
Shining Death Queen - Legend







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FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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1 | ![]() | ![]() Pyro Devil | 1 | 3,480 | 1,400 | 19,050 | ![]() ![]() 40% Chance | |
1 | ![]() | ![]() Frost Devil | 1 | 3,510 | 1,400 | 19,200 | ![]() ![]() 40% Chance | |
1 | ![]() | ![]() Taur Devil | 1 | 3,570 | 1,400 | 19,350 | ![]() ![]() 40% Chance | |
1 | ![]() | ![]() Harpie Devil | 1 | 3,600 | 1,400 | 19,650 | ![]() ![]() 40% Chance | |
1 | ![]() | ![]() Blood Devil | 1 | 3,690 | 1,400 | 19,800 | ![]() ![]() 40% Chance | |
1 | ![]() | ![]() Cyclops | 3 | 10,260 | 0 | 136,200 | ![]() ![]() 50% Chance ![]() ![]() < 30% HP, 70% Chance | |
1 | ![]() | ![]() Mystic Flame Knight | 3 | 6,480 | 900 | 76,350 | ||
1 | ![]() | ![]() Mystic Ice Knight | 3 | 6,540 | 900 | 76,350 | ||
1 | ![]() | ![]() Mystic Stone Knight | 3 | 6,630 | 900 | 76,350 | ||
1 | ![]() | ![]() Mystic Light Knight | 3 | 6,660 | 900 | 76,350 | ||
1 | ![]() | ![]() Mystic Dark Knight | 3 | 6,720 | 900 | 76,350 | ||
2 | ![]() | x 3![]() Thunder Giant, Cyclops | 3 | 10,228 | 0 | 611,525 | ![]() ![]() 50% Chance ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance | |
3 | ![]() | ![]() Black Baron | 1 | Skill | 60,000 | 75,003 | ![]() ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn Pre-emptive Strike. Deal 85% damage and converts 3 Random orbs into Poison orbs.. ![]() ![]() ![]() ![]() ![]() 100% Chance | |
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4 | ![]() | ![]() Blood Devil | 1 | 3,690 | 1,400 | 19,800 | ![]() ![]() 40% Chance | |
4 | ![]() | ![]() Cyclops | 3 | 10,260 | 0 | 136,200 | ![]() ![]() 50% Chance ![]() ![]() < 30% HP, 70% Chance | |
4 | ![]() | ![]() Mystic Flame Knight | 3 | 6,480 | 900 | 76,350 | ||
4 | ![]() | ![]() Mystic Ice Knight | 3 | 6,540 | 900 | 76,350 | ||
4 | ![]() | ![]() Mystic Stone Knight | 3 | 6,630 | 900 | 76,350 | ||
4 | ![]() | ![]() Mystic Light Knight | 3 | 6,660 | 900 | 76,350 | ||
4 | ![]() | ![]() Mystic Dark Knight | 3 | 6,720 | 900 | 76,350 | ||
4 | ![]() | ![]() Blood Demon | 1 | 5,580 | 2,200 | 52,650 | ![]() ![]() ![]() 20% Chance 20% Chance. Binds all Light attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | |
5 | ![]() | ![]() ![]() Tornado Holy Dragon | 1 | Skill | 2,460 | 745,971 | ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() 100% Chance | |
6 | ![]() | x 2![]() Blood Demon | 1 | 5,580 | 2,200 | 52,650 | ![]() ![]() ![]() 20% Chance 20% Chance. Binds all Light attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | |
6 | ![]() | ![]() Vampire Lord | 2 | 10,350 | 840 | 731,440 | ![]() ![]() 50% Chance ![]() ![]() 10% Chance ![]() ![]() < 20% HP, 70% Chance ![]() ![]() < 20% HP, 70% Chance, 1 time-use | |
7 | ![]() | ![]() ![]() Love Deity, Chaos Venus | 1 | Skill | 0 | 671,377 | ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% Dark damage for 10 turns.. ![]() ![]() 100% Chance ![]() ![]() ![]() < 50% HP, 100% Chance, 1 time-use < 50% HP, 100% Chance, 1 time-use. Binds 3 Random subs for 2-3 turns. This will also disable awoken skills.. ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance | |
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8 | ![]() | ![]() ![]() Hellray Harpie Demon | 1 | 6,903 | 800 | 570,556 | ![]() ![]() ![]() 30% Chance 30% Chance. Binds all Dark attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 35% HP, 40% Chance | |
8 | ![]() | ![]() ![]() Helldark Blood Demon | 1 | 7,000 | 800 | 574,028 | ![]() ![]() ![]() 30% Chance 30% Chance. Binds all Light attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 35% HP, 40% Chance | |
9 | ![]() | ![]() Awoken Athena | 1 | 5,442 | 1,005 | 1,193,605 | ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 999 turns.. ![]() ![]() ![]() ![]() ![]() 60% Chance ![]() ![]() < 50% HP, 70% Chance ![]() ![]() < 15% HP, 100% Chance, 1 time-use ![]() ![]() < 15% HP, 100% Chance | |
10 | ![]() | ![]() ![]() Awoken Hera-Sowilo | 1 | 6,559 | 2,010 | 1,677,494 | ![]() ![]() ![]() Pre-emptive Strike. Disable active skills for 5 turns.. ![]() ![]() First turn. 100% Chance First turn. 100% Chance. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn if dark orb is present Deal 100% damage and converts all Dark orbs into Light orbs.. ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn when above 50% HP Deal 50% damage and binds 1 Random sub for 2 turns. This will also disable awoken skills.. ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
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3 By Nick|RDE#15110 5 years ago ( 6.4.5 ) Gung ho's way of saying: "well if you can't match 5 combos per turn you're clearly not good enough to even attempt this dungeon, so don't even." 1 DLish#34744 5 years ago ( 6.4.5 ) You only have to stall out the 999 turns if you can't hit 5+. Piece of cake. :) 0 Kyle#55524 4 years ago ( 7.2.3 ) Mainly true, but it can also stop from using certain actives to kill her, such as Goemon 3 By grant#5741 5 years ago ( 6.5.2 ) Amaterasu/GrOdin/Gravity/Gravity/Grudgestrike/Lucifer Mine were: Ama lvl 99 +47 rcv Fully Awoken Shining Grodin 71 Fullly Awoken Hades 75 Hera-Is 54 Devilfish 54 Friends Rebel 99 Fully Awoken Dancing light Amaterasu, Shining Lance GrOdin, and Rebel Lucifer fully awoken auto healing 8158 although can be done with 6k+ auto heal. Use Ama after MS if you need to though hearts+Odin+Autoheal usually enough leaving her as a panic button. Floor 1-Grind out your skills All of them should be up by the time you move on. Floor 2-kill synced Grav + Morning star should kill one can use both Grav if all synced then Grudgestrike and Odin the second and recharge. If you leave one up this is the stage you need more then 20456 hp so you can heal after Giga Impact. Floor 3-cant kill you recharge then MS to clear try to make sure you have enough poison/blockers to clear them out on the next floor. Floor 4-kill Synced recharge MS prefer to have blood demons up. They will spam light bind but Odin/Ama are immune so no worries. Floor 5-Gravity then MS to clear. Floor 6-Grudge Strike to clear the Blood demons then Recharge skills. can nuke vampire if you want so he doesnt ressurect. Floor 7-charge skills can grav to speed up save MS you will need it for next floor Floor 8-nuke light demon if double light demon still just nuke one and grind on the second. Ama should be able to keep you alive hopefully you have more then 12426 hp can grudge strike to speed up if you want. Floor 9-I used one gravity then recharge and ground her down to 50% remember you need 5+ combos to deal damage to her and then grav/grav/ms Grudge strike if needed Floor 10-recharge as you get close to 50% try to save a row of 6 hearts horizontally to clear any binds after 50% warning Grav/Grav/MS/Grudge<---should kill it, but Odin will finish her off if it doesnt. Discovered this build when someone used it for another boss. REM gave me AMA so I gave it a chance. Worked for me, but kind of takes a while just make sure to match 3 orbs for Auto healing and add Hearts as needed and you should be good. Good luck if you choose to give this build a try. Last edited by grant 5 years ago ( 6.5.2 ) 0 Yomi#9147 5 years ago ( 6.5.2 ) grant's build worked great. I Gungired floor 3 as it was faster to charge 0 Banjomarx#24413 5 years ago ( 7.2.2 ) without looking back at the dungeon again, is there any reason not to just put lucifer in the build and put odin as the borrowed leader? otherwise you are wasting a large portion of luci leaderskill... and i would think that the odin leader skill would make up for the minor amount of lost hp 1 By Joshwa#30019 5 years ago ( 6.4.5 ) I believe I did the math right, a ama/grodin team with 2 gravities and a luci/satan subs could beat this dungeon 100% safely it would just take a rather long time. 0 Joshwa#30019 5 years ago ( 6.4.5 ) Confirmed I used Ama rcv > 750 and max odin, 2 gravs a luci and light ripper dragon and 0 stoned this fairly easily. 1 By JacWhisper#39371 4 years ago ( 7.3.0 ) Cleared using the following team. Couldn't find an appropriate setup. Marvelous Ronia. Max Level/Fully Awoken. Skill 2. Awoken Hera-Ur. Max Level/Fully Awoken. Jester Dragon, Drawn Joker. Max Level/Fully Awoken. Skill 4. Awoken Hera. Max Level/Fully Awoken. Skill 1 King Baddie. Max Level/Fully Awoken. Marvelous Ronia. Max Level/Fully Awoken. Skill 4. Ran it four times before I got Hera drop. Used the following strat every time. Awoken Hera is for stat stick, and emergency dmg help on floor five. ~~~ Floor 1 - Kill all but one. This is accomplished mostly by one fire or one dark depending on element. Stall as much as possible. Floor 2 - Kill any sync. This is one of the luck spots. You need enough fire/dark *OR* skills up to get any synced below 50%. They, on all four runs, used Raise Weapon instead of swinging, once under 50%. You then kill them before they swing again. Leave one remaining, stall any skills. Floor 3 - Pause if you need skills, you shouldn't need to though. Ronia and set rows efficiently. Will OHKO. Floor 4 - Combo to clear any synced, stall for Ronia. I just cleared one row of dark and it killed them. If there's a Cyclops, set a row of fire and kill all but the Cyclops, then stall. Floor 5 - Clear board of non-fire/dark as much as you can in three turns. When he is down to one, Baddie and set combos of 3 as much as possible. Should easily one shot, with as little as 3-4 combos. Floor 6 - Ronia to OHKO. Floor 7 - Stall for all skills. Once done, kill with skills. Pop Joker once Temptation is used, match hearts, and keep whittling down. Floor 8 - Ronia to OHKO. Floor 9 - Stall for Ronia. Be careful to not run out of hearts. This is the other luck spot. You can't run out of hearts. The better your Joker, the more often you can turn her light attack into hearts. Once all skills are up, Ronia, match at least 5 combos. KO. Floor 10 - Stall for five turns, combo to 55%-65%, Ronia, Awoken Hera, Hera-Ur, Baddie, Combo 6x combos of three, set rows for the rest. Will OHKO. Note: On my fourth run, the only deviation from this strat was I accidentally skyfalled Hera under 50% and she popped her 6 combo bit. I popped Ronia and managed 5 combos from Ronia, and got two skyfalls luckily. so it killed her and the egg dropped! WOO! Good luck! 0 By secret#38902 5 years ago ( 6.4.5 ) Even for a Legend difficulty dungeon, this looks pretty easy for a descend. 0 Red#28047 5 years ago ( 6.4.5 ) I disagree. There are skill minefields all over the dungeon and all of them have high health or defense except for at the beginning. 0 By Loveless#55078 5 years ago ( 6.5.5 ) I'm so psyched I cleared this today! After three months I've finally started getting better at PAD. For some reason I couldn't upload a team build, so I'll just put here how I zero stoned it with a weird Cao Cao team for all the Cao Cao users. I created account just for the sake of that, so this is my first post. [Leader]- Conquering Martial Deity, Cao Cao (Max level, fully awoken, +40) Distant Sea Talent, Ruka (Level 90, half awoken) King Flamie (Max level) Moonlit Shadow, Hattori Hanzo (Level 60, fully awoken) Flame Mech Warrior, Jotun (Level 65, fully awoken) [Friend]- Conquering Martial Deity, Cao Cao (Max level, fully awoken, +78) Total HP~ 24,000 This was pretty much the best team I could make with all the random pulls I've gotten over the past months, but it actually worked out well. My friend told me this was a spike dungeon, so he's surprised I cleared it with a "burst" team (not really). Floor 1: Sweep. Floor 2: The most dangerous floor. Try to sweep one by one. For some reason after killing one of the Cyclops the other two were synced but never used Giga Impact or Heavy Blow, so I think I got lucky. One of them used Raise Weapon instead. You have 24k hp, so you might be able to tank 2 hits. Floor 3: OHKO with Cao Cao if you have some fire orbs, or use Hanzo active to get a dark OHKO. 60k defense is not very hard to penetrate through with 9x on attackers. Floor 4: Sweep, or leave one to stall. Floor 5: Sweep. Very easy with Cao Cao and Hanzo for good dark and fire damage. I had no problems killing it, but if you do have trouble and stalled on previous floor use Flamie active or Cao Cao active. Floor 6: Sweep, you can tank Nightmare Slash if you accidentally drop him too low. Floor 7: Grind her down, she doesn't hit hard + she binded my Hanzo so she couldn't heal any dark damage from him. Floor 8: Target one of them and try to OHKO. I couldn't OHKO one of them so I had to use Cao Cao active, but it's okay you have two Cao Cao actives so just save one of them for later. Light Demon is easier to kill. Floor 9: Grind. It's very easy since she only hits 4-6.5k out of 24k hp, so just keep comboing. If you do get low Ruka's skill converts your Fire Orbs which is kind of bad but it's an instant full hp emergency heal. I never had to use her active. There's also Jotunn's active, which is the reason why I add him onto my team (+he has a lot of hp), but I never had to use his active either. Floor 10: Combo and stall 5 turns. I average 5-8 combos so Athena and Hera's guards weren't a problem for me, except on time I did mess up and got 4 combos. You will have no problem grinding her to just above 50% hp, as she hits 3-6.5k out of your 24k hp. After 5 turns use Cao Cao and King Flamie for OHKO. I got 12 fire orbs and one shot her with around 1.2 mil fire damage (slight overkill). But if you do mess up, it's okay. Use Jotunn's skill and her Judgement drops to 16.5k, so you can tank it with 24k hp. (Might vary from user to user, but typically with double Cao Cao you will get at least 18k hp minumum.) And that's how I cleared it! I also got the drop too. c: For the longest time I wished I had a Kirin or DQXQ, because I felt spike teams were superior, but as of late I'm starting to learn how strong burst teams are too. Also, I cleared Goemon's dungeon and got the drop the day before this arrived, but he was too low level so I couldn't replace my Jotunn with him. But if you have Goemon, I'd imagine his active + Flamie active would hit extremely massive damage so you can guarantee OHKO the boss, both on Legend and Mythical. Best of luck to you guys, and you Cao Cao players! 0 By Nikuru#20452 5 years ago ( 6.4.5 ) Please update skill info for Hera: Shining Death Queen's Test will be reapplied the turn after she uses Shining Death Queen's Judgment; it is not a one time skill. 0 Sennyu@pf#372 5 years ago ( 6.4.5 ) Lol that is defiantly not 1 time use... She got incredibly obnoxious after I had tried to stall and got her in the black 0 I juggled her health between ~5% and full for a good 15 minutes before I lucked out on a five combo accompanied by four more cascades. Spike her before she hits 50% and seems like it should be smooth sailing. 0 By Hieu Sky#38901 5 years ago ( 6.4.5 ) 1st try on Legend, 0 stone, and 0 drop on 2 bosses. This dungeon is easy than I thought, just as easy as Hera dungeon, so everyone should take their chance to get her. Posted my build, but wait to approve. Okie, now I will try Mythical, wish me luck 0 DLish#34744 5 years ago ( 6.4.5 ) Took me 3 kills for drop on Legend. Going to try mythical later but I wanted to make added her to my box first. 0 By DLish#34744 5 years ago ( 6.4.5 ) Cyclops did something called raised weapon. Not sure if he skipped his turn or if it was a buff so I killed him instead of stalling. He was low health. 20% maybe. 1 kai@HNL#18788 5 years ago ( 6.4.5 ) lol... good thing you did! after raised weapon he hits you for 20k. 0 By kickserve#20065 5 years ago ( 6.4.5 ) Oh my god I think gungho finally made a goemon-able dungeon again. 0 By daedae#25195 5 years ago ( 6.4.5 ) What is the drop rate on Athena? 0 DLish#34744 5 years ago ( 6.4.5 ) Well, her drop rate is estimated at 10% on Mythical, so I would guess that 2% is likely around the number to expect on legendary. Not that it is a great sample group but I am 1/3 on boss and 0/3 on Athena. 0 By DLish#34744 5 years ago ( 6.4.5 ) Floor 2 is the most dangerous. Highly recommend high skill Echidna to take care of this floor when Cyclops syncs up. She also comes in handy for floor 8. 1 stoned first attempt due to not having her on my devil team and having 3 cyclops all at 2 turn counter to start. 0 stoned the next 2 attempts relatively easily after adding her even thought they were synced up on floor 2. 0 By Koski#39818 5 years ago ( 6.4.5 ) Very simple with a dual F/L horus team on legend. Helps to have fillers with auto heals, but healing skills preferred such as Odins, You want at least 20k health to tank the worst of hits. Also possible on mythical as long as you do not get orb trolled. F/L Horus lvl 91 D/L Yomi lvl Max Izanagi lvl Max (great for the extra 2x attack to hit 32-50x on hera G/L odin lvl Max Bl/D odin lvl max F/L Horus lvl Max Team I run through and farm on legend issue free. Last edited by Koski 5 years ago ( 6.4.5 ) 0 By Yots#36841 5 years ago ( 6.4.5 ) I would say this is even easier than Hera Descend. Just did it with double bastet healer team (ult valk, king shynee, ult echidna and ult siren as subs). Only bastet and valk are higher than lv 50. No drops though 0 By g#31001 5 years ago ( 6.4.5 ) at 8th floor, there are two light demons every single time. i was dead four times by dark bind. fu1ck that sh1it!!!!!!!!!!! 0 By Quut@PG#36600 5 years ago ( 6.4.5 ) Pretty sure that vamp lord also has a skill that prevents skills from working. It hit me once. 0 By Davvinchi#29456 5 years ago ( 6.4.5 ) I fought through using astaroth/luci leads with Hera Hera Hera and drawn joker dragon. I spent three stone (lazy) but I got : cyclops, hell dark blood demon, Athena!, and Hera-sowilo! Take that! you vampire giving rare egg machine! Thanks to the build idea BazBisciut! Lvls were 31/42, 50,43,12,and 51, all awoken, all no skill ups. Mistakes that cost a stone: 1st stone was cause I killed the round before black baron with luci and got instant poisoned to death, oops. 2nd was cause without the hearts to fight the poison orbs I let too many stack up against me and eventually they connected three and wouldn't you know it a sky fall took out a few other orbs and another 7 poison orbs connected vs 3 hearts I matched. Ouch. Max skilled ddj would have been helpful here. 3rd stone I got orb trolled against two hell dark demons, I was expecting one light and one dark and had spent 2 heras on the round before so I couldn't kill one demon off. They are a real pain even with 37k hp and around 10k rcv when you're waiting ten rounds to see some hearts on the board. Also on another note, I love the reference of each Hera to the ancient Celtic runes Sowilo: sun, Is(isus): ice, Ur: wild ox/ power(although I think "Cen" which is fire might have been better for that one), Beorc: birch tree/ growth. Last edited by Davvinchi 5 years ago ( 6.5.2 ) 0 By FuzzBall#46409 5 years ago ( 6.4.5 ) Not an exceptionally hard dungeon but both Athena and Hera Sowil's ability to absorb your damage is INCREDIBLY annoying. Luckily got BOTH their egg drops on the 1st run. 0 By kandjar#33833 5 years ago ( 6.4.5 ) 0 stone using the following Odin/Amaterasu team: [Leader]Awoken Odin (lvl70, fully awoken) Awoken Phantom God Odin (lvl 99, fully awoken) Rebel Seraph Lucifer (lvl 72) Awoken Phantom God, Odin TAMADRA (lvl 51) Hera-Is (lvl max/50) [Friend Leader] Dancing Light Amaterasu, Ohkami (lvl 99, fully awoken) Total HP: about 15K Requirement: ----------------- - An auto-recovery of more than 5658HP per turn. - You need to be able to do 179041HP damage in one turn w/o using ending with MS. - You have to be able to pass the fifth's floor in few turns (1 Gravity + MS will do it) Floor by Floor walk-through: ------------------------------------ Floor 1: Kill one ASAP, then charge Lucifer Floor 2: Kill one using MS, then heal yourself back with Amaterasu. Then focus on the one which give you the most turn to heal back... (for example: if the first monster hit in 1 turn, and the second one in 3 turn.. focus on the first one, that way, you'll have two turn to recover from the Heavy Blows) -- You can optionally finish the last one with Lucifer's MS (just make sure to recharge it before floor 5) Floor 3: Use Tamadra Odin, and let the poison do his job. Floor 4: If the synchronization looks dangerous, use Phantom God Odin, otherwise, just simple grinding is enough. Floor 5: Hera-Is Gravity + Lucifer's MS. Floor 6: Heal back with Amaterasu then if you haven't made use of Phantom God Odin's active skill, it's a good place to do so, otherwise, Gungnir on the left Demon; focus and then focus on the right one... Floor 7: Phantom God Odin + Grinding.... (you may want to wait for "Chaotic Defense" to run off... it's optional); his ability will nicely recharge while grinding this floor. Floor 8: If at least one demon is white: Lucifer + Amaterasu If both are black: Hera-Is + Gungnir + Lucifer... For the second one: bring his life close to 35% then use active skill to finish him off. Floor 9: Start the floor with Phantom God Odin (or by charging him first if needed). Then grind until she's down to 15%. Once she cast "The End Is High" (she will be at roughly 179041HP), use: Hera-Is -> Awoken Phantom God Odin -> Awoken Odin DO NOT USE MS to finish this floor. Floor 10: Recharge skills... Grind her close to 50% (down to a bit more than 838747); do not have her change color. Then: Lucifer -> Hera-Is -> Phantom God Odin and maybe Gungnir if needed 0 Davvinchi#29456 5 years ago ( 7.1.1 ) Why wouldn't u use ms to finish floor 9? You get one turn to heal, and there is no preemptive? 0 By vile#25228 5 years ago ( 6.5.2 ) i call bs on the 40% drop rate....i ran this dungeon 5 times the first time it came out and only got 1 hera 1 DocTam#54245 5 years ago ( 7.1.1 ) and someone else got 3 boss drops on as many runs. It all averages out over time. 1 BioCryo#48810 4 years ago ( 7.3.0 ) Welcome to learning percentages 101, you flip a coin 5 times and get heads once... obviously that must mean that the coin is fixed.... 0 By Bef @PG#13926 5 years ago ( 6.5.2 ) Ugh, I didn't realize that Hera's skill at the end isn't a 1 time cast...she does it over and over again. That was horrible. I had her down to about 10% and then my finger stuck and instead of killing her I healed her up to 30% or so. 0 By RedDevilMU#45685 5 years ago ( 6.5.2 ) I got an Athena with 2% drop rate from Legend.What's amazing!!! 0 By -Striku-#37071 5 years ago ( 6.5.2 ) I wonder if anyone somehow managed to get Athena in this difficulty... 0 jeff*#44031 5 years ago ( 6.5.2 ) I got both Athena and Sowilo on my first run... Didn't even know the drop rates were this low. Guess I got REALLY lucky :D 0 By Mike#35479 5 years ago ( 6.5.2 ) ATTENTION to MODERATOR the 5 combos skill on the boss is marked 1 time use this is false, she used it at least 3 times while I was stalling for skills each time immediately after the last ended btw to all, you don't have to hit 5 combos you have to hit 6 and you can still win if you fail to do so regularly if you can survive her attack, heal every 3 turns and skill her to death and it is totally possible to pass double light demons with an all dark team (mine was grape dragon and lucifer) without a stone, my team was nowhere near maxed level let alone +eggs and I finished the whole dungeon with 0 stone 0 By dime#49287 5 years ago ( 7.1.1 ) well i guess i at least got 2 skill ups for my apollo after having to do this dungeon 4 times.... and the 18k xp was nice so i could level up after my 2nd time clearing. 0 By Asusan#34635 5 years ago ( 7.1.2 ) I did the run and did ran into orb trouble while fighting the Tornado Holy dragon. Was hoping for the Athena to drop, but didn't look at drop rate until a while ago. Oh wells, at least I got the Hera drop. 0 By 黒雪#45286 5 years ago ( 7.1.2 ) Cleared it easily using a Ronia team. Ronia CDD (replaceable with any decent HP devil) Baddie D/R Luci Drawn Joker (max skill is recommended, but not required) Friend Ronia HP over 11k, I only had awakenings on Luci and Ronias. Drawn Joker whenever you need to, but make sure it's up for early Venus and Athena. F1 Stall for skills F2 Ronia to kill if synced, otherwise kill synced and combo normally F3 Ronia recommend to be safe. F4 Stall again F5 Ronia. F6 Kill devils, stall on Vamp F7 You shouldn't be able to die if you manage to combo heart orbs every two turns (she alternates between death and Candy below 50). Kill normally, make sure skills are up before continuing. F8 I had to use a stone because I underestimated their damage. If either synced or any light devils, Ronia and kill them. Otherwise, keep both above 35%, then kill them together. F9 I used Ronia + Luci to kill, since she kept changing my heart orbs. You can keep comboing until you run out of heart orbs. You only need to heal every two turns. F10 Get your skills up while keeping Hera above 50%. Once she reaches there, Ronia, Luci, Baddie to insta kill. 0 Mattcat83#39365 4 years ago ( 7.2.3 ) Unless you hit a 6 combo from the skyfall, you won't be able to one shot Hera after she switches colors at 50 percent because of her Absorb shield. You have to active your skills before she hits 50 percent and activates that nasty Absorb shield or else get really lucky on the skyfall. At most you can get a 5 combo from 5 rows to benefit maximally from your row enhance. 0 By Banjomarx#24413 5 years ago ( 7.2.2 ) btw the math for using dbl lucifer on hera sowilo is off, it doesnt account for the color change. in theory if you use lucifer on her when she is at 900000 hp (during this time she is still light) it will do 600000 dmg and change her to dark, after you heal your next llucifer will do 300000 dmg killing her. this means that the correct percentage to dbl lucifer her at is actually (900000-(2010(her defence)x2))/1677494 which would be 53.4% note that you have a small window here, where if she drops below 50% and changes color before you lucifer then you have to use the percentage shown on the dungeon stat page (35%) but if you can land that 53% then you can greatly expedite the dungeon and destroy her easily. if you want to make landing this easier i suggest you bring a mini-nuke you can use to offset the percentage (like a 50x attack shot or something) so that even if you misjudge and lucifer at 54% you will be fine (though a combo or two should set you to rights if you are using lucifer ultis anyways) but anyways ya incase anyone cares or if the staff are reading this, this percentage as well as several other ones on the website are misleading 0 By Krion#63898 4 years ago ( 7.2.3 ) Can anyone suggest a good team build for a zero to 1 stone of this dungeon www.puzzledragonx.com/en/profile.asp?u=63898 Theres my collection I left out a few low level un evoed monsters, and advice would be helpful thanks 0 Guest#79543 3 years ago ( 8.6.2 ) This one worked to my surprise. On Legend Level, Team Leader was Sea Deity, Heaven's Neptune. Subs included Miko Goddess Kushadahime, two Pacifying Yomi Goddess and Dancing Mad Kafka. All were fully awoken except for Kafka, and friend was a Fully Awoken Odin. None were max-skilled, though it wouldn't hurt. Most levels can be tanked easily enough and you have a total of 5500 HP autoheal. Just keep matching orbs. Dark Baron is a chore, so I just poison him. When you get to the Holy Dragon, try as high as 4X combos or better. I suck at getting more than that. When the countdown hits 1, use either the Miko or Izanami damage reduction. The Dragon will then go into its countdown again, giving you time to autoheal. Repeat the process of tanking and autoheal until he's down to about 50%. Nuke him with Kafka. Venus can be tanked well enough. Athena can be tanked as well but DON'T let her drop to below 15%. Both her and Venus can be poisoned. Nuke Athena with Kafka. Hera CANNOT BE POISONED by Neptune. Once she drops to below the 50% mark alternate your attacks with the damage reduction of Miko or Izanami. As long as your total HP is over 18,000 you will survive. Keep chipping away with Gungir from Odin, or if you're good enough, knock her down using 6x or more combos. Once she's down to about 20%, nuke her with Kafka. Now if you have a Lightning Holy Dragon, you might want him as a leader for his damage reduction against Light. I don't see any autohealers, so you may want to ultimate evolve that Dryad and fully awaken her. That Purple Grape Dragon would be a good addition for Dark protection and heal orbs. The Flash with the Infinite Mass Punch is a good nuke. For me, I normally use a fully awoken Odin in the friend slot. And get any monster with high damage reduction as an active skill like a golem. Poison attacks will work so a Neptune, Lilith or some other similar type. Last edited by N/A 3 years ago ( 8.6.2 ) 0 By Mattcat83#39365 4 years ago ( 7.2.3 ) Absorb makes full board orb changing useless. I didn't know by the description on the page that Hera Sowilo would keep it up continuously. I thought it was random or at best 1 time use. I average between 3.8 to 4.2 on S rank dungeons, but when I really try I can consistently hit a 4 and sometimes setup a 5, but anything more is too hard or just luck on the skyfall. I tried setting up a 5, then trying my luck on the skyfall for the 6th, but the thing just wouldn't fall and just kept healing Hear back up, eventually all the way to full health. 0 K3nnk34p#60058 4 years ago ( 7.5.1 ) I disagree that absorb makes a full board change useless. I run this with a Double Urd team and if I use an Urd skill to make the full board fire, water, and heart only, I can easily make 5 combos. 0 By foxwaffles#54418 4 years ago ( 7.3.0 ) Light Metatron was able to do this :3 And my Valkyrie, Echidna, and Angelion are at skill level 2 - 4 because my skill luck sucks. And nothing awoken except the Metatrons. Just gotta be really good about Lightning Holy and might have to use Valkyrie (in which case having her max skilled is definitely helpful). ATHENA. DROP FOR ME. PLEASE. 0 By terminalx#65257 4 years ago ( 7.5 ) Classic lu bu ronia team; sweep 1,2,4,5,6,7,8, stall/heal on 3 ,grind/heal and sweep 9 and 10 before multi hit. 0 By Rawr Ryan#63405 4 years ago ( 8.0.1 ) The Athena dropped (AMAZING)... but I die to Hera-Sowilo... and no stones left. |
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- Hera-Sowilo Descended! - Legend |
Sample Team:
**Leader: Rebel Seraph Lucifer
**Subs 1-3: Some sort of Hera for Gravity
**Sub 4: Max-Skilled Siren or Drawn Joker
**Leader: Rebel Seraph Lucifer or Seraph of Dawn Lucifer
Round 1- According to the current description, there are only 2 monsters that appear on this round. If this is the case, there should be no problems. However, if this description is wrong, and more than 2 monsters appear, then if there is a Cyclops, kill enough monsters so that the Heavy Blow (-75% HP) attack isn't deadly.
~UPDATE: This is the MOST important round. Try to stall as much as you can here, even if you get 2 devils as your opponents. Using Seraph of Dawn Lucifer as one of the leaders makes it MUCH easier to stall, but there will be a bit of risk of Binding on the Round 6.
Round 2- Gravity with a Hera, Use 1 Lucifer to kill a Cyclops, Heal, Use 1 Lucifer to kill another Cyclops, Heal, Stall until skills are up again. The one remaining Cyclops should not be able to deal enough damage to overwhelm a Double-Lucifer Team. If you did not stall adequately during the previous round, then just hope that the Cyclops are not synced.
Round 3- Stall if necessary, the Baron should not be able to overwhelm a Double-Lucifer Team in any way. When you're ready, use a Morning Star to break its 60,000 defense.
Round 4- Same as Round 1. Blood Demon should not be a problem since Rebel Seraph Lucifer is Dark/Water.
Round 5- Use Skills to kill before 3 turns are up and the big attacks start coming in. Use no more than 1 Morning Star for this.
Round 6- If you are using a Seraph of Dawn Lucifer as one of your leaders, destroy at least 1 Blood Demon immediately. Use a Morning Star if you must. If you are using 2 Rebel Seraph Lucifers, then play normally. Rebel Seraph Lucifer is not vulnerable to the Light Binds, and they should never deal enough damage to overwhelm the HP and RCV of a Double-Lucifer Team.
Round 7- Stall.
Round 8- Use 1 Morning Star on the Hellray Harpy Demon IMMEDIATELY. This is the ONE monster in the dungeon that can bind both Lucifer leaders. After that, stall on the other Demon.
Round 9- This is the ONE Round that I'm not sure of. Athena's skill "Aegis Sparkle" states that it absorbs all damage from anything less than 4 combos. I do not know if this applies to Active Skills or not. If it applies to Active skills, then Double-Lucifer is NOT a viable course of action (unless you want to stall for 999 turns, which you can, since Athena cannot kill you). If it doesn't, then just beat her up and stall for a while, and then kill her with Gravities and Morning Stars. Just make sure you don't drop her below 15%.
~UPDATE: Athena should not be able to kill you, and both Hera and Lucifer's skills work on her.
Round 10- Stall until all skills are up and damage her down to ~50%. Use all gravities and both Morning Stars to kill her.
I apologize if I've overlooked anything. Please feel free to inform me if I have.
You can do this dungeon!! Copy pasta of my comment from build reply:
"2x HP/RCV Works great. My team was - Dark Snow Globe, Awoken Hera, Hera, Keeper, Siren (Max Skilled), and friend Lucifer with like 40 eggs. I had NO awakenings. All were low level - 50, 64, 46, 1, 60, 99. Only problem is F2 is kinda hard & F8 is death if 2 Light Demon's (25% chance). Can obv replace 1006 w/ 1084 if you own. GL!!"
If I can do this dungeon with such an entry level and under leveled team, anyone can. With things that are actually max leveled and what not, I'm sure you can use a variety of monsters. Like... My one of my Hera's weren't evolved. Nothing was leveled much. I even have an unevolved Grape Dragon and 12 Tamadra's but have been to lazy to put exp into it.
But yeah. No one ever mentions on Lucifer builds whether or not they're Ghetto Lucifer friendly. So I thought I would for those who might not be sure ^_^
Some of you are probably ahead of me already, but I managed 2 successful and 1 unsuccessful runs on Legend using the build described above.
There is virtually no threat from any floor except, ironically, floor 1, where it is dangerous to kill too fast (this was my unsuccessful run). For the most part, if you get a Cyclops to show up, you should be able to stall well enough since it has 130,000 health. Just make sure that when you are forced to use Dark Orbs, refrain from comboing. Additionally, if you do not manage to get a Cyclops, but manage to get 1-2 Mystic Knights, you should still be okay, as they have enough health to last and are not weak to dark.
In the event that you get 2 Devils on Floor 1 though, stalling might be difficult (as it was for me). This is probably a situation in which 1 SoD Lucifer and 1 RS Lucifer would be superior to 2 RS Lucifers, since you won't have the ~1.8x multiplier.
There is always the chance that the Cyclops on Floor 2 may end up unsynced though (For my 3 runs, I had 2 runs in which 2 Cyclops were synced and 1 run in which all Cyclops were unsynced). In the fortunate event that all the Cyclops are unsynced, you should have no problems surviving.
Even if 2 Cyclops are synced and the third is unsynced, there is a chance you can survive with some luck. During my unsuccessful run in which I was unable to stall on 2 devils, I lasted 12 rounds against 2 synced Cyclops' before 1 used Heavy Blow and the second killed me in the same round.
~Good Luck Hera-Hunting!
But watch out! I killed them way too easily with only a 3 combo....
And so i didn't survive the cyclops...
Morning Star doesn't count for Athena and Hera's Combo mandatory skills, so you can burst them down with that without worry. Gravities also don't matter.
edit:like i said spike team is the way to go. just won easily with bastet/horus team. now to try mythical