
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1   Chu  1  Skill  500  3,462,000  Let me tell you somethin' , mate! ( 7,700 ) Preemptive Strike. Deal 70% damage .. We're going to enjoy this! ( 11,000 ) First turn. 100% Chance, 1 timeuse First turn. 100% Chance, 1 timeuse. Deal 100% damage ( 5 hits, 20% per hit ) ..Skill Set 1 100% Chance, 1 timeuse. This is the strongest alchy ever made.First turn. 100% Chance, 1 timeuse. Skip turn .. Urrrggh..!First turn. 100% Chance, 1 timeuse. Skip turn .. That hit the spot! ( 99 Turns )First turn. 100% Chance, 1 timeuse. Increases damage to 150% for the next 99 turns ..Skill Set 2 100% Chance, 1 timeuse. Time for us to test our powers.First turn. 100% Chance, 1 timeuse. Skip turn .. Raaaaah! ( 13,200 ) ( expand for details )First turn. 100% Chance, 1 timeuse. Deal 80% damage. Change the following row "Ｏ" into Water & Wood orbs －－－－－－ －－－－－－ ＯＯＯＯＯＯ －－－－－－ －－－－－－ .. Now I have you! 9 x First turn. 100% Chance, 1 timeuse. Randomly change 9 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs .. One last go!! ( 18,150 )First turn. 100% Chance, 1 timeuse. Deal 110% damage .. 


2   Jin  1  Skill  100  4,874,000  Let's have some fun, then! ( < 5 Combos 5 Turns ) Preemptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 5 turns .. That was a nice punch! Skill Set 1 First turn. 100% Chance, 1 timeuse. It could really all be ours.I'm gettin' my prize! ( 99% HP )Tornado Fist ( 12,420 ) 100% Chance 100% Chance. Deal 100% damage. 2 x 1 Clouds appear on the board for 1 turn .. Skill Set 2 < 50% HP, 100% Chance, 1 timeuse. Been a blast playin' defender, but I think I'll get on with my attack!100% Chance. 6 x 1 Clouds appear on the board for 1 turn .. Wall of Wind ( 50% Damage 1 Turn )100% Chance. 50% damage reduction for 1 turn .. I can't be waitin' any more! Let's play! ( 14,904 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Deal 120% damage ( 2 hits, 60% per hit ) .. Tornado Fist ( 12,420 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Deal 100% damage. 2 x 1 Clouds appear on the board for 1 turn .. 


3   Karasu  2  Skill  900  5,054,000  Bang! ( 5 Turns )< 50% HP, 100% Chance. Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns .. I am curious as to why...< 50% HP, 100% Chance. Preemptive Strike. Skip turn .. It can't be... Skill Set 2 First turn. 100% Chance, 1 timeuse. Like they say,I wouldn't want you to miss a single beat.Deleterious bomb! 1 x Randomly change 1 orbs into bomb .. That's what I call my Mad Bomb. ( 12,890 ) 25% Chance 25% Chance. Deal 100% damage. Change the following orbs on the board into bomb －－－－－－ －－－－－－ －－－－－－ Ｏ－Ｏ－Ｏ－ －－－－－－ .. That's what I call my Mad Bomb. ( 12,890 ) 25% Chance 25% Chance. Deal 100% damage. Change the following orbs on the board into bomb －－－－－－ －－－－－－ －－－－－－ －Ｏ－Ｏ－Ｏ －－－－－－ .. Trace Eyes ( 12,890 ) 4 x 50% Chance 50% Chance. Deal 100% damage and randomly change 4 orbs into bomb .. My my, looks like you're surrounded. ( 12,890 ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Deal 100% damage. Change the following orbs on the board into bomb －－ＯＯ－－ －Ｏ－－Ｏ－ －－ＯＯ－－ －－－－－－ －－－－－－ .. Hahahahahaha! ( 12,890 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 100% damage. Change the following orbs on the board into bomb －－ＯＯ－－ －ＯＯＯＯ－ －－ＯＯ－－ Ｏ－－－－Ｏ －－－－－－ .. 


4   Younger Toguro  1  Skill  1,096  5,400,000   1st Transformation  Younger Toguro ( Transform ) Passive. Proceed to next floor when HP reaches 0 .. It's been ages since I was contracted for such a fight.Preemptive Strike. Skip turn .. Muscle Manipulation ( 3 Turns )Preemptive Strike. Increases damage to 120% for the next 3 turns .. I do not remember selling my character. ( 7,874 ) ( 12598 after Muscle Manipulation ) Muscle Manipulation ( 99 Turns ) 100% Chance 100% Chance. Will use on the 4th turn Increases damage to 160% for the next 99 turns .. No. This does not involve you. ( 6,749 ) ( expand for details ) ( 10798 after Muscle Manipulation ) Deal 60% damage. Change the following column "Ｏ" into Jammer orbs －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ .. I won't let anyone get in my way. ( 11,248 ) 5 x non < 20% HP, 100% Chance ( 17997 after Muscle Manipulation ) < 20% HP, 100% Chance. Deal 100% damage. Randomly spawn Jammer orbs from non 5 Jammer orbs .. 


5   Younger Toguro, 80% Power  1  Skill  1,096  6,750,000   2nd Transformation  Younger Toguro ( Transform ) Passive. Proceed to next floor when HP reaches 0 .. It's time. You have something to prove to me. ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Come on! ( 16,775 ) 33% Chance 33% Chance. Deal 100% damage .. Is that all you got for me? ( 15,098 ) ( CD +12 Turns ) 34% Chance 34% Chance. Deal 90% damage and increases cooldown of active skills by 12 turns .. Let's kick this up a notch, shall we? ( 20,130 ) 33% Chance 33% Chance. Deal 120% damage. Targeted position will rotate attributes every 1 seconds for 1 turn －－－－－－ －－－－－－ －－ＯＯ－－ －－－－－－ －－－－－－ .. My total power would be wasted on you. ( 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Disable active skills for 3 turns .. I'll finish this as I am, at 80 percent. ( 26,840 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 160% damage ( 4 hits, 40% per hit ) .. 


6    1  Skill  1,096  9,000,000  There's something missing in your eyes... ( 75% Damage 3 Turns )< 20% HP, 100% Chance. Preemptive Strike. 75% damage reduction for 3 turns .. ...and that something is fear. ( 2 Secs 3 Turns )< 20% HP, 100% Chance. Preemptive Strike. Reduces time limit of orb movement by 2 secs for 3 turns .. Thumb Bullet ( 14,560 ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 100% damage .. Now I will do it rapidfire! ( 17,472 ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 120% damage ( 4 hits, 30% per hit ) .. Oooooooaaah!!! 100% Chance 100% Chance. Will use if player buff exists when above 20% HP Dispel player buffs .. Skill Set 2 100% Chance, 1 timeuse. Remaining at top strength is demanding... 6 x non 100% Chance. Will use if player buff exists when above 20% HP Randomly spawn Jammer orbs from non 6 orbs .. ...and my body gets an impulse to devour. ( Enemy +30% )100% Chance. Will use if player buff exists when above 20% HP Recovers enemy 30% of maximum HP .. You are powerless. ( 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Disable awoken skills for 3 turns .. Thumb Bullet ( 14,560 ) < 50% HP, 33% Chance < 50% HP, 33% Chance. Deal 100% damage .. Now I will do it rapidfire! ( 17,472 ) < 50% HP, 34% Chance < 50% HP, 34% Chance. Deal 120% damage ( 4 hits, 30% per hit ) .. All you weaklings had best remain in your seats. ( 11,648 ) 6 x non < 50% HP, 33% Chance < 50% HP, 33% Chance. Deal 80% damage. Randomly spawn Jammer orbs from non 6 orbs .. This is the fight I hoped for! < 20% HP, 100% Chance, 1 timeuse < 20% HP, 100% Chance, 1 timeuse. Hide all orbs on the board. Moving the orb will reveal it .. Full power! 100 percent of 100 percent! ( 43,680 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 300% damage ( 3 hits, 100% per hit ) .. 