Wise Horse with Water Shield
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ATTENTION: No Heart Orbs / 5x4 Board
|Show all: Skills|
|3||680||28||2470||Heal Jammer |
50% Chance, 1 time-use
50% Chance, 1 time-use.
Converts all Heart orbs into Jammer orbs..
|6||9999||60000||18||Water Bind ( 2-4 Turns )|
Binds all Water attribute cards for 2-4 turns. This will also disable leader skills and awoken skills..
|1||798||440||6988||Fire Bind ( 2-4 Turns )|
Binds all Fire attribute cards for 2-4 turns. This will also disable leader skills and awoken skills..
|2||240||50||1050||Double Strike ( 336 )|
Deal 140% damage ( 2 hits, 70% per hit )..
|1||189||12||1430||Wait and See|
|2||192||16||5790||Wait and See|
|Show all: Skills|
|6|| x 2||5||8888||54000||5341||Coiled Root 3 x ( 1-3 Turns )|
< 25% HP, 100% Chance, 1 time-use
< 25% HP, 100% Chance, 1 time-use.
Binds 3 Random cards for 1-3 turns. This will also disable leader skills and awoken skills..
Neigh of the Horse in Water ( 11376 ) ( 6 Turns )
Increases damage to 200% for the next 6 turns..
|In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%.|
My Previous Builds
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Note: Stones and estimated times are still based on monster level, monster skill level, individual player skill, initial orb spawn and luck. Due to these factors, down votes have been disabled for the original poster.
|Stone = Estimated number of stones to clear this dungeon|
Time = An approximation based on each individual build
|- Wise Horse with Water Shield|