Corridor of the Water Mirror
ATTENTION: No Heart Orbs / 5x4 Board
|Show all: Skills|
|3||646||28||2364||Heal Jammer |
50% Chance, 1 time-use
50% Chance, 1 time-use.
Converts all Heart orbs into Jammer orbs..
|6||9999||60000||18||Fire Bind ( 2-4 Turns )|
Binds all Fire attribute cards for 2-4 turns. This will also disable leader skills and awoken skills..
|1||773||440||6777||Leaf Bind ( 2-4 Turns )|
Binds all Wood attribute cards for 2-4 turns. This will also disable leader skills and awoken skills..
|2||248||50||1100||Double Strike ( 348 )|
Deal 140% damage ( 2 hits, 70% per hit )..
|1||204||12||1480||Wait and See|
|2||192||16||5790||Wait and See|
|Show all: Skills|
Skill Guard ( 10 Turns )
First turn. 100% Chance
First turn. 100% Chance.Aqua Storm ( 3602 )
Immunity against status effects such as delay, poison, defense reduction for 10 turns..
< 40% HP, 30% Chance
< 40% HP, 30% Chance.Cure ( Enemy +50% )
Deal 135% damage ( 3 hits, 45% per hit )..
< 30% HP, 40% Chance
< 30% HP, 40% Chance.
Recovers enemy 50% of maximum HP..
|In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%.|
My Previous Builds
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Note: Stones and estimated times are still based on monster level, monster skill level, individual player skill, initial orb spawn and luck. Due to these factors, down votes have been disabled for the original poster.
|Stone = Estimated number of stones to clear this dungeon|
Time = An approximation based on each individual build
|- Corridor of the Water Mirror|