By Diego: F1: 4 combo 25x (leaves green alive) - stall if preferred
F2: if you took lilith you can activate here
F3: Use an active if needed (doubt it) 25x clear
F4: Trickiest floor if you did not bring 16050 HP. Instead of a second UY you could (perhaps should) bring a green unit like Liu Bei/Green Valk/Cu Chu
F5&F6: joke floors.25x(
By *A44: Straightforward. The subs can be any orb-/board changers. Brought Nim for Attacker Enhance but didn't need her.. Killed everything within two or three attacks.
By Wellstone: Wildcard = yr best red or blue attacker. I used Rozuel but her RCV sux. First 2 floors: Kill 2 and stall for skills. Fl 3: combo through. Fl 4: save the big attacks for when she's got more than 1 turn left. If her hp gets close to 20% and she's on the 1 count, pop red crest & urd. Fl 5 power through. Fl 6 urd&flamie&tpa=OHKO.
By jillaah: Pretty straightfwd - F: pre-emptive use 1TPA. F2 - sweep and if possible heal, F3 you take a hit then kill. F4 - used valk and athena, kill, F5 used GZL and bard, F6 used GZL and Karin. Recommend you use valk where needed though, if hearts are everywhere.
By Phage@PF: New Ama works like Attackerasu, just more cushion.
Gigas & Valen were used for HP tiers on floors 4 (<60%) and 5/6 (<50%). Yomi would work just as well.
If you have any of the healers + attacker/physical it works pretty well since the only do or die is F4<20%, although without 20k+ HP other floors can be a bit dangerous to
By JeffJeff: Average level: 51, not all awoken. F1-F2: Kill ASAP, F3-F4: Stall (if needed) then kill, F5: Last minute stall attempts, otherwise kill, F6: Use both Kirin's skills at the start. If needed, use Apollo's skill for light orbs or Mastering's skill to reshuffle orbs and top with Muse's 2.5x God atk. Use Susano for def.
By BillyB@PF: Diza before finishing F4 in case you get skill bound on F5, other than that pretty straight forward. Diza autoheal should clean up the 2 pre-emptives from earlier even if you're using actives every turn.
By Jump: I tried a few of the suggested builds with no luck. Walked through with this.
By pala: Super easy since most of Fl gives you extra turn when HP < 50%. Blast it through and stall when safe (Fl3, 4, 5). Odin & Drall not necessary, only for safety and rows. Fl5 CaoCao after he makes water orbs for you. Fl6 do Urd+CaoCao+Freyr, can stall until he is <50% and you get 2 free turns.
By Arsayy: MaxAwk, Fl1,2 sweep, just keep clearing heart orbs Fl3 if HP less than 80%, just keep attacking, if not, attack until 60% then kill Fl4 keep above 60, take hit and use DMeta later if in trouble, dont it below 20 Fl5 constant hits should take it below 50% then kill Fl6 hit until 50% then when around that use GZL then flamie, kill
By Kevout: Straight up attacker team. >16000hp is good to survive hits, but if you're skilled enough, you can outright kill all of the floors.
By Jess: Friend was +297, my ama was only lvl 67 +13 rcv. ~6k auto heal. Fl 1&2: Sweep. Fl 3: kill >30%. Suzy if needed. Fl 4: stall & kill >60%. Need counter at ln3 & suzy when <50%. Fl 5: stall and burst right before 50%. Suzy if needed. Will need to match hearts once in a while. Fl 6: Same as 5. My wilds were GZL & 814 yomi mistress.
By nyannyan: The dragons are the main RCV boosters. F1: TPA fire to kill red and green, 1-2 more turns for blue. F2: TPA break DEF and grind down blue. F3: Gigas/ HVD and TPA. F4: Hardest part, grind down 50%, use drall if needed then Tyra+Misato. F5: May need stall out bind then TPA to kill. F6: Urd+Gigas to one shot.
By mokafrap: Less than 22.6k hp. Include 1 more skill bind resist, and green orb changers and skill boosts in team. F1: Pre-emptive hits you under 80%, 1TPA + combos to sweep. F2: Sweep and heal. F3: Take a hit under 80% (pre-emp or normal hit), gather green orbs if you need, kill. F4: orb change or gzl. F5: same as F4. F6: orb change + gzl.
By LTdammit: Total around 300+. Honestly anything around this Sakuya build should rip through ridiculously easy since they allow subtypes now. Just have enough HP to tank some hits when you're orb trolled but otherwise, there shouldn't be a problem.
By Dante: The restriction can be subtype as well. Just burst through 1 to 3. F4. got 3 turns, can use Karin and Oku. F5. if not skill bound, use vamp otherwise kill normally. F6. Blonia + Beelzebub + Oku. With the restriction changed it's not a problem any more. everything was max skilled except Beelzebub.
By Ascalion: For those who don't have much physical; had no TPA awakes myself. Aqua friend is must for 2xHP + TPA. A lot of timing the 3k heals and stopping shy of large attacks - let them hit you, then whittle them down from 50% to 0 in those 2-3 turns they give you while recovering. Pop Sieg+Aqua on last boss sub-50% to finish him.
By Mr. Zen°: Mostly fire build with 100% chance for + Fire Orbs to appears
Tengu allows you to zombie to 1HP, then switch to Goemon for constant 25x ATK.
King Masterings contribute to dropping + Fire Orbs, and their Orb Refresh should allow you to charge Goemons' skills in half the time.
Once charged, Fireworks the field for 25x • 180%.
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Walrus: Tengu max skilled has a CD of 6, can't just switch, get hard hit to 1 HP and then back next turn even using all Orb Refresh. Would have to heal above 50% at least twice and that's very difficult due to high team HP and low REC (1,034 REC assuming all max lvld, no plus eggs). Unreliable/won't work.
By Metablazer: Friend was lvl 97 +24. Average level for my monsters ~35. MAKE SURE hp <99% when karin <50% and when Zhang Fei <50%. Very easy, low level physical build.
By Enis-AgiNA: Cinderella/SnowWhite for RCV. F1: Marine>Rowdy>Heavy, stall if you can afford it. F2: 9-11 damage then kill each ninja to stall. F3 push through, F4. Trickiest floor, <60% use Jotunn, pop siegfried if needed. F5. Plow through, time it so ~4 turns to kill after <50%. F6. Get below 50%, snow white > siegfried > aquaman, can 1 shot
By BreaKBeatZ: Non-REM team. The hard part is leaving yourself with under 20% hp but being able to eat the pre-emptive strike on Floor 3. Everything else is simple - just get slightly under 20% and plow through.
By D4rkn3ss: Sorry, this build is actually for master. Can someone delete?
By rokafella: Ya Know. Stage 1: stall>kill. Stage 2: Poison. Stage 3: Stall>kill
Stage 4: Kill. Stage 5: Kill. Stage 6: Flammie>Kill.
By mrfungus: lvl: 78,41,15,51,53,~90. fl: 1 - 3: heal and kill normally. fl: King Flamie hp < 50% to kill. fl5: yolo fl6: also yolo but by the time I got his health to 50% Shinjkawo was up so I used him and King Flamie to finish. GL lot of luck to win
By さよなら@PG: For those who have the Evangelion set :P Friend Leader could be Misato, but Hanzo seemed safe enough. Team should be max awoken, and low lvl can still work. Just make sure that you keep hp high, and save health orbs when possible, nothing much to this build. Have Fun!
By SA_Upc: Sample REM build, 27000+ HP recommended. Wild card can be another Hanzo, attacker Lilith, DD Batman, etc. Charge as much skills between F1~3. Leave a green goblin or a mid ninja to charge skills to be safe. Grind F3 down. Burst F4 down with Flamie before she hits 20%. Grind F5/6 down to 50% then burst.
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Vic3@PF/PG: What are you talking about? As long as the main type satisfies the restriction it'll work. It doesn't matter what the subs' subtypes are.
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Andrew: deleted, did not realize that other types outside of attacker/physical could be used as the subtype.
By Nz@PD: Can be 0 stone, I messed up a combo. Save King Bubblie for Boss. Monsters in team aren't wholly important, with exception of Bubblie and ERE Sieg x2 As long as cards are Physical, high level, Karin was Bokkle (wasnt in NA at the time). My advice, avoid getting hit as much as possible. Stall when countdowns allow for it.
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Orianna: you can not use karin, she has physical as a sub type. its not her main type
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pulse: You can't enter this dungeon with Seiryuu.
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Haku-Ku-Ku: Seiryuu is not primary physical, so I don't think this team is allowed
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Talisman: how did you get karin in? (god type)
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thebaddest: Delete this build, Karin shouldn't be able to enter the dungeon.
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rak: Build is fine; any non-pure physical creatures have been replaced by wildcard. Wildcard can be any physical; ult Kraken (blue orb enhance) would make an interesting choice. Amberjack could be nice as well (dark -> water, wood->heart). Or you could pick up Hrungnir the next time Ro ACE comes 'round.