By Alf: S rank build
I put all my monsters that gave extra time, just try to him 8 combo each time.
Ideally you want haku and yomi up for the boss, but just haku is ok. 9-10 combos at boss destroys him
By song: Floor 1-2 stall a bit if possible for echidna at least (easier with grundy). FLoor 3 kill other right away (with echidna if you want to be safe), then stall on grundy. Floor 6 bonia+bubblie for both bane and deathstroke. Floor 7 pop echidna. Kill within 3 turns (4 if you have over 21060 hp total).
By Zyd: Props to Gorilla for dual-odin.
1: Kill to 1, Grind skills.
2: Finish with all skills up.
3: Firefly=grav, ninja, Odin. Grind.
4-5: see 1
6: PRAY for Bane.
7: First turn: Grav, Grav, Ninja, Odin, Ninja. He's got ~6000 HP left.
LUCI/NINJA STILL KING!
By ttfr: All Max Awoken. Lvl 99/78/99/99/99/99. +total=120. Clear red orbs on rando-floors to kill green guy. Casually take out blue guy. Venom Bane took rOdin's shot & 3 25X hits to kill (he "charges" on 1st turn, so you get 4 tries). Needed both U&Y skills. I used Echidna's Menace on Joker. Luckily not orb trolled, killed w/2 25X hits.
By gammon: Extremely safe team with room for error
-Always stall as long as possible
-Kill priority: Bane, Copper, Fire, Grundy
-F3 kill Copper (4 combo of 25x) or Fire ( 5 combo of 25x) 1st
-Kali if orb trolled on F6-7
-F6 Bane, delay AFTER Venom Strength; he will reuse the skill
-F6 Deathstroke, delay and kill ASAP
-F7 delay, gr
By Shynee: Have Echidna up before stage 6. Burst and stall stages 1-5. On stage 6, if emergency use Echidna. On boss, if Echidna used, remove jammers and take the killing joke. Hopefully you have enough colors and light orbs to OHKO with Izanagi.
By Gorilla: All full awoken, fl.1 charge skills. Fl.2 ,3,4,5,6kill all but one and charge skills. Fl.7, 3×grav, MS, 2×gungnir . End
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Bēbelin: If you get Bane as your miniboss, you're fine. If you get Deathstroke, you're pretty much hosed with this build unless the heart gods smile upon you.
By netcom@PFG: Stall at 1,2,4,5. At 3 if Grundy and Cooper appear then kill Cooper first. If not, take grundy out asap. At Fl 6 if Bane appear then pop Freyr at the final turn and pop 1 leilan active skill. At Joker pop Echidna and bring back the loving memory of Heath Ledger.
By snchopanda: S Rank Build: Friend Ronia +297, max skill. Wicked Lady skill lvl. 7 was super helpfull. Stall as much as you can floors 1-2. Floor 3, use Wicked Lady if needed. Floors 4-5, stall for rest of skills. Floor 6, esp if Bane, Ronia, Hime, Baddie to OHKO. Floor 7, Ronia, Lubu should OHKO with descent dark orb count. Tamadra Get!
By Sir jecht: Max lvl/awok sakuya's and echidna.max skill valk and echidna(11is good).FL1 to FL5 stall and sweep,use skills as needed.FL6 IF DStroke echinda and 25×,if Bane use echinda during venomS. If u didn't kill him he'll most likely do VS again.orochi and use all turns so echinda is ready for joker.FL7 Sakuya's, delay and 4turn 25x win
By Poisonxxl: S Rank build. High slvl pers and lucifer is a must, all awkn, 6 combo average. With high + eggs, you can switch persephone with wicked lady. Use luci if Bao Bane appears. Save light & heart orbs on f2 and use persephone f3. Stall and use Ronia + baddie on f5 and f6. If you meet deathstroke, activate a turn after silent approach.
By Ken★Kirin: Max skill D-Luci, Ronia, Perseph. All awoken/ max lv. 1-2F Blast through. Try to leave Lt+Ht orbs. 3F Use Perseph and make rows. 4-5F Blast through. 6F Even if orbs become hidden, use Ronia then D-Luci and you'll see + sign on dark orbs. Make rows. 7F. Ronia, LuBu and make rows and win!
By MooSama xD: FL1-2: Stall, use 4 dark orbs to clear low hp mobs, FL3: Clear, Echidna if needed, FL4-5: Stall for Baddie/Echidna, clear, FL6: Echidna w/DJ & Vamp, easy with 4/5 turns, no need for Haku. FL7: Haku + King Baddie for OHKO. You'll have the 2nd Haku if you need a better board. All max skilled preferred for very safe and easy run :)
By Quantum: S-RANK BUILD!!!! Pretty much just one shot every monster with around a 7+ combo, and STALL JUST ENOUGH for Echidna's delay. On Joker, just pop echidna, and then get rid of the jammers. And then one shot the Joker.
By Amitosh: Switch in tengu if you have to face Bane on floor 5, otherwise its pretty easy. Grind bane with poison and some dark damage, but with tengu, you have 4 turns to heal 15k (which is pretty much 3 or 4 hearts).
This team can easily pimp slap the Joker if you charge the skills before hand.
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Bibbo: Good build. Warning: Make sure you have several hearts on the board when you kill Bane because you'll need 21k HP heal to survive Killing Joke. EDIT: Actually, on Joker, you're better off like this: 2x grav, rodin, clear jammers. Tank 21K KJ, lucifer, autoheal. Next turn is Acid Blossom poison for no dmg, safe luci kill.
By Anthar: lvls 90 78 52 49 max and max firend +eggs no skill ups Stall as hard as you till floor 6 if its bane use vamp and the turns you have sonia lilith kill 7 grav + sonia +baddie=OKO. could use hera for hades.
By Mhotep: Echidna, Angelion, Valk max skill ... all max level
Floor 1-2 stall for skills, killing Copperheads fast. Floor 3- mass attack combo /w yellow orbs, use Echidna if needed or orb changers. Floor 4-5 stall for skills. Floor 6- use orb changers + Shynee to OHKO. Floor 7- Use Echidna and combo the joker down =)
By S hole@PGF: Avg lvl 90. CDD and Haku fully awoken. The 2 skill boots is essential. Try to stall, dont over kill too many. f3 if eat Grundy Stomp dont take any hit after that. Save heart and dark orbs for f6. Pop echidna or not on f6 is your choice. for bane combo hard; for death I match orbs in the dark. f7 haku and/or CDD, 2 links. gg.
By Tenora@PF: R1-2 stall for Sersephone skill. Setup board for R3 with light/heal/dark/red R3- Kill ASAP using Persephone R4-5 Stall for Persephone R6 - Use Sonia x2, Persephone to finish off. R7 - Sonia, Hera, Baddie WIN
By AmonAmarth: Max Awk/Lvl - One Ronia max skilled. ~675 +eggs (1&2) Very important to stall here, you'll need Ronia up by... (3) Ronia. Grundy will one-shot you (4&5), clear normal, stall a bit for skills. (6) Ronia. Deathstroke pre-empt is a pain, Bane can be OHKO with good combos- use a second Ronia if needed. (7) Ronia,Hera,Baddie - OHKO
By J@h: stall on fl1 & 2 to activate Baddie & Chaos Dragon. Fl3 kill then stall fl4 & 5. Fl6 : baddie / chaos dragon. Fl7 ; lubu/ronia/fallen OHKO
By koda: Ronia on floors 3, 6, and 7. For the other subs, I used FD Shiva and FA Luci, but they can be whatever devils you have. Having 3 Ronia actives and Ronia or Lu Bu as lead makes this lazy mode though.
By dgawd: this team barely makes it. stall when you can. echidna skill lvl 3 was used. flr 1-2, 4-5, stall if the turns allow, if you can leave 1 monster standing without triggering x25, stall, its ok if you killed. flr 3 and 6 is kill asap. must have echidna up by flr 7. activate umiyama and yomi for max combo. odin and ama is for heals.
By RedStorm: Floor 1,2,4&5 play normally.Floor 3,if Grundy appears,kill his partner asap,if MS is ready,can be used.Grind down Grundy to just above 10% and either kill him normally in 3 turns or use Gungnir to help,but do it in 3 turns.Floor 6, grind down while stalling for skills, use heal orbs wisely.Floor 7,3x Grav,MS,Gungnir,MS for win.
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Tigerfish: I don't understand why I couldn't get past the Brute Strength on level 6. I had well over 15,000 hit points on my team, but he killed me. According to the calculator, he only hits you for 14,717 if there is an 80% reduction for Grodin. What happened?
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Singsiblaw: Brute Strength is enhanced by Venom Strength for first attack. Therefore, the first attack is 29435.
By Mirira: Used Rainbow Keeper as wildcard for the HP, anything works. Stall on floor 1/2, use D/F Haku leader skill to snipe (match 2 colors + heart, 3.5x instead of 12.25x). Vamp on fl3. Haku active on fl6 (may use Alma but make sure you have at least 1 turn left on fl7) and all skills on fl7. Leaders max lv, subs 70+ & max awoken
By chipacabre: Sonia, luci, lu bu all max awoken, lubu was level 90 and sonia was lev 75 but +160ish. Stall for echidna and use rd 3 with vamp. Stall again till rd 6 and echidna, vamp, baddie. rd 7 sonia, luci, lu bu OHKO.
By Wolverine: Baddie can replace lu bu, wicked lady can replace persephone. Stall for persephone and lilith for f3, then use skills to sweep. If ronia not up, stall for f6. Use ronia + lu bu/baddie for f6 and f7 for easy win.
By iwillbot: It helps if Sieg and Angelion are max skilled. Stall when possible. Use delays on last two stages. Use gravity on enemies with the most HP. Use other skills to help stall or 25x.
By MeatGun@PF: Floor 1-2 stall. Floor 3 vamp lord and Loki. Floor 4-5 stall. Floor 6 echidna and kill. If you have Loki up again use it here. Floor 7 Hades (skill ups help), Rsonia, Lu Bu 1 shot.
By Vaynes: All maxed level, Sonia's +297. FL1 & FL2 kill all. FL3 Stall on Grundy (preferred but watch heal) or Flamethower but kill Copperhead right away if she comes up. When all skills up, use Persephone, make rows and kill. FL4 & FL5 kill all. FL6 Sonia and Shiva (I had Deathstroke). FL7 Sonia, Hera-Ur, King Baddie for overkill.
By okgav: F1, left one and stall all skill, can be done in F1-2. F3 u need to use Persephone. F6, Echidna + Ronia. F7, Ronia+Shiva+Lu Bu OHKO. good luck~
By David@PG: Ez Ronia build. Wildcards can be any high atk devils (I.e Hera/Vamp/Lubu/Shiva/Belial)
Stall on rounds 1/2
Burst through round 3
Ronia active round 6
Ronia + Baddie + Hera OHKO round 7
By 闇の力 @ SG: must max skill at least vamp duke and hanzo, best is max skill all of them. Must awakening all except vamp duke. Pretty much orb change every round using 9x unless its a boss just 16x. 6/7 stage use pandora + vamp duke orb change. 7/7 use haku + hanzo to clear. More or less confirm 0 stone. rider can exchange to D/D lucifer.
By 「空白」: Round 1-2, 4-5 stall for skills. Vamp was maxed skill. Round 3: use Vamp, match rows, if needed also use Haku. Round 6: If its Venom then grind him down and on the last turn, use Sonia+ hera-ur, if its Deathstroke then reveal all orbs and only use Sonia.Round 7: OHKO. If all skills are up, stalling rounds 4-5 isnt needed.
By Ch0de: Max Lvl leads, ~70 subs. Stall on F1/2/4 for skills, any stage that isn't a mini-boss. One hit or stall F3/6 if confident. Echidna on final stage, clear fire orbs and jammers. One 25x should one shot. I put dmeta for 2x damage on F6, use dark att. just in case and orb changers just in case of troll. 14k + 3k rcv to heal.
By 雞蛋仔: I found with two Delays work better, you can use two Echidnas in place of Orochi. Use one on Floor 6 and one one 7. Skill ready on Floor 3 and before 6, 1 Haku for 6 with 6 + combo and follow up kill, save 1 for floor 7. On 7 use Tsukuyomi and Haku with 6+ combo and 1 to 2 follow up to get egg, good luck!
By cc: Nearly all full awoken. Clear trash with R/L orbs while removing B/G/H orbs, save dark orbs for RNDs 3 and 6, charging when safe. Remember GrundyReborn/V.E-Bane's first attack won't kill you. On RND5, memorize your dark orbs in case you're blinded on RND6. Can use Ares or Gryps early in emergency, else use all on Joker.
By Horizon@PF: Stall rounds 1&2. CDK + vamp actives round 3. Stall rounds 4&5. Byakko active round 6. Round 7 make boom boom.
Farmable build! (My team was max level)
By gorilla: Hera replace with ^HP Mech, Horus with +fr atk, and any two fr orb changer. HP over 20K to be safe. fl1 stall on 1 as long as you can. fl2 stall as long as you can. going into fl3 make sure you have at least 2014HP for "Burn em All". OHKO everything. fl6 change orbs and ohko (may take 2 turns). fl7 change orbs and +fr for ohko
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John Death: Is this team for Master? Burn Them All does 2970 on Legend.
By John Death: It all hinges on Round 6. If it's Deathstroke, you can 0-stone easily; if Bane, you can't win. Rounds 1, 2, 4, & 5, just play normally. Round 3, if Grundy shows up, use Morning Star to immediately kill his companion, then grind him down and use MS to finish before Resurrection. Charge all skills on Deathstroke. Unload on Joker.
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Ashling@.@: deathstroke has 4000+ defense, how do you finished it in 45 min?
By pasticheSA: Fight through the trash, use Echidna on floor 6, Orochi on floor 7. Use Horus' 4x multiplier to kill/stall on trash. On floor 3 you'll need to Ra combo to kill one of the two. Try to stall 5 turns, but don't let Grundy attack a second time unless you have over 19k life. It's easiest to stall on unevolved Gundys.
By Kevin@PG: All monsters maxed level. Stall on the first 2 stages. Remember that Firefly on stage 3 can preemptive hit, so go into stage 3 with at least 3000hp. Freyr's skill can be activated on stage 6 if you get Bane and need the damage. Save Echidna's delay for Joker and go to town on him, he has 1 million hp only.
By rickyrox3: Simply for the impatient. Rd. 1- Kill one enemy and leave the other to charge skills/get HP down to 20 percent. The only concerns with this team is that if Rd. 6 spawns with Bane, you might want to abstain from healing. Rd.7- Pop Echidna and blast through the Joker. 0 stoned if you lucky, otherwise you may end up using a stone.
By ♘ Kikin: Similar to those mentioned. Stalled on Bane, Echidna on floor 6, Kushinada on floor 7.
By jade: Suzaku legend farming double delay double defensive build. EtRE susano max skill. Echidna sk. Lv.2. Both suzakus 297. Stall non boss floors. Always copperhead first. If Bane: 201 and Indra and 1 7 star, joker: susano, 7 star on turn 3, then 89. If deathstroke: susano, 201, joker: delay both 7 stars.
By turnip: both satans max awoken. Persephone can be any x-->dark orb change, duke and echidna were max skill. snipe and stall as long as possible on 1-2, 4-5. pop duke on rd 3. Must have an orb change up to make 2 rows on rd 6, must have echidna, baddie, 1 orb changer up by rd 7.
By win8x: 14,521 HP to absorb hit from Bane, who can invade battle 1 or 2. Ideally 15,445 HP for Firefly in battle 3. Battle 3 you must kill Copperhead or Firefly first then Grundy within 6 turns. Save 7-Star & Kushinada's defense for Joker. Echidna can be used battle 6 if needed. Zeus just for light ATK stat, no time to stall for skill.
By DNLM: 6+ Combos every turns. Use Okuninushi on Room 6, use Echidna on Room 7. Try to use Bane to charge the skills if it appears. Use Odin to kill Copperhead.