
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1   Awoken Takemikazuchi  1  Skill  460  4,808,750   Takemi Resolve ( 50% Resolve ) Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP .. I'll do it! Hey! Come here!! 10 x Preemptive Strike. Randomly change 10 Fire, Water, Wood, Light & Dark orbs into locked orbs .. Martial God Hell Thrust ( 19,209 ) 33% Chance ( 38418 after It hurts!! ) 33% Chance. Will use when above 30% HP Deal 300% damage .. Quintessence of the Low Kick ( 15,367 ) ( CD +1 Turn ) 33% Chance ( 30734 after It hurts!! ) 33% Chance. Will use when above 30% HP Deal 240% damage and increases cooldown of active skills by 1 turn .. Lightning Strike ( 15,367 ) ( expand for details ) 34% Chance ( 30734 after It hurts!! ) 34% Chance. Will use when above 30% HP Deal 240% damage. Change the following column "Ｏ" into Light orbs －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ .. War God Grapevine Stretch ( 15,367 ) 1 x ( 3 Turns ) 100% Chance ( 30734 after It hurts!! ) 100% Chance. Will use every 3 turns when above 30% HP Deal 240% damage and binds 1 Random card for 3 turns. This will also disable leader skill and awoken skills .. Onamazu's Poison Mist 8 x non < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Randomly spawn Poison orbs from non 8 Poison orbs .. ItsunoOhabari's Breaking Thunder ( 64,030 ) ( expand for details ) < 30% HP, 100% Chance ( 128060 after It hurts!! ) < 30% HP, 100% Chance. Deal 1000% damage. Change the following column "Ｏ" into Jammer orbs ＯＯ－－ＯＯ ＯＯ－－ＯＯ ＯＯ－－ＯＯ ＯＯ－－ＯＯ ＯＯ－－ＯＯ .. I'm gonna end this! Get ready! < 30% HP, 100% Chance, 1 timeuse < 30% HP, 100% Chance, 1 timeuse. Hide all orbs on the board. Moving the orb will reveal it .. Skill Set 1 < 1% HP, 100% Chance. It hurts!! ( 999 Turns )< 30% HP, 100% Chance, 1 timeuse. Increases damage to 200% for the next 999 turns .. I'm not finished!! ( Enemy +100% )< 30% HP, 100% Chance, 1 timeuse. Recovers enemy 100% of maximum HP .. 


2   Light Warchief Dragon, Koko  1  Skill  700  10,700,000   Electrified Golden Fur ( 5 Turns )< 30% HP, 100% Chance, 1 timeuse. Preemptive Strike. Absorbs 100% Light damage for 5 turns .. Lightning Order ( 21,600 ) 2 x ( 3 Turns )< 30% HP, 100% Chance, 1 timeuse. Preemptive Strike. Deal 200% damage and binds 2 Random cards for 3 turns. This will also disable leader skills and awoken skills .. Swift Stabbing Claws 100% Chance 100% Chance. Will use when above 50% HP Deal 180% damage ( 2 hits, 90% per hit ) .. Flashing Swift Stabbing Claws 100% Chance 100% Chance. Will use when above 10% HP Deal 270% damage ( 3 hits, 90% per hit ) .. Skill Set 2 < 50% HP, 100% Chance, 1 timeuse. White Scales ( 999 Turns )100% Chance. Will use when above 10% HP Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Lightning Release ( 21,600 ) 1 x Sub ( 3 Turns )100% Chance. Will use when above 10% HP Deal 200% damage and binds 1 Random sub for 3 turns. This will also disable awoken skills .. Skill Set 3 < 50% HP, 100% Chance, 1 timeuse. White Scales ( 999 Turns )100% Chance. Will use when above 10% HP Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Lightning Release ( 23,760 ) 1 x Sub ( 4 Turns )100% Chance. Will use when above 10% HP Deal 220% damage and binds 1 Random sub for 4 turns. This will also disable awoken skills .. Skill Set 4 < 50% HP, 100% Chance, 1 timeuse. White Scales ( 999 Turns )100% Chance. Will use when above 10% HP Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Lightning Release ( 25,920 ) 1 x Sub ( 5 Turns )100% Chance. Will use when above 10% HP Deal 240% damage and binds 1 Random sub for 5 turns. This will also disable awoken skills .. Skill Set 5 < 50% HP, 100% Chance, 1 timeuse. White Scales ( 999 Turns )100% Chance. Will use when above 10% HP Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Lightning Release ( 28,080 ) 1 x Sub ( 6 Turns )100% Chance. Will use when above 10% HP Deal 260% damage and binds 1 Random sub for 6 turns. This will also disable awoken skills .. Skill Set 6 < 50% HP, 100% Chance, 1 timeuse. White Scales ( 999 Turns )100% Chance. Will use when above 10% HP Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Lightning Release ( 30,240 ) 1 x Sub ( 7 Turns )100% Chance. Will use when above 10% HP Deal 280% damage and binds 1 Random sub for 7 turns. This will also disable awoken skills .. Skill Set 7 < 50% HP, 100% Chance, 1 timeuse. White Scales ( 999 Turns )100% Chance. Will use when above 10% HP Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Lightning Release ( 32,400 ) 1 x Sub ( 8 Turns )100% Chance. Will use when above 10% HP Deal 300% damage and binds 1 Random sub for 8 turns. This will also disable awoken skills .. Powerful Lightning Release 3 x Subs ( 4 Turns ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 1000% damage and binds 3 Random subs for 4 turns. This will also disable awoken skills .. Powerful Lightning Release 4 x Subs ( 5 Turns ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 3000% damage and binds 4 Random subs for 5 turns. This will also disable awoken skills .. Powerful Lightning Release 5 x ( 6 Turns ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 5000% damage and binds 5 Random cards for 6 turns. This will also disable leader skills and awoken skills .. 


3   Divine Queen Hera  1  15,792  580  4,170,694   Divine Queen's Rite ( 31,584 ) Preemptive Strike. Deal 200% damage .. Black Nightmare ( 14,213 ) 100% Chance 100% Chance. Will use when light orb is present Deal 90% damage and converts all Light orbs into Jammer orbs .. Divine Queen's Breath ( 5 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Binds all God type cards for 5 turns. This will also disable leader skills and awoken skills .. Ultra Gravity ( 99% HP ) < 30% HP, 100% Chance, 1 timeuse < 30% HP, 100% Chance, 1 timeuse. Player 99% current HP .. Ultra Graviton Bomb ( 78,960 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 500% damage .. 


4   Lawless Demonic Gentleman, Azazel  1  Skill  570  9,874,931   Fire / Light halved ( 50% Damage ) Passive. 50% Fire & Light damage reduction .. Fallen Angel's Wings ( 4 Turns )Preemptive Strike. Lock the following row "Ｏ" on the board for 4 turns ＯＯＯＯＯＯ －－－－－－ －－－－－－ －－－－－－ －－－－－－ .. Scapegoat ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns ..Skill Set 2 100% Chance, 1 timeuse. Devil Snake's Glare ( CD +4 Turns )Increases cooldown of active skills by 4 turns .. Negative Chain ( 17,941 )Deal 175% damage ( 7 hits, 25% per hit ) ..Skill Set 3 100% Chance, 1 timeuse. Devil Snake's Evil Eye ( CD +6 Turns )Increases cooldown of active skills by 6 turns .. Negative Chain ( 16,400 )Deal 160% damage ( 4 hits, 40% per hit ) .. Black Rebellion ( 11,275 ) 10 x 100% Chance 100% Chance. Will use every other turn when above 15% HP Deal 110% damage and randomly change 10 Wood, Dark, Jammer & Poison orbs into locked orbs .. Agahara ( 15,375 ) ( expand for details ) 50% Chance 50% Chance. Will use every other turn when above 15% HP Deal 150% damage. Change the following column "Ｏ" into Fire, Water & Jammer orbs ＯＯ－－－－ ＯＯ－－－－ ＯＯ－－－－ ＯＯ－－－－ ＯＯ－－－－ Change the following column "Ｏ" into Wood, Light & Jammer orbs －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ Change the following column "Ｏ" into Dark, Heart & Jammer orbs －－－－ＯＯ －－－－ＯＯ －－－－ＯＯ －－－－ＯＯ －－－－ＯＯ .. Venomous ( 5,125 ) 12 x non 50% Chance 50% Chance. Will use every other turn when above 15% HP Deal 50% damage. Randomly spawn Poison orbs from non 12 Heart orbs .. Skill Set 4 < 40% HP, 100% Chance, 1 timeuse. Fresh Blood of a Male Goat ( Enemy +50% )50% Chance. Will use every other turn when above 15% HP Recovers enemy 50% of maximum HP .. Devil's Influence ( 20,500 ) ( 75% Damage 99 Turns )50% Chance. Will use every other turn when above 15% HP Deal 200% damage and 75% damage reduction for 99 turns .. Nightmare Spiral ( 71,750 ) < 15% HP, 100% Chance < 15% HP, 100% Chance. Deal 700% damage ( 7 hits, 100% per hit ) .. 


5   Earth Baron  1  Skill  75,000  35,561,153   Physical Attacker Halved Over Slap ( 3 Turns )Preemptive Strike. Disable awoken skills for 3 turns .. Grand Shield ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. There's no escape 1 x Subs ( 5 Turns ) First turn. 100% Chance, 1 timeuse First turn. 100% Chance, 1 timeuse. Binds 1 Random sub for 5 turns. This will also disable awoken skills .. Wind Slash ( 19,714 ) 100% Chance 100% Chance. Deal 300% damage ( 2 hits, 150% per hit ) .. Earth Cage ( 5 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Disable active skills for 5 turns .. Gigas Break ( 23,655 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Deal 360% damage ( 3 hits, 120% per hit ) .. 


6   Monstrous Beast of the Gleaming Peak, Bigfoot  1  Skill  368  33,400,000   Water Halved ( 50% Damage ) Passive. 50% Water damage reduction .. Enhancement of the 5 Senses ( 30 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 30 turns .. Strong Body Protected by Snow ( 95% Damage 3 Turns )Preemptive Strike. 95% damage reduction for 3 turns .. Smash to Pieces 8 x non 100% Chance 100% Chance. Deal 90% damage. Randomly spawn Jammer orbs from non 8 Jammer orbs .. Smash to Pieces 8 x non 100% Chance 100% Chance. Deal 90% damage. Randomly spawn Jammer orbs from non 8 Jammer orbs .. Skill Set 2 100% Chance, 1 timeuse. Rage ( 2 Turns )100% Chance. Increases damage to 120% for the next 2 turns .. Risky Attack ( 90% Damage 3 Turns )100% Chance. Deal 110% damage and 90% damage reduction for 3 turns .. Skill Set 3 100% Chance, 1 timeuse. Rage ( 2 Turns )100% Chance. Increases damage to 140% for the next 2 turns .. Risky Attack ( 80% Damage 3 Turns )100% Chance. Deal 110% damage and 80% damage reduction for 3 turns .. Skill Set 4 100% Chance, 1 timeuse. Rage ( 2 Turns )100% Chance. Increases damage to 160% for the next 2 turns .. Risky Attack ( 70% Damage 3 Turns )100% Chance. Deal 110% damage and 70% damage reduction for 3 turns .. Skill Set 5 100% Chance, 1 timeuse. Rage ( 2 Turns )100% Chance. Increases damage to 180% for the next 2 turns .. Risky Attack ( 60% Damage 3 Turns )100% Chance. Deal 110% damage and 60% damage reduction for 3 turns .. Skill Set 6 100% Chance, 1 timeuse. Rage ( 2 Turns )100% Chance. Increases damage to 200% for the next 2 turns .. Risky Attack ( 50% Damage 3 Turns )100% Chance. Deal 110% damage and 50% damage reduction for 3 turns .. Skill Set 7 100% Chance, 1 timeuse. Rage ( 2 Turns )100% Chance. Increases damage to 220% for the next 2 turns .. Risky Attack ( 40% Damage 3 Turns )100% Chance. Deal 110% damage and 40% damage reduction for 3 turns .. Skill Set 8 100% Chance, 1 timeuse. Rage ( 2 Turns )100% Chance. Increases damage to 240% for the next 2 turns .. Risky Attack ( 30% Damage 3 Turns )100% Chance. Deal 110% damage and 30% damage reduction for 3 turns .. Skill Set 9 100% Chance, 1 timeuse. Rage ( 2 Turns )100% Chance. Increases damage to 260% for the next 2 turns .. Risky Attack ( 20% Damage 3 Turns )100% Chance. Deal 110% damage and 20% damage reduction for 3 turns .. Skill Set 10 100% Chance, 1 timeuse. Rage ( 2 Turns )100% Chance. Increases damage to 280% for the next 2 turns .. Risky Attack ( 10% Damage 3 Turns )100% Chance. Deal 110% damage and 10% damage reduction for 3 turns .. Skill Set 11 100% Chance, 1 timeuse. Intense Rage ( 999 Turns )100% Chance. Increases damage to 300% for the next 999 turns .. Ice Dust Smoke ( 10 Turns )100% Chance. 5 x 4 Clouds appear on the board for 10 turns .. Battering 100% Chance ( 66024 after Intense Rage ) 100% Chance. Deal 100% damage ( 4 hits, 25% per hit ) .. Battering 100% Chance ( 66024 after Intense Rage ) 100% Chance. Deal 100% damage ( 4 hits, 25% per hit ) .. Forceful Throw ( P.Leader 5 Turns ) < 20% HP, 100% Chance, 1 timeuse < 20% HP, 100% Chance, 1 timeuse. Changes Random sub as Player's Leader for 5 turns .. Forceful Throw ( P.Leader 5 Turns ) < 20% HP, 100% Chance, 1 timeuse < 20% HP, 100% Chance, 1 timeuse. Changes Random sub as Player's Leader for 5 turns .. Raging Rebellious Attack ( 35,560 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 320% damage ( 8 hits, 40% per hit ) .. Raging Rebellious Attack ( 35,560 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 320% damage ( 8 hits, 40% per hit ) .. 
If a monster has 25769803765 = 25 billion HP or more, you can't oneshot it at all.(Well you could do it with a follow up attack I guess)