
Room of the Sacred Mask - Legend






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Corresponding Skill Up![]() ![]() | |
These monsters share the same skills: | |
Aubade Gaia CD: 19 ( 12 ) Max Lv.8 | ![]() ![]() ![]() ![]() |
Force CD: 25 ( 20 ) Max Lv.6 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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1 | ![]() | ![]() Red Evolution Mask | 1 | Skill | 27,222 | 16 | ![]() ![]() ![]() 100% Chance ![]() ![]() Deal 200% damage.. | |
1 | ![]() | ![]() Blue Evolution Mask | 1 | Skill | 27,222 | 16 | ![]() ![]() 100% Chance | |
1 | ![]() | ![]() Green Evolution Mask | 1 | Skill | 27,222 | 16 | ![]() ![]() 100% Chance | |
1 | ![]() | ![]() Yellow Evolution Mask | 1 | Skill | 27,222 | 16 | ![]() ![]() 100% Chance | |
1 | ![]() | ![]() Purple Evolution Mask | 1 | Skill | 27,222 | 16 | ![]() ![]() 100% Chance | |
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2 | ![]() | ![]() Crimson Demon Mask | 4 | 32,180 | 600,000 | 18 | ![]() ![]() 100% Chance | |
2 | ![]() | ![]() Indigo Demon Mask | 4 | 34,430 | 600,000 | 18 | ![]() ![]() 100% Chance | |
2 | ![]() | ![]() Azure Demon Mask | 4 | 34,600 | 600,000 | 18 | ![]() ![]() 100% Chance | |
2 | ![]() | ![]() Golden Demon Mask | 4 | 36,500 | 600,000 | 18 | ![]() ![]() 100% Chance | |
2 | ![]() | ![]() Violet Demon Mask | 4 | 36,700 | 600,000 | 18 | ![]() ![]() 100% Chance | |
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3 | ![]() | ![]() Divine Carmine Mask | 6 | 42,218 | 120,000 | 19 | ![]() ![]() ![]() 30% Chance 30% Chance. Binds all Water attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | |
3 | ![]() | ![]() Divine Indigo Mask | 6 | 42,218 | 120,000 | 19 | ![]() ![]() ![]() 30% Chance 30% Chance. Binds all Wood attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | |
3 | ![]() | ![]() Divine Jade Mask | 6 | 42,218 | 120,000 | 19 | ![]() ![]() ![]() 30% Chance 30% Chance. Binds all Fire attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | |
3 | ![]() | ![]() Divine Gold Mask | 6 | 42,218 | 120,000 | 19 | ![]() ![]() ![]() 30% Chance 30% Chance. Binds all Dark attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | |
3 | ![]() | ![]() Divine Onyx Mask | 6 | 42,218 | 120,000 | 19 | ![]() ![]() ![]() 30% Chance 30% Chance. Binds all Light attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | |
4 | ![]() | x 2![]() Red Evolution Mask | 1 | Skill | 27,222 | 16 | ![]() ![]() ![]() Pre-emptive Strike. Disable active skills for 99 turns.. ![]() ![]() 100% Chance | |
4 | ![]() | ![]() Mystic Mask | 1 | 5,778 | 200,000 | 20 | ![]() ![]() < 50% HP, 100% Chance | |
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5 | ![]() | ![]() Ancient Blue Sacred Mask | 1 | 5,000 | 100,000 | 800,000 | ![]() ![]() ![]() Pre-emptive Strike. Player -50% current HP.. ![]() ![]() 100% Chance | |
5 | ![]() | ![]() Ancient Green Sacred Mask | 1 | 4,000 | 1,000,000 | 35 | ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() 100% Chance |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
Tell us what you think about this dungeon![]() ![]() |
Add your comment |
4 By Jerry@LL#10976 7 years ago ( 6.4.5 ) i woke up and realized i must have sleep played pazzles and dragons because i had compelted this dungeon. my last team i had open was d/l yomi lead and friend with 2 white barons a regular evo'd yomi and a Sylph i guess try that team if you want to win hope i didnt use stones if i did just buy more gift cards from my aunt 3 By Σ(゚д゚lll)#30535 7 years ago ( 6.4.5 ) I did this with 0 stone fairly easily with ama/grodin team and shinji&K as the 300k nuker sub.. since I dont have lucifer :(. If you dont have a 300k damage nuker, get a defense breaker and read below for the final boss strat. Amaterasu (leader, max awoken max lvl +50 rcv) DQ hera (grav) Hades (grav) Shinji &kaworu ( 300k nuker to bash through blue mask since i dont have luci) Rsonia (Just here for stats because she's my main and have 200 + eggs on her) Grodin friend (Max awoken, lvls 40~80) I have on avg 17k hp(w/ friend), 2100 rcv (without friend) and 6600 autoheal with this team but I suggest 12~14k hp minimum with decent RCV (maybe MINIMUM 2k from your entire team+friend?) but might need a little luck on heart orbs. You will need about 5000 total autoheal to survive and stall the last boss, but more is better to tank a bit in stage 1&4. Stage 1: This is pretty straight forward, he's gonna skill bind and you have to kill 1 as fast as possible while saving hearts to keep yourself at full hp, and then the 3 should be pretty easy with 1 heart match+ other combo to nuke. Takes me on avg 2-3 turns to down 1 mask. Try to match as much orbs as possible for a chance to get more heart orbs for healing. Stage 2: These guys so far will 100% charge up for the next attack so you've got plenty of time, and most likely you can survive the attack so long as they dont go on the same timer. Stage 3: Ama and grodin has anti bind (if they are both max awoken) so you dont have to worry about bind, just kill same timer guys and save up some hearts in case you have a guy timed side by side, autoheal will not be enough to fully heal you so have 1-2 sets of hearts on stand by, once there's only 1-2 mask left try to save up at least 2 sets of heart orbs in case the random generator screws your orbs for the next round. Stage 4: Kill the red mask on the left first (always the left.) AND NEVER USE MASS ATTACKS!! you do not want mystic mask to drop under 50%. this is when the hearts you saved from the previous round should save you, you will need to tank at least 2-3 attacks depending on what orbs you get. after he's down it should be easy afterwards with just auto heal and go ahead kill th e other red, then the mystic mask. Stage 5: Just keep matching orbs till skill bind is over (this is where you need 5k minimum auto heal), focus target on blue mask. NEVER USE MASS ATTACKS. Once skill bind is gone, grav x2, S&K nuke, ama skill full heal then repeat once more to kill the blue mask then do a set of combo to down the green mask. or you can down the green mask first then do your 2nd grav grav 300k nuke. Stage 5 (Non 300k nuker users): If you dont have a 300k damage nuker, you can do this the masochistic way, bring a defense breaker THAT DOESNT DO DAMAGE.. then slowly gungnir and maybe do NON MASS ATTACKS. you can mess up by mass attacking once or twice, but anymore than that green mask will actually die.If you want the safe option, defensebreak>gungnir only. gravity should help a lot. Last edited by Σ(゚д゚lll) 7 years ago ( 6.4.5 ) 0 -Striku-#37071 7 years ago ( 7.2.2 ) I've been fearing skill binds in this dungeon. but looking at your team build, maybe i can actually do this. 3 By kadian1365#38354 7 years ago ( 6.5.2 ) Sky drop blue and black mass attacks killed the green mask way sooner than I was ready for and sunk an hour of monotonous grinding play time. I am inconsolably cheesed off. 2 By chaud#29594 7 years ago ( 6.4.5 ) I'm thinking about this team, tell me what do you guys think? - Rebel Seraph Lucifer - Tsuku Yomi - Dark Dragon Vritra - Top Droidragon - Another dark skill bind resist monster (or whatever but pure dark is recommended) - Rebel Seraph Lucifer All of them has to be max awoken (except for droidragon). With all those skill bind resists, you will have a 100% chance of not getting bound by red masks. Stall as long as possible on F1 then droid dragon. F2-F4 are pretty much one-shotted. F5: Grind blue down to 50% using Luci, Droid, Vritra ect. Use one luci on him then kill green while matching at least one set of heal orbs. You will get an extra turn, kill blue with the other Luci, profit. An alternate build is to use only 2 Luci with whatever dark monster you have if you feel like trying your luck (that's ~16% of not getting bound at all in the entire dungeon). I think it's fine even if you get bound in F4, just stall for 99 TURNS on F5 and you'll be fine. The point of this build is to have as few color as possible so you don't accidentally kill anything while staling on F1. Last edited by chaud 7 years ago ( 6.4.5 ) 1 Scathbais#25009 7 years ago ( 6.4.5 ) worked for me. 2x Rebel Luci fully awoken both mx lvl btw 1 Underlord Arch Hades, lvl 44 no awoken 1 Awoken Hera, lvl 72 2 awoken 1 Dark Liege, Vamp, lvl 66, no awoke 1 JDDJ, max skill, max awoken (not that the skill lvl matters here) Luckily 40% bind resist was enough to counter skill bind in first round. I got skill bound on rd 4. Just grind down rounds 1-4, on Rd 2 and 3, mass attack if possible, but no real challenges with 56k health, 4x RCV and 1k autoheal Round 5, target Blue mask, stall 99 turns, combo with heart orbs and you will never be in trouble. Once skill bind is up, Grav x2, build up hearts or use JDDJ, MSx1 on Blue, heal, grind down green until almost dead, MSx1 on Blue, and kill green. 2 By angel#22257 7 years ago ( 6.4.5 ) This dungeon should be updated. "Dark orbs are 80% less likely to appear" 2 By Mr.Sir#32626 7 years ago ( 6.4.5 ) I'm gonna be laughing so hard when those evolution masks kill me. it's their turn to beat me up now. 0 Tea-Rex#52228 5 years ago ( 9.2.1 ) Then green mask is 100% of the time going to drop, keep selling monsters if you ever plan to acquire the blue thing 2 By El Rayo#25260 6 years ago ( 7.3.0 ) Lu Bu/Ronia build can destroy this dungeon now with the new seal lock additions to Lillith and Arcane Vamp. Great hp and rcv and 80% seal lock resistance build. Lu Bu Gryps Rider (or UVO Folklore) UVO D/W Batman Arcane Vamp Lillith Ronia Extremely safe build. On final floor just get the green mask hp down really low and then use Ronia and Lu Bu for the kill. If you run UVO folklore just use his active after Lu Bu for overkill. Piece of cake :-p 0 tien#68555 6 years ago ( 7.3.0 ) This team is very effective, my modified stable build is lu bu, blue dragon devil , Lilith, devil Bastet, uvo gryps rider Finn and +297 uvo Sonia friend. When in pinch on floor 2 ,3, or 4 use Bastet multi target skill . Lilith poison for backup if that doesn't work . I wanted to keep it for 1.5 devil attack on final floor for safe overkill . Whittle down green mask anyway to bout half or so then lu bu, blue drago. Devil and Sonia for win ( Lilith if still have active available) 1 By FizzCake#34820 7 years ago ( 6.4.5 ) Guys this actually isn't as bad as you think. If you own a Green Sonia you can easily heal through the first 4 floors and burst down the bosses with your skills by stalling past the Skill Bind. If you're lazy, just spend a stone then kill the bosses. Or hell, if you want to be boring just go double Luci lol. :P Green Sonia Ancient Draggie Knight, Zeal, or King Woodsie Ancient Dragon Knight, Zeal Chaos Dragon Knight, Voice, or another ADKZ Anything with an active skill which negates defence and bypasses Immunity Shields like Bane or Ra Green Sonia friend Make sure you have the double Sonia or the huge RCV. Red Sonia isn't an option as the Blue Sacred Mask is only weak to Wood and it's almost impossible to that much damage to it with Fire. Blue Sonia may be possible, but we all know Physical types have little RCV to begin with to help get past the first four floors. 0 stone-able if you're willing to stall at F5 for ~80 turns. F1-3: Easy to overcome 27k def. Stall on Red. SAVE Wood for next floor; use Dark to kill. F4: Kill Red masks first while tanking with ample RCV. Don't get Mystic <50%. F5: Stall, or die then use all skills to kill. Edit: BTW, Eye Beam replaces Sealing Gaze as a Preemptive from the Red Masks if you are already Skill Bound. Make sure to heal up on F3 before finishing it! Also, idk why PDX refuses to add the guide I submitted. Last edited by FizzCake 7 years ago ( 6.4.5 ) 0 Wyrmhole#37499 7 years ago ( 6.4.5 ) You can probably get away with subbing Ra or Bane with Shiva or Top Droid Dragon for more synergy. They should all work though, just my 2 cents. 1 By Mizuumi#28157 7 years ago ( 6.4.5 ) Note that while this is still most definitely doable with a lucifer team, it's not as completely risk-free as the suggested builds might make it out to be. If you take one single hit from a demon mask, or from 2 divine masks at once, you're guaranteed to die no matter what (unless there's some way to make a Lucifer team break 70k HP). And (as I found out the hard way) it's perfectly feasible to get orb trolled and be unable to deal sufficient damage to take out every mask in time, especially with orb changing skills disabled. My advice would be don't expect a guaranteed 0-stone unless a) you luck out and your lucifer/s manage to resist the first skill bind, or b) you're confident in your ability to clear more than half of the entire board EVERY turn and deal consistent damage at the same time. Also, dual elements make a big difference - I wouldn't recommend leaving more than one monster slot without a second element. I had 2 Awoken Heras on my team, but if I had just had one of them ult-evolved or had my Hera-Is evolved so I could bring her, I almost definitely would have killed the last demon mask instead of falling short by 2 or 3 hits. And try to save up orbs on the first floor! Clear out 2-3 of the masks, then stockpile your attacking elements in the corners so you can get at least one good mass attack out the gate on wave 2. That's something else that, had I done a better job of, I probably could've passed the second wave instead of just barely failing. 1 Scathbais#25009 7 years ago ( 6.4.5 ) If you can't kill Rd 2 in 4 turns and Rd 3 in 6 turns, you are doing something wrong or extremely unlucky. Ah, I read further into your comment and as you noted, your problem seems to be team comp. Yes you definitely need monsters with sub elements. I had water and light sub types for and 11 total attacks possible per round and it worked fine. Not sure about your 1 hit and die comment because with Luci 2x Health/RCV, you can easily tank and heal 1 hit with only 43k health. Last edited by Scathbais 7 years ago ( 6.4.5 ) 1 By Killbillvo#18072 7 years ago ( 6.4.5 ) this looks significantly easier than the other weekday hardest difficulty dungeons 1 Exotics#26038 7 years ago ( 6.4.5 ) That's because unlike the other weekday dungeons, this dungeon is a legend while the others are all mythical 1 By Gig#8768 7 years ago ( 6.4.5 ) On Floor 2, does that mean we technically get 8 turns? Since they have a 100% chance on using High Energy Charge? @GenMaximus Thanks! Last edited by Gig 7 years ago ( 6.4.5 ) 0 GenMaximus#29954 7 years ago ( 6.4.5 ) Yes, you can watch the youtube videos, and it shows that you get 8 turns total. 1 By czesi3k#30066 7 years ago ( 6.5.2 ) Easiest mid-week technical dungeon. Rebel Luci (20%) New Kurone ult. (another 20% to skill lock resistance) Any high hp/rcv dark monster (preferably Sleeping Beauty because of res.) Any high hp/rcv dark monster Any skill lock resistance monster, I'm taking Bastet Friend - Rebel Luci Overall, there is a 20% (0%) chance you WILL be skill locked, if you don't trust the game, you can take another skill lock monster if you have one. (I didn't unfortunately.) F1 - Kill F2 - Same F3 - Same F4 - Kill or stall if you don't feel confident enough to heal on F5 F5 - Focus on blue and stall until MS ready, nuke blue mask and then focus on green. When green almost dead and MS ready take blue down and then green. Thank you based Kurone <3 0-stone a supposedly hard dungeon. Well, definitely easier than Goddess Descended. That is, if you think you're good enough to heal 9k a round. Last edited by czesi3k 7 years ago ( 6.5.2 ) 1 By El Rayo#25260 7 years ago ( 6.5.2 ) Beat this dungeon for the first time today. My suggested team builds never seem to make it on the "team build" tab, so I'll post it here. This team is REM heavy and I've been lucky to get my creatures. With that said: Leaders: Dual Kirin of the Sacred Gleam fully awoken and max lvl Subs: Batman+ BW Stealth fully awoken max lvl Dark Sun Deity, Ra lvl 50 skill lvl 2 Inferno Deity Falcon, Horus fully awoken and max lvl Top Droid Dragon lvl 79 Floor 1: spike all masks if seal lock awokens resist the red mask. Stall if possible. Floor 2: Stall as long as possible. 8 turns is ideal to charge up Top Droid's skill Floor 3: Stall as long as possible. 6 turns is ideal to get Top Droid ready. Floor 4: If red mask preemptive resisted, spike and kill both red masks. Stall for 2-3 turns on Mystic mask. Team has good RCV so you can take a few hits before he uses mysterious beam. Even one turn of stall is good for Top Droid. Floor 5: Use both Kirin gravities and then pop Ra to kill green mask. If you can take 9,000 damage you can stall for one more turn if necessary for Top Droid before you use Ra's active. If your board is set up for good damage, use Top Droid's active and use Batman's as well (50X damage for Batman and Ra!). Use Horus to enhance fire orbs. If board is not ideal, you get one more turn to set it up because blue masks uses Twin Mask Curse. Good luck! 1 By seigi@PF#14776 7 years ago ( 7.1.1 ) I've just gotten 6 green masks in a row. GUNGHO HAVE MERCY 0 Anon#24960 7 years ago ( 7.1.1 ) I'd definitely trade you if possible lol. First time clear. No stones. All was well except I got a blue mask (already had a few beforehand.) 0 By 「ҡμяεї」-ρԍ#19094 7 years ago ( 6.4.5 ) This dungeon doesn't bind your monsters, it binds their skills! And to be honest this dungeon seems to be the easiest of all the weekday mythicals since all you need is skill bind resist and some decent wood attribute monsters. 0 Upc#3 7 years ago ( 6.4.5 ) Will ask Beta to used differt icon for skill-bind later, it's misleading at first glance 0 By Ssss#57572 7 years ago ( 7.1.2 ) Easiest possible build is JP only. Leader: Lu Bu +297 Subs: Beams bear (1319) Chester (1627) Lilith Dabura (1576) Friend leader: Ronia All max awakened. Floor 1 burst down. Sometimes 1 is left to stall. Floor 2 use all the turns. Floor 3 kill if you can. May need to use Lilith if you don't get enough orbs. Floor 4 kill or Lilith when all skills are up. Floor 5 Dabura on green. Chester for mini-gravity then Ronia, Lu bu. One black row + combos or two black rows will kill blue. Takes about 2 minutes total. 0 By msuhail#71111 6 years ago ( 7.5 ) sorry in advance not about this dungeon the question is there a site where i can see similar things for jp version of the game? events and schedule. thanks 0 Legend7Nat#59948 6 years ago ( 7.8.1 ) I've had the same problem when I had a jp pad file but didn't know when jewel dragons invaded. I now use Padwiki.net and use their jp schedule. Hope that answered your question 0 By PUEN@TH#23310 7 years ago ( 6.4.5 ) According to jp ver. , F1 and F4 are only skill seal as the pre-emtive attack, aren't they? 0 By Sasha#29708 7 years ago ( 6.4.5 ) Lol, this dungeon has got to be the most restrictive out of the 3. The other 2 you can do them if the right teams, this one you have to have the REM monsters with bind resist. IF you want to 100% resist binds, your team would literally need 5/6 bind resist. Only time I saw someone do this without bind resist was with a Horus/ Ra team where they just made combos on every floor/ hit everyone with aoe attack, and on the last floor killed the boss masks within a turn of each other. 0 By Bodgy#20043 7 years ago ( 6.4.5 ) i will need to get some their awoken skills up but once done my team would probably be Leader Horus full awoken ultimate evo sakuya full awoken uvo Tsuku yomi Okinunoshi top puzzledroid friends kushinada full awoken totals 100% skill bind resist and nice pike team and also defence to zero for the boss, with 8 turns on 2nd floor, didnt do math but if keep 1 or 2 on 3rd floor use kushinada plus sakuya has 1 skill boost awoken it seems easy doable i think :) glad i have all these monster but will need alot of tamadras before i can get my orichi skilled up :/ 0 By stimpy#20802 7 years ago ( 6.4.5 ) Y is it legend and not mythical. Is there gonna be a mythical later? 0 By Seraface#30792 7 years ago ( 6.4.5 ) WTF I blocked the skill lock on Floor 4 but they just did it again on their next turn??? 0 By Bibbo#14085 7 years ago ( 6.4.5 ) Finding out that using a stone clears skill bind was a HUGE discovery for me - used it on Floor 5 when I ran out of heal orbs. Went with Double Luci team (60k health essential) full awaken both, but still got nailed w/skill bind. Awoken Hera Awoken Hera-Ur Corpse Wyrm (evo) - for HP Drawn Joker (evo) - did end up using his heartmaker skill on the last floor between Luci shots Got the Blue Mask, when I need two Greens for my Michael. There's always next week... 0 By dad#35950 7 years ago ( 6.4.5 ) Easy clear with Luci Okuninushi Vitra Kushinada Hades Luci Max skill/awoken 100% skill bind resist Just stall as much as possible on floor 1 Floor 2 8 turn max stall 3-4 burn 5 hades, luci, vitra heal on blue Luci on blue Stall till c.d.'s are back up while taking green to 80% Target blue stall till luci then pop vitra on green 0 By CP#23343 7 years ago ( 6.4.5 ) Is it just me or do those boss masks look like Anti-Spiral ships... 0 By BreaKBeatZ#23994 7 years ago ( 6.4.5 ) As a reminder, if you don't have Luci or a dark snow globe dragon, you can use the dark fruit dragon (grape) as your lead. He has the same leader skill. I submitted the build, but I guess it got rejected since there are already tons of Luci builds posted. 0 By PAD Master#7874 7 years ago ( 6.4.5 ) Had to stone because PAD gods hate giving up the hearts but I finally just beat it with luci ulti leader and friend, arch Hades, deity Neptune, and two rainbow keepers for high health. If I had hearts I could've grinded down to get skills, but used one stone after turn 50 while stalling, but for 7 6+ combo turns no hearts. 0 By Shiefu#41739 7 years ago ( 6.4.5 ) One Gravity Safe Build (REM HEAVY) I used the following: RS Lucifer - Fully Awoken Pandora - Fully Awoken D/D Hades D/L Yomi - Fully Awoken Ult Bastet - Fully Awoken RS Lucifer - Fully Awoken 100% Skill Bind Resistance On round 1, stall until bastet and pandora is up. i used basted on F2 and matched 3 dark orbs every turn. On F3 use pandora if needed and mass attack to kill. F4 i just killed normally after gravity was up. On the Boss, use gravity and then stall for a second usage of gravity. DO NOT HIT/KILL THE GREEN MASK. After you've used the second gravity morning star the blue mask and then heal up. Use pandora if needed. Kill the green mask and then morning star the blue for a safe and easy run. This only took about 10 minutes. good luck :) 0 By Dane@PnD#27348 7 years ago ( 6.5.2 ) Would a dual Raphael team be able to tackle this,ult Kirin sub, ult Zeus sub, valk max skill, angelion max skill. Over 50k hp with good recovery, around 11k rcv. Or is morning star needed? 0 By nerdotaku#42741 7 years ago ( 6.5.2 ) I see that almost every team build states using gravity, is it really needed or just makes it go a lot faster? The only team I have similar to is the kirin team in team builds section but I havent had much practice with her. 0 By 寒天#33974 7 years ago ( 6.5.5 ) Hey, question. If you manage to stall past (or resist) the first red mask's skill bind and activate shiva or droidragon and then keep sweeping so it carries over, will the last green mask's fertile guard negate the effect? Or did I find a loophole? Edit: Scratch that. The single blue mask wouldn't ever go down quickly anyway with that skill lock from R4 in place. Last edited by 寒天 7 years ago ( 6.5.5 ) 0 By DocTam#54245 7 years ago ( 6.5.5 ) Did it using Double Michael and Astaroth, only managed to full heal once though, so had to burn a stone. Gravity is very useful here, will probably try to do double Astaroth if I can find friends for her. 0 By Zepth#52438 7 years ago ( 7.1.1 ) This is easier than you think, unless you don't like stalling for 30 minutes once you get Skill Binded. All you need to do is use a Leader Healer - such as Heavenly Herald, Archangel - combined with Ulti-Evo Odin. Then, have Poison and Gravity users. Fully awoken skills are recommended. This is the team I used: Heavenly Herald, Archangel Sea Deity, Abyss Neptune World Tree Sprite, Alraune Awoken Hera Kirin of the Aurora, Sakuya Shining Lance Wielder, Odin 0 By rccab#57109 7 years ago ( 7.2.1 ) It took 2 stones... But this man with extrememly poor luck in the REM finally did it! Advice: do not try a ghetto luci team unless u have a lot of gravities Last edited by rccab 7 years ago ( 7.2.1 ) 0 By guacamole1#34147 6 years ago ( 7.2.3 ) I'm building this team for this dungeon, have all cept ignis, thoughts? http://www.puzzledragonx.com/en/simulator.asp?q=1734.99.1.0.0.0.7..1209.99.1.0.0.0.4..1688.99.1.0.0.0.3..1206.99.1.0.0.0.4..914.99.1.0.0.0.6..1734.99.1.0.0.0.7 0 By Dark Cloud#60401 6 years ago ( 7.2.3 ) Ugh... need 2 blue masks... I ran it 6 times today and got 5 green and only 1 blue =( 0 By Frenzy#60512 6 years ago ( 7.2.3 ) can anyone help me with a build for this team or suggestions as to which cards i should evolve to help my team? i get through the green mask no problem, but that 1000% attack from the green one kills me 0 mccool37#4389 6 years ago ( 7.3.0 ) The team I used to get through this dungeon was a dark, 100% skill bind resist team with a Rebel Seraph Lucifer as my friend leader. Judging by your collection, you should evolve your Jester Wizard and your Vampire (use the B/W form if possible) and a Rebel Seraph Lucifer friend. This makes skill locking impossible. Use your Grape Dragon as your leader (level and awoken status don't matter) and high Hp and Rcv dark monsters as the other 2 subs. After that it's a matter of timing, hit the blue with 3 Morning Stars, begin to attack the green until it's down to about a third Hp, kill the Blue with a 4th Morning Star and finish off the green before it attacks. Very grindy team but it works well. Last edited by mccool37 6 years ago ( 7.3.0 ) 0 By Drakylon#50355 6 years ago ( 7.5 ) You can bejeweled the last floor if you have an Odin lead, two max awoken ulti'd Odins and two other autoheals. 5k autoheal means you heal all the damage you take, and clearing only 3 at a time drastically lowers the chance of troll skyfall mass attacks/TPAs. It does make the first few floors slightly harder, but the boss becomes autowin. Relying on awoken autoheal also lets you run a 2x HP/RCV lead like Lucifer, making the first few floors a little easier compared to using an Amaterasu with the extra HP. With this, 100% skill bind resist is just a luxury since you can easily stall 99 turns without killing the green mask. 0 By Ea#30342 6 years ago ( 7.5.1 ) Super easy with Andromeda or Perseus teams, neither of mine were ultimate. I managed to evade skill bind with 80% resistance twice. 0 By gummyapple#57535 6 years ago ( 8.0.4 ) As if getting 24 blue masks to 5 green masks wasn't bad enough luck, my GZL failed to skill up even once during 2.5x skill up chance. I freakn hate my luck in this game. 0 By manesero#47512 6 years ago ( 8.0.4 ) Awoken Bastet destroys this dungeon. Last edited by manesero 6 years ago ( 8.1.1 ) 0 By Legend7Nat#59948 6 years ago ( 8.1.1 ) I think it sad that i can beat thursday mythical and friday mythical but I can't beat this legend tier dungeon at all because apparently 80% skill bind gets me 4/5 times binded anyways 0 By Boromir#75874 6 years ago ( 8.4.1 ) Pretty smooth farming team with A Horus (2SBR) / Valk Reine / Darkseid / Echidna / Halloween Alraune (2 SBR) / A Horus (2 SBR). Proc Horus to clear fl 1, 3, and 4. Mass attacks on fl 2. Use Darkseid to kill Green mask, Echidna and proc Horus to kill Blue mask. -1 By Pikagami#27084 7 years ago ( 6.4.4 ) Hey, Shiva and Top Droidragon will have a hard time steamrolling their way through this dungeon with their defense dropping skills. I can hear that Red Evolution Mask now. "Wait till they get a load of me!" *cues Trollface grin* -1 By Bahumat#35119 7 years ago ( 6.4.5 ) will probably run a Kirin team with skill bind resists Kirin Izanagi Okuninushi xx xx Kirin thats an 80% chance which should be good enough to resist both unless you get trolled you really don't even need the leader skill since everything 1 outisde of the 1st and 3rd floors which aren't even that bad maybe a light orb coverter to help mass attack the 3rd floor and a poison to take care of the blue mask -1 By -Striku-#37071 7 years ago ( 6.4.5 ) Of course, gung-ho decides to put in the weak masks as the first floor little minions like valkyrie and goemon descends -1 By Grant#10882 7 years ago ( 6.5.2 ) GungHo should have an event where Tues-Fri dungeons are all 1 stamina for a week. -1 By Suzuteo#12689 7 years ago ( 7.1.1 ) The worst thing in the world happened. I rolled an Orochi. T_T Once again, I wonder if 99 turn Skill Bind was really necessary. -1 By Prof.X JR#47926 7 years ago ( 7.1.2 ) Clear this for the first time today, it's grindy if u got the rite team member here is my team Genius Sleeping Dragon, ZGL Barb Marine Rider, Robin Four Leaf Clover Princess, Thumbelina Echidina (would be more secure if replace with another anti-skill lock sub) Wolf Rider, Cu Genius Sleeping Dragon, ZGL this team got 80% anti-skill lock I am lucky enough to resist the bind twice(recommend to use other anti-skill up sub) just to mention that whether u r skill bind or not on 4F, the 2nd red evo mask on 4F will strike a preemptive eye beam, the info on the page is wrong 1F: let the mask beat ur hp down and kill 2F: Kill slow and Stall 3F: Kill fast using mass atk or TPA 4F: Kill, or use one orb changer if necessary 5F: Light up all leftover actives, u should hv at least 3 set of 4 green orb clusters, the preemptive will ensure u meet the hp threshold, and blow them all~ -1 By jikilu#57217 7 years ago ( 7.2.1 ) Going off of a build I saw on here I was able to beat the dungeon using a non IAP team. Archangel max lvl max awoken Gigas the amazing lvl 75 (HP stat stick) ROdin tamadra for poison lvl 10 Awoken Hera-is lvl 28 Keeper of rainbow Grodin max awoken lvl 80 +70 Hp around 15k, the higher the better The first floor is the hardest since all 4 masks hit every turn. If you can heal until you can kill 1 it gets much easier, and easier as you kill more. Floors 2-3 are easy since their timers are really long and they have a stall turn essentially (get rid of dark mask floor 3 first if it's there). Floor 4 is decently hard since they all do good damage, but just get rid of the red mask to the left first and the mystic mask will be hitting your Odin so it won't do much. Then target the other red and the mystic will die easily enough. Floor 5 is the easiest floor. Just target the blue mask and don't mass attack. Stall out the skill bind. All you need is 5k healing every turn which is easy with archangel leader skill and Odin awakens. Once your skills are up, gravity And poison. Keep hitting the blue one and use gravity when it's up. When you see the poison is close to killing the blue mask, you can mass attack to start weakening the green one too. Goal is to kill on same turn. If you mess up, nbd, you have an extra turn from them charging power. Then pop KoR so you don't have to worry about healing for 3 turns. If you need any more turns after that, you'll need to use heal orbs to heal up to max HP. Overall really safe once you get past the first floor. Just takes some patience. -1 By Legend7Nat#59948 6 years ago ( 7.8.1 ) I probably won't run this for a longtime . Probably because o can't beat it but also because I have far too many of both masks can't use for skill ups and can't use them to evolve. Almost tempted to fuse them away but I know the value so I just got to keep hoping that one day gung-ho trolls me in the ten during godfest with a rider or an archangel for ult. -4 By drew#21829 7 years ago ( 6.4.5 ) These masks are useless unless you are trying to skill up your orochi. -4 By wrh1994#35350 7 years ago ( 6.4.5 ) Because of the ridiculous bind time in this dungeon the only monsters that you can actually use are the ultimate golems, Ceres, Minerva, Neptune W/L Isis, Anubis Green Odin, both Metatrons, Hello Kitty World Joker, tamadrapurin, Amaterasu and Susano'o. So if anyone can make a team from that please post it. 3 Jerry@LL#10976 7 years ago ( 6.4.5 ) this is a dumb post, you are misinforming the community and you are trying to push minerva on people i hope you pull golems all godfest next godfest 2 cool it dude, people are wrong all the time in the comments. but wishing golem pulls on someone? i'd only do that to to my worst enemies. 0 Bind Resist is for the entire team, and the 20% chance stacks additively along with Blind, Poison, and Jammer Resistance. It would be pretty pointless to just have one and risk the other 80%, wouldn't it? 0 Silveus#5988 7 years ago ( 6.4.5 ) I am pretty sure those are skill binds and not monster binds. i think it's a typo. -1 Except that it's only 20% chance from one bind resist. Won't be 50/50. And i don't think they stack, can anyone verify that? Also, does the bind resist work for the entire team or just the monster with the resist? I've never had a skill resist actually trigger. I tried a double luci team with kirin in there for the extra resist and no luck. Those are the only guys I have with skill resist bind. :( -5 By nguuu@PV#15641 7 years ago ( 6.4.5 ) Oh my, this looks Lucifer-able :3 I just have to stall for.....um..........297 turns before skill bind runs out and then grav/MS them..............yeah..............right....................................................................................................................................................................................................................................... 1 Aaron#27954 7 years ago ( 6.4.5 ) Actually they won't skill bind you if you're already bound. It's actually better if you're bound on the first wave since you don't have to stall as many turns later on. With my luck though I always block the first 2 binds and when the 2nd mask uses his bind it usually hits me. ): -5 By OmastarBC#39392 7 years ago ( 7.2.2 ) Okay, so I thought of something kind of cheap. Double Max Skill Darkseid with four subs of the fully evo'ed Ogres. Which ever ones you want or think will work best. Make sure they are all fully awakened. When you start the dungeon you are ready to fire off your Actives, thanks to the 10 skill boosts throughout the whole team. You could possibly go with three Darkseid's though, that way you can kill most of the dungeon without even matching orbs. You can use the Ogres to wipe out the first wave, use a Darkseid to wipe out the second wave, use another Darkseid for the third, take out the two red masks first on the fourth floor, then pop the third Darkseid on the boss stage to get rid of the Wood Mask. Then it's a battle royal. Best part is your have 6x atk thanks to double Darkseid leads and you can dish out some damage from your Ogre Actives. It's just a thought. If someone is brave enough to try it go right ahead. I don't have the guys to attempt it atm. 0 hyorinryu#3163 7 years ago ( 7.2.2 ) Biggest problem with that build is that you'll get skill bound the moment you enter the dungeon, and you're not going to have the RCV to stall it out. 0 No the biggest problem is to my knowledge there isn't a dual x6 lead lol this dude added them instead of saying x9. Dear god, kids these days. Fix them -8 By Bé Táo@PV#21303 7 years ago ( 6.4.5 ) this dungeon isn't easy as we think. LOOK AT pre - empty strike of RED EVOLUTION MARK on F1 & F4 F1 : random -99 turn of 1 monster of your team. F4 : random -99 turn of 2 monster of your team. if luck , you can get 3 monster -99 turn ;) This dungeon look different than another weekly dungeon.!This post has been flagged as spam Show 0 jgold#28333 7 years ago ( 6.4.5 ) This looks really easy to me with a standard Kirin team. Just build yourself a team with skill bind resist awakenings. Otherwise, don't run it. As of right now, you don't really need either of the two masks anyways. |
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