
Isle of the Underworld






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Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
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![]() | Divine Gold Mask | 6 | 9,999 | 60,000 | 18 | ![]() ![]() ![]() 30% Chance 30% Chance. Binds all Dark attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | ||
![]() | ![]() Harpie Devil | 1 | 3,600 | 1,400 | 19,650 | ![]() ![]() 40% Chance | ||
![]() | ![]() Blood Demon | 1 | 5,580 | 2,200 | 52,650 | ![]() ![]() ![]() 20% Chance 20% Chance. Binds all Light attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. | ||
![]() | ![]() Mist Chimera | 1 | 8,100 | 500 | 37,500 | ![]() ![]() 10% Chance | ||
![]() | ![]() ![]() Cerberus, the Guardian of Hell | 3 | Skill | 460 | 453,450 | |||
![]() | Black Moltdra | 2 | 7,440 | 100 | 90,750 | ![]() ![]() ![]() 30% Chance 30% Chance. Binds 1 Random card for 2-4 turns. This will also disable leader skill and awoken skills.. | ||
Show all: Skills | ||||||||
FLR | Type | TRN | ATK | DEF | HP | Memo Loot | ||
5 | ![]() | ![]() ![]() Hellray Harpie Demon | 1 | 6,903 | 800 | 570,556 | ![]() ![]() ![]() 30% Chance 30% Chance. Binds all Dark attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 35% HP, 40% Chance | |
5 | ![]() | ![]() ![]() Helldark Blood Demon | 1 | 7,000 | 800 | 574,028 | ![]() ![]() ![]() 30% Chance 30% Chance. Binds all Light attribute cards for 2-4 turns. This will also disable leader skills and awoken skills.. ![]() ![]() < 35% HP, 40% Chance | |
9 | ![]() | ![]() Messenger of God, Archangel | 1 | 11,160 | 900 | 647,700 | ![]() ![]() 10% Chance ![]() ![]() ![]() ![]() ![]() < 75% HP, 20% Chance ![]() ![]() < 20% HP, 50% Chance | |
10 | ![]() | ![]() Ancient Dark Dragon, Caol-ila | 1 | 10,860 | 0 | 4,909,800 | ![]() ![]() First turn. 100% Chance First turn. 100% Chance. Immunity against status effects such as delay, poison, defense reduction for 999 turns.. ![]() ![]() < 50% HP, 75% Chance ![]() ![]() ![]() < 25% HP, 100% Chance, 1 time-use < 25% HP, 100% Chance, 1 time-use. Binds all Light attribute cards for 3 turns. This will also disable leader skills and awoken skills.. |
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In normal dungeons, rare monsters have approximately a 2-5% drop rate based on player experience. The rate may be slightly higher for harder difficulty tiers. For end game bosses, the estimated drop chance per difficulty is: Mythical 100%, Legend 100% ( 40% If a Mythical Dungeon is available ), Master ~40%, Expert ~5%, Adept ~2%. |
Tell us what you think about this dungeon![]() ![]() |
Add your comment |
1 By rccab#57109 4 years ago ( 7.2.1 ) Archangel turns dark to jammers when there normally are NO dark orbs 1 By Phantasma#45970 3 years ago ( 7.2.3 ) Awoken Ceres makes this dungeon and quite a few other technicals have to chip away at you while you punch it in the face repeatedly. 0 By SNAPPY#24337 4 years ago ( 6.4.4 ) Can anyone recommend a team for this one using my toons? did all the others but this one, keep getting blasted by last boss before I can get him. Here is my collection. http://www.puzzledragonx.com/en/profile.asp?u=24337 I tried bastet lead,Noble wolf Cu, epress of serpents ech, GKOS verche, and HH archange with friend kushinada. everything was smooth until final boss. maybe work if I can get echidna skill up prior to final boss? Last edited by SNAPPY 4 years ago ( 6.4.4 ) 0 chaud#29594 4 years ago ( 6.4.4 ) Bro, give us the link to your profile ... Not that link. I clicked on it and it showed ... my collection. Link something like this http://www.puzzledragonx.com/en/profile.asp?u=29594 0 Sorry, this one work? http://www.puzzledragonx.com/en/profile.asp?u=24337 0 For information: you don't really need to paste the URL of your profile, simply clicking on the user name (in the header of each post - aka: By 0 Haku-Ku-Ku#17488 4 years ago ( 6.4.4 ) Your Bastet is not evolved so you're not getting that 4x ATK from her. Bastet with Kushinada friend, with the highest-ATK subs + Echidna, should do this find. Ideally you run something like Bastet / Valkyrie / CuChu / Gigas / Echidna so you can turn those hearts into attack. If your Echidna is skilled you don't need to stall, but if you can tank a hit or two you should have enough turns to have her up in time for the boss. 0 I need to update my bastet, she's fully evolved and ultimate evolved- Feline Deity of Harmony, Bastet, and max awoken. I think the number for her was not available when I updated it last. it's updated now. Last edited by SNAPPY 4 years ago ( 6.4.4 ) 0 SNAPPY#24337 4 years ago ( 6.4.4 ) GOT IT! Had to use a stone due to finger sliding off screen, but got it. thanks for the advice. 0 By angel#22257 4 years ago ( 6.4.4 ) I've used Kushinada for every ancient dragon dungeon and 0 stoned them all. Pretty easy since it's tricolor imo 0 By Guest#41047 4 years ago ( 6.4.4 ) I keep dying on floor 5 with 14074 hp (my team's max hp). This has happened several times, are the posted demon damage numbers right? When I take damage it does approx. 15.5k Last edited by N/A 4 years ago ( 6.4.4 ) 0 By Zera#19018 4 years ago ( 6.4.4 ) Note that Cerberus can invade floor five, completely removing the preset boss demons from the run. 0 By beeboy#44613 4 years ago ( 7.1.2 ) This one is not RGB as stated it is Red, Green Light ( and heal) 0 By Bijoux#17689 4 years ago ( 7.2.1 ) Can anyone confirm whether Cerberus still invades now that this is a technical dungeon? 0 DKnight#59554 3 years ago ( 8.1.1 ) It didn't 10 months ago but a month ago they did change the Sky Dragons' Domain normal dungeon and the Ancient Dragons' Mystic Realm technicals to drop the mythic beast of the same color as the dungeon floor you fight on. The beasts are rare invades though so don't count on seeing one every time. Last edited by DKnight 3 years ago ( 8.1.1 ) 0 By Boromir#75874 3 years ago ( 8.1.1 ) Verdandi kills all. Verd / Parvati / Cu Chu / Peach General / Woodsie / Verd --> 7 mil+ OHKO 0 By sc0rch3d#87994 2 years ago ( 8.7.0 ) Fire row team tore this apart... And my first time ever forking from my standard devil team. Belial ronia goemon baddie gadius Odin (the Lance red Odin) 23k hp Popped Belial on F5 for ohko. F9 combo absorb repeat (3 turns)... Got a little lucky that boss used alluring with 5% left... Still could've made it if healed. F10 got two turn timer - Odin and goemon got down to 70%... Ronia baddie with two fire rows to finish. Never used gadius and Odin only there for attack and HP increase. Enough heart orbs that gadius was probably better leader option. -1 By Greg!#39904 4 years ago ( 6.4.3 ) Ughh why Cupid and not Succubus!! :( Doesn't make sense since Ancient Light Dragon had Cupid on the 9th floor. I assumed this would have Succubus EDIT: Oops my bad. Thought I was looking on Expert... Last edited by Greg! 4 years ago ( 6.4.3 ) -1 By crans#30069 4 years ago ( 6.4.4 ) Floor 9 is supposed to be 2 little Lillith and a big Lillith, not angel -1 By kandjar#33833 4 years ago ( 6.4.4 ) Yeah, passed it on my first attempt!!! Only got a B rank though... I went for a combo team: Anubis/Okuninushi. Here's the team I used: [Leader] Deathly Hell Deity Jackal, Anubis (lvl 43, fully awoken) Crimson Lotus Mistress, Echidna (lvl 75) Awoken Phantom Odin (lvl 62, all skill+ awoken) Warded Storm God, Susano no Mikoto (lvl 53, fully awoken) Machine Golem Mk.III (lvl 34) [Friend Leader] Founder of Nations, Okuninushi (lvl 55) Team HP: ~14K Yes I know, the dungeon doesn't have Black orbs... And no, it wasn't a mistake to choose these leaders... Anubis's 4x to 10x give you a huge damage boost for bosses (as a extra: he's sub color is still white :P). I opted for Oku as friend leader instead of another Anubis or even Isis as a 4x damage boost let you clear all non Boss floors in one shot and 6x combo isn't too difficult to do... As an extra bonus: his active skill is also very helpful when the board isn't looking too good.... Few notes for this dungeon: - Having Anubis fully awoken is awesome, the extra half second to setup the combo is a major bonus!!! - The only unreplaceable units for me in this team (aside the leaders) is Echidna: I used Echidna Active Skill upon entering the final floor: this turned out tremendously useful, as 40x wasn't enough to kill him in one shot (I roughly took 75% of his life with a 12x combo) [Note: His Fertile Guard is not preemptive!!!] - I kept Susano's skill for the Legendary Dragon, and didn't use it... (it's still a nice safety belt) - Red Odin and Machine Golem Mk.III were mostly there for the extra HP/ATK; that said, I did enjoy blasing through one of the floor with the Red Odin's active skill. If you never tried a combo team before, make one, and practice on the Expert one. Between the master and the legend one, for a combo team, it's about the same difficulty... as if you fail to clear the Chimera on the master... You'll almost instantly become dead meat... Whereas for the Legendary dragon, on the master difficulty, one 40x combo is enough. Good luck, Kandjar Last edited by kandjar 4 years ago ( 6.4.4 ) 0 Haku-Ku-Ku#17488 4 years ago ( 6.4.4 ) Anubis only has one Extend Time awakening which is +0.5 secs. You're better off pairing with Bastet who's on-color for this dungeon -- with tricolor it's pretty easy to get to 7 combos for her 4x plus Spread Cats is made for the demon floor. 0 You are correct, it's only .5s. Still for me, that .5s makes a huge difference. (I'm saying that out of experience, at the time where I was using a non awoken Anubis vs an awoken one) I completely agree with you, a fully awoken Bastet would be even better thank Oku. That said, I didn't have a friend using Bastet at the time; so the option wasn't available. Also, I definitively appreciated Oku's active's skill during the run (and its 3700HP :P). -1 By Smok3y @PF#40702 4 years ago ( 6.4.4 ) Quick, 0 stone, farming party: Leaders both Awoken Ulti'd LMeta Echidna - max level is good to use on boss - just in case Valk - max skilled for boss King Shynee - for boss Any other healer - I chose Bastet, second Valk could be ok Just make as many combos as you can on every stage and destroy them. On stage 5, when you face the demons, feel free to use Valk, as you can get it back up by the boss, especially with Echidna available at the end. Be careful on Angel. You can destroy her if you have enough matches, but she may heal up if you don't quite kill her. You must have at least 11,200 HP to take her hit every turn. You have options here. Heal up every turn with heart orbs and combos, and wait for her to use Glaring, then destroy her. Or use LMeta's heal skill and then unload on her. Echidna, Valk, Shynee on boss and hopefully dead in one turn. If not, you have a couple more turns to finish it off. |
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- Isle of the Underworld |
seriously though, I love running this dungeon with Suzaku. Could do this for days <3