By PadNut@/r: *CHALLENGE MODE*: Minimum 14 row enhances required since water dungeon. More skill ups the better. Stall as long as you can till actives are up. Pop Goemons on floor 5, 9 & 10. 4th Goemon safety net. Can be replaced with another Rodin. Use Rodins to one shot floors if you have bad board. Make rows to KO other trash.
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darkschado: wann see it plsssss
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darkschado: wann see it plsssss
By CAFC: F1-4, F6-8 charge skills, use Odin, dragons as necessary, F4,8,9 save hearts at end. F5 MS, Odin & HHA, combo hearts to recover HP. F9 same on one enemy, recharge all. F10 Grav, MS, Odin, HHS, combo hearts; recharge all; get to around 25% then Grav, MS, Odin, dragons for the kill.
By trish: Very safe build. Only angel, odins and luci fully awoken. Just match 3 heart orbs when damage exceeds the 5k autoheal. Use gungnir periodically to speed up. On F10, heal every other round until at around 60-65%, then use ninja, luci, and odins to finish off dragon.
By illirica: #5 any red att or sub-A that gets you HP to take sync hits from carbuncles. Levels: 67, 69, 25, 50, 99, 99. Friend lead and Kagutsuchi both max awakened, my Verdandi has TPA only. 1-4, 6-8 stall where possible. 5 tank, use U&Y orbs and TPA. 9 Verdandi, TPA, tank 2nd. Echidna when needed. 10 Muse+Verdandi, TPAs for 1hKO
By nah: All 60-80 and fully awoken, besides ~30 lilith. As long as you combo, you're good. Matching 3 hearts+autoheal heals you for about half of your HP, so you have enough time to heal between hits. Use Gyundo to stall on the boss rounds if you're worried. 1217 is replaceable with another healer ATK multiplier if needed
By babuchy: Easy, your hp must be always < 80%. Both GZL must be max awaken and lvl max. Other creatures around lvl 90 and all max awakening. Use Leeza, Generate pr liu bei active when needed. Always match four wood or dark orbs. Active GZL on fllor 10.
By ttfr: LVL 37/10/99/17/34/99+Max Awoken. Total +12. Only my Rodin max awoken/level. My HP was 53K after multipliers. OHKO nearly every floor. Final Floor: Sasuke orb changer + Flamie's active (X3 for attackers) and I managed to get 3 4-green-orb matches = OHKO boss. Only risks could be orb trolling bc RCV is negligible.
By Magnus@PG: CHALLENGE MODE BUILD. Leader can be any 50% resist leader. This build will work with all of the mechdragon dungeons. Fl 5: Pop all skills should kill or leave a little bit of health. Fl 9: MS, gungnir one of the carbuncles, grind other one. Fl 10: Grind to about 75% pop all skills, should leave a sliver of health. Combo to kill
By ravenspire: Makes mincemeat out of this dungeon. ADKZ should be max-skilled so you'll never be short of ammo when you need it. Find opportunities to stall (you'd want to have everything up by the time you hit 10F), and blast down the mini-bosses on 5F and 9F ASAP. Plug everything at the end, and let loose. Tailor wildcards to taste. GLHF!
By ngrdix: CHALLENGE MODE:
Super simple, you have enough HP to withstand anything. Odins max awoken. Stall for skills when needed. I used a gravity on chimera to speed it up. Used grav and 3 Odin on 1 carbuncle to speed that up. Grind boss to about half way (before auto recover) and then grav + luci + odin + noah + odin2x should do it.
By Mist: Should work for all other Mechs. Avg lv 85. Max-skilled Echidna. Awaken for TPA. DQXQ can be Verche. Odin for stats/autoheal, but not needed. Stall as needed for skills, minding HP. Use Echidna on F5, burst down. Stall for Echidna if needed on F9, but shouldn't be a problem. All skills up for F10. Meimei, DQXQ, Athena for OHKO.
By Spawned: Easy farm build. All fully awoken. Only threat is Leaf Bind. Make sure you have at least 3-4 green orbs or have Zeal ready to kill Frost Demons ASAP. Make sure Hera-Beorc & Wind Mech are charged for round 10, OHKO.
By Lamigre: All max level, RSoniia leaders max skilled. Very easy farming team. Fl 1-4 just combo and maintain health. Fl 5 bring down to approx 60 percent then use one RSonia. Fl 6-8 combo and maintain health stalling to bring gravities up. Fl 9 use another RSonia. Fl 10 both gravities, RSonia, Shiva and OHKO. Easy peasy.
By S hole@PGF: This build works for other mechdragon dungeons. avg lvl 80. vamp max skill. all awoken. Stall whenever possible. F5 one row and 3 combos. F9 one row 3-4 combos. F10 soild 2 turns. Pop whoever skills you needed. Chaser first round no big deal, tank 1-2 hits, stall dark orbs, a row and 4-5 combos, 2 turns. Beware orb conversion.
By gauchito: Just give 'em the green. KILL DEMONS FIRST before leaf bind. gronia not needed, skill doesn't work well with team just had high stats. Cu chu skill helps, on chimera and sub boss you want 2 green matches in the mix. ama just in case bound. pers=any green sub. bastet or genbu friend works. lvls 50, 61, 50, 84, 50, lf71
By Habib: Green balance variation, avg ~80. any wood/bal orb changers are fine, alraune can sub godin. Need enough hp to survive a standard hit from the ogres to stall if skills aren't maxed. Focus demons. Use a chu on the chimera and any orb changer for the carbuncles / chaser invade. one orb changer + woodsie, enough to 1hko boss
By Droadz: Levels in order:97 +285, 72,50,72,max,max +297 all Fully awoken. FL1, 2, 3, and 4 stall until all skills up..easy. FL5 Ronia or combo + Haku if your good enough, can also burn Loki. FL6-8 kill easy. FL9 Ronia FL10 Ronia+Baddie+2 dark rows+2-4 combos=Death. May need to use Ronia FL5 READ COMMENT ABOVE FOR FULL DESCRIPTION.
By Jodo: Sonias, Loki full awoken. Lvls: 99, 77, 94, 71, 50. Friend Sonia was max everything +297. R1-4: Stall for all skills. R5: Sonia + Loki for safety. R6-8: Just kill. R9: Sonia. R10: Sonia + Hera-Ur + King Baddie.
By tumatos: Leader Rebel Lucifer for the 2xHP and 2xRCV. Extra Lucifer for the 2x Morning Star. Lilith for the poison, Alraune for the extra auto heal and KoR for big double HP. Friend leader Odin helps reducing the damage to 80%. Also works on legend difficulty.
By dimpiedots: A poor man's build since I don't have a lot of good monsters, but it gets the work done. Megalodran was only lv 14, Dark Golem lv 32, Lucifer max skill max awaken. Megalodran helps provide heart orbs, and Dark Golem helps me kill demons faster. I used high HP high RCV dark as wildcards. MS in the end to avoid IC.
By veeeSix: Very nearly completed this without stoning. 2nd Ice Crusher caught me off guard, but the next time around I kush'd the hit at full health. Before boss could land 4th Ice Crusher I used Echidna's active, Neptune, then GOdin's active and 5x combo'd til the very end. Simple build, just make sure to keep your health full every turn.
By Gio: Avg lvl 90, baddie can be replaced by lu bu. F1-4 stall for skills, make sure a sonia/baddie are up. F5 sonia + baddie, use the extra turn if you have it. F6-8 stall for skills, save fire/dark orbs on F8. F9 Must kill 1 carbuncle before their turn if synced. Use sonia active if available, otherwise combo hard. F10 pop everything
By Davvinchi: Auto heal is 7k+ so as long as you take the time to stall and have skills up each round the riffraff shouldn't be an issue. On the boss you only need to take him down a bit, but play it safe and get to 75% or so, then double grav, satan, DF, Odin. My satan hits for 330,000 and DF for 201,000 so Odin doesn't get used.
By Whitey: Double Ult Neptune means 80% dmg reduction. Siren and Megalodran were max skill for quick healing, Echidna to stall. Siegfried was to provide some actual attacking power. The best part is because this is a defensive build, you almost always have a Neptune active ability ready each round.
By Reorx: The only real threat you will face is Leaf Bind. Make sure you have at least 4 green orbs floating around or have Zeal or Cu skill up when moving to the next Random Encounter stage to take out Frost Demon first thing. Generally, can take down Aldebaran in 3 turns using Freyja and orb changes. Maximize your combo of green orbs.
By Trammel@PG: Stall where you can. On Chimera use one Cu Chu and/or ADKZ if necessary to kill. Make certain of 6+ combos if at all possible with at least 3 groups of green orbs. On Carbuncles - one 5 and one 3 green orb group with 5+ combo should clear. Boss: Meimei - Woodsie - Win. Focus evolved devils in waves. BL - 1 stone. GL -Zero.
By Darkcoffee: Round 1-4: very easy, use poison to help with damage and charge up skill. Round 5: gravity and two MS to kill him. Round 6-8: same thing poison and charge up skill. Round 9: Gravity and one MS just one carbuncle. Then charge up skill. Boss: deal damage until he uses High Energy Charge, then gravity > two MS > EGG
By Cullinaire: Fairly low lvls for Kushinada and Cu Chulainn resulting in less than ideal hp. Basically if you get hit it's over, but as long as you can combo you will sweep non-bosses.
Stall as much as you can, use skills to get through certain death, and hope that you have some orb changers up at boss. 2 turns was enough for me to kill boss
By Aryite: Didn't have a lucifer so I used this. Grind through 1-4, charging skills. Wave 5, double grav + MS. Charge before 9 and use MS on one Carbuncle. Grind the other one down (let it heal) while charging MS again. On the boss, smack it a little, then use Echidna when it has 2 turns. Grav x2 + Perse + MS to kill it before it can heal.
By Tanga: A straight forward dungeon but beware of three Frost Demons hitting for 16470. On f5 hit the Chimera until 75% then use 2xGrav and MS. Attack the f10 dragon until just over 50% then do the same. Use KoR if he uses High Energy Charge. Consider swapping the CDK for another KoR because HEC will kill you without damage reduction.
By xBENx: Max Skill Valk/Angelion/Echidna. Stall on F1-F4. F5 Echidna. F9 Bastet. F10 OHKO Valk/Angelion/King Shynee. Try to get Echidna up ASAP incase of Chaser invade.
By sondudeman: Monsters around lv50 and up max helper. Straight forward build kill water demos first stall on ogre to build skill try to have echidna for fl5,9 in case you dont sweep them. Fl10 pop all skills or get him down all little depending on board.(If you never use echidna use it when he powers up)
By MILF: More safely built than the two-CuChu x9 spike team. Not necessary to one shot Deep Chimera due to the higher HP. For stage 1-10, the team can 1 or 2 shot everything. Kill devil first.
By BlakPlague: Duo leader damage reduction. ADK fire to leaf orbs. Chu Chu hearts to leaf orb. Wood dragon Lagavulin for mobs and bosses. Joker light to heal orbs if needed. Gravity n Poison on stage 5,9, and 10 to speed things.Very safe, quick and balance build.
By Tad MacG: Pretty easy build. At no time was I in danger. JD and Odin minimized most damage. The auto heal from awoken Siren and Odin let me focus on quickly recharging skills between F5, F9 and F10. Rarely needed hearts. Gravity and MS deal the big hits and Odin's skill can help you out on the lessor floors if in a jam.
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vipereborn: I'll add to use odin skill on ogre or a chimera when you run into them each round seeing as they do more damage. use 1 grav on the carbuncle's and Ms 1, charge first then grind it out. On Aldebaran use 2 grav so it uses the recover then recharge use only 1 grav and odin, then charge the two again and go 2 grav+Ms+odin.
By joshy@/r: Max skill, max level leads. Average sub level ~60, Menace level 2. Sweep floors and stall for Echidna/Woodsie when possible. Combo well for Chimera, orb change for mass attacks on Carbuncles. Delay into Woodsie + Artemis or Cu Chu & ADKZ. OHKO Aldebaran.
By JeepinJane: Slow grind but faster with better matching skills. Have skills up by FL5 and use all. Use all again on FL9 but be sure to be ready again for FL 10. Didn't need Susano until very end. Found this build from JP video. Shouldn't need stones to finish.
By Pie: All characters max l/s except King Woodsie's skill.
Stall on Ogres. Use heart breaker on Chimera and stall enough so that both are ready by Carbuncle. Use one again.
Use Woodsie and convert hearts and fire to wood on Aldebaran. If you don't one shot him, hope he uses energy charge. You will get 2 more attacks. Did it first t
By Ken★Kirin: All max lv/skill. Stall 1F-4F. 5F Use echidna if you can't kill before it attacks. Stall 6F-8F until echidna and midgard are up by 9F. 9F Use midgard skill just in case and kill. 10F Use echidna and all other skill and x25 atk your way to victory.
By JD@PG: Cu Chu is max skilled. Basically you need to stall as soon as you can to activate skills. Use Cu Chu skill to eliminate Deep Chimera and Blue Carbuncles. At the final boss, use ADK, Cu Chu, Verche, and King Woodsie skill to obliterate Aldebaran.
By Siewlong: Very easy. Charge both MS and Gravity from round 1 - 4, use both Gravities and MS on round 5. Charge again from round 3-8, on round 9 use one Gravity and MS to kill off one, stall on the other until both Gravity and MS is up again. Round 10, use both gravities, MS then Ceres heal and then MS again to collect your golden egg. ;)
By DNLM: Very easy. use one cuchu skill in room 5 and room 9. use all skills in room 10. when you encounter Chaser, use cuchu or ADK skill and recharge it later.
By 寿司: Pretty safe team to clear this dungeon with. Only Bastets were max lvled with +100's. Other monsters were about lvl 60's. Cu Chu and Echidna maxed skill. Just breeze through the dungeon. Should try to take 2 turns to clear each floor if possible to charge up skills. At boss just use skills and change the world. Should be easy.
By Rex@LL: You don't really have to stall, unless you're worried about 5f. In that case, have either zeal or chulainn up by then. Rest is easy, 10f takes one decent combo and he's down. My guys were all sub 50s, with no +. Wildcards should be high hp or high RCV.
By 「ҡμяεї」-ρԍ: D/L Yomi Farming Team. Basically just stall on early waves and charge up your burst. Focus the frost demons first since they have leaf bind. When on floors 5 and 9, go for your best combo and one-shot that floor. On the boss battle, use Valk -> Athena -> Izanagi - > Thor -> Yomi and sweep the boss.
By Steven: Leader: any water resist. Any 3 gravities. WC can be a RK for HP or Vritra. HP threshold to be able to tank boss' high energy charge. F5 - 3x gravity, nuke. F9 - gravity, nuke, grind/recharge. F10 - get down to 75% HP, 3x gravity and nuke or if you have Vritra then 3x grav, nuke, grudge at right away for the gold egg
By ravenspire: I don't think anybody's done a Mechdragon guide before, so I'll be the first then. Gist is simple - tank and grind your way to the boss. RK 2 can be swapped for Gravity. Siren/Megalodran MUST be max-skill, DJ optional. On 9F, snipe 1 Carbuncle down, then stall. Grind boss down to 3/4 HP, then Grav + Morningstar FTW.
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Scathbais: You need to grind down to 39% (428k) for your strat to work.