
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1   Awoken Hermes  1  Skill  504  18,535,645  ヘルメス根性 ( 75% Resolve ) Passive. While HP is 75% or above, a single hit that normally kills it will instead leave it with 1 HP .. Knowledge Barrier ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Demon's Wall ( 50% Damage 1 Turn )Preemptive Strike. 50% damage reduction for 1 turn .. Poison Alchemy ( 28,976 ) 3 x non 100% Chance 100% Chance. Will use when above 75% HP Deal 180% damage. Randomly spawn Poison orbs from non 3 Poison orbs .. Shadow Touch ( 20,927 ) 1 x Sub ( 2 Turns ) 100% Chance 100% Chance. Will use every 3 turns when above 75% HP Deal 130% damage and binds 1 Random sub for 2 turns. This will also disable awoken skills .. Heat and Cold ( 25,757 ) 2 x non < 75% HP, 100% Chance < 75% HP, 100% Chance. Will use when above 25% HP Deal 160% damage. Randomly spawn Fire & Water orbs from non 2 Fire & Water orbs .. Heat and Cold ( 25,757 ) 2 x non < 75% HP, 100% Chance < 75% HP, 100% Chance. Will use when above 25% HP Deal 160% damage. Randomly spawn Fire & Water orbs from non 2 Fire & Water orbs .. Hinder Alchemy ( 28,976 ) 5 x non < 75% HP, 100% Chance < 75% HP, 100% Chance. Will use every 3 turns when above 25% HP Deal 180% damage. Randomly spawn Jammer orbs from non 5 Jammer orbs .. Hinder Alchemy ( 28,976 ) 5 x non < 75% HP, 100% Chance < 75% HP, 100% Chance. Will use every 3 turns when above 25% HP Deal 180% damage. Randomly spawn Jammer orbs from non 5 Jammer orbs .. Skill Set 2 < 75% HP, 100% Chance, 1 timeuse. Healing Element ( 16,098 ) < 75% HP, 100% Chance. Will use every 3 turns when above 25% HP Deal 100% damage. Change all orbs to Fire, Light & Dark orbs .. Hinder Line ( expand for details )< 75% HP, 100% Chance. Will use every 3 turns when above 25% HP Change the following row "Ｏ" into Jammer orbs －－－－－－ －－－－－－ ＯＯＯＯＯＯ －－－－－－ －－－－－－ .. Skill Set 3 < 50% HP, 100% Chance. Will use when >25% HP Chemical Reaction< 75% HP, 100% Chance. Will use every 3 turns when above 25% HP Change own attribute into Wood .. Weaknessless ( 5 Turns )< 75% HP, 100% Chance. Will use every 3 turns when above 25% HP Absorbs 100% Fire damage for 5 turns .. Skill Set 4 < 50% HP, 100% Chance. Will use when >25% HP Chemical Reaction< 75% HP, 100% Chance. Will use every 3 turns when above 25% HP Change own attribute into Light .. Weaknessless ( 5 Turns )< 75% HP, 100% Chance. Will use every 3 turns when above 25% HP Absorbs 100% Dark damage for 5 turns .. Skill Set 5 < 50% HP, 100% Chance. Will use when >25% HP Chemical Reaction< 75% HP, 100% Chance. Will use every 3 turns when above 25% HP Change own attribute into Dark .. Weaknessless ( 5 Turns )< 75% HP, 100% Chance. Will use every 3 turns when above 25% HP Absorbs 100% Light damage for 5 turns .. High Poison Alchemy < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use when jammer orb exists when above 25% HP Deal 200% damage and converts all Jammer orbs into Mortal Poison orbs .. Contraindication ( 64,392 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 400% damage. Change all orbs to Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs .. 


2    1  Skill  1,176  14,758,333  Lv.6 Wood & Light Halven ( 50% Damage ) Passive. 50% Wood & Light damage reduction .. Clash ( 99% HP )Preemptive Strike. Player 99% current HP .. Viparyaya ( P.Leader 2 Turns )Preemptive Strike. Changes Random sub as Player's Leader for 2 turns .. Rampage ( 37,452 ) 100% Chance 100% Chance. Will use if no other skills are rolled Deal 150% damage ( 3 hits, 50% per hit ) .. Wild Frozen Poison ( 29,962 ) ( expand for details ) 100% Chance 100% Chance. Will use every 3 turns when above 35% HP Deal 120% damage. Change the following column "Ｏ" into Water, Dark & Poison orbs －Ｏ－－Ｏ－ －Ｏ－－Ｏ－ －Ｏ－－Ｏ－ －Ｏ－－Ｏ－ －Ｏ－－Ｏ－ .. Roar ( CD +24 Turns ) < 35% HP, 100% Chance, 1 timeuse < 35% HP, 100% Chance, 1 timeuse. Increases cooldown of active skills by 24 turns .. Paryavasaanam ( 449,424 ) < 35% HP, 100% Chance < 35% HP, 100% Chance. Will use repeatedly Deal 1800% damage ( 6 hits, 300% per hit ) .. 


3   Zealous Boneclad Dragonbound, HermeDo  1  Skill  870  33,340,267  Lv.5 You're not going anywhere! ( 999 Turns )< 35% HP, 100% Chance. Will use repeatedly Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Have a taste of true fear! 13 x non < 35% HP, 100% Chance. Will use repeatedly Preemptive Strike. Randomly spawn Poison orbs from non 13 orbs .. World Grudge 13 x < 35% HP, 100% Chance. Will use repeatedly Preemptive Strike. Randomly change 13 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs .. Agonizing Sacrifice ( 37,796 ) First turn. 100% Chance, 1 timeuse First turn. 100% Chance, 1 timeuse. Will use when poison orb exists Deal 200% damage and converts all Poison orbs into Mortal Poison orbs ..Skill Set 2 First turn. 100% Chance, 1 timeuse. Will use when no poison orbs A Reward For Your Agony ( Player +100% )First turn. 100% Chance, 1 timeuse. Will use when poison orb exists Recovers Player 100% of maximum HP .. Ominous Sorcery ( 1 Turn )First turn. 100% Chance, 1 timeuse. Will use when poison orb exists Disable awoken skills for 1 turn .. Abyssal Pain ( 28,347 ) 40% Chance 40% Chance. Will use when above 15% HP Deal 150% damage ( 3 hits, 50% per hit ) .. Corpse Dragon's Curse +10% ( 10 Turns ) 20% Chance 20% Chance. Will use when above 15% HP Increases skyfall chance of Poison orbs by 10% for 10 turns .. Red Dragon Liquid ( 24,567 ) 5 x non 40% Chance 40% Chance. Will use when above 15% HP Deal 130% damage. Randomly spawn Water orbs from non 5 Water & Poison orbs .. Skill Set 3 20% Chance. Will use every 3 turns >15% HP Desperation ( 3 Turns )40% Chance. Will use when above 15% HP Absorbs 100% Fire damage for 3 turns .. Acid Breath ( 32,127 ) 1 x 40% Chance. Will use when above 15% HP Deal 170% damage and converts 1 Random orb into Jammer orbs .. Skill Set 4 20% Chance. Will use every 3 turns >15% HP Desperation ( 3 Turns )40% Chance. Will use when above 15% HP Absorbs 100% Water damage for 3 turns .. Acid Breath ( 32,127 ) 1 x 40% Chance. Will use when above 15% HP Deal 170% damage and converts 1 Random orb into Jammer orbs .. Skill Set 5 20% Chance. Will use every 3 turns >15% HP Desperation ( 3 Turns )40% Chance. Will use when above 15% HP Absorbs 100% Wood damage for 3 turns .. Acid Breath ( 32,127 ) 1 x 40% Chance. Will use when above 15% HP Deal 170% damage and converts 1 Random orb into Jammer orbs .. Skill Set 6 20% Chance. Will use every 3 turns >15% HP Desperation ( 3 Turns )40% Chance. Will use when above 15% HP Absorbs 100% Light damage for 3 turns .. Acid Breath ( 32,127 ) 1 x 40% Chance. Will use when above 15% HP Deal 170% damage and converts 1 Random orb into Jammer orbs .. Skill Set 7 20% Chance. Will use every 3 turns >15% HP Desperation ( 3 Turns )40% Chance. Will use when above 15% HP Absorbs 100% Dark damage for 3 turns .. Acid Breath ( 32,127 ) 1 x 40% Chance. Will use when above 15% HP Deal 170% damage and converts 1 Random orb into Jammer orbs .. Accursed Eclipse ( 18,898 ) ( 13 Turns ) < 15% HP, 100% Chance, 1 timeuse < 15% HP, 100% Chance, 1 timeuse. Deal 100% damage. Randomly hide 13 orbs on the board for 13 turns .. Skill Set 8 < 15% HP, 100% Chance. Virulent Sorcery ( 10 Turns )< 15% HP, 100% Chance, 1 timeuse. Disable awoken skills for 10 turns .. Deadly Poison ( 226,776 ) 1 x < 15% HP, 100% Chance, 1 timeuse. Deal 1200% damage and converts 1 Random orb into Mortal Poison orbs .. 


4   Morning Moon Dragon Caller, Satsuki  1  Skill  402  36,000,000  Demonic Eye of Truth ( CD +10 Turns )< 15% HP, 100% Chance, 1 timeuse. Preemptive Strike. Increases cooldown of active skills by 10 turns .. Lifeseal Talisman< 15% HP, 100% Chance, 1 timeuse. Preemptive Strike. Set team RCV to 50% for 10 turns .. Chime of the Demon Moon ( 10 Turns )< 15% HP, 100% Chance, 1 timeuse. Preemptive Strike. Disable active skills for 10 turns .. Skill Set 2 First turn. 100% Chance. BoneShaking Bloom Hammer ( 99% HP )< 15% HP, 100% Chance, 1 timeuse. Player 99% current HP .. Demonheart 3 x non < 15% HP, 100% Chance, 1 timeuse. Randomly spawn Heart orbs from non 3 orbs .. Concealed Mirror Kunai ( 33,280 ) ( 66560 after Accursed Tiara ) Deal 280% damage ( 2 hits, 140% per hit ) .. Accursed Tiara ( 999 Turns ) 100% Chance 100% Chance. Will use when inflicted by status ailment Increases damage to 200% for the next 999 turns .. Shadow Drop ( 29,715 ) 50% Chance ( 59430 after Accursed Tiara ) 50% Chance. Deal 250% damage and converts all Water orbs into Dark orbs .. Skill Set 3 100% Chance. Will use on 10th turn Dark Demon Cage ( 5 Turns )50% Chance. Disable awoken skills for 5 turns .. Seal of Darkness ( 9 Turns )50% Chance. Immunity against status effects such as delay, poison, defense reduction for 9 turns .. Darkness ( 713,160 ) < 5% HP, 100% Chance ( 1426320 after Accursed Tiara ) < 5% HP, 100% Chance. Deal 6000% damage. Change all orbs to Dark orbs .. 


5    1  20,752  504  9,030,766  Lv.6 Wisdom from Very Ancient Times ( 14,526 ) ( 3 Turns ) Preemptive Strike. Deal 70% damage. Disable awoken skills for 3 turns .. Crystal Fang ( 24,902 ) 30% Chance 30% Chance. Will use when above 20% HP Deal 120% damage ( 2 hits, 60% per hit ) .. Annihilating Light of the Pleiades ( 29,050 ) 30% Chance 30% Chance. Will use when above 20% HP Deal 140% damage ( 7 hits, 20% per hit ) .. Weight of the Trilithon ( 99% HP ) 20% Chance 20% Chance. Will use when above 20% HP Player 99% current HP .. Glyph of Plunder, Monkey ( 16,602 ) 1 x 20% Chance 20% Chance. Will use when above 20% HP Deal 80% damage and converts 1 Random orb into Jammer orbs .. Skill Set 1 100% Chance. Will use every 3 turns when above 20% HP Cattle Mutilation ( 41,504 )20% Chance. Will use when above 20% HP Deal 200% damage and hide all orbs on the board. Moving the orb will reveal it .. Full Element20% Chance. Will use when above 20% HP Randomly change own attribute into Fire / Water / Wood / Light / Dark .. Lost Technology ( 2 Secs 5 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Reduces time limit of orb movement by 2 secs for 5 turns .. Gear Tempest ( 62,256 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 300% damage ( 3 hits, 100% per hit ) .. 


6   Yamato Flame Dragon Caller, Tsubaki  1  Skill  430  36,000,000  Scarlet Sky Robes ( 999 Turns )< 20% HP, 100% Chance. Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Dragonbind Kotodama ( 10 Turns )< 20% HP, 100% Chance. Preemptive Strike. Binds all Dragon type cards for 10 turns. This will also disable leader skills and awoken skills .. Flame Camellia ( 36,078 )< 20% HP, 100% Chance. Preemptive Strike. Deal 420% damage ( 2 hits, 210% per hit ) .. Scorched Edge Deal 360% damage ( 3 hits, 120% per hit ) .. Fire Guardian's Sunblade ( 24,788 ) ( 50% Damage 1 Turn ) Deal 320% damage and 50% damage reduction for 1 turn .. Fire Guardian's Sunblade ( 24,788 ) ( 50% Damage 1 Turn ) Deal 320% damage and 50% damage reduction for 1 turn .. Firechain Thrust ( 27,488 ) ( 5 Turns ) Disable active skills for 5 turns .. Banishing Firebrand ( 68,720 ) < 50% HP, < 50% HP, . Will use when jammer orb exists Deal 800% damage and converts all Jammer orbs into Fire orbs .. Scarlet Embers ( 27,488 ) 4 x non < 50% HP, < 50% HP, . Deal 320% damage. Randomly spawn Jammer orbs from non 4 Jammer orbs .. Skill Set 2 < 50% HP, 100% Chance, 1 timeuse. Vanishing Lifespring  Red Sun All < 50% HP, . Randomly spawn Jammer orbs from all Water, Wood, Dark, Heart, Jammer, Poison & Mortal Poison orbs .. Crimson Blossom Storm ( < 7 Combos 5 Turns )< 50% HP, . Absorbs 100% of the damage you cause for combos 6 and under for 5 turns .. Soaring Camellia Flame ( 231,930 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 2700% damage ( 9 hits, 300% per hit ) .. 


7   Dark Winged Machine, Demonius  1  Skill  1,140  48,504,000  Lv.10 Robo Light halved ( 50% Damage ) Passive. 50% Light damage reduction .. Robo Resovle ( 50% Resolve ) Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP .. Hell Armor ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Demon FlarePreemptive Strike. Change the following orbs on the board into bomb Ｏ－－－－Ｏ －Ｏ－－Ｏ－ －－ＯＯ－－ －Ｏ－－Ｏ－ Ｏ－－－－Ｏ .. Chaos FieldPreemptive Strike. orbs will drop as locked orbs for 1 turn .. Energy Ray ( 73,152 ) 100% Chance, 1 timeuse ( 146304 after HelterSkelter ) 100% Chance, 1 timeuse. Will use when above 50% HP Deal 200% damage. Puzzle starting point has been fixed .. Black Metal Glare ( 2 Secs 2 Turns ) 15% Chance 15% Chance. Will use when above 50% HP Deal 130% damage and reduces time limit of orb movement by 2 secs for 2 turns .. Suppression Pulse ( 47,549 ) ( CD +2 Turns ) 15% Chance ( 95098 after HelterSkelter ) 15% Chance. Will use when above 50% HP Deal 130% damage and increases cooldown of active skills by 2 turns .. Evil Bomb ( 47,549 ) 3 x 70% Chance ( 95098 after HelterSkelter ) 70% Chance. Will use when above 50% HP Deal 130% damage and randomly change 3 orbs into bomb .. Skill Set 2 < 50% HP, 100% Chance, 1 timeuse. Trauma Dimension ( < 6 Combos 999 Turns )70% Chance. Will use when above 50% HP Absorbs 100% of the damage you cause for combos 5 and under for 999 turns .. Jamming +20% ( 10 Turns )70% Chance. Will use when above 50% HP Increases skyfall chance of Jammer orbs by 20% for 10 turns .. Skill Set 3 < 50% HP, 20% Chance. Will use when >20% HP Suppression Pulse ( CD +2 Turns )70% Chance. Will use when above 50% HP Increases cooldown of active skills by 2 turns .. Dead Wing ( 76,809 )70% Chance. Will use when above 50% HP Deal 210% damage ( 3 hits, 70% per hit ) .. Skill Set 4 < 50% HP, 20% Chance. Will use when >20% HP Black Metal Glare ( 2 Secs 2 Turns )70% Chance. Will use when above 50% HP Reduces time limit of orb movement by 2 secs for 2 turns .. Paralysis Dart ( 65,837 ) 1 x ( 3 Turns )70% Chance. Will use when above 50% HP Deal 180% damage and binds 1 Random card for 3 turns. This will also disable leader skill and awoken skills .. Evil Bomb ( 58,522 ) 3 x < 50% HP, 60% Chance ( 117043 after HelterSkelter ) < 50% HP, 60% Chance. Will use when above 20% HP Deal 160% damage and randomly change 3 orbs into bomb .. Limit Break ( 2,194,560 ) < 20% HP, 100% Chance ( 4390120 after HelterSkelter ) < 20% HP, 100% Chance. Deal 6000% damage ( 3 hits, 2000% per hit ) .. Skill Set 5 < 1% HP, 100% Chance, 1 timeuse. Cell Proliferate ( Enemy +51% )< 20% HP, 100% Chance. Recovers enemy 51% of maximum HP .. HelterSkelter ( 45,720 ) ( 999 Turns )< 20% HP, 100% Chance. Increases damage to 200% for the next 999 turns .. 
exp: 116,532
Coop with Jhoira and pretty much one shot everything. I brought a Serket on the team for the jammer and poison resist. The only important thing is to inherit some long cd onto Jhoira to take the delay on floor 4 so that she still has her active up for floor 5.