By hiei81: S-rank fully awoken dual Odin team. Try to kill exactly one monster on the first stage and stall for skills (You might have some trouble if two Octopus shows up, need big combo). Wolves for attack but any one star can do. One stage 5/9, double odin the weaker monster (Squid/Crab) and combo to kill one asap. Gungnir boss to dead!
By WuceBayne: Fast & easy. The goal is to stall 7 turns so king woodsie is up for the boss. Floors 5 & 9 stall & kill, first squids then crabs. Use 1 cuchu if you need orbs for octopus (or gc crab invade), "speed up" will give you extra stall/kill turns. Floor 10 all skills, ohko.
Average lvl ~65, only a few skillups and +eggs.
By Jon Snow: Floors 1-4: stall if you can, but may be risky.
Floor 5: try to stall if not wipe out with 14x.
Floors 6-8: stall if you can, but may be risky.
Floor 9: if you don't have echidna's skill ready, stall until you do or else it will be challenging/wipe out with 14x.
Floor 10: use echidna, and try to get 14x it took 4 turns to ki
By Newtorious: Team Cost:173 - Don't be dumb, if three of those things hit in a row you'll die. Other than that, just sweep everything. Maybe throw in a stall or two so both leader skills are up by flr 9. Drop one on flr 9 and one on flr 10.
By ertdre@PF: Very easy clear. Sweep all floors 1-9.
By Manny: All are maxed out leader, Odin and helper were also fully awoken.good for all difficulties. Just stall for both gavity users skill to fully charge then hit the boss with all skills. Hit with both gav 1st). Make at least 6x combo.
By strife: Luci at 81(+50), friend max(+110), others only lvl 20-30. floor 5 and 9 keep switching attack targets so their hp is even, kill both monsters at the same time. all skills up by boss: gravityx2, MSx2 for easy 0-stone clear.
(Had RK and Siren - never needed to use RK skill. siren is a wasted slot b/c fire orbs turned to jammers)
By Samcro: Very easy, Farm status build. 10 minutes or less per run. Spike/GOdin Sweep the first 2 or so floors then stall a bit to charge your skills up for floor 5. Use GOdin x2 & Arty and match greens. Go steady from floor 6 thru 8 stall n charge up for floor 9. BOSS is easy, 55k hit every 3 turns. Match greens and heal orbs to full.WIN
By van loon: Save blue orbs in case you need them, clear all red/light asap so you can always do damage. stall whenever possible but make sure to not get hit. use siegfried on 9, everything on 10.
By wakawanel: All maxed awakening, maxed level, echidna is the only one that's skill maxed. Floors 1-9, 5 combo at least. Kill 1st turn monsters first. Mass attack light orbs as much as possible. Floor 10, use echidna. Melt the boss! Some normal dungeons are harder than this collab.
By jeng415@PG: Quick rainbow team to use. All subs are pretty flexible, just used the listed ones because they had high stats. All almost max leveled and awoken. Echidna skill is essential if you can't burst it down in three turns. U&Y skill helps with easier combos. Little risky if you don't have enough ATK
By Ailas: Power-house build. Wipe floors till second level monsters show up then delay without damage. on boss pop orb changers Metatron's light buff and x2 god damage plus Odin's ability for good measure for ohko on boss. Hera not needed but was useful for high damage dark attack. if lucky no stones are needed.
By g_what: Pretty simple. All random monsters are easy ohko. Duke skill is a panic button for more dark orbs. Stall whenever possible. Using Duke's blue attribute to snipe is a good way to stall. Take single hits and recover when possible. Ronia/Baddie skills to ohko F10. Not much to explain other than know your hp limits for stalling.
By Grilled@PG: May RNGesus bless you while you use this build, because you will easily die. Fully farmable though, and will work with some luck. At least level 50 for max safety. Move orbs carefully and efficiently and you should be OK. Make sure to use Echidna on boss and have enough fire and light orb, then Sakuya>Bubblie>Amberjack>Cu Chu.
By Adama-San: Metatrons should both have 5 awakenings. Valk max skilled is nice, but not needed. Blow through 1-4, then stall on 5 and 9. Always kill the red enemy first. You can take a hit from the blue and green ones. Use the "Speed Up" to your advantage for more stalling. On flr 10, pop Valk - dragon - shynee - Echidna. It will fall.
By Alanine: Wildcards are any with high stats to cover other colors, preferably with skill boosts to help Echidna. Yomi optional. Sweep every floor by activating DQXQ, which is 10x-16x multiplier with Bastet, more than enough. Stall when possible, especially on 5/9. Use Echidna on boss and take it down. Avg Lvl=60.
By JD@PG: Just my usual healer farming team. Floors 1-9: Match orbs before they hit you. Mask attack them, use Valk skill if you're short of orbs or Echidna skill to delay them. Stall if you need to activate King Shynee skill for the final burst for the boss. Final boss: Use all skills to obliterate UFO Version 2.
By Dk Nakky: all around lvl 60 ,no+eggs, make time whenever you can
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Xenthia Li: Very effective and diverse to have continual damage. Hardest part is effectively stalling to build skills by F10. Works with BValk. LMeta's were max awoken and max leveled. F10 use Enchidna and all skills to max combo before UFO attacks.
By Powers: No max level, skill or stones needed! Very easy clear, no one can kill you as long as you manage your healing and hit a x3 attack every turn. Stalling isn't necessary. All monsters level 40-70. When your reach the boss, use echidna+valk+shynee. May take a few turns to kill, but as long as you have at least 11001 hp you can't die
By Genocyber: U&Y Ftw. ADK max skilled, Valk 9 CD. F1 is the hardest. Grav not needed, but stall on unsynced mobs if needed. Sweep everything, 2-prong if not enough orbs. Have valk up for F10, and should 1hit boss.
By Daily@US: Max awakenings on everyone but Echidna- 7 skills boosts. Echinda max skilled. Doesn't matter as long as she's up by boss. 7 seconds to match each round. Sweep floors 1-9. Echidna on boss just to be safe. Easy.
By secret: Burst through floors 1-4 and 6-8 with the easy 3.5x.
Make sure to get 12.5x on floors 5 and 9, using U&Y/CDK if needed.
Two Karin actives+DZ active to bring down boss.
Wild can be anything, another orb changer or delayer could make it easier though.
By Lily@PFG: Non-IAP mono-red team. On regular waves, only need to match 3 red, plus board-clearing combos. Don't run out of red orbs. On waves 5 and 9, kill one then stall. Echidna and Jotunn should buy you enough time to take down UFO. Max skill Gigas and PKH highly recommended. (Sorry, should be FGT lead, can't edit it...)
By TarzanDre: Great Valk and Echidna are probably optional but feel safer. I used 2 Max skilled Valks/Sirens. Take 2 turns on stage 1 if you can afford it. Stalling enough to use Echi on the boss seals the deal Pop Siren and Valk skills on stages 5 and 9. Stage 10, use everything that's not on cool down.
By ロクサス: Remarks
-remember to match drops and u will not die
-Don't try to get extra turn on level 1~4, 6~8, weak monsters may atk. on same turn
-Just match as much drops as u can is ok
-For level 5, 9 beware of SQUID Ver.2 and try to finish it with odin/dragons' skills
-Slowly drain down the boss' health is important, use s
By Kaltuzak: It's a tech dungeon, but the dmg is linear, there are no X%, don't get 2 enemies hitting you at the same time and you'll be fine. Hardest part can be on round 5 and 9, kill at least one of then (use echidna or don't) and wait for echidna get ready for the round 9. RCV >1500.
By hE! ★ PG™: Hera and Zeus can be replaced by other dark and light att mobs(better with high hp & atk). If the skill of your Valk and EtRE arent maxed, try keep one mob alive on each stage(except for stage 5 & 9) for charging up the skills. Menace on boss, along with Valk's skill, hopefully you will take down the boss within 3~4 rounds.
By BikerDaddy: Cleared on first attempt! Combo to wipe the easy waves. Round 5, triple odins to nuke one squid. Wait for reset on nukes. Round 9, nuke one squid, wait, nuke other squid.
Round 10, the boss only does 2200 damage; you can't lose. Nuke every time you can until boss is dead. Total team cost: 82
By ez@PG: Heart Converters are helpful but not mandatory.
straight forward dungeon. *16 is not necessary until floor 5, 9, 10. The most important thing is to charge echnida and just use it on the boss.
By iA1ec: Hades can be replaced by Hera. Burst through all of the floors until you get to floor 5. On 5 I prioritized any Octopus then stalled the last one til I had all skills again. I ran into a GC CRAB on round 6 so that is when I used my Lilith. Do the same thing until the last floor, then Gravity x2, Lucifer, heal, and Lucifer again.
By Adam: Your leader and friend neutralize GC Crab. Everyone else is replaceable. Healers are for safety—with luck you won't even use them. Hera and ADDC speed things along, but that is all.
By John Death: Very easy clear. Play every round normally and stall for skills on rounds 5 and 9. For the boss, use Ultra Gravity, Ultra Gravity, Ultra Gravity, Morning Star, Healing Shower, Morning Star to instantly win.
By DNLM: Charge skills before entering the boss room. use all skills to kill the boss. Use keeper to haft damage when you feel unsafe. For room 5 & 9, kill Red first, then Blue and then Green.
By tomascl: Use any monster as sub with a high attack and HP. At floor 5 and 9 focus to kill one first, the rest of the floors are easy. Remember to heal back at the leader.
By 雞蛋仔: This is a safe built, but still need to make lots of combo for the litter monsters. Echidna is for safety use as needed. Don't worry about saving skills, you will have lots of time on level 5 & 9. Any 3 Gravity, will work, but if not, Keeper of Rainbow can be use in place. Max skill Siren can replace Echidna.
By MT@PF/G: Easy no stone clear. Use Echidna to delay UFO and match away. As long as you make a 16x combo every turn, you can easily destroy UFO in 3~4 turns. Be sure to charge Echidna before the boss (If your echidna is max skilled, this is literal cakewalk, no stalling needed). Last two monsters can be any water/wood monsters.
By vahid: This is for master. Floors 1-4 are easy. 5 and 9 give you the chance to level up your skills. Use the KOR as needed although you shouldn't have the need. For the boss use two gravities and Lucifer to kill. Keep a KOR in case the boss has some health left so you can heal after Lucifer.
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Jontaycha: If this is for master, put it in master, not in universe.
By Meat 36@PG: All farmable, all but Shynee max skill. Use mass fire / wood attacks on 1-4, 6-8. Save Valkyrie skills for crab invasion, 5 and 9. Somewhat overkill, but use Enchidna, Shynee and Valkyries on UFO. Great farming team.
By yaji: 2 minutes needed only...very easy if you have two Valkyrie skill max...
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S hole@PGF: Love this build. Max valk is not necessary. Carefully stall up king shyee.
By dasman: 3 max skilled heart breakers make this a breeze.
By mike@pg: Standard valk team to blast through the dungeon. Not very difficult. Just be careful because mobs hit hard so try and max clear them. Last party member can be any healer, King Shynee charge isn't even needed for final stage, you can just echidna stall and kill easily. I used CoC Glorious Healer