
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1   Phantom Icedragon, Mirage Plesios  1  Skill  378  13,732,046   Halves Plessios FireWood ( 50% Damage ) Passive. 50% Fire & Wood damage reduction .. Mirage Temptation ( 5 Turns )Preemptive Strike. Disable active skills for 5 turns .. Frozen Celestial Ocean ( 27,104 ) Preemptive Strike. Water & Heart orbs will drop as locked orbs for 10 turns .. Cold air is building up ( 29,040 ) 4 x non 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 150% damage. Randomly spawn Water orbs from non 4 Water orbs .. Cold air is building up ( 38,720 ) 8 x non 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 200% damage. Randomly spawn Water orbs from non 8 Water orbs .. Cold air is building up ( 48,400 ) 16 x non 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 250% damage. Randomly spawn Water orbs from non 16 Water orbs .. Brinicle ( 96,800 ) All 100% Chance 100% Chance. Will use repeatedly Deal 500% damage. Randomly spawn Water orbs from all Water orbs .. 


2   Light Warchief Dragon, Koko  1  Skill  770  11,885,489   Electrified Golden Fur ( 5 Turns )100% Chance. Will use repeatedly Preemptive Strike. Absorbs 100% Light damage for 5 turns .. Lightning Order ( 23,948 ) 2 x ( 3 Turns )100% Chance. Will use repeatedly Preemptive Strike. Deal 200% damage and binds 2 Random cards for 3 turns. This will also disable leader skills and awoken skills .. Swift Stabbing Claws ( 21,554 ) 100% Chance 100% Chance. Will use when above 50% HP Deal 180% damage ( 2 hits, 90% per hit ) .. Flashing Swift Stabbing Claws ( 32,331 ) 100% Chance 100% Chance. Will use when above 10% HP Deal 270% damage ( 3 hits, 90% per hit ) .. Skill Set 2 < 50% HP, 100% Chance, 1 timeuse. White Scales ( 999 Turns )100% Chance. Will use when above 10% HP Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Lightning Release ( 23,948 ) 1 x Sub ( 3 Turns )100% Chance. Will use when above 10% HP Deal 200% damage and binds 1 Random sub for 3 turns. This will also disable awoken skills .. Skill Set 3 < 50% HP, 100% Chance, 1 timeuse. White Scales ( 999 Turns )100% Chance. Will use when above 10% HP Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Lightning Release ( 26,343 ) 1 x Sub ( 4 Turns )100% Chance. Will use when above 10% HP Deal 220% damage and binds 1 Random sub for 4 turns. This will also disable awoken skills .. Skill Set 4 < 50% HP, 100% Chance, 1 timeuse. White Scales ( 999 Turns )100% Chance. Will use when above 10% HP Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Lightning Release ( 28,738 ) 1 x Sub ( 5 Turns )100% Chance. Will use when above 10% HP Deal 240% damage and binds 1 Random sub for 5 turns. This will also disable awoken skills .. Skill Set 5 < 50% HP, 100% Chance, 1 timeuse. White Scales ( 999 Turns )100% Chance. Will use when above 10% HP Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Lightning Release ( 31,132 ) 1 x Sub ( 6 Turns )100% Chance. Will use when above 10% HP Deal 260% damage and binds 1 Random sub for 6 turns. This will also disable awoken skills .. Skill Set 6 < 50% HP, 100% Chance, 1 timeuse. White Scales ( 999 Turns )100% Chance. Will use when above 10% HP Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Lightning Release ( 33,527 ) 1 x Sub ( 7 Turns )100% Chance. Will use when above 10% HP Deal 280% damage and binds 1 Random sub for 7 turns. This will also disable awoken skills .. Skill Set 7 < 50% HP, 100% Chance, 1 timeuse. White Scales ( 999 Turns )100% Chance. Will use when above 10% HP Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Lightning Release ( 35,922 ) 1 x Sub ( 8 Turns )100% Chance. Will use when above 10% HP Deal 300% damage and binds 1 Random sub for 8 turns. This will also disable awoken skills .. Powerful Lightning Release ( 119,740 ) 3 x Subs ( 4 Turns ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 1000% damage and binds 3 Random subs for 4 turns. This will also disable awoken skills .. Powerful Lightning Release ( 359,220 ) 4 x Subs ( 5 Turns ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 3000% damage and binds 4 Random subs for 5 turns. This will also disable awoken skills .. Powerful Lightning Release ( 598,700 ) 5 x ( 6 Turns ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 5000% damage and binds 5 Random cards for 6 turns. This will also disable leader skills and awoken skills .. 


3   Past Life Jade Dragon Caller, Sonia  1  Skill  1,560  5,891,850   You're not getting through! ( 99% HP ) Preemptive Strike. Player 99% current HP .. Gale Shot ( 36,000 ) ( expand for details ) 100% Chance 100% Chance. Will use every 3 turns when above 30% HP Deal 150% damage. Change the following column "Ｏ" into Wood orbs －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ .. Poison Arrow ( 26,400 ) 2 x non 100% Chance 100% Chance. Will use when above 30% HP Deal 110% damage. Randomly spawn Poison orbs from non 2 Poison orbs .. Ancient Dragon Tribe's Dark Curse ( 6 Turns ) < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. Disable active skills for 6 turns .. WorldWrecking Windstorm ( 600,000 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Will use repeatedly Deal 2500% damage ( 5 hits, 500% per hit ) .. Draco SummonSwift Dragon Emperor < 30% HP, 100% Chance, 1 timeuse < 30% HP, 100% Chance, 1 timeuse. Skip turn .. 


4   Gale CyberDragon, Alnair  1  Skill  400  4,154,022   Emerald Coating ( 999 Turns )< 30% HP, 100% Chance, 1 timeuse. Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Storm Wall ( < 7 Combos 4 Turns )< 30% HP, 100% Chance, 1 timeuse. Preemptive Strike. Absorbs 100% of the damage you cause for combos 6 and under for 4 turns .. Wind Charge ( 25,299 ) ( expand for details ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 150% damage. Change the following row "Ｏ" into Wood orbs ＯＯＯＯＯＯ －－－－－－ －－－－－－ －－－－－－ －－－－－－ .. Wind Charge ( 25,299 ) ( expand for details ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Deal 150% damage. Change the following row "Ｏ" into Wood orbs ＯＯＯＯＯＯ －－－－－－ －－－－－－ －－－－－－ －－－－－－ .. Wind Pulse ( 25,299 ) All 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use if heal orb exists Deal 150% damage. Randomly spawn Wood orbs from all Heart orbs .. Wind Pulse ( 25,299 ) 6 x non 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use if no heal orbs Deal 150% damage. Randomly spawn Wood orbs from non 6 Wood orbs .. Tempest Ball ( 202,392 ) 100% Chance 100% Chance. Will use repeatedly Deal 1200% damage ( 4 hits, 300% per hit ) .. 


5   Awoken Freyr  1  Skill  752  42,200,000   Resolve ( 50% Resolve ) Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP .. Do you mean to challenge me? ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Just the right time to warm up ( 5 Turns )Preemptive Strike. Lock the following row "Ｏ" on the board for 5 turns ＯＯＯＯＯＯ －－－－－－ －－－－－－ －－－－－－ －－－－－－ .. You can really do it? ( < 7 Combos 10 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 6 and under for 10 turns .. Glær Svalinn ( 21,285 ) ( expand for details ) 50% Chance 50% Chance. Deal 90% damage. Change the following column "Ｏ" into Fire & Water orbs －Ｏ－－Ｏ－ －Ｏ－－Ｏ－ －Ｏ－－Ｏ－ －Ｏ－－Ｏ－ －Ｏ－－Ｏ－ .. Drómi Call ( 23,650 ) 4 x non 50% Chance 50% Chance. Deal 100% damage. Randomly spawn Fire & Jammer orbs from non 4 Fire & Jammer orbs .. Sæhrimnir ( 33,110 ) 100% Chance 100% Chance. Will use when jammer orb exists Deal 140% damage. Converts Jammer orbs into Heart orbs .. Skill Set 2 < 50% HP, 100% Chance, 1 timeuse. This just became interesting! 100% Chance. Will use when jammer orb exists Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs .. Can you still fight? ( 4 Secs 5 Turns )100% Chance. Will use when jammer orb exists Reduces time limit of orb movement by 4 secs for 5 turns .. Skill Set 3 < 20% HP, 100% Chance, 1 timeuse. Next, victory will be achieved! 6 x ( 2 Turns )100% Chance. Will use when jammer orb exists Binds 6 Random cards for 2 turns. This will also disable leader skills and awoken skills .. This is your last rest All 100% Chance. Will use when jammer orb exists Randomly spawn Heart orbs from all orbs .. Reginna Hel ( 283,800 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 1200% damage ( 4 hits, 300% per hit ) .. 


6   Enlightening Goddess, Rushana  1  Skill  240,000  78,000,000   Rushana Resolve ( 81% Resolve ) Preemptive Strike. Passive. While HP is 81% or above, a single hit that normally kills it will instead leave it with 1 HP .. Radiance of Enlightenment ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Halo of Truth ( ≥ 15000k Void Damage 999 Turns )Preemptive Strike. Immune single hit damage over 15,000,000 for 999 turns .. Southern Vidyaraja Seal ( Enemy +10% ) 20% Chance 20% Chance. Recovers enemy 10% of maximum HP .. Central Vidyaraja Seal ( 30,573 ) ( < 8 Combos 1 Turn ) 20% Chance ( 45860 after Enlightenment ) 20% Chance. Deal 150% damage and absorbs 100% of the damage you cause for combos 7 and under for 1 turn .. Northern Vidyaraja Seal ( 75% Damage 2 Turns ) 20% Chance 20% Chance. 75% damage reduction for 2 turns .. Eastern Vidyaraja Seal ( 32,611 ) 20% Chance ( 48917 after Enlightenment ) 20% Chance. Deal 160% damage. Converts Heart orbs into Light orbs .. Western Vidyaraja Seal ( 30,573 ) 20% Chance ( 45860 after Enlightenment ) 20% Chance. Deal 150% damage. Targeted position will rotate attributes every 1 seconds for 1 turn －－－－－－ －－－Ｏ－－ －－ＯＯＯ－ －－－Ｏ－－ －－－－－－ .. Jail of the Six Realms +25% ( 1 Turn ) 33% Chance 33% Chance. Will use every other turn Increases skyfall chance of Lethal Poison orbs by 25% for 1 turn .. Jail of the Six Realms ( CD +25 Turns ) 33% Chance 33% Chance. Will use every other turn Increases cooldown of active skills by 25 turns .. Jail of the Six Realms 34% Chance 34% Chance. Will use every other turn Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs .. Skill Set 2 100% Chance, 1 timeuse. Illuminate the Path of Justice ( 1 Turn )34% Chance. Will use every other turn Disable awoken skills for 1 turn .. Demon Conqueror Seal ( 10 Turns )34% Chance. Will use every other turn Binds all Devil type cards for 10 turns. This will also disable leader skills and awoken skills .. Enlightenment ( 999 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Increases damage to 150% for the next 999 turns .. Skill Set 3 < 10% HP, 100% Chance. Inactivity of the Five Skhandas100% Chance, 1 timeuse. Dispel player buffs .. Anuttara Samyak Sambodhi ( 500% HP )100% Chance, 1 timeuse. Player 500% current HP .. 


7   Latent TAMADRA (Skill Delay Resist.)  1  72  1,000,000  1  Lv.1 
7   Latent TAMADRA (All Stats Imp.)  1  51  5,000,000  5  Lv.1 
7   Latent TAMADRA (Redeemable Material Killer)  1  72  1,000,000  1  Lv.1 
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