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Show all: Skills |
FLR | | Type | TRN | ATK | DEF | HP | Memo Loot |
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1 |  |  Isle Dragon Yggdrasil | 4 | Skill | 62,000 | 34,650 | --  Gaia Breath ( 3,432 ) 100% Chance 100% Chance. Deal 100% damage ( 2 hits, 50% per hit ) .. |
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2 |  |   Red Mech General, Elder Jotunn | 1 | Skill | 990 | 823,839 | --   Defense System Activated ( 3 Turns ) Pre-emptive Strike. Disable active skills for 3 turns .. Elimination 100% Chance, 1 time-use 100% Chance, 1 time-use. Skip turn ..  Rocket Punch ( 1,906 ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 100% damage ..  Rocket Punch ( 2,097 ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 110% damage ..  Charge 100% Chance, 1 time-use 100% Chance, 1 time-use. Skip turn ..  Burn Tackle ( 11,436 ) 100% Chance 100% Chance. Will use repeatedly Deal 600% damage .. |
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3 |  |   Awoken Hel | 1 | 1,242 | 276 | 3,649,490 | --   Law of Hell ( 1,863 ) 4 x non    Pre-emptive Strike. Deal 150% damage. Randomly spawn Poison orbs from non 4 Poison orbs .. I won't forgive you ( 5 Turns ) ** 100% Chance, 1 time-use 100% Chance, 1 time-use. Binds all God type cards for 5 turns. This will also disable leader skills and awoken skills .. ( Trigger when any of    in the team )  Demon Half ( 999 Turns ) > 99% HP, 100% Chance, 1 time-use > 99% HP, 100% Chance, 1 time-use. Will use when HP is full Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Skill Set 1 100% Chance, 1 time-use.  Glare of Garm ( 5 Turns )> 99% HP, 100% Chance, 1 time-use. Will use when HP is full Binds all God type cards for 5 turns. This will also disable leader skills and awoken skills ..  Decay 4 x non    > 99% HP, 100% Chance, 1 time-use. Will use when HP is full Randomly spawn Poison orbs from non 4 Poison orbs ..  Dead Judgment   100% Chance 100% Chance. Will use every 3 turns when above 20% HP Deal 120% damage and change Poison & Lethal Poison orbs into locked orbs ..  Poison Nail 2 x non    80% Chance 80% Chance. Will use when above 20% HP Deal 120% damage. Randomly spawn Lethal Poison orbs from non 2 Lethal Poison orbs ..  Army of the Dead +10% ( 10 Turns ) < 50% HP, 33% Chance < 50% HP, 33% Chance. Increases skyfall chance of Poison orbs by 10% for 10 turns ..  Naglfar ( -50% Damage 1 Turn ) < 50% HP, 33% Chance < 50% HP, 33% Chance. 50% damage reduction for 1 turn ..  Nightmare ( CD +1-2 Turns ) < 50% HP, 34% Chance < 50% HP, 34% Chance. Increases cooldown of active skills by 1-2 turns ..  Eat Heart Strike    < 20% HP, 100% Chance < 20% HP, 100% Chance. Will use when heal orb exists Deal 300% damage and converts all Heart orbs into Dark orbs .. |
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4 |  |  Great Valkyrie | 1 | 785 | 1,600 | 1,697,067 | --  Maiden's White Shield ( 10 Turns ) 100% Chance 100% Chance. Will use with lower priority than [Resurrection] Immunity against status effects such as delay, poison, defense reduction for 10 turns ..  Double Slash ( 1,570 ) 100% Chance 100% Chance. Deal 200% damage ( 2 hits, 100% per hit ) ..  Gleipnir 2 x ( 5 Turns ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Binds 2 Random cards for 5 turns. This will also disable leader skills and awoken skills ..  Resurrection ( Enemy +100% ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use with priority over others, up to 3 times Recovers enemy 100% of maximum HP ..  Valkyrie Blade ( 2,828-3,535 ) < 40% HP, 50% Chance < 40% HP, 50% Chance. Deal 360%-450% damage ( 4-5 hits, 90% per hit ) .. |
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5 |  |   Awoken Surtr | 1 | Skill | 552 | 5,565,047 | --  Fire Halve ( -50% Damage ) Passive. 50% Fire damage reduction ..  Ragnarok Victor ( 999 Turns ) Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. You think you can beat me with that? ( 3,585 ) ** Deal 130% damage .. ( Trigger when any of     in the team )  Muspell's Army ( CD +0-2 Turns ) Increases cooldown of active skills by 0-2 turns .. Black Flame ( 3,310 )    Deal 120% damage and converts all Fire orbs into Jammer orbs .. Corona ( 4,137 ) All    Deal 150% damage. Randomly spawn Fire orbs from all Fire orbs .. Laevateinn ( 3,585 ) 6 x non    Deal 130% damage. Randomly spawn Fire orbs from non 6 Fire orbs .. Overheat +25% ( 99 Turns )Increases skyfall chance of Fire orbs by 25% for 99 turns .. Body burns up even more ( )Change own attribute into Fire .. Last Flame ( 7,724 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 280% damage ( 4 hits, 70% per hit ) .. |
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6 |  |   Divine War Horse, Sleipnir | 1 | Skill | 1,760 | 50,000,000 | --   Soaring ( < 8 Combos 1 Turn ) Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 7 and under for 1 turn .. Trample ( 3,460-5,190 ) 100% Chance 100% Chance. Deal 200%-300% damage ( 2-3 hits, 100% per hit ) ..  Eight Stomps ( 6,920 ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 400% damage ( 8 hits, 50% per hit ) .. |
For reference about how competitive this is, 15 minutes ago, I one-shot every floor using 2 cd's with a reasonable number of combos, and I will drop out of the top 17% (thus no horse...) within an hour.
Have fun!
EDIT: I was too harsh in my first description. As long as one of your 4 colors is light and you are maximizing combos, F1 and F2 can be beaten without the other part of Raph's LS. Of course, by definition more orbs on the board means fewer combos, but you are given some slack in the beginning.
Maybe it was because you popped Hexazon on the last floor and took close to the full movement time?