By Necro @/r: 1-5 Stall on White Knight, Kill Demons ASAP or they will bind entire team for 4 turns (RIP). 5 - JD + Vamp + Beelz make TPA for sweep. 6-8 Stall more. 9 - JD + Vamp + Lu Bu sweep. 10 - Ronia + Baddie + Beelz and make rows for ridiculous damage.
By Say: lv55/50/99/99/67 only hera and sonia max awoken. Chaos Devil Dragon can be replace with other devil dark orb changer (dont suggest Vampire, because you need hearts). F1-4, 6-8. stall as possible. F5 Convert Orbs to Dark + Hera Ur. F9 Kill one, use Sonia in emergency. F10. Sonia+ Baddie. [Lubu as backup]
By Shynee: TEAM CHALLENGE BUILD-Friend's monsters all max awoken
Brainless, easy, safe
Floors 1-4 & 6-8: knights first, chimeras second, demons last
Floor 5: have heart orbs ready to heal, double Luci
Floor 9: Use Odins repetitively
Floor 10: first turn Luci+Odin+Luci
Note: You have a ripper dragon. Use it. I forgot to use it for spe
By balzlker: All monsters around lvl 60, stall on Knights & kill of Demons/Chimeras, Valk can be replaced by Vampire (ATK vs RCV), burn Batman skill if no dark orbs on FL1-4 5-8, use Vritra to kill Thunder Chimera after taking a hit or two (you dont need it for Mechdragon), stall on one Carbuncle to charge Grav x2 Lucifer, drop skills
By Mctierser: Everyone max lvl/awakened. 7 skill boosts. Sweep each floor. Floor 5 and 9 x25 will sweep. On boss x25 will 1 shot after gravity. Kirin and Rodin can be replaced by Echidna and any dark attribute sub. Enough HP to take a hit if the boss doesn't die in 1 turn.
By pmDarkly: Stall on 1st to get skills ready. Use Devil dragons hell ball on every floor, leave one harpie alive, stall until hell ball is ready again. For two harpies: hell ball then gungnir on one harpie. 5th floor chimera: wear it down then morning star, may need echidnas menace on 6th. Stall. M. Star for carbuncles. Menace,heal on 10th
By m.Frog: Dual Pandoras should work, too. All subs max skill & high level. One hit kill difficult stages with orb conversions, and try to stall a turn or two on easy stages. Kill harpie demons ASAP.
By bananapad: Odin has to be fully awakened and maxed, make sure you stall on each floor without a major encounter to get the skills ready. On regulus, cut its hp down to about half, then unleash the skills to kill it. Use the guardians as needed, and it should work. This is actually for master :P woops
By timmerov: safe (64% dr) easy nigh-non-iap build. level 70+. ~400 combined +s. f1-4,f6-8 stall. f5,f9 spike. pop fuu and/or tornado (want 9 red/blue orbs). pop valk and shynee. venus for overkill. want 3 light and 3 non-light combos with 2 all-light rows at top and bottom. f10 stall and grind boss to 55%. spike again ftw.
By Zyd: See my comment in the comments section for how this works "in detail" (lol). Short version:
Floor 1, 4, 6, 8:
Kill down to 1 guy, grind skills
Floor 2, 3, 5, 7, 9
Use sixth angels until everything dies
Use Odin once (assuming ~60k damage), grind Odin's skill, use all skills.
By さよなら@PG: Haku can be d/f, and yomi is replaceable. pop anything when you see harpies, preferably anything but luci; you dont want to be binded. optional stalling on chimera. highly advised stalling for two carbuncles, if synced, wipe on fast. for regulus, use luci/ceres/luci for finish
By Orion@PG: Easy mode. Just have Baddie and Ronia up by boss. Pop either Persephone or Belial on Chimeras or Carbuncles if unable to burst. Lu bu just in case you mess up horribly on a combo, and need a second burst.
By MooSama xD: S Rank build - F1-4/6-8: it is imperative to stall for Echid/LB/C. Lady, use Lu's 3x to clear mobs & rid non-needed orbs, use Haku combo only when necessary, F5: Echidna if needed, clear last turn, F9: C.L & clear, F10: Echidna, Lubu, Haku OHKO. Team's rarity alone will give 120k points, take your time and match orbs correctly.
By Sorando: Spot1: Any 50% dmg reducer; Spot2: Healer; Spot3: Catwoman cuz she can burst and speed up process also she gives 500 hp ea. turn(orb elimination) with awoken skill; Spot4: Snowglobe dragon will snipe strategic targets like harpes or chimera to reduce overall dmg. ea. rd.; Spot5: Hades speeds up process on bosses.
By Emoking: Charge when presented with chances occur... I enter each round with huge amounts of dark orbs stored.. Do becareful of harpie's bind and get rid of them asap! Should there be any case of emergency, pop luci or odin to slaughter harpies and heal accordingly! Good luck!
By Seth: Uses Angelion (either Evo or normal) and Hades as a defensive wall, Siren for healing, Echidna and Arsgard for excess defense and stalling. Kagutsuchi and Hades will be able to reduce the Health quickly of powerful monsters. It seems like it may take forever, but it goes much faster than you think. Keep health up against demons.
By Keric: easy and lots of heal. 5F use MS then next floor use death stroke's skill to a demon and heal yourself back up. on last floor just spam all your skills at once and you'll end it. Fill in the space with any dark monster you feel you will need
By Bēbelin: Simple, easy double-resist build. Early waves, always take out everything but one devil, then grind for skills. Minerva's bomb is good for picking off individual mobs to set up grind. Boss, poison+gravs+nukes, let it heal, repeat, grind until claws, gravs+nuke again, heal every 2 or 3 rounds for finish. Substitutions welcome
By Sibital: Take out immediately any Harpies that show up. If a bind goes off, its over. Slowly stall up to Thunder Chimera till Duke, Voice, Siren, and BatBW are charged. Make sure green/blue orbs are eliminated. Pop all four on Chimera to one shot with full screen of dark orbs. Repeat up to dragon. Pop Lucifer and four again for easy win.
By runest: All Lvl 90+, Bast+150, friend+297. HIsis+ can sub Bast. Ech+valk near max skill. F1-4: Stall 1-2 rounds per floor. Kill priority: Chimera, Demon, Knight. Ech need to be up by F5, maybe earlier in case of a Chaser invade. F5: Use Ech if needed. F6-F8: Stall for Ech. F9: Ech. F10: Use Valk to bring hp ~75%, then pop all skills! :)
By Grimlock: Maxed 'dark heavy' Horus build. Match 4-5 colors, destroy everything. Stall for Duke and Izanami 1-8. Snipe first attackers. Make sure you have a good amount of dark on floor 9. Pop Izanami and Duke on floor 10. Big dark 16x or 25x combo kills boss quickly. Basically, 3 turns to kill boss with Izanami.
By BerserkrSA: Easy consistent 0-stone monoblue build. Siren and Seig are max skill. Row awakenings help immensely. Kill demons first. Stall for skills, use Siren->Sieg->Hatsume->I&I for F5. Save heart/fire orbs on F8. F9, use Siren->Sieg to kill one Carbuncle, grind down the other. Siren->Hatsu->Hermes->Aldeb->I&I on F10 to OTK boss.
By JuanT@HG: I took a bit more time because of the Chaser. Charge first turn. In case no heart orbs appear use jokers skill. Save Luci's skill for boss and timing is crucial so be careful not to leave him with <25% HP. Kill the demons asap.
By MadGary@PF: Leaders can be any 50% light resist, I used Vahalla and F/L Minerva. Lucifer level 44, Hera level 32, swap second Hera for Hades. Just grind, completely impossible to be killed. Double grav + Morning star for floors 5 and 9, heal back to full and pop Defensive Stance if needed, stall as long as you can on 9, 2 gravity + nuke 10.
By BigFoig@PG: Satan team. Just match dark orbs and you will kill each monster. When you are on round 5 and 9, just match a row of dark orbs and it should be enough to kill it. When you get to the boss, use drawn joker and vamp and kill.
By Chris: Very safe but very Slow:
-Dual Odin to snipe on norm FL - stall on last to recharge
-F5 - Luci Nuke/Odin - Archangel to unbind or Echidna to stall
-F9 - Luci OHKO 1st Carbuncle - grind/recharge on 2nd
-F10 - Luci/Odin grind - should be able to survive Double Strike x2 - can use Archangel (or other healer) or Echidna if no he
By Chris: Had Max Lvl Luci, Hera 69, Other Hera 34, Siren 79, and leaders about 50. Holy Dragon was awoken x2. Any 50% light leader will do. Never even used Siren. Use Gravity to speed up Chimera (Round 5) and Carbuncles (Round 9). Kill one Carbuncle and charge skills on second. Round 10 = Gravity, Gravity, and Morningstar for KO.
By RenlarZ@/r: Satan/Vamp lv. 60, rest 50~. 7 row enhanced dark att., 2 skill boosts, both Vamp/JD max skill. Focus Harpie Demons in every floor (1x3 dark or 2x3 blue ohko), stall when you can, snipe 1 turn mobs. Skills on floor 5 (or vs Chaser), use both his turns. Floor 9 get 'em under 30% for gaining turns, floor 10 pop everything and ohko.
By Cullinaire: Time taken depends on how long you stare at the board for combos. Bastet won't get bound so you can still do dmg. Try to stall for Echidna at least, no need to stall for grav. In fact you can replace Hera with any decent dark card (e.g. Yomi). At boss the usual: change orbs and win, delay if needed.
By $HR!¥£R: Floors 1-4 control your heal, stall as much as possibly to charge skills. Be sure to be under 80% health before 5. Match a good combo of dark orbs to clear the chimera (i used a line of 6 to trigger my awoken enhancements and a row of three) Floor 9,combo off and sweep. 10 use all abilities and ohko. Most monsters were max lvl.
By Endokun: Valks, Echidna, and Angelion are max skilled. F1-F4: Stall F5: Pop Echidna, use King Shynee if you aren't confidant you can kill in time F6-F8: Stall F9: Kill, can pop Echidna if you have toF10: Pop everything else and kill.
By Robert: Charge skills b4 F5. @F5 use ESE & kill finish charging skills F9. Take a hit from them & kill. If unlucky with orbs, use ESE. On boss use all skills. Use gravity and Duke. After recovery, use Haku and Hera-ur. If not enough you always have Ares to finish. Definitely a 0 stone dungeon.
By Tanga: Plow through the dungeon, killing Harpie Demons first. Stall on the first four levels to build abilities before the Thunder Chimera. It hit me with a double strike for 20748 every time, so watch out. Recharge abilities and hit the dragon Regulus with two Ultra-Gravities and Morning Star for OHKO.
By Hardygrove: Odin can be subbed for any card that can deal over 51k damage to the harpie demons. This build is really safe-demon bind is the only thing even remotely threatening.
Floor 1-4: Charge skills, wipe demon first if he appears
Floor 5: Grav, MS
Floor 6-9: Charge skills
Floor 10: Grav, Grav, MS for the instakill.
By Walnut@PG: Who needs crazy burst teams when you have mono-green? Burst down Chimera on f5, then one carbuncle on f9, charge skills for final floor. Two orb enhanced burst combos should kill him off.
By aznmidnite: Batman,Siren maxd,fully awoken.Hera 42,CDK 30.Charge skills early on,but if you encounter Harpie's,wipe them out asap before they bind.Used 1 stone on fl 6 when Harpie binded all(except Siren).Fl 9 use Hera, then concentrate on one carbuncle until wiped, then finish other.Boss,use Hera&CDK skills until boss@50%, then MorningStar
By Ten: R1 was chaser for me. R2-8 burst through with 12.5x.. r9 haku for 1shot. R10 haku for 1 shot. Izanami amd echi are my panic can sub for any.
By Alex@PG: tried both Lucifer and Meta teams but Meta is better cos no worry about leader bind and much faster. Just gotta watch HP. Use Arthur and/or 1 Meta when in trouble. 9F: you can take 1 hit only from full HP to get into HP zone so kill one fast. 10F: Ares > Gryps > Hanzo > Meta > gold egg!
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Nick SA/PG: Instead of the two Riders, I used Batman D/D for a stall (ended up needing it) and Satan (for rows and negating hearts). Stalling was almost impossible - I ended with 342 HP left after the Carbuncles - but as long as you don't get orb-trolled and keep your changers for F10, you can one-shot each of the bosses.
By Vxx: Double resist keeps you safe from flrs. 1-9 while siren max skill is needed for last flr. CDD and Kushinadahime can be replaced with any high hp reducer and/or orb change. Used Sonia because her skill went well with Venus skill, but can also be replaced with high hp dark orb changer.
By tingaleo: Between resists and heals, first few floors are for charging skills, odin helps remove demons. grav and luci on fl5 then grind. gravs and luci on fl9 completely drop carbines. recharge at leisure on fl10 then grav, grav, luci when just above 50% to avoid the heal. luci doing 290+ k at lvl 90
By JD@PG: Floors 1-4 & 6-8: Match orbs to eliminate the common monsters. Floor 5: Use Drawn Joker and Vamp skill to defeat Thunder Chimera. Floor 9: Target one Sunlight Carbuncle and eliminate the other one. Final floor: Use all skills to obliterate Regulus. Chaser: Match orbs and use skills if necessary. Heal also if you're in trouble.
By Josh: You can swap DD batman for Ares. Friend any dark 2xRCV 2xATK will work so MLD is ok. Standard 2/4/2 setup works for most mech dragons, SOD lucifer is not necessary, just helpful.
Kill harpies first to avoid binds, use orb changers/delay on chimera. On 9 Kill one carbuncle, charge skills on other. Use all skills to take out boss
By kanowarz: Charge skill every floor!!! You should only use Odin's skill on Harpie if you get 2(kill one with odin keep the other to stall) except for chimera, carbuncle and boss. F5: Chimera grav 2x+ms F9:Carbuncle you should have your skills charged gravx2+ms stall and grind on the last one F10:gravx3+ms enjoy the egg.
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Grinkle: Don't need 3 gravs for the boss, 2Gravs+MS kills. IMO a dark orb changer or if one has luxury 2nd Odin is better to help manage waves pre-boss.
By Kumada: This build worked for me on legend. You just need to mass attack all small waves that have a Harpie-demon, and stall there. Fl5: Just gravity and grind. Fl9: Gravity, MS, and grind. Fl10: Activate CDD and Persephone, then D-Meta and Venus. For me, that brought him down to about 50% HP, then you can MS him for the Egg. :)
By seigi: charge Gravity, Morning Star before 5F ~> gravity + MS to kill Chimera. Go though the rest to charge back Gravity and MS. At boss: double Gravity + MS to get your egg. Use Drawn Joker when low on HP. Be careful of Demon's Dark Bind.
By seigi: Blast though everything with 16x or 25x combo. It's better to charge Echidna before 5F if Chimera appear on 1 timer or double bind you. You can charge Gravity, Menance on 9F after killing 1. On boss: Menance and 16x - 25x to death. Can switch Parvati with Ulti Valk for more burst power.
By lain: Safe build. Fully Awoken AMA and Odin. Should have 6225 auto heal to be safe. Have Ancient Dragon or Lucifer charged before moving on to next floor. Nuke boss before 25% hp. If you don't have a Lucifer bring: two gravities, two Enormous dark damage (Chaos Dragon for example), and a high ATK Odin then nuke at 30% hp.
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Xenthia Li: Used Siren instead as I didnt have Amaterasu. Use Odins skill with intelligence to avoid getting hit more then once. On F9 take out one of the Carbuncle's and then bring all skills back up. F10 boss cant kill you as long as you heal every other round. Work down a bit and then change orbs to dark, enhance, use skills and nuke
By DNLM: Use Persephone on F5. Use Sonia on F9. Use Sonia, Hera-Ur and Baddie on F10 (Must OVERKILL). Chaser is easy to deal with because it can't kill you.
By nyannyan: Your luck at stalling before F5 determines success at 0 stones. Target demons at each floor. Use Echidna at F5 and kill before it attacks. Stall as much as possible until F9. F9 kill both together if all skills ready, otherwise kill one and stall for skills. Boss use Echidna to delay and KO.
By noh: Ridiculously easy with resists. siren can be swapped for any other auto heal monster. Use Odin's skill to snipe demons. Had enough awoken abilities for 1k auto heal each round. Luci on chimera, one carbuncle, and boss to speed things up. Grind other carby for skills. Echidna +2 luci on boss. SUPER easy
By Ken★Kirin: Max lv, skill, awoken recommended. Be careful of volt chimera's 10% chance of double strike when stalling. F5 about 3x3 Lt orb match w/ x25 atk to OHKO; use Verche/Valk if necessary. Use Izanami or Echidna for insurance if up. 9F Use Echidna and sweep. Boss use all skil and make as many Lt combo match x25 atk.
By wargasm: Safer build with DJ heartmaker.
RD1-4/6-8: grind+stall, focus harpies because they bind.
RD9: luci one and use BOdin to recover on the other. Grind and get your skills back up for the boss round.
Boss: Luci>BOdin>Luci = dead
alternative method: Grav>luci>BOdin (boss should have ~25k hp)>DJ>vamp>burs
By wargasm: 2/2/4 build.
RD1-4/6-8, focus harpie demons to prevent bind and stall for skills.
RD9 luci one carbuncle to OHKO, then use BOdin for massive dmg and heal on 2nd. Grind and stall for all skills. Grav to speed things up. (Don't need gravity for boss)
Boss: Luci>Bodin>Luci. Clear :).