
Boneclad Dragonbound - Mythical Plus







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ATTENTION: 1.5x HP / ATK / RCV to Dragon cards
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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1 | ![]() | x 2![]() Lil' Red Dragon | 2 | Skill | 364 | 7,899,568 | ![]() ![]() ![]() ![]() ( 49548 after Anger ) Deal 100% damage. Randomly spawn Fire orbs from non 1 orbs.. ![]() ![]() > 99% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance, 1 time-use | |
1 | ![]() | ![]() ![]() Dragonbound Flanjé | 1 | Skill | 2,366 | 10,419,000 | ![]() ![]() ![]() Passive. 50% Wood damage reduction.. ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 3 turns.. ![]() ![]() First turn. 100% Chance, 1 time-use First turn. 100% Chance, 1 time-use. Change the following column "O" into Fire & Jammer orbs --OO-- --OO-- --OO-- --OO-- --OO-- .. ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance ![]() ![]() 100% Chance | |
2 | ![]() | x 2![]() Lil' Blue Dragon | 2 | Skill | 364 | 8,399,483 | ![]() ![]() ![]() ![]() ( 50382 afterAnger ) Deal 100% damage. Randomly spawn Water orbs from non 1 orbs.. ![]() ![]() > 99% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance, 1 time-use | |
2 | ![]() | ![]() ![]() Dragonbound Wanjé | 1 | Skill | 2,366 | 10,171,083 | ![]() ![]() ![]() Passive. 50% Fire damage reduction.. ![]() ![]() ![]() Pre-emptive Strike. Reduces time limit of orb movement by 2 secs for 3 turns.. ![]() ![]() First turn. 100% Chance, 1 time-use First turn. 100% Chance, 1 time-use. Change the following column "O" into Water & Jammer orbs --OO-- --OO-- --OO-- --OO-- --OO-- .. ![]() ![]() 100% Chance, 1 time-use ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn Deal 160% damage and randomly change 8 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs.. ![]() ![]() 100% Chance | |
3 | ![]() | x 2![]() Lil' Green Dragon | 2 | Skill | 364 | 8,899,483 | ![]() ![]() ![]() ![]() ( 51334 after Anger ) Deal 100% damage. Randomly spawn Wood orbs from non 1 orbs.. ![]() ![]() > 99% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance, 1 time-use | |
3 | ![]() | ![]() ![]() Dragonbound Winjé | 1 | Skill | 2,366 | 9,923,168 | ![]() ![]() ![]() Passive. 50% Water damage reduction.. ![]() ![]() ![]() Pre-emptive Strike. Disable active skills for 3 turns.. ![]() ![]() First turn. 100% Chance, 1 time-use First turn. 100% Chance, 1 time-use. Change the following column "O" into Wood & Jammer orbs --OO-- --OO-- --OO-- --OO-- --OO-- .. ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance 100% Chance. Will use every other turn Deal 160% damage and increases cooldown of active skills by 1 turn.. ![]() ![]() 100% Chance | |
4 | ![]() | x 2![]() Lil' White Dragon | 2 | Skill | 364 | 7,899,568 | ![]() ![]() ![]() ![]() ( 46788 after Anger ) Deal 100% damage. Randomly spawn Light orbs from non 1 orbs.. ![]() ![]() > 99% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance, 1 time-use | |
4 | ![]() | ![]() ![]() Dragonbound Shynjé | 1 | Skill | 2,366 | 10,914,833 | ![]() ![]() ![]() Passive. 50% Light damage reduction.. ![]() ![]() ![]() Pre-emptive Strike. Increases cooldown of active skills by 3 turns.. ![]() ![]() First turn. 100% Chance, 1 time-use First turn. 100% Chance, 1 time-use. Change the following column "O" into Light & Jammer orbs --OO-- --OO-- --OO-- --OO-- --OO-- .. ![]() ![]() 100% Chance, 1 time-use ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn Deal 170% damage and binds 1 Random sub for 1 turn. This will also disable awoken skills.. ![]() ![]() 100% Chance | |
5 | ![]() | x 2![]() Lil' Black Dragon | 2 | Skill | 364 | 8,399,525 | ![]() ![]() ![]() ![]() ( 48582 after Anger ) Deal 100% damage. Randomly spawn Dark orbs from non 1 orbs.. ![]() ![]() > 99% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance, 1 time-use | |
5 | ![]() | ![]() ![]() Dragonbound Shanjé | 1 | Skill | 2,366 | 10,914,833 | ![]() ![]() ![]() Passive. 50% Dark damage reduction.. ![]() ![]() ![]() Pre-emptive Strike. Puzzle starting point has been fixed.. ![]() ![]() First turn. 100% Chance, 1 time-use First turn. 100% Chance, 1 time-use. Change the following column "O" into Dark & Jammer orbs --OO-- --OO-- --OO-- --OO-- --OO-- .. ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance 100% Chance. Will use every other turn Deal 170% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() 100% Chance | |
6 | ![]() | ![]() Red Flower Dragon, Barbados | 1 | Skill | 0 | 15,630,223 | ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn when above 50% HP Deal 100% damage and converts 1 Random orb into Heart orbs.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn when above 50% HP Deal 75% damage and converts 1 Random orb into Fire orbs.. ![]() ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance | |
6 | ![]() | ![]() Blue Flower Dragon, Starling | 1 | Skill | 0 | 11,159,200 | ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn when above 50% HP Deal 100% damage and converts 1 Random orb into Heart orbs.. ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn Deal 75% damage and binds 1 Random sub for 2 turns. This will also disable awoken skills.. ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Deal 50% damage and binds 4 Random cards for 2-4 turns. This will also disable leader skills and awoken skills.. ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance | |
6 | ![]() | ![]() Green Flower Dragon, Casablanca | 1 | Skill | 0 | 17,800,568 | ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() Player -50% current HP.. ![]() ![]() ![]() ![]() ![]() Deal 200% damage and converts 1 Random orb into Heart orbs.. ![]() ![]() ![]() ![]() ![]() Deal 75% damage and converts all Fire orbs into Wood orbs.. ![]() ![]() Deal 75% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 30% HP, 100% Chance | |
6 | ![]() | ![]() Orange Flower Dragon, Helianthus | 1 | Skill | 0 | 19,480,223 | ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() 60% Chance ![]() ![]() ![]() ![]() ![]() 40% Chance ![]() ![]() ![]() Binds all Dark attribute cards for 3 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance | |
6 | ![]() | ![]() Purple Flower Dragon, Orchid | 1 | Skill | 0 | 21,967,448 | ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when poison orb exists Deal 120% damage and converts all Poison orbs into Heart orbs.. ![]() ![]() ![]() ![]() ![]() 100% Chance ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds 2 Random subs for 3 turns. This will also disable awoken skills.. ![]() ![]() < 30% HP, 100% Chance ![]() ![]() ![]() ![]() ![]() < 30% HP, 100% Chance | |
7 | ![]() | ![]() Flame Insect Dragon, Flammesickle | 1 | Skill | 47,600 | 16,463,223 | ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 10 turns.. ![]() ![]() Deal 120% damage ( 3 hits, 40% per hit ).. ![]() ![]() ![]() ![]() ![]() Deal 200% damage and converts all Jammer orbs into Fire orbs.. ![]() ![]() ![]() ![]() ![]() Deal 75% damage and converts all Fire orbs into Jammer orbs.. ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 25% HP, 100% Chance | |
7 | ![]() | ![]() Water Insect Dragon, Deadjumper | 1 | Skill | 42,840 | 16,152,548 | ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 10 turns.. ![]() ![]() Deal 80% damage ( 4 hits, 20% per hit ).. ![]() ![]() ![]() ![]() ![]() Will use when jammer orb exists Deal 125% damage and converts all Jammer orbs into Water orbs.. ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds all Wood attribute cards for 3 turns. This will also disable leader skills and awoken skills.. ![]() ![]() ![]() ![]() ![]() < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use when jammer orb exists Deal 200% damage and converts all Jammer orbs into Water orbs.. | |
7 | ![]() | ![]() Earth Insect Dragon, Gigarock | 2 | Skill | 190,400 | 16,752,983 | ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 10 turns.. ![]() ![]() ( 148968 after Insect Beat ) Deal 150% damage ( 3 hits, 50% per hit ).. ![]() ![]() Player -99% current HP.. ![]() ![]() ![]() ![]() ![]() ( 99310 after Insect Beat ) Deal 100% damage and converts 1 Random orb into Jammer orbs.. ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 25% HP, 100% Chance ( 198620 after Insect Beat ) | |
7 | ![]() | ![]() Light Insect Dragon, Pulseneedle | 1 | 36,027 | 47,600 | 13,352,110 | ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 10 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance ![]() ![]() ![]() < 75% HP, 100% Chance, 1 time-use < 75% HP, 100% Chance, 1 time-use. Binds 4 Random cards for 1-3 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 30% HP, 100% Chance | |
7 | ![]() | ![]() Dark Insect Dragon, Mutecocoon | 1 | Skill | 2,954,777 | 1,568,778 | ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 10 turns.. ![]() ![]() 100% Chance 100% Chance. Will use every other turn 4 times Deal 25% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() 100% Chance, 1 time-use ![]() ![]() ![]() ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use ![]() ![]() Deal 500% damage ( 5 hits, 100% per hit ).. | |
8 | ![]() | ![]() ![]() Dragon Zombie | 3 | 375,852 | 0 | 43,756,015 | ||
9 | ![]() | ![]() ![]() Boneclad Dragonbound, Herme-Do | 2 | Skill | 7,056 | 66,962,278 | -- ![]() ![]() Turn counter changes to 1 when HP is less than 50%.. ![]() ![]() Passive. Proceed to next floor when HP reaches 0.. ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 6 and under for 999 turns.. ![]() ![]() 100% Chance Skill Set 1 < 50% HP, 100% Chance. ![]() ![]() 100% Chance. Will use when above 50% HP Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() < 50% HP, 100% Chance ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance | |
10 | ![]() | ![]() ![]() Zealous Boneclad Dragonbound, Herme-Do | 1 | Skill | 10,962 | 133,917,778 | Skill Set 1 ![]() ![]() ![]() < 50% HP, 100% Chance. Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance. Pre-emptive Strike. Randomly change 13 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs.. ![]() ![]() ![]() ![]() ![]() First turn. 100% Chance, 1 time-use First turn. 100% Chance, 1 time-use. Will use when poison orb exists Deal 200% damage and converts all Poison orbs into Lethal Poison orbs.. Skill Set 2 First turn. 100% Chance, 1 time-use. Will use when no poison orbs ![]() ![]() First turn. 100% Chance, 1 time-use. Will use when poison orb exists Recovers Player 100% of maximum HP.. ![]() ![]() First turn. 100% Chance, 1 time-use. Will use when poison orb exists Disable awoken skills for 1 turn.. ![]() ![]() 40% Chance ![]() ![]() ![]() 20% Chance ![]() ![]() ![]() ![]() ![]() ![]() 40% Chance 40% Chance. Will use when above 15% HP Deal 130% damage. Randomly spawn Water orbs from non 5 Water & Poison orbs.. Skill Set 3 20% Chance. Will use every 3 turns >15% HP ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 4 20% Chance. Will use every 3 turns >15% HP ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 5 20% Chance. Will use every 3 turns >15% HP ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 6 20% Chance. Will use every 3 turns >15% HP ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 7 20% Chance. Will use every 3 turns >15% HP ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 15% HP, 100% Chance, 1 time-use < 15% HP, 100% Chance, 1 time-use. Deal 100% damage. Randomly hide 13 orbs on the board for 13 turns.. Skill Set 8 < 15% HP, 100% Chance. ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 15% HP, 100% Chance, 1 time-use. Deal 1200% damage and converts 1 Random orb into Lethal Poison orbs.. | |
10 | ![]() | ![]() ![]() Enraged Boneclad Dragonbound, Herme-Ra | 1 | Skill | 10,962 | 133,917,778 | Skill Set 1 ![]() ![]() ![]() < 15% HP, 100% Chance, 1 time-use. Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() < 15% HP, 100% Chance, 1 time-use. Pre-emptive Strike. Randomly spawn Poison orbs from non 13 orbs.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 15% HP, 100% Chance, 1 time-use. Pre-emptive Strike. Randomly change 13 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs.. ![]() ![]() ![]() ![]() ![]() First turn. 100% Chance, 1 time-use First turn. 100% Chance, 1 time-use. Will use when poison orb exists Deal 200% damage and converts all Poison orbs into Lethal Poison orbs.. Skill Set 2 First turn. 100% Chance, 1 time-use. Will use when no poison orbs ![]() ![]() First turn. 100% Chance, 1 time-use. Will use when poison orb exists Recovers Player 100% of maximum HP.. ![]() ![]() First turn. 100% Chance, 1 time-use. Will use when poison orb exists Disable awoken skills for 1 turn.. ![]() ![]() 40% Chance ![]() ![]() ![]() 20% Chance ![]() ![]() 40% Chance 40% Chance. Will use when above 15% HP Deal 130% damage. Change the following row "O" into Water orbs OOOOOO ------ ------ ------ ------ .. Skill Set 3 20% Chance. Will use every 3 turns >15% HP ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 4 20% Chance. Will use every 3 turns >15% HP ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 5 20% Chance. Will use every 3 turns >15% HP ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 6 20% Chance. Will use every 3 turns >15% HP ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 7 20% Chance. Will use every 3 turns >15% HP ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 15% HP, 100% Chance, 1 time-use < 15% HP, 100% Chance, 1 time-use. Deal 100% damage. Randomly hide 13 orbs on the board for 13 turns.. Skill Set 8 < 15% HP, 100% Chance. ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 15% HP, 100% Chance, 1 time-use. Deal 1200% damage and converts 1 Random orb into Lethal Poison orbs.. | |
10 | ![]() | ![]() ![]() Placid Boneclad Dragonbound, Herme-Ku | 1 | Skill | 10,962 | 133,917,778 | Skill Set 1 ![]() ![]() ![]() < 15% HP, 100% Chance, 1 time-use. Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() < 15% HP, 100% Chance, 1 time-use. Pre-emptive Strike. Randomly spawn Poison orbs from non 13 orbs.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 15% HP, 100% Chance, 1 time-use. Pre-emptive Strike. Randomly change 13 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs.. ![]() ![]() ![]() ![]() ![]() First turn. 100% Chance, 1 time-use First turn. 100% Chance, 1 time-use. Will use when poison orb exists Deal 200% damage and converts all Poison orbs into Lethal Poison orbs.. Skill Set 2 First turn. 100% Chance, 1 time-use. Will use when no poison orbs ![]() ![]() First turn. 100% Chance, 1 time-use. Will use when poison orb exists Recovers Player 100% of maximum HP.. ![]() ![]() First turn. 100% Chance, 1 time-use. Will use when poison orb exists Disable awoken skills for 1 turn.. ![]() ![]() 40% Chance ![]() ![]() ![]() 20% Chance ![]() ![]() 40% Chance 40% Chance. Will use when above 15% HP Deal 130% damage. Change the following column "O" into Water orbs O----- O----- O----- O----- O----- .. Skill Set 3 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 4 20% Chance. Will use every 3 turns >15% HP ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 5 20% Chance. Will use every 3 turns >15% HP ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 6 20% Chance. Will use every 3 turns >15% HP ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 7 20% Chance. Will use every 3 turns >15% HP ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 15% HP, Skill Set 8 < 15% HP, 100% Chance. ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
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0 By Dot#41522 4 years ago ( 12.0.3 ) Revo Bastet with loads of 7c subs works surprisingly well due to elemental advantage and poison resist at the boss. 1 ☯#97908 4 years ago ( 12.0.3 ) or u could just use ronove 0 libriocat#85879 3 years ago ( 15.0.0 ) What does 7c mean? 0 By Vaedriel#74848 4 years ago ( 12.0.3 ) Cleared this 0-Stone in Co-Op with Ilm/Ilmina team: Main: Ilm / Ilm / Maeda Keiji / YTsubaki>Saria / YTsubaki Alt: Ilmina / RLeilan / RMinerva>Gadius / YTsubaki / YTsubaki Brought Maeda for poison orb lock and RMinerva for jammer resist. kill shot: https://i.imgur.com/lJ22Nce.png?2 Last edited by Vaedriel 4 years ago ( 12.0.3 ) 0 By JoeCool73#87013 3 years ago ( 12.0.3 ) Got Herme-Ra on Legend Plus and the other two on Mythical Plus. 0 By Ferracene#23658 3 years ago ( 12.0.3 ) Shazel plus dragon killer awakenings, or Miko with dragon/devil killers, will pretty much guarantee the OHKO on Herme. (This set up is also very useful for Cosmic Trinity so it's not a waste of latents) Last edited by Ferracene 3 years ago ( 12.0.3 ) 0 By misticspea#101589 3 years ago ( 14.1.0 ) Herme Do is red dragon liquid,Herme Ra is green dragon liquid,and Herme Ku is blue dragon liquid The only difference in the art is hair color:Herme Do has blue hair,Herme Ra has white hair,and Herme Ku has pink hair. 0 By misticspea#101589 3 years ago ( 14.1.0 ) They forgot the High Jump attack on Deadjumper(Blue locust dragon) -1 By Cornykova#60567 4 years ago ( 12.0.3 ) Anubis x Diablos for solo, Blue Hunter for coop. Possible subs: Julie, Tsubaki, RagDra, Corona Haku Full Dragon Killer team, while getting the full boost from the Dragon Boost. Tsubaki with double Dragon Killer is a key sub. No resolves or absorbs, so this dungeon becomes very easy with a Diablos lead (easier to surpass the 7 combo shield on the sub- boss). Only danger is the poison creation on the boss, paired with the lock mechanic. Meji, DiaoChan or any other refresh/lock orb removal will work. DiaoChan is a good option, since she can be used every other turn during the dungeon, to benefit from Anubis' max LS Last edited by Cornykova 4 years ago ( 12.0.3 ) -1 By colt@PF#10061 4 years ago ( 12.0.3 ) really easy 0 stone with Ilm (3235), saria (2441), gadius(2744), tsubaki (3260), tsubaki (3260), ilmna (2513) had to use tsubaki on fl2 to clear it with no troubles used gadius on zombie dragon ilm on fl9 saria & tsubaki on fl10 after the poison lock to get it to about 35% after combo ilmna to finish on next skill. got the dark absorb here, if its light or red its a wipe. -1 By Sasuke☆*:.#63590 4 years ago ( 12.0.3 ) I've gotten >10 Herme-Dos, 3 Herme-Kus, and a grand total of 0 Herme-Ras. Granted that's not very many runs, but I'm slightly irritated that the last one isn't showing up ... >_< -4 By nathan@N17#37737 4 years ago ( 12.0.3 ) Wtf are with the downvotes? -1 Vaedriel#74848 4 years ago ( 12.0.3 ) I was just asking myself that same question. Trolls are stalking these comments for some reason. -12 By secret#38902 4 years ago ( 12.0.3 ) Nothing irks me more than when people pronounce "aluminium" as if the second "i" is silent. Do you speak proper English, or does y'all speak the ghetto brother talk, dawg?This post has been flagged as spam Show 4 FightJ#86117 4 years ago ( 12.0.3 ) Apparently, in US and Canada, "aluminium" is spelled "aluminum" and pronounced as such. So, it is indeed proper English for people there to say it without the second "i". I didn't know this either until I searched it on wikipedia. Both words refer to the same element btw. 3 I am canada and confirm it has two i 0 Correct. Aluminum has only 1 i. |
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