
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1   Ancient Flame Dragon, Ammonite  1  Skill  1,000  7,380,027  Lv.20 Shell Seclusion ( 50% Damage 1 Turn ) 100% Chance 100% Chance. Will use every other turn Preemptive Strike. 50% damage reduction for 1 turn .. Shell Seclusion ( 50% Damage 1 Turn ) 100% Chance 100% Chance. Will use every other turn Preemptive Strike. 50% damage reduction for 1 turn .. WindUp Full Throttle ( 38,454 ) ( 999 Turns ) 100% Chance ( 37045 after WindUp Full Throttle ) 100% Chance. Will use when alone Increases damage to 200% for the next 999 turns .. Nine Flames Breath ( 19,227 ) 9 x non 33% Chance ( 28496 after WindUp Full Throttle ) 33% Chance. Will use when above 10% HP Deal 100% damage. Randomly spawn Fire orbs from non 9 Fire orbs .. Three Hearts Clutch ( 24,995 ) 3 x non 34% Chance ( 37045 after WindUp Full Throttle ) 34% Chance. Will use when above 10% HP Deal 130% damage. Randomly spawn Heart orbs from non 3 Heart orbs .. Seven Ties Tentacle ( 19,227 ) 7 x 33% Chance ( 28496 after WindUp Full Throttle ) 33% Chance. Will use when above 10% HP Deal 100% damage and randomly change 7 Fire, Water, Wood, Light & Dark orbs into locked orbs .. Incandescent Ocean All < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Randomly spawn Fire orbs from all Fire orbs .. Full Spiral ( 100% HP ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Player 100% current HP .. 
1   Ancient Lake Dragon, Coelacanth  1  25,698  1,000  6,970,110  Lv.20 Coelacanth's Temper ( 76% Resolve ) Passive. While HP is 76% or above, a single hit that normally kills it will instead leave it with 1 HP .. Water Pressure ( 50% HP ) Preemptive Strike. Player 50% current HP .. WindUp Full Throttle ( 999 Turns ) 100% Chance 100% Chance. Will use when alone Increases damage to 200% for the next 999 turns .. Secret Plan of the Living Fossil ( 1 Turn ) 20% Chance 20% Chance. Absorbs 100% Wood damage for 1 turn .. Single Jet ( 25,698 ) 1 x non 40% Chance ( 51396 after WindUp Full Throttle ) 40% Chance. Deal 100% damage. Randomly spawn Water orbs from non 1 Water orbs .. Longevity Attack ( 23,128 ) ( Enemy +10% ) < 76% HP, 40% Chance ( 46256 after WindUp Full Throttle ) < 76% HP, 40% Chance. Deal 90% damage and recovers enemy 10% of maximum HP .. Attack from the Deep Sea ( 38,547 ) < 50% HP, 100% Chance, 1 timeuse ( 77096 after WindUp Full Throttle ) < 50% HP, 100% Chance, 1 timeuse. Deal 150% damage and hide all orbs on the board. Moving the orb will reveal it .. Screw Headbutt ( 77,094 ) < 10% HP, 100% Chance ( 154188 after WindUp Full Throttle ) < 10% HP, 100% Chance. Deal 300% damage ( 3 hits, 100% per hit ) .. Longevity Invasion ( 41,117 ) ( Enemy +9% ) < 1% HP, 100% Chance < 1% HP, 100% Chance. Deal 160% damage and recovers enemy 9% of maximum HP .. 


2   Shrine Priestess, Kano  1  Skill  832  66,500,000  Dance of the Shrine Maiden ( 50% Damage 5 Turns ) Preemptive Strike. 50% damage reduction for 5 turns .. Dance of the Shrine Maiden ( 50% Damage 5 Turns ) > 99% HP, 100% Chance > 99% HP, 100% Chance. 50% damage reduction for 5 turns .. Smiling joyfully > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use 4 times Skip turn .. Skill Set 1 < 99% HP, 100% Chance, 1 timeuse. Awful! Now I'm mad! ( 999 Turns )> 99% HP, 100% Chance. Will use 4 times Increases damage to 1000% for the next 999 turns .. Cheeks puffing up in anger ( 999 Turns )> 99% HP, 100% Chance. Will use 4 times Immunity against status effects such as delay, poison, defense reduction for 999 turns .. I'm hiding them, okay? < 99% HP, 100% Chance, 1 timeuse < 99% HP, 100% Chance, 1 timeuse. 2 x 2 Clouds appear on the board for 5 turns .. Ritual Chimes ( CD +04 Turns ) < 99% HP, 100% Chance, 1 timeuse < 99% HP, 100% Chance, 1 timeuse. Increases cooldown of active skills by 04 turns .. Ailanthus Umbrella ( 4,054 ) < 99% HP, 100% Chance ( 40540 after Awful! Now I'm mad! ) < 99% HP, 100% Chance. Deal 100% damage ( 2 hits, 50% per hit ) .. Maple Leaf Revolt Dance ( 6,080 ) < 30% HP, 100% Chance ( 60795 after Awful! Now I'm mad! ) < 30% HP, 100% Chance. Deal 150% damage. Change all orbs to Fire & Wood orbs .. 


3   Goddess of the Bleak Night, Pandora  1  Skill  620  10,000,000  I think you can do it ( > 1 Damage 999 Turns )< 30% HP, 100% Chance. Preemptive Strike. Immune single hit damage over 1 for 999 turns .. Now, grasp hold of hope... ( < 10 Combos 999 Turns )< 30% HP, 100% Chance. Preemptive Strike. Absorbs 100% of the damage you cause for combos 9 and under for 999 turns .. Pandora's Box 6 x non < 30% HP, 100% Chance. Preemptive Strike. Randomly spawn Light, Dark, Heart, Jammer & Poison orbs from non 6 orbs .. Skill Set 2 100% Chance. Will use if 10c or above Congratulations ( 100% 10 Turns )< 30% HP, 100% Chance. Reduces time limit of orb movement to 200 % for 10 turns .. I give you hope< 30% HP, 100% Chance. SelfDestruct ( Reduce self HP to 0 ) .. Skill Set 3 100% Chance. Will use if 9c or below Too bad... ( CD +10 Turns )< 30% HP, 100% Chance. Increases cooldown of active skills by 10 turns .. Overflowed Despair ( 50% 10 Turns )< 30% HP, 100% Chance. Reduces time limit of orb movement to 50 % for 10 turns .. Farewell< 30% HP, 100% Chance. SelfDestruct ( Reduce self HP to 0 ) .. 


4   Creation Empress God, Izanami  1  Skill  1,560  27,686,700  Light Izanami Passive ( 50% Damage ) Passive. 50% Light damage reduction .. Universal Protection ( 10 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 10 turns .. Merciful Protection ( 75% Damage 1 Turn )Preemptive Strike. 75% damage reduction for 1 turn .. Young Dragon's Chainfire 6 x ( 13 Turns )Preemptive Strike. Binds 6 Random cards for 13 turns. This will also disable leader skills and awoken skills ..Skill Set 2 First turn. 100% Chance, 1 timeuse. Fragile Fantasy 3 x Converts 3 Random orbs into Jammer orbs .. Request for Peace ( 10 Turns )Disable active skills for 10 turns .. Celestial Purification ( 105,624 ) Will use when jammer orb exists Deal 360% damage and converts all Jammer orbs into Heart orbs .. First Ripples of Life ( 29,340 ) 1 x Will use when jammer orb exists Deal 100% damage and converts 1 Random orb into Jammer orbs .. Young Dragon's Explosive ArrayWill use when jammer orb exists Change the following orbs on the board into bomb Ｏ－－－－Ｏ －－－－－－ －－－－－－ －－－－－－ Ｏ－－－－Ｏ .. Merciful Protection ( 75% Damage 1 Turn )Will use when jammer orb exists 75% damage reduction for 1 turn .. Fragile Fantasy 3 x Will use when jammer orb exists Converts 3 Random orbs into Jammer orbs .. First Ripples of Life ( 29,340 ) 1 x Will use when jammer orb exists Deal 100% damage and converts 1 Random orb into Jammer orbs .. Young Dragon Blast ( CD +04 Turns )Will use when jammer orb exists Increases cooldown of active skills by 04 turns ..Skill Set 6 < 50% HP, 100% Chance, 1 timeuse. Merciful Protection ( 75% Damage 1 Turn )Will use when jammer orb exists 75% damage reduction for 1 turn .. Sweet Slumber ( 1 Turn )Will use when jammer orb exists Disable awoken skills for 1 turn .. Request for Peace ( 10 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Disable active skills for 10 turns .. Skill Set 7 < 50% HP, 10% Chance, 1 timeuse. Fragile Fantasy 3 x < 50% HP, 100% Chance, 1 timeuse. Converts 3 Random orbs into Jammer orbs .. World Cleansing < 50% HP, 100% Chance, 1 timeuse. Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs .. Creation ( 146,700 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 500% damage ( 5 hits, 100% per hit ) .. 


5   Blessed River Goddess, Sarasvati  1  Skill  620  53,150,000  Resolve ( 31% Resolve ) Passive. While HP is 31% or above, a single hit that normally kills it will instead leave it with 1 HP .. Disappearing Mist ( 5 Turns )Preemptive Strike. Disable awoken skills for 5 turns .. Stone RainPreemptive Strike. orbs will drop as locked orbs for 20 turns .. Overflowing ( 34,335 ) 25% Chance 25% Chance. Deal 105% damage ( 3 hits, 35% per hit ) .. Overflow ( 32,700 ) ( CD +02 Turns ) 25% Chance 25% Chance. Deal 100% damage and increases cooldown of active skills by 02 turns .. High Water ( 31,065 ) 1 x 25% Chance 25% Chance. Deal 95% damage and converts 1 Random orb into Water orbs .. Torrential Downpour ( 31,065 ) 1 x Subs ( 23 Turns ) 25% Chance 25% Chance. Binds 1 Random sub for 23 turns. This will also disable awoken skills .. Skill Set 2 100% Chance, 1 timeuse. Drought ( 99% HP )25% Chance. Player 99% current HP .. Lost Water of Life25% Chance. Set team RCV to 50% for 10 turns .. Disappearing Mist ( 1 Turn ) < 30% HP, 100% Chance, 1 timeuse < 30% HP, 100% Chance, 1 timeuse. Disable awoken skills for 1 turn .. Torrential Downpour 4 x Subs ( 1 Turn ) < 30% HP, 100% Chance, 1 timeuse < 30% HP, 100% Chance, 1 timeuse. Binds 4 Random subs for 1 turn. This will also disable awoken skills .. Muddy Stream ( 98,100 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 300% damage. Change all orbs to Water orbs .. Skill Set 3 < 1% HP, 100% Chance. Spring of Life ( Enemy +100% )< 30% HP, 100% Chance. Recovers enemy 100% of maximum HP .. Arrested ( 32,700 ) < 30% HP, 100% Chance. Deal 100% damage and change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Mortal Poison orbs into locked orbs .. 


6   Magic Dracosnake of the Evilfangs, Zahhak  1  Skill  940  600,000,000  Lv.10 God Halved Overflowing Bloodlust ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Serpent Barrier ( > 50000k Damage 999 Turns )Preemptive Strike. Immune single hit damage over 50,000,000 for 999 turns .. SkyHigh Jump ( < 9 Combos 1 Turn )Preemptive Strike. Absorbs 100% of the damage you cause for combos 8 and under for 1 turn .. Fall from the sky ( 35,900 ) First turn. 100% Chance, 1 timeuse First turn. 100% Chance, 1 timeuse. Will use if 9c or above Deal 100% damage .. Snake Fist Drive Strike ( 64,620 ) First turn. 100% Chance, 1 timeuse First turn. 100% Chance, 1 timeuse. Will use if 8c or below Deal 180% damage .. HeavenHigh Jump ( < 10 Combos 1 Turn ) First turn. < 10% HP, 100% Chance, 1 timeuse First turn. < 10% HP, 100% Chance, 1 timeuse. Absorbs 100% of the damage you cause for combos 9 and under for 1 turn .. Double Snake Fist Drive Impact ( 179,500 ) First turn. 100% Chance First turn. 100% Chance. Will use will use after [HeavenHigh Jump] Deal 500% damage .. Very Strong Charge ( 37,695 ) 25% Chance ( 48465 after Raging Roar ) 25% Chance. Deal 105% damage .. Rising Fist ( 40,208 ) 25% Chance ( 60312 after Raging Roar ) 25% Chance. Deal 112% damage ( 4 hits, 28% per hit ) .. Snake Venom Breath ( 32,310 ) 7 x non 25% Chance ( 48465 after Raging Roar ) 25% Chance. Deal 90% damage. Randomly spawn Mortal Poison orbs from non 7 Heart & Mortal Poison orbs .. Twin Snake Bite ( 35,900 ) 3 x ( 24 Turns ) 25% Chance ( 53850 after Raging Roar ) 25% Chance. Deal 100% damage and binds 3 Random cards for 24 turns. This will also disable leader skills and awoken skills .. Skill Set 2 100% Chance. Will use after using 5 other skills Raging Roar ( 5 Turns )25% Chance. Increases damage to 150% for the next 5 turns .. Hitting the ground ( 5 Turns )25% Chance. Lock the following row "Ｏ" on the board for 5 turns .. Skill Set 3 < 50% HP, 100% Chance, 1 timeuse. Wearing MiasmaSurrounded by Miasma +20% ( 99 Turns )25% Chance. Increases skyfall chance of Poison orbs by 20% for 99 turns .. Rising Fist ( 41,285 ) < 50% HP, 25% Chance ( 61928 after Raging Roar ) < 50% HP, 25% Chance. Deal 115% damage ( 5 hits, 23% per hit ) .. Snake Venom Breath ( 32,310 ) 7 x non < 50% HP, 25% Chance ( 48465 after Raging Roar ) < 50% HP, 25% Chance. Deal 90% damage. Randomly spawn Poison orbs from non 7 Poison orbs .. Very Strong Charge ( 37,695 ) 4 x non < 50% HP, 25% Chance ( 56543 after Raging Roar ) < 50% HP, 25% Chance. Deal 105% damage. Randomly spawn Poison orbs from non 4 Heart & Poison orbs .. Twin Snake Bite ( 35,900 ) 2 x ( 13 Turns ) < 50% HP, 25% Chance ( 53850 after Raging Roar ) < 50% HP, 25% Chance. Deal 100% damage and binds 2 Random cards for 13 turns. This will also disable leader skills and awoken skills .. 
Except Kiri.https://www.youtube.com/watch?v=I8wZQUPAbZo