
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1   Phantom Icedragon, Mirage Plesios  1  Skill  378  13,732,046   Halves Plessios FireWood ( 50% Damage ) Passive. 50% Fire & Wood damage reduction .. Mirage Temptation ( 5 Turns )Preemptive Strike. Disable active skills for 5 turns .. Frozen Celestial Ocean ( 27,104 ) Preemptive Strike. Water & Heart orbs will drop as locked orbs for 10 turns .. Cold air is building up ( 29,040 ) 4 x non 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 150% damage. Randomly spawn Water orbs from non 4 Water orbs .. Cold air is building up ( 38,720 ) 8 x non 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 200% damage. Randomly spawn Water orbs from non 8 Water orbs .. Cold air is building up ( 48,400 ) 16 x non 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 250% damage. Randomly spawn Water orbs from non 16 Water orbs .. Brinicle ( 96,800 ) All 100% Chance 100% Chance. Will use repeatedly Deal 500% damage. Randomly spawn Water orbs from all Water orbs .. 


2   Light Warchief Dragon, Koko  1  Skill  770  11,885,489   Electrified Golden Fur ( 5 Turns )100% Chance. Will use repeatedly Preemptive Strike. Absorbs 100% Light damage for 5 turns .. Lightning Order ( 23,948 ) 2 x ( 3 Turns )100% Chance. Will use repeatedly Preemptive Strike. Deal 200% damage and binds 2 Random cards for 3 turns. This will also disable leader skills and awoken skills .. Swift Stabbing Claws ( 21,554 ) 100% Chance 100% Chance. Will use when above 50% HP Deal 180% damage ( 2 hits, 90% per hit ) .. Flashing Swift Stabbing Claws ( 32,331 ) 100% Chance 100% Chance. Will use when above 10% HP Deal 270% damage ( 3 hits, 90% per hit ) .. Skill Set 2 < 50% HP, 100% Chance, 1 timeuse. White Scales ( 999 Turns )100% Chance. Will use when above 10% HP Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Lightning Release ( 23,948 ) 1 x Sub ( 3 Turns )100% Chance. Will use when above 10% HP Deal 200% damage and binds 1 Random sub for 3 turns. This will also disable awoken skills .. Skill Set 3 < 50% HP, 100% Chance, 1 timeuse. White Scales ( 999 Turns )100% Chance. Will use when above 10% HP Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Lightning Release ( 26,343 ) 1 x Sub ( 4 Turns )100% Chance. Will use when above 10% HP Deal 220% damage and binds 1 Random sub for 4 turns. This will also disable awoken skills .. Skill Set 4 < 50% HP, 100% Chance, 1 timeuse. White Scales ( 999 Turns )100% Chance. Will use when above 10% HP Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Lightning Release ( 28,738 ) 1 x Sub ( 5 Turns )100% Chance. Will use when above 10% HP Deal 240% damage and binds 1 Random sub for 5 turns. This will also disable awoken skills .. Skill Set 5 < 50% HP, 100% Chance, 1 timeuse. White Scales ( 999 Turns )100% Chance. Will use when above 10% HP Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Lightning Release ( 31,132 ) 1 x Sub ( 6 Turns )100% Chance. Will use when above 10% HP Deal 260% damage and binds 1 Random sub for 6 turns. This will also disable awoken skills .. Skill Set 6 < 50% HP, 100% Chance, 1 timeuse. White Scales ( 999 Turns )100% Chance. Will use when above 10% HP Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Lightning Release ( 33,527 ) 1 x Sub ( 7 Turns )100% Chance. Will use when above 10% HP Deal 280% damage and binds 1 Random sub for 7 turns. This will also disable awoken skills .. Skill Set 7 < 50% HP, 100% Chance, 1 timeuse. White Scales ( 999 Turns )100% Chance. Will use when above 10% HP Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Lightning Release ( 35,922 ) 1 x Sub ( 8 Turns )100% Chance. Will use when above 10% HP Deal 300% damage and binds 1 Random sub for 8 turns. This will also disable awoken skills .. Powerful Lightning Release ( 119,740 ) 3 x Subs ( 4 Turns ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 1000% damage and binds 3 Random subs for 4 turns. This will also disable awoken skills .. Powerful Lightning Release ( 359,220 ) 4 x Subs ( 5 Turns ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 3000% damage and binds 4 Random subs for 5 turns. This will also disable awoken skills .. Powerful Lightning Release ( 598,700 ) 5 x ( 6 Turns ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 5000% damage and binds 5 Random cards for 6 turns. This will also disable leader skills and awoken skills .. 


3   Past Life Jade Dragon Caller, Sonia  1  Skill  1,560  5,891,850   You're not getting through! ( 99% HP ) Preemptive Strike. Player 99% current HP .. Gale Shot ( 36,000 ) ( expand for details ) 100% Chance 100% Chance. Will use every 3 turns when above 30% HP Deal 150% damage. Change the following column "Ｏ" into Wood orbs －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ .. Poison Arrow ( 26,400 ) 2 x non 100% Chance 100% Chance. Will use when above 30% HP Deal 110% damage. Randomly spawn Poison orbs from non 2 Poison orbs .. Ancient Dragon Tribe's Dark Curse ( 6 Turns ) < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. Disable active skills for 6 turns .. WorldWrecking Windstorm ( 600,000 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use repeatedly Deal 2500% damage ( 5 hits, 500% per hit ) .. Draco SummonSwift Dragon Emperor < 30% HP, 100% Chance, 1 timeuse < 30% HP, 100% Chance, 1 timeuse. Skip turn .. 


4   Gale CyberDragon, Alnair  1  Skill  400  4,154,022   Emerald Coating ( 999 Turns )< 30% HP, 100% Chance, 1 timeuse. Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Storm Wall ( < 7 Combos 4 Turns )< 30% HP, 100% Chance, 1 timeuse. Preemptive Strike. Absorbs 100% of the damage you cause for combos 6 and under for 4 turns .. Wind Charge ( 25,299 ) ( expand for details ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 150% damage. Change the following row "Ｏ" into Wood orbs ＯＯＯＯＯＯ －－－－－－ －－－－－－ －－－－－－ －－－－－－ .. Wind Charge ( 25,299 ) ( expand for details ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 150% damage. Change the following row "Ｏ" into Wood orbs ＯＯＯＯＯＯ －－－－－－ －－－－－－ －－－－－－ －－－－－－ .. Wind Pulse ( 25,299 ) All 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use if heal orb exists Deal 150% damage. Randomly spawn Wood orbs from all Heart orbs .. Wind Pulse ( 25,299 ) 6 x non 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use if no heal orbs Deal 150% damage. Randomly spawn Wood orbs from non 6 Wood orbs .. Tempest Ball ( 202,392 ) 100% Chance 100% Chance. Will use repeatedly Deal 1200% damage ( 4 hits, 300% per hit ) .. 


5   Awoken Freyr  1  Skill  752  42,200,000   Resolve ( 50% Resolve ) Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP .. Do you mean to challenge me? ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Just the right time to warm up ( 5 Turns )Preemptive Strike. Lock the following row "Ｏ" on the board for 5 turns ＯＯＯＯＯＯ －－－－－－ －－－－－－ －－－－－－ －－－－－－ .. You can really do it? ( < 7 Combos 10 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 6 and under for 10 turns .. Glær Svalinn ( 21,285 ) ( expand for details ) 50% Chance 50% Chance. Deal 90% damage. Change the following column "Ｏ" into Fire & Water orbs －Ｏ－－Ｏ－ －Ｏ－－Ｏ－ －Ｏ－－Ｏ－ －Ｏ－－Ｏ－ －Ｏ－－Ｏ－ .. Drómi Call ( 23,650 ) 4 x non 50% Chance 50% Chance. Deal 100% damage. Randomly spawn Fire & Jammer orbs from non 4 Fire & Jammer orbs .. Sæhrimnir ( 33,110 ) 100% Chance 100% Chance. Will use when jammer orb exists Deal 140% damage. Converts Jammer orbs into Heart orbs .. Skill Set 2 < 50% HP, 100% Chance, 1 timeuse. This just became interesting! 100% Chance. Will use when jammer orb exists Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs .. Can you still fight? ( 4 Secs 5 Turns )100% Chance. Will use when jammer orb exists Reduces time limit of orb movement by 4 secs for 5 turns .. Skill Set 3 < 20% HP, 100% Chance, 1 timeuse. Next, victory will be achieved! 6 x ( 2 Turns )100% Chance. Will use when jammer orb exists Binds 6 Random cards for 2 turns. This will also disable leader skills and awoken skills .. This is your last rest All 100% Chance. Will use when jammer orb exists Randomly spawn Heart orbs from all orbs .. Reginna Hel ( 283,800 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 1200% damage ( 4 hits, 300% per hit ) .. 


6   Enlightening Goddess, Rushana  1  Skill  240,000  78,000,000   Rushana Resolve ( 81% Resolve ) Preemptive Strike. Passive. While HP is 81% or above, a single hit that normally kills it will instead leave it with 1 HP .. Radiance of Enlightenment ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Halo of Truth ( ≥ 15000k Void Damage 999 Turns )Preemptive Strike. Immune single hit damage over 15,000,000 for 999 turns .. Southern Vidyaraja Seal ( Enemy +10% ) 20% Chance 20% Chance. Recovers enemy 10% of maximum HP .. Central Vidyaraja Seal ( 30,573 ) ( < 8 Combos 1 Turn ) 20% Chance ( 45860 after Enlightenment ) 20% Chance. Deal 150% damage and absorbs 100% of the damage you cause for combos 7 and under for 1 turn .. Northern Vidyaraja Seal ( 75% Damage 2 Turns ) 20% Chance 20% Chance. 75% damage reduction for 2 turns .. Eastern Vidyaraja Seal ( 32,611 ) 20% Chance ( 48917 after Enlightenment ) 20% Chance. Deal 160% damage. Converts Heart orbs into Light orbs .. Western Vidyaraja Seal ( 30,573 ) ( 1 Turn ) 20% Chance ( 45860 after Enlightenment ) 20% Chance. Deal 150% damage. Targeted position will rotate attributes every 1 seconds for 1 turn －－－－－－ －－－Ｏ－－ －－ＯＯＯ－ －－－Ｏ－－ －－－－－－ .. Jail of the Six Realms +25% ( 1 Turn ) 33% Chance 33% Chance. Will use every other turn Increases skyfall chance of Lethal Poison orbs by 25% for 1 turn .. Jail of the Six Realms ( CD +25 Turns ) 33% Chance 33% Chance. Will use every other turn Increases cooldown of active skills by 25 turns .. Jail of the Six Realms 34% Chance 34% Chance. Will use every other turn Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs .. Skill Set 2 100% Chance, 1 timeuse. Illuminate the Path of Justice ( 1 Turn )34% Chance. Will use every other turn Disable awoken skills for 1 turn .. Demon Conqueror Seal ( 10 Turns )34% Chance. Will use every other turn Binds all Devil type cards for 10 turns. This will also disable leader skills and awoken skills .. Enlightenment ( 999 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Increases damage to 150% for the next 999 turns .. Skill Set 3 < 10% HP, 100% Chance. Inactivity of the Five Skhandas100% Chance, 1 timeuse. Dispel player buffs .. Anuttara Samyak Sambodhi ( 500% HP )100% Chance, 1 timeuse. Player 500% current HP .. 


7   Latent TAMADRA (Skill Delay Resist.)  1  72  1,000,000  1  Lv.1 
7   Latent TAMADRA (All Stats Imp.)  1  51  5,000,000  5  Lv.1 
7   Latent TAMADRA (Redeemable Material Killer)  1  72  1,000,000  1  Lv.1 
 Your comment must be in English or it will be removed.
 Stay on topic, only post comments that will further the discussion.
 Do not post that you are looking for friends and do not post anyone's user id.