By Moldy: Got lucky with friend's roll. Kagato Skill Lv 9, rest don't need skillups, but would help greatly. Both wildcards are orb changers, I had 98 and 107, with the latter max skilled.
F1: Sweep. F2: Kill Baddie and then stall. F3: Sweep. F4: Echidna and kill all, 4200+ HP for Bubblie's big attack. F5: Kagato, then Kiriko to win.
By CAFC: Levels 68,7,1,69,30,max. Gigas max skill, BAOs, MLC max awake. F1 sweep. F2 Baddie then Shynee. F3 sweep. F4 Woodie then Flamie then Bubblie F5: combo till <50% HP then cast buffs if up (it will debuff every time there is buff so it won't attack) & combo. Use non-buff skill as required, Gigas skill best after Echidna.
By khaosian: Ran it 10 times with this build. Beat it (0 stones) 6 times. Screwed up 3 times. Orb-trolled once.
2 max, 2 lvl 40, 2 level 27, roughly. Main issue: stall lvl 1. 2nd round is the only one I've ever died on.
Draggie gets RRG, Merari, and King Flamie.
12x fire-enhanced extra fire orbs vs. draggie on 1st turn smoke
By MexiCris: subs can be anything as long as you can activate the leader skill. Fl-1 stall and kill(if you can) FL-2 kill baddie first and then kill shynee FL-3 charge skills here if you haven't yet FL-4 kill woodsie>flamie>bubblie Fl-5 get around 50% and unleash death(if you are going to die use a buff so he won't hit you)(may need stone)
By RAW: Use Green Dragon Fruit for No. 5... Everything else is pretty farmable except the Slp Beaut. Pretty grindy but has some spike power for Draggie and whenever else needed. As long as you can combo decently well and don't get <3 orb trolled you're good to go. @.@
By Prometheus: Super easy run with this team. F1 sweep F2 Focus Baddie first then kill Shynee F3 sweep F4 Use Batgirl and mass attack to kill F5 Get Draggie to 50% then echidna and woodsie, should be able to kill him within 4 turns but if not you still have 2 batgirls :DD
By buttz: This worked, for some really dumb reason. No planning required, all the guys were around level 10, except for gigas.
Although finding an aquaman friend will be impossible. ha ah ahaha
By Valk: Konjac and Cabbage should be evolved. Bokkle has great HP and heartmaking ability. Breeze through all floors except F3. Stall there, you will take 1k per turn on average. Defeat Baddie and Woodsie first since they hit the hardest. Pop any active if you need a free turn except Bokkle. Draggie will waste turn debuffing.
By Hodor: Use active skills when needed.
F2 kill king shynee first
F3 kill 1 and stall
F4 use vampire and DDK and sweep
F5 use delay, watch health, not very hard
By bahamut_24: At least 1 batman maxed lv. Other than batman can be replaced if similar skill or better. Just try your best with matching dark and heart orbs every rounds, use skills if needed. Kill king shynee first. Boss floor: use skill if need to heal. Poison can buy u one extra turn. Try Kill with siren+vamp when near 1/4 hp left.goodluck
By Karson: Important are Batman/Max Siren. F1-Try to stall as long as possible. F2-Shynee first, then Baddie. F3-Easy Kill. F4-Easy again. F5-Thanatos skill will give you an extra turn cause Draggie will use skill to neutralize it. Stall and use swaps. Save swaps for 25% health. Use all skills and burst him to death
By Ferracene: All-or-nothing build for those who pulled Robin instead of Batman. Guardians for high hp, no time for skills if done right. Takes a while to find the 6-7 combos on the board, lucky sky falls required. 1-2 stones if no 8+ combos, all max level except Echidna. Very little recovery so stalling not recommended. Echidna for emergency
By tp9: Skilling up and awakening the Carbuncles allows for about 4600 healing per turn, on average when no hearts are matched.
By Layfon: Guaranteed 0 stone. Ldr & frd lvl 38 & 45. Golem lvl 50, echidna & siren max & FD tyrannos lvl 36. F1: sweep. F2: baddie 1st then shynee. F3: sweep. F4: woodie then flamie then bubblie (must be in this order) F5: combo till <50% HP then cast buffs 1 by 1 (it will debuff every time there is buff so it will not atk) & combo.
By xdg: Most of team should be near max level
Does help if the subs are max skilled, but serves no purpose
A few +s for RCV will help a bunch
Wave 1, stall, Grundy 2nd wave, if you can't clear then use ice guardian skill
The last two can be replaced for other high stat monsters
Keep on procing the multiplier and should be easy clea
By 2xhii: Easy non-iap team, except for thanatos friend. Sweep flr1, focus Shinee on flr2, flr3 I killed Flamie first, then Woodsie then Bubblie, but i doubt it makes a difference. Grind draggie down on boss flr. Use attack stance dark as needed to burst. Leek for rcv and panic button.
By Acanologia: Asuka and Kaworu are the only two needed at max level everyone else at least level 30 #goodluck
By Mariekachu: Stage 2 is the hardest of the 5. Kill dark one first. Stage 4, kill green, then red, and finally blue. Draggie is fairly easy. He wastes a turn removing player buffs via skill, so use Rei&Eva (yellow) when you're in a rut and need to heal/stall.
Sub Asuka and Rider can be subbed for other atkers subs.
By m.Frog: Wildcard can be Gigas, Rowdy Red Samurai Goblin, Phoenix, Asuka, etc. All max Level. High skill level on Goblin required. FL2: Keep both enemy above 50% HP until skills are charged. FL4: Kill Woodsie first, then Bubblie. FL5: Spike kill if you have enough reds. Otherwise let it bind you and heal each turn.
By Silver: I used the attackers I had on hand. Asuka, Kaworu, Dragon Rider, and Flamie were level 50, Ninja was 44 and Taur demon was 28. No skills were leveled. Health was at 8000 with Asuka's ability. Having half the team not be red was helpful for surving fire binds and Flamie's skill beat the boss once fire was unbound.
By Watlok: Carbuncles should be awoken at least once each for the auto-recovery. (Skillups help as well) Also, everything should be close or at max level to get 11k hp.
Floor 2, Baddie first. Floor 3, chance of double puff death. Kill one ASAP. Floor 4, Bubblie, Flamie then Woodsie. Floor 5 is slow but easy.
By Esplen: Vampire Lord was Kaworu and Dub-Myth was Fourth Angel from EVA Collab. Siren was not level+slvl 3. Hamahime and Mid Dark Ninja were max skill (Survey Dungeon 7). Everything max level but Siren (57).
Fl2 Kill one ASAP. Helper bound+Baddie alive=die.
Fl4 Kill R->G->B.
Fl5 use skills as needed.
By Nex: Easy 0-stone as long as you manage your HP wisely. As reference, everything was max lvl. ONLY Siren needs to be max skill. Gigas is a stat stick. Use Lilith and Pom skill in emergencies - Draggie takes a turn to remove buff. Otherwise, kill Baddie on Round 2 first and grind Draggie before KO w/Shynee at around 30% HP
By Heroics SA: I happened to have these guys and a bunch of XP in my box - took a stab and it was a clean clear. Orb Changers skilled, nothing else. Can use an echidna on F4 if worried about the Bind, to make sure Bubblie goes down first. Nice to have both Echidna up for boss. Echidna / Shaitan on the turn it will act first / Echidna. Burn!
By SordeeEJSA: Went with an Attacker spike build.
Goblin/Hobgoblin/Mermaid - max skill.
Draggie is the easy part on this, as you can just spike after Enhance (or anytime you have good double Red combo)
Only dicey parts are healing on Rnds 2 and 3 as RCV is low. Maybe I should have gone with Awoken Carbuncle instead of Mermaid
By Law Sama: Vamp: lvl 37, skill lvl 6 Pierdawn: max level, lvl 1 skill Hamahime: 27, lvl 1 skill Batman: Max lvl, max skill.
R1: Kill all. R2: Kill asap. R3: Kill all. R4: Take out flame and wood, DO NOT mass attack. Stall on the water until skills are up. R5: Take Draggie's hp to half while healing. Use batman then active skills to kil
By Toly@PF: Can probably be cleared with less HP, but 5712 allows you to survive Good Morning Attack! and a regular attack on floor 4. Make sure to have Echidna's delay for when Draggie gets to around 25%. Blue birds do not have to be evolved, but having the poison will work as a 1 turn delay since Draggie will take 1 turn to dispel it.
By kai@HNL: 3rd monster was evolved version idk why i cant select it.(used cuz of 800rcv)... subs can be any R,G,B monsters with good hp/rcv. well u get the idea blue birds =6.25x damage. 5th F he auto dispels poison giving u a free turn, so use it wisely. Last Pray for Drop! =p GL
By Swijr: 1F stall, awoken carbuncle will help help heal 500 when you match any orbs, and 2000hp every 11 turns. 2F, kill King Baddie first, burst down Shynee next. Watch the bind, if your leader(s) get bound...you're in trouble. 3F, stall/rebuild skills. 4F, burn woodsie down last, doesn't matter what order. 5F, combo and burn down.
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⊃ ❀ ◬: I used this build to get Draggie, except with Dark Dragon Knight instead of Vampire Lord because I needed as many hearts as possible.
By mochi: Hamahime and Batman max lvl. 0-stone luck: you enough dark to mass atk. on St. 1. St. 2, focus on King Baddie. St. 4, focus on one of the synced Kings. Boss: combo as much as possible. Draggie will always use Nothingness if you use either Lilith or Golem active, so use them only to buy time to populate hearts
By Tom Tucker: Party monsters level <40. No skill +.
F1: Match orbs and sweep
F2: Swept through with 4x atk, kill Baddie first.
F3: Easy sweep with 4x atk
F4: DO NOT match 5+ dark orbs. Kill Flamie and Woodsie, charge skills on Bubblie.
F5: 4x atk sweep, use Thanatos/Golem active to make Draggie waste turn on dispel if you need it.
By sondudeman: Easy build Vampire lv 30 echinda 50, skills will come as you run threw floors kill baddie first on fl2, fl5 i use echinda when in a pinch after he buffed up. Hope for drop
By dustmannPF: I used a stone because I got heart orb trolled, but if you can successfully match 5-6 combos every turn, this is pretty easy. I ended up using batman's skill twice. Both leaders at approx lv75.
By hellasxy: Thanatos and batman+batarang as leads for hp and attack, dub mythlits for their stats, pierdrawns skill for when ur in a pinch. All monsters dont have to be high lvl, on floor 5, use thanatos skill or liliths skill and draggie will use wave of nothingness, giving you another turn. Good luck!
By G: Leek should be Super Shimonita Leek. I used Tyrannos as wild card. 2F - Kill King Baddie first. Try to save menace for when boss is around 25%
By Stoc: Leeks are the evolved form with Iron Wall Stance. Brachys was level 48, Sylph maxed. Very easy clear. Tried to stall on 1st floor, accidentally cleared before def. actives were up, but could take Chaos Ray and heal until they came up. For Draggie, use leeks or Sylph to buy a free turn whenever heart trolled.
By BreaKBeatZ: I just threw this party together with what I had. Carbuncle was fully awoken and the Dragon Knight had lvl 3 skill which helped with orb switches. Moondragon and Chimera were just extra pets I had that cost 10; better ones could be used in their place. Level 70 max skill vampires would probably make this build work on Legend.
By Merr: Siren doesn't need max-skill. This team has 4x HP and 4x ATT, and ~1300 RCV. R1: one match of dark orbs with some combos can take care of this. Stall if necessary R2: Beat Shynee first, Baddie can't kill you with so much health. R3: Play normal. R4: Use DDK skill and try to wipe out all 3at once. R5: Draggie cannot kill you.
By tenags: Straightforward build - 4x ATK makes first 3 floors easy. Floor 4, kill Woodsie first then Flamie. Before floor 5, make sure Orb Change is ready to go, and try to have as much health as possible. Floor 5 is a race to zero - you may need one stone if you are orb starved
By MarkMyWord: Everything max but Sub Vamp Lord, as many Skill up lv's as you can, if not no biggie. Rd1 4 orb combo sweep Rd2 Kill Baddie 1st Rd3 charge all skills Rd5 grind til half way use Vamps as need, once half way Batman, Vamp Lord, Cerberus Skill, should be 25% or under, pop 2nd Vamp, sweep em off his feet and hope for drop.
By TheBronx: easy to put together all monsters are farmable and make sure the cabbage and leek are evolved
By Shanghai: Using Batman to take advantage of a 4HP/4ATK set-up. Wildcard can be a Vampire Lord, or any high attacker. Stall where possible, but not too long due to lack of RCV. 2F is dangerous, if both Batmans are binded then you'll lose a lot of excess HP. Focus Green-Blue-Red on 4F. Use Echinda when Draggie reaches 40% HP and burst.
By Shgnsty@PF: Straight forward... double delay and decent hp pool. can use lilith poison whenever, and acts as another delay on draggie since he wastes a turn dispelling it
By TheFair@pf: The subs should actually be 432. Super Shimonita Leek, but the party suggestion ui didn't have it.
Super easy, if slow. 2F kill baddie first, have all stance wall ready for bind. 4F Don't aoe to keep bubblie from attacking. Kill Flamie first. 5F use buffs to stall 1 turn to heal getting heart trolled.
By Shellmore: easy offensive 4 star team…Batman can be used as a lead but he's not balanced so im deciding to go with vamp
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Eric: What is the point of thanatos?