By Smilla: Two bursts on boss. One uses Norn and Starling with Kittyn. Second uses Commerce then Zeal. Mostly flammable team of cruddy cards got it done.
By <|¤`~¤`|>: Really easy. Decent levels required; mine were all max. About 200 + eggs, but this is not required. My siren was max skilled, and the others had a couple of skill ups too. This just lessens stalling. You can oneshot F5 with a two prong and a normal combo. F9 required one Metatron skill to get back over 50%. F10: all skills. EZ
By mirkwood23: Ronia hypermaxed, lubu and minerva maxed and all 3 full awoken. The others were level 60. Just walk through all levels, just keep healing and attacking with red, make sure by level 10 all skills are up. In level 9, minerva will help block the jammers. In level 10, use all skills: Hera + Ronia+Lubu+lilith+hera-ur and it is gone
By Avelarius: 90/88+1/93+4/80+1/86+9/99+297
Stalling is hard with so many combos. Good thing you don't need skills before F10 and even there, they are just to speed up things.
F1-F9 try not to kill too fast. F5 might give you some extra turns.
F10 - Hydra/Sonia then Grape/WDK/Leviathan when you have a good board.
By eiko: CHALLENGE MODE. OHKO Fl1-9. Use 1 Ronia each for Fl5 & 9. Boss might take a few Ronias depending on your luck. Heal after each Blaze Ball and you should be safe.
By Endless: You can't die with this build! Gabriel can be sub with any HPX2, RCVx2. Hera=easier time with boss. Siren, Snow White, then Seig = whole board blue. use this to clear round 9 after you take her down to 35%. Snow white can be sub with any blue with decent rcv. had around 2300 rcv.
By ngrdix: CHALLENGE MODE: Ronia could be a gravity user to speed up the FL5 & boss fight.
Everything max awoken. Nothing but the FL5 demons can kill you. Stall early so that everything is up by the time you reach them. Use grav if you have it. Nuke and 4x Odin 1 demon and then burst him down. You should only die if BOTH evil slash.
By RU-486: Okuni, Bastet, Echidna, King Bubblie max lvl. Sieg and Neptune 50-60s. Sweep mob floors & Alraune. Flr5, kill pyro demon, stall on frost demon. Flr10, use Echidna immediately. Chip him down and burst on the last turn. Neptune slot can be any high atk blue and/or physical. Okuni/Bastet can be any combo-leader god/another Sieg.
By okgav: I submitted a water build few days ago, turn out I think a fire build is much better, hints u won't be blind with like water build, much safer. 1-9 f very safe, 5f u might want to use echnida. boss round use echnida again, goemon, sonia, ares and freyr in 3 round should kill him if your level is high. recommended avg lvl is 50+
By aBoxofTim: Easy sieg team. Mega can be subbed out for siren if you're strapped for rcv. Sweep all waves, but make sure all skills are up for boss.
Rd 10, use in order: goemon, mega, sieg, kraken, bubblie to 1hko a 5mil+ hp boss.
By @gaf: Friend Leader can be Bastet, Okuninushi or Anubis.
Wildcards I used where Seiryuu and Hera-Is, there skills are useful but not needed.
Floors 1-9 stall or spike.
Floor 10 max skill Echidna is useful, stall long enough for her to be up by the boss and use her immediately on Ardbeg before he uses shield. Spike hard to kil
By Joenathan: If you combo 6 or more combos you are more than likely to get Robin's LS active. Stalled on fire demon until Hera was ready. Wildcard was U&Y. any water monster is fine as long as it changes orbs. Siren was maxed skilled. came in handy when in need for combos. Used Kushinada when no good combos can be made. good luck!
By Froskies: double kushi team. super easy 0 stone. only odin and isis max lvl fully awoken. this being a tri color dungeon shouldn't have a problem with making combos unless unlucky sky drops. didn't have to use orochi skill either just used him for water damage. you could survive his 15k hit just heal and no prob. kush active as safety.
By Anzy: No max skills needed. Use Echidna/Bastet when fighting the chimeras. If possible try to have over 13k hp , or simply kill the chimeras asap. Try to get at least 9 combos everytime (not as difficult since it's a triColor), and it should go fine.
By Weenies: There's nothing better than a Kushinada team in a tricolor dungeon. The only important subs are Echidna/Orochi, and any monster w/ a damage reduction skill (5* golems, etc). Charge Echidna's skill as you sweep floors. Once you're at the boss, use echidna, and make high combos. If it starts attacking, use the defensive skills.
By SordeeEJSA: Any high blues count. Min of 6 combos sweeps any floor.
Ended up using six turns to kill Ardbeg, but with 15k health you get at least 7 turns. (3 delay, 1 shield cast, 2 defensive cooldowns)
Or you can use a Robin, but would need 8 combos to trigger each floor (and one less turn on Ardbeg)
By okgav: 242 build, can be any water monsters for the last 2 spot, higher hp/rcv recommended. make sure echidna skill is up b4 f5, kill fire demon first on f5, it blind water. Make sure u heal every round on boss, use siren in case of urgency, but really not likely u need it. I use Hera-Is and viper orchi for last 2 spot~
By TheSwoosh: Farming build~ avg lvl of 50, min requirement before facing boss is to have Echidna skill Ready. plow through everything with 10-14 Combos, stall skill if possible. if you have Hera-is Ready thats great, 2-4 turns to take down boss with enough combo
By Rubicari: At least 1 max skill Sig & echidna req. Sig was 53, helper 73, mech 35, max lvl everything else. Try 2 stall Fl1-4, use Sig on Fl5, target hellfire, hope not kill frost & try 2 stall. Try stall Fl6-9. Fl10 pop echidna, att boss for 2 rounds, then pop Sig+bubblie & make great combos for win, if not pop mech & sig last round.
By Jason: High rcv is key. Any 8+ combo sweeps, even boss. You'll heal enough that as long as you can tank the hit you'll be at full health after matching orbs.
By Neath: I recently got my Ame no Uzume from the REM. She was only lvl 17 when I did this. And my Anubis friend was only lvl 47. The others were max level though. I never even used echidnas delay. Just stall for Orochi's skill and use on the boss. You've basically got 7 turns to blast him. Should really only take 2 good combos to kill.
By Law Sama: 5th wildcard can be someone who hits at least 13500 hp overall. Fun team to use and watch your enemies die within really good combos. Just burst through all rounds with 8+ combos and you'll drop everyone. Last round: Do your best on combos, I was able to pull off 12+ combos most of the time. Heal whenever you need to.
By Big Tramp: Extremely easy, few plus eggs on my Odin, hardest part was stalling so that my Bubblie would be up for final match, match 3 orbs will kill anything except floor 5, popped one Siegfried and laid waste to that floor, popped King bubblie on floor 9, popped other Siegfried and Megalodran and it was all over.
By JD@PG: Max leveled. Max awakened except Homura. Floors 1-4 & 6-8: Match orbs to attack the monsters. Floor 5: Use Homura skill to attack the demons. Floor 9: Do the same thing that you did in floor 5. Final floor: Use Echidna skill to delay Ardbeg and use Ares skill first, then Belial skill, and Hera-Ur skill to damage it and grind it.
By JDuB: Everyone is max awoken & skilled except for Hermes (skill 6) & I&I (skill 5). Speed through floors 1-9 by making mass atk links. F5 & F9: if necessary, use Siegfried and/or Kamui skills for mass atk. F10: pop Hermes & I&I skill for ohko. Finish dungeon in 10-11 turns.
By Yohan @PG: Robin was 47, echidna 59, max skill, the rest from 85-max level. RCV should be ~2500. Kill as fast as possible, the only skill i had charged was robin and echidna. For alraune, make sure you heal to max because she hits pretty hard. Unload on Ardbeg. Any subs are ok, as long as RCV and HP are good. Awakenings not necessary.
By thataznjew: x2 x4 x2 Build Mono water. Only maxed skill req. is Siren. Care for W.Bind
Burst through floors 1-3. Charge FL4 for demons. Nuke Hellfire first. Rinse and repeat, use Siren as necessary. Save one of the W.Orb changers for Alraune to burst >30% so she doesn't ressurect. FL10 I&I, CDoD, then combo. 355 & 748 can be anything else
By Tanga: Super easy dungeon. The Meteor dragon reduces fire damage and the Super Shimonita Leek gave me a bit more RCV. Your subs can be anything, but water is preferred. It's easy to pull 8+ combos with only four elements and most levels were OHKO.
By ProRay298: Hermes at 78 max awoken +47, Sonia max level, Karin level 80 max awoken 90+, everything else ~30.
Very fast an easy, just be careful to either save water orbs or charge skills before floor 5, rcv not very high.
Higher levels/evo sonia would make it easier, can sub for good orb changers
A mass attack WILL clear random fl
By jeff: Target the Moltdra to keep leaders unbound.
On round 5, dbl gravity and dbl luci to take out the frost demon. Charge skills and use luci for the second demon.
Round 9, dbl gravity and one luci to kill alraune.
Round 10, luci to start. heal up. grind for gravity and luci. Charge skills and use everything to win.
By Liz: Sub Odin, Artemis and Kenshin for high attacks of any of the tri color. Siren for RCV. Resist plus cascade for Kushinada. Sub Kushinda for Robin. Easy.
By A11ast3r: I used this team the whole way thru, just stall when needed, but I mean with it a tri color team and the bluebird blues fits perfectly, really surprised to have not seen this team out already using it.
By Ed: The key here is Isis + Kushinadahime. With only 3 orb colors (and heal), you can easily rack up 5-10+ combos. Fill in the blanks with Echidna, Orochi, or other ways to delay, in case you get into trouble.
Evolved forms of the 2 gods will make this easier, but it isn't 100% required.
By tomascl: Just burst. At Ardbeg sonia can take you hp back to 100% with 3 hearts
By Zaerog2EZ: Wildcard can be anything tricolor, make sure you have high hp! And lastly remember, make beautiful, beautiful, beautiful combos.
By Cody: Extremely easy, however may take a long time. Siren + at least 2 gravity users. 1-4: Store skills, kill moltdras first in case of bind. 5: Double gravity + MS on ice demon. 6-8: Store skills. 9: double grav + MS. 10: grind it down and use skills whenever possible.
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Bibbo: Thanks for the build, very easy, never in danger. Swapped Odin for Hera-Ur since I didn't have any other sub-darks, worked great. Got my stone and egg :)
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Nodlehs: Build worked great, much appreciated for sharing. I used a non evo'd hera and a b/w hades for my gravs, my lead and friend were as you listed, and a siren + dark valk for my other 2 subs.
By IsfanR: Non-Conformist Tricolor Turtle Team. Flare Drall can be Ult(757). Ama: near max Rcv ideal. Neptune&Hera-Is: high Atk. Focus Moltras first, game over if Drall bound. Charge Skills first 4 waves. Demons: 2 Gravities, then Morning Star Ice Demon 1st for KO. Alraune: Poison 1st, MS at 40%HP for KO. Ardbeg: Gravity kills eventually.
By ChuckFF@PF: Fast farming. 4A against fire is 8A. Can be done with less HP, but this allows you to tank two Blaze Balls w/o heal. Do heal each turn in stage 9/10. 5 Blue Orbs should sweep each trash round. Key is to have Siren + Siegfried's skill up for rd 5, so stall, too easy to overkill. Use skills right away against Ardbeg.
By Ray: Mid level build. Leaders can be any fire resist. Hera for the gravity. 3 orb changers allow for a full blue table if used in right order. No real need to stall as long as you match 3 or 4 heart orbs after each hit. I used 1 or 2 stones on chimeras at first but easy to 0 stone.
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IsfanR: Chimeras exist in the Master level of the dungeon, not Legendary. This team doesn't seem built to tolerate the Frost Demon (water) or Alraune (wood) of the Legendary difficulty. Perhaps it was just submitted to the wrong stage?
By BazBiscuit: Easy Sailing apart from floor 5. Save up skills and try take out red demon asap, use heart breakers if necessary when he's at 35%. Hopefully both don't bind at the same time or you're doomed. I took Hera just to help speed up floor 5 & 10.
By ibusy ∞: RCV around 4600 per 3 heart orb. Echidna / Siren max skill. Round 1-4 charge Echidna. Beware of water bind. Round 5 try to activate 10 combo and kill pyro demon first. If you get water bind, activate Echidna. Boss - Use gravity and activate 10x as much as you can. Time use depends on how often you can activate 10 combo.
By Wtf @ PG: Siren max skill to be safe. Twins can be subbed with icedragon Plesios if HP is high enough. Target demons --> Moltdras as they can bind you. Store up some water orbs before 5th floor if you don't have time to charge skills. Kill the fire demon before it binds the whole team. Boss stage, 2x3 heart should fully heal blaze ball.
By Rhaegar: Very slow, but stable build. All characters in the 50s range, and max skill siren
By xray: Siren is max skilled.
really easy run with Hermes friend
does not Orochi at all; but it is there just for extra turns to recover if you need it.
since its tri colors; combos are easy and only the last stage boss takes time to hunt it down.
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Qubits: Everything fine except when you get bound on Stage 5. Then it's Game Over.
Happened to me at the very first round. So you might need a Stone.
By Gutentag: Dub Isis in tricolor will dominate. Round 5 shouldn't be too much trouble, if needed use echidna. Round 9 use echidna again. Ardbeg might pose a problem. Use Hera-Is , then goemon, then Horus. This should get him down to about 2 million hp. One stone may be needed. Double Isis should kill him fairly quickly.
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Allen: no grass?????
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PoopPants: Have you TRIED to do Legend with this build? How exactly are you supposed to use Double Isis when you're only running Fire and Water in a Tri-Colour Dungeon? If you had a Sub Light element it might even be slightly viable but it'd be quite difficult for you to burst anyone with this build. Please consider Revising.
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birry@pf: The build as displayed doesn't work due to lack of wood subs. However, I did beat it this morning with dual Isis (mine was level 31 unevo, friend was max-level Holy Isis), lv. 60 Awoken Hera-Is, max-level Horus (+187), max-skilled lv. 32 Red Giant Gigas, and lv. 60 Susano no Mikoto. Susano and RGG can be replaced for more RCV.
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Zydoran SA: This team is going to die a terrible death with no Green sub!
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Pppaul@PG: This build does not make sense. You cannot activate Isis unless you have a 3rd color in the combo, and you have no green.
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kai@HNL: LOL on top of not having Weeds represented. goemons skill and isis dont work together with out heavenly sky drops.
HAVE YOU ACTUALLY EVER PLAYED THIS GAME B4?
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Liris @PG: Dub Isis tricolor will only dominate if you had three elements. This is a -TRICOLOR- dungeon and your third color is dark on Hera-Is... I'd suggest revising that team consistency, if you really made a mistake somewhere.
By 2GSX: Gigas max skill helps. Have rcu greater than 1600. Takes some time but safe team.
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James: Just a note that the RCV and HP mentioned for this team would be before the multipliers provided by Ares and Fire Noel. Should charge Echidna before round 5 and be careful with hearts and healing against the dragon when it starts using Blaze Ball since Echidna's delay won't work on him.
By James: Dependable Noel team. Charge Echidna before floor 5 (Red Moltdra are good), use her ability before fire demon attacks and defeat before its turn. Against Ardbeg, Save Siren and Fenrir (gem change improves combo) for emergencies. ??? is good water HP/RCV (e.g. Idunne & Idunna, Neptune, Blue Odin, Lakshmi). 4,000+ RCV suggested.
By Freel@ PF: Can be Risky may lose a stone with bad luck but the 9x makes this one of the safest/fastest runs for this dungeon
For safer run replace Isis with Hermes.
By James: Charge before round five, use Echidna, defeat Hellfire Pyro Demon before it attacks. Siren or Flare Drall helps with emergency against Ardbeg. Horus swaps for good HP and/or RCV (e.g. Gigas, Kagutsuchi). Freyr can replace a Shiva with good levels and RCV. ~4,000 RCV suggested.
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Trezl @PG: James - do you think Ares can replace Shiva, or does the 1.5x RCV from 2nd Shiva increase surviveability too much to give it up?
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James: Trezi, I have cleared it with Ares, Homura, Horus, Echidna, Siren, and Freyr. You need some decent levels and good RCV (so Horus swaps for any with balanced stats and good RCV). Echidna for RCV and round five. Easy until Ardbeg starts with Blaze Ball. Combo well and save a few hearts when reasonable to keep health up.
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James: Also, if someone were to replace a Shiva with a Freyr they would want good fire levels and some fire creatures with enough meat on them for good HP in addition to good RCV (fortunately this might allow the likes of Gigas). I'll edit that if I get the ability to do so.
By James: Charge Fenrir and Siegfriend before round five (preferably Idunne & Idunna as well), defeat Hellfire Pyro Demon before he attacks. Defeat Pyro Demons before they attack. Neptune swaps for good ATK/RCV (e.g. Blue Odin). Idunne & Idunna for Icedragon Depth Plesios. 3,500+ team RCV suggested.
By Bare: Zeus may be substituted with Hera or Hades to speed up the final round. Have Freyja charged before round 5. Quickly take down the water demon before it binds.
By Fluffle@PF: Speed run style. Bastet is very important on waves with multiple Moltdras in sync if Anubis doesn't activate. Store for both Bastet and Menace before stage 5, clear within 4 turns. CAD can be switched out for GED and Isis helper if you're worried about stage 5, Rainbow Keeper can replace Zeus for even more safety.