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Show all: Skills |
FLR | | Type | TRN | ATK | DEF | HP | Memo Loot |
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1 |  |  Seraph of Dawn Lucifer | 1 | Skill | 900,000,000 | 18 | --   Pass this trial if you wish to advance ( 1 Turn )Pre-emptive Strike. Disable awoken skills for 1 turn ..  Clear a path with your puzzle ( 2 Turns )Pre-emptive Strike. Disable active skills for 2 turns ..  Let's start by changing attributes ( < 4 Combos 1 Turn )Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 3 and under for 1 turn ..  Come!         Pre-emptive Strike. Change all orbs to Fire, Water, Wood, Light, Dark & Heart orbs .. Come at me again! ( -500% HP ) Player -500% current HP .. Come at me again! ( -500% HP ) Player -500% current HP ..Skill Set 2 < 50% HP, 100% Chance, 1 time-use.  Fine then, try to strike me down! ( < 7 Combos 1 Turn )Absorbs 100% of the damage you cause for combos 6 and under for 1 turn .. If you can't do it, this ends here!         Change all orbs to Fire, Water, Wood, Light, Dark & Heart orbs .. |
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2 |  | | 2 | Skill | 574 | 7,242,835 | --   Invincible Body ( -50% Damage 5 Turns ) Pre-emptive Strike. 50% damage reduction for 5 turns .. Ignis Saw ( 28,976 ) 1 x    First turn. 100% Chance First turn. 100% Chance. Deal 150% damage and converts 1 Random orb into Fire orbs .. Destroy Arm ( 34,771 ) 2 x Subs ( 5 Turns ) 100% Chance 100% Chance. Binds 2 Random subs for 5 turns. This will also disable awoken skills ..  Desperia Ray ( 96,585 ) ( expand for details ) 100% Chance 100% Chance. Deal 500% damage. Change the following column "O" into Mortal Poison orbs --O--- --O--- --O--- --O--- --O--- Change the following column "O" into Poison orbs ---O-- ---O-- ---O-- ---O-- ---O-- .. |
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3 |  |  Wood Guardian Dragon, Ouju | 1 | Skill | 720 | 7,204,847 | --   Immutable Divine Power ( 2 Turns )100% Chance. Pre-emptive Strike. Disable awoken skills for 2 turns ..   Windy Realm of Salvation ( 17,012 ) ( expand for details )100% Chance. Pre-emptive Strike. Deal 120% damage. Change the following column "O" into Wood orbs -O--O- -O--O- -O--O- -O--O- -O--O- Change the following column "O" into Heart & Jammer orbs O----O O----O O----O O----O O----O Change the following column "O" into Fire, Water, Light & Dark orbs --OO-- --OO-- --OO-- --OO-- --OO-- ..  Vajra Wind Blade       First turn. < 80% HP, 100% Chance, 1 time-use First turn. < 80% HP, 100% Chance, 1 time-use. Change all orbs to Wood, Heart, Jammer & Poison orbs .. Wind God's Lasso 1 x Subs ( 3-5 Turns ) First turn. > 80% HP, 100% Chance, 1 time-use First turn. > 80% HP, 100% Chance, 1 time-use. Binds 1 Random sub for 3-5 turns. This will also disable awoken skills .. Garuda's Slashing Claws ( 14,177 ) ( expand for details ) 50% Chance ( 28354 after Formed the hand sign for ''Power'' ) 50% Chance. Deal 100% damage. Change the following row "O" into Wood orbs ------ ------ OOOOOO ------ ------ ..  Garuda's Slashing Claws ( 14,177 ) ( expand for details ) 50% Chance ( 28354 after Formed the hand sign for ''Power'' ) 50% Chance. Deal 100% damage. Change the following column "O" into Wood orbs --O--- --O--- --O--- --O--- --O--- ..  Garuda's Double Palm ( -99% HP ) < 80% HP, 100% Chance < 80% HP, 100% Chance. Will use every 3 turns when above 20% HP Player -99% current HP .. Skill Set 2 < 50% HP, 100% Chance, 1 time-use.  Wave of Compassion ( 10 Turns )< 80% HP, 100% Chance. Will use every 3 turns when above 20% HP Disable active skills for 10 turns ..  Formed the hand sign for ''Power'' ( 999 Turns )< 80% HP, 100% Chance. Will use every 3 turns when above 20% HP Increases damage to 200% for the next 999 turns ..  Sky Splitting Jetstream ( 141,770 ) ( expand for details ) < 20% HP, 100% Chance ( 283540 after Formed the hand sign for ''Power'' ) < 20% HP, 100% Chance. Deal 1000% damage. Change the following row "O" into Wood orbs ------ OOOOOO ------ OOOOOO ------ Change the following row "O" into Fire, Water, Light, Dark & Heart orbs OOOOOO ------ OOOOOO ------ OOOOOO .. |
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4 |  |   Phantom Icedragon, Mirage Plesios | 1 | Skill | 210 | 7,122,431 | --  Halves Plessios Fire-Wood ( -50% Damage  ) Passive. 50% Fire & Wood damage reduction ..  Mirage Temptation ( 5 Turns )Pre-emptive Strike. Disable active skills for 5 turns ..  Frozen Celestial Ocean ( 14,059 )   Pre-emptive Strike. Water & Heart orbs will drop as locked orbs for 10 turns .. Brinicle ( 50,210 ) All    Deal 500% damage. Randomly spawn Water orbs from all Water orbs .. Cold air is building up ( 15,063 ) 4 x non    Deal 150% damage. Randomly spawn Water orbs from non 4 Water orbs .. Cold air is building up ( 20,084 ) 8 x non    Deal 200% damage. Randomly spawn Water orbs from non 8 Water orbs .. Cold air is building up ( 25,105 ) 16 x non    Deal 250% damage. Randomly spawn Water orbs from non 16 Water orbs .. |
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5 |  |  Green Earth Ruler, Yamatsumi Dragon | 1 | Skill | 780 | 8,024,103 | --   Visitor, come here but do not rush ( CD +0-2 Turns )Pre-emptive Strike. Increases cooldown of active skills by 0-2 turns ..  Dimension-Miracle ( 12,801 )   Pre-emptive Strike. Deal 80% damage and change Wood & Heart orbs into locked orbs .. Magatama of Yin and Yang ( -75% Damage 1 Turn ) First turn. 100% Chance, 1 time-use First turn. 100% Chance, 1 time-use. 75% damage reduction for 1 turn .. Sacred Grounds of the Green Earth ( 9,601 )    First turn. 100% Chance, 1 time-use First turn. 100% Chance, 1 time-use. Deal 60% damage. Change all orbs to Jammer orbs ..Skill Set 2 First turn. 100% Chance, 1 time-use.  Mountain Dragon God's Protection ( 999 Turns )First turn. 100% Chance, 1 time-use. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Sacred Grounds of the Green Earth ( 9,601 )    First turn. 100% Chance, 1 time-use. Deal 60% damage. Change all orbs to Jammer orbs ..Skill Set 3 First turn. 100% Chance, 1 time-use. Will use when Kaede in team  Tranquility suits you well ( 999 Turns )First turn. 100% Chance, 1 time-use. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Sacred Grounds of the Green Earth ( 9,601 )    First turn. 100% Chance, 1 time-use. Deal 60% damage. Change all orbs to Jammer orbs ..Skill Set 4 First turn. 100% Chance, 1 time-use.  Mountain Dragon God's Protection ( 999 Turns )First turn. 100% Chance, 1 time-use. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Sacred Grounds of the Green Earth ( 9,601 )    First turn. 100% Chance, 1 time-use. Deal 60% damage. Change all orbs to Jammer orbs .. Magatama of Yin and Yang ( -75% Damage 1 Turn )First turn. 100% Chance, 1 time-use. 75% damage reduction for 1 turn ..Skill Set 5 First turn. 100% Chance, 1 time-use. Will use when Kaede in team  Tranquility suits you well ( 999 Turns )First turn. 100% Chance, 1 time-use. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Sacred Grounds of the Green Earth ( 9,601 )    First turn. 100% Chance, 1 time-use. Deal 60% damage. Change all orbs to Jammer orbs .. Magatama of Yin and Yang ( -75% Damage 1 Turn )First turn. 100% Chance, 1 time-use. 75% damage reduction for 1 turn .. Blue Wind of the Green Fate ( 22,401 ) 3 x non      100% Chance 100% Chance. Will use when above 50% HP Deal 140% damage. Randomly spawn Wood & Heart orbs from non 3 Wood & Heart orbs ..  Dimension-Miracle ( 12,801 )   100% Chance 100% Chance. Deal 80% damage and change Wood & Heart orbs into locked orbs ..  Dimension-Miracle ( 12,801 ) 6 x      100% Chance 100% Chance. Will use when above 50% HP Deal 80% damage and randomly change 6 Fire, Water, Wood, Light & Dark orbs into locked orbs ..  Raging Wind of the Earth ( 32,002 )      < 50% HP, 100% Chance < 50% HP, 100% Chance. Deal 200% damage. Change all orbs to Wood, Jammer & Poison orbs ..  Summit Miracle ( 12,801 ) 18 x          < 50% HP, 100% Chance < 50% HP, 100% Chance. Deal 80% damage and randomly change 18 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs .. |
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6 |  |   Hand of the Dark God, Metatron TAMADRA | 1 | Skill | 50,000,000 | 22 | --   dispelling breath TAMA! ( > 50 Damage 99 Turns ) Pre-emptive Strike. Immune single hit damage over 50 for 99 turns .. protection TAMA! ( 999 Turns ) First turn. 100% Chance, 1 time-use First turn. 100% Chance, 1 time-use. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. judgment TAMA! ( 100,000 ) 100% Chance 100% Chance. Deal 1000% damage ( 4 hits, 250% per hit ) .. |
6 |  |   Eternal Jade Dragon Caller, Sonia TAMADRA | 1 | Skill | 228 | 3,078,631 | --   Attack TAMA! ( 45,276 ) ( 1 Turn ) Pre-emptive Strike. Increases damage to 300% for the next 1 turn .. Brave Smash ( 15,092 ) First turn. 100% Chance ( 36750 after Attack TAMA! ) First turn. 100% Chance. Deal 100% damage .. Brave Smash ( 15,092 ) First turn. 100% Chance ( 36750 after Attack TAMA! ) First turn. 100% Chance. Deal 100% damage .. Draco Summon TAMA! < 40% HP, 100% Chance, 1 time-use < 40% HP, 100% Chance, 1 time-use. Skip turn ..  Graviton Press ( 75,460 ) < 40% HP, 100% Chance ( 226380 after Attack TAMA! ) < 40% HP, 100% Chance. Deal 500% damage ( 5 hits, 100% per hit ) .. |
6 |  |   Archdemon Beelzebub TAMADRA | 1 | Skill | 228 | 3,132,617 | --   You get no mercy TAMA-!! ( 1,899 )     Pre-emptive Strike. Deal 20% damage. Change all orbs to Jammer & Poison orbs .. TAMA TAMA TAMA-!! ( 23,745 ) 100% Chance 100% Chance. Will use when above 30% HP Deal 250% damage ( 5 hits, 50% per hit ) ..  Infernal TAMA Drive ( 28,491 ) 6 x non    < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 300% damage. Randomly spawn Poison orbs from non 6 Poison orbs .. |
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7 |  | | 1 | Skill | 798 | 12,778,382 | --  Water & Dark Halven ( -50% Damage  ) Passive. 50% Water & Dark damage reduction ..  Roaring Flame's Fighting Spirit ( < 6 Combos 5 Turns )Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 5 turns ..  Mahattvatabaha ( 999 Turns )Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Thrust Away ( 20,935 ) ( CD +1-3 Turns ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 120% damage and increases cooldown of active skills by 1-3 turns ..  Flame Erupting Horns ( 22,680 ) ( expand for details ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 130% damage. Change the following column "O" into Fire orbs O----- O----- O----- O----- O----- ..  Sun's Sacred Flame ( 24,424 ) 15 x          100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 140% damage and randomly change 15 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs ..  Flame Roaring Horns ( 26,169 ) ( expand for details ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 150% damage. Change the following column "O" into Fire orbs -----O -----O -----O -----O -----O ..  Cruel Fire Ring ( > 300k Damage 10 Turns ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Absorbs single hit damage over 300,000 for 10 turns ..  Twin Flame Horns ( 27,914 ) ( expand for details ) 100% Chance 100% Chance. Will use repeatedly when above 50% HP Deal 160% damage. Change the following column "O" into Fire orbs O----O O----O O----O O----O O----O ..  Fierce Charge Stance ( -75% Damage 4 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. 75% damage reduction for 4 turns ..  Fierce Charge Stance ( -50% Damage 4 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. 50% damage reduction for 4 turns ..  3 < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Skip turn ..  2 < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Skip turn ..  1 ( -2 Secs 1 Turn ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Reduces time limit of orb movement by 2 secs for 1 turn ..  Paryavasaanam ( 209,352 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use repeatedly Deal 1200% damage ( 6 hits, 200% per hit ) .. |
Screw whoever designed this dungeon, they should be put on a spike to die a slow agonizing death then go to hell to suffer a far greater fate for all of eternity. Or at least I hope they stub their toe.