By Fix: similar to what sasuk3x suggests. I put the echidna there incase i ran into trouble, but i didn't ;) everything around lvl 50-60
wont get hit often if you target the enemies that will strike first. on the occasions i did get hit, jade sonia helped with the rcv. shogun+chester on boss
By sasuk3x: Simple. Farm and Farm. With Chaos Dragons extra health, you should be able to hit hard and sustain damage. Also the friend leader jut needs Dragon x2.5 or 3 attack. Everything else is making sure your subs have a good amount of health and matching orbs
By milkyway: Athena & Odin fully awoken. 1 awakening on drake. 1 Kirin for boss and one level before boss. All other skills for boss. Done!
By Pinoy1931: Sweep floors 1-4 and 6-8. stall on 5 to ensure all skills are ready to pop. when you get to final boss, stall with echidna, save fire, heal and blue orbs, then use siren/valkyrie skills to one hit the boss. Easy day with decent drops, especially on weekends
By milkyway: stall just a little for all actives but Sonia on all but last two floors. 2nd to last Floor: Baddie & Chaos Last Floor: Wicked Lady & Lubu. Done in 18 turns.
By Groucho: Another Red Sonia team suggestion, but with a few different guys in the middle. The Helldark could probably be subbed with another demon, but he's my temp until I get someone more useful. Sonia, Lucifer, Shiva, and Baddie in one turn guarantee the boss will melt before you.
By Jazz♪PG/PF: Simple Ronia team. Just stall still skills are up and on the last two floors, unleash it. 10th Ronia + HeraUr + Baddie . Dropped the boss too . My Ronia & Vamp were ~80, Hera = ~40, Baddie = Max, Drawn = ~60 . Friend was hyper maxed .
By Derpasaur: This is my fav team, has solid damage for killing enemies and good enough rcv to stall when needed. With awakened monsters it takes around 15-17 turns of stall/clearing to get all skills up. When you get to second last round, activate baddie and vampire. On boss, activate Lu bu, folklore, sonia, then zombie. 1-2 rows of dark=Dmg
By Rovylern: Blast your way through, use the riders' skills as needed (usually floor 9) and then two rounds of Sonia's skill will usually net you a quick victory.
By ravenspire: Two words: go wild. Tailor Devil subs to taste, and happy hunting to you all! ;D
By Kyon: Deceptively easy run, you just have to take it slow. Hades for the resist and ever useful gravity, Lucifer will be your big nuke. Ripper can be any. I took CDD because I had 1 awakening on him giving an extra 2% resist, and the lower damage lets you stall. Echidna and Siren were backup. Cost is 96 exactly. AA was fully awakened.
By Kopteff: The first time I have tried and failed with the ultimate form of Thanatos and Lucifer, even more than 50K HP! The reason was not because the boss monster was so strong, but it was because of the devil with high defence. Persephone is the optimal choice as she gives 1.5 for hp, dmg, and rcv. CDD is also optimal against dark ones.
By Roth: If you own an Isis or Horus, this is a beginner enough do-or-die sort of build. Subs can be anything really as long as you have one of every type and at least 12000 or so; though a KOR or a Echidna would be useful for their skill. Just make 4 matches every round, stall for skills during devil dragon battle and you're fine.
By Kopteff: CDD and Evil Ceres double half damage party. What u really need as sub is damage, such as hellray harpie demon in my case. When u meet 5 devils, it is clever to use CDD's breath. In my case, my harpie demon was lvl 48 with max skill level (5 turn) - enemy devil dies with that one shot.
By Newtorious: Straight plough. Don't get hit, keep matching orbs and go go go. Don't even worry about charging skills because your recovery is too disproportionate to the amount of damage you take at a time and stalling to charge will get you killed. Like I said, go go go.
By Beks: Grind team. Only had to use one stone on 4 runs because I got 5 devils and trolled on heart orbs. Use your lightning dragon to clear large groups of devils. Otherwise the resist and healer will keep you alive 98% of the time.
By Marokero: Dual awoken Athenas plus three light monsters (Hades and Odin have light sub) make really short work of all floors. If you are lucky enough, you can one shot the evil dragon. If VERY unlucky, the dragon gets one shot at you at most. Very easy dungeon.
By kingJ: Beat it first time with this team. Love Deity Chaos Venus halves the dark attack, and Awoken Odin is there for his leader skill and gungnir. Have a healer, doesn't have to be Fuu, and the others could be switched out with others if you don't have those, those were just the ones I used.
By Shgnsty@PF: Easy with double orb changers. Only had to stall long enough for Thor or Athena's abilities to be up for Helhiem; honestly the hardest part was not 1 shotting every floor on the way up. Siren can either be used with valk for more damage or saved for emergencies depending on your luck with orb drops. Average level was 35.
By Saya: I honestly didn't use any of my skills except Karin's. A chinese god and 3 RKs should be able to beat this dungeon as well if you don't have access to the utility. Try to have good orb movement floors 1-4 and it should be easy to stall on devil dragon. From there it should be a massacre. :)
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it make me write 10 chracter loser
By Kaeyun: Use keepers when in danger of losing or to keep healthy. Should be easy throughout all rounds. Use Lucifer on stage 10 then keep matching dark orbs until it's dead. I used 2 Dub-mythlit for my 4th and 5th party slot.
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Kopteff: siren-vampire lord combination is always a safe choice for dark party! Also, Loki the finisher and BAO Batman+Batarang can be also considered along with persephone in my opinion
By M.F.A.G: Simple, could change cdk to drawn joker. heal wisely, hardest rounds 1,2,3,4,6,7,8. when ever your in trouble use your skills. PKH is very useful. good luck.
By Law Sama: Must have max skilled siren, Parvati is a back up for no fire orbs. Any monster can do for last 2 and should be around lvl 50, and must get +4 combos. Stall on floor 5 to charge both Bastet skill then sweep for the final 4 rounds. Try to get +6 combos on boss and heal if necessary. Good luck on the drop.
By 420blazeit: This team blazes through the dungeon. Stall in an early battle, preferably after isolating a black knight. The devil dragon is easily killable, just make big combos. Mass attack on the Lilith's, you should be able to take them out in one turn. Use Echidna on Helheim, use Gigas to heartbreak, and nuke away. Fast and easy!
By GodzofWarz: 1st floor aim and kill the easy one charge skills as you attack. Ripper 2-3 floor aim with Odin on 4th floor. Charge skills as you attack. 5th floor ripper,ripper and just attack to charge skills. 6,7the floor ripper ripper. 8 the floor aim Odin leave the strongest alive. Attacks heal. 9the floor Hades then aim. 10th easy as pie
By dusse1dorf: Standard healer team, went extremely smoothly. Stalled when I could in the first 8 rounds, blew Echidna/Valk/Bastet on 9, although I'm not sure how necessary any of them were, then blew Angelion/Valk/Shynee on the boss and he went down easily.
By Green Bob7: Take your time on the first round to charge the dragons' skills as well as the wood mech's defense stance. The dragon ablitlies can take down the waves to minor health. Once you get to Lilith and hellhiem, as long as you match orbs you won't lose. NOTE: Both archangels have to be at least awoken twice for the 1000 bonu
By CarmandyPF: Stall in round one to charge LHD, Regulus if you can. You should be able to get through demon groups under five with orb-changing unless you have a group of four hitting on the same turn. Use round five to charge all, same with round nine. Pop ultra gravity on boss, then work him down. Can sub Echidna the Red Empress for Siren.
By James: Simple light team using friend Zeus. Subs are moderately leveled light (esp. orb changers). Sundragon/Thor provides 2x RCV to manage Zeus' damage. Charge skills early and when possible; save for emergencies. Sweep Lilith with stored gems or one gem change. Use abilities (e.g. Zeus + Siren/Angelion->Valkyrie) to one-hit Helheim.
By Seri@PG: Dark team to overpower. Use Keeper if you feel threatened or low on health. Try to clear RGB orbs before you kill off the last trash mob in stage 8. Use CDK & Vamp skills in stage 9. Then use Hades, Persecphone and Loki in stage 10.
By ReyT@PG*PF: Light team with double dark resists means you can hit hard while taking little damage. Thor can give a burst when needed, LHD can deal with a wave of demons quickly. Verche and Angelion help with bad stone pulls. The main thing here is I wanted to put Angelion in a team because we all get a ton of those.=P Siren can sub instead
By MeiDango: It's a fairly safe double resist team. Charge on Round 1, then just run through the dungeon. I found Chaos's special leaves the monsters with a fairly low amount of hp left, so you can charge up again before clearing that round if needed. Echidna and Siren are for safety, mostly Round 9.
By Liris @PG: Max sLvl demon (light would work better). Charge demon skill EACH round to pick off inconvenient monster attack patterns, make sure all dragons are charged between rounds 1-4 and 6-9. Fl 9 is easy, 1/2 dmg from Guardian and then burn down one, then you're safe. Final dragon is easy, just match one heal orb every 2 turns to live.
By jdizZle: Double resist lets you take at least two or three hits before you need to heal. Your only danger is getting screwed by a lack of heal orbs, but that's what siren is good for. Replace Verche and genie with any good light, but genie's ability is helpful. Horus is filler.
By ShinMechaf: Charge up skills on the first round and later use dragon abilities to clear mass waves of devils. Use Rainbow's effect when you feel like you're about to die. Round 5 and 10 are pretty easy. The rest of the rounds are the most nerve wracking imo because devils attack so fast and do a lot of damage. Vampire lord is filler.