By C. Wu: "Just do it" -Nike
By steven: The naga was skill lvl 3 but if you have a max one it is better. You have to have the naga on the boss round so if there are rounds that give you a extra turn use that you get the skill up. You just need to be able to get horus leader skill to kill the thing and also remember to attack with horus so always have 3 fire orbs. Horu
By mesos @/r: Easy S Rank. Just survive. Friend's Verdandi was hypermaxed and mine was ~50. F1-9: Sweep with TPA's and stall when possible (especially on floors 3, 6, and 9). F10: Pop both Verdandi's and enjoy your free Tamadra.
By 小康康: Subs can be any 1star blue monsters. Just combo+TPA through. S-Rank by rarity. Didn't encounter K&M, this team MIGHT be able to beat her using rows+actives
Apple drawn alternates between heart orbs and attacks, so easy clear as long as you can withstand hits. But if you honestly mess up or not have enough, you got actives.
By milkyway: Easy S leveling team. All max leveled. One mini valk & big bubblie max skilled. blast through with green blue and yellow TPAs. big bubblie skill the mini valk skill on boss to make 3 light TPAs one shot KO. Did not need Arcline or Shiron skills but you could stall a little if you think you need them for the boss.
By BreaKBeatZ: S-Rank build. Super straightforward; it's really hard to mess this up. 150,500 from rarity alone.
By Undead: S Rank build. Charge odin before nexr floor and use him on synced attacks. Takes some luck to not get hit twice, but otherwise easy tamadra. @ignorethename
By •LXSVD•: S-Rank build. ~8000 HP is before the leader skill bonus. With a team cost of 20, you will get a Tamadra no matter how long it takes you. Masamune can be any green TPA with a rank of 5 or lower.
By Pogos: S-rank build. Masks can be replaced with any one star cards. Plus eggs may be needed to meet the minimum HP. Do not make high combos on regular floors as the foes are weak(and you want to stall). Floor 3 finish one by one; Floor 6 Sonia; stall to have both Sonia ready by floor 8; Floor 9 Sonia; Floor 10 Sonia+baddie
By Valk: S rank build based on rarity. Subs must be 1 star. You won't get hit as long as you keep enemies above 30% HP. Let the yellow or green change orbs so you have more useable orbs. You have basically no RCV so try not to get hit. A triple light TPA will one shot the boss. Max leveled Athenas can take 1 hit so you have 3 turns.
By IDKYGA: S - Rank Team: Avg rarity gets the S Rank and 10k HP from lvl 90+ Athenas can help tank waves if needed. Athenas need their TPA's. You can TPA green to clear the small floors and yellow for big. Stall when you can and get at least Athena enhanced 2 yellow TPA to kill boss.
By mc1n5ul1n: I cleared it on my first try with this build. The Odin MUST be fully awoken. Angelious and Firefly Squid can void dark damage. That comes in handy big time. The other 3 are just used to create light orbs. Manipulate the orbs to use Angelious's leader skill. Shouldn't take too long.
By gauchito: S-RANK If you have enough hp to tank one of the boss' normal hits (~10k) you don't need shynee and you can grind him down. If you have less than 10k, burst asap. Two XQs would be better leads here, but either way works - make sure you cover your colors
By Shamino: Fairly easy s-rank team. Don't have to rely too much on lucky drops since green orbs can kill the fodder levels. Obviously yellow TPAs to kill the bigger baddies. You have a couple turns on round 10 to get more yellow orbs before going in for the kill.
By gunawan: S-RANK BUILD. Athena +200, friend +297. Sub can be any 1* monster, carbuncle not required. Light 2 prong on 3, 6, 9, and 10. Use only wood 2 prong on small monster in case of invade. 150k points from the avg rarity, I got 190k points.
By _(:3 J<)_: S rank build,Beelz is +128 the higher the better,friend hypermax.TPA combo for flr3,6,9 vamp when out of orbs.All skill on boss,done.5 combos on average are enough.
By JacWhisper: No SRank builds... This is SRank-Rarity alone.
Fl1-2 - Stall for skills. If can't, pray for non-synced floor3.
Fl3-Star one, grudge the other, Odin next floor.
Fl4-5 - Stall.
Fl6-Star 1, grudge, Odin next floor.
Fl7-8 - Stall.
Fl9 - Star 1, grudge.
Fl10-Odin whenever. Stall for skills, get to 50, star, grudge, done. Good
By MooSama xD: S-Rank team=150k points. Use RRSG when needed. FL 1,2,4,5,7,8: clear & make a lot of combos for orb refresh. FL 3,6,9: use TPA's to clear, don't hit any under 30% with 1 turn left. FL 10: match & clear. Both Ama's were 297, all subs MAXED level. team's hp is 9504. If you get hit, heal with 3 hearts each turn.
By yoxiyo: keeper of rainbow can be switch to any tanky day guys. vampire lord can be sub with any dark orb change, siren recommend to be awoken 1+. in this dungeon, you pretty uch swing through everything. in the last round, let the boss change heart and use lucifer and heal right after MS
By Emperor_R: no need for stalling maybe a little for seraph.
need 26k about just so you can survive a double jump attack 12k~
use everything on last boss his first attack is always change orbs to heal
By FreezeCake: Just rush through.This dungeon is like a joke.Unleash all skill at 10F for one shot.
By yoyo: No.1158 is really useful, easy to get.
By Mars: For the fourth monster I had cat woman but it didn't let me put her. Fairly easy but you need to play smart. just try to get at least three fire orbs on the field so you can allways attack
By Juste: Water team. #521 gives 4X HP and RCV for survival. Use #1139, #222 skills in that order for power. Use #481 skill before #1139 or even after #222 for more power. #207 is the wildcard. Your time may be shorter, as the boss in my case healed often. Not hard, but be careful anyway, as their orb switching hijinks may drive you mad!
By GunGiddy: The Friend's leader can be anything that increases light attack. Artemis just synergies with this team a little better. The extra HP isn't really needed, but it does help if you get hit by two Jump Attacks. Use Valk to clear Dubble Kitties quickly. The dungeon can be cleared easily without waiting for skills to charge.
By Auron: This i say is the best team to use on the collab because using archangel and a friends Odin or awoken Odin will guarantee a success
By Lokamp: Any HP x4/ RCV x2/ Atk x2 mono-color build like this one (average level of 40) will make this dungeon a cakewalk, as most of the enemies don't attack every turn, allowing safe recovery times. Invade and boss encounters are the hardest threats for this build, but heart converters will make survival much easier.
By ravenspire: A walk in the park compared to most of the other Collabs and Descends so far. Just keep in mind that the Boss DJ won't get OHKO'd by the usual Double Grav + Morningstar trick unlike Master, so have YOUR DJ ready by then to heal and finish him off.
Good luck, good hunting, and above all, have fun y'all! ;D
By Colin: really easy dungeon. double hp from batman and luci along with the double rcv and atk, it's pretty difficult to die.
By Elam: Easy peasy. Hera not needed. Orochi can be subbed for echidna. Orochi doesn't need to be evolved. Just have force up and running by the boss stage so you dont have to worry about healing.Wild cards only need to fill up the remaining colors. Good luck
By Jerry: This is actually the team that I did for this dungeon! The JDDJ helps with reducing the boss's damage and also because of the skill. KOR are for the defensive stances. Feel free to use the skills whenever you need to. A safe build. Once you get to the boss, you are almost guaranteed a victory.
By izonme: Any of the subs can be just any monster with high HP and ATK. You can stall for Orochi skil for the last battle but it isnt necessary. The 16x ATK should be able to burst through the stages fairly easily
By P: Any 9x build will work. You will want to have at least 10k HP to tank one attack just in case you get hit. I had 20k HP. With 10k HP you'll need enough RCU to heal back to full each turn for boss battle just in case. I recommend at least one heart changer to make things easier, especially for boss. The rest can be wildcards.
By Robin Reno: All monsters were between 25-35, except Freyja and ADK which were level 60. For these just sweep through every wave and use ADK when necessary. On the boss,he is going to change an orb color into heart orbs, so you are not going to run out.
By 길리 (＾▽＾) ♥: just match up dark orbs. if you don't have enough keeper of rainbows, you can substitute a few of them with healers, echidna or siren. at the last stage, when you make the hp down half way or so, you can use lucifer blasts when it gives you free orbs. the RCV should be high enough to recover to full hp, depending on the combos.
By madara25: make sure that all monsters are over lvl 50 and you will be fine even if you are at a low rank
By Abid: I've done this dungeon with this team, all except the 683, I actually put him in because 674 (Bao Robin + E. STick) is not showing up. This will give you double HP and x2 (556) + x3 (693) attack, which will make it really easy to finish up the enemies before they can even inflict any damage at all. No Magic stones required.
By Jon@pg: If you want to heal, wait until both Jester dragon and Verche's skill are ready.first use Verche then Jester dragon. Use the ogre on the mosters that have 2 types of elements if it has wooden it
By CSK@PFG: FLR1-10 kill! Only necessary thing here was the two leaders, subs can be any fire monsters. Use echidna when you find yourself in trouble (if you do at all.) I used gigas and ares when i needed fire orbs, and used goemon, freyr, and horus on the boss to OHKO him/her. P.S. - this dungeon is a joke.
By Nick: Real good tank, grind, attack team. Batman gives double atk. and HP to make it easier. SoL makes rcv alot easier. Boss turns everything to hearts, so vampire skill is really useful. DK as orbchanger, and KOTR for health. Use vritra skill to finish off boss, after using Morningstar for maximum damage
By ChronoKai: Only real issue (and that's a HUGE maybe) is floors 6 & 9. Otherwise, it's the easiest collab ever. Can sub Loki for Luci if needed.
By Cuhhhhh@PG: The team i used. Mono dark is great way to go since boss only switches red, blue, and green orbs to hearts. Batman can be switched with Luci as long as you have 4x HP to tank multiple hits. Honestly though, as long as you have even mediocre subs, this dungeon on any difficulty is incredibly easy.
By Lairecay: Charge through them all. Hera can be any gravity monster. On the last round, use Hera if charged and use both of the Ares's skill. Really easy. Almost guaranteed win. Keeper shouldn't be necessary, but is there just in case.
By ☭Δ♔Biz☃: You honestly have a lot of leeway with your build here, this is a pretty easy dungeon. I'd recommend orb changers over gravity through because even skilled up gravity may not charge before you're done.
By Pride: Stall when you can to get skills up, not a very hard dungeon if you don't get orb trolled.
By JD@PG: My new fire mono team. Belial and Hera-Ur are max awoken, so is an Ares friend. Homura is max skilled. Match orbs to eliminate the common monsters. Use Homura skill to do damaged. Use Echidna skill to delay their attacks. At the final boss, use Ares, Belial, and Hera-Ur skill to do even more damaged. This should be really easy.
By Tom Tucker: Valks were max level+skill, subs were ~50-60.
Feel free to stall on little kitty's, but not necessary. You should have enough damage to blow through everything in this dungeon with a 3x3 or 5x1 combo up until the boss.
Flr10 - Siren + Valk combo should kill it in 1 hit. He'll use heart orb change for other Valk if not OHKO
By Antigod: All you need is an odin with an autohealer, or an odin with another odin with awoken auto heal skills. Subs can be anything that can take out synced mobs, preferably nukes.
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CAFC: What do you mean by 'nukes'?
By kanowarz: F1 to F3 try to stall for odin. F4 to F9 use odin x2 to kill a fat kitty most likely the sync one just to be safe, then kill one and stall with the last one repeat. Most of the time the fat kitty will change your orb color so no biggies. Siren can be replace by any monster i just had it for the auto-heal. F10 2x grav +ms+2x odin
By ADAM@PG: subs create rainbow team. super easy, you will clear a stage if you get horus combo. use echidna on boss.
By Tanga: Excessively easy. You could beat this with any element, but Dark or Light have an advantage on the last floor. Bring a heart changer or two to take advantage of all the free hearts you get. Lucifer made things a bit faster, but wasn't necessary.
By Zgod: Any mono-color will work. They mostly smile at you until 30%. Kill same turn and opposite orb changer first. The boss hits hard but it rarely hits. Heart-breaker is esp. useful since it makes heart for you ...
By Jaysinnn: HP is only in case you run into Kittyn. Super easy dungeon, the only problem is your orbs getting constantly changed. You only need to stall enough to get Haku up for the boss, and that isn't even necessary.