By yin: 80/70/Max/70/70/Max. 4 +'s, friend was max skilled. Mass combo at all levels as best as possible. Fl 1: Aim for goblin, try to stall (will most likely kill everyone, but that's ok). Fl 2: Mass combo. Fl 3: Same as fl2, aim for Naneko. Fl 4:Use the 10trn absorb to stall for skills. If you run out of <3's, use Verdandi. Fl 5:Burst
By Chronos: Healer Build. All Max leveled, few +eggs. Valk, Hatsume max skilled High RCV, high HP and high multiplier (13.125). Very easy, just burst through and stall.
By Niten: Friend was +297, mine all had little to no +, Low to mid levels. FL 1 Burst, FL2 Take all the turns to kill, FL3 Burst, FL4 Take your time, when around 30% Burst, FL5 Try to kill before she hits big, I used echidna to give myself room. FL6 Take as long as you want to stall, when you want Echidna, SunQuan, then Shynee. Overkill
By GyozaCrumb: Safe build. At least 25000 hp to tank siren and wadatsumi hits.
Floor 1 - 3 just grind through. Floor 4, careful when u&y is below 30%. Floor 5 can tank any hit, be sure to heal up. Floor 6 grind through and make sure to save hatsume and andromeda for when wadatsumi is below 25%
By >~Tappy~<: SUPER EASY BUILD. All monsters under level 30 except the Godin and the Ama. F1. Ninja>Goblin>Ogre. F2. Kill. F3. Odin a Neneko and MS the bird. Heal with Ama and Stall. F4. Get close to 30% health, then Double Grav and MS. F5. Get close to 50%, then Double Grav and MS. F6. Get close to 25% then Kill. Good Luck!
By eaglefrien: Can sub Hera for another strong Dark monster. F1 Try to Stall. F2 Kill on last turn, save hearts. F3 Easy. F4 Save Hearts, use Metatron and Angelion if needed. Kill after 10 turns. F5 Heal after -99% HP and kill ASAP. F6 Zhuge Liang + Mei Mei. Make sure you have 5 combos or more. Mei Mei again if needed.
By Junpei: Only 60+ throughout the team.
LV's are 98, Max, Max, Max, 44, 44.
Echidna is skilled to 12 turns
F1: Kill/stall ogre
F2: Kill/use Echidna if trolled
F4: Echidna or Kurone as needed
F5: Have Kurone up if trolled and kill ASAP
F6: Wait for orb change if confident and whittle down then Flamie/Athena/Echidna
By greenprint: F1-F4, stall as many round as possible. But if HP is low, just 25x to sweep. Use menace if orb trolled. F5, use menace if Siren is still alive after 6,238 damage. F6, use remaining menace as soon as entering, double mini-gravity and combo hard.
By Bacchus@PG: W1, kill goblin and ninja, and stall before ogre use High Energy Charge. W2 & W3, kill. W4 & W5 use one of Haku/Persephone actives per wave max. W6, Use last Haku/Persephone active, Batman, Beelzebub, and match 5+ combos for the kill. Use Echidna as needed.
By QukFngr@PG: Vampire is optional. R1 Kill Orge first then stall. R2 Atk until HP<50%. Save Heart and light, then 2x Grav + MS. R3 heal and kill Neneko, then stall. R4 Repeat R2. R5 Heal and grind. Use KoR if needed. R6 2x Grav (+MS if lots of hearts). Stall. Atk only if able to make big combos. When HP<25%, 2x Grav + MS
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_(:3 J<)_: Easy win but it'll take forever.I was lucky to get the drop,only try this if you have lots of free time.
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G.i.joe: Great way to kill snowed in afternoon.. But solid build .. 3 hrs.. Got golden egg.. And few extra goodies.. Thanks !!
By Davvinchi: Time really depends on your matching skills on boss. Don't use gravities and luci skill till 25% on boss, do use counterattack to speed things up. Save heart maker skill before siren and use after she drops you. If you time it right use counter at the end of u&y to also hit siren. It helps to have max skill heart but mine wasn't
By Artelec: Decent burst/recovery team. Any heartmaker can replace siren, max skill pref. Nebradisk needed. Other cards can be replaced for burst/recovery. flr 1 kill ogre fast and try to stall. flr 2 kill. flr 3/4 stall if possible. flr 5 switch to nebradisk and heal every turn.
By Axel: G.Sonia and KOR not needed . Skill ups on Echidna are helpful but not needed. Fl 1: take out the goblin first then kill the others. Fl 2:Stall a bit but kill before he hits. Fl 3: Kill everything. Floor 4: Stall out green absorb then kill,but be careful of 30% mark Fl 5: Heal and Kill Fl 6: Menace then kill. Good luck on drop!
By Jet082 @PF: Subs are very flexible, with only Echidna required. RCV around 3k helped, but above 2k is ok.
F1: Kill off goblin first then ogre. F3: Stall for Echidna. F4: Echidna around 40% HP if needed. Try to carry some hearts forward. F5: Heal quickly while dealing damage. Watch for bind. F6: Stall below 50% HP. Boost ATK if avail
By scorpion: For who doesn't have Lucifer. Very safe team. JD no need to be max skill. Stall on F1, drop everything on F2 to speed up. Stall on F3, kill Neneko first. 2x Gravity on F4 then MS and Devil Fish's skill when he use Ceremony (HP<30%). Don't worry about 1HP. F5 stall and kill. 2x Gravity on F6 then stall, drop all when he's HP<50%.
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EggHead: Note that Siren on F5 will bind Grape Dragon for several turns once you get Siren's health down to 50%. This will disable GD's 2x health boost, which may drop you below 25k health, leaving you vulnerable to Siren's biggest attack. So watch your timing and try to drop her to 50% right AFTER that attack.
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Walrus: If you use both gravs on floor 6, boss will be under 50% and stalling won't be possible. You can try take him down to close to 50%, then Grav X2 and burst down.
By shinlyn: Easy farm build. Ama has to be able to heal 5000 on auto heals. F1 - kill ninja, then marine. hydra poison and stall for skills. save heal orb for times when auto doesn't fully heal you. F2. EZ. F3 hydra poison and Echidna when he binds. F4 save skills for multi attack. heal and Echidna when needed. F5 match, she can't kill you.
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Low: You have no Neptune....How are you Hydra Poisoning?
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JasoniPod: I think that there may have been a typo when submitting this build. Rather than 319 (the light golem), I think the correct monster should be 391, which is Water/Dark Neptune.
By Darg: Probably not the best team for this, but I zero stoned it. Average lvl was 70 or so, friend leader was max and had around 170 pluses. Odin can be a heart-maker, I just used him for active heal and stats. Use skills whenever you need them, just save Susaku and Woodsie for boss. Survive the 10 turns on U&Y and you pretty much win.
By bojangles: Fl1, take out Ninja first. A bit of manual delay/healing while taking out Goblin. Fl2: Grav&grind, finish with gravs ready. Fl3: Grav, delay, target Nenekos. Fl4-6, gravs and grind. Some manual healing/delay on Siren depending on ama RCV. Fingers crossed for the drop.
By Tom Tucker: Grind everything, wood bind on 5F shouldn't be a problem since you'll still have ~30k hp. Poison to speed clear. 6F just poison/grind, 2x grav at ~34% hp, luci nuke.
By Ladon: Fl1: 16x and kill all. Fl2: Stall if you can but finish before fire change. Fl3: Kill all if possible otherwise take out neneko. Fl4: Try to not combo wood until drain ability is done then 16x with 2-3 wood combos used. Fl5: 16x with at least 1 heal combo. Fl6: 9x-12.25x to take to above 25% then astaroth and sasuke with 16x.
By wtfizzle: Standard 25x Kirin Team. All max skill except kirins. All max awoken/level. I 0 stoned it, even after making a few mistakes.
R1-R2 25x combo. R3 25x but try not to use to much green(i messed up had to use Echindna, but try to save for R5.) R4 25x combo 1-2 turns. R5 2x grav -> 25x combo make sure to combo more than 4. GG
By Fayren: 5th Slot is heartmaker, I used Pandora - Unit-13 can be replaced by Luci or other nuke. F1: Focus Ogre and then kill. F2: Whittle down Leviathan to 50% health, while saving heart orbs, then Unit-13 active. F4: Slowly bring down U&Y, saving Gravity - use both at 30%, Unit-13, and finish. F6: Save gravs and Unit-13 until 25%, kill
By Yeffrey: Gab can grind pretty easily with a 4/1/4 setup. Just stack hp & rcv + decently leveled blue subs. Hera-Is optional, I used to make things go faster. You can heal a ton each turn (I had ~10k rcv) & with 3 heartmakers as backup, you should never feel too threatened. Beware fl3 bind & have hearts ready for siren preempt.
By mochi: 1st [?] is a third grav, 2nd [?] is ~50k dir. dmg sub (e.g. Luci, odin). Alternate autohealer needs 6550hp over two turns vs. 5:Siren. 1: Ninja, goblin, then stall on Ogre. 2: can use skills but want Odins up for 3. 3: Odins vs Nenekos. 4: Zeus + Hera, then recharge. After big atk, 3x grav + Odins. 5/6: use skills when avail
By bruhwat: F1 Kill goblin, then golem on last turn, then stall however long on ninja F2 5 turns to kill try to stall til last turn F3 just nuke F4 You should be able to burst through his green shield, if stalling is still needed then go ahead, Echidna if you are in trouble F5 Kill before 24k F6 damage a bit then Orochi>> RK>>Echidna>>egg(:
By Zero: 1F Grind 2F Grind, use both Gravies to speed up 3F MS to prevent Luci binds and grind the rest 4F Grind, use Siren to heal up 5F Gravity, MS, heal, MS to clear in 3 turns Save one gravity 6F Gravity then grind until all actives are ready. Gravity, Gravity, MS, Siren, KOR to heal, MS
By Tim: Round 1 - Kill ninja, then ogre, save marine goblin to build up gravity and Luci active. This round should be easy; must have 3 gravity and Luci by 5th turn of wave 2.
Round 2 - Grav, Grav, Grav, Luci, Noir, then four turns to do about 30k damage. Helps if you siren and heal up and get siren ready.
Round 3 - Read comments
By SC0TTY D0: F1: Kill Ninja & Goblin first, stall through Ogre energy charge F2: Kill on last turn F3: Kill Nenekos first, then C@ckatrice F4: Remove any remaining Jammers, take first hit to get blue orbs if needed > OHKO F5: Heal on first 1-2 turns > OHKO F6: Activate Echidna > 2HKO. Use skills when needed, save Haku for Wada. Good Luck!
By Kemuel: Ogre spwned in mid for Flr1 so this build worked. Wildcard any high rcv and bind recov.
Flr1: Kill ninja>goblin>ogre Flr2: Use skill to spd up, charge odin b4 Flr3. Flr3: gungnir sync neneko, kill rest. Flr4: Skill to spd up, charge all skills b4 30%. @30%hp, grav once and MS to kill. (Continued...)
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Kemuel: F5) Heal or AMA to heal back. Use skills to spd up. F6) Grind and use skills when neccessary. Ez kill.
By Prophet: 1st Fl kill ninja and goblin, stall on ogre. 2nd Fl just make sure you kill before he attacks, stall if needed. 3rd Fl kill. 4th Fl stall a little and attack, if needed use echidna to kill. 5th Fl kill before 24,000 damage by siren. 6th Fl stall for Hera if needed and then 5 combo until he is >50%. Hera and echidna and the kill.
By i♥u: F1: Kill mid water ninja 1st, burst goblin after. f4: use 3 gravitys at around 30% and nuke with odin and ancient dragon. F5: At max hp siren wont -99% ur hp so u can use ama if u need to on Umi & yama. Wildcard can be any 2 gravity cards. Amaterasu must heal 6000 for you to survive every round. Use Ama to unbind when necessary
By Rschielke: monsters lvl 32 higher. My overall hp was 54k so I was more than comfortable at all times. Rd 1- kill but charge all skills. Rd 2- nuke and kill. Rd 3- kill while charging. Rd 4- double grav and grind him down, tough after 30% but easily doable. Rd 5- nuke to kill. Rd 6- grind to charge. Double grav, ms, KoR, pandora, ms FTW!
By NallTWD: F1- Ninja, goblin, ogre. F2- pop shield 2x grav and luci at 50%. F3- Neneko, then bird, F4- Grind to 30% and shield, luci to kill at 25% F5: Use gravs early, recharge and grind kill. F6- Double grav at the start then grind to just above 25%. Dual grav and luci/shield in case you missed it by 1-2%. Hearts when you need em!
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EggHead: I see mentions of a shield here, but I can't figure out who has a shield. Any chance that #312 Ogre should be a #321 Keeper of Rainbow?
By Shikka: this dungeon is Really easy for Luci team. F1 Charge skill. F2 charge skills, no skills needed. F3 kill Neneko then bird. F4 Gravs then grind till 30%, make sure you have hearts and fire orbs then use luci. F5 activate siren, heal, charge skills. F6: make big combos then at 50%: Gravs+KoR+Luci. easy.
By Zero: F1 kill ninja then goblin, be sure to heal if wild slashes is more than autoheal. 2 grind, 3 kill nenekos. 4 is only dangerous spot, save CDs for 30% and kill asap. 5 grind, delay/cure at 50 if either leader gets bound, 6 just grind. Can Prolly sub angel for ama, maybe nebra etc for Odin, any grav/burst for heras.
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XCWarior: Works, but takes longer than 30 minutes...
By BazBiscuit: FLR 1 Kill all but ogre & get all skills up. FLR 2 Beat down normally, use Astaroth Counter to quicken. FLR 3 Take out Neneko's first then C*ckatrice in case of binding. FLR 4 Beat down normally, Astaroth at 25%. FLR 5 3 Gravs & MS to kill. FLR 6 Grudge Strike while at 1 HP, then just beat down to 25% & use 3 Gravs & MS.
By Seawolf: Easy 0 stone, cards changeable for dark cards exept lucis. Can take drawn joker for healing. F1:ninja then specops F2:easy F3:easy F4:easy save's some heart before kill F5:Hera+ dbl luci's . F6: stall, put wada at 50% then grav + dbl luci's. use odin ASAP on everyfloor, make it a lot faster.
By -sunshine: Apollo is not required; the slot can be filled with other light units. Metatron is also optional but makes stalling and floor 4/5 much easier.
F1: Sweep through.
F2: Stall a few turns then kill it off.
F4: Stall for your abilities here.
F6: Use Echidna here and burst him down with your abi
By Real: +25 RCV Max lvl Ammy and team average of 80 should be good. 2nd Odin can be substituted for Laphroaig. FLR1 Kill Mid-Ninja ASAP. FLR2 Dbl Grav -> MS then stall for kill. FLR3 Kill any synced. FLR4 DBL Grav -> DBL Grav -> MS FLR5 Use Ammy then kill with skills. FLR6 DBL Grav -> One Gravity (This is important) -> DBL Gravity -> MS
By piddlesby: Boss: grind down to >25% and when he hits his 24,000 atk, hit with dbl hera and then luci for the win! REMEMBER THERE ARE NO AWOKEN SKILLS. Didn't end up using Yomi so you switch out freely; maybe a heartmaker like DJ? Easy win with this build. Only challenge is managing heart orbs on the heavy hitters. Have fun!
By kandjar: Average unit level: 90+. Not many +eggs...
Umi&Yama is by far the hardest floor... Just concentrate on gaining life until his green damage absorption expires; the rest is just a straight forward 16x. I one or two shots almost every floors (except U&Y of course).
By Zane: Stall first round, nuke 2nd. Be ready with KoR 3rd round and kill Neneko first with big combos. Easy stall on 4th rd, nuke on 5th. Lead with Jester and KoR on 6th and stall until all skills on final. Nuke and have Jester and KoR ready for the 24k hit between lucifers. Easy money.