By Moldy: GZLs and at least two orb changers. Resistance to green doesn't mean anything when you disintegrate them anyway.
Quick easy, and just needs the luck to have gotten GZL. Any Super Kings dungeon finished in a minute or two, even this one.
By Azkbaby: Just my normal farming team, 9x rainbow attacker, with the help of GZL for defense breaking. The demons can be replaced with any strong attackers. Stall on the king dragon for GZL's skill, then use it on the super king. Even without GZL, you could probably pull it off with brute force. Has enough hp for 2 super king attacks.
By Ryumania: Awodin Max awoken. This is a pretty easy to farm build. All you have to do is stall floor 1 for masks Floor 2-5 Lazer away.
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mel: Did you get the Masks to Level 7? Is it worth it?
By ShunTenKou: Max awoken on all 4 dragons.
Need I say more?
By NotRic: Standard Light two pronged team. Too easy. One two pronged for king/high dragons. two for superkings
By Rawr Ryan: All you really need is a guard breaker and a nuke. Survive F1-4 normally, and in the end use guard break and target super dragon and nuke. Additional Nuke optional, only if you aren't sure the other nuke will do it.
By Bryt: Sweep every floor. Can stall for skills if you want but can clear every floor with 16x. 6400 HP so you can take a high/super combo if you flub your combos. DQXQ for ease of activation.
By milkyway: Stall F1 till skills are ready. Magma ball for high ruby only floors. Freeze strikes for everything else. Gungnir or super king emergencies when don't have any Freeze strikes left. Odin fully awoken for recovery while stalling in case you get super king on F1.
By Shynee: You guys are making this way too complicated. Believe in the power of rainbow spike teams.
By Dragonman: Best Build ever. Only danger is not Stalling on lvl 1. Even if a Super shows up on 1, auto recover keeps you healthy. Stall on lvl 1. When skills up on all Banes, finish level 1 with ripper, unless a super or king shows up, use Bane. Use Ripper on other "only high king" lvl. Banes OHKO each lvl. Ra may sub for Bane.
By Draaaaaven: The wildcards can be any high hp sub. This build is incredibly safe and easy, any strong auto healer works. Even if you encounter a super king on F1 you are fine. Just go through the dungeon until you hit a super king, then stall for skills. Defense break then Gungnir the super king. High level Ama and Odin, Odin fully awoken.
By tsukimisou: Stall on first floor. With 2 odin full awaken you have 4+ Skill boost, only 10 turns for Ra and Bane to charge. Even if Super King comes 1st floor, with double Odin and 4k auto heal you can live without a problem (3k*0.2*0.2)+3k= 3120 dmg. 4 x ra or 4 x bane will work as long as you are above HP requirement. Works with all drag.
By ::[Neal]::: Easy enough Kirin build. Feel free to charge skills or not. Good practice for Kirin teams, but some risk involved if you don't make combos on super kings.
By Diverguy: worked better than i thought. odin and amaterasu make you mostly invincible (just have enough level and awoken to heal 4k per round automatically) once enough rounds pass for plesios and moondragon to have their skills up, everyone else will be up as well. halve their defense, then use attack skills to destroy everything.
By Zaki: Meteor V. Dragon to cut attacks from Dragon in half, good for Multi-Chomp, Either H. Herald Archangel or W. Tree Sprite Alraune for healing. Stall until Lilith or Top Droiddragon's Skill is ready, once Top Droidragon's Skill is ready. Mass Attack and combo the mess out of the floors! Crysta. A. Dragon for x2 damage
By Rice: Very fast and easy. Doesn't really matter what subs you use, just have at least 12000 hp and you are fine. Save up Ronia skill until you hit last floor or encounter a super king. Lu Bu can be used if you feel unsafe but should be fine either way.
By njudonno: Simple non-IAP build. Both Ogres should be fully awoken. My ogres were only level 15. My Meteor dragon only had 1 awoken skill but the Flame Barrier leader skill was valuable at reducing damage by half. Aqua Baron (level 44) had maxed skill.
By terazax: Build I currently run hasnt failed me on and super dungeons yet. Stall on floor 1 for ra and liliths skills if there is an invade floor 1 simply heal until ra is active and blast it. Use lilith on all floors that have no super king ra on floors that do pretty simple =)
By Char@PF: This team can sweep the dungeon easily, the only reason its HP is that low is the 2x Izanami leaders.
By GunGiddy: If Ama is max level your Enchantress can be around level 30. Otherwise calculate how much auto heal you will need to recover 6400 health through orb matching. The wildcard can be anything. Another Ra or Venom Enhanced Bane will help to clear the dungeon more quickly if there is a Super King invade on floors 1 -4.
By facepalm: Top droid switchable with kuromi or shiva
Blue bird switchable with any other poison skill users
Charge skill floor one, use top droid/shiva/kuromi skill on last battle
Team is usable for any other super metal/jewel dragon dung, just change lead to apprioiate resist
By C. Wu: Wildcard needs to be monsters w/skill boost awakening. Volcano dragon and Orochi for double hits and Aurora dragon and Samurai Ogre for super king(s).
By bobert: Resist team -If you hit a super on lvl 1 you Need War Deity for the HP and Lilith to start poising ASAP, heal every turn. Should have enough HP with healing to survive first round. Use Shiva on any other Supers and stall until he is ready. When in doubt Shiva and dragon will clear board. Use Empress and Keeper for emergencies
By Robin Reno: This build works for any of the super descended dungeons, but the power of the auto-healer will have to be more in the metal/gold dungeons. A siren that can heal around 2000 HP per turn is required. Charge poisons and shiva on the first turn, use poisons when necesary or just destroy everything with shiva/Topdroidragon.
By Kojow@PG/r: Very easily obtainable team. Can even do it without Lilith since Lucifer's skill kills the Super King, she just makes it easier for invades. Bane, any other poison, or a Dubmyth can replace Lilith if you don't have her. Match orbs on floors 1-4 to kill anything, and Lilith/Lucifer on Supers.
By sniping: Safe build. Any healer helper can be used. needs to heal at least 3000 each turn. leader halves attack down to 3000, so super king showing up on first floor won't matter. charge and use golem on second floor, then use ripper on each floor. Save aurora dragon for super king. if you run out of rippers, then just charge up again
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Pa1adyn: love this build, change out the buffer dragon depending on which dungeon you're running and they're all easy
By Andy@PG: A straight forward build. First turn, stall until Shiva is max (Bring a backup just in case you mess up!) which last the whole dungeons aslong as you clear each floor in one turn. Bring Gigas and Phoenix Knights for changers and make sure that when a Super appears. You deal atleast 6,OOO damage to it. That's it and GOODLUCK!(:
By Chef@PF: It takes less than 1 minute. It is about speed and focus.
Only need 5 ogres
All of the Ogres need to be max-skilled / max-awoken
Tap the Ogres to victory.
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dhupp: This is so funny.
By DNLM: Water Physical Team. Around 3x3 blue orbs can kill the king.
By Jaice: Wildcards can be any monster that can do >25,000 damage with a skill. Crystal Aurora with can do 40,000 (fire is weak to water)
Build up skills on round 1, use Dark Golem's skill, use volcano's skill on non-super king room, then use other skills to one shot even super kings.
By Axel: Charge all skills during first round. When Super appears, poison it and use a keeper's Defensive Stance. Recharge skills as needed. The other team monster is not important just make sure that you have around 11k HP or more.
Hope that you do not get a super first round because this will not work if that happens.
By Wanganator: Any Water monster would do for the wildcard subs. Stall out the early rounds before final boss, then use Michael and siren to change all orbs in field to wood and heal, then use Hermes to get a full screen of blues. With I&I and Hermes' lead skill (double 2x water) you should easily break the 60k defense with change.
By Meat 36@PG: Standard Double Resist. If no Super on Board 1, stall until 15 turns, Use Aqua Knight Skill, then use Meteors on Mediums, Bowmore / Aurora and Ogre on anything with high defense. If you get 4 Supers in a row consider yourself extremely lucky (and hope you have hearts until Bowmore recharges).
By Qwertys: For this build you need a 75% armor break (Shiva could work too) and 4 AoE activate attacks that hit fire for at least 22777 (or 7k with Shiva). Simply stall on the first stage and then nuke the rest of the stages with skills. With double resist Supers will hit for 1.9kish, so feel free to bring a Siren for first floor insurance
By annorey: slightly borrowed from a build i saw from revenge and altered to my liking (from what i have). amaterasu can be alraune or siren. ra is not needed but very good if you have it . machine golem can be dark golem for 75% reduced defense