
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1   Awoken Deus ex Machina  1  Skill  940  18,759,792  Battle Initiation ( 50% Damage 5 Turns ) Preemptive Strike. 50% damage reduction for 5 turns .. Illusory Faith Theatre ( 19,088 ) 4 x ( 2 Turns ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Deal 120% damage and binds 4 Random cards for 2 turns. This will also disable leader skills and awoken skills .. Homogeneity Check ( Player +100% ) ** 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Recovers Player 100% of maximum HP .. ( Trigger when any of in the team ) Elemental Turn ( 19,088 ) 100% Chance 100% Chance. Will use every 3 turns when above 20% HP Deal 120% damage and randomly change own attribute into Fire / Water / Wood / Light / Dark .. Allegro Step ( 23,862 ) 100% Chance 100% Chance. Will use if no other skills are rolled >20% HP Deal 150% damage ( 3 hits, 50% per hit ) .. Arabesque Repair ( 12,726 ) ( Enemy +30% ) < 80% HP, 20% Chance < 80% HP, 20% Chance. Deal 80% damage and recovers enemy 30% of maximum HP .. Requiem ( CD +03 Turns ) < 80% HP, 33% Chance, 1 timeuse < 80% HP, 33% Chance, 1 timeuse. Increases cooldown of active skills by 03 turns .. Rondo ( 15,907 ) ( expand for details ) < 80% HP, 33% Chance, 1 timeuse < 80% HP, 33% Chance, 1 timeuse. Deal 100% damage. Change the following column "Ｏ" into Fire, Water, Wood, Light & Dark orbs ＯＯＯＯＯＯ ＯＯＯＯＯＯ ＯＯＯＯＯＯ ＯＯＯＯＯＯ ＯＯＯＯＯＯ Change the following column "Ｏ" into Jammer & Poison orbs －Ｏ－Ｏ－Ｏ －Ｏ－Ｏ－Ｏ －Ｏ－Ｏ－Ｏ －Ｏ－Ｏ－Ｏ －Ｏ－Ｏ－Ｏ .. Waltz ( P.Leader 1 Turn ) < 80% HP, 33% Chance, 1 timeuse < 80% HP, 33% Chance, 1 timeuse. Changes Random sub as Player's Leader for 1 turn .. Preparation ( 20,679 ) ( CD +1 Turn ) < 20% HP, 100% Chance, 1 timeuse < 20% HP, 100% Chance, 1 timeuse. Deal 130% damage and increases cooldown of active skills by 1 turn .. Elimination of all of Master's Enemies ( 159,070 ) ** < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 1000% damage .. ( Trigger when any of in the team ) Sudden Curtain Call ( 159,070 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 1000% damage .. 


2   Flash Machine King, Cosmo Crusader  1  Skill  1,140  28,335,207  Robot Dark Halved ( 50% Damage ) Passive. 50% Dark damage reduction .. Welcome to the big leagues ( 10 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 10 turns .. Wasser Biene ( 8,116 ) 1 x Preemptive Strike. Deal 50% damage and converts 1 Random orb into Water orbs .. Blitzen Schwert ( 16,232 ) 4 x non 100% Chance 100% Chance. Will use every other turn when above 15% HP Deal 100% damage. Randomly spawn Heart orbs from non 4 Heart orbs .. Windhose All 50% Chance 50% Chance. Will use when heal orb exists when above 15% HP Randomly spawn Mortal Poison orbs from all Heart orbs .. Drehung Klinge ( 24,348 ) All 50% Chance 50% Chance. Will use when heal orb exists when above 15% HP Deal 150% damage. Randomly spawn Jammer orbs from all Heart orbs .. Blitz Lanze ( 27,594 ) ( expand for details ) 100% Chance 100% Chance. Will use every other turn if other skill not used Deal 170% damage. Change the following column "Ｏ" into Light & Heart orbs －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ .. Licht Regen +15% ( 10 Turns ) < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. Increases skyfall chance of Light orbs by 15% for 10 turns .. Prima Schild ( 50% Damage 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. 50% damage reduction for 3 turns .. Zeit Rauben ( 5 Secs 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Reduces time limit of orb movement by 5 secs for 3 turns .. Eisen Zorn ( 243,480 ) < 15% HP, 100% Chance < 15% HP, 100% Chance. Deal 1500% damage ( 5 hits, 300% per hit ) .. 


3    1  Skill  2,680  25,766,361  Lv.10 ゴッカノ半減 ( 50% Damage ) Passive. 50% Wood & Light damage reduction .. God Dragons' Field ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. God Pulse Preemptive Strike. Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs .. Super Hadar Missile ( 23,595 ) 1 x First turn. 100% Chance First turn. 100% Chance. Will use every 5 turns Deal 125% damage and converts 1 Random orb into Jammer orbs .. Lightning Regulus Claw ( 33,035 ) 100% Chance 100% Chance. Will use after [Super Hadar Missile] Deal 175% damage ( 5 hits, 35% per hit ) .. Canopus Tornado Cutter ( 18,876 ) 1 x Sub ( 23 Turns ) 100% Chance 100% Chance. Will use after [Lightning Regulus Claw] Deal 100% damage and binds 1 Random sub for 23 turns. This will also disable awoken skills .. Betelgeuse Bomb ( 28,314 ) 1 x 100% Chance 100% Chance. Will use after [Canopus Tornado Cutter] Deal 150% damage and converts 1 Random orb into Fire orbs .. Aldebaran Crusher ( 99% HP ) 100% Chance 100% Chance. Will use after [Betelgeuse Bomb] Player 99% current HP .. God Mode Activated!! ( 999 Turns ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Increases damage to 200% for the next 999 turns .. Final God Cannon ( 37,752 ) < 25% HP, 100% Chance ( 75504 after God Mode Activated!! ) < 25% HP, 100% Chance. Deal 200% damage .. 
3    1  Skill  2,680  28,766,361  Lv.10 ハダル半減 ( 50% Damage ) Passive. 50% Fire & Dark damage reduction .. Barrier Field ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Demon CyclonePreemptive Strike. Set team RCV to 50% for 4 turns .. Genocide Missile Type 0 ( 16,926 ) 6 x 100% Chance 100% Chance. Deal 100% damage and converts 6 Random orbs into Poison orbs .. Improved Endless Noble Claws ( 25,39229,624 ) 100% Chance 100% Chance. Will use after [Genocide Missile Type 0] Deal 150%175% damage ( 67 hits, 25% per hit ) .. Dark Cyclone Blast ( 21,158 ) 100% Chance 100% Chance. Will use after [Improved Endless Noble Claws] Deal 125% damage and hide all orbs on the board. Moving the orb will reveal it .. High Megiddo Cannon ( 33,852 ) 100% Chance 100% Chance. Will use after [Dark Cyclone Blast] Deal 200% damage ( 2 hits, 100% per hit ) .. Freezing Crusher ( 12,695 ) 4 x Subs ( 2 Turns ) 100% Chance 100% Chance. Will use after [High Megid Cannon] Deal 75% damage and binds 4 Random subs for 2 turns. This will also disable awoken skills .. Limiter Off < 25% HP, 100% Chance, 1 timeuse < 25% HP, 100% Chance, 1 timeuse. Skip turn .. Ultimate Stream ( 152,334 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 900% damage ( 3 hits, 300% per hit ) .. 
3   Extreme King Metal Dragon  1  7,150  3,000,000  200,019  Lv.1 Hangry! ( 14,300 ) ( 5 Turns ) Preemptive Strike. Increases damage to 200% for the next 5 turns .. Lick! ( 5,720 ) 1 x 40% Chance ( 11440 after Hangry! ) 40% Chance. Deal 80% damage and converts 1 Random orb into Jammer orbs .. Chomp! ( 357,500 ) 100% Chance 100% Chance. Will use every 6 turns with highest priority Deal 5000% damage .. 


4   War Machine King, Liberty Geist  1  Skill  1,140  23,462,499  Halves LightDark ( 50% Damage ) Passive. 50% Light & Dark damage reduction .. Burning Flame ( < 6 Combos 99 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 99 turns .. Power Claw Preemptive Strike. Change Fire & Wood orbs into locked orbs .. Flare Armor ( 50% Damage 3 Turns ) > 70% HP, 100% Chance, 1 timeuse > 70% HP, 100% Chance, 1 timeuse. 50% damage reduction for 3 turns .. Dark Flare ( 17,213 ) > 70% HP, 100% Chance, 1 timeuse > 70% HP, 100% Chance, 1 timeuse. Deal 170% damage and hide all orbs on the board. Moving the orb will reveal it .. Death Claw ( 14,479 ) 1 x 50% Chance ( 21719 after Heat Up ) 50% Chance. Deal 110% damage and converts 1 Random orb into Poison orbs .. Crushing Claw ( 14,479 ) 1 x 50% Chance ( 21719 after Heat Up ) 50% Chance. Deal 110% damage and converts 1 Random orb into Jammer orbs .. Evil Hold ( 15,796 ) 50% Chance ( 23693 after Heat Up ) 50% Chance. Change Jammer & Poison orbs into locked orbs .. Element Hold ( 15,796 ) 7 x 50% Chance ( 23693 after Heat Up ) 50% Chance. Randomly change 7 Fire, Water, Wood, Light, Dark & Heart orbs into locked orbs .. Heat Chain ( 17,112 ) ( 3 Turns ) 50% Chance ( 25668 after Heat Up ) 50% Chance. Disable active skills for 3 turns .. Cleave Rush ( 18,428 ) 50% Chance ( 27642 after Heat Up ) 50% Chance. Deal 140% damage ( 4 hits, 35% per hit ) .. Skill Set 2 < 70% HP, 100% Chance, 1 timeuse. Power Erase ( > 500k Damage 3 Turns )50% Chance. Immune single hit damage over 500,000 for 3 turns .. Metal Slicer ( 99% HP )50% Chance. Player 99% current HP .. Power Claw ( 8,100 ) 8 x < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. Randomly change 8 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs .. Heat Up ( 15,188 ) ( 999 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Increases damage to 150% for the next 999 turns .. Destroying Claw ( 14,479 ) 4 x non < 30% HP, 100% Chance ( 21719 after Heat Up ) < 30% HP, 100% Chance. Deal 110% damage. Randomly spawn Jammer & Poison orbs from non 4 Jammer & Poison orbs .. Melting Claw ( 21,060 ) < 30% HP, 100% Chance ( 31590 after Heat Up ) < 30% HP, 100% Chance. Deal 160% damage ( 4 hits, 40% per hit ) .. Explosive Skewer ( 98,723 ) < 15% HP, 100% Chance < 15% HP, 100% Chance. Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs .. 


5   Iron Machine King, Star Justice  1  Skill  1,140  26,189,793  Resolve Robot ( 50% Resolve ) ** Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP .. ( Trigger when any of in the team ) ModeGround Armor ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Justice Aura ( CD +4 Turns )Preemptive Strike. Increases cooldown of active skills by 4 turns .. Justice Blade ( 16,774 ) ( expand for details ) 100% Chance ( 33548 after Justice Booster ) 100% Chance. Deal 100% damage. Change the following row "Ｏ" into Wood orbs －－－－－－ ＯＯＯＯＯＯ －－－－－－ －－－－－－ －－－－－－ .. Justice Eye 100% Chance 100% Chance. Dispel player buffs .. Justice Eye 100% Chance 100% Chance. Dispel player buffs .. Justice Eye 100% Chance 100% Chance. Dispel player buffs .. Justice Punch ( 99% HP ) 100% Chance 100% Chance. Player 99% current HP .. Justice Star Boomerang ( 20,130 ) ( 40260 after Justice Booster ) Deal 120% damage ( 3 hits, 40% per hit ) .. Justice Booster ( 999 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use with high chance on the 7th turn Increases damage to 200% for the next 999 turns .. Justice Barrier ( 50% Damage 6 Turns ) < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. 50% damage reduction for 6 turns .. Justice Tornado ( 16,774 ) +10% ( 5 Turns ) < 50% HP, 100% Chance, 1 timeuse ( 33548 after Justice Booster ) < 50% HP, 100% Chance, 1 timeuse. Deal 1% damage and increases skyfall chance of Wood, Jammer & Poison orbs by 10% for 5 turns .. Justice Ultimate Storm ( 134,192 ) < 15% HP, 100% Chance ( 268384 after Justice Booster ) < 15% HP, 100% Chance. Deal 800% damage ( 8 hits, 100% per hit ) .. 


6   Heaven Winged Machine, Seraphis  1  Skill  1,824  44,257,473  Lv.8 Robot Dark Halven ( 50% Damage ) Passive. 50% Dark damage reduction .. Robot Resolve ( 50% Resolve ) Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP .. Heaven's Armor ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Limited Barrier ( 50% Damage 5 Turns )Preemptive Strike. 50% damage reduction for 5 turns .. Electromagnetic FieldPreemptive Strike. orbs will drop as locked orbs for 10 turns .. Machine Glare ( 20,358 ) ( 1 Sec 1 Turn ) ( 40716 after Awaken Force ) Deal 120% damage and reduces time limit of orb movement by 1 sec for 1 turn .. Flash Bomb ( 20,358 ) 3 x non ( 40716 after Awaken Force ) Deal 120% damage. Randomly spawn Light orbs from non 3 Light orbs .. Shock Ray ( 20,358 ) 3 x ( 40716 after Awaken Force ) Randomly change 3 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs .. Gathering magical power Full Charge Suppressive Wave ( 23,751 ) ( CD +03 Turns ) ( 47502 after Awaken Force ) Deal 140% damage and increases cooldown of active skills by 03 turns .. Ordeal Section ( 23,751 ) ( < 7 Combos 1 Turn ) ( 47502 after Awaken Force ) Absorbs 100% of the damage you cause for combos 6 and under for 1 turn .. Jamming ( 23,751 ) +20% ( 1 Turn ) ( 47502 after Awaken Force ) Increases skyfall chance of Jammer orbs by 20% for 1 turn .. Steel Wing ( 30,537 ) ( 61074 after Awaken Force ) Deal 180% damage ( 3 hits, 60% per hit ) .. Paralysis Sight ( 28,841 ) 1 x ( 3 Turns ) ( 57681 after Awaken Force ) Deal 170% damage and binds 1 Random card for 3 turns. This will also disable leader skill and awoken skills .. Core Full Burst ( 88,220 ) ( 176440 after Awaken Force ) Deal 520% damage ( 4 hits, 130% per hit ) .. Awaken Force ( 999 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Increases damage to 200% for the next 999 turns .. Limit Break ( 135,720 ) < 20% HP, 100% Chance ( 271440 after Awaken Force ) < 20% HP, 100% Chance. Deal 800% damage ( 2 hits, 400% per hit ) .. Skill Set 2 < 1% HP, 100% Chance. Holy Repair ( Enemy +19% )< 20% HP, 100% Chance. Recovers enemy 19% of maximum HP .. Limit Break ( 135,720 )< 20% HP, 100% Chance. Deal 800% damage ( 2 hits, 400% per hit ) .. 
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