Extreme Decisive Battle ( Set 1 )  No Dupes
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ATTENTION: No duplicate cards
Reward  
 Clear for Extra Latent Slot TAMADRA from ingame mail 
Show all: Skills  
FLR  Type  TRN  ATK  DEF  HP  Memo Loot  

Random 2 will appear  
1  High Fire Ninja  1  6,827  960  1,297,536   Ninja Dog Technique ( 5,462 ) 1 x 100% Chance Ninja Dog Scramble ( 6,82510,920 ) < 50% HP, 100% Chance  
1  High Water Ninja  1  8,111  960  869,758   Ninpo  Hide in Mist ( 5 Turns )Preemptive Strike. Absorbs 100% Dark damage for 5 turns.. Alluring Technique ( 4,056 ) 3 x Subs ( 12 Turns ) < 75% HP, 100% Chance < 75% HP, 100% Chance. Will use every other turn Deal 50% damage and binds 3 Random subs for 12 turns. This will also disable awoken skills..  
1  High Wood Ninja  1  7,170  48,000  441,980   Wind Technique Wintry Blast ( 3,585 )Preemptive Strike. Deal 50% damage and hide all orbs on the board. Moving the orb will reveal it.. SarutobiStyle Sword Draw ( 8,604 ) < 50% HP, 100% Chance  
1  High Light Ninja  4  Skill  0  1,725,313   Hidden Art: Demonic Shapeshift ( 95,358 ) ( Charge )Preemptive Strike. Skips turn and deal 600% damage on the next attack.. Hidden Art: Demonic Shapeshift ( 95,358 ) ( Charge )Skips turn and deal 600% damage on the next attack..  
1  High Dark Ninja  2  10,164  600,000  37   Ninja Marionette 1 x Subs ( 24 Turns )Preemptive Strike. Binds 1 Random sub for 24 turns. This will also disable awoken skills.. Karakuri Dance ( 11,180 ) 1 x < 50% HP, 100% Chance  
2  Red Giant Gigas  1  Skill  0  4,101,250   Fiiiiiire!! ( 99,999 ) 100% Chance  
Random 1 will appear  
3  Red Mech General, Elder Jotunn  1  Skill  2,640  2,606,776  Defense System Activated ( 3 Turns ) Preemptive Strike. Disable active skills for 3 turns.. Elimination First turn. 100% Chance, 1 timeuse Rocket Punch ( 30,151 ) 100% Chance, 1 timeuse Rocket Punch ( 33,166 ) 100% Chance, 1 timeuse Charge 100% Chance, 1 timeuse Burn Tackle ( 180,906 ) 100% Chance  
3  Blue Mech General, Mar Midgard  1  Skill  2,640  3,201,553  Defense System Activated +15% ( 10 Turns ) Preemptive Strike. Increases skyfall chance of Water orbs by 15% for 10 turns.. Target Apprehended 100% Chance Diversionary Attack ( 26,618 ) 100% Chance Restrict the enemy's actions 1 x Subs ( 23 Turns ) 100% Chance 100% Chance. Will use after [Diversionary Attack] Lock OnBinds 1 Random sub for 23 turns. This will also disable awoken skills.. 100% Chance Hailstorm Shot ( 133,090 ) 100% Chance  
3  Green Mech General, Viz Asgard  1  Skill  30,000  3,772,776  Defense System Activated ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Obstructing the Enemy First turn. 100% Chance, 1 timeuse Red Rain +20% ( 5 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use 10096 damage if no jammer on board Jamming Lock Increases skyfall chance of Jammer orbs by 20% for 5 turns.. 100% Chance, 1 timeuse Boost Deployment 100% Chance, 1 timeuse Double Hammer Cyclone ( 55,592 ) 100% Chance  
4  Blue Pirate Dragon, Awilda  1  Skill  6,900  4,621,717   I'll Stomp You Under My Heel! ( 24,485 ) 1 x 100% Chance 100% Chance. Will use every other turn when above 30% HP I'll Stomp You Under My Heel! ( 24,485 ) 1 x Preemptive Strike. Deal 150% damage and converts 1 Random orb into Heart orbs.. 100% Chance 100% Chance. Will use every other turn when above 30% HP Blue Slash ( 16,323 ) 1 x Preemptive Strike. Deal 150% damage and converts 1 Random orb into Heart orbs.. 50% Chance 50% Chance. Will use every other turn when above 30% HP Honey Poison Deal 100% damage and converts 1 Random orb into Water orbs.. 50% Chance Tempting Embrace ( P.Leader 3 Turns ) < 60% HP, 100% Chance, 1 timeuse < 60% HP, 100% Chance, 1 timeuse. Princess's Order ( 816 )Binds Player's Leader for 3 turns. This will also disable leader skill and awoken skills.. < 30% HP, 100% Chance, 1 timeuse Sea Dragon's Massive Strike ( 244,845 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use after [Princess's Order] Deal 1500% damage ( 5 hits, 300% per hit )..  
5  The Eternal Bird, Phoenix  1  16,380  0  3,777,600   Gleam of the Phoenix ( Player +100% )Preemptive Strike. Recovers Player 100% of maximum HP.. Immortal Flame ( 12,285 ) 100% Chance 100% Chance. Will use when water orb is present Flames of Reincarnation ( Enemy +100% )Deal 75% damage and converts all Water orbs into Heart orbs.. < 50% HP, 100% Chance Eternal Flare ( 65,520 ) 100% Chance  
6  Yomi Mistress, Izanami  1  Skill  804  5,421,399   Mirthless Smile ( 2 Secs 10 Turns )Will use again when expired An Invitation to Corruption 8 x Preemptive Strike. Reduces time limit of orb movement by 2 secs for 10 turns.. 100% Chance Despairing Lament ( 14,562 ) 1 x 100% Chance 100% Chance. Will use after [An Invitation to Corruption] Fires of Deicide ( 21,845 )Deal 100% damage and converts 1 Random orb into Jammer orbs.. 100% Chance Fires of Deicide ( 21,845 ) 100% Chance Divine Wrath ( 13 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Binds all God type cards for 13 turns. This will also disable leader skills and awoken skills..  
7  Dark Liege, Vampire Duke  1  Skill  574  3,349,002   Black Slash ( 11,974 ) ( expand for details ) 50% Chance 50% Chance. Will use when above 20% HP Shadow Claw ( 12,895 )Deal 130% damage. Change the following row "Ｏ" into Dark orbs －－－－－－ －－－－－－ ＯＯＯＯＯＯ －－－－－－ －－－－－－ .. 50% Chance 50% Chance. Will use when above 20% HP Dark Magic Clothing ( 2 Turns )Deal 140% damage and hide all orbs on the board. Moving the orb will reveal it.. < 70% HP, 100% Chance, 1 timeuse Vampire Sword ( 14,738 ) ( Enemy +30% ) < 30% HP, 100% Chance, 1 timeuse Darkside ( 30,396 ) < 20% HP, 100% Chance  
8  Shining Dragon Knight  1  11,790  228  3,265,570   Shock Sword ( P.Leader 3 Turns )Preemptive Strike. Binds Player's Leader for 3 turns. This will also disable leader skill and awoken skills.. Normal Attack ( 11,790 ) 33% Chance Thunder Wave ( 18,864 ) 33% Chance Shining Pulse ( 14,148 ) ( expand for details ) 33% Chance 33% Chance. Will use when above 20% HP Shining Dragon's Armor ( 50% Damage 2 Turns )Deal 120% damage. Change the following column "Ｏ" into Light orbs －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ .. < 70% HP, 100% Chance, 1 timeuse Shining Dragon's Sword ( 35,370 ) 2 x ( 2 Turns ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 300% damage and binds 2 Random cards for 2 turns. This will also disable leader skills and awoken skills..  
9  Awoken Hel  1  14,271  552  8,388,380   Law of Hell ( 21,407 ) 4 x non Preemptive Strike. Deal 150% damage. Randomly spawn Poison orbs from non 4 Poison orbs.. I won't forgive you ( 5 Turns ) ** 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Demon Half ( 999 Turns )Binds all God type cards for 5 turns. This will also disable leader skills and awoken skills.. ( Trigger when any of in the team ) > 99% HP, 100% Chance, 1 timeuse > 99% HP, 100% Chance, 1 timeuse. Will use when HP is full Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Skill Set 1 Glare of Garm ( 5 Turns )100% Chance, 1 timeuse. > 99% HP, 100% Chance, 1 timeuse. Will use when HP is full Decay 4 x non Binds all God type cards for 5 turns. This will also disable leader skills and awoken skills.. > 99% HP, 100% Chance, 1 timeuse. Will use when HP is full Dead Judgment ( 17,125 ) Randomly spawn Poison orbs from non 4 Poison orbs.. 100% Chance 100% Chance. Will use every 3 turns when above 20% HP Poison Nail ( 17,125 ) 2 x non Deal 120% damage and change Poison & Lethal Poison orbs into locked orbs.. 80% Chance 80% Chance. Will use when above 20% HP Army of the Dead +10% ( 10 Turns )Deal 120% damage. Randomly spawn Lethal Poison orbs from non 2 Lethal Poison orbs.. < 50% HP, 33% Chance Naglfar ( 50% Damage 1 Turn ) < 50% HP, 33% Chance Nightmare ( CD +12 Turns ) < 50% HP, 34% Chance Eat Heart Strike ( 42,813 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Will use when heal orb exists Deal 300% damage and converts all Heart orbs into Dark orbs..  
10  Red Evolution Mask  1  Skill  27,222  16   Sealing Gaze ( 99 Turns ) 100% Chance Eye Beam ( 3,808 )Deal 200% damage..  
10  Medjedra  1  Skill  504  5,712,243   Medjetic Eye Will use when poison orb exists Medjetic Eye ( 2 Turns )Preemptive Strike. Change Poison & Lethal Poison orbs into locked orbs.. Will use when no poison orbs Medje Tackle ( 12,834 ) ( CD +1 Turn )Preemptive Strike. Disable awoken skills for 2 turns.. 100% Chance 100% Chance. Will use when above 15% HP Medje Kick ( 16,043 ) 1 x Deal 80% damage and increases cooldown of active skills by 1 turn.. 100% Chance 100% Chance. Will use nonconsecutively when above 15% HP Medjellusion ( P.Leader 3 Turns )Deal 100% damage and randomly change 1 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs.. < 50% HP, 100% Chance, 1 timeuse Maga Maga ( 5 Turns ) < 15% HP, 100% Chance, 1 timeuse Medje The End ( 38,502 ) < 15% HP, 100% Chance  
11  Armored Blade Dragon, Diagoldos  1  Skill  684  4,979,932   Halve Dark ( 50% Damage )Passive. 50% Dark damage reduction.. Light Sword Scale ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Sword Phalanx ( 15,18625,310 ) 100% Chance 100% Chance. Will use every other turn when above 50% HP Tail Slash ( 16,872 ) ( expand for details )Deal 90%150% damage ( 35 hits, 30% per hit ).. 100% Chance 100% Chance. Will use every other turn when above 50% HP Sword Mountain Stance ( < 5 Combos 2 Turns )Deal 100% damage. Change the following row "Ｏ" into Jammer orbs －－－－－－ －－－－－－ ＯＯＯＯＯＯ －－－－－－ －－－－－－ .. < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every 3 turns Pouring Light Blade ( 14,341 ) 1 x Absorbs 100% of the damage you cause for combos 4 and under for 2 turns.. < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every 3 turns Lightning Horizon ( 50,616 ) ( expand for details )Deal 85% damage and converts 1 Random orb into Light orbs.. < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every 3 turns Deal 300% damage. Change the following row "Ｏ" into Light orbs －－－－－－ ＯＯＯＯＯＯ ＯＯＯＯＯＯ ＯＯＯＯＯＯ －－－－－－ ..  
12  Gale CyberDragon, Alnair  1  Skill  400  4,154,022   Skill Set 1 Emerald Coating ( 999 Turns )< 50% HP, 100% Chance. Will use every 3 turns Storm Wall ( < 7 Combos 4 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. < 50% HP, 100% Chance. Will use every 3 turns Wind Charge ( 25,299 ) ( expand for details )Preemptive Strike. Absorbs 100% of the damage you cause for combos 6 and under for 4 turns.. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Wind Charge ( 25,299 ) ( expand for details )Deal 150% damage. Change the following row "Ｏ" into Wood orbs ＯＯＯＯＯＯ －－－－－－ －－－－－－ －－－－－－ －－－－－－ .. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Wind Pulse ( 25,299 ) All Deal 150% damage. Change the following row "Ｏ" into Wood orbs ＯＯＯＯＯＯ －－－－－－ －－－－－－ －－－－－－ －－－－－－ .. 100% Chance, 1 timeuse Wind Pulse ( 25,299 ) 6 x non 100% Chance, 1 timeuse Tempest Ball ( 202,392 ) 100% Chance  
13  Extreme King Metal Dragon  1  5,500  1,500,000  66,673  Hangry! ( 11,000 ) ( 5 Turns ) Preemptive Strike. Increases damage to 200% for the next 5 turns.. Chomp! ( 275,000 )Deal 5000% damage.. Lick! ( 4,400 ) 1 x ( 8800 after Hangry! ) Deal 80% damage and converts 1 Random orb into Jammer orbs.. He looks fullSkip turn..  
14  Wrathful Steel Dragon Emperor, Ninegaruda  1  Skill  99,999  19,420,139   Nine Resolve ( 50% Resolve )Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. Skill Set 1 Misfortune Unleashed Preemptive Strike. Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs.. Full Energy Field ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Storing up energy... ( 102,627 ) ( 1 Turn )Preemptive Strike. Increases damage to 900% for the next 1 turn.. Cruel Flare ( 17,105 ) ( expand for details ) 50% Chance ( 153941 after Storing up energy... ) 50% Chance. Zelvarn ( 13,684 )Deal 150% damage. Change the following column "Ｏ" into Jammer orbs －Ｏ－－Ｏ－ －Ｏ－－Ｏ－ －Ｏ－－Ｏ－ －Ｏ－－Ｏ－ －Ｏ－－Ｏ－ .. 50% Chance ( 123152 after Storing up energy... ) 50% Chance. Deal 120% damage. Change the following orbs on the board into bomb Ｏ－－－－Ｏ －－－－－－ －－－－－－ －－－－－－ Ｏ－－－－Ｏ .. Skill Set 2 Raging Fire ( 5,702 )Orb Flash 100% Chance, 1 timeuse. 50% Chance. Nine Seek ( 2,281 ) ( < 9 Combos 9 Turns )Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs.. < 50% HP, 100% Chance, 1 timeuse ( 20525 after Storing up energy... ) < 50% HP, 100% Chance, 1 timeuse. Void Burn ( 570,150 )Deal 20% damage and absorbs 100% of the damage you cause for combos 8 and under for 9 turns.. < 20% HP, 100% Chance ( 5131350 after Storing up energy... ) < 20% HP, 100% Chance. Void Burn ( 570,150 )Deal 5000% damage. Change the following orbs on the board into bomb Ｏ－Ｏ－Ｏ－ －Ｏ－Ｏ－Ｏ Ｏ－Ｏ－Ｏ－ －Ｏ－Ｏ－Ｏ Ｏ－Ｏ－Ｏ－ .. < 20% HP, 100% Chance ( 5131350 after Storing up energy... ) < 20% HP, 100% Chance. Deal 5000% damage. Change the following orbs on the board into bomb Ｏ－Ｏ－Ｏ－ －Ｏ－Ｏ－Ｏ Ｏ－Ｏ－Ｏ－ －Ｏ－Ｏ－Ｏ Ｏ－Ｏ－Ｏ－ .. Skill Set 3 Death Avoidance ( Enemy +100% )Nampulse ( 22,806 ) 1 x ( 9 Turns )< 1% HP, 100% Chance. < 20% HP, 100% Chance. Deal 200% damage and binds 1 Random card for 9 turns. This will also disable leader skill and awoken skills..  
15  Awoken Hades  5  Skill  0  6,506,667   パッシブ・ハーデス ( 50% Damage )Passive. 50% Wood & Dark damage reduction.. .......... ( 99% HP )Preemptive Strike. Player 99% current HP.. Death Scythe ( 650,670 ) ( expand for details ) 100% Chance 100% Chance. Deal 1000% damage. Change the following row "Ｏ" into Dark orbs －－－－－－ －－－－－－ ＯＯＯＯＯＯ －－－－－－ －－－－－－ ..  
16  Red Ring Sorceress, Theurgia  1  16,348  0  5,885,077  Light & Dark Resistance ( 50% Damage ) Passive. 50% Light & Dark damage reduction.. Lesser Key of Solomon ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Grimoire of Flame ( 8,174 ) Deal 50% damage and converts all Heart orbs into Fire orbs.. Volcanic Smoke ( 12,261 )Deal 75% damage and hide all orbs on the board. Moving the orb will reveal it.. Flame Evocation +25% ( 99 Turns ) < 50% HP, 100% Chance Burning Blizzard ( 32,696 ) 1 x < 30% HP, 50% Chance Burning Blizzard ( 32,696 ) 1 x < 30% HP, 50% Chance  
17  Unwavering Demon Dragon, Nobunaga  1  Skill  105,000  7,451,760   Skill Set 1 Burning Grudge ( 14,701 ) ( expand for details )< 30% HP, 50% Chance. Immortal AmbitionDevil Dragon's Blade ( 27,932 )Preemptive Strike. Deal 100% damage. Change the following column "Ｏ" into Fire & Poison orbs ＯＯ－－ＯＯ ＯＯ－－ＯＯ ＯＯ－－ＯＯ ＯＯ－－ＯＯ ＯＯ－－ＯＯ .. 33% Chance No Mercy ( 26,462 ) ( < 7 Combos 1 Turn ) 33% Chance 33% Chance. Work of the Devil ( 24,992 ) 1 x Deal 180% damage and absorbs 100% of the damage you cause for combos 6 and under for 1 turn.. 34% Chance Injustice ( 2 Turns ) < 50% HP, 100% Chance, 1 timeuse Soaring Destruction ( 117,608 ) 100% Chance 100% Chance. Will use every 6 turns Deal 800% damage and change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs..  
18  Freyr, the Blazing Swordsman  1  Skill  588  5,900,937   Froda's Peace ( 50% Damage 2 Turns )Preemptive Strike. 50% damage reduction for 2 turns.. Gullinbursti's Charge ( 24,108 ) 100% Chance I'm always on your side! ( Player +100% ) ** 100% Chance, 1 timeuse Victory Sword ( 19,587 ) ( expand for details ) 50% Chance 50% Chance. Will use when above 10% HP Fairy King Blaze ( 18,080 ) Deal 130% damage. Change the following row "Ｏ" into Fire orbs －－－－－－ －－－－－－ ＯＯＯＯＯＯ －－－－－－ －－－－－－ .. 30% Chance Skidbladnir Giant Form ( 99% HP ) 20% Chance Volcanic Blade ( 60,268 ) < 10% HP, 100% Chance  
19  Awoken Deus ex Machina  1  Skill  658  9,154,778  Battle Initiation ( 50% Damage 5 Turns ) Preemptive Strike. 50% damage reduction for 5 turns.. Allegro Step ( 26,871 ) 100% Chance 100% Chance. Will use if no other skills are rolled >20% HP Homogeneity Check ( Player +100% ) **Deal 150% damage ( 3 hits, 50% per hit ).. 100% Chance, 1 timeuse Elemental Turn ( 21,497 ) ( / / / / ) 100% Chance 100% Chance. Will use every 3 turns when above 20% HP Illusory Faith Theatre ( 21,497 ) 4 x ( 2 Turns )Deal 120% damage and randomly change own attribute into Fire / Water / Wood / Light / Dark.. > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Arabesque Repair ( 14,331 ) ( Enemy +30% )Deal 120% damage and binds 4 Random cards for 2 turns. This will also disable leader skills and awoken skills.. < 80% HP, 20% Chance Requiem ( CD +03 Turns ) < 80% HP, 33% Chance, 1 timeuse Rondo ( expand for details ) < 80% HP, 33% Chance, 1 timeuse < 80% HP, 33% Chance, 1 timeuse. Waltz ( P.Leader 1 Turn )Deal 100% damage. Change the following column "Ｏ" into Fire, Water, Wood, Light & Dark orbs ＯＯＯＯＯＯ ＯＯＯＯＯＯ ＯＯＯＯＯＯ ＯＯＯＯＯＯ ＯＯＯＯＯＯ Change the following column "Ｏ" into Jammer & Poison orbs －Ｏ－Ｏ－Ｏ －Ｏ－Ｏ－Ｏ －Ｏ－Ｏ－Ｏ －Ｏ－Ｏ－Ｏ －Ｏ－Ｏ－Ｏ .. < 80% HP, 33% Chance, 1 timeuse Preparation ( 23,288 ) ( CD +1 Turn ) < 20% HP, 100% Chance, 1 timeuse < 20% HP, 100% Chance, 1 timeuse. Elimination of all of Master's Enemies ( 179,140 ) **Deal 130% damage and increases cooldown of active skills by 1 turn.. < 20% HP, 100% Chance Sudden Curtain Call ( 179,140 ) < 20% HP, 100% Chance  
20  Original Goddess, Gaia Dragon  1  Skill  50,000  33,500,000  Skill Set 1 Antivirus ( 999 Turns )< 20% HP, 100% Chance. Gigantic Body ( 75% Damage 7 Turns )Energy Calm ( ≥ 6000k Void Damage 99 Turns )The huge body started to move 3 x non Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Raising its arm ( 58,843 ) ( Charge )Randomly spawn Jammer orbs from non 3 Jammer orbs.. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Rearranging its posture 3 x non Skips turn and deal 690% damage on the next attack.. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Raising its arm again ( 58,843 ) ( Charge )Randomly spawn Jammer orbs from non 3 Jammer orbs.. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Opening its mouthSkips turn and deal 690% damage on the next attack.. 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Inhale ( 3 Turns )Hide all orbs on the board. Moving the orb will reveal it.. Skill Set 2 Gaia Beam ( 38,376 ) ( expand for details )20% Chance, 1 timeuse. Will use when >50% HP 100% Chance, 1 timeuse. Will use when above 50% HP Inhale ( 3 Turns )Deal 450% damage. Change the following column "Ｏ" into Wood orbs －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ .. Skill Set 3 Gaia Beam ( 38,376 ) ( expand for details )20% Chance, 1 timeuse. Will use when >50% HP 100% Chance, 1 timeuse. Will use when above 50% HP Deal 450% damage. Change the following column "Ｏ" into Wood orbs －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ .. Skill Set 4 Gaia Beam ( 38,376 ) ( expand for details )20% Chance, 1 timeuse. Will use when >50% HP 100% Chance, 1 timeuse. Will use when above 50% HP Deal 450% damage. Change the following column "Ｏ" into Wood orbs －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ .. Skill Set 5 Gaia Beam ( 38,376 ) ( expand for details )20% Chance, 1 timeuse. Will use when >50% HP 100% Chance, 1 timeuse. Will use when above 50% HP Deal 450% damage. Change the following column "Ｏ" into Wood orbs －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ .. Skill Set 6 Gaia Beam ( 38,376 ) ( expand for details )20% Chance, 1 timeuse. Will use when >50% HP 100% Chance, 1 timeuse. Will use when above 50% HP Inhale ( 3 Turns )Inhale ( 3 Turns )Inhale ( 3 Turns )Skill Break ( 22,173 ) ( CD +35 Turns )Deal 450% damage. Change the following column "Ｏ" into Wood orbs －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ .. 100% Chance 100% Chance. Will use repeatedly when above 50% HP Grand Ray ( 500% HP )Deal 260% damage and increases cooldown of active skills by 35 turns.. < 50% HP, 100% Chance, 1 timeuse Hardened Sign 6 x < 50% HP, 50% Chance < 50% HP, 50% Chance. Earth's Mantle Press ( 30,701 )Deal 340% damage and randomly change 6 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs.. < 50% HP, 50% Chance < 50% HP, 50% Chance. Cell Mending ( 35,818 ) ( Enemy +10% )Deal 360% damage and hide all orbs on the board. Moving the orb will reveal it.. < 30% HP, 50% Chance Great Vine ( 34,965 ) 1 x ( 5 Turns ) < 30% HP, 50% Chance < 30% HP, 50% Chance. Grand Ray ( 500% HP )Deal 410% damage and binds 1 Random card for 5 turns. This will also disable leader skill and awoken skills.. < 20% HP, 100% Chance 





In normal dungeons, rare monsters have approximately a 25% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. 
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1 By bindmeplz#95868 3 years ago ( 11.1 ) You can tell which you have by floor 4 each has a different pirate. 
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 OneShot Challenge! 12  No Dupes 