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Show all: Skills |
FLR | | Type | TRN | ATK | DEF | HP | Memo Loot |
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1 |  |  Gleaming Horned Protector Beast, Zlatorog | 2 | 18,352 | 450 | 1,617,347 | --   You're not getting through. 1 x Subs ( 2-3 Turns ) Pre-emptive Strike. Binds 1 Random sub for 2-3 turns. This will also disable awoken skills .. Legendary Golden Horn ( 14,682 ) ( expand for details ) First turn. 100% Chance First turn. 100% Chance. Deal 80% damage. Change the following column "O" into Light orbs -O-O-- -O-O-- -O-O-- -O-O-- -O-O-- .. First Edelweiss ( 18,352 ) 1 x ( 1 Turn ) 100% Chance 100% Chance. Will use non-consecutively Deal 100% damage and binds 1 Random card for 1 turn. This will also disable leader skill and awoken skills .. |
1 |  |  Demon-Clawed Monster Cat, Cath Palug | 1 | 13,096 | 450 | 1,043,264 | --   Even my meow will destroy! ( 13,096 ) Pre-emptive Strike. Deal 100% damage .. Innate Catastrophe ( 9,167 ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 70% damage and hide all orbs on the board. Moving the orb will reveal it ..  Darkside Claw ( 19,644 ) ( expand for details ) 100% Chance 100% Chance. Will use non-consecutively Deal 150% damage. Change the following row "O" into Dark orbs ------ OOOOOO ------ ------ ------ .. |
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2 |  |   Awoken Surtr | 1 | Skill | 552 | 5,565,047 | --  Fire Halve ( -50% Damage ) Passive. 50% Fire damage reduction ..  Ragnarok Victor ( 999 Turns ) Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns .. You think you can beat me with that? ( 17,930 ) ** 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 130% damage .. ( Trigger when any of     in the team )  Black Flame ( 16,550 )    50% Chance 50% Chance. Will use when above 20% HP Deal 120% damage and converts all Fire orbs into Jammer orbs ..  Corona ( 20,688 ) All    100% Chance 100% Chance. Will use every 3 turns when above 20% HP Deal 150% damage. Randomly spawn Fire orbs from all Fire orbs ..  Laevateinn ( 17,930 ) 6 x non    50% Chance 50% Chance. Will use when above 20% HP Deal 130% damage. Randomly spawn Fire orbs from non 6 Fire orbs ..  Muspell's Army ( CD +0-2 Turns ) < 80% HP, 100% Chance, 1 time-use < 80% HP, 100% Chance, 1 time-use. Increases cooldown of active skills by 0-2 turns .. Skill Set 1 < 50% HP, 100% Chance, 1 time-use.  Overheat +25% ( 99 Turns )< 80% HP, 100% Chance, 1 time-use. Increases skyfall chance of Fire orbs by 25% for 99 turns ..  Body burns up even more ( )< 80% HP, 100% Chance, 1 time-use. Change own attribute into Fire ..  Last Flame ( 38,616 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 280% damage ( 4 hits, 70% per hit ) .. |
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3 |  |  Cruel Frozen Hell Demon, Indigo | 1 | 22,741 | 552 | 11,981,713 | --   You'll regret coming here ( 13,645 )          < 20% HP, 100% Chance. Pre-emptive Strike. Deal 60% damage. Change all orbs to Fire, Water, Wood, Light, Dark, Jammer & Poison orbs ..   Freeze Lock   < 20% HP, 100% Chance. Pre-emptive Strike. Change Jammer & Poison orbs into locked orbs ..  You must have guts to face me! ( CD +1-2 Turns ) ** 100% Chance, 1 time-use 100% Chance, 1 time-use. Increases cooldown of active skills by 1-2 turns .. ( Trigger when  in the team )  Ice Needle ( 13,645 )    60% Chance 60% Chance. Will use when above 30% HP Deal 60% damage and converts all Wood orbs into Water orbs ..  Freezing Wind ( 13,645 ) ( expand for details ) 24% Chance 24% Chance. Will use when above 30% HP Deal 60% damage. Change the following row "O" into Water, Jammer & Poison orbs OOOOOO OOOOOO ------ ------ ------ ..  You shall not pass 6 x ( 2 Turns ) ** 100% Chance, 1 time-use 100% Chance, 1 time-use. Binds 6 Random cards for 2 turns. This will also disable leader skills and awoken skills .. ( Trigger when  in the team )  Purple Soul Shield ( -30% Damage 3 Turns ) < 80% HP, 100% Chance, 1 time-use < 80% HP, 100% Chance, 1 time-use. 30% damage reduction for 3 turns ..  Super Snowstorm ( 34,110 ) < 30% HP, 100% Chance < 30% HP, 100% Chance. Deal 150% damage ( 5 hits, 30% per hit ) .. |
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4 |  |   Extreme King Metal Dragon | 1 | 5,500 | 1,500,000 | 66,673 | Lv.1   Chomp!  Hangry! ( 5 Turns ) Increases damage to 200% for the next 5 turns .. Lick! ( 4,400 ) 1 x    Deal 80% damage and converts 1 Random orb into Jammer orbs .. He looks full ( 275,000 ) |
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5 |  | | 1 | Skill | 20,000 | 7,071,496 | --  Golem Spirit ( 50% Resolve ) Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP ..  Downer Bullet ( CD +1-3 Turns ) Pre-emptive Strike. Increases cooldown of active skills by 1-3 turns .. Energy Shotgun ( 22,530 ) 60% Chance ( 57384 after High-End Booster ) 60% Chance. Will use when above 10% HP Deal 120% damage ( 6 hits, 20% per hit ) ..  Keen Edge ( 18,774 ) ( expand for details ) 40% Chance ( 47820 after High-End Booster ) 40% Chance. Will use when above 10% HP Deal 100% damage. Change the following column "O" into Jammer orbs -O---- -O---- -O---- -O---- -O---- Change the following column "O" into Poison orbs ---O-- ---O-- ---O-- ---O-- ---O-- .. Skill Set 1 < 50% HP, 100% Chance, 1 time-use. Will use when >10% HP  High-End Booster ( 37,548 ) ( 999 Turns )40% Chance. Will use when above 10% HP Increases damage to 200% for the next 999 turns ..  Energy Counter ( -99% HP )40% Chance. Will use when above 10% HP Player -99% current HP ..  Backward Impact ( 93,870 ) < 10% HP, 100% Chance < 10% HP, 100% Chance. Deal 500% damage ..  Backdraft ( 28,161 ) ( -2 Secs 10 Turns ) < 1% HP, 100% Chance < 1% HP, 100% Chance. Deal 150% damage and reduces time limit of orb movement by 2 secs for 10 turns .. |
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6 |  |   Awoken Heimdallr | 1 | Skill | 552 | 5,864,491 | --  闇木半減 ( -50% Damage  ) Passive. 50% Wood & Dark damage reduction ..  Gjallarhorn Horn ( 5 Turns ) Pre-emptive Strike. Absorbs 100% Dark damage for 5 turns .. Horn Axe ( 19,793 ) 70% Chance 70% Chance. Will use when above 50% HP Deal 110% damage ..  Headbutt ( 14,395 ) ( CD +1 Turn ) 30% Chance 30% Chance. Will use when above 50% HP Deal 80% damage and increases cooldown of active skills by 1 turn ..  I'll stop you ( 1 Turn ) ** 100% Chance, 1 time-use 100% Chance, 1 time-use. Binds all Dark attribute cards for 1 turn. This will also disable leader skills and awoken skills .. ( Trigger when any of      in the team )  Guardian God's Five Senses ( 999 Turns ) > 70% HP, 100% Chance, 1 time-use > 70% HP, 100% Chance, 1 time-use. Immunity against status effects such as delay, poison, defense reduction for 999 turns ..  Not quite yet!! ( 17,994 ) < 70% HP, 100% Chance, 1 time-use < 70% HP, 100% Chance, 1 time-use. Deal 100% damage and hide all orbs on the board. Moving the orb will reveal it ..  Shield of First Light ( -50% Damage 2 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. 50% damage reduction for 2 turns ..  Slam ( 23,392 ) ( expand for details ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use twice Deal 130% damage. Change the following column "O" into Light orbs --O--- --O--- --O--- --O--- --O--- ..  Holy ( 86,372 ) < 50% HP, 100% Chance < 50% HP, 100% Chance. Deal 480% damage ( 4 hits, 120% per hit ) .. |
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7 |  |   Awoken Hephaestus | 1 | Skill | 736 | 7,684,529 | --   Blazing Furnace ( -75% Damage 5 Turns ) Pre-emptive Strike. 75% damage reduction for 5 turns .. Forging ( 15,152 ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 80% damage ( 2 hits, 40% per hit ) ..  Forging ( 18,940 ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 100% damage ( 2 hits, 50% per hit ) ..  Forging ( 22,726 ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 120% damage ( 2 hits, 60% per hit ) ..  Forging ( 26,514 ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 140% damage ( 2 hits, 70% per hit ) ..  Creation of the Sacred Treasures ( 30,302 ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Deal 160% damage ..  Iron Rampage ( 132,573 ) 100% Chance 100% Chance. Will use repeatedly Deal 700% damage ( 7 hits, 100% per hit ) .. |
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8 |  |   Awoken Meimei | 1 | Skill | 1,555,556 | 322,222 | Lv.1   Passive - Awoken MeiMei ( -30% Damage   ) Passive. 30% Wood, Light & Dark damage reduction ..  Huhu, welcome! ( Player +100% ) Pre-emptive Strike. Recovers Player 100% of maximum HP .. Northern Seven-Star Formation ( 20,465 )      100% Chance 100% Chance. Deal 100% damage. Change all orbs to Wood, Light & Dark orbs ..  Holy Water - Star Drop ( 30,698 ) ( expand for details ) 100% Chance 100% Chance. Deal 150% damage. Change the following row "O" into Heart orbs OOOOOO ------ ------ ------ ------ ..  Blade Dance ( 25,580-35,812 ) 100% Chance 100% Chance. Deal 125%-175% damage ( 5-7 hits, 25% per hit ) ..  Here I go! ( CD +1 Turn )100% Chance. Increases cooldown of active skills by 1 turn ..  Seven Star Formation - Genbu ( 61,395 )      100% Chance. Deal 300% damage. Change all orbs to Wood, Light & Dark orbs .. |
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9 |  | | 1 | Skill | 90,000 | 6,270,880 | --   Burning Grudge ( 12,371 ) ( expand for details )100% Chance. Pre-emptive Strike. Deal 100% damage. Change the following column "O" into Fire & Poison orbs OO--OO OO--OO OO--OO OO--OO OO--OO ..   Immortal Ambition100% Chance. Pre-emptive Strike. orbs will drop as locked orbs for 10 turns ..  Devil Dragon's Blade ( 23,504 ) 33% Chance 33% Chance. Deal 190% damage ( 2 hits, 95% per hit ) ..  No Mercy ( < 7 Combos 1 Turn ) 33% Chance 33% Chance. Deal 180% damage and absorbs 100% of the damage you cause for combos 6 and under for 1 turn ..  Work of the Devil ( 21,031 ) 1 x    34% Chance 34% Chance. Deal 170% damage and converts 1 Random orb into Jammer orbs ..  Injustice   ( 2 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Absorbs 100% Fire, Water & Wood damage for 2 turns ..  Soaring Destruction ( 98,968 )          100% Chance 100% Chance. Will use every 6 turns Deal 800% damage and change Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs .. |
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10 |  |   Demon Leader, Shuten-doji | 1 | Skill | 684 | 7,089,304 | --  Shuten-doji Resolve ( 50% Resolve ) Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP ..  Steel Demon's Sake ( ≥ 500k Void Damage 1 Turns ) Pre-emptive Strike. Immune single hit damage over 500,000 for 1 turn ..  Heat Demon's Sake ( 1 Turn ) Pre-emptive Strike. Absorbs 100% Fire damage for 1 turn ..  Ice Demon's Sake ( 1 Turn ) Pre-emptive Strike. Absorbs 100% Water damage for 1 turn ..  Shadow Demon's Sake ( 1 Turn ) Pre-emptive Strike. Absorbs 100% Dark damage for 1 turn ..  Storm Demon's Sake ( 1 Turn ) Pre-emptive Strike. Absorbs 100% Wood damage for 1 turn ..  Sunlight Demon's Sake ( 1 Turn ) Pre-emptive Strike. Absorbs 100% Light damage for 1 turn ..  Refined Demon's Sake ( < 8 Combos 1 Turn ) Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 7 and under for 1 turn ..  Armored Demon's Sake ( -75% Damage 1 Turn ) Pre-emptive Strike. 75% damage reduction for 1 turn ..  Mount Ooe's Soul Guardian ( 5 Turns )Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns ..  Heat Demon's Sake ( 1 Turn )Pre-emptive Strike. Absorbs 100% Fire damage for 1 turn ..  Mount Ooe's Soul Guardian ( 5 Turns )Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns ..  Ice Demon's Sake ( 1 Turn )Pre-emptive Strike. Absorbs 100% Water damage for 1 turn ..  Mount Ooe's Soul Guardian ( 5 Turns )Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns ..  Storm Demon's Sake ( 1 Turn )Pre-emptive Strike. Absorbs 100% Wood damage for 1 turn ..  Mount Ooe's Soul Guardian ( 5 Turns )Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns ..  Sunlight Demon's Sake ( 1 Turn )Pre-emptive Strike. Absorbs 100% Light damage for 1 turn ..  Mount Ooe's Soul Guardian ( 5 Turns )Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns ..  Shadow Demon's Sake ( 1 Turn )Pre-emptive Strike. Absorbs 100% Dark damage for 1 turn ..  Mount Ooe's Soul Guardian ( 5 Turns )Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns ..  Steel Demon's Sake ( ≥ 500k Void Damage 1 Turns )Pre-emptive Strike. Immune single hit damage over 500,000 for 1 turn ..  Mount Ooe's Soul Guardian ( 5 Turns )Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns ..  Armored Demon's Sake ( -75% Damage 1 Turn )Pre-emptive Strike. 75% damage reduction for 1 turn ..  Mount Ooe's Soul Guardian ( 5 Turns )Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 5 turns ..  Refined Demon's Sake ( < 8 Combos 1 Turn )Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 7 and under for 1 turn .. Corpse Crushing Fist ( -2 Secs 1 Turn ) 20% Chance 20% Chance. Will use when above 20% HP Deal 100% damage and reduces time limit of orb movement by 2 secs for 1 turn ..  Demon's Violent Suppression ( CD +1 Turn ) 20% Chance 20% Chance. Will use when above 20% HP Deal 100% damage and increases cooldown of active skills by 1 turn ..  Cursed Mask's Sealing Technique ( 1 Turn ) 20% Chance 20% Chance. Will use when above 20% HP Disable active skills for 1 turn ..  Holy Genius Odachi ( 1 Turn ) 20% Chance 20% Chance. Will use when above 20% HP Deal 100% damage. Disable awoken skills for 1 turn ..  Miasma of Grudge ( 17,642 ) 20% Chance 20% Chance. Will use when above 20% HP Deal 100% damage and hide all orbs on the board. Moving the orb will reveal it ..  Night Parade of One Hundred Demons ( 176,420 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 1000% damage ( 10 hits, 100% per hit ) .. |
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11 |  |   Iron Machine King, Star Justice | 1 | Skill | 684 | 10,755,274 | --  Resolve Robot ( 50% Resolve ) ** Passive. While HP is 50% or above, a single hit that normally kills it will instead leave it with 1 HP .. ( Trigger when any of    in the team )   Mode-Ground Armor ( 999 Turns )Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns ..  Justice Aura ( CD +4 Turns )Pre-emptive Strike. Increases cooldown of active skills by 4 turns .. Justice Blade ( 17,486 ) ( expand for details ) 100% Chance ( 34972 after Justice Booster ) 100% Chance. Deal 100% damage. Change the following row "O" into Wood orbs ------ OOOOOO ------ ------ ------ ..  Justice Eye 100% Chance 100% Chance. Dispel player buffs ..  Justice Eye 100% Chance 100% Chance. Dispel player buffs ..  Justice Eye 100% Chance 100% Chance. Dispel player buffs ..  Justice Punch ( -99% HP ) 100% Chance 100% Chance. Player -99% current HP ..  Justice Star Boomerang ( 20,982 ) ( 41964 after Justice Booster ) Deal 120% damage ( 3 hits, 40% per hit ) .. Justice Booster ( 999 Turns ) 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use with high chance on the 7th turn Increases damage to 200% for the next 999 turns ..  Justice Barrier ( -50% Damage 6 Turns ) < 70% HP, 100% Chance, 1 time-use < 70% HP, 100% Chance, 1 time-use. 50% damage reduction for 6 turns ..  Justice Tornado ( 17,486 ) +10%   ( 5 Turns ) < 50% HP, 100% Chance, 1 time-use ( 34972 after Justice Booster ) < 50% HP, 100% Chance, 1 time-use. Deal 50% damage and increases skyfall chance of Wood, Jammer & Poison orbs by 10% for 5 turns ..  Justice Ultimate Storm ( 139,888 ) < 15% HP, 100% Chance ( 279776 after Justice Booster ) < 15% HP, 100% Chance. Deal 800% damage ( 8 hits, 100% per hit ) .. |
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12 |  |   Draconic Songstress of Blue Echoes, Mion | 1 | Skill | 684 | 10,664,671 | --  Half Water Wood ( -50% Damage  ) Passive. 50% Water & Wood damage reduction ..  Transparent Melody ( 999 Turns )Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns ..  Overture for the Impenetrable ( -99% Damage 1 Turn )Pre-emptive Strike. 99% damage reduction for 1 turn ..Skill Set 2 First turn. 100% Chance.  Play me your puzzle's song ♪ ( < 5 Combos 1 Turn )Absorbs 100% of the damage you cause for combos 4 and under for 1 turn .. Hesitant Opening Notes ( -75% 1 Turn )Reduces time limit of orb movement to 25 % for 1 turn ..Skill Set 3 First turn. 100% Chance.  Play me your puzzle's song ♪ ( < 6 Combos 1 Turn )Absorbs 100% of the damage you cause for combos 5 and under for 1 turn .. Hesitant Opening Notes ( -75% 1 Turn )Reduces time limit of orb movement to 25 % for 1 turn ..Skill Set 4 > 99% HP, 100% Chance, 1 time-use.  You should sound better than this! ( -99% HP ) Blessed Fantasia ( ≥ 500k Void Damage 5 Turns )Immune single hit damage over 500,000 for 5 turns ..Skill Set 5 < 99% HP, 100% Chance, 1 time-use.  I simply can't lose ♪ ( 19,342 ) 1 x ( 4 Turns )Deal 140% damage and binds 1 Random card for 4 turns. This will also disable leader skill and awoken skills .. Steel Arabesque ( -50% Damage 5 Turns )50% damage reduction for 5 turns ..Skill Set 6 50% Chance. Will use when >30% HP  Surely you can hear the Orbs' song ♪ ( 1 Turn )Hide the following orbs "O" on the board for 1 turn. Moving the orb will not reveal it -----O ------ -----O ------ -O-O-O .. Rainbow Septet ( 16,579 )          Deal 120% damage. Change all orbs to Fire, Water, Wood, Light, Dark, Heart & Jammer orbs .. Rainbow Septet ( 16,579 )          Deal 120% damage. Change all orbs to Fire, Water, Wood, Light, Dark, Heart & Jammer orbs ..Skill Set 7 50% Chance. Will use when >30% HP  Feel the music in your heart ♪ ( 1 Turn )Hide the following orbs "O" on the board for 1 turn. Moving the orb will not reveal it O-O-O- ------ O----- ------ O----- .. Ice Blossom Quartet ( 22,104 ) 50% Chance ( 33156 after Warrior's March ) 50% Chance. Deal 160% damage ( 4 hits, 40% per hit ) ..  Obbligato of Ice Blades ( 17,961 ) 10 x          50% Chance ( 26941 after Warrior's March ) 50% Chance. Will use when above 30% HP Deal 130% damage and randomly change 10 Fire, Water, Wood, Light, Dark, Heart, Jammer, Poison & Lethal Poison orbs into locked orbs ..  Warrior's March ( 18,840 ) ( 999 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Increases damage to 150% for the next 999 turns ..  Barcarole for the River of Woe ( < 7 Combos 2 Turns ) < 30% HP, 100% Chance, 1 time-use < 30% HP, 100% Chance, 1 time-use. Absorbs 100% of the damage you cause for combos 6 and under for 2 turns ..  This is your last performance! ( 1 Turn ) < 30% HP, 100% Chance, 1 time-use < 30% HP, 100% Chance, 1 time-use. 6 x 1 Clouds appear on the board for 1 turn ..  Requiem of a Thousand Creeds ( 690,800 ) < 30% HP, 100% Chance ( 1036200 after Warrior's March ) < 30% HP, 100% Chance. Deal 5000% damage ( 10 hits, 500% per hit ) .. |
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13 |  |   Crimson Lotus Warrior, Echidna - Sara | 1 | Skill | 518 | 17,333,531 | --   Crimson Fire Dance ( 999 Turns )< 30% HP, 100% Chance. Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns ..   Menace ( CD +1-10 Turns )< 30% HP, 100% Chance. Pre-emptive Strike. Increases cooldown of active skills by 1-10 turns ..   Glamorous Boasting ( -75% Damage 1 Turn )< 30% HP, 100% Chance. Pre-emptive Strike. 75% damage reduction for 1 turn .. Skill Set 2 100% Chance. Will use when >50% HP  Crimson Lotus Dance ( -50% HP )< 30% HP, 100% Chance. Player -50% current HP ..  Final Blow ( 10,540 )< 30% HP, 100% Chance. Deal 50% damage ..  Clear Sky Dance > 80% HP, 100% Chance, 1 time-use > 80% HP, 100% Chance, 1 time-use. No Skyfall combos for 5 turns ..  Heroine Spear Dance ( 52,698 ) ( ≥ 20000k Absorb Damage 3 Turns ) < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Absorbs single hit damage over 20,000,000 for 3 turns .. Skill Set 3 < 50% HP, 100% Chance.  Crimson Lotus Flower Dance ( -75% HP )< 50% HP, 100% Chance, 1 time-use. Player -75% current HP ..  Final Blow ( 10,540 )< 50% HP, 100% Chance, 1 time-use. Deal 50% damage .. Skill Set 4 < 20% HP, 100% Chance, 1 time-use.  Crimson Fire Menace 6 x ( 5 Turns )< 50% HP, 100% Chance, 1 time-use. Binds 6 Random cards for 5 turns. This will also disable leader skills and awoken skills ..  Purgatory Black Smoke< 50% HP, 100% Chance, 1 time-use. Hide all orbs on the board. Moving the orb will reveal it ..  Flare Rouge ( 168,632 ) < 20% HP, 100% Chance < 20% HP, 100% Chance. Deal 800% damage ( 8 hits, 100% per hit ) .. |
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14 |  |  Latent TAMADRA (Unmatchable Orb Recovery) | 1 | 100 | 1,000,000 | 5 | Lv.1  |
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