
Gathering of Talents - Mythical






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Reward![]() ![]() | |||
- Sub dungeon may be attempted in any order. ( Does not apply to One-shot Challenges ) - The gift awarded is based on the sub dungeon completed. - Dungeon rewards are only granted once per level, regardless of the number of times completed. |
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FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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![]() | ![]() ![]() Ney REMDra | 1 | Skill | 360 | 4,365,313 | ![]() Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Hide the following orbs "O" on the board for 1 turn. Moving the orb will not reveal it O---OO O-OO-O O-OO-O O-OO-O O---OO .. ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns.. ![]() ![]() ![]() Pre-emptive Strike. 75% damage reduction for 1 turn.. ![]() ![]() 100% Chance ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use when above 80% HP Deal 100% damage and 50% damage reduction for 1 turn.. Skill Set 2 ![]() ![]() Skip turn.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Deal 150% damage. Change all orbs to Fire, Dark & Heart orbs.. Skill Set 3 ![]() ![]() Skip turn.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Deal 150% damage. Change all orbs to Water, Dark & Heart orbs.. Skill Set 4 ![]() ![]() Skip turn.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Deal 150% damage. Change all orbs to Wood, Dark & Heart orbs.. Skill Set 5 ![]() ![]() Skip turn.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Deal 150% damage. Change all orbs to Light, Dark & Heart orbs.. Skill Set 6 ![]() ![]() Skip turn.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Deal 150% damage. Change all orbs to Dark, Heart & Jammer orbs.. ![]() ![]() < 15% HP, 100% Chance | ||
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FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
1 | ![]() | ![]() Ancient Draggie Knight | 1 | 4,124 | 608 | 1,482,344 | ![]() ![]() ![]() 100% Chance ![]() ![]() 100% Chance ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Binds all Fire attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 25% HP, 100% Chance ( 38564 after Draggie Enhance ) | |
1 | ![]() | ![]() ![]() Music Dragon, Legelonte | 1 | Skill | 200 | 2,534,000 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() Binds 2 Random subs for 3 turns. This will also disable awoken skills.. ![]() ![]() Deal 50% damage.. ![]() ![]() Disable active skills for 2 turns.. ![]() ![]() Deal 100% damage ( 2 hits, 50% per hit ).. ![]() ![]() Player -99% current HP.. ![]() ![]() Deal 150% damage ( 3 hits, 50% per hit ).. ![]() ![]() Deal 300% damage.. | |
1 | ![]() | ![]() Hera | 1 | 4,942 | 372 | 1,284,660 | ![]() ![]() ![]() Pre-emptive Strike. Deal 50% damage as soon as wave appears.. ![]() ![]() ![]() ![]() ![]() 25% Chance, 1 time-use ![]() ![]() < 60% HP, 50% Chance ![]() ![]() < 25% HP, 100% Chance ![]() ![]() < 25% HP, 100% Chance | |
1 | ![]() | ![]() Ishikawa Goemon | 1 | 4,990 | 1,860 | 1,276,104 | ![]() ![]() ![]() First turn. 100% Chance ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use after [Ninja Fireworks] Binds 3 Random cards for 2-3 turns. This will also disable leader skills and awoken skills.. ![]() ![]() 5% Chance ![]() ![]() < 25% HP, 50% Chance | |
1 | ![]() | ![]() Satan | 1 | 2,402 | 368 | 3,333,334 | ![]() ![]() ![]() Pre-emptive Strike. Deal 100% damage as soon as wave appears.. ![]() ![]() First turn. 100% Chance First turn. 100% Chance. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() 100% Chance 100% Chance. Will use every 3 turns with highest priority Deal 1080% damage ( 6 hits, 180% per hit ).. ![]() ![]() Dispel player buffs.. | |
1 | ![]() | ![]() Athena | 1 | 3,717 | 1,150 | 2,098,820 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Recovers Player 100% of maximum HP.. ![]() ![]() First turn. 100% Chance First turn. 100% Chance. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() 60% Chance ![]() ![]() < 50% HP, 70% Chance ![]() ![]() < 15% HP, 100% Chance, 1 time-use ![]() ![]() < 15% HP, 100% Chance < 15% HP, 100% Chance. Will use after [The end is nigh!] Deal 1000% damage ( 10 hits, 100% per hit ).. | |
1 | ![]() | ![]() Twisted Mountain God, Grand Tengu | 2 | 6,864 | 0 | 1,164,825 | ![]() ![]() ![]() 60% Chance ![]() ![]() ![]() ![]() ![]() 24% Chance ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use when above 40% HP Binds 3 Random cards for 3 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 40% HP, 100% Chance ![]() ![]() < 40% HP, 100% Chance | |
1 | ![]() | ![]() ![]() War God of Metal, Takeminakata | 2 | 2,633 | 660 | 3,127,292 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance ( 17116 after Unforgivable Revision ) ![]() ![]() < 75% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance ( 21072 after Unforgivable Revision ) ![]() ![]() < 25% HP, 100% Chance ( 85580 after Unforgivable Revision ) | |
1 | ![]() | ![]() Shining Monk, Xuanzang | 1 | Skill | 520 | 1,138,200 | ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% Dark damage for 5 turns.. ![]() ![]() 50% Chance ![]() ![]() ![]() ![]() ![]() 50% Chance ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds Player's Leader for 5 turns. This will also disable leader skill and awoken skills.. ![]() ![]() < 30% HP, 100% Chance | |
1 | ![]() | ![]() ![]() Decisive General, Zhang Fei | 2 | Skill | 432 | 1,719,068 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Reduces time limit of orb movement by 1 sec for 3 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn when above 50% HP Deal 90% damage and converts 1 Random orb into Dark orbs.. ![]() ![]() 100% Chance ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance | |
1 | ![]() | ![]() ![]() Peach Garden General, Guan Yinping | 1 | 4,929 | 1,680 | 1,533,845 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 3 and under for 999 turns.. ![]() ![]() ![]() ![]() ![]() 60% Chance 60% Chance. Will use when HP is Fire attribute Deal 90% damage and converts 1 Random orb into Fire orbs.. ![]() ![]() ![]() ![]() ![]() 60% Chance 60% Chance. Will use when HP is Wood attribute Deal 90% damage and converts 1 Random orb into Wood orbs.. ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds all Fire attribute cards for 3 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 30% HP, 100% Chance | |
1 | ![]() | ![]() ![]() Awoken Hera-Is | 1 | 8,061 | 670 | 1,182,882 | ![]() ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Binds 5 Random cards for 1-2 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 75% HP, 75% Chance ![]() ![]() ![]() ![]() ![]() < 55% HP, 20% Chance, 1 time-use ![]() ![]() ![]() < 40% HP, 100% Chance, 1 time-use < 40% HP, 100% Chance, 1 time-use. Binds 3 Random cards for 2-3 turns. This will also disable leader skills and awoken skills.. | |
1 | ![]() | ![]() ![]() Archdemon Beelzebub | 1 | 5,144 | 670 | 2,432,882 | ![]() ![]() ![]() Pre-emptive Strike. Deal 70% damage as soon as wave appears.. ![]() ![]() ![]() ![]() ![]() 100% Chance ![]() ![]() < 75% HP, 70% Chance < 75% HP, 70% Chance. Will use as normal attack when below 40% HP Deal 120% damage ( 3 hits, 40% per hit ).. ![]() ![]() < 75% HP, 70% Chance < 75% HP, 70% Chance. Will use as normal attack when below 40% HP Deal 120% damage ( 3 hits, 40% per hit ).. ![]() ![]() < 75% HP, 70% Chance < 75% HP, 70% Chance. Will use as normal attack when below 40% HP Deal 120% damage ( 3 hits, 40% per hit ).. ![]() ![]() < 40% HP, 100% Chance, 1 time-use ![]() ![]() ![]() ![]() ![]() < 40% HP, 100% Chance, 1 time-use ![]() ![]() ![]() ![]() < 40% HP, 100% Chance | |
1 | ![]() | ![]() Earth-Rending Emperor, Siegfried | 2 | Skill | 252 | 1,285,130 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Recovers Player 100% of maximum HP.. ![]() ![]() 100% Chance ![]() ![]() < 99% HP, 100% Chance < 99% HP, 100% Chance. Will use with priority over other skills Increases damage to 300% for the next 999 turns.. ![]() ![]() ![]() ![]() ![]() < 99% HP, 100% Chance ( 20051 after King Bubblie ENHANCE! ) ![]() ![]() < 50% HP, 100% Chance ( 25207 after King Bubblie ENHANCE! ) | |
1 | ![]() | ![]() ![]() Champion of Olympus, Heracles | 1 | Skill | 804 | 3,104,255 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Disable active skills for 2 turns.. ![]() ![]() Player -99% current HP.. ![]() ![]() Deal 100% damage.. ![]() ![]() Deal 100% damage.. ![]() ![]() ![]() Binds 6 Random cards for 2 turns. This will also disable leader skills and awoken skills.. ![]() ![]() ![]() ![]() ![]() Converts 7 Random orbs into Poison orbs.. ![]() ![]() Increases damage to 200% for the next 1 turn.. ![]() ![]() ( 22000 after The Third Labor ) Deal 100% damage.. ![]() ![]() Skip turn.. ![]() ![]() Will use after [The Final Labor] 4-turn countdown Deal 2000% damage ( 2 hits, 1000% per hit ).. | |
1 | ![]() | ![]() ![]() Awoken Gaia | 1 | Skill | 8,333 | 961,614 | ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% Fire damage for 5 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every 3 turns when above 30% HP Deal 100% damage and converts 1 Random orb into Heart orbs.. ![]() ![]() 100% Chance ![]() ![]() 100% Chance ![]() ![]() < 30% HP, 100% Chance ![]() ![]() ![]() < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use every other turn Deal 75% damage and binds 1 Random card for 2 turns. This will also disable leader skill and awoken skills.. | |
1 | ![]() | ![]() ![]() Awoken Hera-Sowilo | 1 | 4,894 | 3,350 | 1,564,827 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Disable active skills for 5 turns.. ![]() ![]() First turn. 100% Chance First turn. 100% Chance. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn if dark orb is present Deal 100% damage and converts all Dark orbs into Light orbs.. ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn when above 50% HP Deal 50% damage and binds 1 Random sub for 2 turns. This will also disable awoken skills.. ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance | |
1 | ![]() | ![]() Awoken Sopdet | 1 | Skill | 0 | 410,692 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs single hit damage over 200,000 for 999 turns.. ![]() ![]() First turn. 100% Chance, 1 time-use ![]() ![]() 100% Chance | |
1 | ![]() | ![]() ![]() Flash Machine King, Cosmo Crusader | 1 | Skill | 570 | 4,722,535 | ![]() ![]() ![]() ![]() Passive. 50% Dark damage reduction.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 10 turns.. ![]() ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Deal 50% damage and converts 1 Random orb into Water orbs.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn when above 15% HP Deal 100% damage. Randomly spawn Heart orbs from non 4 Heart orbs.. ![]() ![]() ![]() ![]() ![]() 50% Chance 50% Chance. Will use when heal orb exists when above 15% HP Randomly spawn Lethal Poison orbs from all Heart orbs.. ![]() ![]() ![]() ![]() ![]() 50% Chance 50% Chance. Will use when heal orb exists when above 15% HP Deal 150% damage. Randomly spawn Jammer orbs from all Heart orbs.. ![]() ![]() 100% Chance 100% Chance. Will use every other turn if other skill not used Deal 170% damage. Change the following column "O" into Light & Heart orbs --OO-- --OO-- --OO-- --OO-- --OO-- .. ![]() ![]() ![]() < 70% HP, 100% Chance, 1 time-use ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 15% HP, 100% Chance | |
1 | ![]() | ![]() ![]() Lawless Demonic Gentleman, Azazel | 1 | Skill | 570 | 4,937,466 | ![]() ![]() ![]() ![]() ![]() Passive. 50% Fire & Light damage reduction.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Lock the following row "O" on the board for 4 turns OOOOOO ------ ------ ------ ------ .. ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Skill Set 2 100% Chance, 1 time-use. ![]() ![]() Increases cooldown of active skills by 4 turns.. ![]() ![]() Deal 175% damage ( 7 hits, 25% per hit ).. Skill Set 3 100% Chance, 1 time-use. ![]() ![]() Increases cooldown of active skills by 6 turns.. ![]() ![]() Deal 160% damage ( 4 hits, 40% per hit ).. ![]() ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn when above 15% HP Deal 110% damage and randomly change 10 Wood, Dark, Jammer & Poison orbs into locked orbs.. ![]() ![]() 50% Chance 50% Chance. Will use every other turn when above 15% HP Deal 150% damage. Change the following column "O" into Fire, Water & Jammer orbs OO---- OO---- OO---- OO---- OO---- Change the following column "O" into Wood, Light & Jammer orbs --OO-- --OO-- --OO-- --OO-- --OO-- Change the following column "O" into Dark, Heart & Jammer orbs ----OO ----OO ----OO ----OO ----OO .. ![]() ![]() ![]() ![]() ![]() 50% Chance 50% Chance. Will use every other turn when above 15% HP Deal 50% damage. Randomly spawn Poison orbs from non 12 Heart orbs.. Skill Set 4 < 40% HP, 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() 50% Chance. Will use every other turn when above 15% HP Deal 200% damage and 75% damage reduction for 99 turns.. ![]() ![]() < 15% HP, 100% Chance | |
2 | ![]() | ![]() Great Valkyrie | 1 | Skill | 3,600 | 2,130,172 | ![]() ![]() ![]() 100% Chance ![]() ![]() 100% Chance 100% Chance. Will use with lower priority than [Resurrection] Immunity against status effects such as delay, poison, defense reduction for 10 turns.. ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use with lower priority than [Maiden Shield] Binds 2 Random cards for 5 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use with priority over others, up to 3 times Recovers enemy 100% of maximum HP.. ![]() ![]() < 40% HP, 50% Chance | |
2 | ![]() | ![]() Zeus-Dios | 1 | Skill | 6,120 | 2,457,626 | ![]() ![]() ![]() Pre-emptive Strike. Deal 75% damage as soon as wave appears.. ![]() ![]() First turn. 100% Chance First turn. 100% Chance. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() < 70% HP, 75% Chance ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds all God type cards for 2-4 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 30% HP, 75% Chance | |
2 | ![]() | ![]() ![]() Awoken Heimdallr | 1 | Skill | 552 | 2,932,246 | ![]() ![]() ![]() ![]() ![]() Passive. 50% Wood & Dark damage reduction.. ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% Dark damage for 5 turns.. ![]() ![]() 70% Chance ![]() ![]() 30% Chance 30% Chance. Will use when above 50% HP Deal 80% damage and increases cooldown of active skills by 1 turn.. ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Binds all Dark attribute cards for 1 turn. This will also disable leader skills and awoken skills.. ( Trigger when any of ![]() ![]() ![]() ![]() ![]() ![]() ![]() > 70% HP, 100% Chance, 1 time-use > 70% HP, 100% Chance, 1 time-use. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() < 70% HP, 100% Chance, 1 time-use < 70% HP, 100% Chance, 1 time-use. Deal 100% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use twice Deal 130% damage. Change the following column "O" into Light orbs --O--- --O--- --O--- --O--- --O--- .. ![]() ![]() < 50% HP, 100% Chance | |
2 | ![]() | ![]() ![]() Serpent Steel Star Healer, Ras | 1 | Skill | 672 | 5,379,306 | ![]() Skill Set 1 ![]() ![]() ![]() < 50% HP, 100% Chance. Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() Skill Set 2 50% Chance. ![]() ![]() ![]() ![]() < 50% HP, 100% Chance. Deal 135% damage and randomly change own attribute into Fire / Water / Wood / Light / Dark.. Skill Set 3 50% Chance. ![]() ![]() ![]() ![]() < 50% HP, 100% Chance. Deal 135% damage and randomly change own attribute into Fire / Water / Wood / Light / Dark.. ![]() ![]() 50% Chance ![]() ![]() 50% Chance ( 24460 after Glitter Force ) Skill Set 4 < 50% HP, 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() ![]() Skill Set 5 < 25% HP, 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() Skill Set 6 < 25% HP, 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() ![]() ![]() < 20% HP, 100% Chance ( 244602 after Glitter Force ) | |
2 | ![]() | ![]() ![]() Awoken Hera-Ur | 1 | Skill | 804 | 1,457,311 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() 70% Chance ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use when above 50% HP Binds all Water attribute cards for 10 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 50% HP, 70% Chance ![]() ![]() < 25% HP, 100% Chance, 1 time-use ![]() ![]() < 25% HP, 100% Chance | |
2 | ![]() | ![]() Satan, King of the Underworld | 1 | Skill | 670 | 4,341,007 | ![]() ![]() ![]() Pre-emptive Strike. Deal 100% damage as soon as wave appears.. ![]() ![]() 100% Chance 100% Chance. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() 100% Chance 100% Chance. Deal 100% damage and binds 1 Random sub for 1 turn. This will also disable awoken skills.. ![]() ![]() 100% Chance 100% Chance. Will use every 3 turns with highest priority Deal 1080% damage ( 6 hits, 180% per hit ).. | |
2 | ![]() | ![]() Awoken Athena | 1 | 7,830 | 3,015 | 2,146,708 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 999 turns.. ![]() ![]() ![]() ![]() ![]() 60% Chance ![]() ![]() < 50% HP, 70% Chance ![]() ![]() < 15% HP, 100% Chance, 1 time-use ![]() ![]() < 15% HP, 100% Chance | |
2 | ![]() | ![]() ![]() Awoken Sandalphon | 1 | Skill | 938 | 2,804,831 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Disable active skills for 3 turns.. ![]() ![]() 30% Chance ![]() ![]() ![]() ![]() ![]() 70% Chance 70% Chance. Will use when dark orbs are present Deal 80% damage and converts all Dark orbs into Light orbs.. ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds all God type cards for 10 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 30% HP, 100% Chance | |
2 | ![]() | ![]() ![]() Awoken Hera-Beorc | 1 | 7,467 | 4,020 | 2,205,922 | ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% Light damage for 10 turns.. ![]() ![]() ![]() ![]() ![]() 70% Chance 70% Chance. Will use when above 50% HP and red orb on board Deal 70% damage and converts all Fire orbs into Wood orbs.. ![]() ![]() ![]() 70% Chance 70% Chance. Deal 40% damage and binds 1 Random sub for 3 turns. This will also disable awoken skills.. ![]() ![]() ![]() 70% Chance 70% Chance. Deal 40% damage and binds 1 Random sub for 3 turns. This will also disable awoken skills.. ![]() ![]() ![]() ![]() ![]() < 50% HP, 70% Chance < 50% HP, 70% Chance. Will use when there are dark orbs on board Deal 100% damage and converts all Dark orbs into Light orbs.. ![]() ![]() < 30% HP, 100% Chance | |
2 | ![]() | ![]() ![]() Gleaming-Eyed Dragon Monk, Xuanzang | 1 | Skill | 50,000 | 3,153,294 | ![]() ![]() ![]() ![]() Passive. 50% Dark damage reduction.. ![]() ![]() ![]() Pre-emptive Strike. Recovers Player 100% of maximum HP.. ![]() ![]() 70% Chance ![]() ![]() ![]() 30% Chance 30% Chance. Will use when above 50% HP Deal 100% damage and binds 1 Random card for 4 turns. This will also disable leader skill and awoken skills.. ![]() ![]() < 70% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance, 1 time-use Skill Set 1 < 50% HP, 100% Chance, 1 time-use. ![]() ![]() < 50% HP, 100% Chance, 1 time-use. Deal 10% damage. Change the following row "O" into Light & Jammer orbs OOOOOO ------ ------ ------ OOOOOO .. ![]() ![]() < 50% HP, 100% Chance, 1 time-use. Deal 10% damage. Change the following column "O" into Light, Heart & Jammer orbs O-O-O- O-O-O- O-O-O- O-O-O- O-O-O- .. ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use when jammer orb exists Deal 1000% damage and converts all Jammer orbs into Light orbs.. ![]() ![]() < 50% HP, 100% Chance | |
2 | ![]() | ![]() ![]() Dark-Eyed Dragon Monk, Xuanzang | 1 | Skill | 752 | 1,778,268 | ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% Light damage for 5 turns.. ![]() ![]() 50% Chance ![]() ![]() ![]() ![]() ![]() 50% Chance ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 30% HP, 100% Chance | |
2 | ![]() | ![]() ![]() Awoken Zeus Vulcan | 1 | 6,922 | 4,690 | 3,307,573 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 999 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when water orb exists, non-consecutively Deal 120% damage and converts all Water orbs into Fire orbs.. ![]() ![]() < 30% HP, 100% Chance | |
2 | ![]() | ![]() ![]() Awoken Noah | 1 | Skill | 1,645 | 3,054,931 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Recovers Player 100% of maximum HP.. ![]() ![]() 100% Chance ![]() ![]() ![]() 100% Chance 100% Chance. Will use when above 30% HP after [Ark Impact] Deal 50% damage and binds 1 Random sub for 2 turns. This will also disable awoken skills.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when above 30% HP after Sacred Sacrifice Deal 75% damage and converts 1 Random orb into Random orbs.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when above 30% HP after Rainbow Contract Deal 100% damage and converts 1 Random orb into Heart orbs.. ![]() ![]() ![]() ![]() ![]() < 30% HP, 100% Chance ![]() ![]() < 30% HP, 100% Chance | |
2 | ![]() | ![]() Awoken Thoth | 1 | Skill | 938 | 1,149,952 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Increases cooldown of active skills by 5 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every 3 turns when above 20% HP Deal 50% damage and converts 1 Random orb into Jammer orbs.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every 3 turns when above 20% HP Deal 50% damage and converts 4 Random orbs into Poison orbs.. ![]() ![]() ![]() 100% Chance 100% Chance. Will use every 3 turns when above 20% HP Deal 50% damage and binds 1 Random sub for 4 turns. This will also disable awoken skills.. ![]() ![]() < 20% HP, 100% Chance | |
2 | ![]() | ![]() Chivalric Demon Prince, Cauchemar | 1 | Skill | 3,290 | 3,357,389 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 999 turns.. ![]() ![]() ![]() ![]() ![]() 40% Chance ![]() ![]() ![]() 60% Chance 60% Chance. Will use every other turn Deal 75% damage and binds 3 Random subs for 2 turns. This will also disable awoken skills.. ![]() ![]() 100% Chance ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() ![]() ![]() ![]() < 30% HP, 100% Chance | |
2 | ![]() | ![]() ![]() Armored Blade Dragon, Diagoldos | 1 | Skill | 912 | 3,427,746 | ![]() ![]() ![]() ![]() Passive. 50% Dark damage reduction.. ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() 100% Chance 100% Chance. Will use every other turn when above 50% HP Deal 90%-150% damage ( 3-5 hits, 30% per hit ).. ![]() ![]() 100% Chance 100% Chance. Will use every other turn when above 50% HP Deal 100% damage. Change the following row "O" into Jammer orbs ------ ------ OOOOOO ------ ------ .. ![]() ![]() < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every 3 turns Absorbs 100% of the damage you cause for combos 4 and under for 2 turns.. ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every 3 turns Deal 85% damage and converts 1 Random orb into Light orbs.. ![]() ![]() < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every 3 turns Deal 300% damage. Change the following row "O" into Light orbs ------ OOOOOO OOOOOO OOOOOO ------ .. | |
2 | ![]() | ![]() ![]() Bamboo Cutter's Blossom, Kaguya-Hime | 1 | 6,068 | 658 | 2,213,639 | ![]() ![]() ![]() Passive. While HP is 75% or above, a single hit that normally kills it will instead leave it with 1 HP.. ![]() ![]() ![]() Pre-emptive Strike. Recovers Player 100% of maximum HP.. ![]() ![]() ![]() ![]() ![]() 60% Chance ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 20% Chance 20% Chance. Will use when above 30% HP Deal 75% damage. Change all orbs to Fire, Water, Wood, Light & Dark orbs.. ![]() ![]() ![]() ![]() ![]() 10% Chance ![]() ![]() 10% Chance ![]() ![]() ![]() < 75% HP, 100% Chance, 1 time-use < 75% HP, 100% Chance, 1 time-use. Binds all Devil type cards for 2-3 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 200% damage. Change the following column "O" into Light orbs --O--- --O--- --O--- --O--- --O--- Change the following column "O" into Light orbs ---O-- ---O-- ---O-- ---O-- ---O-- .. ![]() ![]() < 1% HP, 100% Chance | |
2 | ![]() | ![]() ![]() Gods' Threat Venomous Snake, Jormungandr | 1 | Skill | 684 | 3,082,439 | ![]() ![]() ![]() ![]() Passive. 50% Light damage reduction.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns.. ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Increases skyfall chance of Jammer & Poison orbs by 8% for 5 turns.. ![]() ![]() 50% Chance ![]() ![]() ![]() ![]() ![]() ![]() 100% Chance ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 50% Chance 50% Chance. Will use when above 50% HP Deal 100% damage and randomly change 3 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs.. ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Deal 60% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 50% HP, 50% Chance < 50% HP, 50% Chance. Will use when above 15% HP Deal 130% damage. Randomly spawn Jammer & Lethal Poison orbs from non 2 Jammer & Lethal Poison orbs.. ![]() ![]() < 50% HP, 50% Chance ![]() ![]() ![]() < 40% HP, 100% Chance, 1 time-use < 40% HP, 100% Chance, 1 time-use. Deal 120% damage and binds 1 Random card for 3 turns. This will also disable leader skill and awoken skills.. ![]() ![]() < 15% HP, 100% Chance | |
2 | ![]() | ![]() ![]() Draconic Songstress of Blue Echoes, Mion | 1 | Skill | 684 | 5,332,336 | ![]() ![]() ![]() ![]() ![]() Passive. 50% Water & Wood damage reduction.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() Pre-emptive Strike. 99% damage reduction for 1 turn.. Skill Set 2 First turn. 100% Chance. ![]() ![]() Absorbs 100% of the damage you cause for combos 4 and under for 1 turn.. ![]() ![]() Reduces time limit of orb movement to 25 % for 1 turn.. Skill Set 3 First turn. 100% Chance. ![]() ![]() Absorbs 100% of the damage you cause for combos 5 and under for 1 turn.. ![]() ![]() Reduces time limit of orb movement to 25 % for 1 turn.. Skill Set 4 > 99% HP, 100% Chance, 1 time-use. ![]() ![]() Player -99% current HP.. ![]() ![]() Immune single hit damage over 500,000 for 5 turns.. Skill Set 5 < 99% HP, 100% Chance, 1 time-use. ![]() ![]() ![]() Deal 140% damage and binds 1 Random card for 4 turns. This will also disable leader skill and awoken skills.. ![]() ![]() 50% damage reduction for 5 turns.. Skill Set 6 50% Chance. Will use when >30% HP ![]() ![]() Hide the following orbs "O" on the board for 1 turn. Moving the orb will not reveal it -----O ------ -----O ------ -O-O-O .. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Deal 120% damage. Change all orbs to Fire, Water, Wood, Light, Dark, Heart & Jammer orbs.. Skill Set 7 50% Chance. Will use when >30% HP ![]() ![]() Hide the following orbs "O" on the board for 1 turn. Moving the orb will not reveal it O-O-O- ------ O----- ------ O----- .. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Deal 120% damage. Change all orbs to Fire, Water, Wood, Light, Dark, Heart & Jammer orbs.. ![]() ![]() 50% Chance ( 33156 after Warrior's March ) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 50% Chance ( 26941 after Warrior's March ) 50% Chance. Will use when above 30% HP Deal 130% damage and randomly change 10 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs.. ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 30% HP, 100% Chance, 1 time-use < 30% HP, 100% Chance, 1 time-use. Absorbs 100% of the damage you cause for combos 6 and under for 2 turns.. ![]() ![]() < 30% HP, 100% Chance, 1 time-use ![]() ![]() < 30% HP, 100% Chance ( 1036200 after Warrior's March ) | |
2 | ![]() | ![]() Dawning Dragon Caller, Sonia Gran | 1 | Skill | 4,060 | 4,069,615 | ![]() ![]() ![]() ![]() ![]() Passive. 50% Light & Dark damage reduction.. ![]() ![]() Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() 100% Chance ![]() ![]() ![]() ![]() ![]() 100% Chance ( 41770 after Draggie's Dragon Enhancement ) 100% Chance. Will use after [Draco Summon-Corpse Wyrm] Deal 100% damage and converts 9 Random orbs into Poison orbs.. ![]() ![]() 100% Chance ![]() ![]() 100% Chance ( 104425 after Draggie's Dragon Enhancement ) 100% Chance. Will use after [Draco Summon-Star Dragon Emperor] Deal 250% damage ( 5 hits, 50% per hit ).. ![]() ![]() 100% Chance ![]() ![]() 100% Chance ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 1% HP, 100% Chance | |
3 | ![]() | ![]() Zeus | 1 | 11,590 | 8,280 | 3,015,580 | ![]() ![]() ![]() ![]() ![]() ![]() 10% Chance ![]() ![]() ![]() Binds all God type cards for 2-4 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 75% HP, 40% Chance ![]() ![]() < 20% HP, 30% Chance | |
3 | ![]() | ![]() ![]() Corpse Armor Dark Knight, Gravis | 1 | Skill | 4,160 | 2,415,976 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() 24% Chance ![]() ![]() ![]() ![]() ![]() 60% Chance ![]() ![]() 16% Chance ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds all Light attribute cards for 3 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 30% HP, 100% Chance | |
3 | ![]() | ![]() ![]() Red Ring Sorceress, Theurgia | 1 | 7,576 | 0 | 3,408,842 | ![]() ![]() ![]() ![]() ![]() Passive. 50% Light & Dark damage reduction.. ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() Deal 50% damage and converts all Heart orbs into Fire orbs.. ![]() ![]() Deal 75% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() ![]() < 50% HP, 100% Chance ![]() ![]() ![]() ![]() ![]() < 30% HP, 50% Chance ![]() ![]() ![]() ![]() ![]() < 30% HP, 50% Chance | |
3 | ![]() | ![]() ![]() Blue Time Sorceress, Ars Paulina | 1 | 7,576 | 0 | 3,485,398 | ![]() ![]() ![]() ![]() ![]() Passive. 50% Light & Dark damage reduction.. ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() Deal 50% damage and converts all Heart orbs into Water orbs.. ![]() ![]() ![]() ![]() ![]() Deal 25% damage and converts 5 Random orbs into Poison orbs.. ![]() ![]() ![]() < 50% HP, 100% Chance ![]() ![]() ![]() ![]() ![]() < 30% HP, 50% Chance ![]() ![]() ![]() ![]() ![]() < 30% HP, 50% Chance | |
3 | ![]() | ![]() ![]() Green Essence Sorceress, Almadel | 1 | 7,576 | 0 | 3,426,509 | ![]() ![]() ![]() ![]() ![]() Passive. 50% Light & Dark damage reduction.. ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() Deal 50% damage and converts all Heart orbs into Wood orbs.. ![]() ![]() ![]() Deal 50% damage and binds 1 Random sub for 1-2 turns. This will also disable awoken skills.. ![]() ![]() ![]() < 50% HP, 100% Chance ![]() ![]() ![]() ![]() ![]() < 30% HP, 50% Chance ![]() ![]() ![]() ![]() ![]() < 30% HP, 50% Chance | |
3 | ![]() | ![]() ![]() Awoken Sphinx | 1 | Skill | 736 | 3,006,042 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 5 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when above 10% HP Deal 100% damage and converts 1 Random orb into Jammer orbs.. ![]() ![]() < 80% HP, 100% Chance, 1 time-use ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 10% HP, 100% Chance < 10% HP, 100% Chance. Will use with priority over other skills Deal 1200% damage ( 12 hits, 100% per hit ).. | |
3 | ![]() | ![]() ![]() Awoken Jord | 1 | 7,886 | 736 | 5,244,998 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Increases cooldown of active skills by 2 turns.. ![]() ![]() 100% Chance ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 30% Chance 30% Chance. Deal 120% damage. Change the following row "O" into Wood & Light orbs ------ ------ ------ OOOOOO OOOOOO .. ![]() ![]() 30% Chance 30% Chance. Deal 150% damage. Change the following column "O" into Wood & Jammer orbs -OO--- -OO--- -OO--- -OO--- -OO--- .. ![]() ![]() ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Randomly spawn Water orbs from non 1 Water orbs.. ( Trigger when any of ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 30% Chance ![]() ![]() ![]() 10% Chance ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Binds 6 Random cards for 1 turn. This will also disable leader skills and awoken skills.. ( Trigger when any of ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use | |
3 | ![]() | ![]() ![]() Holy Night Messenger, Santa Claus | 1 | Skill | 644 | 4,028,339 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Deal 100% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() 20% Chance ![]() ![]() 100% Chance ![]() ![]() 20% Chance ![]() ![]() ![]() ![]() ![]() 20% Chance 20% Chance. Will use non-consecutively when above 20% HP Deal 120% damage. Randomly spawn Jammer orbs from non 5 Jammer orbs.. ![]() ![]() ![]() ![]() 20% Chance 20% Chance. Will use non-consecutively when above 20% HP Deal 130% damage. Randomly spawn Water orbs from non 3 orbs.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 20% Chance 20% Chance. Will use when above 20% HP Deal 140% damage and randomly change 5 Fire, Water, Wood, Light, Dark, Heart & Jammer orbs into locked orbs.. ![]() ![]() ![]() < 70% HP, 100% Chance, 1 time-use < 70% HP, 100% Chance, 1 time-use. Binds 3 Random cards for 3 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 20% HP, 100% Chance, 1 time-use < 20% HP, 100% Chance, 1 time-use. Deal 160% damage and increases cooldown of active skills by 2 turns.. ![]() ![]() < 20% HP, 100% Chance | |
3 | ![]() | ![]() ![]() Queen of the Fairy Forest, Titania | 1 | Skill | 784 | 6,588,102 | ![]() Skill Set 1 ![]() ![]() ![]() < 20% HP, 100% Chance. Pre-emptive Strike. Reduces time limit of orb movement to 200 % for 20 turns.. ![]() ![]() ![]() < 20% HP, 100% Chance. Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 7 and under for 999 turns.. Skill Set 2 ![]() ![]() ![]() < 20% HP, 100% Chance. Pre-emptive Strike. Reduces time limit of orb movement to 200 % for 20 turns.. ![]() ![]() ![]() < 20% HP, 100% Chance. Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 7 and under for 999 turns.. Skill Set 3 100% Chance, 1 time-use. Will use when >10% HP ![]() ![]() < 20% HP, 100% Chance. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() < 20% HP, 100% Chance. Deal 150% damage and binds 1 Random sub for 4 turns. This will also disable awoken skills.. ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use when above 10% HP Deal 140% damage. 2 x 2 Clouds appear on the board for 1 turn.. ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use when above 10% HP Deal 140% damage. Hide the following orbs "O" on the board for 1 turn. Moving the orb will not reveal it ------ OO--OO ------ OO--OO ------ .. ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use Skill Set 4 < 99% HP, 100% Chance, 1 time-use. Will use when >20% HP ![]() ![]() Skill Set 5 < 99% HP, 100% Chance, 1 time-use. Will use when >20% HP ![]() ![]() ![]() ![]() 100% Chance, 1 time-use. Will use when above 20% HP Increases damage to 150% for the next 999 turns.. ![]() ![]() ![]() ![]() 50% Chance ( 27785 after Sorry about that, let's continue! ) 50% Chance. Will use when above 20% HP Deal 140% damage. 2 x 2 Clouds appear on the board for 1 turn.. ![]() ![]() 50% Chance ( 27785 after Sorry about that, let's continue! ) 50% Chance. Will use when above 20% HP Deal 140% damage. Hide the following orbs "O" on the board for 1 turn. Moving the orb will not reveal it ------ OO--OO ------ OO--OO ------ .. Skill Set 6 < 20% HP, 100% Chance. Will use when >10% HP after 5th turn ![]() ![]() ![]() ![]() Skill Set 7 < 20% HP, 100% Chance. Will use when >10% HP after 5th turn ![]() ![]() ![]() ![]() Skill Set 8 < 20% HP, 100% Chance. Will use when >10% HP after 5th turn ![]() ![]() ![]() ![]() Skill Set 9 < 20% HP, 100% Chance. Will use when >10% HP after 5th turn ![]() ![]() ![]() ![]() Skill Set 10 < 20% HP, 100% Chance. Will use when >10% HP after 5th turn ![]() ![]() ![]() ![]() ![]() ![]() < 10% HP, 100% Chance ( 793860 after I'm just a little cranky, you know? ) | |
3 | ![]() | ![]() ![]() Awoken Zeus-Dios | 1 | 10,882 | 12,060 | 2,508,208 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Deal 130% damage.. ![]() ![]() First turn. 100% Chance First turn. 100% Chance. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when above 50% HP and red orb exists Deal 80% damage and converts all Fire orbs into Jammer orbs.. ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use when dark orb exists Deal 90% damage and converts all Dark orbs into Jammer orbs.. ![]() ![]() < 30% HP, 75% Chance | |
3 | ![]() | ![]() ![]() Empress of Creation, Izanami | 1 | 8,866 | 1,072 | 2,553,835 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Disable active skills for 10 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn when above 50% HP Deal 100% damage and converts all Dark orbs into Light orbs.. ![]() ![]() ![]() ![]() ![]() 100% Chance ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance ![]() ![]() ![]() ![]() ![]() < 30% HP, 100% Chance, 1 time-use ![]() ![]() < 30% HP, 100% Chance | |
3 | ![]() | ![]() ![]() Corpse Wyrm, Dragon Zombie | 2 | Skill | 0 | 1,770,024 | ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Increases skyfall chance of Poison orbs by 5% for 10 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when above 50% HP Deal 100% damage and converts 1 Random orb into Jammer orbs.. ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Will use when dragon type is in team Binds all Dragon type cards for 3 turns. This will also disable leader skills and awoken skills.. | |
3 | ![]() | ![]() ![]() Awoken Wadatsumi | 1 | 7,736 | 752 | 2,593,879 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 999 turns.. ![]() ![]() ![]() ![]() ![]() 70% Chance 70% Chance. Will use when above 25% HP Deal 150% damage and converts all Water orbs into Heart orbs.. ![]() ![]() ![]() ![]() ![]() 50% Chance ![]() ![]() ![]() ![]() ![]() < 75% HP, 100% Chance, 1 time-use ![]() ![]() < 25% HP, 100% Chance | |
3 | ![]() | ![]() ![]() Awoken Mephistopheles | 1 | Skill | 4,690 | 3,392,261 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 4 turns.. ![]() ![]() 100% Chance 100% Chance. Will use every other turn when above 40% HP Deal 50% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() 100% Chance ![]() ![]() ![]() < 75% HP, 100% Chance, 1 time-use < 75% HP, 100% Chance, 1 time-use. Will use as normal attack if no god type in team Binds all God type cards for 3 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 40% HP, 100% Chance, 1 time-use ![]() ![]() ![]() ![]() ![]() < 40% HP, 100% Chance, 1 time-use ![]() ![]() < 40% HP, 100% Chance | |
3 | ![]() | ![]() ![]() Honorable Dragon General, Kanetsugu | 1 | 3,012 | 1,340 | 4,591,275 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 10 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance ( 49698 after Honorable Dragon's Roar ) 100% Chance. Will use every other turn when above 30% HP Deal 300% damage and converts 1 Random orb into Heart orbs.. ![]() ![]() ![]() ![]() ![]() 100% Chance ( 49698 after Honorable Dragon's Roar ) 100% Chance. Will use every other turn when above 30% HP Deal 300% damage and converts 1 Random orb into Heart orbs.. ![]() ![]() < 85% HP, 100% Chance ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds all Devil type cards for 5 turns. This will also disable leader skills and awoken skills.. ![]() ![]() ![]() ![]() ![]() < 30% HP, 100% Chance ( 8283 after Honorable Dragon's Roar ) < 30% HP, 100% Chance. Will use every other turn Deal 50% damage and converts all Heart orbs into Jammer orbs.. | |
3 | ![]() | ![]() ![]() Awoken Zeus Mercury | 1 | Skill | 5,360 | 4,243,946 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() First turn. 100% Chance ![]() ![]() ![]() ![]() ![]() 100% Chance ![]() ![]() ![]() < 75% HP, 25% Chance < 75% HP, 25% Chance. Will use with priority over [Crystal Bullet] Deal 75% damage and binds 3 Random subs for 1-2 turns. This will also disable awoken skills.. ![]() ![]() < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Absorbs 100% of the damage you cause for combos 5 and under for 1 turn.. ![]() ![]() < 50% HP, 100% Chance | |
3 | ![]() | ![]() ![]() Mighty Dragon General, Zhao Yun | 1 | Skill | 658 | 2,958,348 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() First turn. 100% Chance ![]() ![]() First turn. 100% Chance ![]() ![]() ![]() ![]() ![]() 50% Chance ![]() ![]() 25% Chance ![]() ![]() 15% Chance 15% Chance. Will use after [Spear of Wrath] at 30% rate Deal 75% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() < 30% HP, 100% Chance | |
3 | ![]() | ![]() ![]() Liusha River Mystic, Sha Wujing | 1 | Skill | 0 | 486,320 | ![]() ![]() ![]() Passive. While HP is 75% or above, a single hit that normally kills it will instead leave it with 1 HP.. ![]() ![]() ![]() Pre-emptive Strike. Deal 75% damage.. ![]() ![]() 33% Chance ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use when above 1% HP Absorbs 100% of the damage you cause for combos 4 and under for 99 turns.. ![]() ![]() ![]() ![]() ![]() 33% Chance 33% Chance. Will use when above 1% HP Deal 85% damage. Randomly spawn Dark orbs from non 5 Dark orbs.. ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 1% HP, 100% Chance Skill Set 1 < 1% HP, 100% Chance. ![]() ![]() ![]() ![]() | |
3 | ![]() | ![]() ![]() Gluttonous Mystic, Zhu Bajie | 1 | 8,301 | 0 | 3,662,124 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Player -99% current HP.. ![]() ![]() 25% Chance ![]() ![]() 25% Chance 25% Chance. Will use when above 30% HP Deal 120% damage. Change the following column "O" into Fire orbs O-O-O- O-O-O- O-O-O- O-O-O- O-O-O- .. ![]() ![]() ![]() 25% Chance 25% Chance. Will use when above 30% HP Deal 75% damage and binds all Water attribute cards for 2 turns. This will also disable leader skills and awoken skills.. Skill Set 1 25% Chance. Will use when above 30% HP ![]() ![]() ![]() ![]() 25% Chance. Will use when above 30% HP Deal 50% damage. Change the following row "O" into Fire orbs ------ ------ ------ ------ OOOOOO .. ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 200% damage. Change the following column "O" into Fire orbs O-O-O- O-O-O- O-O-O- O-O-O- O-O-O- Change the following column "O" into Light orbs -O-O-O -O-O-O -O-O-O -O-O-O -O-O-O .. | |
3 | ![]() | ![]() ![]() ![]() Scorching Horned Heavenly Fire God, Agni | 1 | Skill | 684 | 5,376,696 | ![]() ![]() ![]() ![]() ![]() Passive. 50% Water & Dark damage reduction.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 5 turns.. ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use when above 50% HP Deal 120% damage and increases cooldown of active skills by 1-3 turns.. ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 130% damage. Change the following column "O" into Fire orbs O----- O----- O----- O----- O----- .. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use when above 50% HP Deal 140% damage and randomly change 15 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs.. ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 150% damage. Change the following column "O" into Fire orbs -----O -----O -----O -----O -----O .. ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use when above 50% HP Absorbs single hit damage over 300,000 for 10 turns.. ![]() ![]() 100% Chance 100% Chance. Will use repeatedly when above 50% HP Deal 160% damage. Change the following column "O" into Fire orbs O----O O----O O----O O----O O----O .. ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 50% HP, 100% Chance | |
3 | ![]() | ![]() ![]() Iron Machine King, Star Justice | 1 | Skill | 684 | 5,377,637 | ![]() ![]() ![]() Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. ( Trigger when any of ![]() ![]() ![]() Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() Pre-emptive Strike. Increases cooldown of active skills by 4 turns.. ![]() ![]() 100% Chance ( 34972 after Justice Booster ) 100% Chance. Deal 100% damage. Change the following row "O" into Wood orbs ------ OOOOOO ------ ------ ------ .. ![]() ![]() 100% Chance ![]() ![]() 100% Chance ![]() ![]() 100% Chance ![]() ![]() 100% Chance ![]() ![]() ( 41964 after Justice Booster ) Deal 120% damage ( 3 hits, 40% per hit ).. ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use with high chance on the 7th turn Increases damage to 200% for the next 999 turns.. ![]() ![]() < 70% HP, 100% Chance, 1 time-use ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use ( 34972 after Justice Booster ) < 50% HP, 100% Chance, 1 time-use. Deal 50% damage and increases skyfall chance of Wood, Jammer & Poison orbs by 10% for 5 turns.. ![]() ![]() < 15% HP, 100% Chance ( 279776 after Justice Booster ) | |
3 | ![]() | ![]() Awoken Zeus Olympios | 1 | 10,647 | 10,880 | 2,830,671 | ![]() ![]() ![]() < 75% HP, 70% Chance ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds all God type cards for 2-4 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 20% HP, 100% Chance | |
4 | ![]() | ![]() ![]() Black Beast Demon's Servant, Aamir | 1 | Skill | 828 | 3,685,024 | ![]() Skill Set 1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 20% HP, 100% Chance. Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 2 turns.. Skill Set 2 50% Chance. Will use if >50% HP ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 3 50% Chance. Will use if >50% HP ![]() ![]() < 20% HP, 100% Chance. Deal 150% damage. Change the following column "O" into Wood orbs O----- O----- O----- O----- O----- Change the following column "O" into Dark orbs -----O -----O -----O -----O -----O .. ![]() ![]() ![]() ![]() ![]() Skill Set 4 < 50% HP, 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 5 < 50% HP, 100% Chance. Will use if >20% HP ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 6 < 20% HP, 100% Chance. ![]() ![]() ![]() ![]() ![]() ![]() | |
4 | ![]() | ![]() ![]() Graceful General, Zhou Yu | 1 | Skill | 576 | 2,946,565 | ![]() ![]() ![]() Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. 50% damage reduction for 5 turns.. ![]() ![]() ![]() Pre-emptive Strike. Hide all orbs on the board. Moving the orb will reveal it.. Skill Set 2 First turn. 100% Chance, 1 time-use. ![]() ![]() Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() Deal 100% damage ( 5 hits, 20% per hit ).. ![]() ![]() 60% Chance ![]() ![]() ![]() ![]() ![]() 20% Chance ![]() ![]() ![]() ![]() ![]() 20% Chance 20% Chance. Will use when above 20% HP Deal 120% damage. Randomly spawn Jammer orbs from non 5 Jammer orbs.. Skill Set 3 < 75% HP, 100% Chance. Will use every 3 turns ![]() ![]() 20% Chance. Will use when above 20% HP Deal 60% damage. 17Change the following row "O" into Fire orbs OOOOOO ------ ------ ------ OOOOOO .. ![]() ![]() 20% Chance. Will use when above 20% HP Deal 60% damage. Change the following column "O" into Fire orbs O----- O----- O----- O----- O----- Change the following column "O" into Fire orbs -----O -----O -----O -----O -----O .. ![]() ![]() < 20% HP, 100% Chance | |
4 | ![]() | ![]() ![]() Awoken Surtr | 1 | Skill | 828 | 4,354,469 | ![]() ![]() ![]() ![]() Passive. 50% Fire damage reduction.. ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() 100% Chance, 1 time-use ![]() ![]() ![]() ![]() ![]() 50% Chance 50% Chance. Will use when above 20% HP Deal 120% damage and converts all Fire orbs into Jammer orbs.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every 3 turns when above 20% HP Deal 150% damage. Randomly spawn Fire orbs from all Fire orbs.. ![]() ![]() ![]() ![]() ![]() 50% Chance 50% Chance. Will use when above 20% HP Deal 130% damage. Randomly spawn Fire orbs from non 6 Fire orbs.. ![]() ![]() < 80% HP, 100% Chance, 1 time-use Skill Set 1 < 50% HP, 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 20% HP, 100% Chance | |
4 | ![]() | ![]() ![]() Awoken Yamatsumi | 1 | Skill | 736 | 3,477,154 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() Will use when above 40% HP Deal 105% damage ( 3 hits, 35% per hit ).. ![]() ![]() ![]() ![]() ![]() Will use when above 40% HP Deal 140% damage and converts all Fire orbs into Jammer orbs.. ![]() ![]() Will use when above 40% HP Deal 140% damage. Change the following column "O" into Jammer orbs --OO-- --OO-- --OO-- --OO-- --OO-- .. ![]() ![]() ![]() ![]() ![]() ![]() ![]() Will use when above 40% HP Deal 100% damage and randomly change 6 Fire, Water, Wood, Light & Dark orbs into locked orbs.. ![]() ![]() < 40% HP, 100% Chance, 1 time-use ![]() ![]() ![]() ![]() ![]() < 40% HP, 100% Chance ![]() ![]() < 20% HP, 100% Chance, 1 time-use ![]() ![]() < 20% HP, 100% Chance | |
4 | ![]() | ![]() ![]() Awoken Hephaestus | 1 | Skill | 828 | 4,367,857 | ![]() ![]() ![]() ![]() Pre-emptive Strike. 75% damage reduction for 5 turns.. ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance | |
4 | ![]() | ![]() ![]() Yomi Mistress, Izanami | 1 | Skill | 1,072 | 3,731,612 | ![]() ![]() ![]() ![]() Will use again when expired Pre-emptive Strike. Reduces time limit of orb movement by 2 secs for 10 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use after [An Invitation to Corruption] Deal 100% damage and converts 1 Random orb into Jammer orbs.. ![]() ![]() 100% Chance ![]() ![]() 100% Chance ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds all God type cards for 1-3 turns. This will also disable leader skills and awoken skills.. | |
4 | ![]() | ![]() ![]() Guardian of Dark Riches, Medjedra | 1 | 7,594 | 752 | 3,544,935 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Changes Random sub as Player's Leader for 3 turns.. ![]() ![]() ![]() Pre-emptive Strike. Changes Random sub as Player's Leader for 3 turns.. ![]() ![]() First turn. 100% Chance ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every 3 turns when above 30% HP Deal 25% damage and converts all Heart orbs into Jammer orbs.. ![]() ![]() ![]() ![]() ![]() 30% Chance ![]() ![]() 28% Chance ![]() ![]() 25% Chance 25% Chance. Will use when above 30% HP Deal 75% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() < 30% HP, 100% Chance | |
4 | ![]() | ![]() ![]() Angel of Secret Destiny, Elia | 1 | Skill | 275,600 | 3,580,512 | ![]() Skill Set 1 ![]() ![]() ![]() ![]() ![]() ![]() < 30% HP, 100% Chance. Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() 50% Chance ![]() ![]() 50% Chance ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Deal 150% damage and increases cooldown of active skills by 1-2 turns.. ![]() ![]() < 20% HP, 100% Chance | |
4 | ![]() | ![]() ![]() Psychopomp of Oblivion, Grisar | 1 | Skill | 0 | 7,582,950 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Dispel player buffs.. ![]() ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Converts 2 Random orb into Lethal Poison orbs.. ![]() ![]() 100% Chance, 1 time-use ![]() ![]() ![]() ![]() ![]() 100% Chance, 1 time-use ![]() ![]() ![]() ![]() ![]() 100% Chance, 1 time-use ![]() ![]() ![]() ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance | |
4 | ![]() | ![]() ![]() Zeus & Hera | 1 | Skill | 4,560 | 6,834,468 | ![]() ![]() ![]() Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 2 turns.. ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 999 turns.. Skill Set 2 100% Chance. Will use every 3 turns ![]() ![]() Deal 12000% damage. Change the following column "O" into Light orbs --O--- --O--- --O--- --O--- --O--- Change the following column "O" into Light orbs ---O-- ---O-- ---O-- ---O-- ---O-- .. ![]() ![]() Immunity against status effects such as delay, poison, defense reduction for 2 turns.. Skill Set 3 100% Chance. Will use every 3 turns ![]() ![]() Deal 12000% damage. Change the following column "O" into Light orbs --O--- --O--- --O--- --O--- --O--- Change the following column "O" into Light orbs ---O-- ---O-- ---O-- ---O-- ---O-- .. ![]() ![]() Deal 18000% damage ( 3 hits, 6000% per hit ).. Skill Set 4 16% Chance. Will use if >40% HP ![]() ![]() ![]() ![]() ![]() ![]() ![]() Deal 7500% damage and converts all Light orbs into Jammer orbs.. Skill Set 5 16% Chance. Will use if >40% HP ![]() ![]() ![]() ![]() Deal 18000% damage ( 3 hits, 6000% per hit ).. Skill Set 6 100% Chance. Will use every 3 turns ![]() ![]() Deal 12000% damage. Change the following column "O" into Light orbs --O--- --O--- --O--- --O--- --O--- Change the following column "O" into Light orbs ---O-- ---O-- ---O-- ---O-- ---O-- .. ![]() ![]() ![]() Deal 10000% damage and binds 1 Random sub for 1-2 turns. This will also disable awoken skills.. Skill Set 7 16% Chance. Will use if >40% HP ![]() ![]() ![]() ![]() Player -99% current HP.. Skill Set 8 16% Chance. Will use if >40% HP ![]() ![]() ![]() Binds all God type cards for 2-4 turns. This will also disable leader skills and awoken skills.. ![]() ![]() Player -99% current HP.. Skill Set 9 16% Chance. Will use if >40% HP ![]() ![]() ![]() Binds all God type cards for 2-4 turns. This will also disable leader skills and awoken skills.. ![]() ![]() Skip turn.. Skill Set 10 < 40% HP, 100% Chance. ![]() ![]() Deal 45000% damage ( 10 hits, 4500% per hit ).. ![]() ![]() Deal 80000% damage.. Skill Set 11 < 10% HP, 100% Chance. ![]() ![]() Player -95% current HP.. ![]() ![]() Recovers enemy 50% of maximum HP.. | |
4 | ![]() | ![]() Broad-Minded Hell Demon, Scarlet | 1 | Skill | 1,552 | 5,894,601 | ![]() Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() Pre-emptive Strike. Reduces time limit of orb movement by 1 sec for 99 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when jammer orb exists >50% HP Deal 150% damage and converts all Jammer orbs into Fire orbs.. Skill Set 2 100% Chance. Will use if other skills not used ![]() ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 3 100% Chance. Will use if other skills not used ![]() ![]() ![]() ![]() Skill Set 4 < 80% HP, 60% Chance. Will use when >50% HP ![]() ![]() 100% Chance. Will use when jammer orb exists >50% HP Deal 100% damage. Change the following row "O" into Fire, Dark & Jammer orbs OOOOOO ------ OOOOOO ------ OOOOOO .. ![]() ![]() 100% Chance. Will use when jammer orb exists >50% HP Increases cooldown of active skills by 0-2 turns.. Skill Set 5 < 50% HP, 100% Chance, 1 time-use. ![]() ![]() 100% Chance. Will use when jammer orb exists >50% HP Binds Both Leaders for 1 turn. This will also disable leader skills and awoken skills.. ![]() ![]() 100% Chance. Will use when jammer orb exists >50% HP Increases damage to 200% for the next 999 turns.. Skill Set 6 < 20% HP, 100% Chance. ![]() ![]() 100% Chance. Will use when jammer orb exists >50% HP Deal 20% damage. Change the following row "O" into Fire, Dark, Jammer & Poison orbs OOOOOO OOOOOO OOOOOO OOOOOO OOOOOO .. ![]() ![]() | |
4 | ![]() | ![]() ![]() ![]() Illusionless Time Dragonbound, Myr | 1 | Skill | 1,392 | 8,599,132 | ![]() ![]() ![]() ![]() Passive. 50% Dark damage reduction.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() Pre-emptive Strike. Immune single hit damage over 500,000 for 5 turns.. Skill Set 2 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() Pre-emptive Strike. Immune single hit damage over 500,000 for 5 turns.. Skill Set 3 ![]() ![]() Deal 160% damage. Change the following row "O" into Heart & Jammer orbs ------ ------ OOOOOO ------ ------ .. ![]() ![]() Puzzle starting point has been fixed.. Skill Set 4 ![]() ![]() Deal 160% damage. Change the following row "O" into Heart & Jammer orbs ------ ------ OOOOOO ------ ------ .. ![]() ![]() Puzzle starting point has been fixed.. Skill Set 5 ![]() ![]() Deal 160% damage. Change the following row "O" into Heart & Jammer orbs ------ ------ OOOOOO ------ ------ .. ![]() ![]() Puzzle starting point has been fixed.. ![]() ![]() 100% Chance, 1 time-use ![]() ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance Skill Set 6 < 50% HP, 100% Chance, 1 time-use. ![]() ![]() 100% Chance. Will use repeatedly Absorbs 100% of the damage you cause for combos 6 and under for 1 turn.. ![]() ![]() Skill Set 7 < 50% HP, 100% Chance, 1 time-use. ![]() ![]() 100% Chance. Will use repeatedly Absorbs 100% of the damage you cause for combos 7 and under for 1 turn.. ![]() ![]() ![]() ![]() < 20% HP, 100% Chance | |
4 | ![]() | ![]() ![]() War Machine King, Liberty Geist | 1 | Skill | 912 | 6,632,067 | ![]() ![]() ![]() ![]() ![]() Passive. 50% Light & Dark damage reduction.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 99 turns.. Skill Set 2 ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 99 turns.. ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Change Fire & Wood orbs into locked orbs.. ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Change Fire & Wood orbs into locked orbs.. ![]() ![]() > 70% HP, 100% Chance, 1 time-use ![]() ![]() > 70% HP, 100% Chance, 1 time-use > 70% HP, 100% Chance, 1 time-use. Deal 170% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() ![]() ![]() ![]() 50% Chance ( 31167 after Heat Up ) ![]() ![]() ![]() ![]() ![]() 50% Chance ( 31167 after Heat Up ) ![]() ![]() ![]() ![]() 50% Chance ( 34000 after Heat Up ) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 50% Chance ( 34000 after Heat Up ) 50% Chance. Deal 120% damage and randomly change 7 Fire, Water, Wood, Light, Dark & Heart orbs into locked orbs.. ![]() ![]() 50% Chance ( 36834 after Heat Up ) ![]() ![]() 50% Chance ( 39666 after Heat Up ) Skill Set 3 < 70% HP, 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 70% HP, 100% Chance, 1 time-use < 70% HP, 100% Chance, 1 time-use. Deal 80% damage and randomly change 8 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs.. ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 30% HP, 100% Chance ( 31167 after Heat Up ) < 30% HP, 100% Chance. Deal 110% damage. Randomly spawn Jammer & Poison orbs from non 4 Jammer & Poison orbs.. ![]() ![]() < 30% HP, 100% Chance ( 45336 after Heat Up ) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 15% HP, 100% Chance < 15% HP, 100% Chance. Deal 750% damage and change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs.. | |
4 | ![]() | ![]() ![]() Blue Sky Goddess of Dawn, Khepri | 1 | Skill | 912 | 6,816,566 | ![]() Skill Set 1 ![]() ![]() ![]() ![]() ![]() ![]() < 15% HP, 100% Chance. Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Skill Set 2 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() < 15% HP, 100% Chance. Deal 120% damage. Change the following column "O" into Heart & Jammer orbs -----O -----O -----O -----O -----O .. ![]() ![]() ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use on 2nd turn Deal 130% damage. Randomly spawn Poison orbs from all Jammer orbs.. ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use on 2nd turn Deal 130% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() 100% Chance, 1 time-use Skill Set 3 100% Chance, 1 time-use. Will use on 4th turn ![]() ![]() 100% Chance, 1 time-use. Will use on 3rd turn Lock the following column "O" on the board for 1 turn .. ![]() ![]() 100% Chance, 1 time-use. Will use on 3rd turn Deal 120% damage. Change the following column "O" into Heart & Jammer orbs O----- O----- O----- O----- O----- .. ![]() ![]() ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use on 5th turn Deal 140% damage. Randomly spawn Poison orbs from all Jammer orbs.. ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use on 5th turn Deal 140% damage and hide all orbs on the board. Moving the orb will reveal it.. Skill Set 4 100% Chance, 1 time-use. Will use on 6th turn ![]() ![]() 100% Chance, 1 time-use. Will use on 5th turn Lock the following row "O" on the board for 1 turn OOOOOO ------ ------ ------ ------ .. ![]() ![]() 100% Chance, 1 time-use. Will use on 5th turn Deal 120% damage. Change the following row "O" into Heart & Jammer orbs ------ ------ ------ ------ OOOOOO .. ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use ![]() ![]() ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use on 8th turn Deal 150% damage. Randomly spawn Poison orbs from all Jammer orbs.. ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use on 8th turn Deal 150% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use on 9th turn Absorbs 100% of the damage you cause for combos 5 and under for 1 turn.. ![]() ![]() 100% Chance ![]() ![]() 100% Chance | |
4 | ![]() | ![]() ![]() Falcon Guardian's Dark Scorpion Goddess, Serket | 1 | Skill | 912 | 6,632,067 | ![]() Skill Set 1 ![]() ![]() ![]() ![]() ![]() ![]() 100% Chance. Will use on 10th turn Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 3 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance, 1 time-use Skill Set 2 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 200% damage and hide all orbs on the board. Moving the orb will reveal it.. Skill Set 3 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn Deal 140% damage. Change the following column "O" into Poison orbs O----- O----- O----- O----- O----- .. ![]() ![]() 100% Chance ![]() ![]() < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 600% damage. Change the following column "O" into Poison orbs O-O-O- O-O-O- O-O-O- O-O-O- O-O-O- Change the following column "O" into Lethal Poison orbs -O-O-O -O-O-O -O-O-O -O-O-O -O-O-O .. | |
4 | ![]() | ![]() ![]() Awoken Zeus Stratios | 1 | Skill | 10,880 | 4,185,116 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 999 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds all God type cards for 2-4 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 20% HP, 100% Chance | |
4 | ![]() | ![]() ![]() Divine Queen Hera | 1 | 10,713 | 928 | 3,536,749 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Deal 200% damage.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when light orb is present Deal 90% damage and converts all Light orbs into Jammer orbs.. ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds all God type cards for 5 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 30% HP, 100% Chance, 1 time-use ![]() ![]() < 30% HP, 100% Chance | |
4 | ![]() | ![]() ![]() Guardian of the Sacred City, Athena | 1 | Skill | 5,460 | 5,087,299 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Recovers Player 100% of maximum HP.. ![]() ![]() ![]() ![]() ![]() 50% Chance ![]() ![]() 30% Chance ![]() ![]() 20% Chance ![]() ![]() < 90% HP, 100% Chance, 1 time-use < 90% HP, 100% Chance, 1 time-use. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() < 75% HP, 100% Chance, 1 time-use < 75% HP, 100% Chance, 1 time-use. Binds all Dark attribute cards for 10 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 30% HP, 100% Chance | |
4 | ![]() | ![]() ![]() Permafrost Queen, Hera-Is | 1 | Skill | 35,100 | 4,768,319 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Disable active skills for 5 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use if no other skills are rolled Deal 100% damage and converts 1 Random orb into Water orbs.. ![]() ![]() ![]() < 75% HP, 75% Chance < 75% HP, 75% Chance. Will use non-consecutively Deal 85% damage and binds 1 Random card for 2-4 turns. This will also disable leader skill and awoken skills.. ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Deal 25% damage and binds 5 Random cards for 1-3 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 30% HP, 75% Chance | |
4 | ![]() | ![]() ![]() Giant Arched Sea Dragon King, Volsung | 1 | Skill | 1,764 | 6,634,061 | ![]() ![]() ![]() Passive. While HP is 54% or above, a single hit that normally kills it will instead leave it with 1 HP.. Skill Set 1 ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Increases skyfall chance of Fire & Water orbs by 20% for 99 turns.. ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Fire & Water orbs will drop as locked orbs for 99 turns.. ![]() ![]() > 90% HP, 100% Chance ![]() ![]() < 80% HP, 50% Chance < 80% HP, 50% Chance. Will use if no other skills are rolled Deal 150% damage ( 3 hits, 50% per hit ).. ![]() ![]() < 80% HP, 50% Chance < 80% HP, 50% Chance. Will use if no other skills are rolled Deal 150% damage ( 3 hits, 50% per hit ).. ![]() ![]() < 80% HP, 50% Chance < 80% HP, 50% Chance. Will use if no other skills are rolled Deal 150% damage ( 3 hits, 50% per hit ).. ![]() ![]() < 80% HP, 50% Chance < 80% HP, 50% Chance. Will use when above 20% HP Deal 100% damage. Change the following row "O" into Water orbs ------ ------ OOOOOO ------ ------ .. ![]() ![]() ![]() < 65% HP, 100% Chance, 1 time-use ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Disable active skills for 10 turns.. ( Trigger when any of ![]() ![]() Skill Set 2 < 50% HP, 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() ![]() ![]() < 20% HP, 100% Chance Skill Set 3 < 1% HP, 100% Chance. ![]() ![]() ![]() ![]() ![]() < 20% HP, 100% Chance. Deal 2500% damage and binds 6 Random cards for 5 turns. This will also disable leader skills and awoken skills.. | |
4 | ![]() | ![]() ![]() ![]() Maleficent Phantom Dragon King, Zaerog∞ | 1 | Skill | 1,926 | 6,032,163 | ![]() ![]() ![]() ![]() Passive. 50% Dark damage reduction.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() Pre-emptive Strike. 75% damage reduction for 1 turn.. ![]() ![]() First turn. 100% Chance, 1 time-use ![]() ![]() ![]() First turn. 100% Chance, 1 time-use First turn. 100% Chance, 1 time-use. Binds 3 Random cards for 2 turns. This will also disable leader skills and awoken skills.. ![]() ![]() Deal 150% damage ( 3 hits, 50% per hit ).. ![]() ![]() ![]() ![]() ![]() Deal 200% damage and converts all Poison orbs into Lethal Poison orbs.. ![]() ![]() Deal 120% damage and hide all orbs on the board. Moving the orb will reveal it.. Skill Set 2 ![]() ![]() Recovers enemy 10% of maximum HP.. ![]() ![]() ![]() ![]() Randomly spawn Poison orbs from non 4 orbs.. Skill Set 3 < 50% HP, 100% Chance, 1 time-use. ![]() ![]() Disable active skills for 5 turns.. ![]() ![]() Recovers enemy 100% of maximum HP.. ![]() ![]() < 30% HP, 100% Chance ![]() ![]() < 30% HP, 100% Chance | |
4 | ![]() | ![]() ![]() Flash Machine Emperor, Another Crusader | 1 | Skill | 1,764 | 9,777,236 | ![]() ![]() ![]() ![]() Passive. 50% Fire damage reduction.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 10 turns.. ![]() ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Deal 80% damage and converts 1 Random orb into Wood orbs.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn when above 15% HP Deal 120% damage. Randomly spawn Heart orbs from non 4 Heart orbs.. ![]() ![]() ![]() ![]() ![]() 50% Chance 50% Chance. Will use when heal orb exists when above 15% HP Deal 100% damage. Randomly spawn Lethal Poison orbs from all Heart orbs.. ![]() ![]() ![]() ![]() ![]() 50% Chance 50% Chance. Will use when heal orb exists when above 15% HP Deal 170% damage. Randomly spawn Jammer orbs from all Heart orbs.. ![]() ![]() 100% Chance 100% Chance. Will use every other turn if other skill not used Deal 150% damage. Change the following column "O" into Water, Wood & Poison orbs --OO-- --OO-- --OO-- --OO-- --OO-- .. ![]() ![]() ![]() < 70% HP, 100% Chance, 1 time-use ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 15% HP, 100% Chance | |
5 | ![]() | ![]() Cruel Frozen Hell Demon, Indigo | 1 | 15,948 | 920 | 10,503,450 | ![]() Skill Set 1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 15% HP, 100% Chance. Pre-emptive Strike. Deal 60% damage. Change all orbs to Fire, Water, Wood, Light, Dark, Jammer & Poison orbs.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Increases cooldown of active skills by 1-2 turns.. ( Trigger when ![]() ![]() ![]() ![]() ![]() ![]() 60% Chance ![]() ![]() 24% Chance 24% Chance. Will use when above 30% HP Deal 60% damage. Change the following row "O" into Water, Jammer & Poison orbs OOOOOO OOOOOO ------ ------ ------ .. ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Binds 6 Random cards for 2 turns. This will also disable leader skills and awoken skills.. ( Trigger when ![]() ![]() ![]() < 80% HP, 100% Chance, 1 time-use ![]() ![]() < 30% HP, 100% Chance | |
5 | ![]() | ![]() ![]() Awoken Aegir | 1 | Skill | 1,196 | 8,632,062 | ![]() Skill Set 1 ![]() ![]() ![]() < 30% HP, 100% Chance. Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() < 30% HP, 100% Chance. Pre-emptive Strike. Water & Wood orbs will drop as locked orbs for 99 turns.. ![]() ![]() < 99% HP, 100% Chance, 1 time-use ![]() ![]() > 80% HP, 100% Chance ![]() ![]() ![]() < 80% HP, 10% Chance < 80% HP, 10% Chance. Will use when above 55% HP Binds 3 Random cards for 3 turns. This will also disable leader skills and awoken skills.. ![]() ![]() ![]() < 80% HP, 10% Chance < 80% HP, 10% Chance. Will use when above 55% HP Binds 3 Random cards for 3 turns. This will also disable leader skills and awoken skills.. ![]() ![]() ![]() ![]() ![]() < 80% HP, 45% Chance < 80% HP, 45% Chance. Will use when above 55% HP Deal 100% damage. Randomly spawn Water orbs from non 9 Water orbs.. ![]() ![]() ![]() ![]() ![]() < 80% HP, 45% Chance < 80% HP, 45% Chance. Will use when above 55% HP Deal 100% damage. Randomly spawn Water orbs from non 9 Water orbs.. ![]() ![]() < 55% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Absorbs 100% of the damage you cause for combos 7 and under for 3 turns.. ![]() ![]() < 50% HP, 45% Chance ![]() ![]() < 50% HP, 45% Chance ![]() ![]() < 20% HP, 100% Chance | |
5 | ![]() | ![]() ![]() Awoken Hel | 1 | 12,158 | 1,104 | 8,933,080 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Deal 150% damage. Randomly spawn Poison orbs from non 4 Poison orbs.. ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Binds all God type cards for 5 turns. This will also disable leader skills and awoken skills.. ( Trigger when any of ![]() ![]() ![]() ![]() ![]() > 99% HP, 100% Chance, 1 time-use > 99% HP, 100% Chance, 1 time-use. Will use when HP is full Immunity against status effects such as delay, poison, defense reduction for 999 turns.. Skill Set 1 100% Chance, 1 time-use. ![]() ![]() ![]() > 99% HP, 100% Chance, 1 time-use. Will use when HP is full Binds all God type cards for 5 turns. This will also disable leader skills and awoken skills.. ![]() ![]() ![]() ![]() ![]() > 99% HP, 100% Chance, 1 time-use. Will use when HP is full Randomly spawn Poison orbs from non 4 Poison orbs.. ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every 3 turns when above 20% HP Deal 120% damage and change Poison & Lethal Poison orbs into locked orbs.. ![]() ![]() ![]() ![]() ![]() 80% Chance 80% Chance. Will use when above 20% HP Deal 120% damage. Randomly spawn Lethal Poison orbs from non 2 Lethal Poison orbs.. ![]() ![]() ![]() < 50% HP, 33% Chance ![]() ![]() < 50% HP, 33% Chance ![]() ![]() < 50% HP, 34% Chance ![]() ![]() ![]() ![]() ![]() < 20% HP, 100% Chance < 20% HP, 100% Chance. Will use when heal orb exists Deal 300% damage and converts all Heart orbs into Dark orbs.. | |
5 | ![]() | ![]() ![]() Awoken Takemikazuchi | 1 | Skill | 1,104 | 6,309,080 | ![]() ![]() ![]() Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Randomly change 10 Fire, Water, Wood, Light & Dark orbs into locked orbs.. ![]() ![]() 33% Chance ( 110886 after It hurts!! ) ![]() ![]() 33% Chance ( 88709 after It hurts!! ) 33% Chance. Will use when above 30% HP Deal 240% damage and increases cooldown of active skills by 1 turn.. ![]() ![]() 34% Chance ( 88709 after It hurts!! ) 34% Chance. Will use when above 30% HP Deal 240% damage. Change the following column "O" into Light orbs --OO-- --OO-- --OO-- --OO-- --OO-- .. ![]() ![]() ![]() 100% Chance ( 88709 after It hurts!! ) 100% Chance. Will use every 3 turns when above 30% HP Deal 240% damage and binds 1 Random card for 3 turns. This will also disable leader skill and awoken skills.. ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 30% HP, 100% Chance ( 369620 after It hurts!! ) < 30% HP, 100% Chance. Deal 1000% damage. Change the following column "O" into Jammer orbs OO--OO OO--OO OO--OO OO--OO OO--OO .. ![]() ![]() < 30% HP, 100% Chance, 1 time-use Skill Set 1 < 1% HP, 100% Chance. ![]() ![]() ![]() ![]() | |
5 | ![]() | ![]() ![]() Relentless Destroyer, Grand Tengu | 1 | Skill | 924 | 9,970,155 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() First turn. 100% Chance, 1 time-use First turn. 100% Chance, 1 time-use. Binds 6 Random cards for 4-5 turns. This will also disable leader skills and awoken skills.. ![]() ![]() 50% Chance ![]() ![]() ![]() ![]() ![]() 50% Chance 50% Chance. Will use when above 40% HP Deal 120% damage. Randomly spawn Lethal Poison orbs from non 4 Lethal Poison orbs.. ![]() ![]() < 40% HP, 100% Chance, 1 time-use ![]() ![]() < 40% HP, 100% Chance | |
5 | ![]() | ![]() ![]() Awoken Deus ex Machina | 1 | Skill | 1,034 | 7,478,904 | ![]() ![]() ![]() ![]() Pre-emptive Strike. 50% damage reduction for 5 turns.. ![]() ![]() ![]() > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Deal 120% damage and binds 4 Random cards for 2 turns. This will also disable leader skills and awoken skills.. ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance 100% Chance. Will use every 3 turns when above 20% HP Deal 120% damage and randomly change own attribute into Fire / Water / Wood / Light / Dark.. ![]() ![]() 100% Chance 100% Chance. Will use if no other skills are rolled >20% HP Deal 150% damage ( 3 hits, 50% per hit ).. ![]() ![]() < 80% HP, 20% Chance ![]() ![]() < 80% HP, 33% Chance, 1 time-use ![]() ![]() < 80% HP, 33% Chance, 1 time-use < 80% HP, 33% Chance, 1 time-use. Deal 100% damage. Change the following column "O" into Fire, Water, Wood, Light & Dark orbs OOOOOO OOOOOO OOOOOO OOOOOO OOOOOO Change the following column "O" into Jammer & Poison orbs -O-O-O -O-O-O -O-O-O -O-O-O -O-O-O .. ![]() ![]() < 80% HP, 33% Chance, 1 time-use ![]() ![]() < 20% HP, 100% Chance, 1 time-use < 20% HP, 100% Chance, 1 time-use. Deal 130% damage and increases cooldown of active skills by 1 turn.. ![]() ![]() < 20% HP, 100% Chance ![]() ![]() < 20% HP, 100% Chance | |
5 | ![]() | ![]() ![]() Demon Leader, Shuten-doji | 1 | Skill | 1,482 | 8,217,149 | ![]() ![]() ![]() Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. ![]() ![]() ![]() Pre-emptive Strike. Immune single hit damage over 500,000 for 1 turn.. ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% Fire damage for 1 turn.. ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% Water damage for 1 turn.. ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% Dark damage for 1 turn.. ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% Wood damage for 1 turn.. ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% Light damage for 1 turn.. ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 7 and under for 1 turn.. ![]() ![]() ![]() Pre-emptive Strike. 75% damage reduction for 1 turn.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns.. ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% Fire damage for 1 turn.. Skill Set 2 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns.. ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% Water damage for 1 turn.. Skill Set 3 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns.. ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% Wood damage for 1 turn.. Skill Set 4 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns.. ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% Light damage for 1 turn.. Skill Set 5 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns.. ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% Dark damage for 1 turn.. Skill Set 6 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns.. ![]() ![]() ![]() Pre-emptive Strike. Immune single hit damage over 500,000 for 1 turn.. Skill Set 7 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns.. ![]() ![]() ![]() Pre-emptive Strike. 75% damage reduction for 1 turn.. Skill Set 8 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns.. ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 7 and under for 1 turn.. ![]() ![]() 20% Chance 20% Chance. Will use when above 20% HP Deal 100% damage and reduces time limit of orb movement by 2 secs for 1 turn.. ![]() ![]() 20% Chance 20% Chance. Will use when above 20% HP Deal 100% damage and increases cooldown of active skills by 1 turn.. ![]() ![]() 20% Chance ![]() ![]() 20% Chance ![]() ![]() 20% Chance 20% Chance. Will use when above 20% HP Deal 100% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() < 20% HP, 100% Chance | |
5 | ![]() | ![]() ![]() White Monkey Retainer, Hanuman | 1 | Skill | 1,824 | 8,334,867 | ![]() Skill Set 1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 8% damage and increases skyfall chance of Heart orbs by 10% for 5 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 110% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance ![]() ![]() 100% Chance 100% Chance. Will use every other turn when above 10% HP Deal 140% damage and absorbs 100% of the damage you cause for combos 6 and under for 1 turn.. ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Deal 150% damage and binds 1 Random card for 3 turns. This will also disable leader skill and awoken skills.. ![]() ![]() ![]() ![]() ![]() < 30% HP, 15% Chance ![]() ![]() < 10% HP, 100% Chance | |
5 | ![]() | ![]() Heaven Winged Machine, Seraphis | 1 | Skill | 1,368 | 11,412,305 | ![]() ![]() ![]() ![]() Passive. 50% Dark damage reduction.. ![]() ![]() Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() Pre-emptive Strike. 50% damage reduction for 5 turns.. ![]() ![]() ![]() Pre-emptive Strike. orbs will drop as locked orbs for 10 turns.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 25% Chance ( 53302 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Deal 120% damage and randomly change 3 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs.. ![]() ![]() ![]() ![]() ![]() 25% Chance ( 53302 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Deal 120% damage. Randomly spawn Light orbs from non 3 Light orbs.. ![]() ![]() 25% Chance ( 53302 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Deal 120% damage and reduces time limit of orb movement by 1 sec for 1 turn.. ![]() ![]() 25% Chance ![]() ![]() 25% Chance ![]() ![]() 25% Chance ( 62185 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Deal 140% damage and increases cooldown of active skills by 0-3 turns.. ![]() ![]() 25% Chance ( 62185 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Deal 140% damage and absorbs 100% of the damage you cause for combos 6 and under for 1 turn.. ![]() ![]() ![]() 25% Chance ( 62185 after Awaken Force ) 25% Chance. Will use every 3 turns when above 20% HP Increases skyfall chance of Jammer orbs by 20% for 1 turn.. ![]() ![]() 60% Chance ( 79950 after Awaken Force ) ![]() ![]() ![]() 20% Chance ( 75511 after Awaken Force ) 20% Chance. Will use every 3 turns when above 20% HP Deal 170% damage and binds 1 Random card for 3 turns. This will also disable leader skill and awoken skills.. ![]() ![]() 20% Chance ( 230976 after Awaken Force ) ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 1% HP, 100% Chance ( 355344 after Awaken Force ) Skill Set 2 < 1% HP, 100% Chance. ![]() ![]() ![]() ![]() | |
5 | ![]() | ![]() ![]() Azure Spring Dragon Goddess, Kuramitsuha | 1 | Skill | 1,254 | 7,855,395 | ![]() Skill Set 1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 1% HP, 100% Chance. Pre-emptive Strike. Increases skyfall chance of Jammer orbs by 20% for 15 turns.. Skill Set 2 First turn. 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() < 1% HP, 100% Chance. Deal 90% damage. Hide the following orbs "O" on the board for 1 turn. Moving the orb will not reveal it OOOOOO O----O O----O O----O OOOOOO .. ![]() ![]() 25% Chance 25% Chance. Deal 90% damage. Hide the following orbs "O" on the board for 1 turn. Moving the orb will not reveal it OOOOOO ------ ------ ------ ------ .. ![]() ![]() 25% Chance 25% Chance. Deal 100% damage. Hide the following orbs "O" on the board for 1 turn. Moving the orb will not reveal it O----- O----- O----- O----- O----- .. ![]() ![]() 25% Chance 25% Chance. Deal 100% damage. Hide the following orbs "O" on the board for 1 turn. Moving the orb will not reveal it -----O -----O -----O -----O -----O .. ![]() ![]() 25% Chance 25% Chance. Deal 90% damage. Hide the following orbs "O" on the board for 1 turn. Moving the orb will not reveal it ------ ------ ------ ------ OOOOOO .. ![]() ![]() ![]() 50% Chance 50% Chance. Deal 110% damage and binds 1 Random card for 1 turn. This will also disable leader skill and awoken skills.. ![]() ![]() 50% Chance 50% Chance. Deal 110% damage. Change the following row "O" into Water & Jammer orbs ------ ------ OOOOOO ------ ------ .. ![]() ![]() 100% Chance ![]() ![]() < 30% HP, 100% Chance, 1 time-use ![]() ![]() < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 600% damage. Hide the following orbs "O" on the board for 1 turn. Moving the orb will not reveal it OOOOOO ------ OOOOOO ------ OOOOOO .. | |
5 | ![]() | ![]() ![]() Crazed King of Purgatory, Beelzebub | 1 | Skill | 8,580 | 6,374,016 | ![]() ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Deal 10% damage. Randomly spawn Poison orbs from all orbs.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn when above 50% HP Deal 100% damage and converts 1 Random orb into Jammer orbs.. ![]() ![]() 100% Chance ![]() ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use repeatedly Deal 125% damage and converts 6 Random orbs into Poison orbs.. | |
5 | ![]() | ![]() ![]() Awoken Dancing Queen Hera-Ur | 1 | Skill | 9,360 | 6,567,107 | ![]() ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Increases skyfall chance of Fire & Jammer orbs by 10% for 99 turns.. ![]() ![]() ![]() ![]() ![]() 50% Chance 50% Chance. Will use when no other skills are rolled Deal 100% damage and converts 1 Random orb into Fire orbs.. ![]() ![]() ![]() ![]() ![]() 50% Chance ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 38% Chance | |
5 | ![]() | ![]() ![]() Lightning Sky Stubborn Dragon King, Gainaut | 1 | Skill | 2,156 | 10,888,417 | ![]() Skill Set 1 ![]() ![]() ![]() ![]() ![]() ![]() < 50% HP, 38% Chance. Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 70% HP, 100% Chance, 1 time-use < 70% HP, 100% Chance, 1 time-use. Increases skyfall chance of Lethal Poison orbs by 20% for 2 turns.. ![]() ![]() < 70% HP, 100% Chance, 1 time-use ![]() ![]() ![]() < 70% HP, 100% Chance, 1 time-use < 70% HP, 100% Chance, 1 time-use. Binds all Water attribute cards for 5 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 50% HP, 33% Chance < 50% HP, 33% Chance. Deal 160% damage. Change the following column "O" into Jammer orbs O--O-- O--O-- O--O-- O--O-- O--O-- .. ![]() ![]() < 50% HP, 33% Chance < 50% HP, 33% Chance. Deal 160% damage. Change the following column "O" into Jammer orbs -O--O- -O--O- -O--O- -O--O- -O--O- .. ![]() ![]() < 50% HP, 34% Chance < 50% HP, 34% Chance. Deal 160% damage. Change the following column "O" into Jammer orbs ---O-O ---O-O ---O-O ---O-O ---O-O .. ![]() ![]() ![]() < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use when jammer orb exists >20% HP Deal 220% damage and change Jammer orbs into locked orbs.. ![]() ![]() ![]() < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use when jammer orb exists >20% HP Deal 220% damage and change Jammer orbs into locked orbs.. ![]() ![]() < 20% HP, 100% Chance | |
5 | ![]() | ![]() ![]() Crystal Wind Dragon Queen, Linthia | 1 | Skill | 1,960 | 9,247,350 | ![]() Skill Set 1 ![]() ![]() ![]() ![]() < 20% HP, 100% Chance. Pre-emptive Strike. Increases skyfall chance of Poison orbs by 20% for 99 turns.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Increases skyfall chance of Fire & Light orbs by 20% for 99 turns.. ( Trigger when any of ![]() ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 110% damage and hide all orbs on the board. Moving the orb will reveal it.. ( Trigger when any of ![]() ![]() ![]() ![]() 50% Chance 50% Chance. Will use when above 50% HP Deal 140% damage. Change the following column "O" into Fire orbs O----- O----- O----- O----- O----- Change the following column "O" into Wood orbs -----O -----O -----O -----O -----O .. ![]() ![]() 50% Chance 50% Chance. Will use when above 50% HP Deal 140% damage. Change the following column "O" into Fire orbs O----- O----- O----- O----- O----- Change the following column "O" into Wood orbs -----O -----O -----O -----O -----O .. ![]() ![]() 50% Chance ![]() ![]() 50% Chance ![]() ![]() ![]() < 90% HP, 100% Chance, 1 time-use < 90% HP, 100% Chance, 1 time-use. Binds 3 Random cards for 3 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 50% HP, 50% Chance < 50% HP, 50% Chance. Deal 140% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() < 50% HP, 50% Chance < 50% HP, 50% Chance. Deal 140% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() < 50% HP, 50% Chance < 50% HP, 50% Chance. Will use when above 20% HP Deal 150% damage. Change the following column "O" into Wood orbs --OO-- --OO-- --OO-- --OO-- --OO-- .. ![]() ![]() < 50% HP, 50% Chance < 50% HP, 50% Chance. Will use when above 20% HP Deal 150% damage. Change the following column "O" into Wood orbs --OO-- --OO-- --OO-- --OO-- --OO-- .. ![]() ![]() < 40% HP, 100% Chance, 1 time-use ![]() ![]() < 20% HP, 100% Chance | |
5 | ![]() | ![]() ![]() Unleashed Knight Dragon King, Nordis | 1 | Skill | 2,156 | 10,353,124 | ![]() ![]() ![]() ![]() ![]() Passive. 50% Wood & Light damage reduction.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() Pre-emptive Strike. Binds all Dark attribute cards for 3 turns. This will also disable leader skills and awoken skills.. Skill Set 2 30% Chance. Will use when >20% HP ![]() ![]() Increases damage to 200% for the next 2 turns.. ![]() ![]() Skill Set 3 30% Chance. Will use when >20% HP ![]() ![]() Deal 100% damage ( 2 hits, 50% per hit ).. ![]() ![]() ![]() Absorbs 100% Water damage for 1 turn.. Skill Set 4 30% Chance. Will use when >20% HP ![]() ![]() Increases cooldown of active skills by 0-1 turns.. ![]() ![]() Deal 110% damage.. ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 20% HP, 100% Chance ( 655600 after His sword is raised ) | |
5 | ![]() | ![]() ![]() Avowed Thief, Ishikawa Goemon | 1 | 13,412 | 1,512 | 7,294,629 | ![]() ![]() ![]() Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. ![]() ![]() ![]() Pre-emptive Strike. Deal 200% damage.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() Pre-emptive Strike. Deal 200% damage.. ![]() ![]() < 80% HP, 33% Chance ![]() ![]() ![]() < 80% HP, 33% Chance < 80% HP, 33% Chance. Will use non-consecutively Binds 3 Random cards for 2-3 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 80% HP, 33% Chance < 80% HP, 33% Chance. Deal 130% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() < 30% HP, 100% Chance ![]() ![]() < 1% HP, 100% Chance | |
5 | ![]() | ![]() Dusking Dragon Caller, Sonia Gran Reverse | 1 | Skill | 7,540 | 7,939,085 | ![]() Skill Set 1 ![]() ![]() ![]() < 1% HP, 100% Chance. Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 2 ![]() ![]() ![]() < 1% HP, 100% Chance. Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() ![]() Skill Set 3 ![]() ![]() ![]() < 1% HP, 100% Chance. Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 20% Chance ![]() ![]() ![]() ![]() ![]() 20% Chance ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 20% Chance ![]() ![]() ![]() 20% Chance ![]() ![]() 20% Chance ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance, 1 time-use Skill Set 4 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() ![]() ![]() < 15% HP, 100% Chance ( 407425 after Draggie Knight, Zeal's Enhancement ) | |
5 | ![]() | ![]() ![]() ![]() Infernal Ice Demon's Frozen Horn, Agni | 1 | Skill | 1,960 | 10,781,250 | ![]() ![]() ![]() ![]() ![]() Passive. 50% Wood & Light damage reduction.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Player -99% current HP.. ![]() ![]() ![]() Pre-emptive Strike. Changes Random sub as Player's Leader for 2 turns.. ![]() ![]() 100% Chance ![]() ![]() 100% Chance 100% Chance. Will use every 3 turns when above 35% HP Deal 120% damage. Change the following column "O" into Water, Dark & Poison orbs -O--O- -O--O- -O--O- -O--O- -O--O- .. ![]() ![]() < 35% HP, 100% Chance, 1 time-use ![]() ![]() < 35% HP, 100% Chance | |
5 | ![]() | ![]() ![]() Iron Machine Emperor, Another Justice | 1 | Skill | 1,960 | 10,278,750 | ![]() ![]() ![]() Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() Pre-emptive Strike. Increases cooldown of active skills by 3-5 turns.. ![]() ![]() 100% Chance ![]() ![]() 100% Chance ![]() ![]() 100% Chance ![]() ![]() 100% Chance ( 68640 after Justice Booster ) 100% Chance. Deal 100% damage. Change the following row "O" into Water & Poison orbs ------ OOOOOO ------ ------ ------ .. ![]() ![]() 100% Chance ![]() ![]() 100% Chance ( 96096 after Justice Booster ) ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use with high chance on the 7th turn Increases damage to 200% for the next 999 turns.. ![]() ![]() < 70% HP, 100% Chance, 1 time-use ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use ( 82368 after Justice Booster ) < 50% HP, 100% Chance, 1 time-use. Deal 50% damage and increases skyfall chance of Water, Jammer & Poison orbs by 15% for 5 turns.. ![]() ![]() < 15% HP, 100% Chance ( 1098240 after Justice Booster ) | |
5 | ![]() | ![]() ![]() War Machine Emperor, Another Geist | 1 | Skill | 1,960 | 9,199,575 | ![]() ![]() ![]() ![]() ![]() Passive. 50% Light & Dark damage reduction.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 99 turns.. Skill Set 2 ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 99 turns.. ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Change Light & Dark orbs into locked orbs.. ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Change Light & Dark orbs into locked orbs.. ![]() ![]() > 70% HP, 100% Chance, 1 time-use ![]() ![]() > 70% HP, 100% Chance, 1 time-use > 70% HP, 100% Chance, 1 time-use. Deal 200% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() ![]() ![]() ![]() 50% Chance ( 71214 after Increase ) ![]() ![]() ![]() ![]() ![]() 50% Chance ( 71214 after Increase ) ![]() ![]() ![]() ![]() 50% Chance ( 76692 after Increase ) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 50% Chance ( 76692 after Increase ) 50% Chance. Deal 140% damage and randomly change 10 Fire, Water, Wood, Light, Dark & Heart orbs into locked orbs.. ![]() ![]() 50% Chance ( 87648 after Increase ) ![]() ![]() 50% Chance ( 76692 after Increase ) Skill Set 3 < 70% HP, 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 70% HP, 100% Chance, 1 time-use < 70% HP, 100% Chance, 1 time-use. Deal 100% damage and randomly change 8 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs.. ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 30% HP, 100% Chance ( 71214 after Increase ) < 30% HP, 100% Chance. Deal 130% damage. Randomly spawn Jammer & Poison orbs from non 4 Jammer & Poison orbs.. ![]() ![]() < 30% HP, 100% Chance ( 109560 after Increase ) ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 15% HP, 100% Chance < 15% HP, 100% Chance. Deal 1000% damage and change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs.. | |
5 | ![]() | ![]() ![]() Crimson Spring Dragon Goddess, Hinomitsuha | 1 | Skill | 2,156 | 10,425,217 | ![]() Skill Set 1 ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 15% HP, 100% Chance. Pre-emptive Strike. Increases skyfall chance of Poison orbs by 20% for 15 turns.. Skill Set 2 First turn. 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() < 15% HP, 100% Chance. Deal 90% damage. Hide the following orbs "O" on the board for 1 turn. Moving the orb will not reveal it OOOOOO O----O O----O O----O OOOOOO .. ![]() ![]() 25% Chance 25% Chance. Deal 90% damage. Hide the following orbs "O" on the board for 1 turn. Moving the orb will not reveal it OOOOOO ------ ------ ------ ------ .. ![]() ![]() 25% Chance 25% Chance. Deal 100% damage. Hide the following orbs "O" on the board for 1 turn. Moving the orb will not reveal it O----- O----- O----- O----- O----- .. ![]() ![]() 25% Chance 25% Chance. Deal 100% damage. Hide the following orbs "O" on the board for 1 turn. Moving the orb will not reveal it -----O -----O -----O -----O -----O .. ![]() ![]() 25% Chance 25% Chance. Deal 90% damage. Hide the following orbs "O" on the board for 1 turn. Moving the orb will not reveal it ------ ------ ------ ------ OOOOOO .. ![]() ![]() ![]() 50% Chance 50% Chance. Deal 120% damage and binds 2 Random cards for 1 turn. This will also disable leader skills and awoken skills.. ![]() ![]() 50% Chance 50% Chance. Deal 120% damage. Change the following row "O" into Fire & Poison orbs ------ ------ OOOOOO ------ ------ .. ![]() ![]() 100% Chance ![]() ![]() < 30% HP, 100% Chance, 1 time-use ![]() ![]() < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 600% damage. Hide the following orbs "O" on the board for 1 turn. Moving the orb will not reveal it OOOOOO ------ OOOOOO ------ OOOOOO .. |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
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0 By Ben Dover#100772 1 year ago ( 13.0.1 ) Aye my boys i got a around 1 in 13 chance of losing this dungeon first floor. Cause I never can do damage outputs right, so count me a 0.5 on kills for neydra 0 paul#87075 1 year ago ( 13.0.1 ) He has very few hit points in this dungeon. Surprisingly easy. I would like to invite him to multiplayer descended rush 0 misticspea#101589 1 year ago ( 13.0.1 ) 1 in 20.Sopdet is 1 in 20 as there are 20 options for fight 1. 0 By misticspea#101589 1 year ago ( 13.0.1 ) Off topic:There is a new arena,called 3 Needles of Destiny,as a sub dungeon for Ultimate Arena. The battles are more random than pantheon based.Skills will come in another comment. Battle 1:Alt. Flame Golem,Alt. Earth Golem,and a random Jiangshi.(The Flame Golem in Mechanical Goemon Descended and the Earth Golem in Machine Athena Descended) Battle 2:Liberty Geist,Naro(Water Guardian Dragon),Alnair(Grass Cyberdragon),Yobi(Light Orb Dragon),or Dorva(Dark Contract Dragon) Battle 3:Gronia or Goemon. Battle 4:Sherospada or Azazel. Battle 5:Sylph(Skills will be in another comment),or Fuma Kotaro(Skills will be in another comment) Battle 6:Random King Tan. Battle 7:Tyrannos or Rei Sirius(Light Magician) Battle 8:Toa(Blue Contract Dragon) or Diena(Dark Sage Dragon,I still call them that) Battle 9:Alt. Hera(The one in Hera +297 Descended) or Agni. Battle 10:Senja(Water Orb Dragon) or Eyro(Dark Orb Dragon) Battle 11:Khepri,Rozuel,Hokurai,Lilith,or Ouju(Grass Guardian Dragon) Battle 12:Jewel of Creation(Skills will be in another comment) and a random one from:Jewel of Creation,Diamond Dragon Fruit(Skills will be in another comment),or Pixelit(Skills will be in another comment) Battle 13:Oichi(Skills will be in another comment) or Alfecca(Water Cyberbeast) Battle 14:Rushana or Sadalmelik(Water Cyberdragon) Battle 15:Sakuya or Folklore. Battle 16:Tsubaki(Skills will be in another comment) or Kamui. Battle 17:Uriel,Mion,Fukin(Grass Orb Dragon),Kotodama,or Diadem(Dark Cyberdragon) Battle 18:Random 2 Predras. Battle 19:Persephone or Star Justice. Battle 20:Apollo,Kajin,or Herme(Any Herme) Battle 21:Sumire(Skills will be in another comment) or Kaede. Battle 22:Pure,Charité,or Courage.(Random Puppeteer) Battle 23:Diara,Grato,Wallace,Amnel,or Ena.(Random 5 Color Dragon Caller) Battle 24:Urd(Skills will be in another comment),Skuld(Skills will be in another comment),or Verdandi(Skills will be in another comment) Battle 25:Random Snow Globe Dragon. 0 misticspea#101589 1 year ago ( 13.0.1 ) Sorry for duplicate Last edited by misticspea 1 year ago ( 13.0.1 ) 0 misticspea#101589 1 year ago ( 13.0.1 ) Skill format:Name - What it does - When it's used SSN = Skill Set N "-" symbols in skill names are replaced with ":" symbols. Sylph skills: Don! - Cuts player HP by 99% - Preemptive(Used every other turn also),SS1 What's more!Don! - RCV is halved for 2 turns - Preemptive(Used every other turn also),SS1 Can you bear it? - 462 damage - Repeated How's this! - 4620 damage - Repeated This is the end! - 46200 damage - Repeated Skills go Skill Set 1(Preemptive) -> Can you bear it -> Skill Set 1 -> How's this -> Skill Set 1 -> This is the end -> Repeat at preemptive skill set 1 Fuma Kotaro skills: How many! - Awoken skills invalid for 3 turns - Preemptive,SS1 Thunder Release:Thunder Bolt - Binds both leaders for 3 turns - Preemptive,SS1 I won't do anything for you! - Status shield for 2 turns - First turn,1 time,SS2 Now you will have to endure - 50% shield for 2 turns - First turn,1 time,SS2 Meaning of Physical Training - 4x ATK for 1 turn - Second turn,1 time Rising Thunderblade - 25636 -> 128180 damage - Repeated Pixelit skills: Magical Loupe - 29603 damage and binds 1 monster for 1 turn - Preemptive,though also repeated Jewel of Creation skills: Radiance of Healing - Creates 6 Heal orbs - Preemptive Gleam of Life - Revives enemy 50% HP - If alone Jewel's Shining Light - Debuffs player - If buff Radiance of Mystery - Creates 6 Poison orbs - Repeated Diamond Dragon Fruit skills: Sparkling Pulse - RCV is halved for 3 turns - Preemptive Gulp! - 26496 damage - Repeated Super Gulp!! - 82800 damage - Below 20% HP Oichi skills: Huh? You... - Status shield for 999 turns - Preemptive,SS1 I will cherish it... - Absorbs damage 8 combos or less for 5 tutns - Preemptive,SS1 Hehehe... - Cut player's HP by 99% - 4 times I want you... - Skills are delayed 99 turns - 1 time ...together forever! - 1000000 damage - Repeated Tsubaki skills: Blazing Dragon's Protective Clothing - Status shield for 999 turns - Preemptive,SS1 Dragon's Strapped Spirit - Binds all monsters for 10 turns - Preemptive,SS1 Tsubaki's Flame Flight - 40602 damage - Preemptive,SS1 Burning Protective Long Sword - 30934 damage and 50% shield for 1 turn - Repeated Fire Chain of Collusion - 30934 damage and skills are bound for 5 turns - Repeated Fierce Scorched Sword - 34800 damage - Repeated Spirited Away:Scarlet Sun - Fire orbs turn to Jammers - Below 50% HP,1 time,SS2 Crimson Lotus Flower Snowstorm - Absorbs damage 6 combos or less for 5 turns - Below 50%,1 time,SS2 Afterglow of Scarlet - 30934 damage and 5 Jammers created - Below 50% HP Burning Protective Long Sword - 30934 damage and 50% shield for 1 turn - Below 50% HP Purifying Flame Fang Point Burial Blade - 77336 damage and Jammers turn to Fire orbs - Below 50% HP if jammers Tsubaki's Flame Flight:Nine Dragon Accompaniment - 261009 damage - Below 20% HP Sumire skills(Very similar to Kaede): Water Dragon's Protective Armor - Status shield for 999 turns - Preemptive,SS1 Spirited Away:Blue Life - Only Fire,Grass,Light,Dark orbs appear for 3 turns - Preemptive,SS1 Streamlining - 28731 damage and Heal orbs turn to Poisonss - First turn,1 time,if heals Swirling Vortex - Time is shortened by 2 seconds for 3 turns - First turn,1 time,if no heals Divine Water Streamlining - 287310 damage and Heal orbs turn to Poisons - Second turn,1 time,if heals Water's Secret - Heals the player fully - Second turn,1 time,if no heals Divine Water Streamlining - 287310 damage and Heal orbs turn to Poisons - Third turn,1 time,if heals Ice Scale Blade - 30646 damage - Third turn,1 time,if no heals Sky Ice Pillars - Absorbs damage 6 combos or less for 5 turns - Fourth turn,1 time,SS2 Myosotis Magatama - Voids damage over 5 million for 5 turns - Fourth turn,1 time,SS2 Neverblue Tsunami - 143655 damage - Above 90% HP,after fourth turn Ice Scale Blade - 30646 damage - Below 90% HP,after fourth turn Heaven Pen Water Knife - 26816 damage and 8 orbs locked - Below 90% HP,after fourth turn Neverblue Tsunami - 143655 damage - Below 20% HP,top priority The Norns's skills will be in next comment. 0 misticspea#101589 1 year ago ( 13.0.1 ) Skill format:Name - What it does - When it's used SSN = Skill Set N "-" symbols in skill names are replaced with ":" symbols. Every norn attacks every other turn The Norns are just like the Odins:The Fire-type has more attack and less HP,the Water-type has more HP and less attack,and the Grass-type is inbetween. Urd skills: Norn Resolve - 51% resolve - Passive Norn Square Root of Negative One - Turn changed to 1 when below 50% HP - Passive Norn's Trace - Absorbs damage 5 combos or less for 99 turns - Preemptive,SS1 Nollaig Bhan - Voids damage over 10 million for 99 turns - Preemptive,SS1 Braidunir - 43350 damge and darkens orbs in this shape for 2 turns - Repeated(O = darkened) XXXXXX OOXXXX OOXXXX OOXXXX XXXXXX Fate Bifrost - 39525 damage and 1st column to Fire,6th column to Water - Repeated,SS2 Lost Item of the Goddess - Creates 4 Bomb orbs - Repeated,SS2 Pride of the Past - Jammers appear for 1 turn - Repeated,SS3 Norn's Rave - 45900 damage and all orbs turn to Fire,Water,and Heal - Repeated,SS3 Time Stop - Left column unmovable for 2 turns - Below 60% HP,1 time(Will not use when below 50% HP) Fimbulvet Weave - 153000 damage - Below 60% HP The gears of fate are moving - Status shield for 999 turns - Below 50% HP,1 time,SS4 Nornir's Spell - Time is shortened by 5 seconds for 12 turns - Below 50% HP,1 time,SS4 Fate Bifrost - 28050 damage and 1st row to Fire,5th row to Water - Below 50% HP,SS5 Goddess's Resistance - RCV is halved for 1 turn - Below 50% HP,SS5 Norn's Rave - 22950 damage and all orbs turn to Fire,Water,and Jammer - Below 50% HP,SS6 Going back in time - Skills delayed 0 to 2 turns - Below 50% HP,SS6 Weave Tein - 30600 damage - Below 50% HP Time of Demise - Awoken skills invalid for 1 turn - Below 10% HP,1 time Fimbulvet Weave - 153000 damage - Below 10% HP Etched Healing - Heals 50% HP - Below 1% HP,1 time Skuld skills: Norn Resolve - 51% resolve - Passive Norn Square Root of Negative One - Turn changed to 1 when below 50% HP - Passive Norn's Trace - Absorbs damage 5 combos or less for 99 turns - Preemptive,SS1 Nollaig Bhan - Voids damage over 10 million for 99 turns - Preemptive,SS1 Loodunir - 41650 damage and makes casino orbs in this pattern for 2 turns - Repeated Obligate Bifrost - 37975 damage and 1st column to Water,6th column to Grass - Repeated,SS2 Capricious Spirit of the Goddess - Created 1 of every orb(including Jammers and Poisons) - Repeated,SS2 Goddess's Mischief - Leader switched for 1 turn - Repeated,SS3 Norn's Rave - 44100 damage and all orbs turn to Water,Grass,and Heal - Repeated,SS3 Time Stop - Left column unmovable for 2 turns - Below 60% HP,1 time(Will not use when below 50% HP) Fimbulvet Form - 147000 damage - Below 60% HP The gears of fate are moving - Status shield for 999 turns - Below 50% HP,1 time,SS4 Nornir's Spell - Time is shortened by 5 seconds for 12 turns - Below 50% HP,1 time,SS4 Obligate Bifrost - 26950 damage and 1st row to Water,5th row to Grass - Below 50% HP,SS5 Valkyrie's Guardian - 50% shield for 1 turn - Below 50% HP,SS5 Norn's Rave - 22050 damge and all orbs turn to Water,Grass,and Jammer - Below 50% HP,SS6 Time Run - Cuts player's HP by 99% - Below 50% HP,SS6 Form Tein - 29400 damage - Below 50% HP Time of Demise - Awoken skills invalid for 1 turn - Below 10% HP,1 time Fimbulvet Form - 147000 damage - Below 10% HP Etched Healing - Heals 50% HP - Below 1% HP,1 time Verdandi skills: Norn Resolve - 51% resolve - Passive Norn Square Root of Negative One - Turn changed to 1 when below 50% HP - Passive Norn's Trace - Absorbs damage 5 combos or less for 99 turns - Preemptive,SS1 Nollaig Bhan - Voids damage over 10 million for 99 turns - Preemptive,SS1 Gradunir - 42500 damage and makes clouds in this shape for 2 turns - Repeated Generate Bifrost - 38750 damage and 1st column to Grass,6th column to Fire - Repeated,SS2 Lost Article of the Goddess - 3rd row to Jammers - Repeated,SS2 Norn's Rave - 45000 damage and all orbs turn to Grass,Fire,and Heal - Repeated,SS3 Goddess's Rule - Picks random orb for starting orb - Repeated,SS3 Time Stop - Left column unmovable for 2 turns - Below 60% HP,1 time(Will not use when below 50% HP) Fimbulvet Awake - 150000 damage - Below 60% HP The gears of fate are moving - Status shield for 999 turns - Below 50% HP,1 time,SS4 Nornir's Spell - Time is shortened by 5 seconds for 12 turns - Below 50% HP,1 time,SS4 Generate Bifrost - 27500 damage and 1st row to Grass,5th row to Fire - Below 50% HP,SS5 Infection of Time - Binds 2 monsters for 1 to 2 turns - Below 50% HP,SS5 Norn's Rave - 22500 damage and all orbs turn to Water,Grass,and Jammer - Below 50% HP,SS6 Stopping time - 12 orbs are locked - Below 50% HP,SS6 Awake Tein - 30000 damage - Below 50% HP Time of Demise - Awoken skills invalid for 1 turn - Below 10% HP,1 time Fimbulvet Awake - 150000 damage - Below 10% HP Etched Healing - Heals 50% HP - Below 1% HP,1 time |
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- Egg MachineDra Challenge! - Mythical |
1. King Tama
2. Snow Glode Machine
3. Py Machine
4. +297 Shynee
5. Latent Tama (Dragon Killer)
6. 5-year Tama
Honestly, the latent Tama is a let down, and having 5-year being the 6th reward is sad unless you index at 0.