Extreme Decisive Battle ( Set 2 )  No Dupes



ATTENTION: No duplicate cards
Reward  
 Sub dungeon may be attempted in any order. ( Does not apply to Oneshot Challenges )  The gift awarded is based on the sub dungeon completed.  Dungeon rewards are only granted once per level, regardless of the number of times completed. 
Show all: Skills  
FLR  Type  TRN  ATK  DEF  HP  Memo Loot  

Random 3 will appear  
1  1  Skill  866667  25   Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance Activated ( 999 Turns ) < 99% HP, 100% Chance, 1 timeuse Flame Pulse ( 5824 ) 3 x non < 99% HP, 100% Chance ( 11648 after Activated )  
1  1  Skill  866667  25   Activated ( 999 Turns ) < 99% HP, 100% Chance Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance Aqua Pulse ( 5824 ) 3 x non < 99% HP, 100% Chance ( 11648 after Activated )  
1  1  Skill  866667  25   Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance Activated ( 999 Turns ) < 99% HP, 100% Chance Wind Pulse ( 5824 ) 3 x non < 99% HP, 100% Chance ( 11648 after Activated )  
1  1  Skill  866667  25   Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance Activated ( 999 Turns ) < 99% HP, 100% Chance, 1 timeuse Shock Pulse ( 4160 ) 1 x ( 2 Turns ) < 99% HP, 100% Chance ( 8320 after Activated ) < 99% HP, 100% Chance. Deal 200% damage and binds 1 Random card for 2 turns. This will also disable leader skill and awoken skills..  
1  1  Skill  866667  25   Activated ( 999 Turns ) < 99% HP, 100% Chance Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance Poison Pulse ( 2912 ) 3 x non < 99% HP, 100% Chance ( 5824 after Activated )  
Random 1 will appear  
2  2  5820  180  173850    
2  2  5820  180  173850    
2  2  5820  180  173850    
2  2  5820  180  173850    
2  2  5820  180  173850    
2  1  Skill  320  2221800   Heavy Raid ( 80% HP )Preemptive Strike. Player 80% current HP.. Warning ( CD +1 Turn ) 20% Chance Warning ( CD +1 Turn ) 20% Chance Seven Smog 7 x non 25% Chance Seven Smog 7 x non 25% Chance Red Alert ( 11880 ) 25% Chance Red Alert ( 11880 ) 25% Chance Exhaust Hit ( 9720 ) 30% Chance Exhaust Hit ( 9720 ) 30% Chance Capture Net 2 x Subs ( 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Killing Code ( 32400 )Binds 2 Random subs for 3 turns. This will also disable awoken skills.. < 30% HP, 100% Chance  
2  1  Skill  320  2282400   Heavy Raid ( 80% HP )Preemptive Strike. Player 80% current HP.. Warning ( CD +1 Turn ) 20% Chance Warning ( CD +1 Turn ) 20% Chance Seven Smog 7 x non 25% Chance Seven Smog 7 x non 25% Chance Blue Alert ( 11253 ) 25% Chance Blue Alert ( 11253 ) 25% Chance Exhaust Hit ( 9207 ) 30% Chance Exhaust Hit ( 9207 ) 30% Chance Capture Net 2 x Subs ( 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Killing Code ( 30690 )Binds 2 Random subs for 3 turns. This will also disable awoken skills.. < 30% HP, 100% Chance  
2  1  Skill  320  2182000   Heavy Raid ( 80% HP )Preemptive Strike. Player 80% current HP.. Warning ( CD +1 Turn ) 20% Chance Warning ( CD +1 Turn ) 20% Chance Seven Smog 7 x non 25% Chance Seven Smog 7 x non 25% Chance Green Alert ( 12243 ) 25% Chance Green Alert ( 12243 ) 25% Chance Exhaust Hit ( 10017 ) 30% Chance Exhaust Hit ( 10017 ) 30% Chance Capture Net 2 x Subs ( 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Killing Code ( 33390 )Binds 2 Random subs for 3 turns. This will also disable awoken skills.. < 30% HP, 100% Chance  
2  1  Skill  320  2269050   Heavy Raid ( 80% HP )Preemptive Strike. Player 80% current HP.. Warning ( CD +1 Turn ) 20% Chance Warning ( CD +1 Turn ) 20% Chance Seven Smog 7 x non 25% Chance Seven Smog 7 x non 25% Chance Yellow Alert ( 11649 ) 25% Chance Yellow Alert ( 11649 ) 25% Chance Exhaust Hit ( 9531 ) 30% Chance 30% Chance. Will use when above 30% HP Exhaust Hit ( 9531 )Deal 90% damage and hide all orbs on the board. Moving the orb will reveal it.. 30% Chance 30% Chance. Will use when above 30% HP Capture Net 2 x Subs ( 3 Turns )Deal 90% damage and hide all orbs on the board. Moving the orb will reveal it.. < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Killing Code ( 31770 )Binds 2 Random subs for 3 turns. This will also disable awoken skills.. < 30% HP, 100% Chance  
2  1  Skill  320  2249400   Heavy Raid ( 80% HP )Preemptive Strike. Player 80% current HP.. Warning ( CD +1 Turn ) 20% Chance Warning ( CD +1 Turn ) 20% Chance Seven Smog 7 x non 25% Chance Seven Smog 7 x non 25% Chance Black Alert ( 11451 ) 25% Chance Black Alert ( 11451 ) 25% Chance Exhaust Hit ( 9369 ) 30% Chance 30% Chance. Will use when above 30% HP Exhaust Hit ( 9369 )Deal 90% damage and hide all orbs on the board. Moving the orb will reveal it.. 30% Chance 30% Chance. Will use when above 30% HP Capture Net 2 x Subs ( 3 Turns )Deal 90% damage and hide all orbs on the board. Moving the orb will reveal it.. < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Killing Code ( 31230 )Binds 2 Random subs for 3 turns. This will also disable awoken skills.. < 30% HP, 100% Chance  
3  1  Skill  552  3283550   Evil Eye 1 x ( 3 Turns )Preemptive Strike. Binds 1 Random card for 3 turns. This will also disable leader skill and awoken skills.. Other Hand ( 20000 ) ( 40001 after Battle Soul ) Will use when above 10% HP Paw Shake ( 10000 )Deal 140% damage.. ( 20000 after Battle Soul ) Will use when above 10% HP Battle Soul ( 999 Turns )Deal 70% damage.. 100% Chance Cold Horn ( 14286 ) 4 x non ( 28572 after Battle Soul ) Will use when above 10% HP Big Howl ( CD +12 Turns )Deal 100% damage. Randomly spawn Water orbs from non 4 Water orbs.. < 50% HP, 100% Chance, 1 timeuse Fierce Charge ( 42858 ) < 10% HP, 100% Chance ( 85716 after Battle Soul )  
3  1  Skill  552  2917039   Eagle Eye Preemptive Strike. Light orbs will drop as locked orbs for 99 turns.. Snarl ( 10496 ) 25% Chance Lovely Pose 100% Chance Saint Corona ( 7347 ) 2 & 4 cols 25% Chance 25% Chance. Will use when above 10% HP Skipping about ( 10496 ) 4 x Deal 70% damage. Change 2 & 4 columns from the left into Light orbs.. 25% Chance 25% Chance. Will use when above 10% HP Lick Bind 1 x ( 1 Turn )Randomly change 4 Fire, Water, Wood, Light & Dark orbs into locked orbs.. 25% Chance 25% Chance. Will use when above 10% HP Whim ( P.Leader 1 Turn )Binds 1 Random card for 1 turn. This will also disable leader skill and awoken skills.. < 70% HP, 100% Chance, 1 timeuse Meteorite ( 28338 ) < 10% HP, 100% Chance  
4  1  Skill  624  6308341   Skill Set 1 Visitor, come here but do not rush ( CD +02 Turns )DimensionMiracle ( 10117 ) Sacred Grounds of the Green Earth ( 7588 ) First turn. 100% Chance, 1 timeuse Skill Set 2 Mountain Dragon God's Protection ( 999 Turns )First turn. 100% Chance, 1 timeuse. First turn. 100% Chance, 1 timeuse. Sacred Grounds of the Green Earth ( 7588 ) Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Skill Set 3 Tranquility suits you well ( 999 Turns )First turn. 100% Chance, 1 timeuse. Will use when Kaede in team First turn. 100% Chance, 1 timeuse. Sacred Grounds of the Green Earth ( 7588 ) Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Skill Set 4 Mountain Dragon God's Protection ( 999 Turns )First turn. 100% Chance, 1 timeuse. First turn. 100% Chance, 1 timeuse. Sacred Grounds of the Green Earth ( 7588 ) Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Skill Set 5 Tranquility suits you well ( 999 Turns )First turn. 100% Chance, 1 timeuse. Will use when Kaede in team First turn. 100% Chance, 1 timeuse. Sacred Grounds of the Green Earth ( 7588 ) Magatama of Yin and Yang ( 75% Damage 1 Turn )Immunity against status effects such as delay, poison, defense reduction for 999 turns.. First turn. < 50% HP, 100% Chance, 1 timeuse Magatama of Yin and Yang ( 75% Damage 1 Turn )Magatama of Yin and Yang ( 75% Damage 1 Turn )Blue Wind of the Green Fate ( 17704 ) 3 x non 100% Chance 100% Chance. Will use when above 50% HP DimensionMiracle ( 10117 ) Deal 140% damage. Randomly spawn Wood & Heart orbs from non 3 Wood & Heart orbs.. 100% Chance DimensionMiracle ( 10117 ) 6 x 100% Chance 100% Chance. Will use when above 50% HP Raging Wind of the Earth ( 25292 ) Randomly change 6 Fire, Water, Wood, Light & Dark orbs into locked orbs.. < 50% HP, 100% Chance Summit Miracle ( 10117 ) 18 x < 50% HP, 100% Chance < 50% HP, 100% Chance. Randomly change 18 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs..  
5  1  14271  552  8388380   Law of Hell ( 21407 ) 4 x non Preemptive Strike. Deal 150% damage. Randomly spawn Poison orbs from non 4 Poison orbs.. I won't forgive you ( 5 Turns ) ** 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Demon Half ( 999 Turns )Binds all God type cards for 5 turns. This will also disable leader skills and awoken skills.. ( Trigger when any of in the team ) > 99% HP, 100% Chance, 1 timeuse > 99% HP, 100% Chance, 1 timeuse. Will use when HP is full Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Skill Set 1 Glare of Garm ( 5 Turns )100% Chance, 1 timeuse. > 99% HP, 100% Chance, 1 timeuse. Will use when HP is full Decay 4 x non Binds all God type cards for 5 turns. This will also disable leader skills and awoken skills.. > 99% HP, 100% Chance, 1 timeuse. Will use when HP is full Dead Judgment ( 17125 ) Randomly spawn Poison orbs from non 4 Poison orbs.. 100% Chance 100% Chance. Will use every 3 turns when above 20% HP Poison Nail ( 17125 ) 2 x non Change Poison & Mortal Poison orbs into locked orbs.. 80% Chance 80% Chance. Will use when above 20% HP Army of the Dead +10% ( 10 Turns )Deal 120% damage. Randomly spawn Mortal Poison orbs from non 2 Mortal Poison orbs.. < 50% HP, 33% Chance Naglfar ( 50% Damage 1 Turn ) < 50% HP, 33% Chance Nightmare ( CD +12 Turns ) < 50% HP, 34% Chance Eat Heart Strike ( 42813 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Will use when heal orb exists Deal 300% damage and converts all Heart orbs into Dark orbs..  
6  1  Skill  192  4462663   Stop TAMA! ( < 6 Combos 99 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 99 turns.. Dragon Flare ( 13997 ) 3 x non 100% Chance 100% Chance. Will use when above 40% HP Draco Summon TAMA!Deal 100% damage. Randomly spawn Fire orbs from non 3 Fire orbs.. < 40% HP, 100% Chance, 1 timeuse Meteo Flame ( 69985 ) 10 x non < 40% HP, 100% Chance  
6  1  Skill  600000  60   Protect TAMA! ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Blue Sphere ( 14202 ) 1 x 100% Chance Draco Summon TAMA! < 40% HP, 100% Chance, 1 timeuse Crystal Fang ( 71010 ) 2 & 5 cols < 40% HP, 100% Chance  
6  1  Skill  228  3078631   Attack TAMA! ( 1 Turn )Preemptive Strike. Increases damage to 300% for the next 1 turn.. Brave Smash ( 15092 ) First turn. 100% Chance ( 45276 after Attack TAMA! ) Brave Smash ( 15092 ) First turn. 100% Chance ( 45276 after Attack TAMA! ) Draco Summon TAMA! < 40% HP, 100% Chance, 1 timeuse Graviton Press ( 75460 ) < 40% HP, 100% Chance ( 226380 after Attack TAMA! )  
7  1  Skill  684  10753392  Water & Dark Halven ( 50% Damage ) Passive. 50% Water & Dark damage reduction.. Skill Set 1 Roaring Flame's Fighting Spirit ( < 6 Combos 5 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 5 turns.. Mahattvatabaha ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Thrust Away ( 17617 ) ( CD +13 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Flame Erupting Horns ( 19085 ) Leftmost col Deal 120% damage and increases cooldown of active skills by 13 turns.. 100% Chance, 1 timeuse Sun's Sacred Flame ( 20553 ) 15 x 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Flame Roaring Horns ( 22022 ) Rightmost col Randomly change 15 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs.. 100% Chance, 1 timeuse Cruel Fire Ring ( > 300k Damage 10 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Twin Flame Horns ( 23490 ) 1 & 6 cols Absorbs single hit damage over 300,000 for 10 turns.. 100% Chance 100% Chance. Will use repeatedly when above 50% HP Fierce Charge Stance ( 75% Damage 4 Turns )Deal 160% damage. Change 1 & 6 columns from the left into Fire orbs.. < 50% HP, 100% Chance, 1 timeuse Fierce Charge Stance ( 50% Damage 4 Turns ) < 50% HP, 100% Chance, 1 timeuse 3 < 50% HP, 100% Chance, 1 timeuse 2 < 50% HP, 100% Chance, 1 timeuse 1 ( 2 Secs 1 Turn ) < 50% HP, 100% Chance, 1 timeuse Paryavasaanam ( 176172 ) < 50% HP, 100% Chance  
8  1  Skill  0  1266458   沙悟浄・根性 ( 75% Resolve )Passive. While HP is 75% or above, a single hit that normally kills it will instead leave it with 1 HP.. Liushahe Whirlwind ( 11834 )Preemptive Strike. Deal 75% damage.. Normal Attack ( 15778 ) 33% Chance General of the Sacred Mountain ( < 5 Combos 99 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 1% HP Crescent Moon Staff ( 13411 ) 5 x non Absorbs 100% of the damage you cause for combos 4 and under for 99 turns.. 33% Chance 33% Chance. Will use when above 1% HP Nine Ill Winds ( 3 Turns )Deal 85% damage. Randomly spawn Dark orbs from non 5 Dark orbs.. < 50% HP, 100% Chance, 1 timeuse Chomp ( 18934 ) < 1% HP, 100% Chance Skill Set 1 Mystic Curse ( 99% HP )Chomp ( 18934 )< 1% HP, 100% Chance.  
9  1  Skill  442  4961705   パッシブ ( 50% Resolve )Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. Cat Wave ( 2 Turns )Preemptive Strike. Disable active skills for 2 turns.. Surreptitious Snack ( 11364 ) 100% Chance 100% Chance. Will use when above 30% HP Flame Meow Slash ( 22728 ) 4 & 6 cols Deal 150% damage and converts all Fire orbs into Jammer orbs.. < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Lick Lick Meow! ( 15152 ) Deal 300% damage. Change 4 & 6 columns from the left into Fire orbs.. < 30% HP, 100% Chance 9 Lives! ( 15152 ) 6 x ( 1 Turn ) < 1% HP, 100% Chance, 1 timeuse < 1% HP, 100% Chance, 1 timeuse. Irritated Swat ( 75760 )Deal 200% damage and binds 6 Random cards for 1 turn. This will also disable leader skills and awoken skills.. < 1% HP, 100% Chance  
10  1  Skill  736  8073196   闇木半減 ( 50% Damage )Passive. 50% Wood & Dark damage reduction.. Gjallarhorn Horn ( 5 Turns )Preemptive Strike. Absorbs 100% Dark damage for 5 turns.. Horn Axe ( 24771 ) 70% Chance Headbutt ( 18015 ) ( CD +1 Turn ) 30% Chance I'll stop you ( 1 Turn ) ** 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Guardian God's Five Senses ( 999 Turns )Binds all Dark attribute cards for 1 turn. This will also disable leader skills and awoken skills.. ( Trigger when any of in the team ) < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. Not quite yet!! ( 22519 )Immunity against status effects such as delay, poison, defense reduction for 999 turns.. < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. Shield of First Light ( 50% Damage 2 Turns )Deal 100% damage and hide all orbs on the board. Moving the orb will reveal it.. < 50% HP, 100% Chance, 1 timeuse Slam ( 29275 ) 3rd Left col < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use twice Holy ( 108092 )Deal 130% damage. Change 3rd column from the left into Light orbs.. < 50% HP, 100% Chance  
11  1  Skill  938  6442312  Mirthless Smile ( 2 Secs 10 Turns ) 100% Chance 100% Chance. Will use again when expired An Invitation to Corruption 8 x Preemptive Strike. Reduces time limit of orb movement by 2 secs for 10 turns.. First turn. 100% Chance Fires of Deicide ( 25955 ) 100% Chance Fires of Deicide ( 25955 ) 100% Chance Despairing Lament ( 17304 ) 1 x 100% Chance 100% Chance. Will use after [An Invitation to Corruption] Divine Wrath ( 13 Turns )Deal 100% damage and converts 1 Random orb into Jammer orbs.. < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Binds all God type cards for 13 turns. This will also disable leader skills and awoken skills..  
12  1  Skill  938  12710468   Glitter of Devil's Eyes ( 12078 )Preemptive Strike. Deal 100% damage as soon as wave appears.. Demonic Shield ( 999 Turns ) 100% Chance 100% Chance. Wave of Fear ( 12078 ) 1 x Sub ( 1 Turn )Immunity against status effects such as delay, poison, defense reduction for 999 turns.. 100% Chance 100% Chance. World Ends ( 130440 )Deal 100% damage and binds 1 Random sub for 1 turn. This will also disable awoken skills.. 100% Chance 100% Chance. Will use every 3 turns with highest priority Deal 1080% damage ( 6 hits, 180% per hit )..  
13  1  Skill  1044  9240684  No6根性 ( 30% Resolve ) Passive. While HP is 30% or above, a single hit that normally kills it will instead leave it with 1 HP.. Ice Armor ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Ice Edge Hammer ( 32833 ) 35% Chance Blizzard of Destruction ( 38306 ) 15% Chance Powerful Claws ( 99% HP ) 50% Chance Skill Set 1 Frenzy ( 27361 ) < 30% HP, 100% Chance, 1 timeuse. 50% Chance. Will use when above 30% HP Enraged Glare Abyssal Tempest ( 136805 )Deal 100% damage. Change all orbs to Water, Heart & Jammer orbs.. < 30% HP, 100% Chance Freezing Zone ( 21889 ) ( Enemy +50% ) < 1% HP, 100% Chance  
14  1  Skill  552  6779936   Chimney Drop ( 14562 )Preemptive Strike. Deal 100% damage and hide all orbs on the board. Moving the orb will reveal it.. Rudolph Attack ( 23300 ) 20% Chance Rudolph's Steely Gaze 100% Chance Present Box ( 80% HP ) 20% Chance Present Box ( 17474 ) 5 x non 20% Chance 20% Chance. Will use nonconsecutively when above 20% HP Present Box ( 18931 ) 3 x non Deal 120% damage. Randomly spawn Jammer orbs from non 5 Jammer orbs.. 20% Chance 20% Chance. Will use nonconsecutively when above 20% HP Rudolph Antler Lock 5 x Deal 130% damage. Randomly spawn Water orbs from non 3 orbs.. 20% Chance 20% Chance. Will use when above 20% HP Lullaby 3 x ( 3 Turns )Randomly change 5 Fire, Water, Wood, Light, Dark, Heart & Jammer orbs into locked orbs.. < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. Rudolph Tackle ( CD +2 Turns )Binds 3 Random cards for 3 turns. This will also disable leader skills and awoken skills.. < 20% HP, 100% Chance, 1 timeuse < 20% HP, 100% Chance, 1 timeuse. Chicken Barrel ( 87372 )Deal 160% damage and increases cooldown of active skills by 2 turns.. < 20% HP, 100% Chance  
15  1  Skill  5360  8487891   Protection of the Gods ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. The Nectar of Welcome Rains +25% ( 99 Turns ) First turn. 100% Chance Crystal Bullet ( 23579 ) 1 x 100% Chance 100% Chance. Will use whe25937n above 50% HP Deucalion Flood ( 17684 ) 3 x Subs ( 12 Turns )Deal 100% damage and converts 1 Random orb into Water orbs.. < 75% HP, 25% Chance < 75% HP, 25% Chance. Will use with priority over [Crystal Bullet] Deep Aquarius ( < 6 Combos 1 Turn )Deal 75% damage and binds 3 Random subs for 12 turns. This will also disable awoken skills.. < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Galaxy Swarm ( 41265 )Absorbs 100% of the damage you cause for combos 5 and under for 1 turn.. < 50% HP, 100% Chance  
Random 4 will appear  
16  1  Skill  3488889  20  Flame Soul Carry ( 11167 ) 1 x non Deal 100% damage. Randomly spawn Fire orbs from non 1 Fire orbs..  
16  1  Skill  3488889  20  Water Soul Carry ( 11167 ) 1 x non Deal 100% damage. Randomly spawn Water orbs from non 1 Water orbs..  
16  1  Skill  3488889  20  Wood Soul Carry ( 11167 ) 1 x non Deal 100% damage. Randomly spawn Wood orbs from non 1 Wood orbs..  
16  1  Skill  3488889  20  Light Soul Carry ( 11167 ) 1 x non Deal 100% damage. Randomly spawn Light orbs from non 1 Light orbs..  
16  1  Skill  3488889  20  Dark Soul Carry ( 11167 ) 1 x non Deal 100% damage. Randomly spawn Dark orbs from non 1 Dark orbs..  
17  1  Skill  0  7190260   シヴァ・パッシブ ( 50% Damage )Passive. 50% Fire & Water damage reduction.. Skill Set 1 The Third Eye ( CD +2 Turns )Preemptive Strike. Increases cooldown of active skills by 2 turns.. The Destroyer's Divine Power ( < 5 Combos 99 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 99 turns.. Damaru ( 75% HP )Preemptive Strike. Player 75% current HP.. Skill Set 2 Damaru ( 75% HP )Preemptive Strike. Player 75% current HP.. Pinaka ( 27330 ) 25% Chance Nilakantha ( 45550 ) 100% Chance 100% Chance. Will use when poison orb exists Halahala ( 11388 ) 7 x Deal 200% damage and converts all Poison orbs into Heart orbs.. 25% Chance 25% Chance. Will use nonconsecutively when above 30% HP Trishula ( 22775 ) 2nd Left col ; 3rd Right col ; Rightmost col Deal 50% damage and converts 7 Random orbs into Poison orbs.. 25% Chance 25% Chance. Will use when above 30% HP Mahakala ( 17081 )Deal 100% damage. Change 2nd column from the left into Fire orbs. Change 3rd column from the right into Fire orbs. Change rightmost column into Fire orbs.. 25% Chance 25% Chance. Will use when above 30% HP Destructive Third Eye ( 68325 ) Deal 75% damage and hide all orbs on the board. Moving the orb will reveal it..  
18  1  Skill  588  12204270   Here I come! ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Bind!! 6 x ( 45 Turns ) First turn. 100% Chance, 1 timeuse First turn. 100% Chance, 1 timeuse. Destroy!! ( 24082 )Binds 6 Random cards for 45 turns. This will also disable leader skills and awoken skills.. 50% Chance Terminate!! ( 20642 ) 4 x non 50% Chance 50% Chance. Will use when above 40% HP Fighting spirit increasesDeal 120% damage. Randomly spawn Mortal Poison orbs from non 4 Mortal Poison orbs.. < 40% HP, 100% Chance, 1 timeuse Vanishing of Sin ( 206424 ) < 40% HP, 100% Chance  
19  1  Skill  1740  9763050   Vol Transformation ( Transform )Passive. Proceed to next floor when HP reaches 0.. Water Defense ( < 5 Combos 99 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 99 turns.. Water Flash ( 39474 ) 2nd Top row 50% Chance Icicle Burst ( 32895 ) 7 x non 50% Chance Downstream ( CD +13 Turns ) < 80% HP, 100% Chance, 1 timeuse Defensive Water Position ( 50% Damage 1 Turn ) < 50% HP, 100% Chance, 1 timeuse Super Regeneration ( Enemy +50% ) < 30% HP, 100% Chance  
20  1  Skill  1960  14864700  Vol Spirit ( 54% Resolve ) Passive. While HP is 54% or above, a single hit that normally kills it will instead leave it with 1 HP.. Skill Set 1 Aquaflame Evocation +20% ( 99 Turns )Preemptive Strike. Increases skyfall chance of Fire & Water orbs by 20% for 99 turns.. Enchant Lock Preemptive Strike. Fire & Water orbs will drop as locked orbs for 99 turns.. Power Suction ( CD +3 Turns ) > 90% HP, 100% Chance Vortex Breath ( 46575 ) < 80% HP, 50% Chance < 80% HP, 50% Chance. Will use if no other skills are rolled Vortex Breath ( 46575 )Deal 150% damage ( 3 hits, 50% per hit ).. < 80% HP, 50% Chance < 80% HP, 50% Chance. Will use if no other skills are rolled Vortex Breath ( 46575 )Deal 150% damage ( 3 hits, 50% per hit ).. < 80% HP, 50% Chance < 80% HP, 50% Chance. Will use if no other skills are rolled Press Wave ( 31050 ) Mid row Deal 150% damage ( 3 hits, 50% per hit ).. < 80% HP, 50% Chance < 80% HP, 50% Chance. Will use when above 20% HP AntiPlant ( 3 Turns )Deal 100% damage. Change middle row into Water orbs.. < 65% HP, 100% Chance, 1 timeuse Can you fight through my trial? ( 99% HP ) ** < 50% HP, 100% Chance, 1 timeuse I don't need to fight with you. ( 10 Turns ) ** < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Disable active skills for 10 turns.. ( Trigger when any of in the team ) Skill Set 2 Flare Tick Explosion ( 99% HP )Sea King's Eye ( 10 Turns )Flare Stream ( 155250 )< 50% HP, 100% Chance, 1 timeuse. < 20% HP, 100% Chance Skill Set 3 Wrath of Water ( CD +5 Turns )Swirl Cage ( 776250 ) 6 x ( 5 Turns )< 1% HP, 100% Chance. < 20% HP, 100% Chance. Deal 2500% damage and binds 6 Random cards for 5 turns. This will also disable leader skills and awoken skills.. 





In normal dungeons, rare monsters have approximately a 25% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. 
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0 By Boromir#75874 19 days ago ( 9.6.3 ) The hp requirements eliminate so many teams. What is Gung Ho doing? 0 By Guest#35643 18 days ago ( 9.6.3 ) I'm group B, blue starter and got this one. Reincarnated Minerva for the win. She smashes all. 
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 OneShot Challenge! 9  No Dupes 