
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1   Heaven Winged Machine, Seraphis  1  Skill  1,026  25,155,782  Lv.9 Robot Dark Halven ( 50% Damage ) Passive. 50% Dark damage reduction .. Robot Resolve ( 50% Resolve ) Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP .. Heaven's Armor ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Limited Barrier ( 50% Damage 5 Turns )Preemptive Strike. 50% damage reduction for 5 turns .. Electromagnetic FieldPreemptive Strike. orbs will drop as locked orbs for 10 turns .. Shock Ray ( 17,802 ) 3 x 25% Chance ( 18466 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Deal 120% damage and randomly change 3 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs .. Flash Bomb ( 17,802 ) 3 x non 25% Chance 25% Chance. Will use every 3 turns when above 20% HP Deal 120% damage. Randomly spawn Light orbs from non 3 Light orbs .. Machine Glare ( 1 Sec 1 Turn ) 25% Chance ( 18466 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Deal 120% damage and reduces time limit of orb movement by 1 sec for 1 turn .. Gathering magical power 25% Chance 25% Chance. Will use every 3 turns when above 20% HP Skip turn .. Full Charge 25% Chance 25% Chance. Will use every 3 turns when above 20% HP Skip turn .. Suppressive Wave ( CD +03 Turns ) 25% Chance ( 21543 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Deal 140% damage and increases cooldown of active skills by 03 turns .. Ordeal Section ( < 7 Combos 1 Turn ) 25% Chance ( 21543 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Deal 140% damage and absorbs 100% of the damage you cause for combos 6 and under for 1 turn .. Jamming +20% ( 1 Turn ) 25% Chance ( 21543 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Deal 140% damage and increases skyfall chance of Jammer orbs by 20% for 1 turn .. Steel Wing ( 26,703 ) 60% Chance ( 27696 after Awaken Force ) 60% Chance. Will use every 3 turns when above 20% HP Deal 180% damage ( 3 hits, 60% per hit ) .. Paralysis Sight ( 25,220 ) 1 x ( 3 Turns ) 20% Chance ( 26160 after Awaken Force ) 20% Chance. Will use every 3 turns when above 20% HP Deal 170% damage and binds 1 Random card for 3 turns. This will also disable leader skill and awoken skills .. Core Full Burst ( 77,144 ) 20% Chance ( 80016 after Awaken Force ) 20% Chance. Will use every 3 turns when above 20% HP Deal 520% damage ( 4 hits, 130% per hit ) .. Awaken Force ( 29,670 ) ( 999 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Will use with lower priority than [Limit Break] Increases damage to 200% for the next 999 turns .. Limit Break ( 118,680 ) < 1% HP, 100% Chance ( 123104 after Awaken Force ) < 1% HP, 100% Chance. Will use with highest priority Deal 800% damage ( 2 hits, 400% per hit ) .. Skill Set 2 < 1% HP, 100% Chance. Will use with highest priority Holy Repair ( Enemy +19% )< 1% HP, 100% Chance. Will use with highest priority Recovers enemy 19% of maximum HP .. Limit Break ( 118,680 )< 1% HP, 100% Chance. Will use with highest priority Deal 800% damage ( 2 hits, 400% per hit ) .. 


2   Gods' Threat Venomous Snake, Jormungandr  1  Skill  1,026  14,471,448  Lv.9 Halve Light ( 50% Damage ) Passive. 50% Light damage reduction .. Snake Scale ( 5 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns .. Chaos Rain +8% ( 5 Turns )Preemptive Strike. Increases skyfall chance of Jammer & Poison orbs by 8% for 5 turns .. Hell Bite ( 28,690 ) 50% Chance 50% Chance. Will use when above 50% HP Deal 110% damage .. World Serpent's Coil 100% Chance 100% Chance. Will use every 5 turns Change all orbs to Jammer & Mortal Poison orbs .. Snake's Glare ( 26,082 ) 3 x 50% Chance 50% Chance. Will use when above 50% HP Deal 100% damage and randomly change 3 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs .. Constrict ( 99% HP ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Player 99% current HP .. Swallowing Whole ( 15,649 ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Deal 60% damage and hide all orbs on the board. Moving the orb will reveal it .. Serpent Hate ( 33,907 ) 2 x non < 50% HP, 50% Chance < 50% HP, 50% Chance. Will use when above 15% HP Deal 130% damage. Randomly spawn Jammer & Mortal Poison orbs from non 2 Jammer & Mortal Poison orbs .. Thorn Tail ( 36,514 ) < 50% HP, 50% Chance < 50% HP, 50% Chance. Will use when above 15% HP Deal 140% damage ( 2 hits, 70% per hit ) .. Snake's Deadening Fang ( 31,298 ) 1 x ( 3 Turns ) < 40% HP, 100% Chance, 1 timeuse < 40% HP, 100% Chance, 1 timeuse. Deal 120% damage and binds 1 Random card for 3 turns. This will also disable leader skill and awoken skills .. Overwhelming Force ( 130,410 ) < 15% HP, 100% Chance < 15% HP, 100% Chance. Deal 500% damage .. 


3    1  17,855  672  15,539,954  Lv.8 Wisdom from Very Ancient Times ( 12,499 ) ( 3 Turns ) Preemptive Strike. Deal 70% damage. Disable awoken skills for 3 turns .. Crystal Fang ( 21,426 ) 30% Chance 30% Chance. Will use when above 20% HP Deal 120% damage ( 2 hits, 60% per hit ) .. Annihilating Light of the Pleiades ( 24,997 ) 30% Chance 30% Chance. Will use when above 20% HP Deal 140% damage ( 7 hits, 20% per hit ) .. Weight of the Trilithon ( 99% HP ) 20% Chance 20% Chance. Will use when above 20% HP Player 99% current HP .. Glyph of Plunder, Monkey ( 14,284 ) 1 x 20% Chance 20% Chance. Will use when above 20% HP Deal 80% damage and converts 1 Random orb into Jammer orbs .. Skill Set 1 100% Chance. Will use every 3 turns when above 20% HP Cattle Mutilation ( 35,710 )20% Chance. Will use when above 20% HP Deal 200% damage and hide all orbs on the board. Moving the orb will reveal it .. Full Element20% Chance. Will use when above 20% HP Randomly change own attribute into Fire / Water / Wood / Light / Dark .. Lost Technology ( 2 Secs 5 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Reduces time limit of orb movement by 2 secs for 5 turns .. Gear Tempest ( 53,565 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 300% damage ( 3 hits, 100% per hit ) .. 


4   Creation Empress God, Izanami  1  Skill  1,248  32,608,781  Lv.8 Light Izanami Passive ( 50% Damage ) Passive. 50% Light damage reduction .. Universal Protection ( 10 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 10 turns .. Merciful Protection ( 75% Damage 1 Turn )Preemptive Strike. 75% damage reduction for 1 turn .. Young Dragon's Chainfire 6 x ( 13 Turns )Preemptive Strike. Binds 6 Random cards for 13 turns. This will also disable leader skills and awoken skills .. Merciful Protection ( 75% Damage 1 Turn )Preemptive Strike. 75% damage reduction for 1 turn .. Merciful Protection ( 75% Damage 1 Turn )Preemptive Strike. 75% damage reduction for 1 turn ..Skill Set 4 First turn. 100% Chance, 1 timeuse. Fragile Fantasy 3 x Converts 3 Random orbs into Jammer orbs .. Request for Peace ( 10 Turns )Disable active skills for 10 turns ..Skill Set 5 First turn. 100% Chance, 1 timeuse. Fragile Fantasy 3 x Converts 3 Random orbs into Jammer orbs .. Fragile Fantasy 3 x Converts 3 Random orbs into Jammer orbs .. Celestial Purification ( 82,933 ) 100% Chance 100% Chance. Will use when jammer orb exists Deal 360% damage and converts all Jammer orbs into Heart orbs .. Celestial Purification ( 82,933 ) 100% Chance 100% Chance. Will use when jammer orb exists Deal 360% damage and converts all Jammer orbs into Heart orbs .. Celestial Purification ( 82,933 ) 100% Chance 100% Chance. Will use when jammer orb exists Deal 360% damage and converts all Jammer orbs into Heart orbs .. Skill Set 6 100% Chance. Will use every 3 turns when above 30% HP First Ripples of Life ( 23,037 ) 1 x 100% Chance. Will use when jammer orb exists Deal 100% damage and converts 1 Random orb into Jammer orbs .. Young Dragon's Explosive Array100% Chance. Will use when jammer orb exists Change the following orbs on the board into bomb Ｏ－－－－Ｏ －－－－－－ －－－－－－ －－－－－－ Ｏ－－－－Ｏ .. Skill Set 7 100% Chance. Will use every 3 turns when above 30% HP First Ripples of Life ( 23,037 ) 1 x 100% Chance. Will use when jammer orb exists Deal 100% damage and converts 1 Random orb into Jammer orbs .. Young Dragon Blast ( CD +04 Turns )100% Chance. Will use when jammer orb exists Increases cooldown of active skills by 04 turns .. Sweet Slumber ( 1 Turn )100% Chance. Will use when jammer orb exists Disable awoken skills for 1 turn .. Request for Peace ( 10 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Disable active skills for 10 turns .. World Cleansing 100% Chance, 1 timeuse. Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs .. Creation ( 115,185 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 500% damage ( 5 hits, 100% per hit ) .. 


5   Hamal  1  Skill  360  40,837,650   Constellation Shift< 30% HP, 100% Chance. Preemptive Strike. Change own attribute into Fire .. Star Saucer ( 3 Turns )< 30% HP, 100% Chance. Preemptive Strike. Absorbs 100% Water damage for 3 turns .. Wicked Revelation < 30% HP, 100% Chance. Preemptive Strike. Change Heart orbs into locked orbs .. Constellation Shift< 30% HP, 100% Chance. Preemptive Strike. Change own attribute into Water .. Star Saucer ( 3 Turns )< 30% HP, 100% Chance. Preemptive Strike. Absorbs 100% Wood damage for 3 turns .. Wicked Revelation < 30% HP, 100% Chance. Preemptive Strike. Change Heart orbs into locked orbs .. Constellation Shift< 30% HP, 100% Chance. Preemptive Strike. Change own attribute into Wood .. Star Saucer ( 3 Turns )< 30% HP, 100% Chance. Preemptive Strike. Absorbs 100% Fire damage for 3 turns .. Wicked Revelation < 30% HP, 100% Chance. Preemptive Strike. Change Heart orbs into locked orbs .. Constellation Shift< 30% HP, 100% Chance. Preemptive Strike. Change own attribute into Light .. Star Saucer ( 3 Turns )< 30% HP, 100% Chance. Preemptive Strike. Absorbs 100% Dark damage for 3 turns .. Wicked Revelation < 30% HP, 100% Chance. Preemptive Strike. Change Heart orbs into locked orbs .. Necrostar ( 24,181 ) First turn. 100% Chance, 1 timeuse First turn. 100% Chance, 1 timeuse. Deal 140% damage. Change all orbs to Poison orbs ..Skill Set 5 100% Chance. Will use every 3 turns when above 20% HP Aries' Golden FleeceFirst turn. 100% Chance, 1 timeuse. 3 x 1 Clouds appear on the board for 2 turns .. Dark Nail ( 25,908 )First turn. 100% Chance, 1 timeuse. Deal 150% damage ( 3 hits, 50% per hit ) ..Skill Set 6 100% Chance. Will use every 3 turns when above 20% HP Aries' Golden FleeceFirst turn. 100% Chance, 1 timeuse. 1 x 3 Clouds appear on the board for 2 turns .. Dark Nail ( 25,908 )First turn. 100% Chance, 1 timeuse. Deal 150% damage ( 3 hits, 50% per hit ) .. Dark Star Luster ( 24,181 ) 1 x ( 1 Turn ) 100% Chance ( 36271 after God King's Resonance ) 100% Chance. Will use every 3 turns when >20% HP Deal 140% damage and binds 1 Random card for 1 turn. This will also disable leader skill and awoken skills .. Dark Star Luster ( 24,181 ) 1 x ( 1 Turn ) 100% Chance ( 36572 after God King's Resonance ) 100% Chance. Will use every 3 turns when >20% HP Deal 140% damage and binds 1 Random card for 1 turn. This will also disable leader skill and awoken skills .. Skill Set 7 < 50% HP, 100% Chance, 1 timeuse. Altered Orbit100% Chance. Will use every 3 turns when >20% HP Change own attribute into Dark .. God King's Resonance ( 999 Turns )100% Chance. Will use every 3 turns when >20% HP Increases damage to 150% for the next 999 turns .. Calamity Rain +15% ( 5 Turns )100% Chance. Will use every 3 turns when >20% HP Increases skyfall chance of Poison orbs by 15% for 5 turns .. Cruelty Star ( 117,450 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 680% damage. Change all orbs to Poison orbs .. 


6   Storm Mighty Dragon Emperor, Lifive  1  Skill  1,392  18,035,370  Lv.8 Flame Body ( 5 Turns )< 20% HP, 100% Chance. Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns .. Crossdraw Breath ( 33,554 )< 20% HP, 100% Chance. Preemptive Strike. Deal 110% damage .. Skill Set 2 First turn. 100% Chance. Blaze Aura ( < 6 Combos 5 Turns )< 20% HP, 100% Chance. Absorbs 100% of the damage you cause for combos 5 and under for 5 turns .. Triple Breath ( 36,606 )< 20% HP, 100% Chance. Deal 120% damage ( 3 hits, 40% per hit ) .. Skill Set 3 100% Chance, 1 timeuse. Fire Armor ( > 500k Damage 5 Turns )< 20% HP, 100% Chance. Immune single hit damage over 500,000 for 5 turns .. Fanning Breath ( 36,606 )< 20% HP, 100% Chance. Deal 120% damage ( 6 hits, 20% per hit ) .. Inferno Bullet ( 45,756 ) 5 x ( 5 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 150% damage and binds 5 Random cards for 5 turns. This will also disable leader skills and awoken skills .. Burst End ( 1,525,200 ) 100% Chance 100% Chance. Deal 5000% damage ( 5 hits, 1000% per hit ) .. 


7   Awoken Machine Athena  1  Skill  200,000  50,400,000  Lv.8 Why do you fight? ( CD +46 Turns )100% Chance. Preemptive Strike. Increases cooldown of active skills by 46 turns .. I won't go easy on you ( 999 Turns )100% Chance. Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Iron DEF of Aegis ( > 4000k Damage 99 Turns )100% Chance. Preemptive Strike. Absorbs single hit damage over 4,000,000 for 99 turns .. LBSiculus Strike ( 150% HP ) 40% Chance 40% Chance. Will use every 4 turns Player 150% current HP .. Skill Set 2 60% Chance. Will use every 4 turns Color Delete ( 3 Turns )40% Chance. Will use every 4 turns Hide the following orbs "Ｏ" on the board for 3 turns. Moving the orb will not reveal it －－－Ｏ－－ －－Ｏ－－Ｏ －Ｏ－－Ｏ－ Ｏ－－Ｏ－－ －－Ｏ－－－ .. CFMPulse ( 37,989 ) 1 x ( 3 Turns )40% Chance. Will use every 4 turns Deal 420% damage and binds 1 Random card for 3 turns. This will also disable leader skill and awoken skills .. CShining Spear ( 34,371 ) ( expand for details ) 50% Chance 50% Chance. Will use when above 20% HP Deal 380% damage. Change the following column "Ｏ" into Wood orbs －Ｏ－－－－ －Ｏ－－－－ －Ｏ－－－－ －Ｏ－－－－ －Ｏ－－－－ Change the following column "Ｏ" into Light orbs －－－－Ｏ－ －－－－Ｏ－ －－－－Ｏ－ －－－－Ｏ－ －－－－Ｏ－ .. EB & Self Convert ( 34,371 ) 50% Chance 50% Chance. Will use when above 20% HP Deal 380% damage and randomly change own attribute into Wood / Light .. ASComplete Protection ( 99% Damage 2 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Will use when above 20% HP 99% damage reduction for 2 turns .. Storm Punisher FPE ( 108,540 ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Will use when above 20% HP Deal 1200% damage ( 6 hits, 200% per hit ) .. ASOverhaul ( Enemy +50% ) < 20% HP, 100% Chance, 1 timeuse < 20% HP, 100% Chance, 1 timeuse. Recovers enemy 50% of maximum HP .. Starburst SSE ( 904,500 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 10000% damage ( 10 hits, 1000% per hit ) .. 