
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1   Ra TAMADRA  2  Skill  6,000,000  82  Lv.15 Silent Smile ( 5 Turns ) Will use if team is not skilllocked Preemptive Strike. Disable active skills for 5 turns .. Go AwayTAMA! Will use if team is already skilllocked Preemptive Strike. Skip turn .. Soler Lazer ( 7,777 ) 100% Chance 100% Chance. Deal 100% damage .. 
1   Amaterasu Ohkami TAMADRA  1  Skill  6,000,000  82  Lv.15 Purification TAMA! 6 x ( 2 Turns ) Preemptive Strike. Binds 6 Random cards for 2 turns. This will also disable leader skills and awoken skills .. Yasakani no MagaTAMA! ( 21,530 ) 1 x non 100% Chance 100% Chance. Deal 230% damage. Randomly spawn Heart orbs from non 1 Heart orbs .. 
1   Tsukuyomi TAMADRA  2  Skill  6,000,000  68  Lv.15 Change the 100% Chance 100% Chance. Will use every other turn Skip turn .. WorldTAMA! ( 180,000 ) 100% Chance 100% Chance. Will use every other turn Deal 1200% damage ( 12 hits, 100% per hit ) .. 


2   Abyssal CyberDragon, Sadalmelik  1  Skill  6,000  10,213,556  Hydro Charger ( > 1000k Damage 10 Turns ) Preemptive Strike. Absorbs single hit damage over 1,000,000 for 10 turns .. Ultra Sonic 15 x First turn. 100% Chance First turn. 100% Chance. Deal 100% damage and randomly change 15 Fire, Water, Wood, Light, Dark, Heart & Jammer orbs into locked orbs .. Hydro Cyclone Beam ( 52,218 ) ( expand for details ) 100% Chance 100% Chance. Will use every 9 turns Deal 360% damage. Change the following row "Ｏ" into Water, Jammer & Poison orbs ＯＯＯＯＯＯ ＯＯＯＯＯＯ ＯＯＯＯＯＯ ＯＯＯＯＯＯ ＯＯＯＯＯＯ .. Water Dragon Armor Piercing Bullet ( CD +25 Turns )100% Chance. Will use every 9 turns Increases cooldown of active skills by 25 turns .. Shark Bit Attack ( 8,704 )100% Chance. Will use every 9 turns Deal 60% damage ( 2 hits, 30% per hit ) .. Full Ahead ( 70% HP )100% Chance. Will use every 9 turns Player 70% current HP .. Shark Bit Attack ( 8,704 )100% Chance. Will use every 9 turns Deal 60% damage ( 2 hits, 30% per hit ) .. Stabilizer ( 50% Damage 1 Turn )100% Chance. Will use every 9 turns 50% damage reduction for 1 turn .. Shark Bit Attack ( 8,704 )100% Chance. Will use every 9 turns Deal 60% damage ( 2 hits, 30% per hit ) .. 114 Type Torpedo ( 20,308 )100% Chance. Will use every 9 turns Deal 140% damage ( 2 hits, 70% per hit ) .. Shark Bit Attack ( 8,704 )100% Chance. Will use every 9 turns Deal 60% damage ( 2 hits, 30% per hit ) .. 


3   Awoken Hino Kagutsuchi  1  28,106  9,240  15,628,398  パッシブ・覚醒カグツチ ( 50% Resolve ) Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP .. Yomi Wave ( CD +04 Turns ) Preemptive Strike. Increases cooldown of active skills by 04 turns .. Hell Bolt ( 21,080 ) 50% Chance 50% Chance. Will use when above 30% HP Deal 75% damage and converts all Fire orbs into Jammer orbs .. Snake God's Venomous Fangs ( 14,053 ) 25% Chance 25% Chance. Will use when above 30% HP Deal 50% damage and converts all Dark orbs into Poison orbs .. Divine Hellfire ( 28,106 ) 4 x non 100% Chance 100% Chance. Will use every other turn when above 30% HP Deal 100% damage. Randomly spawn Fire & Dark orbs from non 4 Fire & Dark orbs .. Snake Eye Curse 6 x ( 2 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Binds 6 Random cards for 2 turns. This will also disable leader skills and awoken skills .. Serpent King's Annihilating Strike ( 1,124,240 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 4000% damage ( 4 hits, 1000% per hit ) .. Grudge Howl ( CD +99 Turns ) < 1% HP, 100% Chance < 1% HP, 100% Chance. Increases cooldown of active skills by 99 turns .. 


4   Abyssal Hell Deity Jackal, Anubis  1  Skill  8,400  24,300,000  Dark Wolf Revelations ( < 10 Combos 10 Turns ) Preemptive Strike. Absorbs 100% of the damage you cause for combos 9 and under for 10 turns .. Dark Wolf Trial ( < 8 Combos 10 Turns ) Absorbs 100% of the damage you cause for combos 7 and under for 10 turns .. Death Curse ( 9,585 ) All > 99% HP, 100% Chance ( 95850 after Dark Wolf Howl ) > 99% HP, 100% Chance. Will use when HP is full Deal 25% damage. Randomly spawn Poison orbs from all orbs .. Dark Wolf Howl ( 999 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Increases damage to 1000% for the next 999 turns .. Path to the Underworld ( 38,340 ) 2 x non 100% Chance ( 383400 after Dark Wolf Howl ) 100% Chance. Deal 100% damage. Randomly spawn Heart, Jammer & Mortal Poison orbs from non 2 Heart, Jammer & Mortal Poison orbs .. 


5   Awoken Artemis  1  Skill  6,720  21,092,116  Holy Shot ( 64,760 )100% Chance. Preemptive Strike. Deal 290% damage .. Purification ( 5 Turns )100% Chance. Preemptive Strike. Disable awoken skills for 5 turns .. Skill Set 2 First turn. 100% Chance, 1 timeuse. Will use when >50% HP Mortal Shot ( 99% HP )100% Chance. Player 99% current HP .. Divine Protection of the Secret Stone ( 10 Turns )100% Chance. Immunity against status effects such as delay, poison, defense reduction for 10 turns .. Reduce Shot ( 26,797 ) ( CD +02 Turns ) 30% Chance ( 53594 after Capture ) 30% Chance. Deal 120% damage and increases cooldown of active skills by 02 turns .. Reduce Shot ( 26,797 ) ( CD +02 Turns ) 30% Chance ( 53594 after Capture ) 30% Chance. Deal 120% damage and increases cooldown of active skills by 02 turns .. Earth Wind Shot ( 29,030 ) ( expand for details ) 30% Chance ( 58061 after Capture ) 30% Chance. Deal 130% damage. Change the following row "Ｏ" into Wood orbs －－－－－－ －－－－－－ ＯＯＯＯＯＯ －－－－－－ －－－－－－ .. Earth Wind Shot ( 29,030 ) ( expand for details ) 30% Chance ( 58061 after Capture ) 30% Chance. Deal 130% damage. Change the following row "Ｏ" into Wood orbs －－－－－－ －－－－－－ ＯＯＯＯＯＯ －－－－－－ －－－－－－ .. Snipe Shot ( 26,797 ) 5 x 40% Chance ( 53594 after Capture ) 40% Chance. Deal 120% damage and randomly change 5 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs .. Snipe Shot ( 26,797 ) 5 x 40% Chance ( 53594 after Capture ) 40% Chance. Deal 120% damage and randomly change 5 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs .. Skill Set 3 < 50% HP, 100% Chance, 1 timeuse. Hunting Breath ( < 8 Combos 1 Turn )40% Chance. Absorbs 100% of the damage you cause for combos 7 and under for 1 turn .. Drawing her bow ( 2 Secs 1 Turn )40% Chance. Reduces time limit of orb movement by 2 secs for 1 turn .. Rapid Shot ( 40,197 ) < 50% HP, 100% Chance, 1 timeuse ( 80394 after Capture ) < 50% HP, 100% Chance, 1 timeuse. Deal 180% damage ( 3 hits, 60% per hit ) .. Skill Set 4 < 20% HP, 100% Chance, 1 timeuse. Skill Trap ( 5 Turns )< 50% HP, 100% Chance, 1 timeuse. Disable active skills for 5 turns .. Capture ( 99 Turns )< 50% HP, 100% Chance, 1 timeuse. Increases damage to 200% for the next 99 turns .. Certainty Shot ( 111,655 ) < 15% HP, 100% Chance ( 223310 after Capture ) < 15% HP, 100% Chance. Deal 500% damage ( 5 hits, 100% per hit ) .. 


6   Original Goddess, Gaia Dragon  1  Skill  500,000  89,000,000  Lv.9 Antivirus ( 999 Turns )< 15% HP, 100% Chance. Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Gigantic Body ( 75% Damage 7 Turns )< 15% HP, 100% Chance. Preemptive Strike. 75% damage reduction for 7 turns .. Energy Calm ( > 6000k Damage 99 Turns )< 15% HP, 100% Chance. Preemptive Strike. Immune single hit damage over 6,000,000 for 99 turns .. The huge body started to move 3 x non 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Randomly spawn Jammer orbs from non 3 Jammer orbs .. Raising its arm ( 77,666 ) ( Charge ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Skips turn and deal 690% damage on the next attack .. Rearranging its posture 3 x non 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Randomly spawn Jammer orbs from non 3 Jammer orbs .. Raising its arm again ( 77,666 ) ( Charge ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Skips turn and deal 690% damage on the next attack .. Opening its mouth 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Hide all orbs on the board. Moving the orb will reveal it .. Skill Set 2 20% Chance, 1 timeuse. Will use when >50% HP Gaia Beam ( 50,652 ) ( expand for details )100% Chance, 1 timeuse. Will use when above 50% HP Deal 450% damage. Change the following column "Ｏ" into Wood orbs －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ .. Inhale ( 3 Turns )100% Chance, 1 timeuse. Will use when above 50% HP Absorbs 100% Fire & Water damage for 3 turns .. Skill Set 3 20% Chance, 1 timeuse. Will use when >50% HP Gaia Beam ( 50,652 ) ( expand for details )100% Chance, 1 timeuse. Will use when above 50% HP Deal 450% damage. Change the following column "Ｏ" into Wood orbs －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ .. Inhale ( 3 Turns )100% Chance, 1 timeuse. Will use when above 50% HP Absorbs 100% Water & Wood damage for 3 turns .. Skill Set 4 20% Chance, 1 timeuse. Will use when >50% HP Gaia Beam ( 50,652 ) ( expand for details )100% Chance, 1 timeuse. Will use when above 50% HP Deal 450% damage. Change the following column "Ｏ" into Wood orbs －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ .. Inhale ( 3 Turns )100% Chance, 1 timeuse. Will use when above 50% HP Absorbs 100% Wood & Light damage for 3 turns .. Skill Set 5 20% Chance, 1 timeuse. Will use when >50% HP Gaia Beam ( 50,652 ) ( expand for details )100% Chance, 1 timeuse. Will use when above 50% HP Deal 450% damage. Change the following column "Ｏ" into Wood orbs －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ .. Inhale ( 3 Turns )100% Chance, 1 timeuse. Will use when above 50% HP Absorbs 100% Light & Dark damage for 3 turns .. Skill Set 6 20% Chance, 1 timeuse. Will use when >50% HP Gaia Beam ( 50,652 ) ( expand for details )100% Chance, 1 timeuse. Will use when above 50% HP Deal 450% damage. Change the following column "Ｏ" into Wood orbs －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ .. Inhale ( 3 Turns )100% Chance, 1 timeuse. Will use when above 50% HP Absorbs 100% Fire & Dark damage for 3 turns .. Skill Break ( CD +35 Turns ) 100% Chance 100% Chance. Will use repeatedly when above 50% HP Deal 260% damage and increases cooldown of active skills by 35 turns .. Grand Ray ( 500% HP ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Player 500% current HP .. Hardened Sign ( 38,270 ) 6 x < 50% HP, 50% Chance < 50% HP, 50% Chance. Deal 340% damage and randomly change 6 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs .. Earth's Mantle Press ( 40,522 ) < 50% HP, 50% Chance < 50% HP, 50% Chance. Deal 360% damage and hide all orbs on the board. Moving the orb will reveal it .. Cell Mending ( Enemy +10% ) < 30% HP, 50% Chance < 30% HP, 50% Chance. Deal 420% damage and recovers enemy 10% of maximum HP .. Great Vine ( 46,150 ) 1 x ( 5 Turns ) < 30% HP, 50% Chance < 30% HP, 50% Chance. Deal 410% damage and binds 1 Random card for 5 turns. This will also disable leader skill and awoken skills .. Grand Ray ( 500% HP ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Player 500% current HP .. 
exp: 82,601