Extreme Decisive Battle ( Set 2 )  No Dupes
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ATTENTION: No duplicate cards
Show all: Skills  
FLR  Type  TRN  ATK  DEF  HP  Memo Loot  

Random 3 will appear  
1  Flame Gear  1  Skill  866,667  25   Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance Activated ( 999 Turns ) < 99% HP, 100% Chance, 1 timeuse Flame Pulse ( 5,824 ) 3 x non < 99% HP, 100% Chance ( 11648 after Activated )  
1  Aqua Gear  1  Skill  866,667  25   Activated ( 999 Turns ) < 99% HP, 100% Chance Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance Aqua Pulse ( 5,824 ) 3 x non < 99% HP, 100% Chance ( 11648 after Activated )  
1  Wind Gear  1  Skill  866,667  25   Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance Activated ( 999 Turns ) < 99% HP, 100% Chance Wind Pulse ( 5,824 ) 3 x non < 99% HP, 100% Chance ( 11648 after Activated )  
1  Thunder Gear  1  Skill  866,667  25   Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance Activated ( 999 Turns ) < 99% HP, 100% Chance, 1 timeuse Shock Pulse ( 4,160 ) 1 x ( 2 Turns ) < 99% HP, 100% Chance ( 8320 after Activated ) < 99% HP, 100% Chance. Deal 200% damage and binds 1 Random card for 2 turns. This will also disable leader skill and awoken skills..  
1  Dark Gear  1  Skill  866,667  25   Activated ( 999 Turns ) < 99% HP, 100% Chance Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance Poison Pulse ( 2,912 ) 3 x non < 99% HP, 100% Chance ( 5824 after Activated )  
Random 1 will appear  
2  Red Keeper  2  5,820  180  173,850    
2  Blue Keeper  2  5,820  180  173,850    
2  Green Keeper  2  5,820  180  173,850    
2  Yellow Keeper  2  5,820  180  173,850    
2  Purple Keeper  2  5,820  180  173,850    
2  Flame Keeper  1  Skill  320  2,221,800   Heavy Raid ( 80% HP ) Preemptive Strike. Player 80% current HP.. Warning ( CD +1 Turn ) 20% Chance Warning ( CD +1 Turn ) 20% Chance Seven Smog 7 x non 25% Chance Seven Smog 7 x non 25% Chance Red Alert ( 11,880 ) 25% Chance Red Alert ( 11,880 ) 25% Chance Exhaust Hit ( 9,720 ) 30% Chance Exhaust Hit ( 9,720 ) 30% Chance Capture Net 2 x Subs ( 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Killing Code ( 32,400 )Binds 2 Random subs for 3 turns. This will also disable awoken skills.. < 30% HP, 100% Chance  
2  Aqua Keeper  1  Skill  320  2,282,400   Heavy Raid ( 80% HP ) Preemptive Strike. Player 80% current HP.. Warning ( CD +1 Turn ) 20% Chance Warning ( CD +1 Turn ) 20% Chance Seven Smog 7 x non 25% Chance Seven Smog 7 x non 25% Chance Blue Alert ( 11,253 ) 25% Chance Blue Alert ( 11,253 ) 25% Chance Exhaust Hit ( 9,207 ) 30% Chance Exhaust Hit ( 9,207 ) 30% Chance Capture Net 2 x Subs ( 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Killing Code ( 30,690 )Binds 2 Random subs for 3 turns. This will also disable awoken skills.. < 30% HP, 100% Chance  
2  Wind Keeper  1  Skill  320  2,182,000   Heavy Raid ( 80% HP ) Preemptive Strike. Player 80% current HP.. Warning ( CD +1 Turn ) 20% Chance Warning ( CD +1 Turn ) 20% Chance Seven Smog 7 x non 25% Chance Seven Smog 7 x non 25% Chance Green Alert ( 12,243 ) 25% Chance Green Alert ( 12,243 ) 25% Chance Exhaust Hit ( 10,017 ) 30% Chance Exhaust Hit ( 10,017 ) 30% Chance Capture Net 2 x Subs ( 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Killing Code ( 33,390 )Binds 2 Random subs for 3 turns. This will also disable awoken skills.. < 30% HP, 100% Chance  
2  Lightning Keeper  1  Skill  320  2,269,050   Heavy Raid ( 80% HP ) Preemptive Strike. Player 80% current HP.. Warning ( CD +1 Turn ) 20% Chance Warning ( CD +1 Turn ) 20% Chance Seven Smog 7 x non 25% Chance Seven Smog 7 x non 25% Chance Yellow Alert ( 11,649 ) 25% Chance Yellow Alert ( 11,649 ) 25% Chance Exhaust Hit ( 9,531 ) 30% Chance 30% Chance. Will use when above 30% HP Exhaust Hit ( 9,531 )Deal 90% damage and hide all orbs on the board. Moving the orb will reveal it.. 30% Chance 30% Chance. Will use when above 30% HP Capture Net 2 x Subs ( 3 Turns )Deal 90% damage and hide all orbs on the board. Moving the orb will reveal it.. < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Killing Code ( 31,770 )Binds 2 Random subs for 3 turns. This will also disable awoken skills.. < 30% HP, 100% Chance  
2  Phantom Keeper  1  Skill  320  2,249,400   Heavy Raid ( 80% HP ) Preemptive Strike. Player 80% current HP.. Warning ( CD +1 Turn ) 20% Chance Warning ( CD +1 Turn ) 20% Chance Seven Smog 7 x non 25% Chance Seven Smog 7 x non 25% Chance Black Alert ( 11,451 ) 25% Chance Black Alert ( 11,451 ) 25% Chance Exhaust Hit ( 9,369 ) 30% Chance 30% Chance. Will use when above 30% HP Exhaust Hit ( 9,369 )Deal 90% damage and hide all orbs on the board. Moving the orb will reveal it.. 30% Chance 30% Chance. Will use when above 30% HP Capture Net 2 x Subs ( 3 Turns )Deal 90% damage and hide all orbs on the board. Moving the orb will reveal it.. < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Killing Code ( 31,230 )Binds 2 Random subs for 3 turns. This will also disable awoken skills.. < 30% HP, 100% Chance  
3  Water Dog Dragon, Tosabowdra  1  Skill  552  3,283,550   Evil Eye 1 x ( 3 Turns )Preemptive Strike. Binds 1 Random card for 3 turns. This will also disable leader skill and awoken skills.. Other Hand ( 20,000 ) ( 40001 after Battle Soul ) Will use when above 10% HP Paw Shake ( 10,000 )Deal 140% damage.. ( 20000 after Battle Soul ) Will use when above 10% HP Battle Soul ( 999 Turns )Deal 70% damage.. 100% Chance Cold Horn ( 14,286 ) 4 x non ( 28572 after Battle Soul ) Will use when above 10% HP Big Howl ( CD +12 Turns )Deal 100% damage. Randomly spawn Water orbs from non 4 Water orbs.. < 50% HP, 100% Chance, 1 timeuse Fierce Charge ( 42,858 ) < 10% HP, 100% Chance ( 85716 after Battle Soul )  
3  Light Dog Dragon, Chinbowdra  1  Skill  552  2,917,039   Eagle Eye Preemptive Strike. Light orbs will drop as locked orbs for 99 turns.. Snarl ( 10,496 ) 25% Chance Lovely Pose 100% Chance Saint Corona ( 7,347 ) ( expand for details ) 25% Chance 25% Chance. Will use when above 10% HP Skipping about ( 10,496 ) 4 x Deal 70% damage. Change the following column "Ｏ" into Light orbs －Ｏ－Ｏ－－ －Ｏ－Ｏ－－ －Ｏ－Ｏ－－ －Ｏ－Ｏ－－ －Ｏ－Ｏ－－ .. 25% Chance 25% Chance. Will use when above 10% HP Lick Bind 1 x ( 1 Turn )Randomly change 4 Fire, Water, Wood, Light & Dark orbs into locked orbs.. 25% Chance 25% Chance. Will use when above 10% HP Whim ( P.Leader 1 Turn )Binds 1 Random card for 1 turn. This will also disable leader skill and awoken skills.. < 70% HP, 100% Chance, 1 timeuse Meteorite ( 28,338 ) < 10% HP, 100% Chance  
4  Green Earth Ruler, Yamatsumi Dragon  1  Skill  624  6,308,341   Skill Set 1 Visitor, come here but do not rush ( CD +02 Turns )DimensionMiracle ( 10,117 ) Sacred Grounds of the Green Earth ( 7,588 ) First turn. 100% Chance, 1 timeuse Skill Set 2 Mountain Dragon God's Protection ( 999 Turns )First turn. 100% Chance, 1 timeuse. First turn. 100% Chance, 1 timeuse. Sacred Grounds of the Green Earth ( 7,588 ) Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Skill Set 3 Tranquility suits you well ( 999 Turns )First turn. 100% Chance, 1 timeuse. Will use when Kaede in team First turn. 100% Chance, 1 timeuse. Sacred Grounds of the Green Earth ( 7,588 ) Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Skill Set 4 Mountain Dragon God's Protection ( 999 Turns )First turn. 100% Chance, 1 timeuse. First turn. 100% Chance, 1 timeuse. Sacred Grounds of the Green Earth ( 7,588 ) Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Skill Set 5 Tranquility suits you well ( 999 Turns )First turn. 100% Chance, 1 timeuse. Will use when Kaede in team First turn. 100% Chance, 1 timeuse. Sacred Grounds of the Green Earth ( 7,588 ) Magatama of Yin and Yang ( 75% Damage 1 Turn )Immunity against status effects such as delay, poison, defense reduction for 999 turns.. First turn. < 50% HP, 100% Chance, 1 timeuse Magatama of Yin and Yang ( 75% Damage 1 Turn )Magatama of Yin and Yang ( 75% Damage 1 Turn )Blue Wind of the Green Fate ( 17,704 ) 3 x non 100% Chance 100% Chance. Will use when above 50% HP DimensionMiracle ( 10,117 ) Deal 140% damage. Randomly spawn Wood & Heart orbs from non 3 Wood & Heart orbs.. 100% Chance DimensionMiracle ( 10,117 ) 6 x 100% Chance 100% Chance. Will use when above 50% HP Raging Wind of the Earth ( 25,292 ) Randomly change 6 Fire, Water, Wood, Light & Dark orbs into locked orbs.. < 50% HP, 100% Chance Summit Miracle ( 10,117 ) 18 x < 50% HP, 100% Chance < 50% HP, 100% Chance. Randomly change 18 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs..  
5  Awoken Hel  1  14,271  552  8,388,380   Law of Hell ( 21,407 ) 4 x non Preemptive Strike. Deal 150% damage. Randomly spawn Poison orbs from non 4 Poison orbs.. I won't forgive you ( 5 Turns ) ** 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Demon Half ( 999 Turns )Binds all God type cards for 5 turns. This will also disable leader skills and awoken skills.. ( Trigger when any of in the team ) > 99% HP, 100% Chance, 1 timeuse > 99% HP, 100% Chance, 1 timeuse. Will use when HP is full Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Skill Set 1 Glare of Garm ( 5 Turns )100% Chance, 1 timeuse. > 99% HP, 100% Chance, 1 timeuse. Will use when HP is full Decay 4 x non Binds all God type cards for 5 turns. This will also disable leader skills and awoken skills.. > 99% HP, 100% Chance, 1 timeuse. Will use when HP is full Dead Judgment ( 17,125 ) Randomly spawn Poison orbs from non 4 Poison orbs.. 100% Chance 100% Chance. Will use every 3 turns when above 20% HP Poison Nail ( 17,125 ) 2 x non Change Poison & Mortal Poison orbs into locked orbs.. 80% Chance 80% Chance. Will use when above 20% HP Army of the Dead +10% ( 10 Turns )Deal 120% damage. Randomly spawn Mortal Poison orbs from non 2 Mortal Poison orbs.. < 50% HP, 33% Chance Naglfar ( 50% Damage 1 Turn ) < 50% HP, 33% Chance Nightmare ( CD +12 Turns ) < 50% HP, 34% Chance Eat Heart Strike ( 42,813 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Will use when heal orb exists Deal 300% damage and converts all Heart orbs into Dark orbs..  
6  Extant Red Dragon Caller, Sonia TAMADRA  1  Skill  192  4,462,663   Stop TAMA! ( < 6 Combos 99 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 99 turns.. Dragon Flare ( 13,997 ) 3 x non 100% Chance 100% Chance. Will use when above 40% HP Draco Summon TAMA!Deal 100% damage. Randomly spawn Fire orbs from non 3 Fire orbs.. < 40% HP, 100% Chance, 1 timeuse Meteo Flame ( 69,985 ) 10 x non < 40% HP, 100% Chance  
6  Endless Blue Dragon Caller, Sonia TAMADRA  1  Skill  600,000  60   Protect TAMA! ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Blue Sphere ( 14,202 ) 1 x 100% Chance Draco Summon TAMA! < 40% HP, 100% Chance, 1 timeuse Crystal Fang ( 71,010 ) ( expand for details ) < 40% HP, 100% Chance < 40% HP, 100% Chance. Deal 500% damage. Change the following column "Ｏ" into Water orbs －Ｏ－－Ｏ－ －Ｏ－－Ｏ－ －Ｏ－－Ｏ－ －Ｏ－－Ｏ－ －Ｏ－－Ｏ－ ..  
6  Eternal Jade Dragon Caller, Sonia TAMADRA  1  Skill  228  3,078,631   Attack TAMA! ( 1 Turn )Preemptive Strike. Increases damage to 300% for the next 1 turn.. Brave Smash ( 15,092 ) First turn. 100% Chance ( 45276 after Attack TAMA! ) Brave Smash ( 15,092 ) First turn. 100% Chance ( 45276 after Attack TAMA! ) Draco Summon TAMA! < 40% HP, 100% Chance, 1 timeuse Graviton Press ( 75,460 ) < 40% HP, 100% Chance ( 226380 after Attack TAMA! )  
7  Scorching Horned Heavenly Fire God, Agni  1  Skill  684  10,753,392  Water & Dark Halven ( 50% Damage ) Passive. 50% Water & Dark damage reduction.. Skill Set 1 Roaring Flame's Fighting Spirit ( < 6 Combos 5 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 5 turns.. Mahattvatabaha ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Thrust Away ( 17,617 ) ( CD +13 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Flame Erupting Horns ( 19,085 ) ( expand for details )Deal 120% damage and increases cooldown of active skills by 13 turns.. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Sun's Sacred Flame ( 20,553 ) 15 x Deal 130% damage. Change the following column "Ｏ" into Fire orbs Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ .. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Flame Roaring Horns ( 22,022 ) ( expand for details )Randomly change 15 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs.. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Cruel Fire Ring ( > 300k Damage 10 Turns )Deal 150% damage. Change the following column "Ｏ" into Fire orbs －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ .. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Twin Flame Horns ( 23,490 ) ( expand for details )Absorbs single hit damage over 300,000 for 10 turns.. 100% Chance 100% Chance. Will use repeatedly when above 50% HP Fierce Charge Stance ( 75% Damage 4 Turns )Deal 160% damage. Change the following column "Ｏ" into Fire orbs Ｏ－－－－Ｏ Ｏ－－－－Ｏ Ｏ－－－－Ｏ Ｏ－－－－Ｏ Ｏ－－－－Ｏ .. < 50% HP, 100% Chance, 1 timeuse Fierce Charge Stance ( 50% Damage 4 Turns ) < 50% HP, 100% Chance, 1 timeuse 3 < 50% HP, 100% Chance, 1 timeuse 2 < 50% HP, 100% Chance, 1 timeuse 1 ( 2 Secs 1 Turn ) < 50% HP, 100% Chance, 1 timeuse Paryavasaanam ( 176,172 ) < 50% HP, 100% Chance  
8  Liusha River Mystic, Sha Wujing  1  Skill  0  1,266,458   沙悟浄・根性 ( 75% Resolve )Passive. While HP is 75% or above, a single hit that normally kills it will instead leave it with 1 HP.. Liushahe Whirlwind ( 11,834 )Preemptive Strike. Deal 75% damage.. Normal Attack ( 15,778 ) 33% Chance General of the Sacred Mountain ( < 5 Combos 99 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 1% HP Crescent Moon Staff ( 13,411 ) 5 x non Absorbs 100% of the damage you cause for combos 4 and under for 99 turns.. 33% Chance 33% Chance. Will use when above 1% HP Nine Ill Winds ( 3 Turns )Deal 85% damage. Randomly spawn Dark orbs from non 5 Dark orbs.. < 50% HP, 100% Chance, 1 timeuse Chomp ( 18,934 ) < 1% HP, 100% Chance Skill Set 1 Mystic Curse ( 99% HP )Chomp ( 18,934 )< 1% HP, 100% Chance.  
9  Fire Cat Dragon, Tabby Nyadra  1  Skill  442  4,961,705   パッシブ ( 50% Resolve )Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. Cat Wave ( 2 Turns )Preemptive Strike. Disable active skills for 2 turns.. Surreptitious Snack ( 11,364 ) 100% Chance 100% Chance. Will use when above 30% HP Flame Meow Slash ( 22,728 ) ( expand for details )Deal 150% damage and converts all Fire orbs into Jammer orbs.. < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Lick Lick Meow! ( 15,152 ) Deal 300% damage. Change the following column "Ｏ" into Fire orbs －－－Ｏ－Ｏ －－－Ｏ－Ｏ －－－Ｏ－Ｏ －－－Ｏ－Ｏ －－－Ｏ－Ｏ .. < 30% HP, 100% Chance 9 Lives! ( 15,152 ) 6 x ( 1 Turn ) < 1% HP, 100% Chance, 1 timeuse < 1% HP, 100% Chance, 1 timeuse. Irritated Swat ( 75,760 )Deal 200% damage and binds 6 Random cards for 1 turn. This will also disable leader skills and awoken skills.. < 1% HP, 100% Chance  
10  Awoken Heimdallr  1  Skill  736  8,073,196   闇木半減 ( 50% Damage )Passive. 50% Wood & Dark damage reduction.. Gjallarhorn Horn ( 5 Turns )Preemptive Strike. Absorbs 100% Dark damage for 5 turns.. Horn Axe ( 24,771 ) 70% Chance Headbutt ( 18,015 ) ( CD +1 Turn ) 30% Chance I'll stop you ( 1 Turn ) ** 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Guardian God's Five Senses ( 999 Turns )Binds all Dark attribute cards for 1 turn. This will also disable leader skills and awoken skills.. ( Trigger when any of in the team ) < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. Not quite yet!! ( 22,519 )Immunity against status effects such as delay, poison, defense reduction for 999 turns.. < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. Shield of First Light ( 50% Damage 2 Turns )Deal 100% damage and hide all orbs on the board. Moving the orb will reveal it.. < 50% HP, 100% Chance, 1 timeuse Slam ( 29,275 ) ( expand for details ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use twice Holy ( 108,092 )Deal 130% damage. Change the following column "Ｏ" into Light orbs －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ .. < 50% HP, 100% Chance  
11  Yomi Mistress, Izanami  1  Skill  938  6,442,312  Mirthless Smile ( 2 Secs 10 Turns ) 100% Chance 100% Chance. Will use again when expired An Invitation to Corruption 8 x Preemptive Strike. Reduces time limit of orb movement by 2 secs for 10 turns.. First turn. 100% Chance Fires of Deicide ( 25,955 ) 100% Chance Fires of Deicide ( 25,955 ) 100% Chance Despairing Lament ( 17,304 ) 1 x 100% Chance 100% Chance. Will use after [An Invitation to Corruption] Divine Wrath ( 13 Turns )Deal 100% damage and converts 1 Random orb into Jammer orbs.. < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Binds all God type cards for 13 turns. This will also disable leader skills and awoken skills..  
12  Satan, King of the Underworld  1  Skill  938  12,710,468   Glitter of Devil's Eyes ( 12,078 )Preemptive Strike. Deal 100% damage as soon as wave appears.. Demonic Shield ( 999 Turns ) 100% Chance 100% Chance. Wave of Fear ( 12,078 ) 1 x Sub ( 1 Turn )Immunity against status effects such as delay, poison, defense reduction for 999 turns.. 100% Chance 100% Chance. World Ends ( 130,440 )Deal 100% damage and binds 1 Random sub for 1 turn. This will also disable awoken skills.. 100% Chance 100% Chance. Will use every 3 turns with highest priority Deal 1080% damage ( 6 hits, 180% per hit )..  
13  Barbed Frost Dragon Emperor, Ilsix  1  Skill  1,044  9,240,684  No6根性 ( 30% Resolve ) Passive. While HP is 30% or above, a single hit that normally kills it will instead leave it with 1 HP.. Ice Armor ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Ice Edge Hammer ( 32,833 ) 35% Chance Blizzard of Destruction ( 38,306 ) 15% Chance Powerful Claws ( 99% HP ) 50% Chance Skill Set 1 Frenzy ( 27,361 ) < 30% HP, 100% Chance, 1 timeuse. 50% Chance. Will use when above 30% HP Enraged Glare Abyssal Tempest ( 136,805 )Deal 100% damage. Change all orbs to Water, Heart & Jammer orbs.. < 30% HP, 100% Chance Freezing Zone ( 21,889 ) ( Enemy +50% ) < 1% HP, 100% Chance  
14  Holy Night Messenger, Santa Claus  1  Skill  552  6,779,936   Chimney Drop ( 14,562 )Preemptive Strike. Deal 100% damage and hide all orbs on the board. Moving the orb will reveal it.. Rudolph Attack ( 23,300 ) 20% Chance Rudolph's Steely Gaze 100% Chance Present Box ( 80% HP ) 20% Chance Present Box ( 17,474 ) 5 x non 20% Chance 20% Chance. Will use nonconsecutively when above 20% HP Present Box ( 18,931 ) 3 x non Deal 120% damage. Randomly spawn Jammer orbs from non 5 Jammer orbs.. 20% Chance 20% Chance. Will use nonconsecutively when above 20% HP Rudolph Antler Lock 5 x Deal 130% damage. Randomly spawn Water orbs from non 3 orbs.. 20% Chance 20% Chance. Will use when above 20% HP Lullaby 3 x ( 3 Turns )Randomly change 5 Fire, Water, Wood, Light, Dark, Heart & Jammer orbs into locked orbs.. < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. Rudolph Tackle ( CD +2 Turns )Binds 3 Random cards for 3 turns. This will also disable leader skills and awoken skills.. < 20% HP, 100% Chance, 1 timeuse < 20% HP, 100% Chance, 1 timeuse. Chicken Barrel ( 87,372 )Deal 160% damage and increases cooldown of active skills by 2 turns.. < 20% HP, 100% Chance  
15  Awoken Zeus Mercury  1  Skill  5,360  8,487,891   Protection of the Gods ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. The Nectar of Welcome Rains +25% ( 99 Turns ) First turn. 100% Chance Crystal Bullet ( 23,579 ) 1 x 100% Chance 100% Chance. Will use whe25937n above 50% HP Deucalion Flood ( 17,684 ) 3 x Subs ( 12 Turns )Deal 100% damage and converts 1 Random orb into Water orbs.. < 75% HP, 25% Chance < 75% HP, 25% Chance. Will use with priority over [Crystal Bullet] Deep Aquarius ( < 6 Combos 1 Turn )Deal 75% damage and binds 3 Random subs for 12 turns. This will also disable awoken skills.. < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Galaxy Swarm ( 41,265 )Absorbs 100% of the damage you cause for combos 5 and under for 1 turn.. < 50% HP, 100% Chance  
Random 4 will appear  
16  Flamtan  1  Skill  3,488,889  20  Flame Soul Carry ( 11,167 ) 1 x non Deal 100% damage. Randomly spawn Fire orbs from non 1 Fire orbs..  
16  Bubtan  1  Skill  3,488,889  20  Water Soul Carry ( 11,167 ) 1 x non Deal 100% damage. Randomly spawn Water orbs from non 1 Water orbs..  
16  Woodtan  1  Skill  3,488,889  20  Wood Soul Carry ( 11,167 ) 1 x non Deal 100% damage. Randomly spawn Wood orbs from non 1 Wood orbs..  
16  Shyntan  1  Skill  3,488,889  20  Light Soul Carry ( 11,167 ) 1 x non Deal 100% damage. Randomly spawn Light orbs from non 1 Light orbs..  
16  Badtan  1  Skill  3,488,889  20  Dark Soul Carry ( 11,167 ) 1 x non Deal 100% damage. Randomly spawn Dark orbs from non 1 Dark orbs..  
17  Awoken Shiva  1  Skill  0  7,190,260   シヴァ・パッシブ ( 50% Damage )Passive. 50% Fire & Water damage reduction.. Skill Set 1 The Third Eye ( CD +2 Turns )Preemptive Strike. Increases cooldown of active skills by 2 turns.. The Destroyer's Divine Power ( < 5 Combos 99 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 99 turns.. Damaru ( 75% HP )Preemptive Strike. Player 75% current HP.. Skill Set 2 Damaru ( 75% HP )Preemptive Strike. Player 75% current HP.. Pinaka ( 27,330 ) 25% Chance Nilakantha ( 45,550 ) 100% Chance 100% Chance. Will use when poison orb exists Halahala ( 11,388 ) 7 x Deal 200% damage and converts all Poison orbs into Heart orbs.. 25% Chance 25% Chance. Will use nonconsecutively when above 30% HP Trishula ( 22,775 ) ( expand for details )Deal 50% damage and converts 7 Random orbs into Poison orbs.. 25% Chance 25% Chance. Will use when above 30% HP Mahakala ( 17,081 )Deal 100% damage. Change the following column "Ｏ" into Fire orbs －Ｏ－－－－ －Ｏ－－－－ －Ｏ－－－－ －Ｏ－－－－ －Ｏ－－－－ Change the following column "Ｏ" into Fire orbs －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ Change the following column "Ｏ" into Fire orbs －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ －－－－－Ｏ .. 25% Chance 25% Chance. Will use when above 30% HP Destructive Third Eye ( 68,325 ) Deal 75% damage and hide all orbs on the board. Moving the orb will reveal it..  
18  Relentless Destroyer, Grand Tengu  1  Skill  588  12,204,270   Here I come! ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Bind!! 6 x ( 45 Turns ) First turn. 100% Chance, 1 timeuse First turn. 100% Chance, 1 timeuse. Destroy!! ( 24,082 )Binds 6 Random cards for 45 turns. This will also disable leader skills and awoken skills.. 50% Chance Terminate!! ( 20,642 ) 4 x non 50% Chance 50% Chance. Will use when above 40% HP Fighting spirit increasesDeal 120% damage. Randomly spawn Mortal Poison orbs from non 4 Mortal Poison orbs.. < 40% HP, 100% Chance, 1 timeuse Vanishing of Sin ( 206,424 ) < 40% HP, 100% Chance  
19  Sea Dragon King, Volsung  1  Skill  1,740  9,763,050   Vol Transformation ( Transform )Passive. Proceed to next floor when HP reaches 0.. Water Defense ( < 5 Combos 99 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 99 turns.. Water Flash ( 39,474 ) ( expand for details ) 50% Chance 50% Chance. Icicle Burst ( 32,895 ) 7 x non Deal 180% damage. Change the following row "Ｏ" into Water orbs －－－－－－ ＯＯＯＯＯＯ －－－－－－ －－－－－－ －－－－－－ .. 50% Chance Downstream ( CD +13 Turns ) < 80% HP, 100% Chance, 1 timeuse Defensive Water Position ( 50% Damage 1 Turn ) < 50% HP, 100% Chance, 1 timeuse Super Regeneration ( Enemy +50% ) < 30% HP, 100% Chance  
20  Giant Arched Sea Dragon King, Volsung  1  Skill  1,960  14,864,700  Vol Spirit ( 54% Resolve ) Passive. While HP is 54% or above, a single hit that normally kills it will instead leave it with 1 HP.. Skill Set 1 Aquaflame Evocation +20% ( 99 Turns )Preemptive Strike. Increases skyfall chance of Fire & Water orbs by 20% for 99 turns.. Enchant Lock Preemptive Strike. Fire & Water orbs will drop as locked orbs for 99 turns.. Power Suction ( CD +3 Turns ) > 90% HP, 100% Chance Vortex Breath ( 46,575 ) < 80% HP, 50% Chance < 80% HP, 50% Chance. Will use if no other skills are rolled Vortex Breath ( 46,575 )Deal 150% damage ( 3 hits, 50% per hit ).. < 80% HP, 50% Chance < 80% HP, 50% Chance. Will use if no other skills are rolled Vortex Breath ( 46,575 )Deal 150% damage ( 3 hits, 50% per hit ).. < 80% HP, 50% Chance < 80% HP, 50% Chance. Will use if no other skills are rolled Press Wave ( 31,050 ) ( expand for details )Deal 150% damage ( 3 hits, 50% per hit ).. < 80% HP, 50% Chance < 80% HP, 50% Chance. Will use when above 20% HP AntiPlant ( 3 Turns )Deal 100% damage. Change the following row "Ｏ" into Water orbs －－－－－－ －－－－－－ ＯＯＯＯＯＯ －－－－－－ －－－－－－ .. < 65% HP, 100% Chance, 1 timeuse Can you fight through my trial? ( 99% HP ) ** < 50% HP, 100% Chance, 1 timeuse I don't need to fight with you. ( 10 Turns ) ** < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Disable active skills for 10 turns.. ( Trigger when any of in the team ) Skill Set 2 Flare Tick Explosion ( 99% HP )Sea King's Eye ( 10 Turns )Flare Stream ( 155,250 )< 50% HP, 100% Chance, 1 timeuse. < 20% HP, 100% Chance Skill Set 3 Wrath of Water ( CD +5 Turns )Swirl Cage ( 776,250 ) 6 x ( 5 Turns )< 1% HP, 100% Chance. < 20% HP, 100% Chance. Deal 2500% damage and binds 6 Random cards for 5 turns. This will also disable leader skills and awoken skills.. 





In normal dungeons, rare monsters have approximately a 25% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. 
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0 By Boromir#75874 7 months ago ( 9.6.3 ) The hp requirements eliminate so many teams. What is Gung Ho doing? 0 By Guest#35643 7 months ago ( 9.6.3 ) I'm group B, blue starter and got this one. Reincarnated Minerva for the win. She smashes all. 
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 OneShot Challenge! 9  No Dupes 