By oddytty: Friend sub can also be awoken hera. F1 if caught by super match hrt orbs till vamps ability is up. All @ lvl50 -60 awoken. Rcv is @ 1800. Very safe as long as you make combos. Can tank 2 hits from any super. Very safe.
By Tracey: Your friends leader can be a wildcard. Use the wood ice ogres for the super kings and the poisons for the rest. In five rounds it kills them all.
By milkyway: Stall F1 until skills are ready. Dragon, Ogre, Ogre, Treant, Treant, Done! Must have at least three Rock Strike Skills and/ Gungnir skills for Super Kings. Odin must be max Awoken in case of getting Super King on F1.
By Shynee: You guys are making this way too complicated. Believe in the power of rainbow spike teams
By Dragonman: Best Build ever. Only danger is not Stalling on lvl 1. Even if a Super shows up on 1, auto recover keeps you healthy. Stall on lvl 1. When skills up on all Banes, finish level 1 with ripper, unless a super or king shows up, use Bane. Use Ripper on other "only high king" lvl. Banes OHKO each lvl. Ra may sub for Bane.
By C. Wu: Floor 1: Charge Skills; even if there's a super king you should be in the clear as long as you keep matching orbs. Floors 2-5: use skills. No GL required
By baggi: Team I used to accidentally beat this (meant to enter into norm sapph dragons). Stall F1 -> max skills, Kagu for an invade on wave 2, ogre to wipe wave 5. Otherwise, just match away and healed when needed. A first wave invade would wreck this team, just posting to show any newer players that it is not a very difficult dungeon.
By Nah: Aurora Dragon can be any 30%+ Water Resist. Sirens should be max skilled. Copper head can be any poison or Rock Strike monster. Only awakenings needed are Odin's. You must match 3 heart orbs every turn when against a Super to keep Odin's LS active if running 30% water resist. Poor man's build <3
By Coke@HG/r: No way to lose unless you can't match 1 line. You only need 1 lilith, and make sure you heal over 3k per turn with Autohealer, and you cannot lose. Use poison on super king, obviously. You will only take 3k dmg from super king with ripper dragon resist, so even if you don't heal 3k, match hearts once in a while and should be ok.
By zuki!: All the subs were green. No defense-breaker like Shiva needed. Make sure to bring someone like Cu Chu who has the dark element for Karin's LS. You need to have good strong green subs, and it's best activate Karin every turn. To kill the Supers, match Karin's colors normally, but try to get a few extra green combos in there
By masterj: 2 defense leaders in case to start by the super , just charge your skill and clear it
By dusz3k@PF: Wildcards any autoheal, autoheal is 3000 recommended, then you are unable to die. Friend leader can be ROdin, Neptune or ROdin Tamadara.
By PADdiction: This build took a little longer, especially with a Super King encounter on the floor 1. Use this time to charge skills for Hera and Lucifer. An option is to use Lilith’s skill once charged.
By DatReRoll: Jester Dragon (or lesser) minimizes damage and makes this dungeon a breeze. Focus on combos for Kushinadahime's multiplier. Save Samurai Ogre's skill for potential invades for OHKO on boss floor. Big Woodsie to replace orbs in case of bad board.
By Lucent: My main team. So very EZ Sonia team. flr 1 stall & stall till everyone is ready. Don't let Dark Orbs & fire Orbs show on your screen. Kill and Kill. Super king appear? Tap 1 Sonia, Hamahime and hadar. move some orbs and wait for gold egg drops. last floor Sonia & baddie. lets feed your waifus.
By Kevin: Charge Top Droidragon's skill on first floor. Activate skill on second floor and it rolls over onto every floor if you use ripper dragon skills. Multi-Chomp may be a problem, but healer should be good enough to have you survive.
By Seuv: Very easy and fast build.
You can use it for any Superdragon dungeon, just substitute Wind archedemon and the orb-changer.
Even if a Super pops at floor 1, 60k armor should be easily breakable with 2 Satans.
Vampire is just here for extra safety.
Orb-changer max-skilled are a +, but not mandatory.
By Bathosai: Fl. 1 Stall until Topdroid is ready. Then from Fl. 2 onward use lilith, lilith, Ra, Fl. 5 Topdroid and CBD. If super appears in Fl 1, stall until Ra and use solar ray. Odin should keep you alive. Use Ra on supers.
By Sticks 808: Wild card can be any green with good amount of HP. Brachy will give 2x attack, Odin to absorb hit from super king if you can't stall enough to activate Top Droid's skill in time. Once Top Droid is activated, his skill will carry on to the next floor as long as you kill everyone in one hit. Top droid is the main guy to have.
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SymptumX: king double hits though...
By Xxang: Non IAP. Need about 10,000 health. Need RCV, healer girls or Hello Kitty orb changers should be easy enough to farm. Stall for Neptune. If Super King invades at 1st or 4th battle it will be tough but should be possible.
By Russell: the only prob is multi-chomp from the super kings. stall first round for droidragons skill he is replaceable with shiva alraune because of auto recover when triple awoken and high rcv pterados can be anyone with a nuke
By Kojow@PG/r: Very easily obtainable team. Can even do it without Lilith since Lucifer's skill kills the Super King, she just makes it easier for invades. Bane, any other poison, or a Dubmyth can replace Lilith if you don't have her. Match orbs on floors 1-4 to kill anything, and Lilith/Lucifer on Supers.
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By CaptHowdy: CAD and any evo of Neptune are interchangeable, any 50% Wt reducers will do. The 55% and Poison from SDH Neptune is a luxury. Super hits on FL1 just keep makin combos to keep those hearts fallin until Search is ready. Same on FL5. DK for greens, CAD for bomb when needed. HP~7500-8000 safe from a few multi chomps and then heal
By ravenspire: The ultimate middle finger to the Super King series - this is the one Dungeon where a mono-Green double ADK Dragon team gets to truly shine. Reliable even if you get invaded by a Super King on the very first wave (unless you get orb-trolled). Mix-and-match Green Dragons to taste.
By 強敵: Poison can kill the King in two ticks, and Search (void DEF) takes care also. Echidna for back up. You can clear without any of three.
By finbar: Hatsume and siren can be any healer. Crystal and Odin keep you alive against the super king provided you keep your health maxed out, the two healers make that easy, swap in or add any Guard Stance mobs you have just in case. use the birds to kill the super
By Zodd: Charge all skills ASAP. If invaded first round, heal after every two attacks, save your hearts in corners, while doing combos to get more. Pop Siren if needed, though can be done without. On any invasion prior to last, pop lilith, then armor break and chaos dragon skill to kill. Kill final with luci if you can heal after.
By kajomboman: At 1500+ base attack for Valk, a 3x3 light combo cracks the defense of a super king. The subs are irrelevant. Healer team recovery permits you to stall indefinitely if necessary. Worst case scenario Shynee guarantees that the run ends eventually.
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Thanos: A 3x3 light combo at 1500 attack does only 60750 damage. Super HP + def = 67777.
By Esplen: Modified Zombie setup. Alraune (or Archangel) with both Recover Awakenings (requires 3 on Alraune, 2 for Archangel), All 3 Carbuncles were fully awoken (only need 2 Carbuncles with the awakening to full-heal). Lilith was actually Ghostring. Poison kills in 18 turns, so you'll always have Poison. Drawn Joker for damage reduce.
By Shiroe: Charge skill on flr 1 and 2. Use lilith skill on flr 3. Use aurora and droidragon skill on flr 4. Use earth and shiva skill on flr 5. Too easy to not win.
By Whitey: Two Neptunes (Any evolved Neptune will work) to half damage twice and also have poison for Super Kings. Lilith (Any evo stage) to poison high and king dragons. GED for the quick blast of damage. Pretty much anything will work in the other slots, I get some healers for rcv, but with the Neptunes and GED, plenty of health and dmg.
By Chef@PF: It takes less than 1 minute. It is about speed and focus.
All of the Ogres need to be max-skilled / max-awoken
Tap the Ogres to victory.
(Friend not required, only need 5 Ogres)
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dragoonj: You really only NEED 1 to be max skilled, just in case a super king shows up in the first round. Yes 5 max skilled ogres would be the absolute fastest, but making 5 matches doesn't slow you down too much, and that makes this team actually doable for the dedicated-but-not-insane players among us.
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thxrototo: no need to max skill them as with 5 ogres they will automatically be max skill by their awoken skill.
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tachii: I can't even fathom an entire party of Ogres. That's 6 keepers. Unless you have stamina to waste on keepers, you really just need one Ogre for a Super Dragon dungeon. Have an autohealer lead (Archangel, Amaterasu, Siren, etc) and a resist lead or Resolve lead so you can tank a Super Dragon on the first turn.
By Stnhamster: The Aurora dragons should be able to keep you alive; just remember to heal sometimes. Charge Droidragon on the first round, then just use mass attack to defeat the sapphire dragons. If boss shows up, use rippers skill to defeat them while defense is down. Wildcards could be poisoners or high rcv/hp blue monsters.
By GAN NI G8: All characters around level 40... this is a breeze just keep making color matches till ra is charged... then blast thru and pop Ra on the boss. Any green match will get you thru the regular blue dragons. you can stall on king to charge Ra
By scz: Once Shiva is powered up, use Third eye for Super Dragon and use either wood dragon attack. Kills instantly.
By kivanc: Pray that you don't encounter the super king in the first round. If so, Ogre might help, but I don't think it will work.
The trick is to have at least 4 monsters (one for each level) that attack everybody and do at least 7777 damage. Shiva is for removing defense. Charge up skills carefully in the first round and you are good!
By titan: Ama+Odin will help at the level 1 fight to charge Top Droidragon skill, use same skill at the last level to drop down defense, or can use ogre ability for OHKO.
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mayhem516: Yep, this one worked for me, and I saw Super King on Lvl 1! Keep RCV high, because super king hits you 2 times for 3600 when Odin is full, so you need to get HP back to 100% on 1 turn. Can sub top droiddragon for any of those knights with the Guard Break skill + Odin Gungnir.
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Dalanos: Only problem is you're screwed if he descends on the first wave.
By DNLM: Wood Balanced Team. Around 3x3 green orbs can kill the king.
By Yasu2047: Only one Wd Samurai Ogre is quite enough,save the skill of it at the 1st stage,which can finish the super king in one use .As no other enemies other than the super king can harm you,use the skill only on the super king and save skill,all will be OK
By Kyril: Charge skills on floor 1, ideally Super King doesn't drop, but if it does double resist will keep you OK. Fight through the first floor, Ra/poisoners clear floors 2-5 easily. Must use Ra skill on super kings.
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Quantum: Who actually has 3 Ras`.....