By ralphh: Bowl Dragon gives you auto-recover plus doubles attribute ATK. Minerva also adds light damage reduction plus the ATK bonus for dragon or fire. Any subs with a fire attribute gain attack with the multipliers, and orb changes help even more. Gigas adds HP cushion. Only important awakening is bowl dragons auto-rcv.
By ralphh: Bowl dragon leader gives you 4X RCV and 2X ATK for dark plus an auto-recover. Neptune is a great damage reducer, plus adds 1.5XATK for gods. This tries to maximize the multipliers, having dark gods. Used Mechdragon just for the extra auto-recover. Any combination of dark and/or god subs just help speed the dungeon.
By Emera: 1st lvl get HP <80% for LS, then clear at least 1 set of 4 green orbs (for GZL, rider TPAs) to 1HKO floors up to boss; then, use GZL's active (1/2 defense, x2 for attackers), and orb change (Artemis and/or rider)
Gronia = super wild card, Artemis for orb change&HP, dragon lvl 24 for HP, attacker subtype
Base green ATK ~8k
By Y$era@PADX: Can 0 Stone. Just make 8 Combos. Subs need either high HP and or awakenings that give auto heal.
By ravenspire: Self-explanatory Devil spike team. Now get in there and knock'em dead already, and happy farming to you all! ;)
P.S. Max-skill DJ is a MUST - because panic buttons are handy. NEVER LEAVE HOME WIHOUT'EM.
By aexalt: This is a pretty easy farm build, it just takes a while. I save up purple orbs before going to the next round, dont need to save any for rounds 5 or 9 or 10. save rainbow or echindna skill for if you are low on health and are facing a few monsters all on one go. My Venus has the heal awakening and the archangel has full awakenin
By Bryggyth: Wildcards can be any sub with high health but defensive stance is recommended. Need to get at least 4500 HP back a turn for angels. Level 5 is easy 9+10 are easy if match orbs every round. Just remember to use defensive stance when needed, take out synced enemies w/burst bomb+Grudge strike, charge skills as often as possible. GL
By T.G. Cid: Lvs. were 30, 47, 52, 25, 45, 56; Siren leader's RCV was ~600. Minimal difficulty, so long as you're careful and watch your health. Only challenging wave is Angels till one dies; haven't yet encountered Unicorn, but he should theoretically be survivable between Rondo of Healing and the 4 orb-to-heart skills.
By ReckonerPF: farm build. HP can be anywhere really. Higher the better. Just plan everything out for the first stage to find out how many hits gets you <20%. Be sure Ech's skill is ready for boss. CDK is a bckp color in case you don't have fire. Use cdk on angels, Ech and PKH on Shangri. Whole dungeon is about 14 turns. Shang can be OHKO
By Geoff*@PGF: My favorite farming build! ADK, CDK, Siren max skilled. Siren is in case things go horribly wrong, you can sub another CDK in her place. Just breeze through and change orbs on boss to one-shot.
By T-Bird: We prefer Amaterasu, but any auto-rcv of ~2000 or more should suffice. Gravity useful for bosses. Angelion for light-resist, plus Siren for more heart skills (I did not need, but used for Vampire skill). Last sub dark type with high ATK (>1100).
Improvements are easily made, but this is like a minimum, simple team.
By Gehenna: Siren is max-skilled; whittle floors 1-4 down to a single Mystic Knight and stall w/ Siren's skill while staying above 40% HP to help charge Hera/Lucifer. Always target Devils first. Save CDD/MLD special attacks for floors 6-8 which may have 3 or 4 Devils. Hera and Lucifer will wrap up Floor 10 very quickly.
By Comet ☆彡pg: Somewhat cheap build. Can replace KoR with any dark gravity users (i.e Hades, Hera) or Lucifer for speed. Rippers help with the early stages. Doesn't require Ama, just need a healer that can heal about 1650 every turn.
By Austin@pg: really easy build. beat the dungeon in around 3-5minutes since dark is extremely effective against light. you can replace keepers with any other dark monsters. Lucifer one shots the the dragon but I didn't even need it. max amaterasu healed about 4.2k for me. watch out for devils that attack in the same turn.
By 十四K: Basically an all element team, time is based on how quickly you combo. It's practically impossible to not proc Horus's leader skills since there are no Rcv orbs. A bit of combo skills are required though. Subs can be anything as long as you have all elements, makes it easier, Rec. well leveled & 1k Atk+
By Adam: The key is the double light damage reduction, most everything else is there to speed things along. My Siren is max skilled and that certainly is helpful, but hardly necessary.
By warReno@PG: Luxury build. Leader can be any 50% lightning resist. 5 can any high dark attack. (Vamp/dark ripper). Ohkami needs to have a high RCV. Hera can be replaced with any Hades.
Simple play, if you have a room full of devils, take them down quickly. Use CDK orb changer.
The boss use Gravity, Morning Star. Done
By Cristiano: Only 1 from Archangel and Alranue is needed, the other can be wildcard (or both can be wild card if the team is high lv). 12x attack is easy without heart orb. Try to take 1~2 hit from White Dragon and recover with Isis. As long as Echidna ready when enter Wave 10, 4 turns will be enough to kill the Sky Dragon
By rickyrox3: Moderate build that doesn't require that many rare dragons. 50% light deduction using Lightning Holy Dragon, (Any 50% light deduction can be fine.) and Amaterasu Ohkami should heal around 2500 or more. In case of emergency/Unicorn appearence, use Jotunn/Keeper of Rainbow. Safe build, just takes time.
By deech@PG: Faceroll team. should be able to clear everything up to the boss in 1-2 turns as long as your team is lvl 40ish or higher. Even if lower, Siren will be able to heal your team plenty, max skill is optional. Hera can be replaced by whatever, Loki can be replaced by DSpinas. There's really not much strategy needed with this team.
By Justin: Make sure you have the required HP. The Unis may prove deadly if you do not meet 14k HP. With a level 95+ Ama leader/friend, you can auto heal above Shangri's max hit in the 2 turns he takes. By matching at least four sets of orbs per round, you shouldn't have any trouble sweeping most lower floors. This is extremely fast.
By JT: This is a standard dark team with a light resist helper. The Siren is maxed skilled. Siren is only for safety in case you need to heal. A Gravity user like Hera is optional but it speeds up the boss fight.
By blaze: Neptune halves damage from light, poison useful against Shangri-La if damage is low, can replace w/ other 50% light reduction. Amaterasu minimum 330 RCV to heal last boss, more is better. Keeper, Joker, Thanatos in case of danger, replace w/ ripper if damage is high enough. Watch out for 5x Harpies & Unicorn. Safe but slow.
By urtoast(W): Would have used 4 Keepers of Rainbow, but my team cost is too low. As long as you are good at making combos to deal out the damage, this team is quite reliable.
By eextreme: For other 5 monsters dark types are suggested but can be any type as long as they have sufficient hp to survive the 7000+ hit from the unicorn plus or minus any other synchronized attacks present.
By Aethd: Luci and Hera just to speed things up. CDD is needed to clear floors with too many demons. Hades is useful to speedup against boss, but any 50% resist light should work.