By Silver: Lead and friend lead max lvl and fully awoken, hera lv91 no awakenings, cdd lv54 fully awoken (not necessary), king baddie lv40, rk for hp. Must be able to take a hit from chimera if you're charging skills on it. cdd for dark orbs on carbuncles. pop gravity, ronia active and king baddie on boss, made 4 rows and 1hko.
By Magnus@PG: An easy, farmable build to pass this dungeon. Leader can be any 50% dark resist (preferably without a light element). Keeper of Rainbow is mostly there for round 5 if both leaders get bound. Siren can be replaced with DJ if maxed skilled. At boss Gravity>MS to get him to auto-recover. Then grind to roughly 35% then MS to finish.
By faceGod: F1-F4, stall as long as possible.
F5, activate Duke and CDK to get 3x3 dark orbs.
F9, activate Dumpty, Haku and do a dark AOE.
F10, activate all skills and done.
It would be safer if your HP > 14262 to take a hit on F5.
By KirikoTBS: EZ GAME EZ LYFE, i had a max skill parvati helper. Used a Ulti Bastet and G/G Ulti Alraune because i didnt have any other greens. floor 5 parvati artemis, floor 9 just Cuchu and ADK, floor 10 Parvati Artemis again. I even did this with a highlander instead of Cuchu
By mui: stall & heal. awoken siren lilith & odin = 1500 auto hp. use echidna/odin for carbuncles & kill 1 with verche's orb change/combos then you're safe for that round even tho it binds. make sure hp is 100% always before rusted mechdragon strikes & before mechdragon gets to 25% HP, stall w/ echidna then use odin & make combos.
By kai@HNL: only hard part with this dungeon would be stalling.but will not be a prob w. metatron & 3k RCV its easy to stall. used 3combo(saving light orbs)or 1 combo 3 light orbs, and took a hit so i wouldent sweep. . enhcida I used in case R5 or 9 only started with 1 turn. @boss angelion+valk+shynee should = GG pray for dro
By ★Jonathan★: Kill demons first to avoid Lucifer being binded, even if he does get binded, Minerva can protect you. Whole team is not very high levelled except for friend Minerva, which is about Lv. 90. Just make sure you have at least 23000 health to endure High Energy Change attack. When Hadar is at 50% hp, use gravity and morning star.
By CatsemanSA: Pretty boring resist build. Siren and DJ for heart making emergencies. The more skilled the better. Echidna for delay. Keeper could be another grav. Only danger is when boss uses missile barage, but if skills are up you can heal back. Reccomend double gravity over keeper.
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PK98: On boss, you need to use gravities and Odin BEFORE he gets to the last attack mode.
By Enkidu: Awaken for less skill charging. Sonia skill for R5/9/10. R10 Sonia +Hera Ur. Alternative subs: Baddie, DJ, Hera, Hades, Loki or as you see fit.
By Toxyn: Pretty safe if vamp/joker are max skilled (dmg resist + 2.5x rcv), yet nice dmg output. 2 big punches with this team: 1. joker+vamp+hera-ur/loki enhances, and 2. (best): Sonia converts board, hera-ur+loki enhances. Save these for rooms 5,9,10. Simple use: kill demons fast, charge before big rooms. Ur+sonia awakens really help
By panda time: Friend can be any with 50% dark resist. Max skill siren and fully awoken siren + odin. Wild cards i used were max skilled light harpie and hera. Floor 1-4 stall for odin skill, use odin skill on harpies. Floor 5 skills and grind down. Floor 6-9 same as 1-4. Floor 10 skill and grind down. Safe and easy.
By Shanghai: I&I at max level, others in their 60s and Hermes friend at relatively high level. Floors 1-4/6-8 are easy, just clear and stall on non-Demons. The only risk is Hermes being binded but demons don't do enough that I&I+Siren can't out-heal easily. Use all skills and the boss will die in 1-2 bursts. If no Orochi, burst at 60% HP.
By laserc: DJ for the resist. Power through floor 1-4.Power through floor 6-8. Floor 5, 9, 10 Gravity + Morning Star. For floor 10, I nuked Hadar first so he can auto-recover. Then grind until about 35% health then nuke him again. You should always have high hp. Blood demon will bind Lucifer but you can survive if you heal.
By mochi: Fully awoken leads req., ama rcv ~880. [?] = high atk/HP light. L1, stall til odins up. L2-4 & 6-8, use Odin actives to leave one demon and recharge. L5, 2x grav and kill. L9, 2x grav, Odin on one, atk 2nd and Odin after Cure, then recharge gravs. L10, 2x gravs, recharge, then 2x gravs+2x Odin to win. Chaser: 2xgrav+Odin @ 50%
By Bert: kill demon first to avoid lucifer get binded, although with four KOR and at least 2x rcv, it won't be a big problem. Use luci to ko one carbuncle to relief recovery pressure Use KOR to reduce damage when it uses charged attack, when its hp < 30%, use luci to win. If he recover, dun hit hard until KOR is back
By m.Frog: Friend can be any dark resist. Stage 1-4: Kill knights & chimeras first since they are easier. Charge all skills by Stage 5, and use double gravity + MS at Stage 5. Charge all skills by Stage 10, and use ONE gravity at beginning of Hadar. Then lower Hadar's HP to 52% while recharging gravity. At 52%, Double gravity + MS.
By nick: Just grind and grind. Synced carbuncles shouldn't be a problem either. Gravity+gungnir+menace and target 1 should be dead before it can use cure. Siren Max skilled in case you get terribad luck with Hadar, shouldn't have any trouble though.
By 47 Ronia: Safe build. ~17000 HP required to tank the boss's 300% hit. Any dark resist leader will work. Neptune helps the boss battle go a little faster. Maybe. F1-4 charge. F5 pop everything. F6-8 charge. F9 kill 1 carbuncle and charge. F10 double gravity and let him heal, then grind him down to below 50% and then pop everything.
By Dicey: Simple strait forward build, very little risk involved. Used abilities on 5,single target on 9,then on f10,one he starts charging, Gravity, Gravity, Morning Star. Gl!