
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1   High Fire Ninja  1  11,970  1,600  2,274,900  Lv.10 Ninja Dog Gnawing Technique ( 11,970 ) 3 x Deal 100% damage and randomly change 3 orbs into bomb .. Ninja Dog Scramble  Big Curtain ( 41,89567,032 ) Deal 350%560% damage ( 58 hits, 70% per hit ) .. 
1   High Wood Ninja  1  Skill  80,000  774,900  Lv.10 Hidden Among the Leaves ( < 6 Combos 3 Turns ) Preemptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 3 turns .. Tree Escape: Into the Clearing ( 12,570 ) ( 1 Turn ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 2% damage. Hide the following orbs "Ｏ" on the board for 1 turn. Moving the orb will not reveal it －－－－－－ －－－－－－ －－－－－－ －－－－－－ ＯＯＯＯＯＯ .. Sword at the Ready ( 1 Turn ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Increases damage to 1000% for the next 1 turn .. Sarutobi Style: Heaven's Blade ( 75,420 ) 100% Chance ( 754200 after Sword at the Ready ) 100% Chance. Deal 600% damage ( 2 hits, 300% per hit ) .. 


2   Water Orb Dragon, Senja  1  Skill  420  6,046,500  Lv.7 Abyssal Scales ( 50% Damage 5 Turns )100% Chance. Preemptive Strike. 50% damage reduction for 5 turns .. Vehement Sea Fog100% Chance. Preemptive Strike. 6 x 2 Clouds appear on the board for 1 turn .. Oceanic Obstruction 11 x non 100% Chance. Preemptive Strike. Randomly spawn Jammer orbs from non 11 Jammer orbs .. Skill Set 2 First turn. 100% Chance, 1 timeuse. Will use when >20% HP Mariner's Divine Protection ( < 7 Combos 10 Turns )100% Chance. Absorbs 100% of the damage you cause for combos 6 and under for 10 turns .. Skill Set 3 First turn. 100% Chance, 1 timeuse. Will use when >20% HP Mariner's Divine Protection ( < 7 Combos 10 Turns )100% Chance. Absorbs 100% of the damage you cause for combos 6 and under for 10 turns .. Skill Set 4 First turn. 100% Chance, 1 timeuse. Will use when >20% HP Mariner's Divine Protection ( < 7 Combos 10 Turns )100% Chance. Absorbs 100% of the damage you cause for combos 6 and under for 10 turns .. Outbreak ( 17,618 ) 100% Chance. Deal 250% damage and converts all Jammer orbs into Poison orbs .. Outbreak ( 17,618 ) 100% Chance. Deal 250% damage and converts all Jammer orbs into Poison orbs .. Outbreak ( 17,618 ) 100% Chance. Deal 250% damage and converts all Jammer orbs into Poison orbs .. Resentful Stare ( 999 Turns ) 100% Chance 100% Chance. Will use on 5th turn Increases damage to 150% for the next 999 turns .. Abyssal Scales ( 75% Damage 4 Turns ) 100% Chance 100% Chance. Will use every 4 turns >20% HP 75% damage reduction for 4 turns .. Roaring Deluge ( 8,456 ) ( CD +2 Turns ) 100% Chance ( 12685 after Resentful Stare ) 100% Chance. Deal 120% damage and increases cooldown of active skills by 2 turns .. Bubble Bloom ( 9,161 ) 100% Chance ( 13742 after Resentful Stare ) 100% Chance. Deal 130% damage and converts all Heart orbs into Water orbs .. Depth Charge ( 90% HP ) 100% Chance 100% Chance. Player 90% current HP .. Senja Sight ( 5 Turns ) < 20% HP, 100% Chance, 1 timeuse < 20% HP, 100% Chance, 1 timeuse. Disable awoken skills for 5 turns .. Raging River Peal ( 211,410 ) < 20% HP, 100% Chance ( 317115 after Resentful Stare ) < 20% HP, 100% Chance. Deal 3000% damage. Change all orbs to Water & Jammer orbs .. 


3   GleamingEyed Dragon Monk, Xuanzang  1  Skill  50,000  5,307,182  Lv.6 Xuanzang Passive ( 50% Damage ) Passive. 50% Dark damage reduction .. You made it! ( Player +100% ) Preemptive Strike. Recovers Player 100% of maximum HP .. Rakshasa Power ( 21,690 ) 70% Chance 70% Chance. Will use when above 50% HP Deal 150% damage ( 3 hits, 50% per hit ) .. Dragon Monk Binding Law of Tathagata ( 14,459 ) 1 x ( 4 Turns ) 30% Chance 30% Chance. Will use when above 50% HP Deal 100% damage and binds 1 Random card for 4 turns. This will also disable leader skill and awoken skills .. Dragon Monk Telekinesis ( CD +04 Turns ) < 70% HP, 100% Chance < 70% HP, 100% Chance. Will use every other turn Increases cooldown of active skills by 04 turns .. Dragon God's Mysterious Power ( > 100k Damage 2 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Immune single hit damage over 100,000 for 2 turns .. Skill Set 1 < 50% HP, 100% Chance, 1 timeuse. Scriptures of the Dragon God Caste ( 1,446 ) ( expand for details )< 50% HP, 100% Chance, 1 timeuse. Deal 10% damage. Change the following row "Ｏ" into Light & Jammer orbs ＯＯＯＯＯＯ －－－－－－ －－－－－－ －－－－－－ ＯＯＯＯＯＯ .. Puzzle is rearranged ( 1,446 ) ( expand for details )< 50% HP, 100% Chance, 1 timeuse. Deal 10% damage. Change the following column "Ｏ" into Light, Heart & Jammer orbs Ｏ－Ｏ－Ｏ－ Ｏ－Ｏ－Ｏ－ Ｏ－Ｏ－Ｏ－ Ｏ－Ｏ－Ｏ－ Ｏ－Ｏ－Ｏ－ .. Alright, let's see you get rid of the evil ( 3 Secs 1 Turn )< 50% HP, 100% Chance, 1 timeuse. Reduces time limit of orb movement by 3 secs for 1 turn .. Chaos ( 144,590 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use when jammer orb exists Deal 1000% damage and converts all Jammer orbs into Light orbs .. Vicious Khakkhara Thrust ( 28,918 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use if [Chaos] isn't used Deal 200% damage .. 


4   Storm Hawk Dragon, Kuarje  1  Skill  416  3,069,927  Lv.8 Fire Halven ( 50% Damage ) Passive. 50% Fire damage reduction .. Dragonbound's Resolve ( 50% Resolve ) Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP ..Skill Set 1 < 20% HP, 100% Chance. I don't care about your hopes! ( 5 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns .. Storm Lightning ( 12,402 ) Preemptive Strike. Deal 130% damage. Change all orbs to Wood, Light & Heart orbs .. You're a troublesome one, aren't you? ( 19,080 ) ( 1 Turn ) ** 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Increases damage to 200% for the next 1 turn .. ( Trigger when any of in the team ) Green Wind Soul Cutter ( 9,063 ) ( expand for details ) 40% Chance ( 29612 after Raising Flag ) 40% Chance. Will use when above 20% HP Deal 95% damage. Change the following column "Ｏ" into Light orbs －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ Change the following column "Ｏ" into Wood orbs －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ .. Mountain Haze's Guidance ( 8,586 ) 8 x non 40% Chance ( 28053 after Raising Flag ) 40% Chance. Will use when above 20% HP Deal 90% damage. Randomly spawn Wood orbs from non 8 Wood orbs .. Skill Set 2 < 50% HP, 100% Chance, 1 timeuse. Storm Hawk Dragon's Trial ( 1 Turn )40% Chance. Will use when above 20% HP Absorbs 100% Wood damage for 1 turn .. Splitting Storm Wind ( 9,540 ) ( expand for details )40% Chance. Will use when above 20% HP Deal 100% damage. Change the following row "Ｏ" into Wood & Jammer orbs －－－－－－ ＯＯＯＯＯＯ －－－－－－ ＯＯＯＯＯＯ －－－－－－ .. Storm Raid ( 10,494 ) < 20% HP, 100% Chance ( 34288 after Raising Flag ) < 20% HP, 100% Chance. Deal 110% damage ( 2 hits, 55% per hit ) .. Skill Set 3 < 20% HP, 100% Chance. Storm Raid ( 10,494 )< 20% HP, 100% Chance. Deal 110% damage ( 2 hits, 55% per hit ) .. Storm Lightning ( 12,402 ) < 20% HP, 100% Chance. Deal 130% damage. Change all orbs to Wood, Light & Heart orbs .. Raising Flap ( 19,080 ) ( 1 Turn ) < 1% HP, 100% Chance, 1 timeuse < 1% HP, 100% Chance, 1 timeuse. Increases damage to 200% for the next 1 turn .. Raising Flap ( 19,080 ) ( 1 Turn ) < 1% HP, 100% Chance, 1 timeuse < 1% HP, 100% Chance, 1 timeuse. Increases damage to 200% for the next 1 turn .. Skill Set 4 < 1% HP, 100% Chance, 1 timeuse. Overcoming Will ( Enemy +50% )< 1% HP, 100% Chance, 1 timeuse. Recovers enemy 50% of maximum HP .. Raising Flap ( 19,080 ) ( 1 Turn )< 1% HP, 100% Chance, 1 timeuse. Increases damage to 200% for the next 1 turn .. 


5    1  Skill  420  6,628,611  Lv.5 Echoing Howl ( CD +5 Turns )< 1% HP, 100% Chance, 1 timeuse. Preemptive Strike. Increases cooldown of active skills by 5 turns .. Quinary Prism 5 x non < 1% HP, 100% Chance, 1 timeuse. Preemptive Strike. Randomly spawn Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs from non 5 orbs .. Echoing Howl ( CD +5 Turns )< 1% HP, 100% Chance, 1 timeuse. Preemptive Strike. Increases cooldown of active skills by 5 turns .. Glitter Purge ( 52,220 ) 100% Chance 100% Chance. Will use if poison orb exists Deal 500% damage and converts all Poison orbs into Heart orbs .. Skull Lens ( 7,833 ) 100% Chance 100% Chance. Will use if jammer orb exists Deal 75% damage and converts all Jammer orbs into Mortal Poison orbs .. Crystallizing Force ( 10,444 ) ( 75% Damage 2 Turns ) 100% Chance 100% Chance. Will use every other turn Deal 100% damage and 75% damage reduction for 2 turns .. Moonlight Gloomite ( 15,666 ) +15% ( 10 Turns ) 20% Chance 20% Chance. Deal 150% damage and increases skyfall chance of Dark orbs by 15% for 10 turns .. Ocean Aquarite ( 15,666 ) +15% ( 10 Turns ) 20% Chance 20% Chance. Deal 150% damage and increases skyfall chance of Water orbs by 15% for 10 turns .. Sky Windite ( 15,666 ) +15% ( 10 Turns ) 20% Chance 20% Chance. Deal 150% damage and increases skyfall chance of Wood orbs by 15% for 10 turns .. Sunlight Ardaite ( 15,666 ) +15% ( 10 Turns ) 20% Chance 20% Chance. Deal 150% damage and increases skyfall chance of Light orbs by 15% for 10 turns .. Volcano Flamite ( 15,666 ) +15% ( 10 Turns ) 20% Chance 20% Chance. Deal 150% damage and increases skyfall chance of Fire orbs by 15% for 10 turns .. Linking Rays ( 15,666 ) 20% Chance. Deal 150% damage. Change all orbs to Fire, Water, Wood, Light, Dark, Heart & Jammer orbs .. 


6   Dusking Dragon Caller, Sonia Gran Reverse  1  Skill  4,060  8,139,230  Lv.7 Let's have some fun ( 999 Turns )20% Chance. Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Dragon's Origin ( 3 Turns )20% Chance. Preemptive Strike. Absorbs 100% Fire, Light & Dark damage for 3 turns .. Let's have some fun ( 999 Turns )20% Chance. Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Dragon's Origin ( 3 Turns )20% Chance. Preemptive Strike. Absorbs 100% Water, Light & Dark damage for 3 turns .. Let's have some fun ( 999 Turns )20% Chance. Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Dragon's Origin ( 3 Turns )20% Chance. Preemptive Strike. Absorbs 100% Wood, Light & Dark damage for 3 turns .. Dark Rumble ( 22,784 ) 1 x 20% Chance 20% Chance. Deal 150% damage and converts 1 Random orb into Dark orbs .. Genocide Missile Type 0 ( 18,227 ) 6 x 20% Chance 20% Chance. Deal 120% damage and converts 6 Random orbs into Poison orbs .. Brilliant Dragon Skull ( 21,265 ) 20% Chance 20% Chance. Deal 140% damage. Change all orbs to Fire, Water, Wood, Light & Dark orbs .. Glass Leaf ( 22,784 ) 20% Chance 20% Chance. Deal 150% damage and change Wood orbs into locked orbs .. Cattle Mutilation ( 24,302 ) 20% Chance 20% Chance. Deal 160% damage and hide all orbs on the board. Moving the orb will reveal it .. Draco SummonDragon Portal 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Skip turn .. Fair Skies Guardian Dragon  Shield ( 50% Damage 2 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. 50% damage reduction for 2 turns .. Fair Skies Guardian Dragon  Skill ( < 7 Combos 2 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Absorbs 100% of the damage you cause for combos 6 and under for 2 turns .. Fair Skies Guardian Dragon  Balance ( > 800k Damage 2 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Immune single hit damage over 800,000 for 2 turns .. Fair Skies Guardian Dragon  Judge ( > 1500k Damage 2 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Absorbs single hit damage over 1,500,000 for 2 turns .. Skill Set 4 100% Chance, 1 timeuse. Draggie Knight, Zeal's Enhancement ( 37,973 ) ( 1 Turn )100% Chance, 1 timeuse. Increases damage to 250% for the next 1 turn .. Draggie Shield ( 75% Damage 1 Turn )100% Chance, 1 timeuse. 75% damage reduction for 1 turn .. Alt. Five Origin Dragon Star Attack ( 75,945 ) < 15% HP, 100% Chance ( 194538 after Draggie Knight, Zeal's Enhancement ) < 15% HP, 100% Chance. Deal 500% damage ( 5 hits, 100% per hit ) .. 
exp: 33,408