By Jez@PF: non-REM: F1 and 2: Take out synched mobs and stall for MS: F3: MS light Carb, switch leader to blue resist. F4,5,6 switch back to light resist: grind F7. Grav. When mystic armor has 4 turns left, MS switch to blue resist. If Leaf bind is 2 or 3 turns no problem, if 4 hope for normal attack. another 2 grav + MS.
By Entilzar: Lvl Max, Max, Max, Max, 81 and 91. Siegfried and Megalodran skill max.
Try to stall a bit on trashes. Use Megalo + Sieg on Fl.3, Sonia on Fl6, Odin + Sonia + Bubblie on boss.
By ♫ yoshi 🎶: No stalling needed. Monday farming for keepers. Ave lvl 65. Works for all subdungeons. Do try conserving dark but if you run out, kill with red and blue. (If multiple myths, mass attack blue, or use a skill) F1~2, 4~5: 1 shot. F3: DJ, Vamp. 1 Shot. F6: 1~2 shot. F7: Perse, Bub, Kuni, make 2 TPA's to 1 shot.
By ravenspire: OH HA HA THIS IS A JOKE RIGH- *ahem* Sorry about that. Anyways, a mid-to-high level RoBu team should make mincemeat of this dungeon, just try not to go overboard and forget to stall (which is VERY LIKELY, though SB Awakenings alleviate this problem a fair bit). Drop a Musou Nova Circle (or if you're pressed, 7-Star) to finish.
By Matt: Challenge Mode
Stall for round 3 just in case carbuncles are synced. If synced MS on light, then stall on blue. Stall rounds 4-6 for luci skill. Final round, attack until 25% hp left. You may use MS and grodin skill twice.
By GGY BOYS: Challenge Mode: works for every level but may need to modify last 2 Subs accordingly. HP<50%, all Gravity+Morning Star while baiting the bind on someone like Astaroth (green) unless another stone dragon where it is either dark or blue bind (kill before HP<50%). This gives you plenty of time to heal and use 2nd Morning Star.
By Salsiga: For the 5 dungeons. Mid-high lvl cards. Stall as much as possible in Fl 1,2,4,5 and 6. Fl 3: Pers or Ronia. Fully heal before entering 6th and kill at 25% health. If Ronia+Baddie not enough to one shot the boss, 2nd Ronia+LuBu. Echidna for trouble. Ronias & Lubu fully awakened. At least 13000 health to take hits from the keepers
By Cobalt@PG: Everything needs to be at least level 70. Max skill isn't necessary. Everything max awoken. Round 1-2: Stall for Cu Chu and ADKZ. Round 3: Cu Chu+ADKZ and mass attack. Do your best not to get hit. Round 4-5: Burst through. Round 6: Deal damage, get hit once while it's over 25%, kill afterwards. Round 7: Gronia->Woodsie->Alma.
By clevermonk: *CHALLENGE MODE* All odins fully awoken for 10k auto heal. R1-2 stall to build skills, can use Odin on Metal Dragon to speed up if all skills are ready. R3 kill red carbuncle with Satan and use Odins to heal. Grind skills back by R7. Use Satan and Odin, then grind til skills are ready and use again FTW.
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blumeanie: Modified this build and led with Athena, subbed Kirin and Isis for two GOdins. Kirin was stat stick, should've gone with a higher-RCV god to make synced carbuncles easier. Isis wasn't really needed except as a panic heal, it didn't matter that Athena was bound on the last floor
By meireles: Vampire and Hera can be any other Devil. L1, L2: stall as able. Lucky if you see a gold dragon for easy stalling. L3: Use Echidna skill if both Carbuncles are sync with 1 round left. L4: stall. L5: Ensure you have 10,000+ health for the L6 preemptive strike. L7: Unleash Ronia and King Baddie, it took me one round to blow it off
By Tony: Stall for skills until floor 3. for some reason i never see a gold metal dragon... had to stall on pendra instead. floor 3 use a sonia. floor 6, grind until u can 1hko with baddie. or not, up to you if u can kill it before it kills u. floor 7, gravity, sonia, baddie, hera 1hko
By MooSama xD: FL1-2,4-5: Stall on mobs for Baddie's skill. FL3: Haku w/mass attack, if not possible then target light one. Echidna if needed. FL6: Stall or clear if Baddie is up. FL7: Vamp,Rider,Baddie, or Haku,Baddie for OHKO. DJ can replace Rider if health/stalling is a concern. Rider just hits 1000x harder due to row enhance/high attack :)
By BeanTavy: All levels between 40-65, except friend's max level Sonia. Max skill Lilith. Flrs 1&2: Stall. Flr 3: Lilith & Vampire Duke active and match a bunch of orbs to OHKO. Flrs 4&5: Stall. Need HP > 9573 on Flr 6 for pre-emptive. Flr 6: Dragon Zombie, Lilith, Vampire Duke for OHKO. Flr 7: Hera-Ur, Baddie, Sonia for OHKO.
By TheATeam: Ave lvl 75, orb changers, echidna max skill. Fl 1-2 stall for echidna, works best with pendgra or gold Dragon. 3: Echidna or orb change, whichever is more comfortable. Stall for Zeus on keeper. 7: 2x WoG, orb change and two turns to burn down 950,000 before green bind. Two more before game over if you don't make it.
By greenprint: (1F, 2F) use sub-type to attack. Stall till Echidna skill is up.
(3F) use Echidna skill (and Valk if you have to).
(4F, 5F) stall, and enter 6F with full HP.
(6F) can survive a hit if HP>12765 and keeper HP>25%; kill when getting closer to its 25% HP, and use Echidna skill if you have to.
(7F) Use Cinnamon/Valk/Shynee to OHK
By Shynee: Stage 1 & 2 Grind and stall. Stage 3 Double Gravity+Lucifer the Blue Carbuncle. Grind Yellow Carbuncle. Stage 4 & 5 are a repeat of 1 & 2. Stage 6 grind, Lucifer at 50%. Boss stage Double Gravity-Wait-Double Gravity-Wait-Double Gravity+Lucifer. Very safe, Siren and Keeper for emergency.
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Zedroid: Any tips on stalling 35 turns on rounds 2 and 3? I got all light monsters :(
By Endokun: All max level except my Horus. Valk and Echidna max skilled. This build can be used for the entire dungeon (the 5 stages). Requires quite a high skill cap and good board manipulation. You want to basically just sweep every floor including the boss. I normally pop Valk if I'm lacking light orbs or it helps making a 5 colour match
By snp: a poor man version of [HKG]C.S.K's build, most important is ama rcv>922 and Odin is fully awoken to avoid bound near the end, both Hera can be replaced with any gravity users as long as high HP, for L3, if attack is sync, nuke one asap.
By ibusy ∞: Try to charge skill on floor 1-2,4-5. Floor3 kill light one first. If need you can take a hit from the blue carbuncle. Floor6 use Echidna if both Haku's skill is not ready. Boss, gravity, Haku, Haku, but technically you don't need gravity if you combo good enough.
By FreezeCake: Odin and ama fully awoken,ama rcv>922.Charge skills on 1-2F. Use ADDC on gold dragons.Use 2 gravity,satan to kill one on 3F then grind on other one.No special on 4-6F. For boss:use 2 gravity,then it will only use normal attack(2192) or Blue Fang(12054).Ama can heal back within 2 turns.Grind til skill rechared.2 grav>satan,finish
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Grinkle: A variation if you Ama is not that high and you use Luci instead of Satan - 2 gravs and a 1k auto heal awoken healer girl, 3 rounds of 2 gravs each on boss followed by Luci after the last 2 gravs for the KO.
By jaeYOU@PF: Safe consistent grind team. RCV6000+ at mid levels. R1,2,4,5 - stall for gravity/MS on metal dragons; don't be afraid to use skills liberally. R3 - use MS to kill light carbuncle and grind other. R6 - use skills as necessary and grind. R7 - use skills as necessary and grind; at ~25% hp use grav/grav/MS to finish
By Adam: Can clear all Mystic Stone Caves. If you got this far in the game you should know what to do. Heal always and use gravs on each boss. Stalling comes natural. Just watch out for Mythlit! Take them down first if they ever haunt you. A stone may be needed if you ever get dark bound. Or just retry the dungeon.
By Viet: 1-2F: charge skill.
3F: skill Echidna and kill light Carbuncle. Maybe use 2 hera if ready.
4-5-6F: charge skill.
7F: Active 2 Hera. Wait for ~11% of boss and active Lucifer to kill.
By BazBiscuit: Safe build, allow for skills to build up before floor 3. Lucifer can take out white carbuncle one shot. Keeper is simple enough, but save lucifer for boss. Use Hera & lucifer from the get go with boss, takes over 50%. Work down boss with Odin and chu while building up skills. Use lucifer at 15% for final shot.
By kier-SoDL: 1-2F charge. Take out lowest defense first poison is safety for gold dragon. 3F take turns if you need to be sure you have 6 health orbs use 3 grav & morning star the blue one. 4-5F charge skills. 6F health check 2 grav & morning star. 7F 1 grav charge skills. get 3 health orb let boss attack then star 3 grav heal star ftw.
By Recca: This team basically will able to clear all the 5 dungeons.
Around 30 mins per run, using counterattack of the 3 devils, D.joker for recovery.
For dragons with high def, just keep on hitting.
For the Scarlet dragon, it will bind dark once HP <50%.
Charge Luci. Time properly, when his HP<50% with 2 turns, MS him, heal, MS agai