By Seg: Nothing was max level or max skilled. The only thing that really mattered was having the strawberry dragon and Uriel for their hp and rcv boost. Rodin and gigas were there for the stats. The rest is just grind. Pop echidna if things get dicey. Pop urlie > gigas for some nice red damage.
By brian: Easy 12-16x combo team using Isis and DQXQ. Wildcard needs to have anti-bind active. Floor 1-2: Clear with 12x combo. Floor 3: Take out 2 and stall on the last. Keep matching heals. Floor 4: Use anti-bind active and keep matching combos. Floor 5: Use echidna. Match for 3 turns and use then use susano. Yomi burst. Isis anti-bind.
By MexiCris: slot 1 should be I&I but he plesios is the same.Fl 1-3 stall and kill Fl-4 before she uses "water prohibited" use siren so you can heal. After that just kill her and heal up for goemon Fl-5 do as much as damage as you can before he binds your team. You can survive it if you are lucky.Siren>sieg>fenrir>CAD>I&I for the kill.
By j the k: All at least level 90 and fully awoken with around 80 plus eggs in total for the team. stall and heal fl 1-4. on fl 4 heal and save up fire and water orbs until Mitsuki is around 30% then pop one Cao Cao and water samurai dragon, should be able to kill her in 2 turns. fl 5 pop superman Cao Cao and Flamie make rows.
By Luffy: Stall in first round - save all abilities for final boss and use sparingly. Do NOT use all in succession. Wait until you need HP for each. As soon as the fight starts use Dragon Shogun and then immediately use Chester so you get the bonus atk, 10% damage hit, and you get rid of those poison orbs. Use Wee Jas when you need some H
By milkyway: mini valk, 1 LZL, and Archangel fully awoken. Both LZLs and mini valk max lvl. Stall on mid ninjas till skills are all ready. Fl4 1 valk skill and 1 LZL skill, make at least two light TPAs 1 hit KO. Fl5 1 valk skill, arcline skill and 1 LZL skill, make at least 2 TPAs 1 hit KO.
By @.@: First Gronia team for this dungeon? @.@
By EggHead: Double-resist grind team. Leads can be any 50% fire resist (Flare Drall, etc), subs can be anything (heartmakers and echidna keep it safe). First three floors are biggest problem, as ninjas will gang-tackle you if you don't combo well and take a couple out quickly. One you hit bosses, just watch health and grind.
By grace: Friend max skilled/leveled. All around level 50-60. Umi: 90. Stall and TPA and heal up until Goemon. Then Skuld, Valk, Lakshmi( if skill is ready. mine is 0 skilled up so usually it isn't) muse and it should one hit KO.
By Fax@GitP: Entire team max awoken, ave level 70. Kill the trash waves, stalling as necessary to have Bonia and Amon active by Goemon. Mitsuki will bind your whole team, but hits weak enough that you can just tank. On Goemon, Amon > Bonia > Aquaman, make rows. Amon's active is insurance in case you don't get enough orbs for two rows.
By Squey: high rcu ama i had 7000 auto heal with odin. multiplier is enough to beat first few lvs. flr4 use heart orbs if u get low on hp. Turn b4 u kill use jotunn if u dont have hp to survive flr5 first hit. flr5 same as flr4 grind and use enhidna/ jotunn skill if u need time to heal up <25%. total rcu 2600 for me with all high lvs.
By moscowbear: Sweep FL1. Stall on FL2 and 3 until all skills are up. Stall until she is around 50% hp then use lilith and sonia to nuke. F5 use sonia, lucifer, and baddie for 1HKO.
By Vigdis: Biggest risk is orb-troll on the first wave. Valk/Choo/etc can sub for same att with high HP, mid-high skill echidna is required for Goemon (should be 2 hits after mini-gravs). F1 Kill. F2 Can squeeze in a few turns for Echidna if High ninj are present. F4 Stall for echidna, prep board. F5 Mini grav and match, hope it drops!
By Jax@PG: F1 Sweep or possibly have one left. doesnt matter
F2~3 stall as long as you can with the mid ninjas
F4 stall as long as you need to but constantly heal so you dont die
F5 pop echidna and both karin actives for 2~3 hit ko and take your time
By Grubbs: Sorry, godin is actually bodin haha. F1, F2, F3 Stall stall stall F4 use 1 bonia skill and kill F5 If 1 turn counter Bonia+bubblie = OHKO If 2 turn counter Karin then Bonia+bubblie to be extra safe
By Gantala: My first descended dungeon! ZGL and odin lvl 80, shynee max level, everything else around lvl 45. floors 1-3 you should be able to grind through, you can take 3 hits in one turn, if 4+ use an echidna, 4th floor easy grind, 5th floor also easy grind, once he starts throwing coins use echidna if can't fully heal (if low hearts)
By Stanley: Burst through every floor except for floor 4. On floor 4 be sure to save heal orbs and stall enough. Floor 5 use all skills and ohko
| || ||00|
G.i.joe: Heart trolled on floor 4.. Needed 2 stones but worth the golden egg drop.. Thanks .. Oh I used Lilith for Neptune and CDD
By Wonder: Isis@74, Shynee@39, Rest ~60. Menace cd@11. DQXQ@lv99+297. F1: Sweep, F2: Kill the Low ninjas & stall on Meds, F3: Kill a few & stall as needed, F4: CAREFULLY take her down to 40~50% and do a big combo to kill. F5: If you have <10K HP, Menace first, otherwise D.Stance, use Isis when binded, then delay. Use Shynee+Valk to kill.
By taylorswif: Red Guan Yu semi-rem team. Need at least 1 Ronia. Firon for stall, orb change and low cost, could be replaced with better stats. All high levels, max awoken but CDD. F1: wipe F2+3: Stall as much as possible. F4: Finish stall, RGY or Ronia to finish. F5: Firon + RGY, then Ronia to secure finish. Very quick and easy.
By Adder: Standard Rsonia spike team. If you can't one shot the boss (2.07MM hp) you can use Indra to survive for three rounds.
For the wildcards get any high damage devil monster. Chaos Devil Dragon is extra nice for orb change on R4.
Get Rsonia x2, Indra and King Baddie ready by R5. Indra, Rsonia+KBaddie. Then Rsonia again to fini
By iwarbae: F1-3: Stall, careful of <25% enemies' HP
F4: Stall (if necessary) up to above 30% HP, then use Lilith, SB, Vampire
F5: Hera, Lu Bu, Ronia = OHKO
By composer: all were fairly high level though they didn't necessarily have to be. Most of the subs don't really matter just have a dragon with >50% fire resist and a gronia friend. past that just make sure you have enough hp. I recommend having enough to take two big hits and one small one and a heart maker like megalodran for extra safety.
| || ||00|
XCWarior: Works well, but dont' forget the one dragon that does heart changing. Burned a stone b/c I didn't bring 1 and got orb trolled.
By Tapatio: Gigas in case get orb troll on FL 1-3. Himiko can be replaced with golem. 4th slot heartmaker for panic button. 5th can be anything. i used ares to speed up grind. FL 1 -3 easy, just make sure to heal up ur hits. FL4 - grind. FL 5- defense stance before fireworks and bind. might need stone here if both leads bound. grind after
By gintoki: 4x Hp/Rcv Devil Team
Leader level (74 and 76)
Sub Level(8,24,39 and 42)
Kill the low ninja first in floor 1-3.Use dj skill to create heart orbs. Astaroth counter to kill the fox and Goemon.A safe build team but the downside is very time consuming
By Refia@LL: Stall before/on mitsuki, then use red sonia + king baddie active before passing the HP threshold (can use it early if you're confident). Use red sonia + king baddie active again on Goemon, needs a good combo so it'll take some planning. Not an optimal build by any means but worked for me. Not sure if shiva is necessary either.
| || ||00|
belcross: nvm deleted.
By Vinny: My DQXQ max lvl +138 friend DQXQ Max lvl +297 all others max lvl and fully awoken. You'll have to stall for Sun Quan,s active 9-10 turns. to do this easy try to not kill off all Ninjas. stall on one and get Sun Quan active. Once fl5 is up pop echidna hit him hard as possible then pop Sun Quan and finish him with F+W+L+any. Gl
By Nick: Siren max skilled - everything except Sonia level 60 ish. Fl1-3 be sure to take out low ninjas fast and stall on mids. If they hit anger killem. Fl4 grind keep any eye on your health. After 30 % you must heal each turn. Fl5 Hera,Sonia, Siren, Vamp, Dragon Zombie, Baddie - golden egg.
By PlasticBag: I did it with around 16k HP, but remember that's not enough to survive the first hit from Goemon. Pretty basic stuff, max skill vamp, max skill lilith, stall for skills on one of the first two floors, third if you need to. Persephone/Lilith 4th floor should be easy kill. Ronia/Lubu/Yomi on Goemon for as many combos as possible.
By Care: Max skilled ronia, vampire, and Lilith. Lu Bu, Hera Ur, Ronia and Vampire all high levels. Floor 1-3: kill low ninjas stall when possible to get skills up. Floor 4: grind down to around 50% use lilith and vampire to finish off. Floor 5: use ronia, king baddie, hera ur skills to ohko.
By Lamigre: Legend level Goemon farming build. Every one max level except zombie dragon. Joker and Hanzo max skilled. Clear levels one through four but ensure Sonia, Hanzo, Badidie and Zombie are up for last floor. Sonia, Hanzo, Zombie, then baddie in that order for OHKO. Use joker as needed for health. Be careful since way to easy to blast
By Vinny: Ok so my Da Qiao & Xiao Qioa are lvl 95 with a plus 40 on them odin max lvl cyclone devil drag max lvl (mainly for completing the rainbow) Hera-Is lvl 43 and Echidna Lvl 70 max skill. Stage 1-3 set of leaders skill and wipe them all out. 4 stay healed up. 5 pop echidna and unleash the pain. he may survive to hit you so 1 stone
By Red: Lv.71,60,15,83,56,&83.A Leilan/Apollo can be replaced with fire or light god/s if you can combo well enough on 4. 1:clear. 2:smallish combo to leave mid ninjas and stall while eliminating. 3:combo&stall. 4:stall and combo till she gets to below 40% then Leilan or big combo. 5:use skills as appropriate over the 4 delayed turns
By Shadrende: Avg level 75, max skill DJ. Fl 1-3 grind down, Fl 4 - Echidna after binds, grind her down, no need for gravity or MS. Fl 5 - Keeper first round, stall on binds, gravity + MS when coins come out (25%). Pop Echidna if this leaves a bit of his health left, then grind the last few HP. DJ when low on hearts, heal every turn.
By Jachdo: Surprisingly easy. 0 stone on first try.
Echnida max skilled, avg team lvl ~60. Archangel/DQXQ could be subbed w/ Ama/Venus/Valk. Used them bc of cost limit.
F1-F3: Kill syncs and stall.
F4: Normal play, pop Menace if needed, Rondo after bind. F5: Sun Quan > Valk > Combo > Sandy > DQXQ > Combo. Echnida ~30%, finish h
By Reorx: Avg Lvl 70. R1&R2: Match some blues and clear other colours along the way. R3: AoE Blue and yellow and maybe green. R4: Tank Mitsuki by matching 3 heart orbs in big combo each turn until Sun Quan's skill is ready. R5: Activate Sun Quan, then Siren/Ruka + Valk. Attack, then Siren/Ruka + Valk again if you didn't kill it in one hit
By Jay: rush round 1-3, charge on FL4. pop Keeper when geomon show up, use lucifer if theres a lot of hp orbs. keep your eyes on your hp, generally can take 3 hits without problem.pop Ice and unit 13 when its about 30%. unit 13 does 600k.
By Rex: Avoid matching dark and stall for skills, on floor 4 just grind her down while healing every turn, use Ceres skill when she water binds, on Floor 5 use Gravity>MS>Curse of the Darkness>Combo and heal to full>MS, Use Ceres skill when Goemon binds, and grind/heal till he's dead.Anubis can be wildcard, Max Awkn Ceres required.
By Will: Siren Max skill req'd, especially for first 3 floors. Target non-fire ninjas. Grav speeds up last 2 floors. Save Echidna for last 25% of Goemon. Otherwise, grind it out. Heal up, make water orbs and hearts as needed, use Odin for speed up as well as healing. Flare Drall could sub Minerva, any grav could replace Hera-Is.
| || ||00|
Momo: Can Andromeda be replaced?
By mochi: Tried this just for fun, 0-stone surprised me. Siren (lvl 70), Valk (88), Echidna (~60) all max skl. Stg1: kill all, if one left stall for siren. Stg2: AOE atk, stall on mids. Stg3: target and kill, stall if needed. Stg4 & 5: Angel(s) to remove binds, grind, echidna+shynee+siren+Valk whenever possible to kill faster.
By HotWeenie: HP is important if mid ninjas are synced on rd 4. Wildcard can be any high atk devil, doesn't really matter. My monsters were around Lv. 35-45. Friend Sonia max level, both were max awoken. Sweep Rds. 1-2 and stall on rounds 3 and 4. If you want, use one of your Sonias to finish off Mitsuki at 35% HP. Then use skills on the boss
By greg: Easy as pie. F1-3, clear out the low ninjas (matching darks in a 3+ combo should do it), then stall as long as possible on the mid ninjas - remembering you get a free turn if their health gets below 25%. F4, stall until Hera's gravity is up, then sonia + baddie to finish (if necessary). F5, gravity + sonia + baddie = dead
By Reorx: Team lv avg around 60ish. Ceres for getting me out of binds(awoken and active skill)and is a non-water monster with high RCV. If you have a Wd/Lt Ceres, she would benefit from Lakshmi too. Hera-Is for stats and gravity, best used at start of Goemon and when he starts throwing coins. Wildcard is water with high RCV or heart maker
By マカロン♡: Lilith's spot can be replaced by a Drawn Joker as the heart maker.
Stage 1: Kill everything... Stage 2: Kill everything... Stage 3: Kll everything (I used lilith's poison for a faster kill)... Stage 4: Use gravities, and Astaroth's counters... For the final stage go gravity and counters.
By chrisal3x: Kirin, Echidna & Odin were level maxed. Try to stall for echidna before reaching R5. You can replace Odin with Cu Chulainn.
By murph@PF: Possible to 0-stone dep. on boards. I got locked on F2 which cost me a stone. F1 = 25x wipe, if only 3 are sync you can take hit if HP > 13k. F2 = same as F1 . F3 = can stall here or not (skyfall wiped for me). F4 = Heal, stall, set up then kill with 1 good combo (can use U&Y skill). F5 = Menace + U&Y -> 4 turns to kill. Easy.
By lain: Updated Build. Leader can be Flare Drall. Max Level AMA recommended. Ancient dragon should be max skill, any color works. Empty slot should be +S awoken skill, if you have none use very high HP. Round 1 survive till Ancient charges, use skill. Stall. Round 2 use other dragon. Stall. Round 3 use Echidna. See notes for details
| || ||00|
lain: NOTE: If bound, use AMA skill to remove all bounds or use Echidna to buy time. Fire only resist leader will also work but will be more difficult. Don't enter Round 3 without Echidna skill charged! If Ancient dragons are not near max skill replace them with high damage and combo well.
By tahiti_14: 4 to 6 stones per attempt. Took 4 tries before he dropped. Total stones spent is ~20. Freyr lvl77+Max.Aw, Hera lvl25, Gigas lvl57, Enchd lvl36, Belial lvl52 +2awoken, Ares lvl80 max.skil/Awo. 1st 3 floors are easy. On fox girl, match orbs to stall for hearts. Keep Goamon over 25%hp before you turn on skills. Ench for panic butn
By Bonny: My zero stone isis build. No Max Skilled things, Gravities only S1, Echidna S2. All things Lvl 50+ except my lvl 10 hera-is.
Two gravities make goemon ~a million hp, which makes a 9x isis team reasonably possible. Susano for backup when stalling for gravities. R1-3 Kill asap. Stall on R4. Pop everything on goemon.
By CCL: 1 heal combo heals about 8k, therefore just pray for heal orbs.
Rd1-3 went like a breeze
Rd4 took almost 10mins, use hera and 1 lucifer to spd up.
Rd5 use hera on 1st turn, only use lucifer if you are confident of healing back. Keep ceres in case he binds both lucifers for healing. Then slowly kill and pray he drops
By ravenspire: No pressure on the first 3 Waves unless seriously orb-trolled; Mitsuki too (shake off bind, then kill). For Goemon, drop prot and heals before he binds, then carefully whittle him down to size while managing heals and ammo, Grav + MS @ <25% HP to finish. Max-skilled Vamp and Meg (fully Awakened) for best results.
By king54: Pretty much straight forward if you can get past the trash the bosses arent that hard actually. Use Gravity and double lucifer ofcourse heal alot.
By Randall@PG: Very easy build, low skill required, fast runs. All members roughly level 50-60. Skill ups not necessary except for maybe Echnida. Substitute Odin with a 2nd Siegfried or high stat blue physical monster.
Rd1-3: Aoe and stall when you can.
Rd 4: Use Siegfried after binds to OHKO
Rd 5: Use all skills, OHKO
By JKeels@PG: Vamp:Max, Is:61, Siren:47, Hera:38, DJ:54. Siren, DJ:Skill max. Very safe with the 2 heartmakers. F1: Stall on one ninja. F2: Focus on low ninjas. F3: Kill as quick as possible. F4: Could possibly use a grav since you will grind Geomon. F5: Grind to 25%. Double grav MS to finish. On early floors can use heartmaker/Vamp to attack
| || ||20|
Jay: if you only have about 13000HP how can you take geomons opening "ninja fireworks" without a stone?
By ★Jonathan★: Skills when no heal orbs
1- Dark mass atks with around 5 combos, 2 mass attacks should kill them all
2- Kill 1 ninja first, target mid-ninjas
3- Do mass attacks and heal
4- Stall for ms, delay and dual ms while healing. Then just fight till the end, heal every turn
5- Repeat delaying then 2 ms, 7 ms would almost kill it
By Kyrul@PG: Charge Echidna before round 4. Use Echidna active early, then grind her down. Use Gigas/Homura as you deem fit. Use actives to damage Goemon for the 3 turns of Freyr active, then grind, prioritizing healing. use Echidna when dangerous. You might need 1-2 stones here. Burst actives when available, don't let him stay at <25% long.
By Sidra@SNK: All were lvl 50+, siren maxed skill, jester not maxed skill, any gravity dark type will do instead of hera-is. this team is like those other moondragon/lucifer team but i noticed with only a siren heart converter i died at the boss because of no heart orbs...so i put in jester dragon and well it worked 0 stones easy.
By Mazzura@PF: Average monster level 70 with 99 Loki helper. This is a brute force damage build with high RVC for easy healing. You could conceivable drop Haku for a max level Siren if you have the HP, giving you more RCV and hearts. Match dark orbs and heal, pretty much it. On boss Grav + Grav - recharge Grav + Grav + MS = win.
By Evil @PG: First round is the hardest, perform at least combo of 4 orbs on each one at least killing it on the first attempt or do massive attack to all with combo of 4 to at least clear the round 1. Round 2 target smallest ninja 1 at a time then the bigger ones. Do the same trick on floor 3 and on round 4 stall healing at least each turn
By Andy@PG: If you're good with Horus, I recommend entering with this build. Straight forward, blast through it. Save Echidna for Geomon though. You should be able to kill it within 5-6 turns before the 20k Nuke if you match 4x Orbs. You'd only have to spend 1 stone at max if you do everything correctly! :)
By happywar@p: relatively safe build, spent stones on getting unlucky with hearts. drawn joker was max skilled.
By @: Super easy descended dungeon. All rounds are easy. Charge up keepers skill and use it for emergencies. use MS when you have 1) have low hp or 2) lots of heal orbs, so you don't have to waste a stone because you weren't able to fully recover. if you don't have enough team cost for 4 keepers, replace one or two with a vampire.
| || ||05|
fgt123: you are a lying piece of sh*t. spent 6 stones and still died. all maxed all +297. kill yourself irl
By Reaper: Only some what hard stage in the whole dungeon is stage 1 and if u can get rid of 2-3 of the ninjas in first turn you will be fine. stages 2 and 3 should be very easy. When you get to Mitsuki make sure you have some heal orbs saved because she will bind you. Finally when you reach goemon u will be fine if u heal every 2-3 turns
By GMChaos: Odin MUST have 3+ awakening. Rd 1-2 Burst Low. Rd3 Ech if issue. Rd 4/5 Odin tanks w/heal every turn. Rd4 <30% HP, grav, grav, ech, odin, then burst. Goemon - Hits for approx 12760 when he coin tosses at <25%, this is your signal. Grav, Grav, Ech. 5 Turns to burst down 253770 Hp Maximum, before you used Odin Skill. Hope for drop
| || ||00|
MiniZak: Floors 1-3 were a bit challenging but doable, without losing a stone. With this build you have to heal every round once you reach Mitsuki and Goemon, if you don't you'll die. Lost a stone on Mitsuki because I was careless, and 3 on Goemon because my Echidna wasn't max skilled. Max skilled Siren also a must!
By scrllock: sweep rounds 1-3, use 2x gravity on round 5, pop joker/rk in an emergency, and grind out the rest while charging skills. after goemon uses ninja fireworks, pop rk, then heal up after the bind and then use gravities on cooldown, rk/dj when you don't have any orbs up, and then use 1 morning star when he's in range.
By Stanley@PG: Only hard part is round 1, try to make a good 2x dark combo. Once you past first round everything else is easy up to goemon. On goemon, 2x gravity plus Lucifer when appropriate. Grind/stall to gravity 2x again at <50% hp and Lucifer 2x to finish.
By cdub@PG: Stg1 kill until only 1 left, pref water ninja. stall using echidna (max skill pref) until all goemons are up. make sure not to match 2x3 reds or you will do substantial damage. Stg2-3 match at least 2x3 reds to clear mid ninjas. Stg4 goemon skill. Stg5 goemon>bubblie>hera-ur for 1hko
| || ||22|
Hao2k@PG: why would you suggest using a goemon on a dungeon that gives you goemon?
By Dragoon: first second and third floor, make sure to make mass attack before using ninja medicine, as long as they normal attack you will be safe.
4th floor no need to nuke, it easy
5th floor use 2 gravity, at least 10000 rec with 5 combos will be safe, till he use coin throw finish him with nuke 2 gravity then MS, it works ;)
By BazBiscuit: All round build made up of mainly balance monsters and a maxed out siren, all around Lvl 50. Instead of the Dark Minerva I suggest a Saint Minerva as a better choice being a balanced monster as well, would have saved me a stone at least. Goemon was the only real problem when he disabled my leaders at the beginning.
By lain: My only good monster was AMA, which I had at level 95 RVC 700. Friend Minerva should be level 60 min. Open slots should be 1200 dmg Wood or Water with high HP. A 3x2 color combo w/ other matches should KO a ninja of opposite color. Charge on last ninja. Save one ninja to charge skills in Round 2. See replies for more details.
| || ||311|
, @ PG: ....jh.h.h.j
| || ||01|
, @ PG: where are the details
| || ||20|
lain: Round 1 is the key and may require stones. Very high HP is necessary for round 1. If the ninjas are off color from the orbs then restart. If you can get past round 1 rest is easy. You want a level 60 Minerva so that you can KO a low ninja with her skill which charges in 10 turns. Echidna and KOR when necessary.
| || ||02|
| || ||10|
lain: Bringing an ancient dragon with low CD is suggested to help clear R1 when in serious trouble. But if you are confident in your orb matching you will have better luck with using high stat monsters instead.
By Elo@pnd: Shardran can be siren, I just don't have it. Maxed skill recommended but, mine is skill lvl 2. Moondragon is lvl44 and hades is lvl 37, friend's Lucifer is max lvl. The 1st floor, focus each low ninja each turn. Always clear low ninja first. Use hades for 4th floor. U need all skill up for 5th floor, use hades and SoDL to end.
| || ||00|
凸(-_-)凸: How many stones for u to do The Thief Descended?
| || ||00|
Azrael@PG: super easy build ninjas are the hardest part
By Un Deux: Pretty easy. Use Isis for floors 1-3. Echidna to stall on 3 to wipe out ninajs you dont have resist against. Floor 4 and 5 pretty easy, make sure to use siren and rainbow keeper at the beginning of 4 and 5 to absorb hits. Make sure to heal every round against Goemon should be fine. 0 Stone possible, unlucky/careless 1-2 stones.
| || ||00|
Swijr: This is pretty awful build. If you don't get lucky and get isis to trigger on EVERY attempt..you die. With only 3 colors to choose from...SUPER limited.
By Meng: Not ideal but scrap team from whatever I had. The idea is to double resist and grind your way through. Used 3 stones at round 1 for not understanding how to overcome defense. Apparently you need to exceed 2k dmg per sub and not just total dmg. Enchid/Drall/Siren(max skill)/RK for escape options. Odin/Meteor to speed up
By Kaltuzak: Team around lvl 50-80. Wood Mech can be the water one, more HP is better. Siren max skilled. Take down the ninjas on the first three rounds you don't have resist. Round 4 no big deal and five, use all skills, wait he throw his first attack and use mech before blind.
By Chugs: This build reliably clears much faster than most of the others here. Save orb-changing + I&I burst for the final push on rounds 4/5 to avoid being one shot. Use siren for healing instead of damage vs. Goemon while stalling to set up final burst. Siren at max skill is mandatory. Max skill on other subs helps a lot too.
By M.I.zz: Wildcard should be any water att. Dragons.Should take pretty fast due to the x4 attack for dragons. Dragon guard should be charged before facing Goemon. Use guard right when you see him avoiding major damage from first counter and after if he possibly restricts you Indra leaders. Knight to switch to dark, dark to heart(Gabriel)
| || ||00|
<('.'<)~•: How did you beat stage 4? And did u use magic stones?
By TheFair@pf: No fear on 1F due to high hp. Luci nuke 2x on 4F using RK and siren to heal up at least 10k each time. No more nukes on Mitsuki. First move on 5F is siren skill (b/c of bind), and 2x luci nuke. 2x nuke again then wait for coin throw. That marks 500k hp so double luci nuke to end it. always RK and siren post luci nuke.
By 雨雲 @PG: One stone if unlucky otherwise charge skill and use hermes skill on round 4 and the rest on Goemon
By Geoff*@PGF: Almost as safe as double Gabriel build, and much faster. Mech and Sieg provide the bulk of HP, and can be subbed out for Golem. Same strategy as double Gabriel, just make sure your HP doesn't dip too low.
By DMAdman@PG: It's slow, but it's relatively safe. One of the WD Michael leads can be switched out for Noel Dragon Vert. Use Ancient Water Dragon's active skill to deal damage during Rounds 4 and 5. Keep an eye on your HP on the boss battle and recover when necessary and you should be able to zero-stone it.
By 雞蛋仔: This is a high RCV & high HP built. The 1st round is the hardest. Make 4-5 combo to kill of one first (fire), then one at a time. As long as you built-up skill before you move on to the next will be fine for the R1-3. R4-5 will blind water, so use shield & built up enough heats before, very safe built.
By csuzw@PF: Leaders need fire resist. Final sub can have AoE sweep or big nuke to speed it up. 1st round is most danger. Try to clear any demons you don't have resists to asap. You will need to match a colour multiple times to break little ones defense. Let Mitsu and Goemon use their 1st 2 abilities then use EtRE or RK to survive.
| || ||00|
Bahamut: Um I kinda.... Died on the first round.... How many combos would you have to get the first round?
By Allen: Switch muspelheim for flaredrall if possible. Make a good combo in the first floor with dark and kill the ninjas that you dont resist. Floor 2 and 3 shouldnt be problem. Be patient with Mitsuki and charge up your skills. Goemon is the hardest, be extra extra careful about your hp and dont panic to use echidna when dangrous!
By Kensin @PF: All you need is a Lucifer, all other pets are common. Anubus can be changed to any dam dealer (Caol-lia) or def breaker (Dark Golem). The problem is the first stage, where you need at least 5 combos to have damage, and 5 ninjas hit pretty hard. Once you have charged your skill, It just a slow grind till Goemon drops his chest.:P
By Rotty@gaf: Very safe and easy. Just make sure to heal. Siren is max skill. Use Hera and hades and Luci on goemon. Keeper in case if not enough hearts to heal. Good luck
By hE! ★ PG™: Would be better to replace Icedragon by I&I; Isis can be replaced by Gabriel/FKK.
Stage 1~3 are easy, try kill them slowly to charge up the skills. Use Siren's skill to get at least 9 heal orbs before Mitsuki use Water Prohibited. Force Goemon when you enter Stage 5 and then kill him within these rounds by using all the skills.
By .: Farmable monodark team. First 3 dungeons are easy with x2 ATK, x2 DEF, x4 RCV. Use vampire, CDK and Loki's skill together when you have enough HP to take a couple hits. Against Goemon, use Vampire, take a few hits while saving heart orbs, use morning star, and match heart orbs. x4 RCV should keep you alive. With luck no orbs req
By Cristiano: Skill Max Siren highly recommanded for this bulid. A defensive approach with 2x hp and 4x rcu should clear first 4 level with ease. To avoid being locked, use KoR and Siren once Ishigawa appears. Unless 2 leaders and 2 KoR w/. skill all locked for 3 round, it should able to withstand the first wave of attack. The remain is easy.
| || ||01|
WuceBayne: If you can consistently make ~4 matches per turn (one being hearts) for 140+ turns (4 MS to kill Goemon) then you earned your 0 stone badge. Me? 5 stone, all during coin toss. I stalled until CT, then hit the last MS. RKs, max skill siren, and ~27k hp bought ~12 turns. After that: 15+ turns of sweat, stones, and tears.
| || ||00|
Koon@PF: When to use AA luci at goemon?
By masols: Poor man build. Make sure you always have Heal orbs in reserve. With flare drall, Gabriel and maxed skill sirens, you shouldn't have to much trouble keeping yourself alive.
By wcrb15@pf: StE max skilled. Can sub Hera for other gravity (Hades preferred) or rainbow keeper. Fairly easy up to Goemon. You have to heal each turn against Mitsuki and Goemon. 1 Stone was from running out of hearts. When Goemon starts to throw money use both gravities and SOD nuke to finish him off.
By Charreal: 242 Water team build. Kill low ninja first in first 3 rounds. Save skill to enter 5th round. (4th round can use orb changers) Use Orochi if necessary.
By HKG七友: Hera can be switched to Hades or other dark monster. Moondragon can be switched to Loki. This is one of the most easiest build I think.Good Luck!
By Gilbert: nice and safe only problem is most likrly first round, u neeed a mass attack to kill all the low ninjas or life will be hell
the next rounds always kill low ninjas first
Miniboss is weak CHARGE SKILL
enter boss chuck two gravity use rainbow keeper skill
once goeon starts to chuck coin gravity 2x plus lucifer skill BAM
By waiwai@pg: water team grinding build, max skill siren needed.
By wahleioh: very safe build, charge all skills before meeting Goemon, use keeper's skill before round 2. in case Lucifer gets disabled, that's it....
By Geoff*@PGF: Please note that because dungeon is not yet out, this is based on speculation. 10-11k base hp suggested because stage 4 will bind all water. Water Golem subs for Ice Mech and Blue Noel for Gabriel. Siren should be max skilled and base rcv should be around 2k.