By beyingliao: Max skill Hera or stall floors 1-4. Floor 5 take out Jewel of Toyama Bay Velvet Shrimp first. Match all colors and heart orbs to activate Set's leader skill each turn. Floor 9 use Set and clear board; easy OHKO. Floor 10 Hera, Set, Shiva, Odin. Use Echidna as needed. Easy win.
By CAFC: Stall enough F1-4, 6-8 to get Echidna & Bastet ready. F5 focus on the shrimp - do at least 5 combos per turn. F9 should be able to two shot. F10 pop Echidna and Bastet, dragons if they're ready. Lots of combos should get the egg in three turns.
By zenith: Verdandi 3x Wood + 1.5 HP fire att, Jotunn + Shinra boost up HP, Chaser+Graviton orb changer. Last boss, kill b4 30% using all skill, in case you failed, you won't die, but you need to match heart orb as many as you can to fuel up your hp for Odin 80% protection before next attack. Good Luck!
By Ian: My usual weekend dungeon team, works great here. All max lvl, max awoken, lead & friend max skill & near max+. Pound fast & hard until boss, then use yggdrasil & sonia. If not OTK, use earth dragon to clear black orbs & keep pounding.
By Dakine: S rank possible, but must clear in 11 turns and average a 9.5+ combo which is quite possible due to tricolour skyfall. Just be sure to mass attack fl5 to clear shrimp in two attacks. Probably much easier to manage if (some) subs were low star, but thats no fun.
By Zola: Super easy with this team. Odin and RDH Liu Bei are replaceable. I used RDH for the 3 TPA and Dragon attribute. Blow through all levels, but make sure you kill the shrimp first on Room 5. Pop Orochi if needed on Room 10.
By macxxx007: Team I used to beat dungeons. Only real thing to keep in mind is making sure at least one Ronia and Shiva is charged by time you hit A & K & C. After that would be making sure Velvet Shrimp is dead before it hits you on floor 5. Otherwise, smooth sailing.
By god of war: Easy run on this dungeon with this build, fully awoken skills do great damage , u could use one Zeal and one Kushinada leaders as well.
By Drefan: Super easy S-Rank. 12.5x combo every floor easy! Subs 3,4,5 can be any R,G,B creature with decent ATK (1000+). Try to aim for at least 6 or 7 combo on each turn and you can sweep each floor. Stall a bit if you can on F5 and F9 to charge Echidna just in case for boss, but shouldn't be necessary, boss should go down in 2 turns.
By Peaceman: Pretty safe build. Match wood and heal orbs, use Zeal when low on wood orbs and keep hp full or close to full. Can use Odin if low on heal orbs. Last floor grind hp to <50% and then pop Woodsie and Gonia when Zeus's lead is active for ~21xATK.
By Rikouku: Almost completely farmable build. Tyrannos+Bastet max level, Siren ~33, others in their 50s. Odin, Echidna, Bastet max awoken, only Siren max skilled, no pluses. Super easy to combo all the way through. Kill shrimp first on floor 5, kill synced, make sure to Echidna before 30% on boss, or use a stone. Use skills, and burn down.
By Brandon: (Room 1-4) Match all 3 colors, creating combos. Can stall for skills but not needed. (Room 5) Take out Amberjack first then go for Velvet Shrimp. (Room 6-8) Same as 1-4 (Room 9) Use Gaia Ball, if up. Otherwise, create Tri-color combos until dead. (Room 10) Match combos until ~30%. On last turn use Kush 1st. Then finish off. GLHF
By Becker: Be careful on level 5. Focus on Yellow then on Red, but be wary if your HP aren't high enough to take hits from blue. On level 9, work him down then use Lu Bu and Sonia for the KO. On level 10 Baddie and Sonia OHKO.
By andrew: Safe and fairly reliable. Artemis gives a lot of flexibility with subs, just use your best stat pets with wood or light att. (though having heart breakers is best). Just blitz through using skills as needed (kush may be needed for the shrimp or boss). Just carefully plan your combos and finish the boss in 2 or 3 turns.
By Tapatio: sweep everything. just make sure shrimp on FL 5 is dead before its turn.
By PIKACHU@PG: Preferably maxed skilled for all. Since there is only 2 colors, it is easy to sky fall. If no king masterings, masterings should be fine too just that it takes much longer.
By Sandwiches: Lvls 30/63/99/95/79/90 Feel free to replace GSonia with any sonia. Most flrs 1-8 I could just wipe, only needing to get x4, w/regular mass attacks. Flr 9 use ADKZ and preferably get at least x50.0 (10 x 5.0). Flr 10 use Homura, and again try get >= x50.0. Boss can't hit and kill you whilst <70% hp, so you'll have plenty of time.
By Newtorious: Team cost 192: No need to stall for skills. Just combo and sweep everything but for security for Flr.10, delay a couple turns for Echidna and you're golden.
By Curs3d: I&I can be subbed in by Plesios. The 4 listed subs is the ideal water team, but can be subbed in for other water monsters, too. FL5: focus on Velvet Shrimp first. Other than that, should be pretty straightforward.
By DustyMac: Really easy dungeon, just match orbs and combo at least 5 on each floor, use kushinadas and midgard as needed, I only needed 1 kush.
By Haigom: Just match orbs well and the 9x attack will make this dungeon a breeze. You can replace any of the subs with water/fire dragons of your choice. On turn 5, remember to focus the Shrimp, since it can one shot you.
By Hatalei: Pretty safe with double resistance. Double gravity on the boss at the very beginning to change it to light attribute.
By Xenthia Li: Typical healer build. High combo and stall with a purpose to build up skills. FLR 5 take out Jewel and Amberjack first. FLR9 high combo to kill without using skills. FLR10 use Enchidna and all skills to kill before they hit you. I one stoned as I messed up combo but can done without. All high level and Max awakening.
By ProRay298: lvs were 26, 64, 46, 48, max with +174, max lv max skill friend
karin can be replaced with any other good balanced sub, just used for high stats
higher pet/skill levels help, shouldn't need to use echidna f5 if played well
By yiyikiki: Kushinada and Echidna as must have, helper can be kushinada, Bastet or Odin. 5th floor, take fish 1st, shrimp 2nd and the squid. 9th floor can Kushinada and Bastet skill. 10th Echidna skill... This dungeon is weekend dungeon difficulty level with great profits.
By 那個@PGF: Pretty straightforward, stall each stage as long as possible
On stage 5, target the shrimp first, then kill the fish to stall on squid as long as needed
Stage 10, use Jupiter Genesis/just Orb Change + King Woodsie + Enhance/Delay
By Derby: Required: 2 MS, 2 gravity, 1 poison/def breaker. Use an orb changer to dark if you don't have dual element darks. Charge poison before flr 5. Flr 5: Poison, kill others normally. Flr 9: Poison to make it go faster. Charge all skills before flr 10. Flr 10: Gravity x2, MS, heal, MS = OHKO because gravity makes it switch to light.
By piddlesby: Indescribably easy with this build - it's my weekend dungeon build, actually. No need for Menace, no need for orb change - just OHK all until the boss and you're all g! SUPER. EASY. No stone w this build. Have fun! :D
By Lairecay: Goemon was for orb change, Apollo for rcv, Yamato Takeru for rcv and orb change. Subs were around lvl 40. Max lvl leaders. Have more than 15000 hp. Charge through whole entire dungeon, skills will naturally charge up. Pop Freyr, Geomon, Ares, Yamato Takeru in that order. Boss should be dead.
By Huy: With water and light resist, It is pretty easy. Can change Hanzo for Vampire. At 5 floor use poison. At 9 floor, double gravity, poison, MS, then stall for the skill. At 10 floor Double gravity then poison should bring HP below 50%. Then Hanzo, and both lucifer skill.
By Ladon: Fl 1-8: Stall as long as possible for phoenix knight and Echidna cool down. Fl 9: Use 16x with most wood orbs to kill in a shot. Fl 10: Use Echidna but not homura and make 16x with lots of fire orbs. If he survives, use homura before he attacks with 16x to finish
By Nahshi: Stall for echidna on non boss rounds.
F5: Kill the two without high defense and then normal kill the one with high defense
F9: Kill it as fast as possible, save echidna for boss unless absolutely necessary to use
F10: Use echidna, kill it as fast as possible
By Cheetahs: Stall when possible or leave 1 mob per wave to stall(preferably Fuku or Squid). Wave 5 should be able to OHKO, otherwise focus on Shrimp & Amberjack Wave 9 use Kush if needed. Wave 10 use Ech, Sieg, then Homura for line combo to burst down Amitaka.
Bheras for Stats, can alternate with other strong Water.
By Pichu: F1-F9: Just plow through all the monsters trying to get 5 row water orbs.
F10: Just make sure to get at least one row of heart orbs every turn and to try to maximize your water damage b/c the first half halves your damage.
Pretty easy dungeon.
By 13: Walk in the park. Kill at will. Save all skills for last fight.
1st attack cleared green orbs. i used gigas and burning knight and echida on second attack which got him down to yellow. 3rd attack cleared green orbs. 4th attack ares then shiva = GG.
Jotun watched.Both leaders are max awoken. Same as weekend mystic it is a breez
By Manny: Very easy and formable build. Bastet, Odin awoken, and he mikoto were all fully awoken. Try to save Echidna for the boss.
By Ken★Kirin: Non-stop build. 5F, use Echidna before Velvet Shrimp atk, and use Kushi if Amberjack and Firefly Squid atk at same time. 9F Use Gonia and make combos. 10F Use Ronia and make combos. Use Kushi/Echidna for insurance if necessary.
By Shynee: EASY, SAFE, MIX & MATCH MONSTERS! I used Valkyrie Rose and Meimei as wildcard for HP and damage. Nothing max leveled/skilled, all low level except friend. Just watch your health and score medium combos while matching wood orbs. On stage 5, wood mass attack every turn. Everything else is make combo damage and heal. Skills on boss
By Liz: Robin + Kush = 40x atk at 10 combos, 60x attach at 15 combos. Only skill used was Echidna. Sub others for high atk. Just don't get hit by the Velvet Shrimp. Get combos, one shot boss. Easy!
By Glyph @PF: Floors 1-4: Easy
Floor 5: Use Valk
Floors 6-8 Easy
Floor 9: Use Valk
Floor 10: Echidna + Valk + Shynee. Dont use DQXQ active, try set up sky combos / match a lot of red orbs for echidna to blow up boss.
Team all maxed, fully awokened. Accidentally used this team haha...
By Setsuna: x3,5 atk to stall on big fish Fukuragi. Pierce through all other. Trigger Yamato x4 on FL5,9,10. Titan on FL5. FL9 Yamato, Titan and Freyr. FL10 Phoenix + (x14) and he going down in 1 hit. Lv70~80, 5 row enhance.
By ravenspire: Again, the Blues are placeholder for a Malboro King (who I recommend over the Blues because of his stats - especially HP - and Green element). Gravity helps speed things along with bosses. Morningstar must be ready when Whirlwind hits for OHKO. Other than that, standard tanking rules apply. Have fun!