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Show all: Skills |
FLR | | Type | TRN | ATK | DEF | HP | Memo Loot |
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1 |  | | 2 | Skill | 60,000 | 5,000 | Lv.1   Multi-Chomp ( 10,000 ) 100% Chance 100% Chance. Deal 100% damage ( 2 hits, 50% per hit ) .. |
1 |  | Super King Emerald Dragon | 1 | Skill | 60,000 | 7,777 | Lv.1   Multi-Chomp ( 6,000 ) 100% Chance 100% Chance. Deal 100% damage ( 2 hits, 50% per hit ) .. |
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2 |  |   Past Life Jade Dragon Caller, Sonia | 1 | Skill | 780 | 2,727,708 |   You're not getting through! ( -99% HP ) Pre-emptive Strike. Player -99% current HP .. Gale Shot ( 16,667 ) ( expand for details ) 100% Chance 100% Chance. Will use every 3 turns when above 30% HP Deal 150% damage. Change the following column "O" into Wood orbs --O--- --O--- --O--- --O--- --O--- ..  Poison Arrow ( 12,222 ) 2 x non    100% Chance 100% Chance. Will use when above 30% HP Deal 110% damage. Randomly spawn Poison orbs from non 2 Poison orbs ..  Ancient Dragon Tribe's Dark Curse ( 6 Turns ) < 70% HP, 100% Chance, 1 time-use < 70% HP, 100% Chance, 1 time-use. Disable active skills for 6 turns ..  World-Wrecking Windstorm ( 277,775 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use repeatedly Deal 2500% damage ( 5 hits, 500% per hit ) ..  Draco Summon-Swift Dragon Emperor < 30% HP, 100% Chance, 1 time-use < 30% HP, 100% Chance, 1 time-use. Skip turn .. |
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3 |  |   Almighty Awoken Zeus Mercury | 1 | Skill | 100,000 | 40,000,000 | Lv.5    Protection of the Gods ( 999 Turns )< 30% HP, 100% Chance, 1 time-use. Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns ..   Vibrant Blue  < 30% HP, 100% Chance, 1 time-use. Pre-emptive Strike. Water orbs will drop as locked orbs for 10 turns ..   Divine Ocean's Wisdom ( > 5000k Damage 10 Turns )< 30% HP, 100% Chance, 1 time-use. Pre-emptive Strike. Absorbs single hit damage over 5,000,000 for 10 turns ..  Crystal Storm ( 24,505 ) 50% Chance 50% Chance. Deal 400% damage ( 5 hits, 80% per hit ) ..  Krytallos Mageia ( 18,378 ) 8 x non    50% Chance 50% Chance. Deal 300% damage. Randomly spawn Water orbs from non 8 Water orbs ..  Díni ( < 8 Combos 5 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Absorbs 100% of the damage you cause for combos 7 and under for 5 turns ..  Nerophobos ( -5 Secs 1 Turn ) < 30% HP, 100% Chance, 1 time-use < 30% HP, 100% Chance, 1 time-use. Reduces time limit of orb movement by 5 secs for 1 turn ..  Mercury Genesis ( 122,520 )    < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 2000% damage. Change all orbs to Water orbs .. |
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4 |  |   Divine Queen Hera | 1 | 23,119 | 812 | 6,105,897 | Lv.7    Divine Queen's Rite ( 46,238 ) Pre-emptive Strike. Deal 200% damage .. Black Nightmare ( 20,807 )    100% Chance 100% Chance. Will use when light orb is present Deal 90% damage and converts all Light orbs into Jammer orbs ..  Divine Queen's Breath ( 5 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds all God type cards for 5 turns. This will also disable leader skills and awoken skills ..  Ultra Gravity ( -99% HP ) < 30% HP, 100% Chance, 1 time-use < 30% HP, 100% Chance, 1 time-use. Player -99% current HP ..  Ultra Graviton Bomb ( 115,595 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 500% damage .. |
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5 |  |   Awoken Hino Kagutsuchi | 1 | Skill | 672 | 5,540,502 |   パッシブ・覚醒カグツチ ( 50% Resolve ) Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP ..  Yomi Wave ( CD +0-4 Turns ) Pre-emptive Strike. Increases cooldown of active skills by 0-4 turns .. Hell Bolt ( 14,946 )    50% Chance 50% Chance. Will use when above 30% HP Deal 75% damage and converts all Fire orbs into Jammer orbs ..  Snake God's Venomous Fangs    25% Chance 25% Chance. Will use when above 30% HP Deal 50% damage and converts all Dark orbs into Poison orbs ..  Divine Hellfire ( 19,928 ) 4 x non      100% Chance 100% Chance. Will use every other turn when above 30% HP Deal 100% damage. Randomly spawn Fire & Dark orbs from non 4 Fire & Dark orbs ..  Snake Eye Curse 6 x ( 2 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds 6 Random cards for 2 turns. This will also disable leader skills and awoken skills ..  Serpent King's Annihilating Strike ( 797,120 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 4000% damage ( 4 hits, 1000% per hit ) ..  Grudge Howl ( CD +99 Turns ) < 1% HP, 100% Chance < 1% HP, 100% Chance. Increases cooldown of active skills by 99 turns .. |
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6 |  |   Enlightening Goddess, Rushana | 1 | Skill | 180,000 | 56,000,000 | Lv.6    ルシャナ根性 ( 81% Resolve ) Pre-emptive Strike. Passive. While HP is 81% or above, a single hit that normally kills it will instead leave it with 1 HP ..  Radiance of Enlightenment ( 999 Turns )Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns ..  Halo of Truth ( > 15000k Damage 999 Turns )Pre-emptive Strike. Immune single hit damage over 15,000,000 for 999 turns .. Southern Vidyaraja Seal ( Enemy +10% ) 20% Chance 20% Chance. Recovers enemy 10% of maximum HP ..  Central Vidyaraja Seal ( < 8 Combos 1 Turn ) 20% Chance ( 45860 after Enlightenment ) 20% Chance. Deal 150% damage and absorbs 100% of the damage you cause for combos 7 and under for 1 turn ..  Northern Vidyaraja Seal ( -75% Damage 2 Turns ) 20% Chance 20% Chance. 75% damage reduction for 2 turns ..  Eastern Vidyaraja Seal 20% Chance ( 48917 after Enlightenment ) 20% Chance. Deal 160% damage. Converts Heart orbs into Light orbs ..  Western Vidyaraja Seal 20% Chance ( 45860 after Enlightenment ) 20% Chance. Deal 150% damage. Targeted position will rotate attributes every 1 seconds for 1 turn ------ ---O-- --OOO- ---O-- ------ ..  Jail of the Six Realms +25% ( 1 Turn ) 33% Chance 33% Chance. Will use every other turn Increases skyfall chance of Mortal Poison orbs by 25% for 1 turn ..  Jail of the Six Realms ( CD +2-5 Turns ) 33% Chance 33% Chance. Will use every other turn Increases cooldown of active skills by 2-5 turns ..  Jail of the Six Realms          34% Chance 34% Chance. Will use every other turn Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs .. Skill Set 2 100% Chance, 1 time-use.  Illuminate the Path of Justice ( 1 Turn )34% Chance. Will use every other turn Disable awoken skills for 1 turn ..  Demon Conqueror Seal ( 10 Turns )34% Chance. Will use every other turn Binds all Devil type cards for 10 turns. This will also disable leader skills and awoken skills ..  Enlightenment ( 8,702 ) ( 999 Turns ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Increases damage to 150% for the next 999 turns .. Skill Set 3 < 10% HP, 100% Chance.  Inactivity of the Five Skhandas100% Chance, 1 time-use. Dispel player buffs ..  Anuttara Samyak Sambodhi ( -500% HP )100% Chance, 1 time-use. Player -500% current HP .. |
Needed the Shield for awoken Hera floor.
spent 4 hours on this dungeon, the majority running 999 turns on Rushana.
I do not recommend this. I would have quit on Rushana had it not been the last floor and cost me 90 stamina.