
Shadow of Destruction






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Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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![]() | ![]() Black Knight | 2 | 5,370 | 270 | 26,850 | |||
![]() | ![]() Blood Demon | 1 | 5,580 | 2,200 | 52,650 | ![]() ![]() ![]() 20% Chance 20% Chance. Binds all Light attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | ||
![]() | ![]() Mist Chimera | 2 | 8,100 | 500 | 37,500 | ![]() ![]() 10% Chance | ||
![]() | ![]() ![]() Phantom Chaser | 1 | 5,220 | 4,800 | 654,900 | |||
![]() | ![]() Mystic Dark Knight | 3 | 6,720 | 900 | 76,350 | |||
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
5 | ![]() | ![]() Fog Chimera | 2 | 15,030 | 1,400 | 857,100 | ![]() ![]() < 75% HP, 40% Chance ( 10% Base Chance ) ![]() ![]() ![]() < 75% HP, 40% Chance ( 10% Base Chance ) < 75% HP, 40% Chance ( 10% Base Chance ). Binds 2 Random cards for 2-4 turns. This will also disable leader skills and awoken skills.. | |
9 | ![]() | x 2![]() Moonlight Carbuncle | 2 | 12,791 | 960 | 472,524 | ![]() ![]() < 30% HP, 50% Chance, 1 time-use | |
10 | ![]() | ![]() ![]() Annihilate Mechdragon, Hadar | 2 | 16,020 | 1,120 | 1,208,400 | ![]() ![]() 50% Chance ![]() ![]() < 50% HP, 75% Chance, 1 time-use ![]() ![]() < 25% HP, 100% Chance |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
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3 By Dr. RoHo#21532 7 years ago ( 6.3.1 ) Beat legend non-IAP. Very safe, 0 stones. Works for master as well. Takes about 45 to 60 min. DJ 92 Hera 50 Hera 50 Hera-IS 50 Devil fish 42 SOD Lucifer maxed Min ~level 50 heras for hp and rcv. The higher the levels/evolutions the better, but it's not necessary to be evolved. DJ was max skilled, but max skill isn't necessary. Devil fish was level 40ish (will do over 150k damage with 1 hp). Floors 1-4 and 6-8 - charge skills before stages 5 and 9. Target demons last since they have so much defense and will take longer to kill. Floor 5 - have hearts available to heal and gravity/gravity/gravity/Lucifer. Floor 9 - have hearts available to heal and gravity/gravity/gravity/Lucifer to kill one carbuncle. Stall on the remaining carbuncle to get Lucifer and hera up. Floor 10 - gravity/gravity/gravity/Lucifer/devil fish = win. Good luck! Hope this helps someone! Last edited by Dr. RoHo 7 years ago ( 6.3.1 ) 2 By 「ҡμяεї」-ρԍ#19094 7 years ago ( 6.3.1 ) To those who wish to skill up their Haku, don't! At least not with this dungeon. The next survey dungeon features Hamahime and the Phantom Chaser! It'd be tons better to wait for that, which will come with due time~ 0 かぷちの#14441 7 years ago ( 6.3.1 ) Yeah, it might be better, but it seems that it's 10%~15% drop rate in Hamahime. In this dungeon, it allows you to get Hadal that might need in other Mech dragons' ultimate evolution in future. And I think that this dungeon has better exp ratio :P 0 Haku-Ku-Ku#17488 7 years ago ( 6.3.1 ) Agree with Cappuccino - great XP on this dungeon, useful drops too even if you don't get the Chaser. After each Legend run, you get a Chimera (Tiamat or Moondragon skillup), Carbuncle (low-cost dungeon staple), and Hadar himself. Feed all the fodder to Hadar, get him to level 15+, he's worth about the same HP as an evolved Pengdra. Plus you get good rankup XP. The only problem is surviving. My success rate is about, oh, 50%, with a team comprising Byakko x 3 / CDKV / Vamp / Echidna. So yeah, a lot of wasted stamina. I do have 1 chaser to show for it, though. 2 By drew#21829 7 years ago ( 7.1.1 ) finally can make up for my tragic accident when i fused all my mechs together for hadar and then hit the wrong button and wasted them all 1 By Zyd#18442 7 years ago ( 6.3.1 ) Build suggested below; R1-4, 6-8 Kill all but 1 mob and grind on it to renew any skills that aren't up. Have all skills up when entering R5, R9, R10. R5: use both gravity, blast with Odin, Laph and CDD, it won't quite be dead (~250k HP left). Keep health full for when it attacks. If it double strikes w/ CDD up does ~6500 damage; if CDD bound it does 12626 (hard to heal but use your healer's active skill if needed; or even use it to end the bind before you get hit). R9 use 2x grav, Laph, then Odin, should kill it (though I've not tested yet), if not, iuse CDD as well and target the low one. KEEP THE OTHER ALIVE to grind skills for R10. On R10 use 2x grav and then match some orbs to get him to use his heal. His High Energy Charged attack hits for 4806--easy to heal (but get it full quick in case he doesn't repeat high energy charge and just normal attacks). Grind until all skills up, be careful NOT to get him below 25%. (If his HP gets lower than your 2nd monster from the left he's close to 25%). Once he gets below that level, Gravity twice, Odin, Laph and CDD to kill him. His <25% attack hits for >>15860<< if you don't have more than that much HP, you won't survive the first hit below 25%, but from around 27% you can kill him with 2x grav, odin, laph and CDD. This is the same strat I used for MASTER (not LEGEND) on the other mechdragons, but because Odin gets 2x damage on this guy with his blast it allows Legend difficulty (though the HP limits are a little higher too). Last edited by Zyd 7 years ago ( 6.3.1 ) 0 Zyd#18442 7 years ago ( 6.3.1 ) Tried running it; notes from my first run: 1) If you have Archangel as your 1000/turn healer, be wary of the black demons that bind light. They are usually good for grinding, but it can turn bad fast if you get bound and don't notice to heal up to full. 2) Be careful of the boss' HP; I got him to under 25% and didn't NOTICE until he hit me; and I didn't have 15861+ HP so I died, but it was otherwise quite doable. 3) The boss never healed himself; I don't know if this one just lacks a heal, or I just got really lucky... every time I ran the green and white mechdragons they healed themselves IMMEDIATELY after the first 2 gravities (or at MOST 1-2 turns later), but this guy didn't heal from 49% down to under 25%. 0 Zyd#18442 7 years ago ( 6.3.1 ) Since teams aren't posting down below very fast, the first team I ran with was: CDD Archangel 2x Hera (evolved once, but not busty) Ancient Dragon (light) Friend's GrOdin It went fairly well as posted above; with those tips (required more care and healing than usual because Archangel gets bound by devils). Then I ran it on my second account with: CDD Alraune 2x Hera My GrOdin Friend's GrOdin --> Super easy. Still didn't see him heal, so beware that he might never do it. I did the 2x Grav, CDD blast and 2x GrOdin before his HP was less than my 2nd from left monster and it killed him just fine, but GrOdins do twice as much damage (generally) than Ancient Light Dragon so if you're using that build be careful. If you have some other blaster (like Kagutsuchi etc) that will do more than 50k damage, you might want to bring them instead of Ancient Light Dragon. Good luck! 0 Zyd#18442 7 years ago ( 6.3.1 ) Just so people know; confirmed 0 stone with the team with Archangel and Ancient Light Dragon. As before there were some tough spots due to binds, but still got to the boss; did the gravities etc. when his HP was between the 2nd and 3rd monsters from the left and killed him (2 grav, Ancient Light, CDD, GrOdin. GrOdin did about 110k, but some might have been overkill). 0 Bé Táo@PV#21303 7 years ago ( 6.4.2 ) how about siren ? she has 1 auto recover and skill converse fire to heart per 5 turn. is her bad for your idea team. 0 Bé Táo@PV#21303 7 years ago ( 6.4.2 ) reply me as soon as.i want to get dark mechdragon. but i dont know i really clear this dungeon. i have siren max , archangel ult evo lv 70 , alraune ult evo lv 69 , kagutsuchi 108k damage per skill.2 awaken hera lv 75 and lv 45 .cdd lv 54 and a friend green odin 4900 hp , 1400 atk. can i clear this dungeon. 1 By impa@us#29215 7 years ago ( 6.3.1 ) i can usually only do up to master fl wit mech dragons i got epic lucky other time and got the flame mech dragons egg on expert :s 1 By FatSausage#21622 7 years ago ( 6.3.1 ) For Floor 10, Hader uses High energy charge at 75%, not 50%. Found out the hard way :( 1 EmrysTal#3672 7 years ago ( 6.3.1 ) Hadar can use High Energy Charge from the beginning. The 50% is the chance it might do so. Though for me it was 100%... 1 By SymptumX#3516 7 years ago ( 7.1.2 ) I run this dungeon during 5x + egg event... so many plusses, not to mention hadar/tiamat skill ups and excellent xp/stam ratio 10/10 would farm again 0 By Rubicari#3272 7 years ago ( 6.3.1 ) It would be great if peoples would submit their builds for this legend dungeon instead of debating the minuscule probabilities of the chaser showing up. Also, Nobody on the legend page cares what a person used for the master dungeon. As for this dungeon, so far I've failed it 3 times, I don't own a Luci, but I'd love to see some of the successful builds others have used. Usually people can't wait to post their builds. Is everybody having as tough of a time as me? 1 Storm#17553 7 years ago ( 6.3.1 ) Cleared Legend level twice with this build: D/D Hades, Awoken Hera, Awoken Hera, Abyss Neptune, Enchantress Siren and Jester Drawn Joker friend. Level 1 to 9 not difficult. The only dangerous moment is Level 10 when Mechdragon has <25% HP. Nearly ran out of heart orbs despite Siren is max skilled. Downside is that it took a long time ~2 hours. Last edited by Storm 7 years ago ( 6.3.1 ) 0 m.Frog#30211 7 years ago ( 6.3.1 ) FYI, it takes a few days for party submissions to be approved and appear. I'm sure a lot of people have submitted them and they'll start appearing soon :) I'm waiting and hoping that the 6.4 update on Thursday would implement the two anti-bind awakenings on Dark Minerva that's currently in the JP version. With leader & friend Minerva reducing 80% damage and resisting bind, there shouldn't be much to worry about. Last edited by m.Frog 7 years ago ( 6.3.1 ) 0 interesting build. A question though, what happens if you are unlucky enough to get hadar spamming high energy charge. don't you run out of hearts trying to heal eventually. with your team you must have had around 12000-14000hp. and 2 resist still take around 9000hp each 2 turns. 0 @tsurugi The High Energy Charge increases the next attack to 300% but does not do damage on its own, so if it's spammed there are 4 turns in-between to heal. Genocide Missile every two turns would be too much, of course, so it would be crucial to kill Hadar off before it gets to 25% HP. (Gravity + MS at around 30% HP should do it) Too bad the 4.3 update got postponed, but I'll still try a resist party on Saturday when it's double drop. I'm thinking about: L: Max DMinerva (55% resist) Lv 70 Awoken Hera w/ one awakening (2% resist) Lv 70 Awoken Hera w/ one awakening (2% resist) Max SoD Lucifer ??? F: Lv.80 DMinerva (55% resist) I'm still deciding what to do for the 4th. JD for heals, Echidna for RCV & Delay, or RK for HP & shield... 0 j#26560 7 years ago ( 6.3.1 ) CLeared Legend with Dark Abyss Neptune, double awoken Heavenly Herald Archangel, Awoken Hera, Holy Lightning Dragon, Verche, fully skilled up Jester Dragon Drawn Joker. Neptune 99, Archangel 70, Awoken Hera 30, Holy Lightning 99, Verche 64, no idea about Jester Dragon. Hope that helps you. 0 Haku-Ku-Ku#17488 7 years ago ( 6.3.1 ) I've had mixed success with Byakko max +124 Byakko 83 CDK 75, skill 3 (7CD) DW Vamp 55, max-skill Echidna 84, skill 4 (12CD) + Byakko friend The hard part is stalling with this build, if you get unlucky with sync'ed enemies (as I seem to about 75% of the time), you are forced to sweep. You are also subject to orb-trolling especially if attempting to snipe/stall. This build would be more stable if CDK were max-skilled. Don't be afraid to use Echidna on the Chimera, if you're farming Chasers, it allows you to survive to level 9 when you can determine whether it invaded or not. If you die on level 5, you won't know if it appears in levels 6-8 -- for the stamina spent, I think it's worth a stone if you land a Chaser but die. 0 By Penguyn#30110 7 years ago ( 6.3.1 ) So with a 4% chance, that's an average of one invade every 25 runs. 25 runs = 1,250 stamina Since we get 6 stamina an hour, that's 204 hours or over 8 days. That's one chaser. Now assuming 1 skill up every 5, that's over 43 days for a skill up. A SINGLE SKILL UP. Max skill is 6 meaning 260 days of grinding for a maxed Haku. The dungeon last 2 weeks so it's safe to say that it's impossible to max skill Haku unless you IAP a ton. If you're already IAP'ing that much, it's probably more economical to just roll Haku's during a godfest for skill ups. 7 4% each round for 7 rounds is actually a bit less than 28% in total. There is 96% chance that you do not get a chaser each round so, so the probability of you getting zero chaser is 0.96 x 0.96 x 0.96 x 0.96 x 0.96 x 0.96 x 0.96 = 75.1%. This means you will get a chaser at 24.9% probability. Yes yes, math geek passing by... please ignore... 3 @N/A: Ah, but this is indeed a combination problem :) If it's simply 4% x [number of stages], then it means you will get an egg at 100% chance if there are 25 stages. (4% x 25 = 100%) This is not quite the case, since it's possible that you could be unlucky at every stage. A simpler case: If there are two stages with drop percent of 50% each, you're still not guaranteed a drop, even though 50% x 2 = 100%. In this case, you still have a 25% chance that you do not get a drop at both stages, so the chance of you getting one or more drops ends up being 75%. The formula for a drop becomes: 100% - (100% - [drop% per stage]) ^ [# of stages]) This is derived by first calculating the chance that you are unlucky at every stage, then subtracting this chance from 100%. Sorry to ramble again...! 1 Sylis@BB#13366 7 years ago ( 6.3.1 ) not to mention you arent adding in the rankups that will occur and refresh your stamina >_> 0 Gig#8768 7 years ago ( 6.3.1 ) Actually I think its more like 4% invading every round. So 10-3=7*4 is like 28% or around 1 out of every 4 runs. EDIT: Got it in second try, in round 5 sooooo.... 8*4=32 close to 1/3 Last edited by Gig 7 years ago ( 6.3.1 ) 0 But that's exactly what he's calculating... the probability of not getting a chaser all 7 rounds he could invade in. You say you can't ignore poor math, but you yourself just used poor math... 0 Thank you for using proper math. It ever so slightly raise my faith in humanity. 0 QUESTION: So what's the best difficulty to run for framing chasers on the 3x invade rate? They all say 100% drop rate if they appear. So would it be a better stamina investment to do some of the easier difficulties? Or do the appear more on the harder ones? -1 kai@HNL#18788 7 years ago ( 6.3.1 ) LOL... im not a math nerd. but i do understand probable chance or gambling odds. 4% is= 1 of 25 just because you have 7 turns does not mean 7 of 25. think about it like a coin flip. just because it hits heads 4x in a row does not increase the odds of the next flip. you CANT add 50%+50%+50%+50%+50% and say since it was heads 4x in a row, i should have a 250%chance of it hitting tails on my 5th flip. the odds are still 50% the odds suck.... you have a 96% chance of not getting phantom chaser 0 By MadGary@PF#13204 7 years ago ( 6.3.1 ) This seems to be easily double D/D Hades-able, even with the new Chasers. Four Ultra Gravities + Lucifer nuke kills boss instantly. Final slot could be Rainbow Keeper/Siren. 0 Don Tran#19350 7 years ago ( 6.3.1 ) Basically this^. Probably gonan take an hour of so but it's pretty safe 0 Just cleared it easily with this team: LDR: Jester Dragon Drawn Joker, max skilled, lvl 75, all awakens Awoken Zeus Olymp, lvl 78 SoDL, lvl 82 Divine Queen Hera, Max lvl, all awakens Awoken green Odin, lvl 95, all awakens LDR: Hades, dark/light (dark/dark better, but this was all I could get) Was never in any trouble, the joker's active isn't really that necessary if you manage things well. The Odin is a necessary and ideal complement for this team; it kills demons and helps with final kills (plus heals after morn.star) on big levels, especially last room for finishing hit. You want to keep the odin charged as much as possible; use it on demons as needed, and to help on floors 5,9. floor 5: grav/grav/ms/odin to kill it quickly, and avoid a possibly nasty double bind on leaders. floor 9: grav/ms/odin to kill one, use other to recharge. Remember that it heals at 30%, so plenty of time to blast away and still charge. Use odin again to speed it up. floor 10: easiest level -- grav/grav/grav/ms/odin, done. Last edited by Toxyn 7 years ago ( 6.3.1 ) 0 By Zyhre#29262 7 years ago ( 6.3.1 ) The dark demons 20% chance to bind is complete crap, it's closer to almost 40%. Ran a double Lucifer tank team through this dungeon 8 times so far, so I had plenty of chances to confirm this. 0 By D4rkn3ss#28655 7 years ago ( 6.3.1 ) Wow that's just great. 2x drop rate, should be 80%. Coins drop.... Last Sunday, I did regulus at 2x drop rate (80%), and failed too. The odds of failing both dungeons: 4%. I am one lucky guy.... 0 By plankton#28890 7 years ago ( 6.3.1 ) Chimera can use it's bind ability even at 99% health. It's not <75% only like said in the ability description. 0 By Albegas#39029 7 years ago ( 6.5.5 ) Finally it's coming back, now I can Skill Up, Max Awoken and Ult Evolve my Hadar all at once :D 0 By Colours ツ#41429 7 years ago ( 6.5.5 ) Just wanna inform you guys that on floor 9, there are 2x Moonlight Carbuncle instead of 1, almost screwed my S rank with both of them on 1 turn cd. Admins might wanna recheck it. Thanks Last edited by Colours ツ 7 years ago ( 6.5.5 ) 0 By Aqua#30354 7 years ago ( 6.5.5 ) S Rank build: 6 star DQXQ. 4 star Echi, 4 star Batman, 1 star werewolf 1 star treant friend 6 star DQXQ 0 By greml1n#39494 7 years ago ( 6.5.5 ) Very safe build with dual luci... DL hades, Ultimate Godin, Enchida and a DB djoker... Even with all the devils light binding my DL luci, friends DB luci was enough to just grind though... Use Godin to take out devils when needed. On Hadar grind him until he energy charges, use enchida to get a couple extra turns wearing him down, then Gravity, Morning Star, Gungnir, Morning Star; collect egg. This team has worked safely on every Mechdragon level, btw... Last edited by greml1n 7 years ago ( 6.5.5 ) 0 By Anteka#43027 7 years ago ( 6.5.5 ) Went into this with 2 cyclone devil dragon leads, a b/b isis, a max skilled ult siren, mech warrior asgard, and an awoken hera. Had like 14k HP and I grinded my way to the boss where after getting him down to a sliver, perhaps like 10 pixels worth of hp, I wasn't able to heal enough from his heavy attack twice. I gave up after using that stone. Yay, I'll miss that stone terribly. 0 By Greg!#39904 7 years ago ( 7.1.1 ) I can finally redeem myself after ignoring the recent Mechdragon dungeons. I didn't think I needed Ultimate Hadar until I rolled a Ronia, which just so happened to be right at the end of the event. 0 By IWillDie#44203 7 years ago ( 7.1.2 ) the fortress chimeras definitely don't seem to have double strike at 10% at >75% for me. 0 Guest#46093 7 years ago ( 7.2.1 ) It has a 10% chance of using Double Strike normally and once it gets below 75% HP, the chance to use Double Strike bumps up to 40% 0 By  ̄≫JNinja_#52740 7 years ago ( 7.1.2 ) Challenge build for ronia anyone? 0 Bé Táo@PV#21303 7 years ago ( 7.2.1 ) Challenge Mode for Ronia Ronia x 3 , Lubu , Aw Hera Ur , DQ Hera all max awaken is need ,max skill is helpful for stalling. F1-F4 stall for up 1 ronia when possible. F5 ronia and hera ur F6-F8 sweep and stall for up Hera ur F9 : ronia F10 : hera , ronia , hera ur , lu bu. OHKO 0 By Avelarius#60408 6 years ago ( 7.2.3 ) Two deaths before I came up with this farming build: http://www.puzzledragonx.com/en/simulator.asp?q=1129.99.1.99.99.99.3..1507.99.1.0.0.0.4..1625.99.1.0.0.0.5..826.99.1.0.0.0.3..1084.99.1.0.0.0.9..1360.99.1.99.99.99.5 About 2K RCV for dragons is not bad, knights give you 2 turns to heal back and about 20K HP gives you extra turns. Leader Dragon Shogun - Shining Dragon Knight - Wee Jas - Voice (until I finish Hadar) - Grape (until I get Lemon) Friend Leader Apocalypse 3 runs so far and no deaths. F1-4 - Stall on knights. 3 darks snipe, 4 darks or 3 lights sweep unless there are 2 or more demons. F5 - Usually dies without skills but you can use Wee Jas and SDK if needed. F6-8 - Stall if you used skills. Grape can help. F9 - Attack the one with the higher counter so you can finish it before it heals. Wee Jas for delay if not dead. F10 - Apocalypse>SDK>Shogun or Shogun>Apocalypse if SDK is on cooldown. Shogun after Apocalypse without SDK is suicide. It is one hit KO but you still have at least 1 turn (charging) to finish him if Apocalypse delivers too many hearts. Two turns if you saved Wee Jas. Edit: Final Result after 5 runs: Fully awoken 5MCD Hadar, level 32, skill lvl 2 :) In the last run Hadar was on 1 turn count and SDK on 1 turn cooldown so I took a hit for a granted 1 hit KO. Last edited by Avelarius 6 years ago ( 7.2.3 ) 0 By BALDURS!!#42704 6 years ago ( 8.1.1 ) used to get 0-4 eggs during x5 on mondays but now i'm lucky to get 1 recently. 0 By NefC#84851 5 years ago ( 8.6.2 ) The chaser invaded me today and actually has an ability, he changed all light orbs to dark orbs, I think it was called Fear Tactic or something. Just a note. 0 By sc0rch3d#87994 5 years ago ( 8.7.0 ) Submitted a non-IAP / no stone build for this dungeon but more detail here. ronia - king baddie - cyclone devil dragon - lord vamp - loki - friend ronia ronia leader - IMHO, ronia is a MUST for all players. save stones and go all out on Godfest to get her. I had 30 stones and got her on 6th roll. Baddie / CDD / Vamp are all farmable (which makes this team so great). loki could be swapped for another baddie but watch your HP while stalling. and kids always make good friends! devil teams - get as many ronia friends as you can! I have at least 5. F1-4 - stall and watch HP - preserve vamp/CDD but use if needed F5 - ronia + loki or vamp/CDD if not charged to get whittle down enemy F6-8 - stall and finish charging (both ronia's / baddie / loki mimimum) F9 - ohko with ronia + loki (or hopefully at least 1 enemy goes down, allowing you to absorb a hit for 2 more attacks) F10 - ohko with Ronia + baddie (if you get lucky on 2 turn enemy, loki's active carries forward and you can knock off 10-20% as a safety) Had to 1 stone on floor 5 b/c i built my team based on this site's stat. HOWEVER, F5 enemy was STRONG and I needed to tank a hit to charge....and died. :( Recovered the stone when I completed the dungeon. Looking to hadar uevo then put on my devil team. EDIT - have ran it now 3 times solid and every time is STRONG enemies....WTF?!?!?! plan to NOT absorb any hits on F5-9-10 Last edited by sc0rch3d 5 years ago ( 8.7.0 ) 0 By Dragonado#91046 5 years ago ( 9.0.3 ) In my case I used Leader LVL 60+ Vicious Dragon Helheim fully awoken Max Lvl Neo Exdeath fully awoken Cloud of Darkness lvl 71 fully awoken Purple Sky fruit Grape Dragon lvl 21 fully awoken Eternal Bird Phoenix fully awoken lvl 70 (Optional) Friend Leader Grodin Fully Awoken This team helped me tank the hits and take minimal damage while also healing my self. And the boss doesn't heal himself. He just tries to deal more damage. By the time you get to the boss, try to have all of your skills ready to use. 0 By ms puppet#94700 4 years ago ( 9.6.3 ) Dandi team can get pass this dungeon. Extremely easy. No stones required. No problem with that. All of them are level 99/Max, and fully awakened. Build not worth it, but whatever. Both Dandi leads, Both 297 Osiris Jord Freyja Medjedra Killed Hadar before he even attacked, thanks to Freyja's active. -2 By MDK#29145 7 years ago ( 6.3.1 ) Idk bout you guys but ill wait 4 drop x2. On master tho cuz staminas lower and i dont have the hp/rcv/monsters period to beat legend rite now. So basically drop x2 makes all mechs around 80percent drop on master(.40x2=.8) rite? Cuz he always drops for me... Missed out on flame(my fav) tho... -3 By Guest#29671 7 years ago ( 6.3.1 ) I got this guy in the expert dungeon. I used Lucifer (friend) effect and it killed him. I have phantom odin as my leader do. Im so lucky that I got this guy so quickly. In my first try. -3 By MiniZak#30258 7 years ago ( 6.3.1 ) Easy clear on master level. I used D/D Hades as leaders, and light Hades, Luci, fully awoken Odin and Siren as the team members. This dungeon was a cake-walk. Just make sure you use gungnir on those pesky blood demons or they will keep binding your team members. Charge Odin's skill on the remaining monsters so he is ready for the next floor. Odin and Siren together heal 1000 each round so you never really have to use siren's skill. On Hadar, wait for the high energy charge, then 3x grav and MS - if you're lucky, golden egg will drop! BTW, keep using gungnir on the chimera and the carbuncles or it will take forever. -3 By legion#43874 7 years ago ( 6.5.5 ) Since my team build is still pending but the dungeon is still on: Physical DQXQ team. DQXQ (uevo) R/L Gigas G/D Cu Chu Gold Keeper Indra ( or second Gold Keeper, or Thor, or any light card with high HP or useful fast skill) DQXQ (uevo) Just activate DQXQ every turn, can stall and tank single hits including floor 9. Gold Keeper should be active for Boss turn. Keeper makes it 100% safe build if you don't mess up the orbs. Gigas and cu chu help if you need attack orbs on board, DQXQ active useful for Boss. I didn't need any active skills. 3-5min total. -6 By joleni#17588 7 years ago ( 6.3.1 ) Dear friends with Byakko leaders: please grind this dungeon for skill ups so I don't have to. |
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Would have saved me 50 stamina!
Also submitted a report.
Fixed now, thanks!