
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1   Dark Wood Fafnir  1  Skill  24  412,381   *Snores* Preemptive Strike. Skip turn .. Grrah! ( 999 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Increases damage to 300% for the next 999 turns .. It tosses and turns ( 4,886 ) 100% Chance ( 14658 after Grrah! ) 100% Chance. Deal 200% damage .. 


2   Heavy Infantry Hobgoblin  3  Skill  299  636,285   Big Blade ( 8,175 ) 100% Chance 100% Chance. Deal 100% damage .. 


3   Hellfire Pyro Demon  1  4,972  258  1,072,665   Water Bind ( 24 Turns ) 30% Chance 30% Chance. Binds all Water attribute cards for 24 turns. This will also disable leader skills and awoken skills .. Evil Slash ( 8,952 ) < 35% HP, 40% Chance < 35% HP, 40% Chance. Deal 180% damage ( 6 hits, 30% per hit ) .. 
3   Hellice Frost Demon  1  4,901  258  1,066,056   Leaf Bind ( 24 Turns ) 30% Chance 30% Chance. Binds all Wood attribute cards for 24 turns. This will also disable leader skills and awoken skills .. Evil Slash ( 8,820 ) < 35% HP, 40% Chance < 35% HP, 40% Chance. Deal 180% damage ( 6 hits, 30% per hit ) .. 
3   Hellwind Taur Demon  1  4,819  258  1,059,448   Fire Bind ( 24 Turns ) 30% Chance 30% Chance. Binds all Fire attribute cards for 24 turns. This will also disable leader skills and awoken skills .. Evil Slash ( 8,676 ) < 35% HP, 40% Chance < 35% HP, 40% Chance. Deal 180% damage ( 6 hits, 30% per hit ) .. 
3   Hellray Harpie Demon  1  5,053  258  1,085,881   Dark Bind ( 24 Turns ) 30% Chance 30% Chance. Binds all Dark attribute cards for 24 turns. This will also disable leader skills and awoken skills .. Evil Slash ( 9,096 ) < 35% HP, 40% Chance < 35% HP, 40% Chance. Deal 180% damage ( 6 hits, 30% per hit ) .. 
3   Helldark Blood Demon  1  5,124  258  1,092,490   Flash Bind ( 24 Turns ) 30% Chance 30% Chance. Binds all Light attribute cards for 24 turns. This will also disable leader skills and awoken skills .. Evil Slash ( 9,222 ) < 35% HP, 40% Chance < 35% HP, 40% Chance. Deal 180% damage ( 6 hits, 30% per hit ) .. 


4   Elemental of Kind Waters, Undine  1  Skill  0  2,301,567   Pure Melody ( 10 Turns ) Preemptive Strike. Disable active skills for 10 turns .. Aqua Gazer ( 5,857 ) 1 x 100% Chance 100% Chance. Will use every other turn when above 30% HP Deal 75% damage and converts 1 Random orb into Water orbs .. Torrent of Kind Waters ( 11,714 ) 100% Chance 100% Chance. Will use every other turn when above 30% HP Deal 150% damage and converts all Water orbs into Heart orbs .. Hey! Payback time! ( 19,522 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 250% damage ( 2 hits, 125% per hit ) .. 


5   Underworld Guard Dog, Cerberus  1  Skill  78  1,370,777   Hell Howl 2 x Preemptive Strike. Converts 2 Random orbs into Jammer orbs .. Death Bite ( 2,172 ) 3 x 100% Chance 100% Chance. Will use when above 25% HP Deal 25% damage and converts 3 Random orbs into Poison orbs .. Trinity Fang ( 13,032 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 150% damage ( 3 hits, 50% per hit ) .. 


6   Purple Lotus Chanter, Lakshmi  1  4,336  77  3,816,245   Welcome! I'm glad you're here. ( Player +100% ) Preemptive Strike. Recovers Player 100% of maximum HP .. Waterways Verification +20% ( 99 Turns ) First turn. 100% Chance First turn. 100% Chance. Increases skyfall chance of Water orbs by 20% for 99 turns .. Lotus Drop ( 6,504 ) 50% Chance 50% Chance. Will use when above 20% HP Deal 150% damage and converts all Heart orbs into Water orbs .. Chanchala ( P.Leader 3 Turns ) < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. Changes Random sub as Player's Leader for 3 turns .. Magic Absorbing Eye ( 4,336 ) ( Enemy +30% ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Deal 100% damage and recovers enemy 30% of maximum HP .. Wave Current Attack ( 10,840 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 250% damage .. 


7   Vampire Lord  2  1,972  81  362,375   Reset Wave 50% Chance 50% Chance. Will use if status effect is present Dispel player buffs .. Dark World Hide all orbs on the board. Moving the orb will reveal it .. Nightmare Slash ( 3,549 ) < 20% HP, 70% Chance < 20% HP, 70% Chance. Deal 180% damage ( 3 hits, 60% per hit ) .. Resurrection ( Enemy +100% ) < 20% HP, 70% Chance, 1 timeuse < 20% HP, 70% Chance, 1 timeuse. Recovers enemy 100% of maximum HP .. 


8   Beast of the Labyrinth, Minotaur  3  4,334  55  538,186   Quick Stomp ( 867 ) Preemptive Strike. Deal 20% damage .. Full Swing ( 6,501 ) < 40% HP, 100% Chance < 40% HP, 100% Chance. Deal 150% damage .. Full Swing ( 6,501 ) < 40% HP, 100% Chance < 40% HP, 100% Chance. Deal 150% damage .. Binding Move 1 x ( 10 Turns ) < 10% HP, 10% Chance, 1 timeuse < 10% HP, 10% Chance, 1 timeuse. Binds 1 Random card for 10 turns. This will also disable leader skill and awoken skills .. 


9   Armored Blade Dragon, Diagoldos  1  Skill  105  4,035,685   Halve Dark ( 50% Damage ) Passive. 50% Dark damage reduction .. Light Sword Scale ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Sword Phalanx ( 4,7347,890 ) 100% Chance 100% Chance. Will use every other turn when above 50% HP Deal 90%150% damage ( 35 hits, 30% per hit ) .. Tail Slash ( 5,259 ) ( expand for details ) 100% Chance 100% Chance. Will use every other turn when above 50% HP Deal 100% damage. Change the following row "Ｏ" into Jammer orbs －－－－－－ －－－－－－ ＯＯＯＯＯＯ －－－－－－ －－－－－－ .. Sword Mountain Stance ( < 5 Combos 2 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every 3 turns Absorbs 100% of the damage you cause for combos 4 and under for 2 turns .. Pouring Light Blade ( 4,470 ) 1 x < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every 3 turns Deal 85% damage and converts 1 Random orb into Light orbs .. Lightning Horizon ( 15,777 ) ( expand for details ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every 3 turns Deal 300% damage. Change the following row "Ｏ" into Light orbs －－－－－－ ＯＯＯＯＯＯ ＯＯＯＯＯＯ ＯＯＯＯＯＯ －－－－－－ .. 


10   Flame Chaser  1  2,730  1,104  841,620  Lv.10 Flame Blade ( 2,730 ) 100% Chance ( 5460 after Chase Mode ) 100% Chance. Will use every other turn Deal 100% damage ( 2 hits, 50% per hit ) .. Red Heat ( 4,368 ) 1 x 100% Chance ( 8736 after Chase Mode ) 100% Chance. Will use every other turn Deal 80% damage and converts 1 Random orb into Fire orbs .. Chase Mode ( 5,460 ) ( 5 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Increases damage to 200% for the next 5 turns .. Overheat ( 8,736 ) 1 x < 25% HP, 100% Chance ( 17472 after Chase Mode ) < 25% HP, 100% Chance. Deal 160% damage and converts 1 Random orb into Fire orbs .. 
10   Aqua Chaser  1  2,610  1,104  851,370  Lv.10 Aqua Lance ( 2,612 ) 100% Chance ( 5224 after Chase Mode ) 100% Chance. Will use every other turn Deal 100% damage ( 4 hits, 25% per hit ) .. Hydro Laser ( 2,088 ) 1 x 100% Chance ( 4176 after Chase Mode ) 100% Chance. Will use every other turn Deal 80% damage and converts 1 Random orb into Water orbs .. Chase Mode ( 5,220 ) ( 5 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Increases damage to 200% for the next 5 turns .. Hydro Burst ( 4,176 ) 1 x < 25% HP, 100% Chance ( 8352 after Chase Mode ) < 25% HP, 100% Chance. Deal 160% damage and converts 1 Random orb into Water orbs .. 
10   Wind Chaser  1  2,685  1,104  846,495  Lv.10 Wind Edge ( 2,685 ) 100% Chance ( 5370 after Chase Mode ) 100% Chance. Will use every other turn Deal 100% damage ( 5 hits, 20% per hit ) .. Air Slash ( 4,296 ) 1 x 100% Chance ( 8592 after Chase Mode ) 100% Chance. Will use every other turn Deal 80% damage and converts 1 Random orb into Wood orbs .. Chase Mode ( 5,370 ) ( 5 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Increases damage to 200% for the next 5 turns .. Aero Stream ( 4,296 ) 1 x < 25% HP, 100% Chance ( 8592 after Chase Mode ) < 25% HP, 100% Chance. Deal 160% damage and converts 1 Random orb into Wood orbs .. 
10   Lightning Chaser  1  2,610  1,104  851,370  Lv.10 Volt Axe ( 2,871 ) 100% Chance ( 5742 after Chase Mode ) 100% Chance. Will use every other turn when above 25% HP Deal 110% damage .. Discharge ( 2,148 ) 1 x 100% Chance ( 4176 after Chase Mode ) 100% Chance. Will use every other turn when above 25% HP Deal 80% damage and converts 1 Random orb into Light orbs .. Chase Mode ( 5,220 ) ( 5 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Increases damage to 200% for the next 5 turns .. Thunder Weapon ( 4,176 ) 1 x < 25% HP, 100% Chance ( 8352 after Chase Mode ) < 25% HP, 100% Chance. Deal 160% damage and converts 1 Random orb into Light orbs .. 
10   Phantom Chaser  1  2,610  1,104  851,370  Lv.10 Quad Size ( 2,871 ) 100% Chance ( 5742 after Chase Mode ) 100% Chance. Will use every other turn when above 25% HP Deal 100% damage ( 4 hits, 25% per hit ) .. Fear Attack ( 2,148 ) 1 x 100% Chance ( 4176 after Chase Mode ) 100% Chance. Will use every other turn when above 25% HP Deal 80% damage and converts 1 Random orb into Dark orbs .. Chase Mode ( 5,220 ) ( 5 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Increases damage to 200% for the next 5 turns .. Shadow Mist ( 4,176 ) 1 x < 25% HP, 100% Chance ( 8352 after Chase Mode ) < 25% HP, 100% Chance. Deal 160% damage and converts 1 Random orb into Dark orbs .. 


11   Chivalric Demon Prince, Cauchemar  1  Skill  324  3,195,941   Cauchemar Fantasy ( < 5 Combos 999 Turns ) Preemptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 999 turns .. Cauchemar Illusion ( 1,752 ) 40% Chance 40% Chance. Deal 50% damage and converts all Heart orbs into Jammer orbs .. Cauchemar Nightmare ( 2,627 ) 3 x Subs ( 2 Turns ) 60% Chance 60% Chance. Will use every other turn Deal 75% damage and binds 3 Random subs for 2 turns. This will also disable awoken skills .. Cauchemar Combat ( 4,203 ) 100% Chance 100% Chance. Will use if no other skills are rolled Deal 120% damage ( 3 hits, 40% per hit ) .. Astaroth's Whispers ( 2 Secs 2 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Reduces time limit of orb movement by 2 secs for 2 turns .. Cauchemar Impact ( 7,006 ) 1 x < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 200% damage and converts 1 Random orb into Jammer orbs .. 


12    1  Skill  424,222  21   King's Flame ( 9,991 ) 8 x non 100% Chance 100% Chance. Deal 290% damage. Randomly spawn Fire orbs from non 8 Fire orbs .. 
12    1  Skill  424,222  21   King's Rain ( 9,991 ) 8 x non Deal 290% damage. Randomly spawn Water orbs from non 8 Water orbs .. 
12    1  Skill  424,222  21   King's Gale ( 9,991 ) 8 x non Deal 290% damage. Randomly spawn Wood orbs from non 8 Wood orbs .. 
12    1  Skill  424,222  21   King's Judgment ( 9,991 ) 8 x non Deal 290% damage. Randomly spawn Light orbs from non 8 Light orbs .. 
12    1  Skill  424,222  21   King's Abyss ( 9,991 ) 8 x non Deal 290% damage. Randomly spawn Dark orbs from non 8 Dark orbs .. 


13   Devil Fish  2  5,938  225  596,600  Lv.7 
13   Yangshi  1  3,081  23  1,368,263  Lv.7 Guanghushenfu ( 2 Turns ) Preemptive Strike. Absorbs 100% Light damage for 2 turns .. Hushenfu ( 1 Turns ) Immunity against status effects such as delay, poison, defense reduction for 1 turn .. Fennu ( 999 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when alone Increases damage to 150% for the next 999 turns .. Shandian ( 2,465 ) ( 35% Damage 2 Turns ) 100% Chance ( 3697 after Fennu ) 100% Chance. Deal 80% damage and 35% damage reduction for 2 turns .. Gongji ( 3,082 ) 100% Chance ( 4623 after Fennu ) 100% Chance. Deal 100% damage ( 2 hits, 50% per hit ) .. Jumping, jumping 100% Chance Guangshufu ( 1,541 ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Deal 50% damage and change Light orbs into locked orbs .. 


14   Surging Demon Lord, Belial  1  6,059  86  7,629,925   I'm not even going to wait 1 turn! ( 5 Turns ) Preemptive Strike. Disable active skills for 5 turns .. I'll show you hell! ( 999 Turns ) < 99% HP, 100% Chance < 99% HP, 100% Chance. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Why are you there?! ( 50% Damage 1 Turn ) ** < 99% HP, 100% Chance, 1 timeuse < 99% HP, 100% Chance, 1 timeuse. 50% damage reduction for 1 turn .. ( Trigger when in the team ) Burn! ( 9,089 ) ( expand for details ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Deal 150% damage. Change the following row "Ｏ" into Fire orbs －－－－－－ －－－－－－ ＯＯＯＯＯＯ －－－－－－ －－－－－－ .. Flame Curse ( 4,847 ) ( expand for details ) < 99% HP, 100% Chance < 99% HP, 100% Chance. Will use every other turn when above 20% HP Deal 80% damage. Change the following column "Ｏ" into Fire orbs Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Change the following column "Ｏ" into Poison orbs －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ .. Flame Road ( 18,177 ) ( expand for details ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 300% damage. Change the following column "Ｏ" into Fire orbs －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ .. 


15   Cruel Frozen Hell Demon, Indigo  1  9,229  106  12,643,042  Lv.5 You'll regret coming here ( 5,537 ) < 20% HP, 100% Chance. Preemptive Strike. Deal 60% damage. Change all orbs to Fire, Water, Wood, Light, Dark, Jammer & Poison orbs .. Freeze Lock < 20% HP, 100% Chance. Preemptive Strike. Change Jammer & Poison orbs into locked orbs .. You must have guts to face me! ( CD +12 Turns ) ** 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Increases cooldown of active skills by 12 turns .. ( Trigger when in the team ) Ice Needle ( 5,537 ) 60% Chance 60% Chance. Will use when above 30% HP Deal 60% damage and converts all Wood orbs into Water orbs .. Freezing Wind ( 5,537 ) ( expand for details ) 24% Chance 24% Chance. Will use when above 30% HP Deal 60% damage. Change the following row "Ｏ" into Water, Jammer & Poison orbs ＯＯＯＯＯＯ ＯＯＯＯＯＯ －－－－－－ －－－－－－ －－－－－－ .. You shall not pass 6 x ( 2 Turns ) ** 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Binds 6 Random cards for 2 turns. This will also disable leader skills and awoken skills .. ( Trigger when in the team ) Purple Soul Shield ( 30% Damage 3 Turns ) < 80% HP, 100% Chance, 1 timeuse < 80% HP, 100% Chance, 1 timeuse. 30% damage reduction for 3 turns .. Super Snowstorm ( 13,845 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 150% damage ( 5 hits, 30% per hit ) ..  Preempts 9229 damage if there are no orbs to lock 