
Soul Reaper - Mythical







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ATTENTION: No Heart Orbs
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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1 | ![]() | ![]() ![]() Hellray Harpie Demon | 1 | 6,903 | 800 | 570,555 | ![]() ![]() ![]() 30% Chance 30% Chance. Binds all Dark attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 35% HP, 40% Chance | |
1 | ![]() | ![]() ![]() Helldark Blood Demon | 1 | 7,000 | 800 | 574,030 | ![]() ![]() ![]() 30% Chance 30% Chance. Binds all Light attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 35% HP, 40% Chance | |
2 | ![]() | ![]() ![]() Underworld Guard Dog, Cerberus | 1 | 17,375 | 340 | 1,054,444 | ![]() ![]() ![]() ![]() ![]() ![]() Pre-emptive Strike. Converts 2 Random orbs into Jammer orbs.. ![]() ![]() ![]() ![]() ![]() 100% Chance 100% Chance. Will use when above 25% HP Deal 25% damage and converts 3 Random orbs into Poison orbs.. ![]() ![]() < 25% HP, 100% Chance | |
3 | ![]() | x 3![]() Devil Fish | 2 | 8,111 | 700 | 313,472 | ||
4 | ![]() | ![]() Viciousdragon Helheim | 2 | 18,583 | 420 | 836,250 | ![]() ![]() 5% Chance ![]() ![]() < 75% HP, 70% Chance | |
5 | ![]() | ![]() ![]() Cyclone Devil Dragon | 2 | 20,653 | 20,500 | 1,530,625 | ![]() ![]() ![]() ![]() Will use if no light card is in team Pre-emptive Strike. Increases skyfall chance of Jammer orbs by 10% for 5 turns.. ![]() ![]() ![]() ![]() Will use if light card is in team Pre-emptive Strike. Binds all Light attribute cards for 4 turns. This will also disable leader skills and awoken skills.. ![]() ![]() ![]() ![]() ![]() 100% Chance ![]() ![]() ![]() ![]() ![]() < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Deal 90% damage and converts all Water orbs into Dark orbs.. ![]() ![]() < 50% HP, 100% Chance < 50% HP, 100% Chance. Will use every other turn Deal 125% damage and hide all orbs on the board. Moving the orb will reveal it.. | |
6 | ![]() | ![]() Fallen Angel Lucifer | 1 | Skill | 750 | 2,779,861 | ![]() ![]() ![]() ![]() ![]() ![]() ![]() Will use if no dark card is in team Pre-emptive Strike. Converts 3 Random orbs into Poison orbs.. ![]() ![]() ![]() ![]() Will use if dark card is in team Pre-emptive Strike. Binds all Dark attribute cards for 3 turns. This will also disable leader skills and awoken skills.. ![]() ![]() ![]() ![]() ![]() 60% Chance 60% Chance. Will use when dark orb is present Deal 75% damage and converts all Dark orbs into Jammer orbs.. ![]() ![]() 100% Chance ![]() ![]() < 30% HP, 100% Chance ![]() ![]() < 30% HP, 100% Chance | |
7 | ![]() | ![]() ![]() Awoken Mephistopheles | 1 | Skill | 3,350 | 4,634,236 | ![]() ![]() ![]() Pre-emptive Strike. Immunity against status effects such as delay, poison, defense reduction for 4 turns.. ![]() ![]() 100% Chance 100% Chance. Will use every other turn when above 40% HP Deal 50% damage and hide all orbs on the board. Moving the orb will reveal it.. ![]() ![]() 100% Chance ![]() ![]() ![]() < 75% HP, 100% Chance, 1 time-use < 75% HP, 100% Chance, 1 time-use. Will use as normal attack if no god type in team Binds all God type cards for 3 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 40% HP, 100% Chance, 1 time-use ![]() ![]() ![]() ![]() ![]() < 40% HP, 100% Chance, 1 time-use ![]() ![]() < 40% HP, 100% Chance - [Blasphemy] becomes 18069 normal attack if there is no god type to bind |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
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4 By Velocity#39956 7 years ago ( 7.1.2 ) I managed to no-stone this dungeon using a Kirin team with farmable subs. Team was: Ult Kirin (Lv 99, +68) Ult Verche (Lv38, +1, skill lv max) Ult Athena (Lv 50, +1) Ult Echidna (Lv 99, +103, skill lv max) King Bubblie (Lv 50, skill lv 2) Ult Kirin (Lv 99, +297) Team hp was 15.5k, all monsters were max awoken. Having bubblie at skill level 3 lets you burst through everything without stalling, although 2 is manageable. Skill level 1 requires luck on one of floors 1, 3, 4, or 6... you need to be able to stall 1 turn on any of the floors if your bubble is skill level 1. Floor 1 stall if possible, but don't get hit. Floor 2 you can afford to take 1 hit, but no more than that (unless you have over 21720 hp, then you can take 2 hits). Floor 3 stall if possible, but don't get hit. Floor 4 stall if possible, but don't get hit. Floor 5 Echidna before you get hit. Even if you finished floors 1-4 in 1 turn, Echidna will still be up by turn 2 of floor 5 so you're safe. Set up the board to one shot CDD, and don't forget to match orbs every turn to get King Bubblie's counter down(!) Floor 6, if you're still at full HP you can afford to take 1 hit from Lucifer, else get him down to at least 30% hp for the free turn or OHKO. Floor 7, Kirin Kirin Verche Athena Bubblie two prong + big combo = OHKO. If your Bubblie is skill level 3, you can one shot every floor (except CDD, since you're bound), else you need some combination of taking a hit from floor 2 or floor 6 and getting free stall turns on floors 1, 3, 4, and 6. Verche max skilled is recommended so that you mitigate orb troll on the early floors (max skilled, Verche is up on floor 1), but it is highly recommended to get Verche up for Mephisto. It's possible you'll need to use Verche for Lucifer though, and you gotta do what you gotta do. Don't forget that both Verche and Athena have two prongs, take advantage of it! Last edited by Velocity 7 years ago ( 7.1.2 ) 0 drgnwzrd#30794 5 years ago ( 8.4.1 ) I used A.Sakuya, LKali, Lkali, Sun Quan, Odin, A.Sakuya. Also, Grisal invaded and a 64x killed him. He created 2 mortal poisons and my Lkali took care of that. Stall as much as you can. Orb matching is fairly easy with no hearts on the board and Odin kept my HP up enough. I used him once to refill it. 3 By Merr#22374 7 years ago ( 7.1.2 ) Tentative Odin+Amaterasu Build: Somebody please tell me if there's something severely overlooked here. Team: Odin- Max-Awoken Zeus Gravity Zeus Gravity Lucifer- Max-Awoken (can be replaced by a second Satan) Satan Ultimate Amaterasu- Max-Awoken +99 RCV Max Awoken Odin = +2000 heal Max Awoken Lucifer = +500 heal Max Awoken +99 RCV Ult. Amaterasu = +6594 heal Total AutoHeal: 9094 This heal is enough to OVERWHELM the attacks of BOTH devils on the first floor. Light Devil will strike first, and will have its damage reduced by Odin. Dark Devil will strike second. In total, they will inflict ~8300 damage. Amaterasu and Odin CANNOT be bound. Even if Lucifer is bound, you'll have enough RCV. Ideally, your Satans and Odin will have as high Attack as possible. Floor 1: Grind until Lucifer is up and MorningStar the Light Devil. MorningStar or World's End the second Devil before it gets to 35% health. Floor 2: Heal with Amaterasu if you used Morning Star or World's End to kill the second devil. You cannot be killed. Morning Star or World's End before 25% health. Floor 3: If 2 Bone Fish are synced, use Gravity + Gravity + your remaining Morning Star or World's End on one of them. If all 3 Bone Fish are synced, try to kill the other one with Gungnir and combos. Charge up skills on the last remaining Bone Fish. Floor 4: Beat up Hellheim until he gets down to 75% Health. Unleash Gravities, Morning Star, and Gungnir to kill him. If you kill him with either Satan or Lucifer, use Amaterasu the next turn to heal to full health when fighting Chaos Devil Dragon. Floor 5: Cyclone Devil Dragon cannot kill you at all, but also has 20,000 defense. Beat him up with Gravities, Gungnir, etc. Floor 6: Beat up Lucifer until he's down to 30% health. Gravity, Gravity, Morning Star, Gungnir, World's End. Floor 7: Use Amaterasu to heal back to full health. Beat him down until 40%. Gravity, Gravity, Morning Star, Gungnir, World's End. This should leave him with a fraction of health, that hopefully you can overwhelm with whatever you have left. The last Floor is by far the most difficult, simply because Mephisto may still have health left after your assault. Depending on the levels of your Satans and Odin, his remaining health may range anywhere from 0 - 60,000. A max level Odin coupled with 2 max level Satans will completely overwhelm him and kill him. Otherwise, you'll still have to do your best to try and kill him with combos. 1 Rubicari#3272 7 years ago ( 7.1.2 ) This seems promising, I wonder if a High Dark Ninja could sub for Luci (as I dont have Luci or a second Satan). Have you tried your build yet? Edit: just finished running it, took about 2 1/2 hours & 2 stones. I subbed lvl 42 High dark ninja for Luci (didn't have a 2nd satan or Luci). Had +150 on Satan, which really helped with the kill shot on boss. I recommend nuking boss as soon as possible to speed things up, having all the orbs hidden every other turn is a pain (hence the two stones). Also recommend using Gungnir all the way down a little past 50%, keeping Ama for emergency, & holding on to Gungnir until Amas ready again. Overall, it's a good build, & can definitely be zero stoned. Last edited by Rubicari 7 years ago ( 7.1.2 ) 1 Davvinchi#29456 7 years ago ( 7.2.1 ) I basically ran this build last time. Morganmix posted it in the build section, but my two Satans were too low to do this and win. This time I should nail it. I am bringing one Satan which I got to 1311 atk (lvl 93, 45 plus eggs) which should do just over 390k damage and a newly evolved high dark ninja. This build will work, but don't count on trying to orb match your way to victory on the boss, 3350 defense is difficult to overcome without multipliers. Once you hit the 40% mark its all or none if you want to zero stone this. In addition to a high lvl (80+) odin, either you need two max level Satans, or one Satan with a strongly supplemented attack above 1225 and a Lucifer/HDN/Unit13. Ama min rcv is 1064. Update: 4 runs 4 wins zero stones. Slow as heck but safe. Last edited by Davvinchi 7 years ago ( 7.2.1 ) 0 Unfortunately, I do not yet have enough cost for my own build, as I am only rank 201 at this moment (Odin, Zeus, and Satan are a huge cost drain). Additionally, I believe that as long as Amaterasu is +99, High Dark Ninja can be subbed for Lucifer, since Lucifer's additional +500 Auto-Heal will not be needed. In fact, that might even make it a bit easier since lower HP means that the Poison Orbs on certain levels will not have nearly as much of an impact. I'm glad to know that somebody was able to use the build successfully though! 2 By SanoM1911#40238 6 years ago ( 7.3.0 ) https://www.youtube.com/watch?v=eutHq12B730 Around 3:43 Despite having an all dark team, FA Lucifer doesn't use "Charismatic Evil" and bind any dark members - is this a glitch/hack or are the preemptive not necessarily guaranteed (e.g., when dark members exist, either preempt. can be used)? 0 Hastatus#55269 6 years ago ( 7.3.0 ) Missed the shield, nvm. But it looks like that poison preemptive shouldonly trigger if there is no dark attribute on your team. Other clears: https://www.youtube.com/watch?v=N6oh0t8v154 - whole dark team is bound. https://www.youtube.com/watch?v=I2DGOpstcS8 - Yomi is bound. https://www.youtube.com/watch?v=SB8cJm0V8zA - Another dark team is bound. So that guy might be hacking. Last edited by Hastatus 6 years ago ( 7.3.0 ) 0 JacWhisper#39371 6 years ago ( 8.1.1 ) He already had a bind on some of his cards when he transitioned to Luci's floor. That's why it didn't happen. I've run this and had the same thing happen. 2 By secret#38902 5 years ago ( 9.2.1 ) I just made the second stupidest mistake in my life, after saying Touhou isn't an anime. Whilst farming this dungeon with AAma due to easy godmode, I ran out of AAma friend leads, so I decided to take a Myr friend. 1 By aszma#31409 7 years ago ( 6.5.2 ) Why is this grouped with the special condition descended because it doesn't have heart orbs but satan descended isn't? Also feeling like Ult athena/sakuya teams can steamroll through this as long as you have echidna for devil dragon. 1 Satan is labeled as no RCV as well, so the same rules probably apply in terms of dungeon mechanics. 1 By hamelin#54249 6 years ago ( 7.8.1 ) This dungeon seems like a job for the onetruegod, no recovery means easier combo's and there is plenty of room for making mistakes as 16x will still brutally murder half of the monsters in this dungeon. D/L Anubis (max lvl, max awoken) B/D Odin (max lvl, max awoken) D/D Haku (max lvl, max awoken, max skilled not needed) B/D Karin (max lvl, max awoken, max skilled not needed) D/D Pandora (max lvl, max awoken, preferably max skilled) D/L Anubis (Hypermax for comfort, can do without the +'s) With over 20k hp, I can tank multiple hits. Haku guarantees 8+ combo's with her board change and because of the lower amount of colours, the odds of skyfall combo's are looking pretty good. Same for Karin. This takes care of the boss and the pre-boss. Other threats should be no problem because, as I said, 16-49x will do the job just fine. Use odin for healing or pandora for reducing colours on your board. Just wish they would release Thoth and Sopdet for EU already, mephisto has no use for me. To be honest, I was disappointed when I saw Mephisto would descend instead of the long-awaited thoth and sopdet or medjedra descended... Last edited by hamelin 6 years ago ( 7.8.1 ) 1 By JunkStory#73101 6 years ago ( 7.8.1 ) Check Video for more details https://www.youtube.com/watch?v=nY3lS_6omjY Kirin Sakuya Light Metatron Echidna Green Odin Verche Kirin Sakuya F1: Dark Demon first, Try to sweep F2: Sweep if block jammers. Sweep on 2nd turn F3: Stall and Sweep F4: Stall and sweep F5: Echidna. Setup board. Kill when unbind F6: Verche. Kill in 1 or 2 turns F7: Huge combo. Get bind and tank one hit. Use L.Meta. Setup Board and get another hit. Green Odin to heal. Use both Kirin and combo to death. Use Echidna if shield is down. One of the harder descended dungeon really... 0 LoreKeeper#78427 5 years ago ( 9.0.3 ) Used your team and followed your vid and killed it!! Thanks, man, awesome vid!! 0 By Gutentag#3755 7 years ago ( 6.5.5 ) There are quite a few errors on this page: helheim's countdown should be 2 not 3 , stage 5' s preemptive is incorrect, and finally you can use recover abilities, the no heart orb ( no RCV ) is identical to satan's dungeon. Please fix. Thanks : ) 0 By Stan#30127 7 years ago ( 7.1.1 ) THE MORNING STAR? thats archangel luci's not fallen angel lucis -2 -Striku-#37071 7 years ago ( 7.1.2 ) Even though lucifer is a fallen angel, he still retains his old powers since he was an archangel. 0 By El Rayo#25260 7 years ago ( 7.1.2 ) Whelp, trying this today lol. Don't even think I am ready. Satan descended is cake with Kirin but this run will be tricky. Gonna post my build for feedback. Good luck to you all. This card is really useful and powerful. Double UVO Kirin leaders fully awoken and max lvl UVO Echidna max skilled, 1 awoken, max lvl. Bearded Deity, Guan Yu lvl 86 fully awoken DQXQ fully awoken, skill lvl 2, max lvl. King Mastering fully awoken, max skill, lvl 86 0 Bacon#38312 7 years ago ( 7.1.2 ) I like the King Mastering pick up. Seems like a pretty good way to counter the bricks and poisons if you need to. 0 Yea mastering was a life saver in this dungeon. I actually changed the build and went in with a physical build. The final build was as follows: Double UVO Kirin leaders fully awoken, max lvl. King Mastering fully awoken, max skill, lvl 86 Bearded Deity, Guan Yu fully awoken, lvl 89 Red Mech General, Jotunn fully awoken, max skill, lvl 94 King Bubblie fully awoken, max lvl. Burned 2 stones but only bcuz I made 2 dumb mistakes during Lucifer. Team is solid but Cyclone can be tricky if you've taken damage and Jotunn isn't charged. Opted out of echidna for Jotunn's HP, damage reduction, and syngery with bubblie. Switched DQXQ for bubblie. She wasn't very helpful. 0 DQXQ would be extremely helpful if you used somebody like gigas instead of mastering to counteract the loss of fire orbs 0 By Drick#33470 7 years ago ( 7.1.2 ) Anyone else think those Ultimate Awakening Evolutions for the Greek gods would work well for this dungeon after we get them? Almost everything is dark or light. Especially Awoken Minerva, to make killing the chaos dragon easier if you knock him below 50%. Though no heart orbs is still a huge problem, cutting dark and light damage to 25% would effectively quadruple any heal awakenings and autoheals. Awoken Ceres + GrOdins? Last edited by Drick 7 years ago ( 7.1.2 ) 0 By nathan@N17#37737 7 years ago ( 7.1.2 ) Kirin, Apollo, izanagi, Ltron and odin....loght demom on one turn and dark demon was on two turn count. Hardest part was trying to do the smallest combo possible to just kill light, barely did it and bought two turns...%40 to block Cerberus' jammers (thankfully it did so I avoided his poison) one shot...devil fish wereall on two turn counts, stall and then kill easily, helheim- was on two turn count stall one and kill easily, CDD- bound for four turns, took his hit and used meta. Stalled one more turn for auto heal and killed, Luci- ate the poison and combo took %75 of his HP making him skip a turn, easy kill....unload gravities, Apollo, izanagi and enjoy the show 0 By King Kazma#15985 7 years ago ( 7.2.1 ) any suggestions for me??? I would love to ad this guy to my collection 0 By ChenYe#13548 7 years ago ( 7.2.2 ) https://www.youtube.com/watch?v=iUEY4VDwjNQ&feature=youtu.be Kirin 0 stone 0 By DNLM#5002 7 years ago ( 7.2.3 ) https://www.youtube.com/watch?v=TUATDTJ-ln8 Devoted Miko Goddesss, Kushinadahime Shining Lance Wielder, Odin Marvelous Red Dragon Caller, Sonia Shining Sea Deity, Isis BAO Batman+S. Gloves Act FB Devoted Miko Goddesss, Kushinadahime 0 By ChaosS#66706 6 years ago ( 7.3.0 ) The dungeon to farm for jewels, this and zombie dragon.. Last edited by ChaosS 6 years ago ( 7.3.0 ) 0 By StarryNite#59240 6 years ago ( 7.3.0 ) Anyone able to give me an idea if I can beat this dungeon with double UEVO L/D Devil Venus Leads and light/dark devil subs? I really would like this guy to finish off my L/D Devils. I'm going to spend a few stones, but I don't want it to get out of hand. Thanks. 0 mccool37#4389 6 years ago ( 7.3.0 ) Without knowing your subs I can't say for sure but it'll probably get out of hand when you get to CDD. He will bind your light monsters including Venus and even after spending a stone from the binding you'll have to deal with unmitigated high damage (18k-26k) every turn at the 50% mark since he becomes Wood at this point and he will still have about 760k HP left. After that you shouldn't have much of a problem (one stone for the dark bind at Lucifer and one for the god bind at Mephistopheles) but you'll be able to survive the rest of the attacks. Last edited by mccool37 6 years ago ( 7.3.0 ) 0 By mccool37#4389 6 years ago ( 7.3.0 ) What's with that random 3 skill Mephistopheles uses? It's not a countdown so why does he use it? 4 DocTam#54245 6 years ago ( 7.3.0 ) I think its supposed to be deception. You think he's counting down, and then he uses his hidden blade to screw you over. 0 By foxwaffles#54418 6 years ago ( 7.3.0 ) Could Metatron do this? Like, LMeta, God Valk, Angelion, Echidna, Shynee typical LMeta kind of team? 0 By foskia#52904 6 years ago ( 7.8.1 ) dat luucifer that binds dark cards for 3 turns. my gzl hates him 0 By Dean#54979 6 years ago ( 8.0.1 ) I want to do this dungeon so bad, I could really use a cerberus but good god this entire dungeon is a just a giant middle finger to dark teams and Pandora is the only team I've got that can take it on stat and damage wise 0 By RareKyurem#30600 6 years ago ( 8.1.1 ) The invades are way harder than the boss...7 million hp, making enhance poison orbs, and a killshot after 5 turns? 0 By drgnwzrd#30794 5 years ago ( 8.6.2 ) A.Panda ftw. Bring a damage reducer like Susano or Izanami and pop it before killing CCD before hit by Evil Nova and being bound for 3 turns. Every other floor is a OHKO unless you need to stall for the shield. 0 By Guest#79543 4 years ago ( 9.5.1 ) With your leader and friend spots filled with Reincarnated Minerva gives you a 75% resistance to fire, dark and light attacks. Both need to be fully awoken. Max skills help. With two Pacifying Yomi Goddess Izanami, max skilled, in your line up, will also add on to your invulnerability. Get a couple of high auto healers and you will pretty much steamroll this dungeon, so long as you do 4-5 orb combos. Last edited by N/A 4 years ago ( 9.5.1 ) -2 By -Striku-#37071 7 years ago ( 6.5.2 ) So... Ra? Anyone? 0 Anon#24960 7 years ago ( 6.5.5 ) It'd be okay if it weren't for the pre-emptives. They pretty much make it so that you'll need to be a bit more careful if using Ra. -2 By transient#10306 7 years ago ( 7.1.2 ) http://www.puzzledragonx.com/en/simulator.asp?q=1423.99.1.99.99.99.8..1530.99.1.99.99.99.2..1530.99.1.99.99.99.2..918.99.1.99.99.99.3..918.99.1.99.99.99.3..1423.99.1.99.99.99.8 Standard double odin build Wave 1: Hardest wave, use zeus stratios's double 2-prong and no hearts to your advantage to quickly dispatch the light demon. Take your time on the dark one if you choose Wave 2: Grind him down 35% and then double ultra grav + MS. Or if you can tank the poison, just grind him down to whatever and MS Wave 3: Gungnir a fish, MS + gungnir a second fish then combo the first fish. Grind skills up Wave 4: Double grav + MS + gungnir Wave 5: Grind. No multi-hit so kill as you please Wave 6: Grind until Perish! 2x Grav + MS + gungnir Wave 7: Grind until Hidden Dagger. 2x Grav + MS + gungnir + MS + gungnir. Last edited by transient 7 years ago ( 7.1.2 ) 1 bossro#33910 7 years ago ( 7.1.2 ) Or heres another idea use the zeus stratios you do have in your team and steamroll everything its not like you can have heal cascades.... 0 Rubicari#3272 7 years ago ( 7.1.2 ) "standard double Odin build", that's rich...seriously, as in a lot of money. |
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- Mephisto Descended! - Mythical |
He lied to you it's part of his lore.