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Show all: Skills |
FLR | | Type | TRN | ATK | DEF | HP | Memo Loot |
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1 |  |   Gluttonous Mystic, Zhu Bajie | 1 | Skill | 0 | 150,000,000 |   Charge!! ( -99% HP )Pre-emptive Strike. Player -99% current HP ..  Gotcha!! ( -75%, 5 Turns )Pre-emptive Strike. Set team RCV to 25% for 5 turns .. Normal Attack ( 48,750 ) 25% Chance 25% Chance. Deal 100% damage ..  Smack ( 31,716 ) ( expand for details ) 25% Chance 25% Chance. Deal 120% damage. Change the following column "O" into Fire orbs O-O-O- O-O-O- O-O-O- O-O-O- O-O-O- ..  Water Battle Strategy ( 36,563 ) ( 2 Turns ) < 80% HP, 25% Chance < 80% HP, 25% Chance. Deal 75% damage and binds all Water attribute cards for 2 turns. This will also disable leader skills and awoken skills .. Skill Set 2 < 80% HP, 25% Chance.  Dim Sum Snack ( Enemy +10% )< 80% HP, 25% Chance. Recovers enemy 10% of maximum HP ..  Burning Hoof ( 24,375 ) ( expand for details )< 80% HP, 25% Chance. Deal 50% damage. Change the following row "O" into Fire orbs ------ ------ ------ ------ OOOOOO ..  Marshal Canopy's Secret Plan ( -75% Damage 1 Turn ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. 75% damage reduction for 1 turn ..  Wild Boar Charge ( -100% HP ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Player -100% current HP ..  Bursting Milky Way! ( 97,500 ) ( expand for details ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 200% damage. Change the following column "O" into Fire orbs O-O-O- O-O-O- O-O-O- O-O-O- O-O-O- Change the following column "O" into Light orbs -O-O-O -O-O-O -O-O-O -O-O-O -O-O-O .. |
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2 |  |   Liusha River Mystic, Sha Wujing | 1 | Skill | 0 | 100,000,000 |  Resolve 75 ( 75% Resolve ) Passive. While HP is 75% or above, a single hit that normally kills it will instead leave it with 1 HP ..  Liushahe Whirlwind ( 37,620 )Pre-emptive Strike. Deal 75% damage ..  General of the Sacred Mountain ( < 8 Combos 999 Turns )Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 7 and under for 999 turns ..  Exorcising Curse ( -50% 10 Turns )Pre-emptive Strike. Reduces time limit of orb movement to 50 % for 10 turns .. Normal Attack ( 50,160 ) 33% Chance 33% Chance. Deal 100% damage ..  Chomp ( 60,192 ) 34% Chance 34% Chance. Deal 120% damage ( 2 hits, 60% per hit ) ..  Crescent Moon Staff ( 42,636 ) 5 x non    33% Chance 33% Chance. Deal 85% damage. Randomly spawn Dark orbs from non 5 Dark orbs ..  Nine Ill Winds ( 3 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Disable active skills for 3 turns .. Skill Set 2 < 1% HP, 100% Chance.  Mystic Curse ( -150% HP )< 50% HP, 100% Chance, 1 time-use. Player -150% current HP ..  Chomp ( 100,320 )< 50% HP, 100% Chance, 1 time-use. Deal 200% damage ( 2 hits, 100% per hit ) .. |
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3 |  |  Shadow Monk, Xuanzang | 1 | Skill | 0 | 2,000,000,000 | Lv.10     Now what will you do? ( 3 Turns )< 50% HP, 100% Chance, 1 time-use. Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 3 turns ..   How will you clear a path? ( -50% ATK, 3 Turns )< 50% HP, 100% Chance, 1 time-use. Pre-emptive Strike. Reduces ATK by 50% for 3 turns ..  Forge your own path ( 52,560 ) ( 1 Turn ) 100% Chance 100% Chance. Will use 2 times Deal 100% damage. Randomly hide 42 orbs on the board for 1 turn .. Skill Set 2 100% Chance. Will use 3rd turn  Poor thing... ( 1 Turn )100% Chance. Will use 2 times Disable awoken skills for 1 turn ..  May our paths meet again100% Chance. Will use 2 times Self-Destruct ( Reduce self HP to 0 ) .. |
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4 |  | | 1 | Skill | 1,060 | 250,000,000 |   Resolve 50 ( 50% Resolve ) Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP ..  Let's Fight! ( ≥ 25000k Void Damage 999 Turns )Pre-emptive Strike. Immune single hit damage over 25,000,000 for 999 turns ..  Supersonic Cloud! To me!! ( 5 Turns )Pre-emptive Strike. 2 x 3 Clouds appear on the board for 5 turns .. Summon Clones ( < 8 Combos 1 Turn )Absorbs 100% of the damage you cause for combos 7 and under for 1 turn .. Clones, attack! ( 56,160 )Deal 120% damage ( 6 hits, 20% per hit ) .. Golden Scepter ( 23,400 ) ( expand for details )Deal 50% damage. Change the following row "O" into Light & Jammer orbs OOOOOO ------ ------ ------ OOOOOO .. Up we get! ( 23,400 ) ( expand for details )Deal 50% damage. Change the following column "O" into Light & Jammer orbs O----O O----O O----O O----O O----O ..Skill Set 4 100% Chance, 1 time-use. Will use 5th turn  More fun than a barrel of monkeys! ( 999 Turns )Increases damage to 200% for the next 999 turns .. Compliant Rod! Extend!! ( 93,600 ) ( 5 Turns )Lock the following row "O" on the board for 5 turns OOOOOO ------ ------ ------ ------ .. Let's finish this! ( 5 Turns ) < 20% HP, 100% Chance, 1 time-use < 20% HP, 100% Chance, 1 time-use. Disable awoken skills for 5 turns ..  Golden Staff Monkey Dance ( 280,800 ) < 20% HP, 100% Chance ( 561600 after More fun than a barrel of monkeys! ) < 20% HP, 100% Chance. Deal 600% damage ( 6 hits, 100% per hit ) .. Skill Set 5 < 1% HP, 100% Chance, 1 time-use.  No more monkeying around! ( Enemy +20% )< 20% HP, 100% Chance. Recovers enemy 20% of maximum HP ..  Let's finish this! ( 5 Turns )< 20% HP, 100% Chance. Disable awoken skills for 5 turns .. |
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5 |  |   Bull Demon King | 1 | Skill | 720 | 800,000,000 | --  Enemy's next turn changed ( 50%, 3 Turns ) Turn counter changes to 3 when HP is less than 50% .. Super Resolve 50 Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 50% HP .. Transformation ( Transform ) Passive. Proceed to next floor when HP reaches 0 ..  Collosal King's Fighting Spirit ( 2 Turns )Pre-emptive Strike. Disable awoken skills for 2 turns ..  Blazing Ash +25% ( 99 Turns )Pre-emptive Strike. Increases skyfall chance of Jammer orbs by 25% for 99 turns .. Blazing Chain Club ( 41,856 ) ( -100%, 1 Turn ) 33% Chance ( 418560 after Monstrous Strength ) 33% Chance. Deal 80% damage. Set team RCV to 0% for 1 turn ..  Explosive Strike ( 52,320 ) 33% Chance ( 523200 after Monstrous Strength ) 33% Chance. Deal 100% damage. Change the following orbs on the board into bomb ------ ------ OOOOOO ------ ------ ..  Twin Clubs' Barrage ( 62,784 ) 34% Chance ( 627840 after Monstrous Strength ) 34% Chance. Deal 120% damage ( 4 hits, 30% per hit ) .. Skill Set 2 < 50% HP, 100% Chance, 1 time-use.  Black Flame-Wreathed Armor ( -75% Damage 99 Turns )34% Chance. 75% damage reduction for 99 turns ..  Monstrous Strength ( 999 Turns )34% Chance. Increases damage to 1000% for the next 999 turns ..  Twin Clubs' Barrage ( 62,784 ) < 50% HP, 100% Chance ( 627840 after Monstrous Strength ) < 50% HP, 100% Chance. Deal 120% damage ( 4 hits, 30% per hit ) .. |
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6 |  |   Monstrous Mystic, Bull Demon King | 1 | Skill | 30,000,000 | 1,000,000,000 | Lv.10    Mystic Armor ( 999 Turns )< 50% HP, 100% Chance. Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns ..   Tempered Armor ( ≥ 200000k Absorb Damage 999 Turns )< 50% HP, 100% Chance. Pre-emptive Strike. Absorbs single hit damage over 200,000,000 for 999 turns ..   Eternal Flame ( 99 Turns )< 50% HP, 100% Chance. Pre-emptive Strike. Jammer are unmatchable for 99 turns ..   Ashen Flame-Wreathed Armor ( -75% Damage 99 Turns )< 50% HP, 100% Chance. Pre-emptive Strike. 75% damage reduction for 99 turns .. Skill Set 2 First turn. 100% Chance. Will use every 5 turns after  Revolving Rotation ( 5 Turns )< 50% HP, 100% Chance. Targeted position will rotate attributes every 1 seconds for 5 turns ---OOO ------ ------ ------ ---OOO ..  Eternal Flame ( 5 Turns )< 50% HP, 100% Chance. Jammer are unmatchable for 5 turns ..  Blazing Ashes +25% ( 4 Turns )< 50% HP, 100% Chance. Increases skyfall chance of Jammer orbs by 25% for 4 turns ..  Blazing Onslaught ( -75% HP )< 50% HP, 100% Chance. Player -75% current HP ..  Twin Clubs' Barrage ( 28,640 )< 50% HP, 100% Chance. Deal 80% damage ( 4 hits, 20% per hit ) ..  Iron Clubs of Ice and Fire ( 57,280 ) ( CD +1-2 Turns ) 50% Chance ( 85920 after Monstrous Strength ) 50% Chance. Deal 160% damage and increases cooldown of active skills by 1-2 turns .. Skill Set 4 < 50% HP, 100% Chance, 1 time-use.  Monstrous Strength ( 999 Turns )50% Chance. Increases damage to 150% for the next 999 turns ..  Aura of the Strong ( < 6 Combos 999 Turns )50% Chance. Absorbs 100% of the damage you cause for combos 5 and under for 999 turns .. Skill Set 5 < 10% HP, 100% Chance, 1 time-use.  Power Decay ( 3 Turns )50% Chance. Disable awoken skills for 3 turns ..  Stolen Light ( -75% 3 Turns )50% Chance. Reduces time limit of orb movement to 25 % for 3 turns .. Skill Set 6 < 10% HP, 100% Chance.  Fluctuating Flame Armor ( / / / / )50% Chance. Randomly change own attribute into Fire / Water / Wood / Light / Dark ..  Twin Clubs' Blazing Onslaught ( 1,432,000 )50% Chance. Deal 4000% damage ( 8 hits, 500% per hit ) .. - Extra 35,800 (53,700 at 1.5x) if cannot debuff |