By TMNZB: S-Rank: match orbs to win. Max-Lvl subs and friend. Can change Norn+Fey+subs if all same color? (Norns ideal for S by rarity alone) Grind for skills if necessary. Use skills on boss to generate orbs, and watch your HP if your monsters are low level. Naga and Urd were full skilled but don't need to be, and team had +329.
By TigerShady: You can mostly get by just with the auto attack on this. Focus more on just making combos for a higher score. TPA on the boss.
By freudia: Comfortable non-REM S-rank team if the I&I friend is at a high level and has many +eggs. Wildcards: Any two light monsters with a combined rarity of 3 or less. Preferably another Yellow Carbuncle and Pixie. Use Pixie on the last floor to knock off half the Dark Golem's HP. Use Naga if you need to buy time.
By Ben: EASY S-RANK! Cao Cao lvl 80 w/ 57 +eggs. The Wisps and Werewolves were max level. Easily rolled through every floor, just make sure to match red orbs, did not even stall for skills. Final floor I had enough HP to take one hit and set-up the board, made one row of Red to wipe. low team rarity made 258,000 score and S-rank easy.
By Jon!: Easy S-rank by rarity. Just have Sonia's skill up by F5 and wipe out the Golems.
By DoubeZ/r: With two evolved Ronias, it takes 16 turns for their skills to be up. So all you need to do is pretty much stall at the first 4 floors. Two Ronias leader should give you enough RCV to sustain, just be careful to not do mass attack and move on to the next floor too fast.
By Maharasha: The DQXQ build I used to S rank complete this dungeon. It's just a easy spike team and the goblins & carbuncle are better than evolution masks when lv. 10. S-rank based on 2.7 rarity, almost without any other factor.
By azuriys: S-Rank build using 1 star subs. It helps if you have a max skill Cu Chu and max awoken Odin. Otherwise, just grind on through. Emelits can be any 1-star sub (I used masks).
By plant: Nuke every floor, watch for timers, try to charge up skills if you can..
You can take 1 hit... but watch carefully and nuke F*ers hard, you'll be fine.
Also save yellows (or blues) when you can.
By Supper: Used lvl 70 CDD and 43 MDN. Didn't bother maxing the others. Attempt to stall on all levels for skills to come off cd. I had no problem with stalling because I ran into two guardians. Having MDN on the team helps take down guardians and heals after Luci's MS on boss floor. MS guaranteed OHKO on either boss. Enjoy your Tamadra!
By Krawch: Easy S-Rank with a comfortable 267,000 points. I used a team of one-star masks but anything works fine as long as you have all the colors. Be sure to match 2-3 light/water to kill the golems.
By grant: aim for synced knights hopefully you have red orbs so Hino can take them out. Takes Hino's leader skill 2 turns to clear a level. I got lucky and bosses were not synced so it was a cake walk just be sure to heal if you need it they hit about 1300 after odins defense so still need some heart orbs. 200k from rarity alone GL
By Zyd: Inspired by Quakquak (but w/ Rebel Luci). Used evo masks, not Amelits (>ATK,
By olann: Low-rarity Healer build for guaranteed Tamadra as long as you beat the dungeon. Have at least 5000 HP to be able to stall for Valkyrie if she is not skilled. Manage your light orbs each floor, use green orbs to chip and advance, then heal/change orbs at final floor for one-turn kill.
By opaopa13: Subtle, high-concept build which combines "moving orbs to match colors" with "kill monsters". 144k points from rarity puts you in easy reach of an S-Rank. You can probably swap Horus for any 3.5x or 4x leader.
By quakquak: Successful team for S-Ranking this dungeon and getting your Tamadra. MLD lv. 72, Baddies & Carbuncle lv. MAX., SOD Lucifer lv. 90. FLs 1-4, kill all but one; stall as much as possible to get Lucifer's MS ready for FL 5. On FL 5, kill dark Golem with MS, use MLD on remaining light Golem, & grind away! Win based on avg rarity 2.8!
By NightTIDE: S-rank build. Average rarity alone will net you over 200,000 for S-rank as long as your subs are all 1 star. Have as much HP as possible to tank hits since you'll be at the mercy of orb drops. If possible, use a light mass attack to clear out F3/F4 in case you get overwhelmed. F5 is a breeze; gives you some room to breathe.
By Ken★Kirin: S Rank build. Average rarity 3.0 already gives approx 180k pts. Rest is up to your combo skill and how fast (in turns) you finish. High lv, high + for Valks recommended. Just stall once and make sure you have enough Heart and Lt orbs in the end. Use Valk and make 5x1 and 3x1 Lt orb match and/or more combos for the Boss.
By (-.-)@PG: so. a healer team. val is max lvl, metatron at least lvl 30 and echidna and siren max skill to be on the safe side. echidna to stall on the boss. you can easily storm through everything with valk's 3x and metatron's 3.5x atk. alraune to heal and leilan for backup orb change
By kirun: Pretty clear. As Leader Archangel or any healer with x5 or more (team RCV +1000). Keepers to build up HP. Chaos and Lightnigh dragon for a fast shot at the Final Bosses. As Friend Leadr either Dual DL Hade or Awoken Odin.
Only problem is if there appears a golem, that can take ages to kill. No stones
By WARMACHINE: Honestly if you have any combo leader then this dungeon is cake. Bastet is who I have so I put her up. Also, a double Bastet team is OP. For all the other slots just put your highest ATK monsters. I would say GL, But you don't need it.
By Thalis: I use this team to rip though dungeons. The combination of the two knights give you plenty of fire power and HP. You can sub the dragons I have with pretty much any dragons. Smash through all the floors with minimal damage. No tricks, no gimmicks. Just a few orb matches and your team decimates this dungeon with ease.
By Jared: This is just the team I used and worked fine. Pretty simple and the monsters should be, for the most part, easy to get. Vritra can be replaced with any high health monster and Horus can be replaced with anything you want. Save skills, you wont need them except for the boss but if you need to use one use LHD's to clear.
By ru@pg: Very easy, very safe. I used Kagu as the "any monster" but cleared w/out using skill. charged on first few floors, used Chaos, Odin then Haku on last floor. Cleared in one turn. Echidna for emergencies.
By Implosion: really easy build, and quite safe, one stack of heal orbs will fully heal you almost every time, and you'll murder the light golem in the final room high damage allows you to clear the first four floors no problem
By Shenker@PF: stall for hermes to charge. save fenrir and siren abilities for boss and use to blast both golems away.
By Comet ☆彡pg: Pretty easy; you can build up skills and use all rippers on the last round which will leave monsters at around 20K hp each, or try to get 5-6 combo or mass attack every turn.
By Yiju77: Any leader with half damage light or dark attacks. You can replace your team with any golden egg monsters as long as it the hp >10000. The amaterasu will heal you of any damages. The boss battle should be no sweat as long as the bosses didn't attack at once but use rainbow if it does.
By Grimlock: Standard mono dark strategy. Use orb changers. High HP absorbs anything this dungeon can throw at it. Underlord Hades reduces damage from light/dark 50%. Simple.
By Liris @PG: Milk your turns between rounds if you're having trouble. My demon was sLvl maxed which helped. Have Echidna's skill ready before boss floor and pop it when you get to them, gives you plenty of time to get 3+ att combos to burn the golems down. Easy.