By Arri: This works for all but blue. Urd, Echidna and Flamie are the only requirements. All else can be what you want (can be
By Brian: Winning strategy: Don't get bind. FL5: Sweep, if no light orbs Valk. FL9: Valk then sweep. FL10: Meimei, Verche, and Athena to sweep it in one turn.
By milkyway: All max leveled except Arcline 85. All max Awoken. Mini valk max skilled. Use 1 valk on carbuncles 2 TPAs 1 shot KO. Boss: Arcline, Siren, Valk, LZL, TPAs 1 shot KO.
By Elrond@/r: Team for someone who is just starting out and has no real REMs. Meimei replacable by any Devil (Hera, Hera-Ur, etc.). Sonia maxed lv. with +80 eggs. Friend's Sonia must be hypermax. CDD 40/Baddie max/ lu bu 50 / meimei 55. Stall 1-4, Ronia 5, stall if possible 6-8, lu bu + CDD 9, Ronia + baddie 10.
By Ea: All awoken, leaders level 99, the rest between 50 and 70. Lucifer and Metatron are only used for skill boosts and can be replaced to suit your preferences. Combo and TPA through the first 4 floors, as slow as possible, to charge skills. Activate Meimei for floors 5, 9, and 10 for an easy victory. One max skill-level Meimei helps
By Neku@PG: This build requires at least full awakenings and skill max for all but superman. Its known as the Rei System, and all skills will be up at the start, with 5 turn cds. All you have to do is use each of the light spell skills each turn and make sure you make two prongs each turn, and 2 two prongs each miniboss.
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Neku@PG: On the boss, use superman then one rei sirius or pulseneedle and try to get as many 2 prongs as possible
By Toodles: MUST stall on trash waves. FLR 5, pop sonia and OHKO. If you don't feel safe, pop batman as well. FLR 9, if synced pop a sonia and OHKO. FLR 10 grav + sonia + king baddie = OHKO. If you didn't stall properly, I managed to kill boss with just grav + baddie, but would not recommend that. Enjoy your Hadar and free stone!
By pala: CHALLENGE MOOD. Save skills before lv 5, 9 and boss. Lv 5: Zeus, luci or Odin it. Lv 9: Kill one using Zeus/Luci/Odin (if needed), get skills up while killing the other. Boss: kill normally until High Energy Charge, then Zeus, Luci, Odin kill. Level Max Odins safer
By Shynee: TEAM CHALLENGE BUILD-Friend's monsters max awoken. I used Odin and Okuninushi for their skills
Floor 1-4 & 6-8: prioritize knights and chimeras
Floor 5: Use those Odins
Floor 9: Use those Odins
Floor 10: Use Odins, grind to about 51%, Gravity+3 GrOdins. There was still health afterwards, so I had to use BlOdin to finish
By Magnus@PG: Levels were: 53, 37, 40, 35, 40, max. Almost no awakening aside from the 2 prongs on the Athenas and row enhance for Michael. Try to stall as long as possible on floors before boss to build up skills. At boss pop all skills but Michael's and aim for as many 2 prongs as possible and collect your gold egg.
By Sir jecht: lvl 60-max.fully awoken athena,ceres,odin(max skill).I would replace odin for a god orb changer like Artemis,works as F-lead too.stall till skills r up for FL5 and clear board of unwanted orbs and use verch,Athena for kill,same for FL9.Susano&Ceres when needed.FL10 grind down till 40% and same strategy as FL5&9.Susano if HECharg
By Setzeromus: Farm build; Ceres fully-awoken. Heras replaceable with Dark Zeus/Hera-Is/Hades. F1-4, F6-8: chip away, stay alive, build skills. F5: match 6 horizontal heal orbs or use Ceres' active if bound, heal with BOdin or Ceres if HP runs too low. F9: MS/Gungnir/MS one Carbuncle, stall until skills are ready. F10: Grav/Grav/MS/Gungnir/MS.
By balzlker: lvl30 CDD, Blazing Valk for RCV stat, subs around lvl65, FL1-9 grind and stall for skills, feel free to use gravities on Chimera and Carbuncles to knock out the Cure asap, FL10 gravities on Hadar, grind down to as close to 25% as possible, use Rainbow keeper if you're not sure, CDD bomb + 2x gravity + Morningstar for the drop
By legion: All level 75 on average 75+ eggs. Wild Card Gold Keeper. Substitute Indra with another Gold Keeper if you don't have him, his skill won't charge.Keeper active for Boss if needed. 6-7 matches for floor 9 with one light row. Use DQXQ to make light orbs. and gigas to get red back for boss if needed.
By Rockhound: Max Odin Awakening. Damage reduction should be enough to help build up skills before boss without using a stone.
By greml1n: Safe build. Use Godin to nuke the devils as you go. DB Luci gives enough HP to survive and grind when your DL Luci gets light bound. Grind. Make sure skills are up for lvl 5 and 10... Use Grav + MS to clear LVL 5 faster. Use Enchida any time it is needed. Grind LVL 10 until he charges, then Grav, MS, Gungir, MS and win.
By Dr. RoHo: Non-REM Low Rank/Lvl Build
Min level ~50 Heras for hp and rcv. DJ was max skilled level 92, but not necessary. Devil fish ~lvl 40 (does >150k dmg @ 1 hp)
Flr 1-4 & 5-9 kill demons last, charge skills before Flr 5
Flr 5 x3 Hera, Lucifer
Flr 9 Kill 1 carbuncle w/ 1 Hera & Lucifer
Flr 10 x3 Hera, Lucifer, Devil Fish = win
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G.i.joe: Safe build.. Got golden egg.. Thanks !!
By Aqua: S rank build from rarity. Chimera floor is hardest, try to get Batman up by floor 5 for easier life. Use echi on Hadar
By mochi: Usual Goemon subs may apply; my Freyr max awoken which helped w/ Lvl9. One skilled up leader easier, sub echidna for siren otherwise(?). Lvl 1: Stall as much as possible, <20% HP into Lvl2. Use B/L/D match to pick off early attackers to stall more. Lvl5/9: both req. 2 turns to kill. Lvl10: Goemon/Freyr/Hera-Ur OHKO
By Biske SA: You can charge skills on non-demon trash to insta-kill Chimera. Its not necessary, but you will cry if he slams you with the Double Bind -> Double Strike combo. Decent levels/matching will you see you through the rest to Hadar, where you unload your skills for the kill.
By Zyd: See my comments above for tips/how I did with this (or similar) party. The wildcard is either Ancient Light Dragon or a big blast that does > 50,000 damage (e.g. Kagutsuchi, Awoken Odin etc). 203 & 363 must be fully awoken; 203 can be any 1000 HP/turn but Archangel is harder 'cause gets bound. Heras can be any 30% gravity.
By penabug: LUXURY BUILD but honestly you just need high enough hp + RCV so you can bring RKs if you want. Kill monsters except for one then stall as long as possible. If you encounter chaser it's ez mode. Stall for skills then mop. Pop skills on chimera if needed and carbuncle if they both attack same turn. Last stg grav+haku or hakux2
By aszma: Since nobodies posted a team yet.... AmaOdin team pretty standard. Odin, Kirin, Ama maxed level/awokens. Luci, Hera, and zeus all around level 50. You can replaced any of the guys with Grav/big damage dealers. F1-4 charge skills F5 pop all. F6-8 stall. F9 use actives to kill one stall. F10 pop all plus big orb combo its dead.
By John Death: Siegfried and Cu Chulainn are there just in case you're short on some colors. Any other heart breakers can sub in for them. 16-25x combos are good enough to take out almost anything in this dungeon, except for the boss. On Hadar, hit him with Menace and then do 16x and 25x combos on him to take him out before he does anything.
By John Death: There's nothing particularly special you need to do with this team. Batman can give you a reprieve when you need it, but all you need to do once your HP is in the proper threshold is conserve light and dark orbs. Rounds 5, 9, and 10 can all be cleared with one dark row and some combos.
By Runemaster: Duel Resist Team. Max Awoken GOdin, Max Skilled Siren. R1-4: Snipe Blood Demons with Odins as they show (& as the skills are up). R5: Recharge, Grav, Grav, MS, Odin(s). R6-8: Snipe Demons as needed. R9: Grav, Grav, MS, Odin one Carbuncle down. Grind second down. R10: Recharge if needed, Grav, Grav, MS, Odin, repeat as needed
By BeanTavy: Odins and Siren fully awakened. Survive Flr 1 and charge. Flrs 2-4, 6-8 use Odins' and Dragon's skills then charge. Flr 5: Hera, Hera then time Odins to recover HP after double strike. Siren if needed. Flr 9: grind to 400k, Hera, Hera, Odins. Flr 10: Hera, Odins and grind to ~400k, then Hera, Hera, Odins to finish.
By CowTemp@PG: Blitz through, try to have Valk ready for the fifth floor, can tank one hit from 9th floor. For boss unleash skills.
By benzatone: Sub Byakko for Seiryuu/Genbu if you have her. You can stall slightly on waves with no demons. Blast through the rest --> Menace + Cu chu: attack (>6 combos), then Chinese god ability with 7 combos+ and he should be dead.
By BazBiscuit: Leilan Lv.80 and Bubblie, both fully awoken. Bastet was MAX everything. Echidna Lv.67 Sk. 4. Use 2 strong physicals for the others, Light if you can (mine were ~Lv.62). Beware of demons and store up for skills. F5- used Echidna. F9- used Apollo and Bastet. F10- used Echidna, Bubblie, Leilan and Taki, and one shot killed him.
By bakemono: you get 60% damage reduction from each hades. okunishi is a good quick stall after morning star so you can heal up any stall will work. kirin is a good gravity every 17 turns so use it when you see devil. take out chimera with three gravity then ms. stall on carbuncle after killing one. final boss do 3 gravity and ms.
By MrSnackage: Floors 1-4: stall as much as you can to charge echidna and other skills. Floor 5: 7 combo for 16x to one shot. Floor 6-8: charge skills if needed or just charge through. Floor 9: use echidna if both are 1 turn, if you have a bad board and can't 16x, or just use Bastet skill and one shot them both with 16x combo. Floor 10: use le
By Kalznaburn: Need max lvl and high +s and at least 1 max skilled Valkyrie. Max CD Angelion not necessary, but useful. Use active for emergency heal/light burst. Echidna for safety. RD 1-4, try stall for skills. RD5 burst down before attack. RD 6-8 stall for skills. RD 9 burst before attack. RD 10 Echidna, set up board, Shynee->Valk->Win
By Qoobo: Max lvl Ares & Horus, Max skill Echidna, Full awaken Freyr; stall on wave 1-4 for Ares, Echidna, Flare Drall, and Freyr for wave 5. Stall in wave 6-8, repeat wave 5 for wave 9. Goemon & Echidna were up when I enter wave 10. I stall until I see High Energy Charge (~60%HP left on boss for me), use Goemon & Horus, GG
By Brian @PG: Stall and heal along the way up to round 9. Round 9, delay and use gigas active and ares active to kill carbuncles before it attacks. Round 10, just use Freyr + goemon + Hera ur to 1 hit.
By chuck: CLM Echidna had awoken skill for resistance dark with Drawn Joker and Chaos providing halve dark attack. When in trouble delay and heal. Use KoR when necessary to buy time (floor 9 gives the most trouble with two Moonlight Carbuncle). Don't do like me, be sure to pay attention to health. Hadar was easy Grav, delay,MS & repeat.
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Mizuumi: Just a note here, Echidna's awoken has no effect in this dungeon. Resistance - Dark gives a chance to resist /blind/ effects from attacks, i.e. ones that obscure the board, not actual dark attacks, and there are no blind attacks in this dungeon.
By Jaehaerys: A poor-man/newbie build that doesn't require any other descended dungeons, and minimal IAP (just Lucifer!). Odin must be fully-awoken, suggest Lillith lvl 1 awoken. Non-boss rooms are easy, use joker as needed, spam Odin. Focus Chimera ASAP, save keepers for unlucky 2x-binds. Take Hadar to ~30% HP then kill w/ MS/Gungnir.
By ibusy ∞: Under 3 minutes farming build. Max skill verche, valk and Echidna. Full awoken Kotaro. Just kill every floor. No need to stall. Rd.5 use either verche or valk depends on your board. Rd.9 use another orb changer. Rd.10 use 2 orb changers. If need use Echidna.
By urtoast(F): Max Skill on Verche. Use Holy Indra if you got it. Watch your health. Indra skill is great when having trouble healing enough per turn. Have all skills ready at Hadar. On Hadar activate in order: Hades, Raphael, Apollo, Athena. Done.
0 Stones unless Hades is hit with Chimera's double bind and for some reason you can't use Indra
By Philingood: Fully awoken siren and hera. Both hades have 1 awakening for dark orb drop. siren will need to be maxed skilled. pretty straight forward grindfest. use skills when needed and make sure at least 1 gravity is up for boss to use immediately. grind till skills are up and boss at around 32% 3 grav + MS to finish
By Ten: Haku leaders had +297. Max lvl team. Round 1-8 speed kill. Stall if your skills are not ready. R9 use izanami and make good combos could use haku if have to. R10 echi+haku. Could sub hera and hera is for any dark/water. I prefer izanami dark b/c of her high hp and attk.
By JD@PG: All max leveled and awakened. Floors 1-4 & 6-8: Match orbs to defeat the common monsters & stall. Floor 5: Use Echidna skill to delay Fog Chimera and Valk skill to do damage. Floor 9: Do the same thing in floor 5. Final floor: Use all skills to obliterate Hadar. Chaser floor: Keep matching orbs and use skills if it's active.
By proccor: Slow build, Odin and Ama MUST be Max Awoken and the closer to 99 the better. Make sure CDD/Odin are up in-between boss rounds in case of same turn enemies. When you're at Hadar you'll want to get him right around 25% HP then nuke him. Average level of the party was about 75.
By Endokun: Valk, Angelion, and Echidna max sk lvl. F1-F4:Stall F5: Burst down, use Echidna if needed. F6-F8: Stall as needed. F9: Pop Echidna here if needed. F10: Use everything and burst down boss. Can sub out L.Metas with Valk, just not as easy to stall with.
By BunnyBunn: Pretty self explanatory. Gravity helps on wave 5 to speed up same on wave 9. Boss use Zeus, then both hades. Recharge all skills and kill. Use echidna to heal when low on heart orbs
By Ken★Kirin: All lv max, all awoken. All but Cinnamon max skilled. F5 Use Angelion and Valk and make many Lt orb combos. Stall once before entering F9 and again use Angelion and Valk. Boss use Echidna, once Shynee and Cinnamon are up, use them and Valk and make many combos for OHKO.
By Ken★Kirin: All max lv. LF Ra and my Yomi all awoken. Just burst through. Stall at least once just in case so that Echidna can be used at Boss. F5: x49 or x16 with many Lt orb matches (Use Izanami if max skill). F9: x16 should kill at least one of them; x49 would kill both. Boss: use Echidna and x49 for OHKO (kill within approx 5 turns).
By Char@PF: Fourth sub can be anything really, Voice was used here to reduce the time that it takes to clear the dungeon. Grind floors 1-8, on 9 use 1 gravity if desired, but make sure it is up for the boss. On the boss, use the four Ultra Gravities, then Lucifer to win.
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Kojow@PG/r: Even if the monsters were max + and level you wouldn't be able to get that much HP with this build lol
By KR: Drawn Joker Max Skilled Recommended, Heras can be switched for anything 30% gravity, Grind through everything, use heras for faster grinding, At boss make sure all skills are up, Gravity x4 then MS it
By Akuma@USPG: Basically grinding for all active skills, and its not that hard to accomplish, on fl 5you can double gravity and morn star but be wary of the bind. Fl9 use a gravity and a morning star on one of the carbuncles and then grind for all skills, then on boss drop everything, grav, grav, star, carbuncle heal, and star