
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1   Flamie  1  361  24  1,276   Bouncing off the Walls 25% Chance 
1   Bubblie  1  393  24  1,458   Bouncing off the Walls 25% Chance 
1   Woodsie  1  459  24  1,640   Bouncing off the Walls 25% Chance 
1   Shynee  1  558  24  2,004   Bouncing off the Walls 25% Chance 
1   Baddie  1  590  24  2,187   Bouncing off the Walls 25% Chance 


2   Wood Samurai Ogre  3  32,235  210  34,284,775   Ogre Resolve ( 50% Resolve ) Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP .. Strike ( 19,342 ) Preemptive Strike. Deal 60% damage ( 2 hits, 30% per hit ) .. Energy Charge ( Charge ) 50% Chance 50% Chance. Skips turn and deal 200% damage on the next attack .. Rock Strike ( 48,353 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Deal 150% damage .. 
2   Blazing Ice Ogre  4  33,764  0  34,305,025   Ogre Resolve ( 50% Resolve ) Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP .. Strike ( 20,258 ) Preemptive Strike. Deal 60% damage ( 2 hits, 30% per hit ) .. Binding Move 1 x ( 10 Turns ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Will use when above 50% HP Binds 1 Random card for 10 turns. This will also disable leader skill and awoken skills .. Flame Strike ( 50,646 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use with priority over Bind Deal 150% damage .. 


3   Holy Night Messenger, Santa Claus  1  Skill  920  11,886,900   Chimney Drop ( 22,977 ) Preemptive Strike. Deal 100% damage and hide all orbs on the board. Moving the orb will reveal it .. Rudolph Attack ( 36,764 ) 20% Chance 20% Chance. Will use when above 20% HP Deal 160% damage ( 2 hits, 80% per hit ) .. Rudolph's Steely Gaze 100% Chance 100% Chance. Will use when player buff exists Dispel player buffs .. Present Box ( 80% HP ) 20% Chance 20% Chance. Will use nonconsecutively when above 20% HP Player 80% current HP .. Present Box ( 27,572 ) 5 x non 20% Chance 20% Chance. Will use nonconsecutively when above 20% HP Deal 120% damage. Randomly spawn Jammer orbs from non 5 Jammer orbs .. Present Box ( 29,870 ) 3 x non 20% Chance 20% Chance. Will use nonconsecutively when above 20% HP Deal 130% damage. Randomly spawn Water orbs from non 3 orbs .. Rudolph Antler Lock ( 32,168 ) 5 x 20% Chance 20% Chance. Will use when above 20% HP Deal 140% damage and randomly change 5 Fire, Water, Wood, Light, Dark, Heart & Jammer orbs into locked orbs .. Lullaby 3 x ( 3 Turns ) < 70% HP, 100% Chance, 1 timeuse < 70% HP, 100% Chance, 1 timeuse. Binds 3 Random cards for 3 turns. This will also disable leader skills and awoken skills .. Rudolph Tackle ( CD +2 Turns ) < 20% HP, 100% Chance, 1 timeuse < 20% HP, 100% Chance, 1 timeuse. Deal 160% damage and increases cooldown of active skills by 2 turns .. Chicken Barrel ( 137,862 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 600% damage ( 6 hits, 100% per hit ) .. 


4   First Sunrise Princess Suzaku, Leilan  1  Skill  620  58,900,000   Want to see a crazy combo? ( 4 Secs 5 Turns ) Preemptive Strike. Reduces time limit of orb movement by 4 secs for 5 turns .. Spiced Sake Splash ( 28,125 ) ( CD +02 Turns ) 50% Chance 50% Chance. Deal 100% damage and increases cooldown of active skills by 02 turns .. It's getting warmer♪ ( 26,719 ) 7 x non 50% Chance 50% Chance. Deal 95% damage. Randomly spawn Fire orbs from non 7 Fire orbs .. It's fluffy! < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. .. Southern SevenStar Formation ( 68,908 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 245% damage ( 7 hits, 35% per hit ) .. 


5   Flash Sorcerer, Rei Sirius  1  Skill  552  7,292,350   Give me a hand, Baby Genie! ( 50%, 10 Turns )< 20% HP, 100% Chance. Preemptive Strike. Set team RCV to 50% for 10 turns .. Leave it to me! Rub that lamp! ( 4 Turns )< 20% HP, 100% Chance. Preemptive Strike. 2 x 5 Clouds appear on the board for 4 turns .. Light Spell! ( 12,071 ) ( expand for details )< 20% HP, 100% Chance. Deal 100% damage. Change the following column "Ｏ" into Light orbs Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ .. Magic Punch☆ ( 99% HP )< 20% HP, 100% Chance. Player 99% current HP .. Light Spell!! ( 15,089 ) ( expand for details )< 20% HP, 100% Chance. Deal 125% damage. Change the following column "Ｏ" into Light orbs Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ .. Magic Punch☆ ( 99% HP )< 20% HP, 100% Chance. Player 99% current HP .. Light Spell!!! ( 15,089 ) ( expand for details )< 20% HP, 100% Chance. Deal 150% damage. Change the following column "Ｏ" into Light orbs Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ .. Magic Punch☆ ( 99% HP )< 20% HP, 100% Chance. Player 99% current HP .. Light Spell!!!! ( 21,124 ) ( expand for details )< 20% HP, 100% Chance. Deal 175% damage. Change the following column "Ｏ" into Light orbs Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ .. Magic Punch☆ ( 99% HP )< 20% HP, 100% Chance. Player 99% current HP .. The grand finale! Light Spell!!!!! ( 24,142 ) ( expand for details )< 20% HP, 100% Chance. Deal 200% damage. Change the following column "Ｏ" into Light orbs Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ Ｏ－－－－－ .. Need smoke! Need smoke! ( 4 Turns )< 20% HP, 100% Chance. 1 x 5 Clouds appear on the board for 4 turns .. 


6   Gods' Threat Venomous Snake, Jormungandr  1  Skill  1,140  10,808,550   Halve Light ( 50% Damage ) Passive. 50% Light damage reduction .. Snake Scale ( 5 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns .. Chaos Rain +8% ( 5 Turns )Preemptive Strike. Increases skyfall chance of Jammer & Poison orbs by 8% for 5 turns .. Hell Bite ( 28,928 ) 50% Chance 50% Chance. Will use when above 50% HP Deal 110% damage .. World Serpent's Coil 100% Chance 100% Chance. Will use every 5 turns Change all orbs to Jammer & Lethal Poison orbs .. Snake's Glare ( 26,298 ) 3 x 50% Chance 50% Chance. Will use when above 50% HP Deal 100% damage and randomly change 3 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs .. Constrict ( 99% HP ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Player 99% current HP .. Swallowing Whole ( 15,779 ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Deal 60% damage and hide all orbs on the board. Moving the orb will reveal it .. Serpent Hate ( 34,187 ) 2 x non < 50% HP, 50% Chance < 50% HP, 50% Chance. Will use when above 15% HP Deal 130% damage. Randomly spawn Jammer & Lethal Poison orbs from non 2 Jammer & Lethal Poison orbs .. Thorn Tail ( 36,818 ) < 50% HP, 50% Chance < 50% HP, 50% Chance. Will use when above 15% HP Deal 140% damage ( 2 hits, 70% per hit ) .. Snake's Deadening Fang ( 31,558 ) 1 x ( 3 Turns ) < 40% HP, 100% Chance, 1 timeuse < 40% HP, 100% Chance, 1 timeuse. Deal 120% damage and binds 1 Random card for 3 turns. This will also disable leader skill and awoken skills .. Overwhelming Force ( 131,490 ) < 15% HP, 100% Chance < 15% HP, 100% Chance. Deal 500% damage .. 


7   DarkWinged Star Angel, Lumiel  1  Skill  720  40,000,000   It's pitch black ( 28,251 )< 15% HP, 100% Chance. Preemptive Strike. Deal 100% damage and hide all orbs on the board. Moving the orb will reveal it .. Take this! 3 x non < 15% HP, 100% Chance. Preemptive Strike. Randomly spawn Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs from non 3 orbs .. Skill Set 2 First turn. 100% Chance, 1 timeuse. Clean up please! ( 999 Turns )< 15% HP, 100% Chance. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. More and more! ( < 7 Combos 99 Turns )< 15% HP, 100% Chance. Absorbs 100% of the damage you cause for combos 6 and under for 99 turns .. Useless things go in the trash can! ( 70,628 ) 100% Chance 100% Chance. Will use when poison orb exists Deal 250% damage. Converts Poison orbs into Dark orbs .. Useless things go in the trash can! ( 70,628 ) 100% Chance 100% Chance. Will use when jammer orb exists Deal 250% damage. Converts Jammer orbs into Dark orbs .. It's pitch black ( 28,251 )100% Chance. Will use when jammer orb exists Deal 100% damage and hide all orbs on the board. Moving the orb will reveal it .. Take this! 3 x non 100% Chance. Will use when jammer orb exists Randomly spawn Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs from non 3 orbs .. I'll give you more! +15% ( 10 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Increases skyfall chance of Jammer & Poison orbs by 15% for 10 turns .. I don't need all this anymore ( 141,255 ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 500% damage. Change all orbs to Water & Dark orbs .. 


8   Awoken Thor  1  Skill  940  60,000,000   Don't get in my way... ( < 6 Combos 999 Turns )< 10% HP, 100% Chance. Preemptive Strike. Absorbs 100% of the damage you cause for combos 5 and under for 999 turns .. Harbinger of Thunder ( 1 Turn )< 10% HP, 100% Chance. Preemptive Strike. 6 x 1 Clouds appear on the board for 1 turn .. Warrior God's Call < 10% HP, 100% Chance. Preemptive Strike. Water & Light orbs will drop as locked orbs for 10 turns .. Harbinger of Thunder ( 1 Turn )< 10% HP, 100% Chance. 6 x 2 Clouds appear on the board for 1 turn .. Thunder!! ( 26,394 ) ( expand for details )< 10% HP, 100% Chance. Deal 95% damage. Change the following column "Ｏ" into Light orbs －Ｏ－－－－ －Ｏ－－－－ －Ｏ－－－－ －Ｏ－－－－ －Ｏ－－－－ .. Harbinger of Thunder ( 1 Turn )< 10% HP, 100% Chance. 6 x 2 Clouds appear on the board for 1 turn .. Thunder!! ( 26,394 ) ( expand for details )< 10% HP, 100% Chance. Deal 95% damage. Change the following column "Ｏ" into Light orbs －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ －－Ｏ－－－ .. Harbinger of Thunder ( 1 Turn )< 10% HP, 100% Chance. 6 x 2 Clouds appear on the board for 1 turn .. Thunder!! ( 26,394 ) ( expand for details )< 10% HP, 100% Chance. Deal 95% damage. Change the following column "Ｏ" into Light orbs －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ －－－Ｏ－－ .. Harbinger of Thunder ( 1 Turn )< 10% HP, 100% Chance. 6 x 2 Clouds appear on the board for 1 turn .. Thunder!! ( 26,394 ) ( expand for details )< 10% HP, 100% Chance. Deal 95% damage. Change the following column "Ｏ" into Light orbs －－－－Ｏ－ －－－－Ｏ－ －－－－Ｏ－ －－－－Ｏ－ －－－－Ｏ－ .. Harbinger of Thunder ( 1 Turn )< 10% HP, 100% Chance. 6 x 2 Clouds appear on the board for 1 turn .. Roar, Mjölnir! ( 27,783 ) 10 x < 10% HP, 100% Chance. Deal 100% damage and randomly change 10 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs .. Harbinger of Thunder ( 1 Turn )< 10% HP, 100% Chance. 6 x 2 Clouds appear on the board for 1 turn .. Give me power, Megingjörd! ( 29,172 )< 10% HP, 100% Chance. Deal 105% damage ( 3 hits, 35% per hit ) .. Skill Set 8 > 99% HP, 100% Chance. Will use when HP is full Is that all you've got? ( 30,562 )< 10% HP, 100% Chance. Deal 110% damage ( 2 hits, 55% per hit ) .. Warrior God's Ambition ( CD +3 Turns )< 10% HP, 100% Chance. Increases cooldown of active skills by 3 turns .. Skill Set 9 < 50% HP, 100% Chance, 1 timeuse. Since you came this far... ( 999 Turns )< 10% HP, 100% Chance. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. ...just come and fight! ( 50% Damage 10 Turns )< 10% HP, 100% Chance. 50% damage reduction for 10 turns .. Earth Megin Unleashed ( 99 Turns ) < 20% HP, 100% Chance, 1 timeuse < 20% HP, 100% Chance, 1 timeuse. Increases damage to 200% for the next 99 turns .. Lightning Hell ( 138,915 ) All < 20% HP, 100% Chance ( 277830 after Earth Megin Unleashed ) < 20% HP, 100% Chance. Deal 500% damage. Randomly spawn Jammer orbs from all Jammer orbs .. 


9   Lawless Demonic Gentleman, Azazel  1  Skill  1,026  61,590,111   Fire / Light halved ( 50% Damage ) Passive. 50% Fire & Light damage reduction .. Fallen Angel's Wings ( 4 Turns )Scapegoat ( 999 Turns )Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns ..Skill Set 2 100% Chance, 1 timeuse. Devil Snake's Glare ( 39,529 ) ( CD +4 Turns )Increases cooldown of active skills by 4 turns .. Negative ChainDeal 175% damage ( 7 hits, 25% per hit ) ..Skill Set 3 100% Chance, 1 timeuse. Devil Snake's Evil Eye ( 36,136 ) ( CD +6 Turns )Increases cooldown of active skills by 6 turns .. Negative ChainDeal 160% damage ( 4 hits, 40% per hit ) .. Black Rebellion ( 24,845 ) 10 x 100% Chance 100% Chance. Will use every other turn when above 15% HP Deal 110% damage and randomly change 10 Wood, Dark, Jammer & Poison orbs into locked orbs .. Agahara ( 33,879 ) ( expand for details ) 50% Chance 50% Chance. Will use every other turn when above 15% HP Deal 150% damage. Change the following column "Ｏ" into Fire, Water & Jammer orbs ＯＯ－－－－ ＯＯ－－－－ ＯＯ－－－－ ＯＯ－－－－ ＯＯ－－－－ Change the following column "Ｏ" into Wood, Light & Jammer orbs －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ －－ＯＯ－－ Change the following column "Ｏ" into Dark, Heart & Jammer orbs －－－－ＯＯ －－－－ＯＯ －－－－ＯＯ －－－－ＯＯ －－－－ＯＯ .. Venomous ( 11,293 ) 12 x non 50% Chance 50% Chance. Will use every other turn when above 15% HP Deal 50% damage. Randomly spawn Poison orbs from non 12 Heart orbs .. Skill Set 4 < 40% HP, 100% Chance, 1 timeuse. Fresh Blood of a Male Goat ( Enemy +50% )50% Chance. Will use every other turn when above 15% HP Recovers enemy 50% of maximum HP .. Devil's Influence ( 45,172 ) ( 75% Damage 99 Turns )50% Chance. Will use every other turn when above 15% HP Deal 200% damage and 75% damage reduction for 99 turns .. Nightmare Spiral ( 158,102 ) < 15% HP, 100% Chance < 15% HP, 100% Chance. Deal 700% damage ( 7 hits, 100% per hit ) .. 


10   Yellow Augite, Magatama of Yonder  3  Skill  666,666  50,000,000   The Yellow Augite is pulsating Turn counter changes to 1 when 3 enemies left .. Augite's Resonance Preemptive Strike. Cannot receive damage for 999 turns .. Flash ( 8,316 ) 100% Chance 100% Chance. Will use when 4 enemies left Deal 100% damage .. Instant Ripped Death ( 50% 1 Turn ) 100% Chance, 1 timeuse 100% Chance, 1 timeuse. Reduces time limit of orb movement to 50 % for 1 turn .. Disorientating Flash ( 24,948 ) 100% Chance 100% Chance. Will use when 3 enemies left Deal 300% damage ( 3 hits, 100% per hit ) .. Radiance of Regeneration ( Revive +100% ) 100% Chance 100% Chance. Will use when 2 enemies left Revives an enemy and recovers 100% of maximum HP .. Augite's Resonance disappeared 100% Chance 100% Chance. Will use when 2 enemies left Can now receive damage .. Secular Sword's Reflexion ( < 7 Combos 6 Turns ) 100% Chance 100% Chance. Will use when 2 enemies left Absorbs 100% of the damage you cause for combos 6 and under for 6 turns .. Disorientating Flash ( 24,948 ) 100% Chance 100% Chance. Will use when 2 enemies left Deal 300% damage ( 3 hits, 100% per hit ) ..  Can receive damage when 2 enemies left 
10   Purple Augite, Mirror of Eternal Darkness  2  Skill  4,850  200,000,000   Shield Expansion Preemptive Strike. Singletarget attacks are locked for 66 turns .. Shield Bash ( 9,022 ) ( CD +01 Turns ) Deal 100% damage and increases cooldown of active skills by 01 turns .. The Purple Augite is pulsating ( 35% Damage 6 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. 35% damage reduction for 6 turns ..  [Shield Expansion] redirects singletarget attacks to this enemy 
10   Green Augite, Holy Sword of Jade  1  Skill  2,080  100,000,000   The Green Augite is pulsating ( 1 Turn ) Preemptive Strike. Increases damage to 200% for the next 1 turn .. Slash ( 16,880 ) ( 33761 after The Green Augite is pulsating ) Radiance of Regeneration ( Revive +100% ) 100% Chance 100% Chance. Will use when 3 enemies left Revives an enemy and recovers 100% of maximum HP .. 
10   Hexazeon  6  Skill  2,180  600,000,000   Protected from damage by the Augites Stellar Dragon's Glare ( 9,288 ) 100% Chance 100% Chance. Will use when 4 enemies left Deal 100% damage and change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs .. Wait and See 100% Chance 100% Chance. Will use when 4 enemies left Skip turn .. Dragon Cloud ( 9,288 ) ( 3 Turns ) 100% Chance 100% Chance. Will use when 3 enemies left Deal 100% damage. 6 x 2 Clouds appear on the board for 3 turns .. Wait and See 100% Chance 100% Chance. Will use when 3 enemies left Skip turn .. Sealing Pulse ( 9,288 ) ( 3 Turns ) 25% Chance 25% Chance. Will use when 2 enemies left Lock the following column "Ｏ" on the board for 3 turns .. Sealing Pulse ( 9,288 ) ( 3 Turns ) 25% Chance 25% Chance. Will use when 2 enemies left Lock the following column "Ｏ" on the board for 3 turns .. Sealing Pulse ( 9,288 ) ( 3 Turns ) 25% Chance 25% Chance. Will use when 2 enemies left Lock the following row "Ｏ" on the board for 3 turns ＯＯＯＯＯＯ －－－－－－ －－－－－－ －－－－－－ －－－－－－ .. Sealing Pulse ( 9,288 ) ( 3 Turns ) 25% Chance 25% Chance. Will use when 2 enemies left Lock the following row "Ｏ" on the board for 3 turns .. Skill Set 1 100% Chance, 1 timeuse. Will use when alone All Augites have successfully shattered25% Chance. Will use when 2 enemies left Can now receive damage .. Chest Core's Shine ( 66 Turns )25% Chance. Will use when 2 enemies left Immunity against status effects such as delay, poison, defense reduction for 66 turns .. Fortified Scales ( ≥ 66666k Void Damage 999 Turns )25% Chance. Will use when 2 enemies left Immune single hit damage over 66,666,666 for 999 turns .. Four Resonating Guns ( 31,580 ) 75% Chance 75% Chance. Will use when alone Deal 340% damage ( 4 hits, 85% per hit ) .. Rotting Pain ( 23,220 ) 1 x 25% Chance 25% Chance. Will use when alone Deal 250% damage and converts 1 Random orb into Jammer orbs .. Skill Set 2 > 90% HP, 100% Chance, 1 timeuse. Will use when alone Time Binding ( CD +1 Turn )25% Chance. Will use when alone Increases cooldown of active skills by 1 turn .. Wave ( 99% HP )25% Chance. Will use when alone Player 99% current HP .. Wave ( 99% HP )25% Chance. Will use when alone Player 99% current HP .. Skill Set 3 < 90% HP, 100% Chance, 1 timeuse. Will use when alone Secular Sword ( < 7 Combos 66 Turns )25% Chance. Will use when alone Absorbs 100% of the damage you cause for combos 6 and under for 66 turns .. Empty Teachings ( 6 Turns )25% Chance. Will use when alone Targeted position will rotate attributes every 1 seconds for 6 turns －－－－－－ －－－－－－ －－－Ｏ－－ －－－－－－ －－－－－－ .. Skill Set 4 < 50% HP, 100% Chance, 1 timeuse. Will use when alone Deprivation ( 3 Secs 6 Turns )25% Chance. Will use when alone Reduces time limit of orb movement by 3 secs for 6 turns .. Holy Charity +15% ( 6 Turns )25% Chance. Will use when alone Increases skyfall chance of Heart orbs by 15% for 6 turns .. Skill Set 5 < 50% HP, 70% Chance. Will use when alone Four Resonating Guns ( 31,580 )25% Chance. Will use when alone Deal 340% damage ( 4 hits, 85% per hit ) .. Wave ( 99% HP )25% Chance. Will use when alone Player 99% current HP .. Skill Set 6 < 50% HP, 30% Chance. Will use when alone Rotting Pain ( 23,220 ) 1 x 25% Chance. Will use when alone Deal 250% damage and converts 1 Random orb into Jammer orbs .. Wave ( 99% HP )25% Chance. Will use when alone Player 99% current HP .. Skill Set 7 < 20% HP, 100% Chance, 1 timeuse. Will use when alone Stellar Dragon's Glare 25% Chance. Will use when alone Change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs .. Barbed Chain Cage ( 3 Turns )25% Chance. Will use when alone Disable awoken skills for 3 turns .. Skill Set 8 < 20% HP, 100% Chance. Will use when alone Metamorphosis ( / )25% Chance. Will use when alone Randomly change own attribute into Water / Light .. Six Limitless Flashes ( 334,368 )25% Chance. Will use when alone Deal 3600% damage ( 6 hits, 600% per hit ) ..  Can receive damage when alone 