By MooSama xD: FL1-4: Easy breezy, just match and clear, Ama's can outheal all damage. Just need 15,500+hp to take a hit from "Breath of the Wood Sky" FL5: All skills for OHKO. Superman/Finn can be replaced by other light attackers (ex. Baal, Thor, Arthur etc). Flash can be replaced by King Flamie.
By Æro: Every one was at least lvl 65 and fully awoken. Can sub 995 for 994. Precision over speed is key. As long as you can match a set of 4 or 5 colors each round you should be able to breeze through lvls (3-4 rounds per lvl). Might cost a stone if you miss matches. Use GOdin for emergency heal. Kill boss within 4 rounds or die.
By Mason: Auto heal 4k a turn, two pronged attack kills most everything... I had close to max + eggs on the Athenas, Verche were max skilled, and yeah.
By ManshoonPF: Team cost: 188. Floor 1-4: match and kill, can take a number of hits due to grodin. Floor 5: sonia, hanzo, dmeta. Almost no effort required.
By Flygon@vg: Siren + Parvati need to be max skilled, it's helpful if two RSonias are too. Pop heartmaker on first turn, each single combo match of hearts will get you back to full health. Stall on FL1 and FL2 until 2/3 RSonia actives are up, burst through FL3 and FL4, then pop RSonia and Baddie on FL5.
By Flygon@vg: RSonia, RSonia, Haku max skilled. HP lets you take one hit from any of the first three dragons, in addition to the pre-emptives. Sweep through FL1-3, stall two turns on FL4 (setting up the board), match two red rows, and then wait for actives to get up on FL5. RSonia + Batman = instakill. Great for grinding rank!
By kandjar: Very safe build; the most important sub(aside from the leaders) is probably: Odin, once fully awoken, he makes the run super safe... I ran it 3 times already and haven't use a single active skill (aside from U&Y's one). Kushinada is just a safety belt for the 4th floor.
By Newtorious: Team cost, 193: Leaders were levels 38 and 75. Max level Odin and Ceres, Siren 82, Leilan 96, hardly any +eggs. Key is having Siren max skilled. Other than that, take your time, play smart and combo up.
By Jachdo: Super fast farm build. All max lvl / awakened. Gold keeper in 5th slot (couldn't find on list) . Fl 1-3, OHKO w/ DQXQ activation. Use menace / Devotion / Cure as needed on 4 to heal. Blast fl 5 in 4 turns, use Odin on black 1/2. Use gold keeper active to prevent 1 shot on boss if orb trolled. (Never needed). Very easy and fast
By Mayael: Monster levels were 36 (+8), 99 (+92), 51, 19, 51, 96 (+263). Subs are actually all wild cards and ally leader can be Sakuya. I used AA and Odin for autoheal. Total team attack is ~9000 before multipliers. As long as you can put out 4 combos (with elemental weakness) or 5+ you should be able to 1-2 shot everything.
By Laura: if you combo high enough you dont need stones, make sure that they are awoken enough so that all of them have auto heal on for 3000 heal per turn. just make sure to combo high, there is no need for stalling you can combo six and get away with it
By car ramrod: Hanzo and CDK max skilled for more dark orbs just in case. Lilith and Carbuncle fully awoken and Carbuncle must be on low cd (mine is 4 turns). Pop the Carbuncle skill as often as possible as long as you stay in 80% range. Super easy. No danger
By Velocity: The team I used, max awoken moderate plus, levels 93 79 51 64 85 and 99. None of the actives matter except siren max. Echidna not needed. Valk and Hera were stat sticks, replace as necessary. Second leader can be Egyptian spike. Point is, siren lets you get orb trolled, tank a hit, and heal. Any 5 CD heart maker is fine.
By Kevin: Fairly simple build. Echidna and Siren need to be max skilled everything but baddie and Echidna max awoken. Sonia's are max or close to max level. Stall as much as possible on floor 1. Sweep floor 2. Sonia active on the last 3 floors with a baddie on 5 for the Water element.
By gauchito: Need certain amount of HP to survive all preemptives even if you're one shotting everyone. Hence Dragon Zombie and Gigas. Maxed Siren works beautifully here, with a few skill boosts you can make hearts by round 2 and will save you in case anything going wrong. may not need both the hp and siren. lvls 80,49,36,24,72,~80
By DefyTheFal: A little difficult, must get high combos (5-8) minimum, just bull your way thtough until nirai omega wood then use angel and isis to heal as necessary. Use echidna on nirai to stall his attack. Isis and lak can be switched for others but i still recommend healers that can autorecover. All my members were min lvl 50.
By Blumpkin: Pretty easy OHKO every floor. Most any subs will work as long as you have the HP to sustain pre emptive strikes.
By Josh-PF/BB: Blanks can be any good stat devils I used Ifrit, Hadar, Loki strat is basically just use proper heart orb management wait for at least 6 light orbs before converting so you can heal twice. Clear stage 1 as fast as possible stall on 2 turn timer stage 2. Rest should be pretty straight forward.
By Kilgore: Awakens are important here - the autoheals will happily soak up pre-emptive attacks.
By TheATeam: Ave lvl 90+, about 450 total +eggs. A lot of flexibility in subs, but make sure to cover dark to make the most of Isis's leader skill. High HP and Odin's auto recovery gave me the flexibility to take a hit or two on floors 1 to 3 in case of orb troll. 20x was plenty for me to OHKO each floor.
By Insilencio: Rainbow double DQXQ team. S&K and KoR can be any high-attack Water and Dark creatures. No active skills needed - just make sure to activate 16x every turn (try for as many combos as possible, obviously) and you can rush right through. Dungeon not as scary as it looks, but Skydragon Flight attacks unavoidable, unfortunately.
By antinome: All Awoken, Isis & Odin Max skill. Shiva and DMeta can be any big Dark and big Fire stat stick. Use Isis, Odin skills whenever up. You can easily clear everything before being hit with 16x plus combos, but if this fails, you can generally take the hit, use DQXQ skill to make some hearts, and recover. If you take a bind, Isis.
By Tommy@PF: Brainless sweep. Those two dont actually have to be there but I used Kirin for the 0.5 sec awakening, as well as the skill boost (though I used no skills). Minimal risk team as there are no heal orbs
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Charles: Horus/Horus was not a cakewalk. X16 wasn't enough in the first 3 floors. Makes me wonder if X25 is enough for floors 4 and 5. All maxed, all awakened, all +14. Horus/Horus/Hades/Venus/Bastet/Neptune. Died floor 3.
By BazBiscuit: Relatively Safe build. No Umi&Yama friend so I went with Horus, which helped when I got orb trolled. Siren & Echidna were merely backups if I might die. FLR 1-3 are okay to get hit here and there. FLR 4 - must take out before hit. FLR 5 - If Echidna is up then you have no problems.
By bottom: 0 stone build. ~200+ eggs on whole team. Save echidna+Ares+hera-ur for last stage. use okuninushi for 4th stage if you can't kill it. max skilled echinda.
By cc: RCV DMeta team. Replace Flare Drall with any maxskill heartmaker (not Angelion!). Rest of team can be replaced with any strong attackers, though orb changers optimal. Use heartmaker whenever available. Can buy extra time on Horai by getting him <50%, but he'll OHKO after if you overheal unless you pop all orb changers+enhance.
By Quincy: If you cleared master with this build Legend is as easy just longer grind because you can't MS for kills; This build should be pretty easy, two tips though:
1) 4th(green) is hardest IMO
2) 5th (blue) can be KOed safely with gravity gravity MS, MS(need siren for 2nd); if you don't he'll countdown to 88760 which may kill w/o R
By Grinder@PF: must have lucis and heras ready for final dragon as well as at least a ceres with second awoken skill(+500hp). ceres can be substituted for echidna, max skill drawn joker.
By Yui@PG/r/: Needs 8+ combos for this build to work. It's okay if you don't meet HP Requirement, max skill siren will give you an out. Make sure you have some awakenings with skill boost. Subs can be anything with highest attack mons you got.
By jaeYOU@PF: Higher levels is safer. Max skill DJ. Sub 1 gravity if desired. R1 2 3 4 - kill normally. save and pace light/heal orbs as necessary. stall for gravity and MS. don't use MS to finish, all rounds have preemptive. R5 - open with grav/grav/grav/MS. 4 turns to finish remaining 85k HP (or 250k HP if you only use 2 gravity).
By Game_Face: Definitely can 0 stone if HP was a bit higher. The 4th pre-emptive attack got me. Other than that easy to combo x25 with no heart orbs. Persephone can be replaced with someone better, just didn't have anyone else highly leveled. Max skill Echidna and DJ recommended. EOS Siren might be better than DJ as well.
By Emily: Max skill StE a must. All monsters max level with around 1000 +eggs in total (more is better but not necessary). For wildcards use gods that have a good balance of rcv and hp. I used Lucifer and green odin
By John Death: Much safer--but slower--than a spike team. Heart makers should be at or near max skill. Play normally for every round, making hearts when you need to, but have skills charged for the boss round. On the boss round, use 2x Ultra Gravity, Morning Star, Guard Stance (to heal), and Morning Star to instantly finish.
By Champ@pg: My ceres has a +500 hp awoken eff when orbs match, so no req of 15k as long as you match for awoken heals when you can and blast when its 1 turn. Ogre was there for being water type and max awoken (skill +2 turn cd) but if you have better water sub, feel free. Expect no skills to pop up other than maybe Verche and just blast. gl
By 那個@PGF: Just need enough HP, hence the Siegfried and Gigas. Pretty straightforward, simply 25x through the dungeon
By Machanayo: A rush team with Haku. Horus may replace with another Haku, Chinese Gods even Ra. And put any usable sub as you have, higher HP/ATK is recommended. In case that every turn activate 2 LS, all enemy can be eliminated in 1 turn.
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shazz: Oh man - so I have a somewhat mid-leveled team similar to this (dual Haku) and the only 1-shots I had were when I had over 8 combo. Just a heads up to the newbies out there. I ended up using 1 stone (due to pre-emptives adding up) -- not too bad for my first time.
By Antonio: This is a slightly risky team, but it's the team I've had the most success with. It also relies slightly on luck with what orbs you get, but it can cause a lot of damage. Swapping out Fortoytops for a defender with a lot of HP like Wood Mech Warrior Asgard or another wood healer could also work.
By Cristiano: As long as Ra on both ends, anything to put in the middle is fine. 15600 is the min hp to take all 5 Pre-emptive Strike. Max skilled Siren needed if hp is 13400 ~ 15600. It should have enough turns by Battle 4.
By Zorba SA: Tricky (but possible) with max-skill Siren and skill-5 Echidna. Use Siren whenever possible. Pop 1 (maybe 2) Heras on the 4th floor, they should (and must) be up again by the 5th. 5th floor, heraX2/luciferX2 to kill him before he attacks. DO NOT finish floors 1-4 with Lucifer's active, you will die from pre-emptive strikes!
By Recca: Just an attacking team, similar to Double Ra team.
Bulldozed all the way.