
Show all: Skills 
FLR   Type  TRN  ATK  DEF  HP  Memo Loot 


1   Gluttonous Mystic, Zhu Bajie  1  Skill  0  150,000,000  Charge!! ( 99% HP )Preemptive Strike. Player 99% current HP .. Gotcha!! ( 75%, 5 Turns )Preemptive Strike. Set team RCV to 25% for 5 turns .. Normal Attack ( 48,750 ) 25% Chance 25% Chance. Deal 100% damage .. Smack ( 31,716 ) ( expand for details ) 25% Chance 25% Chance. Deal 120% damage. Change the following column "Ｏ" into Fire orbs Ｏ－Ｏ－Ｏ－ Ｏ－Ｏ－Ｏ－ Ｏ－Ｏ－Ｏ－ Ｏ－Ｏ－Ｏ－ Ｏ－Ｏ－Ｏ－ .. Water Battle Strategy ( 36,563 ) ( 2 Turns ) < 80% HP, 25% Chance < 80% HP, 25% Chance. Deal 75% damage and binds all Water attribute cards for 2 turns. This will also disable leader skills and awoken skills .. Skill Set 2 < 80% HP, 25% Chance. Dim Sum Snack ( Enemy +10% )< 80% HP, 25% Chance. Recovers enemy 10% of maximum HP .. Burning Hoof ( 24,375 ) ( expand for details )< 80% HP, 25% Chance. Deal 50% damage. Change the following row "Ｏ" into Fire orbs －－－－－－ －－－－－－ －－－－－－ －－－－－－ ＯＯＯＯＯＯ .. Marshal Canopy's Secret Plan ( 75% Damage 1 Turn ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. 75% damage reduction for 1 turn .. Wild Boar Charge ( 100% HP ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Player 100% current HP .. Bursting Milky Way! ( 97,500 ) ( expand for details ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 200% damage. Change the following column "Ｏ" into Fire orbs Ｏ－Ｏ－Ｏ－ Ｏ－Ｏ－Ｏ－ Ｏ－Ｏ－Ｏ－ Ｏ－Ｏ－Ｏ－ Ｏ－Ｏ－Ｏ－ Change the following column "Ｏ" into Light orbs －Ｏ－Ｏ－Ｏ －Ｏ－Ｏ－Ｏ －Ｏ－Ｏ－Ｏ －Ｏ－Ｏ－Ｏ －Ｏ－Ｏ－Ｏ .. 


2   Liusha River Mystic, Sha Wujing  1  Skill  0  100,000,000  Resolve 75 ( 75% Resolve ) Passive. While HP is 75% or above, a single hit that normally kills it will instead leave it with 1 HP .. Liushahe Whirlwind ( 37,620 )Preemptive Strike. Deal 75% damage .. General of the Sacred Mountain ( < 8 Combos 999 Turns )Preemptive Strike. Absorbs 100% of the damage you cause for combos 7 and under for 999 turns .. Exorcising Curse ( 50% 10 Turns )Preemptive Strike. Reduces time limit of orb movement to 50 % for 10 turns .. Normal Attack ( 50,160 ) 33% Chance 33% Chance. Deal 100% damage .. Chomp ( 60,192 ) 34% Chance 34% Chance. Deal 120% damage ( 2 hits, 60% per hit ) .. Crescent Moon Staff ( 42,636 ) 5 x non 33% Chance 33% Chance. Deal 85% damage. Randomly spawn Dark orbs from non 5 Dark orbs .. Nine Ill Winds ( 3 Turns ) < 50% HP, 100% Chance, 1 timeuse < 50% HP, 100% Chance, 1 timeuse. Disable active skills for 3 turns .. Skill Set 2 < 1% HP, 100% Chance. Mystic Curse ( 150% HP )< 50% HP, 100% Chance, 1 timeuse. Player 150% current HP .. Chomp ( 100,320 )< 50% HP, 100% Chance, 1 timeuse. Deal 200% damage ( 2 hits, 100% per hit ) .. 


3   Shadow Monk, Xuanzang  1  Skill  0  2,000,000,000  Lv.10 Now what will you do? ( 3 Turns )< 50% HP, 100% Chance, 1 timeuse. Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 3 turns .. How will you clear a path? ( 50% ATK, 3 Turns )< 50% HP, 100% Chance, 1 timeuse. Preemptive Strike. Reduces ATK by 50% for 3 turns .. Forge your own path ( 52,560 ) ( 1 Turn ) 100% Chance 100% Chance. Will use 2 times Deal 100% damage. Randomly hide 42 orbs on the board for 1 turn .. Skill Set 2 100% Chance. Will use 3rd turn Poor thing... ( 1 Turn )100% Chance. Will use 2 times Disable awoken skills for 1 turn .. May our paths meet again100% Chance. Will use 2 times SelfDestruct ( Reduce self HP to 0 ) .. 


4    1  Skill  1,060  250,000,000  Resolve 50 ( 50% Resolve ) Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP .. Let's Fight! ( ≥ 25000k Void Damage 999 Turns )Preemptive Strike. Immune single hit damage over 25,000,000 for 999 turns .. Supersonic Cloud! To me!! ( 5 Turns )Preemptive Strike. 2 x 3 Clouds appear on the board for 5 turns .. Summon Clones ( < 8 Combos 1 Turn )Absorbs 100% of the damage you cause for combos 7 and under for 1 turn .. Clones, attack! ( 56,160 )Deal 120% damage ( 6 hits, 20% per hit ) .. Golden Scepter ( 23,400 ) ( expand for details )Deal 50% damage. Change the following row "Ｏ" into Light & Jammer orbs ＯＯＯＯＯＯ －－－－－－ －－－－－－ －－－－－－ ＯＯＯＯＯＯ .. Up we get! ( 23,400 ) ( expand for details )Deal 50% damage. Change the following column "Ｏ" into Light & Jammer orbs Ｏ－－－－Ｏ Ｏ－－－－Ｏ Ｏ－－－－Ｏ Ｏ－－－－Ｏ Ｏ－－－－Ｏ ..Skill Set 4 100% Chance, 1 timeuse. Will use 5th turn More fun than a barrel of monkeys! ( 999 Turns )Increases damage to 200% for the next 999 turns .. Compliant Rod! Extend!! ( 93,600 ) ( 5 Turns )Lock the following row "Ｏ" on the board for 5 turns ＯＯＯＯＯＯ －－－－－－ －－－－－－ －－－－－－ －－－－－－ .. Let's finish this! ( 5 Turns ) < 20% HP, 100% Chance, 1 timeuse < 20% HP, 100% Chance, 1 timeuse. Disable awoken skills for 5 turns .. Golden Staff Monkey Dance ( 280,800 ) < 20% HP, 100% Chance ( 561600 after More fun than a barrel of monkeys! ) < 20% HP, 100% Chance. Deal 600% damage ( 6 hits, 100% per hit ) .. Skill Set 5 < 1% HP, 100% Chance, 1 timeuse. No more monkeying around! ( Enemy +20% )< 20% HP, 100% Chance. Recovers enemy 20% of maximum HP .. Let's finish this! ( 5 Turns )< 20% HP, 100% Chance. Disable awoken skills for 5 turns .. 


5   Bull Demon King  1  Skill  720  800,000,000   Enemy's next turn changed ( 50%, 3 Turns ) Turn counter changes to 3 when HP is less than 50% .. Super Resolve 50 Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 50% HP .. Transformation ( Transform ) Passive. Proceed to next floor when HP reaches 0 .. Collosal King's Fighting Spirit ( 2 Turns )Preemptive Strike. Disable awoken skills for 2 turns .. Blazing Ash +25% ( 99 Turns )Preemptive Strike. Increases skyfall chance of Jammer orbs by 25% for 99 turns .. Blazing Chain Club ( 41,856 ) ( 100%, 1 Turn ) 33% Chance ( 418560 after Monstrous Strength ) 33% Chance. Deal 80% damage. Set team RCV to 0% for 1 turn .. Explosive Strike ( 52,320 ) 33% Chance ( 523200 after Monstrous Strength ) 33% Chance. Deal 100% damage. Change the following orbs on the board into bomb －－－－－－ －－－－－－ ＯＯＯＯＯＯ －－－－－－ －－－－－－ .. Twin Clubs' Barrage ( 62,784 ) 34% Chance ( 627840 after Monstrous Strength ) 34% Chance. Deal 120% damage ( 4 hits, 30% per hit ) .. Skill Set 2 < 50% HP, 100% Chance, 1 timeuse. Black FlameWreathed Armor ( 75% Damage 99 Turns )34% Chance. 75% damage reduction for 99 turns .. Monstrous Strength ( 999 Turns )34% Chance. Increases damage to 1000% for the next 999 turns .. Twin Clubs' Barrage ( 62,784 ) < 50% HP, 100% Chance ( 627840 after Monstrous Strength ) < 50% HP, 100% Chance. Deal 120% damage ( 4 hits, 30% per hit ) .. 


6   Monstrous Mystic, Bull Demon King  1  Skill  30,000,000  1,000,000,000  Lv.10 Mystic Armor ( 999 Turns )< 50% HP, 100% Chance. Preemptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. Tempered Armor ( ≥ 200000k Absorb Damage 999 Turns )< 50% HP, 100% Chance. Preemptive Strike. Absorbs single hit damage over 200,000,000 for 999 turns .. Eternal Flame ( 99 Turns )< 50% HP, 100% Chance. Preemptive Strike. Jammer are unmatchable for 99 turns .. Ashen FlameWreathed Armor ( 75% Damage 99 Turns )< 50% HP, 100% Chance. Preemptive Strike. 75% damage reduction for 99 turns .. Skill Set 2 First turn. 100% Chance. Will use every 5 turns after Revolving Rotation ( 5 Turns )< 50% HP, 100% Chance. Targeted position will rotate attributes every 1 seconds for 5 turns －－－ＯＯＯ －－－－－－ －－－－－－ －－－－－－ －－－ＯＯＯ .. Eternal Flame ( 5 Turns )< 50% HP, 100% Chance. Jammer are unmatchable for 5 turns .. Blazing Ashes +25% ( 4 Turns )< 50% HP, 100% Chance. Increases skyfall chance of Jammer orbs by 25% for 4 turns .. Blazing Onslaught ( 75% HP )< 50% HP, 100% Chance. Player 75% current HP .. Twin Clubs' Barrage ( 28,640 )< 50% HP, 100% Chance. Deal 80% damage ( 4 hits, 20% per hit ) .. Iron Clubs of Ice and Fire ( 57,280 ) ( CD +12 Turns ) 50% Chance ( 85920 after Monstrous Strength ) 50% Chance. Deal 160% damage and increases cooldown of active skills by 12 turns .. Skill Set 4 < 50% HP, 100% Chance, 1 timeuse. Monstrous Strength ( 999 Turns )50% Chance. Increases damage to 150% for the next 999 turns .. Aura of the Strong ( < 6 Combos 999 Turns )50% Chance. Absorbs 100% of the damage you cause for combos 5 and under for 999 turns .. Skill Set 5 < 10% HP, 100% Chance, 1 timeuse. Power Decay ( 3 Turns )50% Chance. Disable awoken skills for 3 turns .. Stolen Light ( 75% 3 Turns )50% Chance. Reduces time limit of orb movement to 25 % for 3 turns .. Skill Set 6 < 10% HP, 100% Chance. Fluctuating Flame Armor ( / / / / )50% Chance. Randomly change own attribute into Fire / Water / Wood / Light / Dark .. Twin Clubs' Blazing Onslaught ( 1,432,000 )50% Chance. Deal 4000% damage ( 8 hits, 500% per hit ) ..  Extra 35,800 (53,700 at 1.5x) if cannot debuff 