Extreme Decisive Battle ( Set 1 )  No Dupes
Join and discuss at our Discord Server!



ATTENTION: No duplicate cards
Reward  
 Clear for Extra Latent Slot TAMADRA from ingame mail 
Show all: Skills  
FLR  Type  TRN  ATK  DEF  HP  Memo Loot  

Random 2 will appear  
1  High Fire Ninja  1  6,827  960  1,297,536   Ninja Dog Technique ( 5,462 ) 1 x 100% Chance Ninja Dog Scramble ( 6,82510,920 ) < 50% HP, 100% Chance  
1  High Water Ninja  1  8,111  960  869,758   Ninpo  Hide in Mist ( 5 Turns )Preemptive Strike. Absorbs 100% Dark damage for 5 turns.. Alluring Technique ( 4,056 ) 3 x Subs ( 12 Turns ) < 75% HP, 100% Chance < 75% HP, 100% Chance. Will use every other turn Deal 50% damage and binds 3 Random subs for 12 turns. This will also disable awoken skills..  
1  High Wood Ninja  1  7,170  48,000  441,980   Wind Technique Wintry Blast ( 3,585 )Preemptive Strike. Deal 50% damage and hide all orbs on the board. Moving the orb will reveal it.. SarutobiStyle Sword Draw ( 8,604 ) < 50% HP, 100% Chance  
1  High Light Ninja  4  Skill  0  1,725,313   Hidden Art: Demonic Shapeshift ( 95,358 ) ( Charge )Preemptive Strike. Skips turn and deal 600% damage on the next attack.. Hidden Art: Demonic Shapeshift ( 95,358 ) ( Charge )Skips turn and deal 600% damage on the next attack..  
1  High Dark Ninja  2  10,164  600,000  37   Ninja Marionette 1 x Subs ( 24 Turns )Preemptive Strike. Binds 1 Random sub for 24 turns. This will also disable awoken skills.. Karakuri Dance ( 11,180 ) 1 x < 50% HP, 100% Chance  
2  Red Giant Gigas  1  Skill  0  4,101,250   Fiiiiiire!! ( 99,999 ) 100% Chance  
Random 1 will appear  
3  Red Mech General, Elder Jotunn  1  Skill  2,640  2,606,776  Defense System Activated ( 3 Turns ) Preemptive Strike. Disable active skills for 3 turns.. Elimination First turn. 100% Chance, 1 timeuse Rocket Punch ( 30,151 ) 100% Chance, 1 timeuse Rocket Punch ( 33,166 ) 100% Chance, 1 timeuse Charge 100% Chance, 1 timeuse Burn Tackle ( 180,906 ) 100% Chance  
3  Blue Mech General, Mar Midgard  1  Skill  2,640  3,201,553  Defense System Activated +15% ( 10 Turns ) Preemptive Strike. Increases skyfall chance of Water orbs by 15% for 10 turns.. Target Apprehended 100% Chance Diversionary Attack ( 26,618 ) 100% Chance Restrict the enemy's actions 1 x Subs ( 23 Turns ) 100% Chance 100% Chance. Will use after [Diversionary Attack] Lock OnBinds 1 Random sub for 23 turns. This will also disable awoken skills.. 100% Chance Hailstorm Shot ( 133,090 ) 100% Chance  
3  Green Mech General, Viz Asgard  1  Skill  30,000  3,772,776  Defense System Activated ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Obstructing the Enemy First turn. 100% Chance, 1 timeuse Red Rain +20% ( 5 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use 10096 damage if no jammer on board Jamming Lock Increases skyfall chance of Jammer orbs by 20% for 5 turns.. 100% Chance, 1 timeuse Boost Deployment 100% Chance, 1 timeuse Double Hammer Cyclone ( 55,592 ) 100% Chance  
4  Blue Pirate Dragon, Awilda  1  Skill  6,900  4,621,717   I'll Stomp You Under My Heel! ( 24,485 ) 1 x 100% Chance 100% Chance. Will use every other turn when above 30% HP I'll Stomp You Under My Heel! ( 24,485 ) 1 x Preemptive Strike. Deal 150% damage and converts 1 Random orb into Heart orbs.. 100% Chance 100% Chance. Will use every other turn when above 30% HP Blue Slash ( 16,323 ) 1 x Preemptive Strike. Deal 150% damage and converts 1 Random orb into Heart orbs.. 50% Chance 50% Chance. Will use every other turn when above 30% HP Honey Poison Deal 100% damage and converts 1 Random orb into Water orbs.. 50% Chance Tempting Embrace ( P.Leader 3 Turns ) < 60% HP, 100% Chance, 1 timeuse < 60% HP, 100% Chance, 1 timeuse. Princess's Order ( 816 )Binds Player's Leader for 3 turns. This will also disable leader skill and awoken skills.. < 30% HP, 100% Chance, 1 timeuse Sea Dragon's Massive Strike ( 244,845 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use after [Princess's Order] Deal 1500% damage ( 5 hits, 300% per hit )..  
5  The Eternal Bird, Phoenix  1  16,380  0  3,777,600   Gleam of the Phoenix ( Player +100% )Preemptive Strike. Recovers Player 100% of maximum HP.. Immortal Flame ( 12,285 ) 100% Chance 100% Chance. Will use when water orb is present Flames of Reincarnation ( Enemy +100% )Deal 75% damage and converts all Water orbs into Heart orbs.. < 50% HP, 100% Chance Eternal Flare ( 65,520 ) 100% Chance  
6  Yomi Mistress, Izanami  1  Skill  804  5,421,399   Mirthless Smile ( 2 Secs 10 Turns )Will use again when expired An Invitation to Corruption 8 x Preemptive Strike. Reduces time limit of orb movement by 2 secs for 10 turns.. 100% Chance Despairing Lament ( 14,562 ) 1 x 100% Chance 100% Chance. Will use after [An Invitation to Corruption] Fires of Deicide ( 21,845 )Deal 100% damage and converts 1 Random orb into Jammer orbs.. 100% Chance Fires of Deicide ( 21,845 ) 100% Chance Divine Wrath ( 13 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Binds all God type cards for 13 turns. This will also disable leader skills and awoken skills..  
7  Dark Liege, Vampire Duke  1  Skill  574  3,349,002   Black Slash ( 11,974 ) ( expand for details ) 50% Chance 50% Chance. Will use when above 20% HP Shadow Claw ( 12,895 )Deal 130% damage. Change the following row "Ｏ" into Dark orbs －－－－－－ －－－－－－ ＯＯＯＯＯＯ －－－－－－ －－－－－－ .. 50% Chance 50% Chance. Will use when above 20% HP Dark Magic Clothing ( 2 Turns )Deal 140% damage and hide all orbs on the board. Moving the orb will reveal it.. < 70% HP, 100% Chance, 1 timeuse Vampire Sword ( 14,738 ) ( Enemy +30% ) < 30% HP, 100% Chance, 1 timeuse Darkside ( 30,396 ) < 20% HP, 100% Chance  
8  Shining Dragon Knight  1  11,790  228  3,265,570   Shock Sword ( P.Leader 3 Turns )Preemptive Strike. Binds Player's Leader for 3 turns. This will also disable leader skill and awoken skills.. Normal Attack ( 11,790 ) 33% Chance Thunder Wave ( 18,864 ) 33% Chance Shining Pulse ( 14,148 ) ( expand for details ) 33% Chance 33% Chance. Will use when above 20% HP Shining Dragon's Armor ( 50% Damage 2 Turns )Deal 120% damage. Change the following column "Ｏ" into Light orbs －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ .. < 70% HP, 100% Chance, 1 timeuse Shining Dragon's Sword ( 35,370 ) 2 x ( 2 Turns ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 300% damage and binds 2 Random cards for 2 turns. This will also disable leader skills and awoken skills..  
9  Awoken Hel  1  14,271  552  8,388,380   Law of Hell ( 21,407 ) 4 x non Preemptive Strike. Deal 150% damage. Randomly spawn Poison orbs from non 4 Poison orbs.. I won't forgive you ( 5 Turns ) ** 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Demon Half ( 999 Turns )Binds all God type cards for 5 turns. This will also disable leader skills and awoken skills.. ( Trigger when any of in the team ) > 99% HP, 100% Chance, 1 timeuse > 99% HP, 100% Chance, 1 timeuse. Will use when HP is full Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Skill Set 1 Glare of Garm ( 5 Turns )100% Chance, 1 timeuse. > 99% HP, 100% Chance, 1 timeuse. Will use when HP is full Decay 4 x non Binds all God type cards for 5 turns. This will also disable leader skills and awoken skills.. > 99% HP, 100% Chance, 1 timeuse. Will use when HP is full Dead Judgment ( 17,125 ) Randomly spawn Poison orbs from non 4 Poison orbs.. 100% Chance 100% Chance. Will use every 3 turns when above 20% HP Poison Nail ( 17,125 ) 2 x non Deal 120% damage and change Poison & Mortal Poison orbs into locked orbs.. 80% Chance 80% Chance. Will use when above 20% HP Army of the Dead +10% ( 10 Turns )Deal 120% damage. Randomly spawn Mortal Poison orbs from non 2 Mortal Poison orbs.. < 50% HP, 33% Chance Naglfar ( 50% Damage 1 Turn ) < 50% HP, 33% Chance Nightmare ( CD +12 Turns ) < 50% HP, 34% Chance Eat Heart Strike ( 42,813 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Will use when heal orb exists Deal 300% damage and converts all Heart orbs into Dark orbs..  
10  Red Evolution Mask  1  Skill  27,222  16   Sealing Gaze ( 99 Turns ) 100% Chance Eye Beam ( 3,808 )Deal 200% damage..  
10  Medjedra  1  Skill  504  5,712,243   Medjetic Eye Will use when poison orb exists Medjetic Eye ( 2 Turns )Preemptive Strike. Change Poison & Mortal Poison orbs into locked orbs.. Will use when no poison orbs Medje Tackle ( 12,834 ) ( CD +1 Turn )Preemptive Strike. Disable awoken skills for 2 turns.. 100% Chance 100% Chance. Will use when above 15% HP Medje Kick ( 16,043 ) 1 x Deal 80% damage and increases cooldown of active skills by 1 turn.. 100% Chance 100% Chance. Will use nonconsecutively when above 15% HP Medjellusion ( P.Leader 3 Turns )Deal 100% damage and randomly change 1 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs.. < 50% HP, 100% Chance, 1 timeuse Maga Maga ( 5 Turns ) < 15% HP, 100% Chance, 1 timeuse Medje The End ( 38,502 ) < 15% HP, 100% Chance  
11  Armored Blade Dragon, Diagoldos  1  Skill  684  4,979,932   Halve Dark ( 50% Damage )Passive. 50% Dark damage reduction.. Light Sword Scale ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Sword Phalanx ( 15,18625,310 ) 100% Chance 100% Chance. Will use every other turn when above 50% HP Tail Slash ( 16,872 ) ( expand for details )Deal 90%150% damage ( 35 hits, 30% per hit ).. 100% Chance 100% Chance. Will use every other turn when above 50% HP Sword Mountain Stance ( < 5 Combos 2 Turns )Deal 100% damage. Change the following row "Ｏ" into Jammer orbs －－－－－－ －－－－－－ ＯＯＯＯＯＯ －－－－－－ －－－－－－ .. < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every 3 turns Pouring Light Blade ( 14,341 ) 1 x Absorbs 100% of the damage you cause for combos 4 and under for 2 turns.. < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every 3 turns Lightning Horizon ( 50,616 ) ( expand for details )Deal 85% damage and converts 1 Random orb into Light orbs.. < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every 3 turns Deal 300% damage. Change the following row "Ｏ" into Light orbs －－－－－－ ＯＯＯＯＯＯ ＯＯＯＯＯＯ ＯＯＯＯＯＯ －－－－－－ ..  
12  Gale CyberDragon, Alnair  1  Skill  400  4,154,022   Skill Set 1 Emerald Coating ( 999 Turns )< 50% HP, 100% Chance. Will use every 3 turns Storm Wall ( < 7 Combos 4 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. < 50% HP, 100% Chance. Will use every 3 turns Wind Charge ( 25,299 ) ( expand for details )Preemptive Strike. Absorbs 100% of the damage you cause for combos 6 and under for 4 turns.. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Wind Charge ( 25,299 ) ( expand for details )Deal 150% damage. Change the following row "Ｏ" into Wood orbs ＯＯＯＯＯＯ －－－－－－ －－－－－－ －－－－－－ －－－－－－ .. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Wind Pulse ( 25,299 ) All Deal 150% damage. Change the following row "Ｏ" into Wood orbs ＯＯＯＯＯＯ －－－－－－ －－－－－－ －－－－－－ －－－－－－ .. 100% Chance, 1 timeuse Wind Pulse ( 25,299 ) 6 x non 100% Chance, 1 timeuse Tempest Ball ( 202,392 ) 100% Chance  
13  Extreme King Metal Dragon  1  5,500  1,500,000  66,673  Hangry! ( 11,000 ) ( 5 Turns ) Preemptive Strike. Increases damage to 200% for the next 5 turns.. Chomp! ( 275,000 )Deal 5000% damage.. Lick! ( 4,400 ) 1 x ( 8800 after Hangry! ) Deal 80% damage and converts 1 Random orb into Jammer orbs.. He looks fullSkip turn..  
14  Wrathful Steel Dragon Emperor, Ninegaruda  1  Skill  99,999  19,420,139   Nine Resolve ( 50% Resolve )Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. Skill Set 1 Misfortune Unleashed Preemptive Strike. Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs.. Full Energy Field ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Storing up energy... ( 102,627 ) ( 1 Turn )Preemptive Strike. Increases damage to 900% for the next 1 turn.. Cruel Flare ( 17,105 ) ( expand for details ) 50% Chance ( 153941 after Storing up energy... ) 50% Chance. Zelvarn ( 13,684 )Deal 150% damage. Change the following column "Ｏ" into Jammer orbs －Ｏ－－Ｏ－ －Ｏ－－Ｏ－ －Ｏ－－Ｏ－ －Ｏ－－Ｏ－ －Ｏ－－Ｏ－ .. 50% Chance ( 123152 after Storing up energy... ) 50% Chance. Deal 120% damage. Change the following orbs on the board into bomb Ｏ－－－－Ｏ －－－－－－ －－－－－－ －－－－－－ Ｏ－－－－Ｏ .. Skill Set 2 Raging Fire ( 5,702 )Orb Flash 100% Chance, 1 timeuse. 50% Chance. Nine Seek ( 2,281 ) ( < 9 Combos 9 Turns )Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs.. < 50% HP, 100% Chance, 1 timeuse ( 20525 after Storing up energy... ) < 50% HP, 100% Chance, 1 timeuse. Void Burn ( 570,150 )Deal 20% damage and absorbs 100% of the damage you cause for combos 8 and under for 9 turns.. < 20% HP, 100% Chance ( 5131350 after Storing up energy... ) < 20% HP, 100% Chance. Void Burn ( 570,150 )Deal 5000% damage. Change the following orbs on the board into bomb Ｏ－Ｏ－Ｏ－ －Ｏ－Ｏ－Ｏ Ｏ－Ｏ－Ｏ－ －Ｏ－Ｏ－Ｏ Ｏ－Ｏ－Ｏ－ .. < 20% HP, 100% Chance ( 5131350 after Storing up energy... ) < 20% HP, 100% Chance. Deal 5000% damage. Change the following orbs on the board into bomb Ｏ－Ｏ－Ｏ－ －Ｏ－Ｏ－Ｏ Ｏ－Ｏ－Ｏ－ －Ｏ－Ｏ－Ｏ Ｏ－Ｏ－Ｏ－ .. Skill Set 3 Death Avoidance ( Enemy +100% )Nampulse ( 22,806 ) 1 x ( 9 Turns )< 1% HP, 100% Chance. < 20% HP, 100% Chance. Deal 200% damage and binds 1 Random card for 9 turns. This will also disable leader skill and awoken skills..  
15  Awoken Hades  5  Skill  0  6,506,667   パッシブ・ハーデス ( 50% Damage )Passive. 50% Wood & Dark damage reduction.. .......... ( 99% HP )Preemptive Strike. Player 99% current HP.. Death Scythe ( 650,670 ) ( expand for details ) 100% Chance 100% Chance. Deal 1000% damage. Change the following row "Ｏ" into Dark orbs －－－－－－ －－－－－－ ＯＯＯＯＯＯ －－－－－－ －－－－－－ ..  
16  Red Ring Sorceress, Theurgia  1  16,348  0  5,885,077  Light & Dark Resistance ( 50% Damage ) Passive. 50% Light & Dark damage reduction.. Solomon's Little Key ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Grimoire of Flame ( 8,174 ) Deal 50% damage and converts all Heart orbs into Fire orbs.. Volcanic Smoke ( 12,261 )Deal 75% damage and hide all orbs on the board. Moving the orb will reveal it.. Flame Evocation +25% ( 99 Turns ) < 50% HP, 100% Chance Burning Blizzard ( 32,696 ) 1 x < 30% HP, 50% Chance Burning Blizzard ( 32,696 ) 1 x < 30% HP, 50% Chance  
17  Unwavering Demon Dragon, Nobunaga  1  Skill  105,000  7,451,760   Skill Set 1 Burning Grudge ( 14,701 ) ( expand for details )< 30% HP, 50% Chance. Immortal AmbitionDevil Dragon's Blade ( 27,932 )Preemptive Strike. Deal 100% damage. Change the following column "Ｏ" into Fire & Poison orbs ＯＯ－－ＯＯ ＯＯ－－ＯＯ ＯＯ－－ＯＯ ＯＯ－－ＯＯ ＯＯ－－ＯＯ .. 33% Chance No Mercy ( 26,462 ) ( < 7 Combos 1 Turn ) 33% Chance 33% Chance. Work of the Devil ( 24,992 ) 1 x Deal 180% damage and absorbs 100% of the damage you cause for combos 6 and under for 1 turn.. 34% Chance Injustice ( 2 Turns ) < 50% HP, 100% Chance, 1 timeuse Soaring Destruction ( 117,608 ) 100% Chance 100% Chance. Will use every 6 turns Deal 800% damage and change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs..  
18  Freyr, the Blazing Swordsman  1  Skill  588  5,900,937   Froda's Peace ( 50% Damage 2 Turns )Preemptive Strike. 50% damage reduction for 2 turns.. Gullinbursti's Charge ( 24,108 ) 100% Chance I'm always on your side! ( Player +100% ) ** 100% Chance, 1 timeuse Victory Sword ( 19,587 ) ( expand for details ) 50% Chance 50% Chance. Will use when above 10% HP Fairy King Blaze ( 18,080 ) Deal 130% damage. Change the following row "Ｏ" into Fire orbs －－－－－－ －－－－－－ ＯＯＯＯＯＯ －－－－－－ －－－－－－ .. 30% Chance Skidbladnir Giant Form ( 99% HP ) 20% Chance Volcanic Blade ( 60,268 ) < 10% HP, 100% Chance  
19  Awoken Deus ex Machina  1  Skill  658  9,154,778  Battle Initiation ( 50% Damage 5 Turns ) Preemptive Strike. 50% damage reduction for 5 turns.. Allegro Step ( 26,871 ) 100% Chance 100% Chance. Will use if no other skills are rolled >20% HP Homogeneity Check ( Player +100% ) **Deal 150% damage ( 3 hits, 50% per hit ).. 100% Chance, 1 timeuse Elemental Turn ( 21,497 ) 100% Chance 100% Chance. Will use every 3 turns when above 20% HP Illusory Faith Theatre ( 21,497 ) 4 x ( 2 Turns )Deal 120% damage and randomly change own attribute into Fire / Water / Wood / Light / Dark.. > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Arabesque Repair ( 14,331 ) ( Enemy +30% )Deal 120% damage and binds 4 Random cards for 2 turns. This will also disable leader skills and awoken skills.. < 80% HP, 20% Chance Requiem ( CD +03 Turns ) < 80% HP, 33% Chance, 1 timeuse Rondo ( expand for details ) < 80% HP, 33% Chance, 1 timeuse < 80% HP, 33% Chance, 1 timeuse. Waltz ( P.Leader 1 Turn )Deal 100% damage. Change the following column "Ｏ" into Fire, Water, Wood, Light & Dark orbs ＯＯＯＯＯＯ ＯＯＯＯＯＯ ＯＯＯＯＯＯ ＯＯＯＯＯＯ ＯＯＯＯＯＯ Change the following column "Ｏ" into Jammer & Poison orbs －Ｏ－Ｏ－Ｏ －Ｏ－Ｏ－Ｏ －Ｏ－Ｏ－Ｏ －Ｏ－Ｏ－Ｏ －Ｏ－Ｏ－Ｏ .. < 80% HP, 33% Chance, 1 timeuse Preparation ( 23,288 ) ( CD +1 Turn ) < 20% HP, 100% Chance, 1 timeuse < 20% HP, 100% Chance, 1 timeuse. Elimination of all of Master's Enemies ( 179,140 ) **Deal 130% damage and increases cooldown of active skills by 1 turn.. < 20% HP, 100% Chance Sudden Curtain Call ( 179,140 ) < 20% HP, 100% Chance  
20  Original Goddess, Gaia Dragon  1  Skill  50,000  33,500,000  Skill Set 1 Antivirus ( 999 Turns )< 20% HP, 100% Chance. Gigantic Body ( 75% Damage 7 Turns )Energy Calm ( > 6000k Damage 99 Turns )The huge body started to move 3 x non Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Raising its arm ( 58,843 ) ( Charge )Randomly spawn Jammer orbs from non 3 Jammer orbs.. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Rearranging its posture 3 x non Skips turn and deal 690% damage on the next attack.. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Raising its arm again ( 58,843 ) ( Charge )Randomly spawn Jammer orbs from non 3 Jammer orbs.. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Opening its mouthSkips turn and deal 690% damage on the next attack.. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Inhale ( 3 Turns )Hide all orbs on the board. Moving the orb will reveal it.. Skill Set 2 Gaia Beam ( 38,376 ) ( expand for details )20% Chance, 1 timeuse. Will use when >50% HP 100% Chance, 1 timeuse. Will use when above 50% HP Inhale ( 3 Turns )Deal 450% damage. Change the following column "Ｏ" into Wood orbs －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ .. Skill Set 3 Gaia Beam ( 38,376 ) ( expand for details )20% Chance, 1 timeuse. Will use when >50% HP 100% Chance, 1 timeuse. Will use when above 50% HP Deal 450% damage. Change the following column "Ｏ" into Wood orbs －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ .. Skill Set 4 Gaia Beam ( 38,376 ) ( expand for details )20% Chance, 1 timeuse. Will use when >50% HP 100% Chance, 1 timeuse. Will use when above 50% HP Deal 450% damage. Change the following column "Ｏ" into Wood orbs －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ .. Skill Set 5 Gaia Beam ( 38,376 ) ( expand for details )20% Chance, 1 timeuse. Will use when >50% HP 100% Chance, 1 timeuse. Will use when above 50% HP Deal 450% damage. Change the following column "Ｏ" into Wood orbs －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ .. Skill Set 6 Gaia Beam ( 38,376 ) ( expand for details )20% Chance, 1 timeuse. Will use when >50% HP 100% Chance, 1 timeuse. Will use when above 50% HP Inhale ( 3 Turns )Inhale ( 3 Turns )Inhale ( 3 Turns )Skill Break ( 22,173 ) ( CD +35 Turns )Deal 450% damage. Change the following column "Ｏ" into Wood orbs －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ .. 100% Chance 100% Chance. Will use repeatedly when above 50% HP Grand Ray ( 500% HP )Deal 260% damage and increases cooldown of active skills by 35 turns.. < 50% HP, 100% Chance, 1 timeuse Hardened Sign 6 x < 50% HP, 50% Chance < 50% HP, 50% Chance. Earth's Mantle Press ( 30,701 )Deal 340% damage and randomly change 6 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs.. < 50% HP, 50% Chance < 50% HP, 50% Chance. Cell Mending ( 35,818 ) ( Enemy +10% )Deal 360% damage and hide all orbs on the board. Moving the orb will reveal it.. < 30% HP, 50% Chance Great Vine ( 34,965 ) 1 x ( 5 Turns ) < 30% HP, 50% Chance < 30% HP, 50% Chance. Grand Ray ( 500% HP )Deal 410% damage and binds 1 Random card for 5 turns. This will also disable leader skill and awoken skills.. < 20% HP, 100% Chance 





In normal dungeons, rare monsters have approximately a 25% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. 
Tell us what you think about this dungeon 
Add your comment 
1 By bindmeplz#95868 9 months ago ( 11.1 ) You can tell which you have by floor 4 each has a different pirate. 
Please follow the guidelines when posting a comment:  Your comment must be in English or it will be removed.  Stay on topic, only post comments that will further the discussion.  Do not post that you are looking for friends and do not post anyone's user id. 
My Previous Builds 
Do you forget which build you used for a specific dungeon? Save your build today! 
Suggest a build Note: Stones and estimated times are still based on monster level, monster skill level, individual player skill, initial orb spawn and luck. Due to these factors, down votes have been disabled for the original poster. 
Stone = Estimated number of stones to clear this dungeon Time = An approximation based on each individual build 
 OneShot Challenge! 12  No Dupes 