Extreme Decisive Battle ( Set 1 )  No Dupes
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ATTENTION: No duplicate cards
Show all: Skills  
FLR  Type  TRN  ATK  DEF  HP  Memo Loot  

Random 2 will appear  
1  1  6827  960  1297536   Ninja Dog Technique ( 5462 ) 1 x 100% Chance Ninja Dog Scramble ( 682510920 ) < 50% HP, 100% Chance  
1  1  8111  960  869758   Ninpo  Hide in Mist ( 5 Turns )Preemptive Strike. Absorbs 100% Dark damage for 5 turns.. Alluring Technique ( 4056 ) 3 x Subs ( 12 Turns ) < 75% HP, 100% Chance < 75% HP, 100% Chance. Will use every other turn Deal 50% damage and binds 3 Random subs for 12 turns. This will also disable awoken skills..  
1  1  7170  48000  441980   Wind Technique Wintry Blast ( 3585 )Preemptive Strike. Deal 50% damage and hide all orbs on the board. Moving the orb will reveal it.. SarutobiStyle Sword Draw ( 8604 ) < 50% HP, 100% Chance  
1  4  Skill  0  1725313   Hidden Art: Demonic Shapeshift ( 95358 ) ( Charge )Preemptive Strike. Skips turn and deal 600% damage on the next attack.. Hidden Art: Demonic Shapeshift ( 95358 ) ( Charge )Skips turn and deal 600% damage on the next attack..  
1  2  10164  600000  37   Ninja Marionette 1 x Subs ( 24 Turns )Preemptive Strike. Binds 1 Random sub for 24 turns. This will also disable awoken skills.. Karakuri Dance ( 11180 ) 1 x < 50% HP, 100% Chance  
2  1  Skill  0  4101250   Fiiiiiire!! ( 99999 ) 100% Chance  
Random 1 will appear  
3  1  Skill  2640  2606776  Defense System Activated ( 3 Turns ) Preemptive Strike. Disable active skills for 3 turns.. Elimination First turn. 100% Chance, 1 timeuse Rocket Punch ( 30151 ) 100% Chance, 1 timeuse Rocket Punch ( 33166 ) 100% Chance, 1 timeuse Charge 100% Chance, 1 timeuse Burn Tackle ( 180906 ) 100% Chance  
3  1  Skill  2640  3201553  Defense System Activated +15% ( 10 Turns ) Preemptive Strike. Increases skyfall chance of Water orbs by 15% for 10 turns.. Target Apprehended 100% Chance Diversionary Attack ( 26618 ) 100% Chance Restrict the enemy's actions 1 x Subs ( 23 Turns ) 100% Chance 100% Chance. Will use after [Diversionary Attack] Lock OnBinds 1 Random sub for 23 turns. This will also disable awoken skills.. 100% Chance Hailstorm Shot ( 133090 ) 100% Chance  
3  1  Skill  30000  3772776  Defense System Activated ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Obstructing the Enemy First turn. 100% Chance, 1 timeuse Red Rain +20% ( 5 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use 10096 damage if no jammer on board Jamming Lock Increases skyfall chance of Jammer orbs by 20% for 5 turns.. 100% Chance, 1 timeuse Boost Deployment 100% Chance, 1 timeuse Double Hammer Cyclone ( 55592 ) 100% Chance  
4  1  Skill  6900  4621717   I'll Stomp You Under My Heel! ( 24485 ) 1 x 100% Chance 100% Chance. Will use every other turn when above 30% HP I'll Stomp You Under My Heel! ( 24485 ) 1 x Preemptive Strike. Deal 150% damage and converts 1 Random orb into Heart orbs.. 100% Chance 100% Chance. Will use every other turn when above 30% HP Blue Slash ( 16323 ) 1 x Preemptive Strike. Deal 150% damage and converts 1 Random orb into Heart orbs.. 50% Chance 50% Chance. Will use every other turn when above 30% HP Honey Poison Deal 100% damage and converts 1 Random orb into Water orbs.. 50% Chance Tempting Embrace ( P.Leader 3 Turns ) < 60% HP, 100% Chance, 1 timeuse < 60% HP, 100% Chance, 1 timeuse. Princess's Order ( 816 )Binds Player's Leader for 3 turns. This will also disable leader skill and awoken skills.. < 30% HP, 100% Chance, 1 timeuse Sea Dragon's Massive Strike ( 244845 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use after [Princess's Order] Deal 1500% damage ( 5 hits, 300% per hit )..  
5  1  16380  0  3777600   Gleam of the Phoenix ( Player +100% )Preemptive Strike. Recovers Player 100% of maximum HP.. Immortal Flame ( 12285 ) 100% Chance 100% Chance. Will use when water orb is present Flames of Reincarnation ( Enemy +100% )Deal 75% damage and converts all Water orbs into Heart orbs.. < 50% HP, 100% Chance Eternal Flare ( 65520 ) 100% Chance  
6  1  Skill  804  5421399   Mirthless Smile ( 2 Secs 10 Turns )Will use again when expired An Invitation to Corruption 8 x Preemptive Strike. Reduces time limit of orb movement by 2 secs for 10 turns.. 100% Chance Despairing Lament ( 14562 ) 1 x 100% Chance 100% Chance. Will use after [An Invitation to Corruption] Fires of Deicide ( 21845 )Deal 100% damage and converts 1 Random orb into Jammer orbs.. 100% Chance Fires of Deicide ( 21845 ) 100% Chance Divine Wrath ( 13 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Binds all God type cards for 13 turns. This will also disable leader skills and awoken skills..  
7  1  Skill  574  3349002   Black Slash ( 11974 ) ( expand for details ) 50% Chance Shadow Claw ( 12895 ) 50% Chance 50% Chance. Will use when above 20% HP Dark Magic Clothing ( 2 Turns )Deal 140% damage and hide all orbs on the board. Moving the orb will reveal it.. < 70% HP, 100% Chance, 1 timeuse Vampire Sword ( 14738 ) ( Enemy +30% ) < 30% HP, 100% Chance, 1 timeuse Darkside ( 30396 ) < 20% HP, 100% Chance  
8  1  11790  228  3265570   Shock Sword ( P.Leader 3 Turns )Preemptive Strike. Binds Player's Leader for 3 turns. This will also disable leader skill and awoken skills.. Normal Attack ( 11790 ) 33% Chance Thunder Wave ( 18864 ) 33% Chance Shining Pulse ( 14148 ) ( expand for details ) 33% Chance 33% Chance. Will use when above 20% HP Shining Dragon's Armor ( 50% Damage 2 Turns )Deal 120% damage. Change 3rd column from the left into Light orbs.. < 70% HP, 100% Chance, 1 timeuse Shining Dragon's Sword ( 35370 ) 2 x ( 2 Turns ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 300% damage and binds 2 Random cards for 2 turns. This will also disable leader skills and awoken skills..  
9  1  14271  552  8388380   Law of Hell ( 21407 ) 4 x non Preemptive Strike. Deal 150% damage. Randomly spawn Poison orbs from non 4 Poison orbs.. I won't forgive you ( 5 Turns ) ** 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Demon Half ( 999 Turns )Binds all God type cards for 5 turns. This will also disable leader skills and awoken skills.. ( Trigger when any of in the team ) > 99% HP, 100% Chance, 1 timeuse > 99% HP, 100% Chance, 1 timeuse. Will use when HP is full Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Skill Set 1 Glare of Garm ( 5 Turns )100% Chance, 1 timeuse. > 99% HP, 100% Chance, 1 timeuse. Will use when HP is full Decay 4 x non Binds all God type cards for 5 turns. This will also disable leader skills and awoken skills.. > 99% HP, 100% Chance, 1 timeuse. Will use when HP is full Dead Judgment ( 17125 ) Randomly spawn Poison orbs from non 4 Poison orbs.. 100% Chance 100% Chance. Will use every 3 turns when above 20% HP Poison Nail ( 17125 ) 2 x non Change Poison & Mortal Poison orbs into locked orbs.. 80% Chance 80% Chance. Will use when above 20% HP Army of the Dead +10% ( 10 Turns )Deal 120% damage. Randomly spawn Mortal Poison orbs from non 2 Mortal Poison orbs.. < 50% HP, 33% Chance Naglfar ( 50% Damage 1 Turn ) < 50% HP, 33% Chance Nightmare ( CD +12 Turns ) < 50% HP, 34% Chance Eat Heart Strike ( 42813 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Will use when heal orb exists Deal 300% damage and converts all Heart orbs into Dark orbs..  
10  1  Skill  27222  16   Sealing Gaze ( 99 Turns ) 100% Chance Eye Beam ( 3808 )Deal 200% damage..  
10  1  Skill  504  5712243   Medjetic Eye Will use when poison orb exists Medjetic Eye ( 2 Turns )Preemptive Strike. Change Poison & Mortal Poison orbs into locked orbs.. Will use when no poison orbs Medje Tackle ( 12834 ) ( CD +1 Turn )Preemptive Strike. Disable awoken skills for 2 turns.. 100% Chance 100% Chance. Will use when above 15% HP Medje Kick ( 16043 ) 1 x Deal 80% damage and increases cooldown of active skills by 1 turn.. 100% Chance 100% Chance. Will use nonconsecutively when above 15% HP Medjellusion ( P.Leader 3 Turns )Randomly change 1 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs.. < 50% HP, 100% Chance, 1 timeuse Maga Maga ( 5 Turns ) < 15% HP, 100% Chance, 1 timeuse Medje The End ( 38502 ) < 15% HP, 100% Chance  
11  1  Skill  684  4979932   Halve Dark ( 50% Damage )Passive. 50% Dark damage reduction.. Light Sword Scale ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Sword Phalanx ( 1518625310 ) 100% Chance 100% Chance. Will use every other turn when above 50% HP Tail Slash ( 16872 ) ( expand for details )Deal 90%150% damage ( 35 hits, 30% per hit ).. 100% Chance 100% Chance. Will use every other turn when above 50% HP Sword Mountain Stance ( < 5 Combos 2 Turns )Deal 100% damage. Change middle row into Jammer orbs.. < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every 3 turns Pouring Light Blade ( 14341 ) 1 x Absorbs 100% of the damage you cause for combos 4 and under for 2 turns.. < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every 3 turns Lightning Horizon ( 50616 ) ( expand for details )Deal 85% damage and converts 1 Random orb into Light orbs.. < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every 3 turns Deal 300% damage. Change 2, 3 & 4 rows from the top into Light orbs..  
12  1  Skill  400  4154022   Skill Set 1 Emerald Coating ( 999 Turns )< 50% HP, 100% Chance. Will use every 3 turns Storm Wall ( < 7 Combos 4 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. < 50% HP, 100% Chance. Will use every 3 turns Wind Charge ( 25299 ) ( expand for details )Preemptive Strike. Absorbs 100% of the damage you cause for combos 6 and under for 4 turns.. 100% Chance, 1 timeuse Wind Charge ( 25299 ) ( expand for details ) 100% Chance, 1 timeuse Wind Pulse ( 25299 ) All 100% Chance, 1 timeuse Wind Pulse ( 25299 ) 6 x non 100% Chance, 1 timeuse Tempest Ball ( 202392 ) 100% Chance  
13  1  5500  1500000  66673  Hangry! ( 11000 ) ( 5 Turns ) Preemptive Strike. Increases damage to 200% for the next 5 turns.. Chomp! ( 275000 )Deal 5000% damage.. Lick! ( 4400 ) 1 x ( 8800 after Hangry! ) Deal 80% damage and converts 1 Random orb into Jammer orbs.. He looks fullSkip turn..  
14  1  Skill  99999  19420139   Nine Resolve ( 50% Resolve )Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. Skill Set 1 Misfortune Unleashed Preemptive Strike. Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs.. Full Energy Field ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Storing up energy... ( 102627 ) ( 1 Turn )Preemptive Strike. Increases damage to 900% for the next 1 turn.. Cruel Flare ( 17105 ) ( expand for details ) 50% Chance ( 153941 after Storing up energy... ) Zelvarn ( 13684 ) 50% Chance ( 123152 after Storing up energy... ) 50% Chance. Deal 120% damage. Change the following orbs on the board into bomb Ｏ－－－－Ｏ －－－－－－ －－－－－－ －－－－－－ Ｏ－－－－Ｏ .. Skill Set 2 Raging Fire ( 5702 )Orb Flash 100% Chance, 1 timeuse. 50% Chance. Nine Seek ( 2281 ) ( < 9 Combos 9 Turns )Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs.. < 50% HP, 100% Chance, 1 timeuse ( 20525 after Storing up energy... ) < 50% HP, 100% Chance, 1 timeuse. Void Burn ( 570150 )Absorbs 100% of the damage you cause for combos 8 and under for 9 turns.. < 20% HP, 100% Chance ( 5131350 after Storing up energy... ) < 20% HP, 100% Chance. Void Burn ( 570150 )Deal 5000% damage. Change the following orbs on the board into bomb Ｏ－Ｏ－Ｏ－ －Ｏ－Ｏ－Ｏ Ｏ－Ｏ－Ｏ－ －Ｏ－Ｏ－Ｏ Ｏ－Ｏ－Ｏ－ .. < 20% HP, 100% Chance ( 5131350 after Storing up energy... ) < 20% HP, 100% Chance. Deal 5000% damage. Change the following orbs on the board into bomb Ｏ－Ｏ－Ｏ－ －Ｏ－Ｏ－Ｏ Ｏ－Ｏ－Ｏ－ －Ｏ－Ｏ－Ｏ Ｏ－Ｏ－Ｏ－ .. Skill Set 3 Death Avoidance ( Enemy +100% )Nampulse ( 22806 ) 1 x ( 9 Turns )< 1% HP, 100% Chance. < 20% HP, 100% Chance. Deal 200% damage and binds 1 Random card for 9 turns. This will also disable leader skill and awoken skills..  
15  5  Skill  0  6506667   パッシブ・ハーデス ( 50% Damage )Passive. 50% Wood & Dark damage reduction.. .......... ( 99% HP )Preemptive Strike. Player 99% current HP.. Death Scythe ( 650670 ) ( expand for details ) 100% Chance  
16  1  16348  0  5885077  Light & Dark Resistance ( 50% Damage ) Passive. 50% Light & Dark damage reduction.. Solomon's Little Key ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Grimoire of Flame ( 8174 ) Deal 50% damage and converts all Heart orbs into Fire orbs.. Volcanic Smoke ( 12261 )Deal 75% damage and hide all orbs on the board. Moving the orb will reveal it.. Flame Evocation +25% ( 99 Turns ) < 50% HP, 100% Chance Burning Blizzard ( 32696 ) 1 x < 30% HP, 50% Chance Burning Blizzard ( 32696 ) 1 x < 30% HP, 50% Chance  
17  1  Skill  105000  7451760   Skill Set 1 Burning Grudge ( 14701 ) ( expand for details )< 30% HP, 50% Chance. Immortal AmbitionDevil Dragon's Blade ( 27932 )Preemptive Strike. Deal 100% damage. Change 1, 2, 5 & 6 columns from the left into Fire & Poison orbs.. 33% Chance No Mercy ( 26462 ) ( < 7 Combos 1 Turn ) 33% Chance Work of the Devil ( 24992 ) 1 x 34% Chance Injustice ( 2 Turns ) < 50% HP, 100% Chance, 1 timeuse Soaring Destruction ( 117608 ) 100% Chance 100% Chance. Will use every 6 turns Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs..  
18  1  Skill  588  5900937   Froda's Peace ( 50% Damage 2 Turns )Preemptive Strike. 50% damage reduction for 2 turns.. Gullinbursti's Charge ( 24108 ) 100% Chance I'm always on your side! ( Player +100% ) ** 100% Chance, 1 timeuse Victory Sword ( 19587 ) ( expand for details ) 50% Chance Fairy King Blaze ( 18080 ) 30% Chance Skidbladnir Giant Form ( 99% HP ) 20% Chance Volcanic Blade ( 60268 ) < 10% HP, 100% Chance  
19  1  Skill  658  9154778  Battle Initiation ( 50% Damage 5 Turns ) Preemptive Strike. 50% damage reduction for 5 turns.. Allegro Step ( 26871 ) 100% Chance 100% Chance. Will use if no other skills are rolled >20% HP Homogeneity Check ( Player +100% ) **Deal 150% damage ( 3 hits, 50% per hit ).. 100% Chance, 1 timeuse Elemental Turn ( 21497 ) 100% Chance 100% Chance. Will use every 3 turns when above 20% HP Illusory Faith Theatre ( 21497 ) 4 x ( 2 Turns )Deal 120% damage and randomly change own attribute into Fire / Water / Wood / Light / Dark.. > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Arabesque Repair ( 14331 ) ( Enemy +30% )Deal 120% damage and binds 4 Random cards for 2 turns. This will also disable leader skills and awoken skills.. < 80% HP, 20% Chance Requiem ( CD +03 Turns ) < 80% HP, 33% Chance, 1 timeuse Rondo ( expand for details ) < 80% HP, 33% Chance, 1 timeuse < 80% HP, 33% Chance, 1 timeuse. Waltz ( P.Leader 1 Turn )Deal 100% damage. Change 1, 3 & 5 columns from the left into Fire, Water, Wood, Light & Dark orbs. Change 2, 4 & 6 columns from the left into Jammer & Poison orbs.. < 80% HP, 33% Chance, 1 timeuse Preparation ( 23288 ) ( CD +1 Turn ) < 20% HP, 100% Chance, 1 timeuse < 20% HP, 100% Chance, 1 timeuse. Elimination of all of Master's Enemies ( 179140 ) **Deal 130% damage and increases cooldown of active skills by 1 turn.. < 20% HP, 100% Chance Sudden Curtain Call ( 179140 ) < 20% HP, 100% Chance  
20  1  Skill  50000  33500000  Skill Set 1 Antivirus ( 999 Turns )< 20% HP, 100% Chance. Gigantic Body ( 75% Damage 7 Turns )Energy Calm ( > 6000k Damage 99 Turns )The huge body started to move 3 x non Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Raising its arm ( 58843 ) ( Charge )Randomly spawn Jammer orbs from non 3 Jammer orbs.. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Rearranging its posture 3 x non Skips turn and deal 690% damage on the next attack.. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Raising its arm again ( 58843 ) ( Charge )Randomly spawn Jammer orbs from non 3 Jammer orbs.. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Opening its mouthSkips turn and deal 690% damage on the next attack.. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Inhale ( 3 Turns )Hide all orbs on the board. Moving the orb will reveal it.. Skill Set 2 Gaia Beam ( 38376 ) ( expand for details )20% Chance, 1 timeuse. Will use when >50% HP 100% Chance, 1 timeuse. Will use when above 50% HP Inhale ( 3 Turns )Deal 450% damage. Change 3 & 4 columns from the left into Wood orbs.. Skill Set 3 Gaia Beam ( 38376 ) ( expand for details )20% Chance, 1 timeuse. Will use when >50% HP 100% Chance, 1 timeuse. Will use when above 50% HP Deal 450% damage. Change 3 & 4 columns from the left into Wood orbs.. Skill Set 4 Gaia Beam ( 38376 ) ( expand for details )20% Chance, 1 timeuse. Will use when >50% HP 100% Chance, 1 timeuse. Will use when above 50% HP Deal 450% damage. Change 3 & 4 columns from the left into Wood orbs.. Skill Set 5 Gaia Beam ( 38376 ) ( expand for details )20% Chance, 1 timeuse. Will use when >50% HP 100% Chance, 1 timeuse. Will use when above 50% HP Deal 450% damage. Change 3 & 4 columns from the left into Wood orbs.. Skill Set 6 Gaia Beam ( 38376 ) ( expand for details )20% Chance, 1 timeuse. Will use when >50% HP 100% Chance, 1 timeuse. Will use when above 50% HP Inhale ( 3 Turns )Inhale ( 3 Turns )Inhale ( 3 Turns )Skill Break ( 22173 ) ( CD +35 Turns )Deal 450% damage. Change 3 & 4 columns from the left into Wood orbs.. 100% Chance 100% Chance. Will use repeatedly when above 50% HP Grand Ray ( 500% HP )Deal 260% damage and increases cooldown of active skills by 35 turns.. < 50% HP, 100% Chance, 1 timeuse Hardened Sign 6 x < 50% HP, 50% Chance < 50% HP, 50% Chance. Earth's Mantle Press ( 30701 )Randomly change 6 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs.. < 50% HP, 50% Chance < 50% HP, 50% Chance. Cell Mending ( 35818 ) ( Enemy +10% )Deal 360% damage and hide all orbs on the board. Moving the orb will reveal it.. < 30% HP, 50% Chance Great Vine ( 34965 ) 1 x ( 5 Turns ) < 30% HP, 50% Chance < 30% HP, 50% Chance. Grand Ray ( 500% HP )Deal 410% damage and binds 1 Random card for 5 turns. This will also disable leader skill and awoken skills.. < 20% HP, 100% Chance 





In normal dungeons, rare monsters have approximately a 25% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. 
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 OneShot Challenge! 12  No Dupes 
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