By Rockhound: Easy farmable build. Get to Fl5 right away and stall as much as you can. Skills shouldn't be an issue by the time you reach fl6. Fl6: Use one turn and then Echidna. Kill all and continue to last floor. Fl7: Ronia/Lu bu, and use extra Ronias/Lilith if needed.
By Liz: Stall to build skills on 6th Angel, but kill before they attack. Can sub max skilled Sigfried or Fenrir for Bodin. 20000 health isn't necessary. Use orb change skills on lower floors if needed. Save Karin. You have 6 turns to kill boss, use skills to keep 12.25 attack. All high level, max awoken, team around +350.
By ertdre@PF: Lol. Stall for Genbu, on floor 3 match 4x3 light to kill. On boss, pop Genbu+DQXQ+Athena for instakill. DQXQ can be subbed for Verche, Perseus and GOdin for any green god. Genbu+Athena necessary, those 3 will hit for over 3 million alone.
By Minori: ~8000 attack including friend. Apart from a Canopus or Griffin, subs can be any orb changers, preferably with rows. 32101 HP is optional, just lets you survive a Sixth Angel mob hit. Stall on non-boss floors, burst 3, ping down 5 (orb change if necessary). You have 6 total turns to set up and burst down the boss on 7.
By BazBiscuit: Both Lubu (unevolved) & Folklore ~Lv40 but I had to give the combo a try. Get darks ready for FL3 - Take out 5th angel before he binds, easy going from there. FLR 7 - use Lubu, swap with Folklore & convert orbs with Sonia. Should 1 shot KO but you have Gryps & Batman AtKx2 if you need. Can swap another high devil with Astaroth.
By Szeth: Simply charge through the floors. Stall where you can to charge skills and match dark to wipe the lesser floors. Pop vamp or Haku on floor 3 to OHKO using row enhances (8 total for dark) For floor 7, pop Lu Bu/Ronia/DA Luci for OHKO.
By Jay: Full awoken, use 2-pronged for water and row for fire atks. take a hit on F1 one to active Unit 13's leader, and charge flamie on The sixth Angel when its alone. F6 take another hit if HP is full otherwise kill and move on to F7. F7 active Merlin and Flamie. combo 2x4 water orbs and/or a row of fire orb. if still alive use Ares.
By Bozworth: All skills awoken, sea god songstress max skilled. Pretty straight forward. I was able to defeat all enemy's before they could attack. (Except preemptive) You can use Sea God if needed early to heal. Stall to get all skills up then Ronia, Sea God, Pherasphone, Worm, Baddie, Lu Bu to OHKO.
By -Striku-: The epic battle that decides the fate of humanity. Use the combined efforts of the 7 NERV soldiers and do whatever it takes to stop the angels. You can (Not) Redo...
By Jon: S rank by comboing well with the extra 11.5 seconds of orb time. Subs can be whatever, devil fish were just laying around and had high attack, low rarity, and 2 elements which helps clear out sixth angels. Yes they can be masks but since your points come from comboing it doesn't have to be low rarity
By Mel: Siren and angelion need to be max skilled, use as needed. Use angelion to get rid of dark orbs for boss. For boss battle, use both Kirin skills. You will need two x25 hits to kill the boss and will have 6 turns to try.
By Mctierser: Everyone max lvl/awoken. You can't delay the boss so using skill boosts/high hp/attack subs is recommended. Sweep each floor and set up your board as you whittle down six angel's high defense. Kirin should be up by boss floor. X25 after gravity killed him. You have 6 turns to kill.
By Alistair: S-Rank Build: Total Cost 20 or less (incl friend DQXQ), stall when you can, make sure you have >6060 HP before F3. Last floor, didn't even need Shynee bit Justin Case.
By Zclif@PG: Max awoken Ronias and Max awoken/skill Persephone & Lilith. Stall on Fls 1,2,4, & 6. Use Persephone/Lilith on FL 3 on last turn if you want to stall there too. Kill Sixth Angels on last turn for stalls. FL 7: Ronia/Hera-Ur/Baddie = OHKO. Easy team for farming. Took 1 Hit the whole dungeon, and that was the preemptive.
By wardenKVN: Pretty basic. Stall when possible, save skills til final floor. Be sure to kill Sixth Angel before it hits. Final floor: Hera > Ronia > Cerberus > Lu Bu. Clear board and its a OHKO.
By Hans: Lv:85-77-67-50-99(+64)-80(+14). Grape 9 awoken, 1 Gonia fully akn, another 2 akn. R3 kill 5th Angel first. Use ADK&CDK if needed. Stall on R5 for Gonia by R7. R7: took 3 turns making rows. 1: ADK/CDK ~75%. 2: Gonia, ~50%. Last: Draggie & Gonia, make rows and GG. If boss still alive you still have 3 more turns to kill it. GL.
By Vinny: All pets max lvl and fully awoken. Set of 16x damage till kill all floors and match as many colors for the 6th angel to chip away at it. Sun Quan should be charged by boss pretty easily. Once at the last floor make sure wood and water orbs are on the board then pop SQ+DQXQ match well destroy in one shot. Gl
By BazBiscuit: Safe build and covers all basis. All levels ~60-70. Awoken Bubblie helps but there's plenty time to boost skills on almost every floor. F3: Preemptive strike isn't a threat. Just ensure NO ONE else hits you at all. F7: Use Bubblie, Apollo, and Taki, should take off most health. Still have 5 turns to finish off. Got a B :P
By Ryeee: Black and green to snipe 4th and 5th angels, stall on Sixth Angels.
By Blumpkin: Blow it up! Pretty safe, no need to stall. For final stage fill the board with light and dark, activate Verche, Thor, and Athena, then attack. if not OHKO then activate Dragon Rider and other Athena for the kill
By barnard: The wild card spot is #1087 Green Dragon fruit.
Floor 1+2 stall but make sure your are healed up before entering floor 3. Floor 3 take out The Fourth Angel right away with a 6 or 7 combo. Stall and Heal. Be smart for the rest of the floors stalling. Boss: activate Dragon Fruit->Verche->Athena->Heracles. 8-9 combo FTW.
By Setsuna: 3 awoken skill on Yamato and Freyr. Max skill Gigas help. Echidna for recv. wipe out everything, stall on 6th and kill on last turn. if encounter 9th use Yamato, Gigas, Phoenix make a row combo x16 + some 3 red orbs. On boss Freyr + Yamato + Gigas and do the same row combo, 6 turn is just too easy to clear.
By Mordecai: S rank build. Max skilled valks and siren, awoken skills help. Wildcards are anything with rarity of 1. Avg rarity will get you 110,000 points alone. Siren/Valk skill to pass round 3. Siren/Valk/Shynee to kill boss. Need to average 6 combos and under 20 turns.
By Rodo@PF: Easy S rank, stall on The Sixth Angel and be sure to have more than 6060 Hp by the time you get to round 3. For the boss just pop Valk and King Shynee and your done, with Rarity alone you should get over 150k points for S rank. #4/5 can be any 1 star monsters like the evo mask.
By jade: Suzaku Legend Farming Build. Parv,Valk,Ven max skill. Bane lv.4. Suzakus 297. Fl3 target 5th angel if 1 turn timer and can KO, otherwise, target 4th angel if 3x2 light orbs to KO. Stall 1 to 2 turns on Fl5 to ensure 7 stars and CTW up by boss then Bane. Boss: Parv,Valk, two 7 stars and CTW on whichever board most ideal.
By lee: Leader lvl 88 low+, helper max +122, the rest around 60. Charge skill when u meet 6th angel and fast kill the rest. You have a chance to charge skill at fl5 (Kill slowly). Echidna for panic button (Fl. 5& 7 cant use menace). Last floor, 7stars, izanagi, make a nice combo and OHKO.
By okgav: Full awaken sonia, max skill jok+vamp recommended. 15240+ hp u can take 2 hits from 9th angel. stall when u can, 6th angel must be kill b4 att. 3f use jok+vampskill. 9th angel, stall and recover b4 his 50% hp then use sonia. all skill in 7f u got 5 rounds min. P.S. use 1 roll of heart to recover from blind from 9th angel.
By bossro: I don't pay for this game just gotten tons of light gods. Going through to scope dungeon ended up wrecking it. Floors 1-5 stall when you can. Floor 6 just do a 3 light or combo per turn and you will kill it. Floor 7 Kirin first then I used sun wukong + apollo+ izanagi and killed him didn't have to use. All monsters around lvl 30
By log@GAF@PG: For non Ronia F/D Shiva teams: Small combos can take out the 4th and 5th angels. Use all turns to take out 6th angels. When you reach Assault mode 6th angel use an orb skill. Use up every turn to kill it, and orb change skill(s) should be up again for the next floor. Use all skills on final floor and make some rows to kill.
By Ch0de: Both Metatrons were near max level with +30 on mine and +200 on my friends. Batman was there as an attacker and that lifesafer and dark liege was to change heart orbs. Wildcards can be Satan and Gryps or another vamps. Avoid Healing if no Satan, tank the hits from red ones and burst through the stage and rest should be easy.
By tingaleo: All Levels between 70 and 90. Odin, Ama & Angel only ones max awoken. FL3, focused on 4th angel first, then saved up right orb combo to take out 5th. FL7 went quick with Leilan orb change ability x2.
By rv: all Lvl 50~, none max skilled.
Odin+Wild card = any light att/subatt w/ high atk (used Grodin for heal, DMeta for +orb, ogre for SkBoost, but angelion/archangel are ok too) try have many subatt for wave 5
Blast everything, stall on sixth angels. Pop purin & valk & orb+ if have on Fl7.
Never see it "charging energy" after 10 r
By Ciny @PF: Very safe run. Beelzebub and Loki can be replaced by other row enhancers, you probably won't use their active if you have everything awoken. Make sure you have enough attributes to safely stall on the 5th floor incase you need another vamp active.
By Robert: Charge before boss. ESE is just for precaution or to be used to charge skills. Pop Angelion, Valkyrie and King Shynee to one shot boss. Cake walk.
By Wowamonkey: max awoken Sonias, Shiva, Belial. Max skill Homura/Gigas. FL1. kill. FL2. save blue/hearts orbs kill. FL3. Homura/Gigas, sweep 6 row and a few combos will do it. FL4. kill. FL5. Stall, 7 turns to kill 6th Angel. FL6 kill. FL7. Sonia + Hera-Ur, Sonia + Shiva, if that's not enough Homura/Gigas + Belial
By Woofer: 201 can be replaced with 512 since can't use delay on two floors, but recovery will be low. Can handle orb trolling better though.
By kai@HNL: easy dungeon.... first6 rounds stall for genbu/athena. R7 activate genbu/athena for OHKO. only got 35k points *sigh* not even close to getting tamadra =( I think to get S-rank u cant stall at all if using strong team members. & or u must use weak subs
By nyannyan: Quick farming build, Takeminakata for skill and extra HP. Valk and Angelion max skill. Sixth helps in stalling. F3 Valk then Angelion and combo with 5 light orbs to heal and quick kill. F5 combo as usual, use skill if necessary. F7 Use orb changers, Takeminakata and Shynee skill to KO.
By MajorKiz: Sails through. The only damage I took was the pre-emptive. Take as long as you can on each floor to ensure Baddie is up. With two fully-awoken Satans, two rows of dark defeated the boss in one attack.
By Aurega: I had a quite a few awakenings and everyone at level 80+, but easily doable with less. No need to even charge skills, just plow through the dungeon with 16x. A good 25x takes off over half of the 10th angel's health and you have 6 turns to bring him down before he kills you so plenty of time in case you get orb trolled.
By nav: Byakkos both full awoken lvl 80+. gigas max skill. Everything else lvl 50. Stall on sixth Angel whenever you can, otherwise easy burst through every floor. floor 7 use haku, hit row enhance.. haku again.. win before he has a chance to atk. took 0 stones. if unlucky with orb drops, might take 1.
By Mazzura@PF: Safe throughout. Hades, Sonia, and King Max lvl with 350+ eggs. QCP and Heras around lvl 60 with little +eggs. Stall whenever you can, it's not too difficult. No need to pop any skills before FL7. QCP on FL3 or FL6 if you get dark orb trolled. FL7 Double gravity/Sona/Hera-Ur/King skills in order should OHK.
By -**-: Tuned this up from before; plenty of ATK and recover. Early stages provide plenty of stalling (on sixth angels). Haku skill for extra damage if needed anywhere. Final boss: grav, grav, baddie, sonia, hera-ur, match. No stones required; hope for drop! Well, really, hope for fourth angel, but, you know.
By Poisonxxl: Really easy build. this can kill boss before the first turn counter. Can swap Athena for anything. stall on whities , kill blackies first. Use echidna on invade if he comes up. Pop all skills on the boss.
By niqqa: subs don't really matter, as long as you can get the x49 on the boss. hp should be higher than 12000 so you can stall for stuff you need
| || ||00|
Lilboys@SA: faaget stop lying u didnt even beat it
| || ||00|
Lilboys@SA: this build is f k in trash u troll pce of shiet
By ELCT: Satan party makes this dungeon a breeze! Thanks to the sixth angel, you should have no trouble whatsoever getting all your skills to charge. Make sure to stall as much as possible and drop all skills on final level, make a few rows watch the boss fade away.
By Ken★Kirin: For clearing speedy. Max lv/awoken/skill (as much as possible). 3F Use Angelion/Valk. 5F Use Ra. 7F Get rid of as many Wd orbs. Use Shynee, Angelion, Cinnamon, Valk for OHKO. If not dead, you still have 4-5 turns to kills it.
By Pedro@PG: Pretty simple Haku build with every sub lvl 90+. Enemy HP is low enough where clearing a single one can be done with a few dark orb matches. Stalled on f3 by keeping 4th Angel over 75%. F5 is no issue at 7 turns. Popped Echidna on F6 for a few extra turns. Boss is Hera, Hera-is, Haku and another Haku if necessary.
By Scrappity: Just brute force - no skills used except Valk heartbreak to get to 25x on the boss. Double-element useful for L5. Took Echidna forgetting Lv 7 has a pre-emptive status block, but it would be good if I had it up for Lv 3 in case of a flubbed combo or orb troll - the God bind looks deadly. Horus+4 heartbreakers is probably optimal
By J.Pimpin': Floor 3 - target 4th angel while charging skill, nuke 5th angel if having trouble. Floor 5 - Since you have 11 attacks, this should be no probs. (if you used nuke on floor 3, charge on 4 and 6) Floor 7 - gravity * 3, nuke * 3 for easy kill.
By Ciny @PF: Delay and Gravity aren't required, they are just stat sticks. Very straight forward, stall where you can on the trash floors, and kill whatever has the lowest turn counter. Use mass attacks against Sixth angels. Kill the Fifth angel first on floor 3. Boss should be dead in 1-3 turns, but you have 6 in-case you really mess up.
By rvn@mit: All members level near max. Max awoken freyr+shiva+Ares recommended. Stall for Goemon + Freyr + Shiva skill to do around 1.5m damage for boss, should be easy to kill him in 6 turns.
By Tmoney: Nothing above level 60, total of +59. Just match orbs blowing away each stage. When you encounter The Sixth Angel use it as a chance to get your skills up, but be sure to kill it before it attacks. On stage 5 connect white orbs to get as many hits in while clearing dark orbs and hearts. Stage 7 use all skills and easy victory.
By Jaice: Made this build to test out the dungeon. Didnt expect to beat it. Wildcard can be any high atk lt monster (Ult Amaterasu was mine). Stall for King Shynee and Venus's skills to charge on Rm5 or any other floor for the skills. At boss, pop Siren, Skynee, Valk, and then Venus. Try to match as many sets of 3 Light orbs one shot boss
By finbar: Nothing fancy here just make your matches and walk through. Use the 6th angels to stall and make sure you have both haku's and ideally your orb changers ready for the boss. I needed a stone because the 9th dropped when I didn't have enough water orbs but with luck or a seigfried a 0 stone run should be doable.
By Law Sama: Used a stone first time, but it became easier after doing it a couple of times. Stall whenever you see sixth angel, kill anything with it. R3: Kill Fourth Angel ASAP, stall if you can on Fifth angel. R5: Stall while bringing its HP down little by little. Kill on final turn. R7: 2 gravs, Attack for 5 turns. Use skills. Done.
By cc: Very easy, Chiyome/Homura can be any red orb changers, use them whenever you need them. There's no need to wait for Shiva to charge; with 6+ green orbs on the board, use Uriel->Ares then divide the board into two large red blocks for a total of four combos, it should kill the boss even without enhanced orbs.
By ztone: Typical SOD Lucifer Grind team. Most gods were lvl 50-70 except Max Lucifer. No skill ups, no awakenings. Try to stash orbs for round 5 and make mass attacks whenever Sixth Angel (the light one) shows up. Boss is easy: 4x gravity, nuke, heart match, nuke.
By Machanayo: Charge skills by 6th Angel. Be careful to control enemy HP at 3/F, don't trigger their enhanced attack.
By bk: Safe, easy zero stone build. Lv1-2 grind skills, always target 6th Angel first. Lv3 Gravity, grind down 4th Angel, store hearts on 5th Angel, then MS. Lv4 combo hearts, then grind back skills/store dark&light for nxt lvl. Lv5 match light&dark to kill. Lv7 Wrath +Grav + Grav + MS + heart/autorec + MS + heart/autorec + MS = Win!
By Marshall: Depending on random monsters that popped up I stall on stars for as long as possible. Use echidna whenever because boss throws up shield. Had no trouble stalling for all abilities other for boss. 2x mini grav, used valk and one spotted boss. my wild card was gOdin as stat stick and heal if needed. Whizzed right trough it
By bilibili: Echidna will not work for boss if you read the notes on this Angel Invade. Verche, Wolf King Hero !Max! skills for big chance to activate Kirin 25 Combos. For the boss, 20% 20% gravity, and you will have 3 terms to make 25 combos. If you make one success, and you are done with this dungeon. Good Luck !
By BboyChance: Bastet 56, hades 70, Hera maxed, lucifer 49, tiny 22, gods of hunt 97. Eco tiny can be replaced with yomi. F1,f2 use these two battles to build up skills as much as possible. F3 use Bastet and gods of hunt to nuke. F4f5 stall and kill. F6 stall. Use Hera, hades, lucifer, god of hunt, tiny and kill with one combo
By Ken★Kirin: Build for getting S Rank. Low team average rarity is the key for getting high points. Blast your way through. 3F Use Valkyrie for heavy Lt damage if possible. 5F match Lt+Wd orbs and clear other orbs in the process. 7F Manage board so you'll have plenty of Lt orbs. Pop Shynee/Valkyrie and make many Lt combos and WIN!
By Rex@LL: Pretty straightforward dungeon, wildcards should be either heartbreakers or anything to get you out of a situation (I had Kushi and Siegfried) Stall to get gravities up by 7fl, which shouldn't be too bad with long turns on the sixth angel and its evo. Use Ra on 5fl's last turn, and blow up 7fl (you have 6 turns to do so).
By atog: Slot 5 can be Vampire(895). This is my plan anyway. Please correct me if I am wrong but I think damage block is not affected by "shield". So you have 5 turns to do 2.5m damage. Probably don't even need 25x to finish. Only difficulty is get Genie online. The dungeon gives natural stall for 16 turns.
| || ||00|
Cristiano: actually it's 9
3 turns to charge energy,
3 turn to 1st attack (guarded),
3 turns to the killing hit,
I suppose 12x is still enough
| || ||00|
kai@HNL: why do you need so many turns? i killed him with 20 cost team in only 3 turns bastet, shynee, carbuncle x 3 & valk. i think your team will have little trouble managing to kill before 6 turns.