
God of Judgement - Mythical







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Corresponding Skill Up![]() ![]() | |
These monsters share the same skills: | |
Double Attack Stance-Lt CD: 16 ( 8 ) Max Lv.9 | ![]() ![]() ![]() ![]() ![]() ![]() |
Miracle of Fire CD: 13 ( 8 ) Max Lv.6 | ![]() ![]() ![]() ![]() ![]() |
Miracle of Ice CD: 13 ( 8 ) Max Lv.6 | ![]() ![]() ![]() ![]() ![]() |
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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1 | ![]() | ![]() Beast of the Labyrinth, Minotaur | 3 | 11,040 | 300 | 527,250 | ![]() ![]() ![]() Pre-emptive Strike. Deal 20% damage.. ![]() ![]() < 40% HP, 100% Chance ![]() ![]() ![]() < 10% HP, 100% Chance, 1 time-use < 10% HP, 100% Chance, 1 time-use. Binds 1 Random card for 10 turns. This will also disable leader skill and awoken skills.. | |
1 | ![]() | ![]() Stone Gaze Demon Bird, Cockatrice | 2 | 8,010 | 300 | 302,250 | ![]() ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Converts 2 Random orbs into Jammer orbs.. ![]() ![]() 70% Chance ![]() ![]() ![]() < 30% HP, 100% Chance, 1 time-use < 30% HP, 100% Chance, 1 time-use. Binds 2 Random cards for 4 turns. This will also disable leader skills and awoken skills.. | |
1 | ![]() | ![]() Thunder Giant, Cyclops | 3 | 15,090 | 0 | 902,250 | ![]() ![]() 50% Chance ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance | |
2 | ![]() | ![]() ![]() Hurricane Volcano Dragon | 1 | 9,194 | 2,050 | 2,086,181 | ![]() ![]() ![]() ![]() Will use only once Pre-emptive Strike. Absorbs 100% Fire damage for 10 turns.. ![]() ![]() ![]() 100% Chance, 1 time-use ![]() ![]() ![]() ![]() ![]() 50% Chance ![]() ![]() < 50% HP, 50% Chance | |
3 | ![]() | ![]() ![]() Red Wood Fafnir | 1 | Skill | 260 | 1,043,472 | -- ![]() ![]() ![]() Pre-emptive Strike. Skip turn.. ![]() ![]() 100% Chance, 1 time-use ![]() ![]() 100% Chance ![]() ![]() 100% Chance ( 15378 after Awakening ) | |
4 | ![]() | ![]() The Eternal Bird, Phoenix | 1 | 7,583 | 0 | 1,748,889 | ![]() ![]() ![]() Pre-emptive Strike. Recovers Player 100% of maximum HP.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when water orb is present Deal 75% damage and converts all Water orbs into Heart orbs.. ![]() ![]() < 50% HP, 100% Chance ![]() ![]() 100% Chance - [Eternal Flare] will be used every 6 turns | |
5 | ![]() | ![]() Earth-Rending Emperor, Siegfried | 2 | Skill | 210 | 2,086,250 | ![]() ![]() ![]() Pre-emptive Strike. Recovers Player 100% of maximum HP.. ![]() ![]() 100% Chance ![]() ![]() < 99% HP, 100% Chance < 99% HP, 100% Chance. Will use with priority over other skills Increases damage to 300% for the next 999 turns.. ![]() ![]() ![]() ![]() ![]() < 99% HP, 100% Chance ( 16275 after King Bubblie ENHANCE! ) ![]() ![]() < 50% HP, 100% Chance ( 20460 after King Bubblie ENHANCE! ) - Will repeatedly use [Strikes an imposing stance] at full HP | |
6 | ![]() | ![]() Noble Wolf King Hero, Cu Chulainn | 1 | 6,819 | 600,000 | 33 | ![]() ![]() ![]() Pre-emptive Strike. Recovers Player 100% of maximum HP.. ![]() ![]() 70% Chance ![]() ![]() ![]() ![]() ![]() 30% Chance ![]() ![]() < 50% HP, 100% Chance ![]() ![]() < 50% HP, 100% Chance | |
7 | ![]() | ![]() ![]() Hunt God of the Holy Bow, Artemis | 1 | Skill | 4,200 | 1,739,028 | ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Increases skyfall chance of Jammer orbs by 10% for 10 turns.. ![]() ![]() 100% Chance ![]() ![]() 100% Chance 100% Chance. Will use every 3 turns with highest priority Deal 50% damage and binds Player's Leader for 2 turns. This will also disable leader skill and awoken skills.. ![]() ![]() < 50% HP, 100% Chance | |
8 | ![]() | ![]() ![]() Awoken Hera-Ur | 1 | 15,477 | 536 | 1,816,907 | ![]() ![]() First turn. 100% Chance First turn. 100% Chance. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() ![]() 100% Chance, 1 time-use 100% Chance, 1 time-use. Will use when above 50% HP Binds all Water attribute cards for 10 turns. This will also disable leader skills and awoken skills.. ![]() ![]() 70% Chance ![]() ![]() < 50% HP, 70% Chance ![]() ![]() < 25% HP, 100% Chance, 1 time-use ![]() ![]() < 25% HP, 100% Chance | |
9 | ![]() | ![]() ![]() War Deity of Fury, Ares | 1 | Skill | 2,100 | 2,086,250 | ![]() ![]() ![]() ![]() Pre-emptive Strike. Deal 50% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() 100% Chance ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use every other turn when above 50% HP Deal 100% damage and converts 1 Random orb into Jammer orbs.. ![]() ![]() < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Deal 50% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use with priority if player HP is <15688 Deal 150% damage ( 2 hits, 75% per hit ).. | |
10 | ![]() | ![]() ![]() Awoken Zeus Vulcan | 1 | 11,819 | 3,350 | 4,518,542 | ![]() ![]() ![]() Pre-emptive Strike. Absorbs 100% of the damage you cause for combos 4 and under for 999 turns.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when water orb exists, non-consecutively Deal 120% damage and converts all Water orbs into Fire orbs.. ![]() ![]() < 30% HP, 100% Chance |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
Tell us what you think about this dungeon![]() ![]() |
Add your comment |
6 By kickserve#20065 5 years ago ( 6.4.5 ) Note that even if Morphling's team build was +297 everything, it still wouldn't have as much health as he says it does, so he probably just made that team up. It is neither real nor helpful. 3 Morphling is like jerry in that they are everywhere but unlike jerry he isn't funny oR interesting. 3 I remember that, Morphling had posted his "team that kills any dungeon" thread, which was completely wrong. Soooooo many players had tore into him. I skipp any comments/builds made by Morphling. 2 Anon#24960 5 years ago ( 6.5.2 ) Check his team that he suggested on Twinlit Descended page if you haven't already. He got a lot of downs for misinterpreting the row enhance system... Edit: Nevermind. They deleted the page for Twinlit Descended (the original one.) Second Edit: Alright, who are the 5 morons who upvoted MORHPLING's build? Last edited by Anon 5 years ago ( 7.2.1 ) 0 He quoted "correct me if there is any mistakes" 5 By BeanTavy#17059 5 years ago ( 6.5.2 ) Reliable 0 stone build that requires some precision on Cu Chu and Hera Ur. This was my team: approx 50000 HP, more is better: Seraph of Dawn Lucifer: Lvl 81, Max Awoken (Leader) Awoken Hera: Lvl 78 + 5 eggs, Max Awoken Awoken Hera: Lvl 65, Max Awoken Awoken Hera Is: Lvl 71 + 2 eggs, Max Awoken Shining Lance Wielder, Odin: Lvl Max + 70 eggs, Max Awoken Seraph Dawn of Lucifer: Lvl 92 + 12 eggs, Max Awoken, (Friend) Seraph Dawn of Lucifer preferred over Rebel Seraph Lucifer due to Hera-Ur water bind. Using Rebel Seraph Lucifer will likely cost you a stone on Hera-Ur unless you opt to use 3x gravity, Luci, Luci, Odin on Hera-Ur, in which case Ares is much more difficult due to alternating -99% HP attack (you have to weigh spending 1 stone on Hera-Ur vs. the possibility of 0 to several stones on Ares). Flr 1: Combo to kill Cyclops first. Grind Minotaur, finish with Odin to avoid bind. Grind, last monster and finish with Odin. Stall as needed if you end up getting bound. Flr 2: Grind. If skills are up, use gravity as needed to reduce Volcano dragon HP and speed up the battle. Ensure that all skills are up before killing. Flr 3: 2x gravity, Luci, match orbs (Fafnir *snores*), Luci to kill. Flr 4: Phoenix heals you to 100% HP. Grind Phoenix to between 55 and 60% HP. 3x gravity, Luci, Odin to kill and heal-up a bit. If you overshoot on Phoenix you get to do it all over again... Flr 5: Siegfried heals you to 100% HP. Grind, use gravity as needed to speed up the fight. Ensure that all skills are up before killing. Flr 6: Cu Chu heals you to 100% HP. Grind to 17 HP (count HP as you go) and set up the board. 3x gravity to reduce HP to 7. Match orbs to finish and reach at least 50% HP. You can save a gravity for Artemis (or even two if your team has ult evo Heras) if you are confident in your orb matching. Flr 7: Grind Artemis. Artemis will bind your leader and your max HP will drop by 50%. Don’t waste heart orbs healing beyond 50% max HP or so (approx 25k to 30k HP). Use gravity as available to speed the fight. Flr 8: Grind Hera-Ur to 50% to 52% HP (high limit depends on Odin's attach strength). 1x gravity, Luci, match orbs (Hera-Ur uses *Magical Release*), Luci, Odin to kill and heal a bit. Flr 9: 2x gravity to avoid -99% HP attack. Grind to recharge skills and kill. Alternating blind attack is annoying, but not too bad if you are careful. Make at least one match when blind to get 3000 auto heal. One heart match plus a few combos every other turn will be sufficient to survive. Odin is a safety in case you run out of hearts. You should have plenty of time to charge skills for the next level. Flr 10: 2x Gravity. Grind to recharge skills, but be careful that you don't do too much damage and get below 30% HP. Do small combos as needed to rebuild Zeus health. 3x gravity, Luci, Odin, Luci is more than enough to finish. Last edited by BeanTavy 5 years ago ( 6.5.2 ) 0 dragoonj#6029 5 years ago ( 7.1.1 ) Cuchu isn't near as scary as you make him out to be. Below 50% you only need to heal up 8.5k every other turn; should be trivial for this team. 0 otaku#27310 5 years ago ( 7.1.1 ) Gave up on it. I had to use a stone a couple of times on level 1 and against Artemis and Cu Chu, but it was Hera Ur that finally did it. I ran out of hearts so often I just said f* it . My team had the same make-up, but the levels in general were a little lower, and I was just a hair over 50k HP. 0 Joseph#28824 4 years ago ( 7.3.0 ) this build worked but took me like 3 stones to clear, Artemis was hard to beat used 2 stones then 1 on hera-ur since i used rebel luci other than that it was fairly easy got lucky on the heart drops though saved my butt many times 4 By Kirin@PV#6751 5 years ago ( 7.1.1 ) Anubis team is really make this dungeon easy to beat Team: Anubis DL max lv Yomi dl max lv Yomi dd max lv Light metatron max lv Red Sonia max lv Anubis DL max lv Floor 1: turn 1 rearrange orb, turn 2 bust Floor 2: turn 1 rearrange orb, turn 2 bust - Can stall here Floor 3: turn 1 rearrange orb, turn 2 bust - Can have 2 turn for rearranging orb Floor 4: turn 1 rearrange orb, turn 2 bust - can have 5 turn for rearranging orb Floor 5: Arrange orb until you can bust Floor 6: No need to bust, just stall and kill him easily Floor 7: turn 1 rearrange orb, turn 2 bust Floor 8: turn 1 rearrange orb, turn 2 bust - Hardest floor Floor 9: Turn 1 reveal board, turn 2 recover hp, turn 3 rearrange board, turn 4 bust - Can stall here Floor 10: 2 Yomi FTW 0 Rubicari#3272 4 years ago ( 8.0.4 ) Uh, Anubis makes everything easy to beat, if you can pull off those combos. 2 By esperstron#30102 5 years ago ( 6.5.2 ) Hera-Ur's status immunity isn't a preemptive in this dungeon, fyi... 0 Kalani#33300 5 years ago ( 6.5.5 ) That makes things a LOT easier, actually... I was looking this over and... seriously, she's INSANE. 1 turn and her damage completely outclasses the actual dungeon boss by miles. There's no way I could have a chance at this if that was a preemptive. Unless I suddenly got really good at using Ra... 1 By -Striku-#37071 5 years ago ( 6.5.2 ) I wonder if a non ultimate evo lucifer team can beat this dungeon. Last edited by -Striku- 5 years ago ( 6.5.2 ) 0 rak#21772 5 years ago ( 6.5.2 ) Doubtful -- just on floor one Cyclops does 75% of your health pool, no matter how high it is. 1 By Walrus#33273 4 years ago ( 7.2.3 ) WARNING: In F2, the heart orb trolling is real. I found it much easier to use Hanzo instead of Vampire on my Ronia team to get rid of those red orbs and burst him down. That was perhaps the most difficult part of the dungeon besides the first floor. Last edited by Walrus 4 years ago ( 7.2.3 ) 1 By Silverfall#36511 4 years ago ( 7.3.0 ) The Ronia team strategy works out fine, only problem is my luck. I could have saved at least 5 stones if Ares had stopped jamming my heart orbs, or if I had had 1 more skyfall on boss floor. "Here we go, Baddie, Ronia!" 11 dark orbs without skyfall combo... 1 By Hulokeruli#24952 4 years ago ( 7.3.0 ) This dungeon gives out almost as much rank experience as King of the Gods, stamina-wise 1 By Lord Tiger#27832 4 years ago ( 8.4.1 ) Only getting 2-3 +eggs here while constantly getting4 +eggs for Almighty God dungeon. 0 By Zatis#12496 5 years ago ( 6.4.5 ) This dungeon looks hard as hell, they even made an obvious effort to make it so that Ronia can't steamroll through this like she can like 80% of the other descendeds. It can probably be cleared with ama/odin though I think, but you will need to have something like 20k HP and incredible RCV, and for that you'd need to have plussed monsters on the team, and lets be honest, close to noone has a few fully plussed odins lying around. All in all, the leaders that will shine here are probably high multiplier ones like U&Y, horus, kirin, ra and the like, since you need consistent high dmg. 0 GenMaximus#29954 5 years ago ( 6.5.2 ) I don't know why the downvote hate, Ama/Odin, atually seems extremely plausible for this dungeon, honestly, the really tough part would be having 2 luci subs for your team, so when vulcan gets down to starburst range, you luci, gugnir, luci for the clear, and noone else has really powerful multihits, most of them are around 10k damge, and considering that a maxxed ama will heal for around 8k, and then odin has 2k autoheal, and 2 luci's will have another 1k autoheal, this seems extremely doable. The only two really powerful multihits are Phoenix's and Hera-Ur's, who are both fire, so something like a pair of skill'ed up Undine's, Kushinada's or susano's seems like it would work fine. 0 Ben#41177 5 years ago ( 6.5.2 ) really, the only problem with an ama/Godin build for this is Zeus himself. I suppose that you could try and use 2+ luci subs to ko him when he's in the range for Mars Daylight, as well as maybe keeper of rainbow for the high hp and defensive stance for the 50% damage reduction, but he'll tear you a new one if you can't kill him or put up barriers before he uses that. And the barriers can only last you so long... 0 Zues will hit for somewhere around 13000 through odin. Odin and ama should auto heal around 10k, so you need to consistently heal another 3k per turn, which should be easy enough, unless i'm missing something.. 0 Maxed Ama with +99 RCV heals for ~6.5k No idea where you're getting 8k from. Also, you absolutely NEED two gravities or else Hera-Ur's floor will be another difficult one. I've commented on someone else's Ama/ Odin build already, explaining the difficulties of such a build. 0 you're right, i just used GenMaximus numbers without double checking. 0 Odin has auto heals and so does luci. So the full team can easily heal 10k 0 I never said that getting 10k auto heal was impossible, just that its not because of Amaterasu healing 8k just by herself. Ama/ Odin with two Lucifer's auto heals 9.5k and the other two subs have to be gravity subs. 0 By Brb#44871 5 years ago ( 6.5.2 ) Pretty sure judgment is spelled wrong :x 2 thebaddest#34879 5 years ago ( 7.1.2 ) It depends on where you're from, but both judgment and judgement are correct and have the same meaning. 0 By Anon#24960 5 years ago ( 6.5.2 ) Wouldn't Artemis' jammer skydrop inducing skill have no effect, or is it just written wrong? Jammers have 0% chance of dropping out of the sky, so even if you increase the odds by 10%, it should still be 0% 1 ecy#46457 5 years ago ( 6.5.2 ) Pretty sure it's additive, e.g. 0% + 10% = 10% and not multiplicative (0 x 1.1). 0 By TASTEEFIRE#29273 5 years ago ( 6.5.2 ) (PAINFUL) Dungeon spoiler>>> http://www.youtube.com/watch?v=bbu5fP6useU Last edited by TASTEEFIRE 5 years ago ( 6.5.2 ) 0 TASTEEFIRE#29273 5 years ago ( 6.5.2 ) what i may try >>>> http://www.youtube.com/watch?v=VRaGhB0RVus 0 By dinofeesh#46051 5 years ago ( 6.5.2 ) Correct me if I'm wrong, but this seems doable, though with some difficulty, with a dark minerva/GRodin team. Subs: KoR for iron wall and high HP, Luci for MS burst, some kind of gravity user for boss, and Ama or Ceres mostly for bind recovery and RCV. It'd need a high HP threshold though, and F1 would be hell. 0 By Ariosoto#38903 5 years ago ( 6.5.2 ) I feel like people suggesting AMA/Odin builds are totally overlooking the multi hits taken on Hera and elsewhere. But especially on Hera and not to mention her ultimate attack you would have to kill her before she uses or else your toast. 1 esperstron#30102 5 years ago ( 6.5.2 ) Hera-Ur isn't too much of an issue as long as you have 2 gravities stocked up ready to immediately get her to between 50% and 25%, where she only uses her regular attack and High Kick. To kill her you just use 1 gravity -> Unit13 -> Gungnir when she's at 25%. If one has the following team: Amaterasu 3 Gravity/Wrath Unit 13 (Luci can't kill phoenix) Odin I'd test it myself but I don't have any Ama friends with sufficiently high RCV, and I don't have enough Cost for it (I wish they'd lower Hera-Is cost). The only real issue I see is the first floor. You can avoid most of the multihits elsewhere with careful planning, and the ones you can't don't really hurt that much. Last edited by esperstron 5 years ago ( 6.5.2 ) 0 "You're overlooking the issue with Zeus. Even if you get Zeus' HP to just before he starts spamming Mars Daylight, 3 gravities + Shinji&Kaworu + GrOdin still leaves around 100k HP on Zeus." That would have been my initial response. I had forgotten to do the math with Zeus' Wrath of Gods instead of Ultra Gravities. My alternative when I initially thought that your build suggestion was faulty is: Ama / Odin, 2 Wrath of Gods, Shinji&Kaworu, Lucifer Still, the 1st floor and the combination of the 3rd and 4th floors will prove to be the most difficult with either build. The 1st floor difficulties are obvious but I want to mention why the combination of the 3rd and 4th floors make it difficult. You need all your skills to get rid of Phoenix. If you don't one shot Phoenix with all your skills, you'll die to Eternal Flare. So you can't use your skills to end the 3rd floor, which means you have to constantly match hearts, grinding the floor out. It's pretty unrealistic to think that there will be heart orbs every turn with no heart maker although its possible. These builds of ours are too time consuming to take such a high risk of failure. I don't mind grinding out a dungeon for hours if tanking through it means the utmost safety and 0 stoning but the risk in an Ama/ Odin build for Vulcan is just too high for me. 0 Silly me, I figured that Fafnir's double-hit would be tankable with Ama-Odin. Little did I know that the actual damage (9227) was higher than Ama (4816 for max lvl, 6594 for maxlvl+99rcv) and Odin (2000) combined... And I also see why zeus himself would be impossible. I probably added one extra gravity when doing the calculations. Clearly Gungho thought this through. My luci team can't take this place since I don't have Bodin, and without Orochi my Horus team seems to struggle with it as well. 0 By mitch#36084 5 years ago ( 6.5.2 ) Not that hard with a decent Sonia team, all you need for this dungeon is great rcv and a good double burst (2 sonias). Plenty of places to stall just bring a heartmaker (mine was JDDJ - 761). My heartmaker was unskilled so 2 stone for orbtroll. 0 By Anon#24960 5 years ago ( 6.5.2 ) Anyone encountered any Chinese elementals in here? Or do they not invade in this dungeon at all? Edit: Nevermind. Spirit Jewel spawns are no longer fixed depending on dungeon. Or so the database says. Last edited by Anon 5 years ago ( 7.1.1 ) 0 By Nalgaeryn#21463 4 years ago ( 7.2.3 ) I'm going to give it a try with this team: http://www.puzzledragonx.com/en/simulator.asp?q=1371.58.1.3.6.7.8..895.86.1.4.2.3.3..1552.77.1.19.24.24.4..1269.79.1.23.24.28.7..1645.81.1.3.3.6.6..1645.99.1.99.99.99.6 *Beelz has 50% bind resistance. I'm somewhat worried about Artemis constantly binding. *A heart row will reduce binds by 6 turns assuming neither Ronia is bound and there are enough heart orbs. *Team has over 36k HP so nothing can one-shot except Hera-Ur's final attack. *Over 5000 RCV makes for fast healing. *Beelz active helps if you don't think you're going to make it *4 orb changers and 2 dark enhance Not sure what I could swap in to make it better. 0 By Byron#64754 4 years ago ( 7.3.0 ) Andromeda 99 skill max, Hatsume skill max, Karin unskilled, Sharon unskilled, Gabriel skill maxed, Andromeda friend hypermaxed. Total + eggs maybe 120ish. Everyone was max level. Floor 1 9x will leave Cyclops alive giving you maybe 6 turns to charge up skills. Or just burst floor. Floor 2 Can burst him down or stall. Wasn't bad either way. If you stall, you can carry his more red skyfalls and save your Andromeda's to get free damage later. Floor 3 You can actually tank 1 hit from him before you burst him since the next floor heals you anyways (if you want to stall). Gauge how much your 9x and 16x does to him. Floor 4 You get 6 turns of stall here if you want it, I get nervous and burst at turn 5 (though it makes more sense to just burst early and save time). Floor 5 Manually make sure that you can get 2 rows with 16x and fully charge skills, I burn hatsume here to fill in the blanks. Floor 6 3 attacks from only blues drop him. Make sure to only use 3 blues at a time, and combo off uneeded colors. Floor 7 Karin Hatsume 2 row OHKO. You can stall here, but it's miserable. Floor 8 You get 1 turn to stall, blow her up. 16x and a single tpa will clear. Floor 9 16x and single tpa will clear. Floor 10 Clear all non red, non blue orbs. Tank one hit. Turn on Andromeda. 16x and a row, or a tightly bunched 16x should clear. Pray you hit the 5 combo threshold. -.- TL:DR Floor 1 through 4 spend skills to burst. Floor 5 refresh skills, manual CTW. Floor 6, 3 attacks. Floor 7 Karin+Hatsume. (Save 1 Andromeda for floor 10) Floor 8 and 9: 16x +TPA. Hope this helps someone! Last edited by Byron 4 years ago ( 7.3.0 ) 0 By JunkStory#73101 4 years ago ( 7.5.1 ) www.youtube.com/watch?v=LNRNP2iYZnQ Check out video for more details I use a Devil team in the video. Artemis is probably the most difficult part of the dungeon. Check out the video to see if it can help you build your own team for this dungeon! 0 By eaglefrien#50463 4 years ago ( 8.0.1 ) Eagle Metatron Build Friend was +297, whole team was only +400 (I had +70 on my Metatron and +32 on Awoken Venus). Regular Venus should work too. The more skill ups the better, especially on Angelion and Echidna. FLR 1 Kill and Heal. FLR 2 Kill and Heal every turn, use Metatron if you must. FLR3 I use Enchidna here and kill on last turn. FLR4 Stall one turn to change water to heal orbs. Then Angelion + Valk + Venus to OHKO. FLR5 Try to get rid of Dark and Hearts. Then Kill and Heal FLR6 Save hearts to use after "Pitch Black Assassin's Dagger". Otherwise just match your orb colors. FLR7 Heal on every turn, use skill if you must to stall out the Jammer Orbs.Try to Save your skill for next turn (Ok if 1 turn left), use Metatron to heal if you need. I use Enchidna here to kill after 50% HP. FLR8 Stall one turn, then Angelion + Valk + Venus to OHKO. FLR9 Similar to floor 6, save heart orbs to use after "Fiery Spear of Destruction". After 50%, Use your skill to kill. You can stall on next floor. FLR10 Here's where you need all your skills and some luck. Heal on every turn, whenever you are above 50%HP, Attack! Keep up the combos and hope that lady luck is on your side with plenty of heart orbs skyfall. Use Enchidna/Metatrons/Angelion as your healing options. Once he is about 40%, try to save all your skills. When the chance permits, use Metatron(s) to get above 50% health, then Angelion + Valk + Venus and should OHKO. Max skill Enchida really helps Good luck! 0 By Jarfield#44505 4 years ago ( 8.0.1 ) All I care about is a Phoenix dropping. Red Zeus is tough, but he's not that tough. 0  ̄≫JNinja_#52740 4 years ago ( 8.0.1 ) I ran this 15 times and no phoenix drop so don't get your hopes up. 0 running it too just for the bird and what happens? kirin invades on floor4. viva gungtroll! :-D 0 By Momo#55572 4 years ago ( 8.0.1 ) If I want to attempt this with the Odin/AMA team do I need 17k? With my current monster levels I have 14.7k with the given setup. 0 By herro66#68201 4 years ago ( 8.0.4 ) A warning: Cu Chu does not hit you with Pitch-Black Assasin's Dagger if you get him under 50% and you have less than 8524 health. He hits you with Finale: Gungtrolled for hearts, I had to learn the hard way. -_- 0 By Flandre#29730 4 years ago ( 8.1.1 ) So hard! I so many time try with Awoken Bastet, fail at ~Artemis - not enough RCV. Now beat this with Awoken Lakshmi & healer team. Gabriel and double Lakshmi save me from orb-troll. Now i can create Awoken Minerva ^_^ 0 By JJ3#29785 4 years ago ( 8.1.1 ) Using the Infinite Dual Izanami Shield Loop really makes this dungeon easy. Most of the floors' killer hits won't kill you, granted that you have enough HP to survive 65% of the damage and recover every time. 0 By Boromir#75874 3 years ago ( 8.7.0 ) Slow but sure: Saria / A Venus / DQ / Valk / Shining Dragon Knight / A Thor 0 By Limboaz#88108 3 years ago ( 9.0.3 ) Gungtroll has become a joke. They have tinkered with the dungeons to screw you over by basically CHEATING YOU. Example, doing 1,000,000 dark damage and 50,000 fire damage on the second floor, fire absorbing boss, causes the boss's health to increase! I'm ok with hard dungeons, but not sneaky tricks. Last edited by Limboaz 3 years ago ( 9.0.3 ) 0 By trish#41198 3 years ago ( 9.0.3 ) wth...just got hit with hera ur's graviton bomb at 95%, not 25%. 0 By Alek#45980 2 years ago ( 11.1 ) Played this dungeon countless times and Hera will not drop for me? Am I doing something wrong? Tried taking her out in 1 shot, didnt work. tried a few shots for a couple turns but nothing. 0 By d;lkbma#102346 1 year ago ( 14.1.0 ) died one turn away from kill on the boss 3 times in a row T^T -1 By Orion@PG#40497 5 years ago ( 6.5.2 ) Pandora team clear. https://www.youtube.com/watch?v=iLNvqNsA8tw&list=UUzCnFqG5i41yaiIfuNov2QQ -1 By Side_#42063 5 years ago ( 6.4.5 ) this is reminds me (or is it) of athena descended with hera urz descended blended with some of the roman gods in the REM -1 By PackersFan#48090 5 years ago ( 7.1.1 ) Are there any dark/fire damage resist monsters? Might be helpful, but I don't know of any? 0 Nate@PG#46914 5 years ago ( 7.1.1 ) War Deity, Dark Minerva (55%) and Purple Stone Dragon, Damascus (50%) -1 By Trolololol#65092 4 years ago ( 7.2.3 ) Fire Zeus: Hm, I'm the god of judgement; how shall I judge what I have in my dungeon... Oh I know: I'll have three mystic dragons, the ultimate fired-up ripper, a sleepy late bloomer, the ultimate mythical beast, not one but TWO heartbreakers in a row, the goddess of hunt, a fire Hera, the god of war, and me and my awoken status. Yup, that's how I like my dungeon; all in a day's work. 0 cam#62031 4 years ago ( 7.2.3 ) The database states that an egg drops on each floor, I wasted my 9 free stones on this and the only egg that dropped before Zeus was from floor 1. Can anyone else confirm this? -1 By DocTam#54245 4 years ago ( 7.5 ) Decided to try this with my team of LMeta/U&Y/BValk/Ruka/Sun Quan/LMeta before the challenge ended. First time doing it and manage the 0-stone. So gratifying. So many close calls, especially with Ares. -1 By impa@us#29215 4 years ago ( 8.1.1 ) I can 1-2 stone God rush but I can't zero stone this dg. The logic -2 By Guest#73333 4 years ago ( 7.5.1 ) Ares know how to do c-c-c-c-c-c-c-c-c-c- combo breaker!!!!!!! under 50%. I lost like 5 times against him with using a ronia team (with 8k rcv) -3 By Modeus1V#37643 5 years ago ( 7.2.3 ) Why gung how KEEPS ON COMING with dungeons which are EXTREMELY hard over and over again. I have been able to get Hera-UR, IS, hera, zeus, athena and some other which were really tough some stones used, but why no intermediate difficulties? It always has to be to the extreme, I really lost the fun in this game. Since they put more monsters down your troat then you can ever hope to max-level. They should more rewards as XP-materials and perhaps some evo-materials instead of railgunning masses of wannahave-treasures-monsters for extremely difficult caves over and over again. 0 I'd rather people actually try and work on things instead of waiting for handouts and easy stuff. It's so easy leveling stuff, just shut up and do it. You might actually learn how to play the game right 0 Grinding is pure grunt work. Also, you can only do so much at any given time without stoning for more stamina. -1 cam#62031 4 years ago ( 7.2.3 ) Not sure why so many down votes, no one else gets sick of farming metal dragons and pengdras for exp? I would rather spend 50 stamina farming present eggs at a 10% drop rate. -3 By -Striku-#37071 5 years ago ( 6.5.2 ) Yay, no active skill bind nor status protection, meaning Zeus will feel the wrath of shinji&kaworu's active skill easily! Last edited by -Striku- 5 years ago ( 6.5.2 ) -8 By Logs@PF/G#1326 5 years ago ( 6.4.5 ) Sometimes when I'm home alone I bite stacks of paper and pretend I'm a stapler.This post has been flagged as spam Show -30 By MORPHLING#15265 5 years ago ( 6.4.5 ) 1 Ignore the hatters. They're probably mad... 1 It's not that everyone who down voted you is a hater (at least that's what I think you meant to say when you said hatters), it's just that they don't care if that was your first comment or not. Rather, they would prefer you to say something legitimate instead of your stupid "My first comment, u-duh-duh-duh!". 0 *Upvotes* you still call me a mad hatter? Last edited by -Striku- 5 years ago ( 6.5.2 ) |
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- Zeus Vulcan Descended! - Mythical |
I haven't tried this build because I don't have all the monsters necessary but I have played this dungeon through with DQXQ so I have a feel for what the dungeon is like.
Odin (High +ATK, Max Awoken, Max Lvl)
Lucifer
Damascus
Hera-Is or Any 30% Gravity (Must be 30%, not 20% or 35%)
Zeus (Must be Zeus for 35% gravity)
AMA (High +RCV, Max Awoken, Max Lvl)
All monsters should be max level or near max (except Damascus).
Floor 1
From when I played this dungeon, Cyclops actually attacks first.
This build relies on Cyclops and Minotaur not being sycned (which is a 67% chance). If they are not synced you have a good chance of clearing this floor.
First focus on Cocatrice. Save hearts for every other turn when Cocatrice attacks.
You will need to heal approximately 5k every other turn. This should be manageable with just one heart combo mixed with a few other combos. (If you can't even do this you shouldn't be playing this dungeon) Assuming your Odin is max skill his skill should be available soon. I would suggest saving Odin's skill as an emergency heal. Once Cocatrice is dead you are home free.
NOTE: Heavy Blow of -75% is also reduced by 80% when at full HP. Which means its only -15%.
Floor 2
Once Dragon hits 50% HP it it will start getting a bit difficult but you should have around 9000 auto heal. So even if Odin's leader skill doesn't activate, it should be manageable. When very low HP and no heals are available, use Lucifer skill then fully recover with AMA. I would save Odin's skill for emergency heal. DO NOT USE GRAVITIES!!!
Floor 3 - From here its no risk if done correctly
Switch to Damascus lead then use both gravities. This should change Fafnir to fire.
Floor 4
Keep Damascus as lead. Grind to like 51% HP. Make sure to have all skills charged beforehand. Also prep the board for a good amount of damage the next turn (store Dark, Light, Dark, Light, etc. so that you can do four combos of each, eight combo total). If you get to 50% HP Phoenix will fully recover. It's not a one time use, Phoenix will fully recover every time. Once at 51% HP double gravity (HP should be around 390k) then use Lucifer and Odin. If Odin is +99 ATK this should get very close to a kill. If you prepped the board well you should have no problem doing enough damage to finish Phoenix.
TIP: Try time your attempt so that it is the turn Phoenix uses Eternal Flame by counting every 6 turns. He will use Eternal Flame over full heal which means you have two turns to finish Phoenix. Don't worry about damage, next floor will fully recover you.
Floor 5
Switch back to Odin lead. go ahead and use skills to make the floor go faster but charge all skills before clearing. Prep the board so that you can match many colors.
Floor 6
Use 30% gravity. This should get Cu to 22 or 23 hp. Combo with your prepped board to get him under 50% HP (16 hp).
Floor 7
Use 35% gravity and Lucifer. This should get Artemis under 50% HP.
TIP: Try to store the block orbs until the 10 turns is over so that you can clear them all at once. Charge skills.
Floor 8
Double gravity. Charge skills slowly. SLOWLY get Hera-Ur to 25%. Once Hera-Ur uses Release Magical Power, use 30% Gravity (Hera Should have just slightly over 300k HP after gravity). Use Lucifer, fully heal with AMA, then finish with Odin. This is important because of the preemptive on the next floor.
You can actually guess like 35% and this will work if your Odin has high attack. At around 30% basically any decent level Odin should be able to clear Hera-Ur. But of course the 25% marker is the safest indicator.
Floor 9
Once Ares hits 50% HP, switch to Damascus. Charge Damascus skill before clearing the floor.
Floor 10
Switch back to Odin Lead. Once Vulcan uses Mars Daylight, use double gravity, Lucifer (double damage because Vulcan is now light element) and finish with Odin.
Correct me if I'm wrong, but I believe if your attack doesn't get past Vulcan's defense, he will not absorb your attack even if under 4 combo.
So you can try: Use one combo at a time until all skills are charged. Then use Double Gravity, Lucifer and Odin. This should get him just slightly above 30% HP. Continue one combo at a time until you recharge your skills. Then finish with Double Gravity, Lucifer and Odin.
It was slow (2+ hours), but reliable if you follow all of the above.
A user says floor 2 is slow: Yes, floor 2 says don't use gravities. When I saw how slow it was going, I realized I could use gravities and recharge them. I have a very skilled hades though, so he recharges quickly. At the least you can use luci + odin (with hearts or ama). I think I finished off with odin or luci + odin... (but I just don't recall, it wasn't a big deal).
Another user had problems with Phoenix. I managed to both get him to just barely above 50% and had 2 turns to do the remaining damage - I'd call it "careful" and not "luck". Google image search for "puzzle and dragons percentages" to see a screenshot of where the percentages on the bosses HP bar lines up with your monster cards.
My own comment before I ran it was about Ares. Turns out he's easy to get < 50% with gravities (seems obvious now), so there's no use in guessing when the switch is going to occur in order to switch to damascus.
>Correct me if I'm wrong, but I believe if your attack doesn't get past Vulcan's defense, he will not absorb your attack even if under 4 combo.
So yes, this is correct. If you don't get past the defense, Vulcan absorbs 1s (not 0s, nor your full hits), which is negligible. I had skyfall accidentally hurt and heal (both at different times) him for more than 1s, but those pretty much negated each other (I hoped). If following the math, it's important to not hit him too hard - you really need him just above 30%.
I had to stop and do a little math to make sure ubermaxed odin was OK to fire on vulcan on the first pass (I actually did him when luci had 12 remaining, so they'd both activate at the same time, just to be safe).
I took in a low powered Ama friend (max lvl + some rcv (maybe 20 or 40? I don't remember)) and there was at least 1 floor where I was 100 away from being able to autoheal, so I had to find 3 hearts every 2 turns on that floor too (which is no big deal).
Stage 2:
you need to reserve all the active skill, leaving only normal orb matching against 2k def dragon. Also the multi hit on <50% force you to manual heal. You can't reserve heal orb while do damage in this section. I have to use Hera-is 15 turn gravity multiple times and kill the boss with Lucifer during <50%. (100 turns+)
Stage 4 :
getting to 51% isn't as easy as its sound. If you screw up and get him too low and he will revive. If you leave him too high, you have to re-stall all the skill again. If you do it at 60%, you will be left with 100k HP and 2 turns. Without any multiplier, its impossible to deal that much.
(could be infinite turns, depend on your luck)
Stage 7 :
4k def. No need do any attack, it wont deal damage. Use hera-is gravity to grind her down and use lucifer to kill it. (70 turns+)
Stage 9 :
At <50%, ares will blind you every 2 turns. Its troublesome.
Conclusion:
I spent 1 stone because of lost focus. I think i spend 2 hours to get him. I rather use any other team and stone for the boss than using Ama/Odin here.
I haven't run this yet, but am studying the build nonetheless.
Re your comment: "Once Ares hits 50% HP, switch to Damascus. Charge Damascus skill before clearing the floor."
I had the thought for a moment that switching to Damascus upon entry for Ares may be better, but as I typed this out I've realized it's not.
My suggestion was going to be to switch immediately and take 50% damage though dark, requiring healing for about ~9k (probably, depending on max hp) and then 5k, alternating every turn. So Ama + Odin probably won't heal for > 50% of player HP.
To use your way, the 99% hit (every other turn) will be reduced to ~20%. This means you'll only need your autoheal to be > 20% of your total HP (which it will be easily).
So, yours is a lot less stressful :-)
For those of us without luci, get Noah mine was lvl 59, also instead of Damascus I used scarlet stone dragon vermillion so I could tank Zeus.
On Hera at 25 percent warning use both gravs and Noah, this shouldn't be able to kill her so you can heal then Odin.
Alternate build for those of us with unit 13 instead of luci or noah:
use scarlet stone dragon vermillion,
hera-is can be permafrost queen hera-is for the extra heal and you have unit 13 so you can still clear phoenix from 51%.
This will give you 9594 auto heal if ama is max + to RCV.
On R8 when Hera uses "released magical power" use unit 13, THEN grav's, heal, odin.
I have noticed 2 things. First, the chances of cyclops and minotaur not being synced is not 67%. Despite the strict odds (CD 1-3 for both), I don't think that is actually chosen at random. I think the CDs are weighted towards 2 and 3, so really it's closer to 50%. It's always a risk you have to accept with this team in this dungeon. Second, you need 9000 auto recovery. That means AMA RCV stat must be >1000.