
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1   Machine Golem Mk.II  3  Skill  10,400  1,613,833  Lv.25 Energy Fall ( CD +1 Turn ) Preemptive Strike. Increases cooldown of active skills by 1 turn .. Ray Gatling ( 56,502 ) 100% Chance 100% Chance. Deal 60% damage ( 3 hits, 20% per hit ) .. 
1   Dark Golem Mk.II  3  Skill  10,400  1,677,722  Lv.25 Energy Fall ( CD +1 Turn ) Preemptive Strike. Increases cooldown of active skills by 1 turn .. Dead Slash ( 59,033 ) 

 Random 3 will appear 
2   Flame Gear  1  Skill  933,333  38  Lv.7 Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Increases cooldown of active skills by 1 turn .. Activated ( 999 Turns ) < 99% HP, 100% Chance < 99% HP, 100% Chance. Increases damage to 200% for the next 999 turns .. Flame Pulse ( 12,214 ) 3 x non < 99% HP, 100% Chance ( 24427 after Activated ) < 99% HP, 100% Chance. Deal 280% damage. Randomly spawn Fire orbs from non 3 Fire orbs .. 
2   Aqua Gear  1  Skill  933,333  38  Lv.7 Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Increases cooldown of active skills by 1 turn .. Activated ( 999 Turns ) < 99% HP, 100% Chance < 99% HP, 100% Chance. Increases damage to 200% for the next 999 turns .. Aqua Pulse ( 12,214 ) 3 x non < 99% HP, 100% Chance ( 24427 after Activated ) < 99% HP, 100% Chance. Deal 280% damage. Randomly spawn Water orbs from non 3 Water orbs .. 
2   Wind Gear  1  Skill  933,333  38  Lv.7 Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Increases cooldown of active skills by 1 turn .. Activated ( 999 Turns ) < 99% HP, 100% Chance < 99% HP, 100% Chance. Increases damage to 200% for the next 999 turns .. Wind Pulse ( 12,214 ) 3 x non < 99% HP, 100% Chance ( 24427 after Activated ) < 99% HP, 100% Chance. Deal 280% damage. Randomly spawn Wood orbs from non 3 Wood orbs .. 
2   Thunder Gear  1  Skill  933,333  38  Lv.7 Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Increases cooldown of active skills by 1 turn .. Activated ( 999 Turns ) < 99% HP, 100% Chance < 99% HP, 100% Chance. Increases damage to 200% for the next 999 turns .. Shock Pulse ( 8,724 ) 1 x ( 2 Turns ) < 99% HP, 100% Chance ( 17448 after Activated ) < 99% HP, 100% Chance. Deal 200% damage and binds 1 Random card for 2 turns. This will also disable leader skill and awoken skills .. 
2   Dark Gear  1  Skill  933,333  38  Lv.7 Sleep Mode ( CD +1 Turn ) > 99% HP, 100% Chance > 99% HP, 100% Chance. Will use when HP is full Increases cooldown of active skills by 1 turn .. Activated ( 999 Turns ) < 99% HP, 100% Chance < 99% HP, 100% Chance. Increases damage to 200% for the next 999 turns .. Poison Pulse ( 6,107 ) 3 x non < 99% HP, 100% Chance ( 12214 after Activated ) < 99% HP, 100% Chance. Deal 140% damage. Randomly spawn Poison orbs from non 3 Poison orbs .. 

 Random 1 will appear 
3   Flame Chaser  1  Skill  38,400  5,514,889  Lv.25 Flame Blade ( 51,162 ) 100% Chance ( 102324 after Chase Mode ) 100% Chance. Will use every other turn Deal 100% damage ( 2 hits, 50% per hit ) .. Red Heat ( 40,930 ) 1 x 100% Chance ( 81859 after Chase Mode ) 100% Chance. Will use every other turn Deal 80% damage and converts 1 Random orb into Fire orbs .. Chase Mode ( 5 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Increases damage to 200% for the next 5 turns .. Overheat ( 81,859 ) 1 x < 25% HP, 100% Chance ( 163718 after Chase Mode ) < 25% HP, 100% Chance. Deal 160% damage and converts 1 Random orb into Fire orbs .. 
3   Aqua Chaser  1  Skill  38,400  5,578,778  Lv.25 Aqua Lance ( 48,912 ) ( 97824 after Chase Mode ) Deal 100% damage ( 4 hits, 25% per hit ) .. Hydro Laser ( 39,130 ) 1 x ( 78261 after Chase Mode ) Deal 80% damage and converts 1 Random orb into Water orbs .. Chase Mode ( 5 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Increases damage to 200% for the next 5 turns .. Hydro Burst ( 78,261 ) 1 x < 25% HP, 100% Chance ( 156522 after Chase Mode ) < 25% HP, 100% Chance. Deal 160% damage and converts 1 Random orb into Water orbs .. 
3   Wind Chaser  1  Skill  38,400  5,546,833  Lv.25 Wind Edge ( 50,320 ) 100% Chance ( 100640 after Chase Mode ) 100% Chance. Will use every other turn when above 25% HP Deal 100% damage ( 5 hits, 20% per hit ) .. Air Slash ( 40,255 ) 1 x 100% Chance ( 80510 after Chase Mode ) 100% Chance. Will use every other turn Deal 80% damage and converts 1 Random orb into Wood orbs .. Chase Mode ( 5 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Increases damage to 200% for the next 5 turns .. Aero Stream ( 80,510 ) 1 x < 25% HP, 100% Chance ( 161021 after Chase Mode ) < 25% HP, 100% Chance. Deal 160% damage and converts 1 Random orb into Wood orbs .. 
3   Lightning Chaser  1  Skill  38,400  5,578,778  Lv.25 Volt Axe ( 53,804 ) 100% Chance ( 107609 after Chase Mode ) 100% Chance. Will use every other turn Deal 110% damage .. Discharge ( 39,130 ) 1 x 100% Chance ( 78261 after Chase Mode ) 100% Chance. Will use every other turn Deal 80% damage and converts 1 Random orb into Light orbs .. Chase Mode ( 5 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Increases damage to 200% for the next 5 turns .. Thunder Weapon ( 78,261 ) 1 x < 25% HP, 100% Chance ( 156522 after Chase Mode ) < 25% HP, 100% Chance. Deal 160% damage and converts 1 Random orb into Light orbs .. 
3   Phantom Chaser  1  Skill  38,400  5,578,778  Lv.25 Quad Size ( 48,912 ) 100% Chance ( 97824 after Chase Mode ) 100% Chance. Will use every other turn Deal 100% damage ( 4 hits, 25% per hit ) .. Fear Attack ( 39,130 ) 1 x 100% Chance ( 78261 after Chase Mode ) 100% Chance. Will use every other turn Deal 80% damage and converts 1 Random orb into Dark orbs .. Chase Mode ( 5 Turns ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Increases damage to 200% for the next 5 turns .. Shadow Mist ( 78,261 ) 1 x < 25% HP, 100% Chance ( 156522 after Chase Mode ) < 25% HP, 100% Chance. Deal 160% damage and converts 1 Random orb into Dark orbs .. 


4   Abyssal CyberDragon, Sadalmelik  1  Skill  750  6,461,319  Hydro Charger ( > 1000k Damage 10 Turns ) Preemptive Strike. Absorbs single hit damage over 1,000,000 for 10 turns .. Ultra Sonic ( 20,187 ) 15 x First turn. 100% Chance First turn. 100% Chance. Deal 100% damage and randomly change 15 Fire, Water, Wood, Light, Dark, Heart & Jammer orbs into locked orbs .. Hydro Cyclone Beam ( 72,673 ) ( expand for details ) 100% Chance 100% Chance. Will use every 9 turns Deal 360% damage. Change the following row "Ｏ" into Water, Jammer & Poison orbs ＯＯＯＯＯＯ ＯＯＯＯＯＯ ＯＯＯＯＯＯ ＯＯＯＯＯＯ ＯＯＯＯＯＯ .. Water Dragon Armor Piercing Bullet ( CD +25 Turns )100% Chance. Will use every 9 turns Increases cooldown of active skills by 25 turns .. Shark Bit Attack ( 12,112 )100% Chance. Will use every 9 turns Deal 60% damage ( 2 hits, 30% per hit ) .. Full Ahead ( 70% HP )100% Chance. Will use every 9 turns Player 70% current HP .. Shark Bit Attack ( 12,112 )100% Chance. Will use every 9 turns Deal 60% damage ( 2 hits, 30% per hit ) .. Stabilizer ( 50% Damage 1 Turn )100% Chance. Will use every 9 turns 50% damage reduction for 1 turn .. Shark Bit Attack ( 12,112 )100% Chance. Will use every 9 turns Deal 60% damage ( 2 hits, 30% per hit ) .. 114 Type Torpedo ( 28,262 )100% Chance. Will use every 9 turns Deal 140% damage ( 2 hits, 70% per hit ) .. Shark Bit Attack ( 12,112 )100% Chance. Will use every 9 turns Deal 60% damage ( 2 hits, 30% per hit ) .. 

 Random 1 will appear 
5   Red Mech General, Elder Jotunn  1  Skill  4,950  5,102,886  Lv.15 Defense System Activated ( 3 Turns ) Preemptive Strike. Disable active skills for 3 turns .. Elimination 100% Chance Rocket Punch ( 64,924 ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 100% damage .. Rocket Punch ( 71,416 ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 110% damage .. Charge 100% Chance Burn Tackle ( 389,544 ) 100% Chance 100% Chance. Deal 600% damage .. 
5   Blue Mech General, Mar Midgard  1  Skill  4,950  6,267,192  Lv.15 Defense System Activated +15% ( 10 Turns ) Preemptive Strike. Increases skyfall chance of Water orbs by 15% for 10 turns .. Target Apprehended 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Skip turn .. Diversionary Attack ( 57,316 ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 100% damage .. Restrict the enemy's actions 1 x Subs ( 23 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Binds 1 Random sub for 23 turns. This will also disable awoken skills .. Lock On 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Skip turn .. Hailstorm Shot ( 286,580 ) 100% Chance 100% Chance. Will use repeatedly Deal 500% damage ( 5 hits, 100% per hit ) .. 
5   Green Mech General, Viz Asgard  1  Skill  30,000  7,385,386  Lv.15 Defense System Activated ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Obstructing the Enemy 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Skip turn .. Red Rain +20% ( 5 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Increases skyfall chance of Jammer orbs by 20% for 5 turns .. Jamming Lock 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Change Jammer orbs into locked orbs .. Boost Deployment 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Skip turn .. Double Hammer Cyclone ( 119,704 ) 100% Chance 100% Chance. Will use repeatedly Deal 400% damage ( 4 hits, 100% per hit ) .. 


6   Water Armor Dragon, Gienah  1  Skill  1,250  5,845,625  Lv.25 Hydro Core ( 5 Turns ) Preemptive Strike. Absorbs 100% Water damage for 5 turns .. Follow Repair ( Revive +45% ) 100% Chance 100% Chance. Will use when alone Revives an enemy and recovers 45% of maximum HP .. Blue Charger ( 14,476 ) 20% Chance 20% Chance. Will use when above 10% HP Deal 80% damage and converts all Water orbs into Jammer orbs .. Aqua Gun ( 21,714 ) ( expand for details ) 40% Chance 40% Chance. Will use when above 10% HP Deal 120% damage. Change the following column "Ｏ" into Water orbs －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ .. Super Water Surge ( 21,714 ) 4 x non 40% Chance 40% Chance. Will use when above 10% HP Deal 120% damage. Randomly spawn Water orbs from non 4 Water orbs .. Absorption ( CD +1 Turn ) < 80% HP, 100% Chance, 1 timeuse < 80% HP, 100% Chance, 1 timeuse. Increases cooldown of active skills by 1 turn .. Limit Burst ( 180,950 ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 1000% damage ( 2 hits, 500% per hit ) .. 
6   Light Armor Dragon, Acrux  1  Skill  28,125  6,863,958  Lv.25 Flash Barrier ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Follow Repair ( Revive +45% ) 100% Chance 100% Chance. Will use when alone Revives an enemy and recovers 45% of maximum HP .. Energy Ball ( 19,543 ) 40% Chance 40% Chance. Will use when above 10% HP Deal 120% damage and converts all Light orbs into Jammer orbs .. Holy Bind ( 16,286 ) 1 x ( 4 Turns ) 40% Chance 40% Chance. Will use when above 10% HP Deal 100% damage and binds 1 Random card for 4 turns. This will also disable leader skill and awoken skills .. Light Beam ( 16,286 ) 20% Chance 20% Chance. Will use when above 10% HP Deal 100% damage and hide all orbs on the board. Moving the orb will reveal it .. Absorption ( CD +1 Turn ) < 80% HP, 100% Chance, 1 timeuse < 80% HP, 100% Chance, 1 timeuse. Increases cooldown of active skills by 1 turn .. Limit Burst ( 162,860 ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 1000% damage ( 2 hits, 500% per hit ) .. 

 Random 1 will appear 
7    1  Skill  1,742  11,420,942  Lv.13 God Dragons' Field ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Super Hadar Missile ( 26,399 ) 1 x First turn. 100% Chance First turn. 100% Chance. Will use every 5 turns Deal 125% damage and converts 1 Random orb into Jammer orbs .. Lightning Regulus Claw ( 36,960 ) Deal 175% damage ( 5 hits, 35% per hit ) .. Canopus Tornado Cutter ( 21,119 ) 1 x Sub ( 23 Turns ) Deal 100% damage and binds 1 Random sub for 23 turns. This will also disable awoken skills .. Betelgeuse Bomb ( 31,679 ) 1 x Deal 150% damage and converts 1 Random orb into Fire orbs .. Aldebaran Crusher ( 99% HP ) 100% Chance 100% Chance. Will use after [Betelgeuse Bomb] Player 99% current HP .. God Mode Activated!! ( 999 Turns ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Increases damage to 200% for the next 999 turns .. Final God Cannon ( 42,238 ) < 25% HP, 100% Chance ( 84476 after God Mode Activated!! ) < 25% HP, 100% Chance. Deal 200% damage .. 
7    1  Skill  1,742  12,750,942  Lv.13 Barrier Field ( 999 Turns ) Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Genocide Missile Type 0 ( 18,937 ) 6 x Deal 100% damage and converts 6 Random orbs into Poison orbs .. Improved Endless Noble Claws ( 28,40433,138 ) 100% Chance 100% Chance. Will use after [Genocide Missile Type 0] Deal 150%175% damage ( 67 hits, 25% per hit ) .. Dark Cyclone Blast ( 23,671 ) 100% Chance 100% Chance. Will use after [Improved Endless Noble Claws] Deal 125% damage and hide all orbs on the board. Moving the orb will reveal it .. High Megiddo Cannon ( 37,874 ) 100% Chance 100% Chance. Will use after [Dark Cyclone Blast] Deal 200% damage ( 2 hits, 100% per hit ) .. Freezing Crusher ( 14,203 ) 4 x Subs ( 2 Turns ) 100% Chance 100% Chance. Will use after [High Megid Cannon] Deal 75% damage and binds 4 Random subs for 2 turns. This will also disable awoken skills .. Ultimate Stream ( 170,433 ) < 25% HP, 100% Chance < 25% HP, 100% Chance. Deal 900% damage ( 3 hits, 300% per hit ) .. 


8   Dark Crimson Armor Dragon, Ruchbah  1  Skill  850  5,222,708  Lv.17 Lv.1 Evil Core +10% ( 15 Turns ) Preemptive Strike. Increases skyfall chance of Jammer orbs by 10% for 15 turns .. Envy Poison 5 x non 100% Chance 100% Chance. Will use every other turns when above 10% HP Randomly spawn Poison orbs from non 5 Poison orbs .. Demon's Flare ( 31,079 ) 100% Chance 100% Chance. Will use every other turn when above 10% HP Deal 140% damage and hide all orbs on the board. Moving the orb will reveal it .. Absorption ( CD +1 Turn ) < 80% HP, 100% Chance, 1 timeuse < 80% HP, 100% Chance, 1 timeuse. Increases cooldown of active skills by 1 turn .. Limit Burst ( 221,990 ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 1000% damage ( 2 hits, 500% per hit ) .. Mind Eater ( 3 Secs 7 Turns ) < 0% HP, 100% Chance < 0% HP, 100% Chance. Will use when defeated On Defeat. Reduces time limit of orb movement by 3 secs for 7 turns ..  Entering floor with F5 Asgard jammer debuff will force a 22199 preemptive attack 
8   Green Flame Armor Dragon, Shedir  1  Skill  850  5,672,058  Lv.17 ~2% Lv.1 Fury Horn ( 47,036 ) Preemptive Strike. Deal 240% damage ( 2 hits, 120% per hit ) .. Gear Charge ( 999 Turns ) 100% Chance 100% Chance. Will use when alone Increases damage to 200% for the next 999 turns .. Clean Nap ( 29,397 ) 100% Chance ( 58794 after Gear Charge ) 100% Chance. Will use every other turn when above 10% HP Deal 150% damage and converts all Poison orbs into Wood orbs .. Aero Burn ( 25,477 ) ( expand for details ) 100% Chance ( 50955 after Gear Charge ) 100% Chance. Will use every other turn when above 10% HP Deal 130% damage. Change the following row "Ｏ" into Fire orbs ＯＯＯＯＯＯ －－－－－－ －－－－－－ －－－－－－ －－－－－－ Change the following row "Ｏ" into Wood orbs －－－－－－ －－－－－－ －－－－－－ －－－－－－ ＯＯＯＯＯＯ .. Absorption ( CD +1 Turn ) < 80% HP, 100% Chance, 1 timeuse < 80% HP, 100% Chance, 1 timeuse. Increases cooldown of active skills by 1 turn .. Limit Burst ( 195,980 ) < 10% HP, 100% Chance ( 391960 after Gear Charge ) < 10% HP, 100% Chance. Deal 1000% damage ( 2 hits, 500% per hit ) .. 


9    2  Skill  820  10,686,150  Lv.10 Invincible Body ( 50% Damage 5 Turns ) Preemptive Strike. 50% damage reduction for 5 turns .. Ignis Saw ( 47,025 ) 1 x First turn. 100% Chance First turn. 100% Chance. Deal 150% damage and converts 1 Random orb into Fire orbs .. Destroy Arm ( 56,430 ) 2 x Subs ( 5 Turns ) 100% Chance 100% Chance. Binds 2 Random subs for 5 turns. This will also disable awoken skills .. Desperia Ray ( 156,750 ) ( expand for details ) 100% Chance 100% Chance. Deal 500% damage. Change the following column "Ｏ" into Mortal Poison orbs －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ Change the following column "Ｏ" into Poison orbs －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ .. 


10   Awoken Machine Hera  1  Skill  10,000  41,873,700  Lv.? ~2% Lv.1 光半減 ( 50% Damage ) Passive. 50% Light damage reduction .. Singularity ( 2 Turns )Preemptive Strike. Absorbs 100% Light & Dark damage for 2 turns .. Machinery Body ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Black Weapon ( 48,263 ) ( CD +3 Turns ) 33% Chance 33% Chance. Will use every other turn >50% HP Deal 130% damage and increases cooldown of active skills by 3 turns .. Black Weapon ( 48,263 ) 3 x non 33% Chance 33% Chance. Will use every other turn >50% HP Deal 130% damage. Randomly spawn Mortal Poison orbs from non 3 Mortal Poison orbs .. Black Weapon ( 48,263 ) 8 x 33% Chance 33% Chance. Will use every other turn >50% HP Deal 130% damage and randomly change 8 Fire, Water, Wood, Light, Dark, Heart & Jammer orbs into locked orbs .. Skill Set 2 20% Chance. Will use every other turn >50% HP Elemental Absorber ( 2 Turns )33% Chance. Will use every other turn >50% HP Absorbs 100% Fire damage for 2 turns .. Flare Combat ( 48,263 ) 1 x 33% Chance. Will use every other turn >50% HP Deal 130% damage and converts 1 Random orb into Fire orbs .. Skill Set 3 20% Chance. Will use every other turn >50% HP Elemental Absorber ( 2 Turns )33% Chance. Will use every other turn >50% HP Absorbs 100% Water damage for 2 turns .. Aqua Combat ( 48,263 ) 1 x 33% Chance. Will use every other turn >50% HP Deal 130% damage and converts 1 Random orb into Water orbs .. Skill Set 4 20% Chance. Will use every other turn >50% HP Elemental Absorber ( 2 Turns )33% Chance. Will use every other turn >50% HP Absorbs 100% Wood damage for 2 turns .. Earth Combat ( 43,875 ) 1 x 33% Chance. Will use every other turn >50% HP Deal 130% damage and converts 1 Random orb into Wood orbs .. Skill Set 5 20% Chance. Will use every other turn >50% HP Elemental Absorber ( 2 Turns )33% Chance. Will use every other turn >50% HP Absorbs 100% Light damage for 2 turns .. Light Combat ( 43,875 ) 1 x 33% Chance. Will use every other turn >50% HP Deal 130% damage and converts 1 Random orb into Light orbs .. Skill Set 6 20% Chance. Will use every other turn >50% HP Elemental Absorber ( 2 Turns )33% Chance. Will use every other turn >50% HP Absorbs 100% Dark damage for 2 turns .. Dark Combat ( 43,875 ) 1 x 33% Chance. Will use every other turn >50% HP Deal 130% damage and converts 1 Random orb into Dark orbs .. Skill Set 7 < 50% HP, 33% Chance. Will use nonconsecutively Numb Signal 4 x ( 3 Turns )33% Chance. Will use every other turn >50% HP Binds 4 Random cards for 3 turns. This will also disable leader skills and awoken skills .. Power Steel ( 67,500 ) ( 1 Turn )33% Chance. Will use every other turn >50% HP Increases damage to 200% for the next 1 turn .. Skill Set 8 < 50% HP, 33% Chance. Will use nonconsecutively Limit Signal ( 2 Turns )33% Chance. Will use every other turn >50% HP Disable awoken skills for 2 turns .. Rust Generate 12 x non 33% Chance. Will use every other turn >50% HP Randomly spawn Jammer orbs from non 12 Jammer orbs .. Myriad Swords Wings ( 55,69089,104 ) < 50% HP, 33% Chance ( 111380178208 after Power Steel ) < 50% HP, 33% Chance. Deal 150%240% damage ( 58 hits, 30% per hit ) .. Half Repair ( Enemy +50% ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Recovers enemy 50% of maximum HP .. Dark Railgun ( 1000% HP ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Player 1000% current HP .. 
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