
Manic Goddess - Annihilation








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ATTENTION: All attribute cards are needed
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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1 | ![]() | ![]() Beast of the Labyrinth, Minotaur | 3 | 58,471 | 1,500 | 2,792,472 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Deal 20% damage.. ![]() ![]() < 40% HP, 100% Chance ![]() ![]() ![]() < 10% HP, 10% Chance, 1 time-use < 10% HP, 10% Chance, 1 time-use. Binds 1 Random card for 10 turns. This will also disable leader skill and awoken skills.. | |
1 | ![]() | ![]() Stone Gaze Demon Bird, Cockatrice | 2 | Skill | 600 | 4,849,111 | ![]() ![]() ![]() Turn counter changes to 1 when 1 enemy left.. ![]() ![]() ![]() Pre-emptive Strike. Single-target attacks are locked for 99 turns.. ![]() ![]() 70% Chance ![]() ![]() ![]() ![]() ![]() Converts 2 Random orbs into Jammer orbs.. ![]() ![]() ![]() < 30% HP, 100% Chance, 1 time-use < 30% HP, 100% Chance, 1 time-use. Binds 2 Random cards for 4 turns. This will also disable leader skills and awoken skills.. | |
2 | ![]() | ![]() ![]() Guardian of the Sacred City, Athena | 1 | Skill | 9,360 | 18,236,436 | ![]() ![]() ![]() Pre-emptive Strike. Recovers Player 100% of maximum HP.. ![]() ![]() ![]() ![]() ![]() 50% Chance ![]() ![]() 30% Chance ![]() ![]() 20% Chance ![]() ![]() < 90% HP, 100% Chance, 1 time-use < 90% HP, 100% Chance, 1 time-use. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() < 75% HP, 100% Chance, 1 time-use < 75% HP, 100% Chance, 1 time-use. Binds all Dark attribute cards for 10 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 50% HP, 100% Chance, 1 time-use ![]() ![]() < 30% HP, 100% Chance | |
3 | ![]() | ![]() ![]() Avenging War Deity, Ares | 1 | Skill | 1,008 | 18,637,142 | ![]() ![]() ![]() Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP.. Skill Set 1 ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() Pre-emptive Strike. Deal 1000% damage. Change the following row "O" into Jammer orbs ------ ------ OOOOOO ------ ------ .. ![]() ![]() ![]() 20% Chance 20% Chance. Deal 900% damage and binds 4 Random subs for 1 turn. This will also disable awoken skills.. Skill Set 2 40% Chance. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 40% Chance ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when jammer orb exists Deal 3000% damage and converts all Jammer orbs into Fire orbs.. ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when fire or light orb exists Deal 700% damage and change Fire & Light orbs into locked orbs.. ![]() ![]() 100% Chance Skill Set 3 100% Chance. ![]() ![]() ![]() ![]() ![]() ![]() < 70% HP, 100% Chance, 1 time-use < 70% HP, 100% Chance, 1 time-use. Binds all Water attribute cards for 5 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 10% HP, 100% Chance, 1 time-use ![]() ![]() ![]() ![]() < 10% HP, 100% Chance, 1 time-use. Deal 1500% damage. Change the following column "O" into Fire orbs O-OO-O O-OO-O O-OO-O O-OO-O O-OO-O .. Skill Set 4 < 10% HP, 100% Chance. ![]() ![]() Skill Set 5 < 10% HP, 100% Chance. ![]() ![]() ![]() ![]() < 10% HP, 100% Chance, 1 time-use. Deal 1500% damage. Change the following column "O" into Fire orbs O-OO-O O-OO-O O-OO-O O-OO-O O-OO-O .. | |
4 | ![]() | ![]() Trojan Horse | 1 | Skill | 1,540 | 300,000,000 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Lock the following row "O" on the board for 2 turns OOOOOO ------ ------ ------ ------ .. ![]() ![]() 100% Chance | |
5 | ![]() | ![]() ![]() Awoken Cronus | 1 | Skill | 900 | 55,000,000 | ![]() Skill Set 1 ![]() ![]() ![]() 100% Chance. Will use after 3 turns countdown Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() 100% Chance. Will use after 3 turns countdown Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 6 and under for 1 turn.. ![]() ![]() ![]() 100% Chance. Will use after 3 turns countdown Pre-emptive Strike. Reduces time limit of orb movement to 25 % for 1 turn.. ![]() ![]() First turn. > 99% HP, 100% Chance, 1 time-use First turn. > 99% HP, 100% Chance, 1 time-use. Will use when HP is full Disable awoken skills for 10 turns.. ![]() ![]() First turn. < 99% HP, 100% Chance, 1 time-use ![]() ![]() 100% Chance ![]() ![]() 34% Chance ![]() ![]() 33% Chance ![]() ![]() 33% Chance 33% Chance. Deal 95% damage. Change the following row "O" into Wood & Jammer orbs ------ ------ OOOOOO ------ ------ .. Skill Set 2 < 50% HP, 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() ![]() Skill Set 3 < 20% HP, 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() ![]() ![]() < 20% HP, 100% Chance | |
6 | ![]() | ![]() ![]() Manic Goddess of Discord, Eris | 1 | Skill | 1,160 | 300,000,000 | Skill Set 1 Will use Transform lead into Revo Minera ![]() ![]() ![]() < 20% HP, 100% Chance. Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() 10% Chance Skill Set 2 30% Chance. Will use locked bombs ![]() ![]() 10% Chance. Will use when above 80% HP Change the following orbs on the board into bomb ----O- O----- ------ -----O -O---- .. ![]() ![]() Skill Set 3 30% Chance. ![]() ![]() ![]() ![]() 10% Chance. Will use when above 80% HP Deal 100% damage and increases cooldown of active skills by 0-2 turns.. Skill Set 4 30% Chance. ![]() ![]() ![]() ![]() ![]() ![]() ![]() 10% Chance. Will use when above 80% HP Randomly spawn Jammer & Poison orbs from non 4 Jammer & Poison orbs.. ![]() ![]() ![]() 10% Chance. Will use when above 80% HP Deal 95% damage and binds 3 Random subs for 2 turns. This will also disable awoken skills.. Skill Set 5 < 80% HP, 100% Chance, 1 time-use. Will use Transform lead into Hera ![]() ![]() ![]() ![]() 10% Chance. Will use when above 80% HP Absorbs 100% of the damage you cause for combos 6 and under for 10 turns.. ![]() ![]() < 80% HP, 10% Chance Skill Set 6 < 80% HP, 30% Chance. Will use locked bombs ![]() ![]() < 80% HP, 10% Chance. Change the following orbs on the board into bomb ----O- O----- ------ -----O -O---- .. ![]() ![]() Skill Set 7 < 80% HP, 30% Chance. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 80% HP, 10% Chance. Deal 120% damage and binds 3 Random subs for 2 turns. This will also disable awoken skills.. Skill Set 8 < 80% HP, 30% Chance. ![]() ![]() ![]() ![]() Skill Set 9 < 70% HP, 100% Chance, 1 time-use. Will use Transform lead into Zeus ![]() ![]() ![]() ![]() ![]() ![]() < 70% HP, 100% Chance Skill Set 10 < 50% HP, 100% Chance, 1 time-use. Will use Transform lead into ult Hestia ![]() ![]() ![]() ![]() < 70% HP, 100% Chance. Will use every other turn Transforms leader to Holy Inferno Cannon Goddess, Hestia for 3 turns.. ![]() ![]() < 50% HP, 15% Chance ![]() ![]() < 50% HP, 45% Chance Skill Set 11 < 50% HP, 15% Chance. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() < 50% HP, 45% Chance. Deal 190% damage and binds 3 Random subs for 2 turns. This will also disable awoken skills.. Skill Set 12 < 50% HP, 15% Chance. ![]() ![]() ![]() ![]() Skill Set 13 < 50% HP, 15% Chance. ![]() ![]() < 50% HP, 45% Chance. Change the following orbs on the board into bomb ----O- O----- ------ -----O -O---- .. ![]() ![]() ![]() ![]() < 50% HP, 20% Chance ![]() ![]() < 50% HP, 20% Chance ![]() ![]() < 50% HP, 20% Chance ![]() ![]() < 50% HP, 20% Chance ![]() ![]() < 50% HP, 20% Chance Skill Set 14 < 15% HP, 100% Chance, 1 time-use. ![]() ![]() ![]() ![]() ![]() ![]() < 15% HP, 100% Chance ( 712000 after Mad Slaughter ) |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
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1 By Wrymeister#87011 11 months ago ( 18.1.0 ) Worst boss skill set of all descends dungeon 0 By GenjitsuTy#103423 2 years ago ( 17.1.0 ) If the trojan horse doesn't drop(a skill-up for Odysseus) where do you get it? 0 By GenjitsuTy#103423 2 years ago ( 17.2.0 ) A bit of correcting Cronos's skills https://imgur.com/gallery/XhEDdBg 0 By PrepZero90#90325 2 years ago ( 17.2.0 ) are you sure trojan horse only has 30m hp? It feels more like 300m 0 GenjitsuTy#103423 2 years ago ( 17.3.1 ) It has 300 million, tested with my Dark Metatron team. It would've one-shotted the Trojan Horse if it had been 30 million. 0 By GenjitsuTy#103423 2 years ago ( 17.2.0 ) Now that we have symbol for no skyfall and leader change, all we need is a symbol for HP change, voids all damage, breaks void, and turn counter change. Never mind, we have all of those now. Last edited by GenjitsuTy 2 years ago ( 17.2.0 ) -1 By GenjitsuTy#103423 2 years ago ( 17.2.0 ) Eris's skills skill name - skill effects - when it's used Preemptive skill set: Discord of Contempt - Status shield for 999 turns Fire of the Gods - Voids damage over 25 million for 999 turns Invitation to a Complex Disorder - Leader is Reincarnated Minerva for 10 turns While Eris is above 80%, she will have a "trial". Every turn for 9 turns she will use 1A, 1B, 1C, or 1D, and then after that she will repeat 1E.(Note that this damage will be halved, Minerva halves fire and dark damage) God of Fire's Blowing - 71200 damage and buffs removed - 1A Skill set 2 - 1B: Fruit of Discord - Makes 4 bombs Aggry* Competition - 71200 damage and picks orb to start with(similar to Myr's Time Warp) Skill Set 3 - 1C: Numerous Incineration - Makes 4 jammers and poisons Cruel Dispute - 33820 damage and binds 3 subs for 2 turns Skill Set 4 - 1D: Hatred Rush - 42720 damage Holding Aggregation - 35600 damage and skill delays team members by 0 to 2 turns. Rage Eruption - 356000 damage - 1E When Eris is below 80% but above 70%, she will have another "trial". Once she will use skill set 5. After that, every turn for 9 turns she will use 2A, 2B, 2C, or 2D, and then after that she will repeat 2E. Note that she will keep doing the Hera trial and not switch back to the Minerva trial if you heal her above 80% HP by failing her combo shield. Skill Set 5 - Will use once: Invitation to a Complex Disorder - Leader is Hera for 10 turns War of Spears - Absorbs damage 6 combos or less for 10 turns God of Fire's Blowing - 35600 damage and buffs removed - 2A Skill Set 6 - 2B: The same as 1B but with Aggry Competition doing 35600 damage. Skill Set 7 - 2C: The same as 1C. Skill Set 8 - 2D: The same as 1D but with Hatred Rush doing 21360 damage and Holding Aggregation doing 17800 damage. Rage Eruption - 356000 damage - 2E. When Eris is below 70% but above 50%, she will have another "trial". Once she will use skill set 9. After that, every turn for 9 turns she will use 3A, 3B, 3C, 3D, or 3E, and then after that she will repeat 3F. Skill Set 9 - Will use once: Invitation to a Complex Disorder - Leader is Zeus for 10 turns Unending Fire - 99% gravity 3A-3D are the same as 2A-2D. Shade that Takes Away Light - Hard-blinds 10 orbs for 1 turn - 3E, Will use every other turn. Rage Eruption - 356000 damage - 3F. When Eris is below 50% but above 15%, she will enter her final "trial". Once she will use skill set 10. After that, she will repeat a cycle: 2 of 4A, 4B, 4C, 4D, or 4E, and then 1 of 4F, and then repeat. Skill Set 10 - Will use once: Goddess's Barrier - 75% shield for 99 turns Invitation to a Complex Disorder - 42720 damage and leader is Hestia for 3 turns 4A is the same as 1A but deals 44500 damage. 4B is the same as 1B but Aggry Competition deals 44500 damage. 4C is the same as 1C but Cruel Dispute deals 42720 damage. 4D is the same as 1D but Hatred Rush deals 26700 damage and Holding Aggregation deals 19580 damage. Dizzying Change - 42720 damage and 2 casino orbs are made for 2 turns - 4E Invitation to a Complex Disorder - 42720 damage and Leader is Hestia, Tethys, Cronos, Astraea, or Uranus for 3 turns - 4F When Eris is below 15%: Skill Set 11 - Will use once: Scary Scream - Awoken bind for 5 turns Mad Slaughter - 2x ATK for 999 turns Conviction - Removes leader transformation effect Rage Eruption - 356000 -> 712000 damage - Will repeat * - Aggry is an adjective describing beads in South Africa, it isn't related to angry and isn't a typo. |
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- Eris Descended! - Annihilation |